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A young orphan taken in by Maria's parents along with his friend Guy. A natural leader, Firion rises quickly as a warrior for the Rebels.

Character profile.

Firion is a playable character in Final Fantasy Record Keeper who could initially be recruited during the Special Event Forbidden Treasure as the First Time Reward for completing the Normal stage of the event's fourth phase. He was also available via Seer of Destiny as well as Thorns of the Rose, where in each event he was the First Time Reward for completing Semitt Falls Cavern on its primary track.

Firion's story role is Rebel Soldier and his combat role is Physical Attack.

His dominant ability schools are Knight and Samurai, with elemental focus on holy, fire and ice. Given the right equipment, Firion can act as a tank with heavy armor and a Sentinel source like Divine Cross, and even nullify a boss's physical attacks where applicable with a Retaliate source like Warring Frost. While his Legend Sphere stat boosts are sub-par compared to other characters, they grant him access to extra Support and Spellblade abilities, making him a useful jack of all trades.

Stats[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 201 12 8 8 8 8 20 20 93
10
20
30
40
50 3,700 110 80 72 71 72 22 22 124
60
65 4,600 140 101 95 90 95 23 23 132
70 4,893 150 107 102 97 102 23 23 135
80 5,469 170 120 118 110 118 23 24 140
99 6,537 209 143 149 135 149 25 25 150
Rank(Max: 5) 4 5 2 2 2 2 3 3 3

Record Spheres[]

Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Red Mage +1 ATK +1 DEF +1 RES +60 HP +2 ATK
Monk +1 DEF +1 RES +1 ATK +2 ATK +80 HP
Gladiator(Requires mastery of Warrior's Record Sphere.) +3 ATK +3 DEF +200 HP +5 ATK Use 4★ Support Abilities
Spellblade(Requires mastery of Warrior and Red Mage's Record Spheres.) +3 ATK +3 DEF +170 HP +6 ATK Use 3★ Spellblade Abilities
Master(Requires mastery of Monk's Record Sphere.) +3 RES +60 HP +4 DEF +5 ATK +180 HP
Demonsblood(Use 5★ Samurai Mote.) Use 6★ Samurai Abilities Demonsblood +3% Samurai Ability Damage
Aegis Strike(Use 5★ Knight Mote.) Use 6★ Knight Abilities Aegis Strike +3% Knight Ability Damage

Abilities[]

Firion can use Black Magic abilities up to rarity rank 1, Combat abilities up to rarity rank 5, Support abilities up to rarity rank 3, Celerity abilities up to rarity rank 3, Knight abilities up to rarity rank 5, Samurai abilities up to rarity rank 5, and Sharpshooter abilities up to rarity rank 6.

Soul Break[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Rope Knife
FFRK Rope Knife Icon.png
Default N/A 1 PHY N/A 150% ranged damage
Deal ranged damage to one enemy.
Wild Rose Vow
FFRK Wild Rose Vow Icon.png
Unique Demonic Axe (II)

FFRK Demon Axe FFII.png

1 PHY N/A 102% physical damage/hit
Deal five physical attacks to one enemy.
Lord of Arms
FFRK Lord of Arms Icon.png
Super Masamune (II)

FFRK Masamune FFII.png

2 PHY N/A 156% ranged damage/hit (100% Blind)
Deal five ranged physical attacks to one enemy, with a high chance to Blind it.
Weaponsmaster
FFRK Weaponsmaster Icon.png
Burst Sun Blade (II)

FFRK Sun Blade FFII.png

2 PHY Party Magic Barrier
Self Haste, Burst Mode (15s)
146% ranged damage/hit
Deal four instant ranged physical holy and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and enable each ally to avoid one magic attack. Effective against most spells.
FFRK Chain Strike Icon.png PHY N/A 1-8x 52% Holy/Non-Elemental ranged (scales with uses)
Chain Strike: Deal up to eight ranged physical holy and non-elemental attacks to one target. The number of attacks increases the more this ability is used.
FFRK Chain Launch Icon.png PHY Self CT0 (1 turn) 4x 42% Holy/Non-Elemental physical
Chain Launch: Deal four physical holy and non-elemental attacks to one enemy, and remove delay from the user's next action.
Shining Blade
FFRK Shining Blade Icon.png
Super Diamond Helm (II)

