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Template:Sideicon Template:Infobox character Dissidia

A virtuous youth who seeks to end conflict. He uses the nostalgic phrase "Wild Rose" as a source of motivation.

Dissidia 012 description

A young warrior skilled in many types of weaponry. He is hot-blooded, with a strong sense of duty.

Dissidia Final Fantasy description

Firion is a hero fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. He also appears Dissidia Final Fantasy NT, fighting on the side of Materia, its arcade version and in Dissidia Final Fantasy Opera Omnia.

Representing Final Fantasy II, Firion is a young man skilled in armed combat, including swords, lances, bows, knives, axes and staves. Passionate with an unshakable sense of justice, Firion fights for a world "where wild roses can bloom freely," symbolizing freedom from war and tyranny. His dream stands in opposition to the desires of his adversary, the Emperor. In Dissidia 012 Final Fantasy, Firion's fighting style was heavily re-balanced. Template:See Also

Profile

Appearance

Dissidia Final Fantasy and Dissidia 012 Final Fantasy

Firion's original outfit is based on Yoshitaka Amano's artwork (Amano Firion III) from Final Fantasy II. He is clad in black and blue armor with a flowing blue cape. He has silver hair tied in a ponytail, and covered by a brown, orange and white bandana. He carries a wild rose as a reminder of his dream. Firion uses six different weapons and is also skilled in unarmed combat, representing his mastery of the seven attack classes of Final Fantasy II: sword, axe, bow, staff, dagger, lance, and fists. He carries a shield based on the one (Amano Minwu) used by his comrade Minwu.

Firion's first alternate outfit, "Spiky Hair," is based on an alternate Amano artwork (Firion) that depicts him with a red cape, a different hairstyle and bandanna, and recolored armor. His EX Mode colors his body armor gold as seen in another Amano artwork (Amano FFII Cast).

Firion's second alternate outfit, "Bone Band," is based on another artwork by Yoshitaka Amano (Oath at Dawn), giving him a headpiece with horns, a purple cape, primarily purple and red armor, and longer hair. His EX Mode gives him light blue clothing and armor.

His Crystal is a pink shard.

Firion's manikin version, Imitation Liegeman, is yellow.

Dissidia Final Fantasy NT

Default
  • Committed to the Cause I - Default coloration. His default attire from previous games.
  • Committed to the Cause II - 1st alternate coloration. His cape is yellow and his armor is burgundy.
  • Committed to the Cause III - 2nd alternate coloration. His cape is red with light blue and purple armor. It is based on Firion's 16-bit sprite in the 20th Anniversary release of Final Fantasy II.
1st Alternate Costume
  • Resolute Rebel I - 1st alternate costume, default coloration. An updated version of his "Spiky Hair" attire from the PSP games. His purple and gold armor is darker and has an additional red shoulder spike on the left, fully resembling his Yoshitaka Amano art.
  • Resolute Rebel II - 1st alternate coloration. His armor is blue with gray accents, his leg sash is red, and his cape is light blue. It resembles his default "Rebel Army Martyr" attire.
  • Resolute Rebel III - 1st alternate costume, 2nd alternate coloration. His armor is black with maroon accents, his leg sash is red, and his cape is yellow.
Weapons

Firion equips swords, shields, spears, axes, daggers, bow and arrows, and maces, and also fights barehanded:

His alternate weapons can be equipped in Final Fantasy II.

Firion's default player name is Nameless Idealist, and his manikin counterpart has been renamed Simulacrum of a Believer.

Personality

Template:See Also

There are things you can't discard or give up on...if they realize your dream. I...want to create a world of peace. A world without lives being lost, or people weeping over the loss of a loved one... I'll make a world where everyone can peacefully gaze upon fields of wild roses!

Firion

Firion's strong will and sense of justice have enabled him to carry on regardless of the risks, though this has led some of his fellow warriors, particularly Tidus, to perceive him as uptight, and his enemies to see him as a tool. Firion is hot-blooded, as shown when he pursues Sephiroth for stealing his rose and his conversations with the Emperor, whom he despises.

Firion holds a dream of a world filled with wild roses, symbolizing freedom of conflict. He is self-conscious about this, perceiving his dream as childish for a warrior, even though Lightning and Cosmos tell him otherwise. Toward the end of the conflict, Firion has accepted his comrades knowing about his dream, and is glad they strive for it to become true.

