A young man driven out of his homeland, Fynn, when it is attacked by the Empire of Palamecia. After being taken in by the rebel leader Princess Hilda, he decides to join their cause to exact vengeance upon the empire. He always keeps the rebel army's watchword "Wild Rose" close to his heart.Description
Firion is a playable character in Dissidia Final Fantasy Opera Omnia who can be recruited during Chapter 5 of the main storyline.
- 1 Profile
- 2 Story
- 3 Gameplay
- 4 Gallery
- 5 Allusions
Firion is clad in black and blue armor with a flowing blue cape. He has silver hair tied in a ponytail, and covered by a brown, orange and white bandana.
Firion remains similar to his depiction in other entries to the Dissidia series. He is driven by memories from home, with his decision to join the Returners and his quick sympathy towards anyone who has a similar background to himself, as well as the several determined princesses who join the party. Firion chooses to completely trust his new friends and believe in their capabilities. He voices his support when they experience doubt. Firion's sincerity sometimes takes other characters by surprise, and at one point Wakka jokingly refers to him as "pure".
Firion still carries a deep sense of sorrow and anger over the war he fought in his homeworld. He is quick to attack those who try to use the world for destruction or subjugation and worries that his lingering hatred is an unworthy motive.
Act 1, Ch. 5: Palace of Malitia
Summoned into the conflict by Materia, Mog recruits Firion at the Palace of Malitia. Upon entering the Materia and Spiritus created, one of Edgar's associates asked Firion to join the Returners. He agreed because the group sounded like the Wild Rose of his homeworld. Firion was tasked with traveling the land to seal torsions. He would leave a wild rose at the site of every torsion he sealed as a marker for the other Returners, and was amid doing this when Mog's party found him.
Firion elects to continue on his own. He and Mog's group fight several more battles in close proximity and get to know each other's aims better. Firion's mention of the Returners gets Terra's attention, as she thought she was the only one from her homeland. Firion joins the group both because their mission of sealing the torsions align, and to help Terra locate her friends.
Lost Chapter: The Princess of Dalmasca
When the party meets Ashe, Firion admires her and is eager to help her when she says that she is fighting an empire that occupies her homeland. He is likewise impressed with Garnet when she arrives in Imber Manor. He compares both of them to Princess Hilda, being royals who take up arms and great responsibility to defend their people. Firion's open expressions of friendship and admiration towards his newfound allies sometimes take the others by surprise.
Lost Chapter: The Power of Valor
When Materia summons Cater to the world of light, the warriors encounter her in an abandoned palace. After Rem and King brief her on her purpose in this world, she sprints off by herself in search of torsions. Firion and the others catch up to her, relieved at having found her unharmed, but Cater reacts with surprise. She is glad that Rem has friends like him, but that she is more than able to take care of herself. Firion and Penelo insist that Cater join their ranks and travel with them. She does so, and the group follows Mog to the next torsion.
Act 1, Ch. 9: Utopia Niveus
Firion is incensed when the Emperor tries enticing the party to follow him in Utopia Niveus. When the others question if any of the group would accept the Emperor's offer, Firion fervently disagrees. He trusts all of his allies, and declares that if anyone did turn, he and the others could convince them to return to the right path.
Lost Chapter: The Beautiful Archeress
Firion is overjoyed to reunite with Maria, his adoptive sister and fellow rebel from home, and she teases him for so quickly joining a rebel faction in a new world. His feelings are more complicated when Leon arrives as a puppet of the Emperor. Although he helps break the Emperor's hold over him through battle and defends him, Firion is unsure how to react to Leon attempting to leave until the others shout for him to come back. Firion he is glad to have finally found Leon, and in a later conversation on the airship, assures that they will set him on the right path should his desire for power overcome him again.
Act 2, Ch. 4: For Someone's Sake
When the party traverses the World of Darkness, Seymour borrows the Emperor's palace as part of his attempt to sway the party to his nihilism. He casts doubts on Firion and Maria's reasons for fighting, as they were driven in part by anger and hatred over the destruction of their home. Though this gets under Firion's skin, Yuna reassures that it's only natural to feel that way about the Emperor after all he's done.
Act 2, Ch. 7: Respite's Authenticity
Sephiroth usurps Materia's throne and declares himself a new god of the world of respite. He creates multiple copies of Zack infused with Jenova's cells and sends them to infiltrate the warriors' ranks where they are destined to degrade into monsters who then attack their demoralized friends. Firion accompanies Ignis, the Onion Knight, Zack, and Cloud when they discover a large number of Sephiroth's clones congregating in a cave. Firion is confused, noting that up to this point he had believed that each warrior had only one corresponding dark manikin. Mog clarifies that the dark manikins are created not by the gods, but by the crystal core of darkness, and thus are not bound to the laws of the world. Firion reasons that if someone seizes control of the crystal core of darkness, they would have unlimited power to manipulate, or to destroy, the world as they wished. He rues the possibility of battling further dark manikins, unsure if he could face them without fear.