FFRK Diamond Helmet FFII.png

2 PHY Holy infusion (25s) 85% physical damage/hit
Deal six physical holy attacks to all enemies, and temporarily infuse the user with the power of holy light.
Rose of Rebellion
FFRK Symbol of Revolution Roses Icon.png
Overstrike Ragnarok (II)

FFRK Ragnarok FFII.png

1 PHY N/A 1125% physical damage
(1250% at 9 attacks, 1375% at 22)
Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack triggered by the user (up to three stages of damage increase). Can break the damage cap.
Double Trouble
FFRK Double Trouble Icon.png
Ultra Lightbringer (II)

FFRK Lightbringer FFII.png

2 PHY Holy infusion (25s)
EX Mode: Loyal Shield (15s)
71% physical damage/hit
Deal ten physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and enter Loyal Shield EX Mode. Loyal Shield EX Mode temporarily reduces delay of the user's actions, increases the user's Attack a moderate amount, and reduces delay of the user's actions for each attack (stacks up to ten times).
Fervid Blazer
FFRK Fervid Blazer Icon.png
Ultra Firion's Bandana (II)

FFRK Firion's Bandana FFII.png

2 PHY Self cast speed x2, critical = 75% (15s)
Brave Mode: Trinity Arts (15s) (starting at Lv 2)
70% physical damage/hit
Deal ten physical holy, ice, and fire attacks to one enemy, temporarily set the user's critical hit chance to 75%, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2.
Trinity Arts:
Lv 0: Deal physical holy, ice, and fire damage to one enemy.
Lv 1: Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap.
Lv 2: Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap.
Lv 3: Deal physical holy, ice, and fire damage to one enemy. Can break the damage cap.
Thorns of the Rose
FFRK Thorns of the Rose Icon.png
Arcane Overstrike Crimson Sword (II)

FFRK Red Sword FFII.png

3 PHY N/A 800% physical damage/hit
Deal three massive physical holy, ice, and fire attacks to one enemy. Can break the damage cap.
Weapon Specialist
FFRK Weapons Specialist Icon.png
Glint Firion's Guise (II)

FFRK Firion Model FFII.png

1 NAT Elemental weakness damage +30% (15s)
Cast speed x3 (2 turns)
N/A
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly.
Rush of Arms
FFRK Rush of Arms Icon.png
Ultra Mythril Sword (II)

FFRK Mythril Sword FFII.png

2 PHY PHY damage +30% (15s)
EX Mode: Military Prowess (15s)
70% physical damage/hit
Deal ten physical holy, fire, and ice attacks to one target, temporarily increase the user's physical damage a moderate amount, and enter Military Prowess EX Mode. Military Prowess EX Mode temporarily removes delay from the user's samurai and knight abilities, and causes samurai and knight abilities used by the user to heal them for a small portion of the damage dealt.
Ruler of Arms
FFRK Vortex of Arms Icon.png
Awakening Kotetsu (II)

FFRK Kotetsu FFII.png

2 PHY Holy/Fire/Ice damage +30% (15s)
Awoken Retainer, Cap Break +1 (15s)
End Awoken Mode with Trinity Rush
60% physical damage/hit
Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily increase the user's holy, ice, and fire attack levels by 3, grant the user Awoken Retainer Mode, increase the user's Cap Break Level by 1, and trigger the follow-up ability Trinity Rush after a certain amount of time has passed.
Awoken Retainer Mode: Grant unlimited use of samurai and knight abilities, grant up to a moderate Samurai and Knight Ability Boost, and cause samurai and knight abilities used by the user to trigger twice.
Trinity Rush: A follow-up ability with an effect that increases up to rank 7 depending on the number of samurai and knight abilities used by the user after the Ruler of Arms Awakening triggers.
Deal two to eight physical fire, ice, holy, and non-elemental attacks to one enemy, followed by an additional physical fire, ice, holy, and non-elemental attack that can break the damage cap.
Full Mastery
FFRK Full Mastery.png
Sync Muramasa (II)