In Dissidia Final Fantasy NT, Firion is unwilling to be involved in a conflict he deems pointless, recalling the cycle of war between Cosmos and Chaos. He is initially reluctant to participate in Materia and Spiritus's attempt to continue the war, opting to find a route to his and his allies' respective worlds instead. Nevertheless, Firion fights to save the gods' world, and later leaves his memories behind within a duplicate of himself to continue fighting on their behalf, suggesting that he shares his allies' fondness for the realm that has allowed them all to meet again.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Treachery of the Gods

Firion is a warrior with few memories, implying he hasn't participated in many cycles of battle, or that he is a new warrior. He later accompanies Laguna and Squall on a scouting mission to the Crystal Tower, where they discover a wild rose. Firion becomes fixated with it, feeling a connection due to his memories. He holds onto the rose for some time, resulting in some of his memories returning, though he eventually loses it, with the rose being found by Lightning.

Later in the Crystal World, Firion resigns to forgetting about the rose. Cecil arrives and picks up on his expression. He notices Firion staring at Lightning, but misinterprets this as shyness and calls Lightning over, much to Firion's embarrassment. Firion attempts to establish privacy between the two, but isn't successful. He tells the others to forget about it and runs off.

Over their journey, Firion attempts to speak with Lightning multiple times, but is unsuccessful. He eventually gets his chance at the M.S. Prima Vista, where Firion asks if she's picked up anything of his. She presents the rose, with Firion being gladness it wasn't thrown away. She returns the rose and Firion explains his connection with the flower. Lightning reveals the rose had the same effect on her, and Firion agrees to keep it safe and return it to her once his memory has returned.

Later on, Kain encounters Firion in World B due to the number of manikins in the gateways. The two battle the growing force of manikins but Kain betrays Firion and knocks him out to keep him safe for the next conflict. Shinryu's purification after everyone has fallen results in Firion forgetting his promise to Lightning.

Light to All

Cloud Firion shows rose

Firion explains his dream to Cloud.

At the beginning of the final cycle, Firion accompanies Cecil, Cloud, and Tidus on search for their Crystals. Cloud questions why his companions fight and Firion does not respond, attempting to think of a way to explain it. Later, Firion shows Cloud the wild rose, explaining his dream to see a world where they bloom freely, and vows to end the fighting to see that world come true. Wishing to understand the strength given to him by his dream, Cloud requests to battle Firion. Firion is defeated, but for Cloud, it is an empty victory, as he realizes he has no dream at all. Firion, despite fatigued, attempts to keep fighting, and Cloud compliments him on his resolve. Cloud departs to travel on his own to find his own reason to fight.

Firion, Cecil, and Tidus are ambushed by Sephiroth who steals Firion's rose. Firion chases after him leaving Cecil and Tidus behind. The Warrior of Light finds them, and pursues Firion, finding him confronting Sephiroth in the Planet's Core. The Warrior battles Sephiroth and orders Firion to return to Cecil and Tidus. Sephiroth later presents Firion's rose to Cloud as a ruse to get Cloud to pursue him.

Firion cecil dissidia

Firion tells Cecil not to go after his brother.

Continuing their journey, Firion learns more about his companions' reasons for fighting: Tidus fights to settle his grudge with his father, while Cecil struggles with his complex relationship with his brother, Golbez. When Golbez offers Cecil assistance, Firion warns him that despite their bond Golbez is aligned with Chaos, and it may be a trap. Cecil continues to ponder what Golbez told him, and Tidus convinces him to go see his brother. Firion accepts Cecil's decision and questions Tidus's bond with Jecht, though Tidus claims his desire is to defeat him.

As the two continue on, Tidus asks Firion what his dream is, but Firion is focused on ending the war. In truth, the rose had been placed where Firion found it by Golbez. As the enemies before them grow numerous, Firion and Tidus split up to rendezvous later. On the Lunar Subterrane Firion meets Jecht, having been blocked from fighting Tidus by the Emperor. Firion accuses Jecht of running from Tidus, and Jecht attacks, is defeated yet urges Firion to keep fighting. Firion tells Jecht he is not Tidus's substitute, and Jecht leaves to confront the Emperor over his meddling. Tidus finds Firion and tells Firion the Emperor spoke to him about his desire to fight Jecht, but as with Golbez, Firion tells Tidus not to trust him.

Firion emperor fight

Firion fights The Emperor.