Ignis proposes that the group detours from chasing Zack's brilliance to stop Sephiroth first. Zack dissents, dismayed at how his manikins have manipulated and confused so many of his friends. Firion reminds Zack that he and the other warriors stand by him in support if he needs it.
|Crimson Sword (II)
(4★) / 10CP
|Wing Sword (II)|
(5★) / 15CP
|Based on its updated design from Dissidia NT.
Firion's signature weapon in the Dissidia games.
|Based on its version from Dissidia NT.|
|Simulacrum of a Believer's Sword (II)
(5★) / 15CP
(5★) / 35CP
Manikin weapon based on the Crimson Sword.
|Based on its sprite from Final Fantasy II: Dawn of Souls.|
|Sun Blade (II)
(5★) / EX (70CP)
|Sun Blade (II)+|
(6★) / EX+ (100CP)
|Ice Brand (II)
(5★) / LD (90CP)
|Wild Rose (II)|
|Original design based on its sprite from Final Fantasy II.||Original design.|
|Power Armlet (II)
(4★) / 20CP
|Dragon Armor (II)|
(5★) / 35CP
|Original design.||Original design.|
|Diamond Helm (II)
(5★) / 90CP
|Diamond Helm (II)+|
(6★) / 130CP
|Firion's Gear (II)|
(7★) / 210CP
Based on the "Committed to the Cause" costume from NT.
|BRV Attack||BRV, Melee||200px|
Steals enemy's BRV
|BRV Attack+||BRV, Melee, Self-Recovery, Party BRV|
|1-HIT BRV attack.
Raises all party members' BRV based on Attack. Heals based on damage dealt up to 5% of Max HP. Requires STR 55 Passive Ability. Condition: when Blood Weapon is active and HP ≥ 50% Max HP.
|HP Attack||HP, Melee|
|Expends BRV to deal HP damage|
|HP Attack+||HP, Melee, Self-Recovery|
|Raises BRV based on Attack before inflicting an HP attack.
Heals based on damage dealt up to 5% of Max HP. Requires STR 55 Passive Ability. Condition: when Blood Weapon is active and HP ≥ 50% Max HP.
|Blood Weapon||HP, Melee, Self-Recovery|
|2-hit Melee BRV attack + HP attack|
Recovers HP based on HP damage dealt
Recovery limit: 15% of MAX HP
|Blood Weapon+||BRV+HP, Melee, Self-Recovery, Overflow|
|4-HIT BRV+HP attack.
BRV stolen can overflow up to 150% Max BRV. Heals based on damage dealt up to 25% of Max HP. Grants Blood Weapon for 6 turns. Blood Weapon raises Max BRV and Attack. Requires STR 55 Passive Ability. Condition: when HP ≥ 50% Max HP.
|Seize Attack||BRV, Ranged, Buff|
|Ranged BRV attack|
Moderately boosts ability with at least 50% HP
|Seize Attack+||BRV, Melee, Buff|
|1-HIT BRV attack.
Grants Medium Max BRV Up for 3 turns. Condition: when HP ≥ 50% Max HP.
|Seize Attack+ (Blood Weapon)||BRV, Melee, Buff|
|3-HIT BRV+HP attack.
Heals based on damage dealt up to 15% of Max HP. Grants Medium Max BRV Up for 5 turns. Requires STR 60 Passive Ability. Condition: when Blood Weapon is active and HP ≥ 50% Max HP.
|HP Drain Advance Thrust||Additional Ability, BRV+HP, Melee|
|2-hit melee BRV Attack + HP Attack|
Moderately restores own HP based on HP damage dealt
Recovery limit: 20% of own MAX HP
Marginally increases amount stolen BRV may exceed MAX BRV for 2 turns
|Weaponsmaster||EX Ability, BRV+HP, Ranged|
|3-HIT stronger AoE BRV+HP attack.
100% HP damage dealt to all targets. Turns to Weaponsmaster+ when HP ≥ 80% Max HP. Requires Sun Blade's passive.
- All of Firion's weapons and armors, bar the Red Sword (which is based on the original artworks of Firion by Amano), can be used in the different versions of Final Fantasy II, and are recurring equipment in the series.
- Firion allied with the Returners in Opera Omnia because it was similar to the resistance organization he joined in his homeworld. He also uses the wild rose as a signal for his allies.
- Firion's "unpleasant memories" of competing in front of a crowd may reference the Coliseum competition where he was to rescue Princess Hilda.
- Firion's respect for Ashe, a "princess fighting against imperial tyranny", and Garnet's strong will, allude to Princess Hilda, leader of the Wild Rose Rebellion.
- Firion tells Faris he has a "rougher impression of pirates", alluding to when he was attacked by Leila's gang at sea.