FFRK Muramasa FFII.png

2 PHY TBC TBC
Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, grant the user Elemental Command Mode, and cause every second samurai or knight ability used by the user to trigger the follow-up ability Gulp. The effects of Gulp depend on whether Hilda is in the party.
FFRK Knight Sync Icon.png PHY TBC TBC
Swordmastery: Deal five physical holy, ice, fire, and non-elemental attacks to one enemy, and increase the damage of the user's knight abilities a moderate amount for one turn. If the user has Proficiency, instead deal seven physical holy, ice, fire, and non-elemental attacks to one enemy, increase the damage of the user's knight abilities a moderate amount for one turn, and remove Proficiency from the user.
FFRK Samurai Sync Icon.png PHY TBC TBC
Blademastery: Deal five physical holy, ice, fire, and non-elemental attacks to one enemy, and increase the damage of the user's samurai abilities a moderate amount for one turn. If the user has Proficiency, instead deal seven physical holy, ice, fire, and non-elemental attacks to one enemy, increase the damage of the user's samurai abilities a moderate amount for one turn, and remove Proficiency from the user.
Tri-Element Mode III: Using a holy, ice, or fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.
Elemental Command Mode: Temporarily cause every fourth samurai or knight ability used by the user to temporarily grant the user an Empowered Infusion of the same type as their current Empowered Infusion, and remove Elemental Command Mode.
Gulp: The effect depends on whether certain heroes are in the party.
Hilda is not in the party: Set the user's critical hit chance to 100% for one turn, increase the user's Cap Break Level by 1 for one turn, and while in Sync Mode grant the user Proficiency.
Hilda is in the party: Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, increase the user's Cap Break Level by 1 for one turn, and while in Sync Mode grant the user Proficiency.
Weapon Change
FFRK Weapon Change.png
Glint Spikey Hair (II)

FFRK Spiky Hair FFII.png

0 NAT TBC N/A
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge.
Blizzard Lord
FFRK Blizzard Lord.png
Sync Laevateinn (II)

FFRK Laevateinn FFII.png

2 PHY TBC TBC
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chain of Arms Mode.
FFRK Ice Sync Icon.png PHY TBC TBC
Swordslash: Deal four, six, or eight physical ice and non-elemental attacks to one enemy. Number of attacks increases each time the ability is triggered.
NAT TBC N/A
Gelid Wand: Instantly increase the damage of the user's ice abilities a moderate amount for three turns.
Chain of Arms Mode: Cause ice abilities used by the user to trigger an additional time, remove delay from the user's ice abilities, and cause the third ice ability used by the user to trigger the follow-up ability Plummet.
Plummet: Deal physical ice and non-elemental damage to one enemy, and remove Chain of Arms Mode from the user. Can break the damage cap.
Crown of Arms
FFRK Crown of Arms.png
Awakening Genji Blade (II)

FFRK Genji Blade FFII.png

2 PHY TBC TBC
Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Mastery Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode II, and cause every second holy, ice, or fire ability used by the user to trigger the follow-up ability Wild Rose Axiom.
Awoken Mastery Mode: Grant unlimited use of holy, ice, and fire abilities, reduce delay of the user's holy, ice, and fire abilities based on their rank, and cause holy, ice, and fire abilities used by the user to trigger the follow-up ability Weapon Waltz.
Tri-Element Mode II: Using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Wild Rose Axiom: Increase the user's physical damage a moderate amount for one turn, and set the user's critical hit chance to 100% for one turn.
Weapon Waltz: Deal four, six, or eight physical holy, ice, fire, and non-elemental attacks to one enemy. Deals more attacks the higher the user's remaining HP.
Blade Combo
FFRK Blade Combo.png
Ultra Lunar Shield (II)

FFRK Lunar Shield FFII.png

2 PHY TBC TBC
Deal ten physical holy, ice, fire, and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, temporarily grant the user Tri-Element Mode II, and enter Enhanced Mastery Mode.
Tri-Element Mode II: Using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Enhanced Mastery Mode: Cause holy, ice, and fire abilities used by the user to raise the user's Attack up to a large amount, and trigger the follow-up ability Straightarrow.
Straightarrow: Deal five ranged physical holy, ice, fire, and non-elemental attacks to one enemy.
Weapon Master
FFRK Master of Arms.png
Sync Balmung (II)