The two come across Jecht confronting the Emperor. The Emperor vanishes while Jecht limps off, wounded. Tidus tells Firion he is will pursue Jecht alone, and Firion gives him a potion to use on his journey. Tidus runs after Jecht, and the Emperor reappears to taunt Firion about his friends leaving him behind. Firion says they left to accomplish their goals, and he wishes to accomplish his goal of ending the war. The Emperor tells Firion his dream is futile, and Ultimecia appears to battle Firion. Firion defeats her but Ultimecia reappears and both she and the Emperor accuse Firion of being a tool of Cosmos, fighting only because she told him to. Cosmos meets with Firion, who tells her what the Emperor said. Cosmos reassures him of his dream and a newly inspired Firion continues on.

Encountering the Emperor he subdues Firion. Cloud and Tidus come to his rescue, and force the Emperor to flee. Cloud presents Firion with the rose Sephiroth stole, telling him his friends wish to see him achieve his dream. Firion follows the Emperor to Pandaemonium where he defeats him and claims his Crystal. Though he knows the war is not over, Firion resolves to keep fighting and see the world of wild roses come to be with the help of his friends.

Firion and the Wild Rose

Firion, gazing at wild roses just prior to his exit.

With Cosmos gone and the world about to be consumed by discord, Firion and the other warriors battle the revived villains and attempt to destroy Chaos before they vanish without the goddess. Firion defeats the Emperor who declares it was his plan that killed Cosmos. After defeating Chaos, the heroes return to their own worlds. Before fading back to Fynn, Firion gazes at a field of roses and states to the Warrior of Light that a new dream is starting.

Official Quests

In "Firion's Quest 012: A Small Flower", Firion realizes after first finding his wild rose that a few of his comrades have fallen behind, and heads back to retrieve them. He battles a mind-controlled Terra to save the Onion Knight from her. He mentions the rose's connection to his memories to the Onion Knight, but when the two head back to Laguna and Squall, Firion realizes he lost it leading into Lightning finding it and Firion confronting her over it.

In "Sephiroth's Quest 013: Shape of the World", Sephiroth awakens in the 13th cycle and attacks Firion. Remembering in the 12th cycle Cloud was reluctant to fight, Sephiroth steals Firion's rose to goad Cloud into battling him. Firion pursues Sephiroth alone to reclaim it.

Rebirth of the cycles

Template:Sideicon Firion is summoned to World B once more to aid in the new conflict, and together with Cecil and Zidane, they head to Materia's domain. Firion is distressed to learn they are to fight each other to produce battle energy to sustain the world. As everyone disbands, Firion and Tidus decide to join Shantotto in her plan to escape through her own means.

The group arrives at the outskirts of Narshe. After being scolded by Shantotto for not paying attention to her, the three stumble upon Exdeath. While Tidus and Shantotto battle Exdeath, Firion notices Kefka appear from a portal and tries to attack him, but misses. Kefka snatches both Tidus and Exdeath into another portal, and despite recognizing it as a trap, Firion and Shantotto give chase. They arrive in Pandaemonium where the three clash against Exdeath, Kefka, and Ultimecia.

Their battle releases enough energy to create a gateway, but planesgorgers descend upon the battlefield and bar access to it. Firion is subdued by Kefka and blasted toward another portal. A hand pulls him in, transporting him to Besaid.

Firion reunites with Tidus and, having lost sight of Shantotto, is accompanied by Jecht as they continue their struggle against Exdeath, Kefka, and Ultimecia. The three prevail and the villains flee as the planesgorgers again plight the battlefield, and Jecht allows Firion and Tidus to escape back to Materia's domain. Later, Firion assists in the clash to awaken Shinryu by directing an assault against the Emperor that distracts him from Zidane and the Onion Knight. Firion aids in the fight to defeat Shinryu, and with the dragon eliminated, Firion departs the realm with the other warriors, leaving behind a crystal imbued with his essence for Materia to use in his place.

Gameplay

Dissidia Final Fantasy and Dissidia 012 Final Fantasy

Firion is a Weapons Specialist who combines his weapons to perform powerful combo attacks. His Bravery attacks can drag opponents closer, then send them flying away, letting him keep enemies off their guard. His HP attacks combine his magic with his wide array of weapons, and similarly are divided between close and mid-range attacks. Firion's weakness is his poor list of aerial attacks, as he is limited to Swordslash and three spells, the latter of which work better as distractions.

In Dissidia 012 Final Fantasy, Firion's Reel Axe, Rope Knife and Lance Combo can change the second part of the attack by tilting the analog stick up or down, or leaving it neutral. These interchangeable follow-ups are the three follow-ups for each of the attacks in the original Dissidia. His spells, renamed "Magic Arts," work the same way, casting three spells in succession with the second and third based on the analog stick's direction. Circle casts Blizzard, Circle + towards casts Fire, and Circle + away casts Thunder.

The commands and effects of his melee follow-ups are as follows:

  • Circle + Up - Knock the opponent into the air with sword, then fire an arrow at them.
    • Additional effect: Chase
    • Power: 5, + 5 = 10
    • EX Force generated: 75
  • Circle - Slam the opponent with a powerful punch.
    • Additional effect: Wall Rush
    • Power: 25
    • EX Force generated: 0
  • Circle + Down - Brandish lance to hit the opponent multiple times and knock them down and away. Can use this if the first part of the attack misses.
    • Additional effect: Wall Rush
    • Power: 1 x 5, 3
    • EX Force generated: 15

Boss

In Dissidia, Firion is fought in Destiny Odyssey VII, Distant Glory, and Inward Chaos.

In Dissidia 012, he is fought in the Beyond Doubt chapter of Story Mode.

Attacks

Template:See Also

Bravery Attacks
DFF2008
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Rope Knife Ground 30 (15) 90 Melee Mid Wall Rush Physical Initial DFF Rope Knife
Throw knives at the opponent to pull them towards you, then slam them away with a powerful punch.
Damage = 3 x 8, 30 = 54
EX Force generated: 140
Reel Axe Ground 30 (15) 90 Ranged High Wall Rush Physical Initial DFF Reel Axe
Throw an axe that rebounds to drag the opponent closer for a lance combo.
Damage = 6 (forward throw), 9 (rebound), 2 x 5, 25
EX Force generated: 150
Lance Combo Ground 30 (15) 90 Melee Low Absorb
Chase
Wall Rush
Physical Level 4 DFF Lance Combo
Swing lance around to draw in the opponent, then knock them up with sword and begin Chase or fire an arrow at them for Wall Rush.
Damage = 4, 6, 10, 20 = 40
EX Force generated: 140
Swordslash
(ground)
Ground 30 (15) 120 Melee Low Chase Physical Level 9 DFF Swordslash
A quick, short-ranged sword slash.
Damage = 10
EX Force generated: 100
Blizzard Aerial 20 (10) 120 Ranged Low None Magical Initial DFF Firion Blizzard
Fire a fast ball of ice at the opponent.
Damage = 12
EX Force generated: 2
Fire Aerial 20 (10) 120 Ranged Low None Magical Initial DFF Firion Fire
Fire a slow-moving fireball at the opponent.
Damage = 12
EX Force generated: 2
Thunder Aerial 20 (10) 120 Ranged Low None Magical Level 16 DFF Firion Thunder
Summon several lightning bolts above the opponent.
Damage = 5 per hit
EX Force generated: 2 per hit
Swordslash
(midair)
Aerial 30 (15) 80 Melee Low Chase Physical Level 23 DFF Swordslash
A quick, short-ranged sword slash.
Damage = 10
EX Force generated: 100
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Rope Knife Ground 30 (15) 160 Melee Low Variable Physical Initial DFF Rope Knife
Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.
Damage = 2 x 10 = 20
EX Force generated: 30
Reel Axe Ground 30 (15) 160 Ranged High Variable Physical Initial DFF Reel Axe
Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.
Damage = 10, 10 = 20
EX Force generated: 15
Lance Combo Ground 30 (15) 160 Melee Low Absorb Physical Level 4 DFF Lance Combo
Swing lance around to draw in the opponent. Can then perform one of three follow-ups.
Damage = 8, 12 = 20
EX Force generated: 15
Swordslash
(ground)
Ground 30 (15) 90 Melee Low Chase Physical Level 16 DFF Swordslash
A quick, short-ranged sword slash that knocks the opponent away.
Damage = 20
EX Force generated: 60
Magic Arts: Frost Aerial 30 (15) 90 Ranged Low Chase Magical Initial DFF Firion Blizzard
Fire a chunk of ice at the opponent. Has no homing but good speed. Can combo into other Magic Arts up to three times.
Damage = 12
EX Force generated: 0
Magic Arts: Bolt Aerial 30 (15) 90 Ranged Low Wall Rush Magical Initial DFF Firion Thunder
Conjure several lightning bolts over the opponent's head that knocks them downward. Can combo into other Magic Arts up to three times.
Damage = 4, 4, 7 = 15
EX Force generated: 0
Magic Arts: Flame Aerial 30 (15) 90 Ranged Low None Magical Level 24 DFF Firion Fire
Fire a fireball that slowly tracks the opponent. Can combo into other Magic Arts up to three times.
Damage = 10
EX Force generated: 0
Swordslash
(midair)
Aerial 30 (15) 90 Melee Low Wall Rush Physical Level 30 DFF Swordslash
A quick, short-ranged sword slash that knocks the opponent away.
Damage = 20
EX Force generated: 0