FFRK Balmung FFII.png

2 PHY TBC TBC
Deal fifteen physical holy, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, enter Twin Master Mode, and grant the user one Armament (up to 2).
File:FFRK Holy Fire Sync Icon.png PHY TBC TBC
Saintfire Sweep: Trigger Saintfire Sweep on one enemy, with an effect based on the number of Armaments the user has (0 to 2).
PHY TBC TBC
Saintfire Blade: Instantly reduce delay of the user's actions for two turns, and grant the user two Armaments (up to 2).
Twin Element Mode III: Using a holy or fire ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.
Twin Mastery Mode: When the user uses Saintfire Blade, trigger the follow-up ability Saintfire Manifesto, with an effect that depends on the user's remaining HP.
Saintfire Sweep:
0 Armaments: Deal six physical holy, fire, and non-elemental attacks to one enemy.
1 Armament: Deal six physical holy, fire, and non-elemental attacks to one enemy, healing the user for a portion of the damage dealt, and consume 1 Armament.
2 Armaments: Deal eight physical holy, fire, and non-elemental attacks to one enemy, and consume 1 Armament.
Saintfire Manifesto: A follow-up ability with an effect that depends on the user's remaining HP.
User's HP at less than 50%: Increase the damage of the user's holy and fire abilities a small amount for three turns, set the user's critical hit chance to 75% for three turns, and remove Twin Master Mode.
User's HP at 50% or higher, but less than 80%: Increase the damage of the user's holy and fire abilities a moderate amount for three turns, set the user's critical hit chance to 100% for three turns, and remove Twin Master Mode.
User's HP at 80% of higher: Increase the damage of the holy and fire abilities a large amount for three turns, set the user's critical hit chance to 100% for three turns, remove delay from the user's actions for three turns, and remove Twin Master Mode.

Limit Break[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Wild Rose Fist
FFRK Wild Rose Fist.png
Limit Break Overstrike Medical Shield (II)

FFRK Medical Shield FFII.png

1-3 PHY TBC TBC
Deal four massive physical holy, ice, and fire attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.

Materia[]

Record Materia[]

Materia Description Acquirement
Hold the Line
FFRK Hold the Line Icon.png
Gain a small amount of Attack. Amount gained increases as HP drops Awarded for breaking character level cap.
Rebel's Might
FFRK Rebel's Might Icon.png
Begin battle with Regen, and gain a small amount of Attack and Defense. Break Firion's level cap 2 time(s) and obtain the Hold the Line Record Materia. Chance to obtain with Firion in your party
Weapons Master
FFRK Weapons Master Icon.png
Gain a moderate amount of Attack. Break Firion's level cap 3 time(s) and obtain the Rebel's Might Record Materia. Awarded for raising Firion to level 99.

Legend Materia[]

Materia Description Acquirement
All in the Wrist
FFRK All in the Wrist Icon.png
Increase physical damage a small amount. Legend Sphere.
Honed Skills
FFRK Honed Skills Icon.png
Increase the user's Attack up to a large amount, proportional to the number of physical attacks the user has triggered. Legend Sphere
Untarnished Honor
FFRK Unconvinced Chivalrous Spirit Icon.png
Small chance for Combat abilities to trigger twice. FFRK Mythril Shield FFII.png
Mythril Shield (II)
Future's Edge
FFRK Blade to Open the Future Icon.png
Small chance for Samurai abilities to trigger twice. FFRK Winged Helm FFII.png
Winged Helm (II)
Impassioned Leader
FFRK Unknown Firion LM Icon.png
Small chance for Knight abilities to trigger twice. FFRK Crystal Mail FFII.png
Crystal Mail (II)
Defying Oppression
FFRK Unknown Firion LM Icon 2.png
Deal significantly more physical damage when a sword is equipped. FFRK Mythril Spear FFII.png
Mythril Spear (II)

Equipment[]

Firion can use the following weapon types: daggers, swords, katanas, axes, hammers, spears, fists, rods, staves, bows, and thrown weapons. The axe Demon Axe (II) allows Firion to use Wild Rose Vow. The swords Masamune (II), Sun Blade (II) and Masamune (II) allows Firion to use Lord of Arms, Weaponmaster and Rose of Rebellion respectively.

He can equip the following armor types: shields, hats, helms, light armor, armor, and bracers. The helmet Diamond Helm (II) allows Firion to use Shining Blade.

He can equip accessories.

Gallery[]

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