HP Attacks
DFF2008
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Straightarrow
(ground)
Ground 40 (20) 180 Ranged Mid Wall Rush N/A Initial Dissidia Firion Straightarrow
Hold Square to charge an arrow shot, and release to fire.
EX Force generated: 100
Shield Bash Ground 40 (20) 180 Block Mid
Melee High (Close range)
Ranged High (Long range)
Block Physical
Magical
Level 30 Dissidia Firion ShieldBash
Create a shield to block attacks. If a close-ranged attack is successfully blocked, counter with a flurry of dagger throws. If a projectile attack is successfully blocked, counter with a barrage of Fire, Ice, and Thunder magic in that respective order.
Damage (Close) = 4 x 6 = 24
Damage (Far) = 3, 7 = 10
EX Force generated: 220 (Close) / 50 (Far)
Straightarrow
(midair)
Aerial 40 (20) 180 Ranged Mid Wall Rush N/A Initial Dissidia Firion Straightarrow
Hold Square to charge an arrow shot, and release to fire.
EX Force generated: 1000
Weaponsmaster Aerial 40 (20) 300 Melee High Wall Rush Physical Level 38 Dissidia Firion Weaponmaster
Summon an aura of energy and attack the opponent with all weapons which damage and knock them back.
Damage = 2 x 11 = 22
EX Force generated: 130
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Straightarrow
(ground)
Ground 30 (15) 130 Ranged High Wall Rush N/A Initial Dissidia Firion Straightarrow
Hold Square to charge power, then release to fire a high-speed arrow shot.
EX Force generated: 30
Shield Bash Ground 30 (15) 130 Block Mid
Melee High (Close range)
Ranged High (Long range)
Block Physical
Magical
Level 20 Dissidia Firion ShieldBash
Create a shield of light to block attacks. Then either throw a volley of knives if the opponent is close, or cast a series of spells that track the opponent if they're further away.
Damage (Close) = 4 x 4 = 16
Damage (Far) = 3, 7 = 10
EX Force generated: 96 (Close) / 60 (Far)
Lord of Arms Ground 30 (15) 130 Melee High Wall Rush Physical Level 36 D012 Firion Lord of Arms
Send a wave of weapons into the air to drag the opponent closer, then call weapons a second time to slam them down. Turns to track the opponent if they dodge the first wave.
Damage = 4 x 5 = 20
EX Force generated: 30
Straightarrow
(midair)
Aerial 30 (15) 130 Ranged High Wall Rush N/A Initial Dissidia Firion Straightarrow
Hold Square to charge power, then release to fire a high-speed arrow shot.
EX Force generated: 30
Weaponsmaster Aerial 30 (15) 130 Melee High Wall Rush Physical Level 8 Dissidia Firion Weaponmaster
Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.
Damage = 2 x 11 = 22
EX Force generated: 30


Bravery to HP Attacks
DFF2008
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Double Trouble A Ground 40 (20) 300 Melee High Wall Rush Physical Lance Combo Dissidia Firion DoubleTrouble
Attack the opponent with axe and sword while rising into the air, and slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 250
Double Trouble B Ground 40 (20) 300 Melee High Wall Rush Physical Rope Knife Dissidia Firion DoubleTrouble
Attack the opponent with axe and sword while rising into the air, and slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 250
Double Trouble C Ground 40 (20) 300 Melee High Wall Rush Physical Reel Axe Dissidia Firion DoubleTrouble
Attack the opponent with axe and sword while rising into the air, and slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 250
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Double Trouble A Ground 30 (15) 130 Melee High Wall Rush Physical Lance Combo Dissidia Firion DoubleTrouble
Drive the opponent into the air with axe and sword, then slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 30
Double Trouble B Ground 30 (15) 130 Melee High Wall Rush Physical Rope Knife Dissidia Firion DoubleTrouble
Drive the opponent into the air with axe and sword, then slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 30
Double Trouble C Ground 30 (15) 130 Melee High Wall Rush Physical Reel Axe Dissidia Firion DoubleTrouble
Drive the opponent into the air with axe and sword, then slam them down.
Damage = 2, 1 x 6, 2 = 10
EX Force generated: 30


EX Mode

Dissidia Frioniel ex

Firion's EX Mode is Blood Weapon equipped, which recolors his armor with red and orange details and gives the same coloration to his weapons, a reference to the Blood Sword in Final Fantasy II which was the best weapon to use when fighting the Emperor. While in EX Mode, Firion gains the ability "Blood Weapon", which follows the tradition of such weapons by healing Firion an equivalent amount of HP whenever he damages the opponent's HP.

Firion's EX Burst is Fervid Blazer where he attacks the opponent with the full force of his weapons and magic. The player must input five button commands within a time limit to attack the opponent with Firion's lance, daggers, axe, staff, and sword enchanted with magic, followed by using his bow to launch his weapons at the opponent, creating an explosion.

Equipment

Firion can equip all normal weapons, along with Parrying Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor. In Dissidia 012, Firion can also equip Guns, Poles, Headbands, and Chestplates.

Exclusive weapons
DFF2008
Name Level Stats Effects Obtained
Abel's Lance 51 ATK +37
DEF -1
Extra HP to BRV. Trade: 15460 gil, Partisan, Wyvern Horn x3, Magnet Shard x2
Longinus 93 ATK +64
DEF -1
Extra HP to BRV. Trade: 29570 gil, Abel's Lance, Beastlord Horn x5, Magnet Crystal x3
Wild Rose 100 ATK +69
DEF -1
Extra HP to BRV.
Minor Counterattack Effect.
Trade: 31920 gil, Longinus, The Youth's Dream x5, Magnet Orb x5
Dissidia 012
Name Level Stats Effects Obtained
Rebellion Army 30 HP -337
ATK +44
DEF -2
Extra HP to BRV. Trade: 61000 gil, Obelisk, Scarletite x1, Liegeman's Desire x5
Longinus 90 HP -288
ATK +65
DEF -2
Extra HP to BRV. Trade: 158,000 gil, Rebellion Army, Electrum x1, Liegeman's Dream x5
Wild Rose 100 HP -328
ATK +70
DEF -1
Extra HP to BRV.
Minor Counterattack Effect.
Trade: 182,800 gil, Longinus, Youth's Dream x1, Liegeman's Hopes x5


Dissidia Final Fantasy NT

Type: Vanguard - Firion's grounded Bravery attacks can be chained up to three times. Pressing Left stick up or down weaves his abilities into one another seamlessly.
EX Skill: Blood Weapon - Increases movement speed and causes attacks to absorb HP.

Firion is a Vanguard-type character who can chain his Bravery attacks freely for a variety of combos. He retains his weakness of having poor aerial attacks, which makes him a difficult character to use in scenarios/stages that involve prolonged aerial combat, while also having a situational EX Skill. He can cover both long and close-range on the ground due to a variety of area-of-effect attacks, and can force his targets to expend too much of their dashing meter to stay airborne by controlling space on the ground.

Abilities

Move Damage Input Type Power Frame Data Image
Lance Combo Bravery DFF2015 II Icon Ground (Combo 1) DFF2015 Lance Combo
Whirl your lance around while drawing in nearby enemies. (Opponent cannot recover during combo)
Rope Knives Bravery DFF2015 Up + II Icon Ground (Combo 1) DFF2015 Rope Knife
Throw knives imbued with electricity that spread over a wide area in front of you. (Opponent cannot recover during combo)
Boomerang Axe Bravery DFF2015 Down + II Icon Ground (Combo 1) DFF2015 Reel Axe
Throw an axe to attack a distant foe. (Opponent cannot recover during combo)
Gelid Wand Bravery DFF2015 II Icon Ground (Combo 2) DFF2015 Ice Wand
Conjure a tornado of ice that draws in nearby enemies. (Opponent cannot recover during combo)
Searing Volley Bravery DFF2015 Up + II Icon Ground (Combo 2) DFF2015 Wide Shot
Shoot fire arrows in a cone in front of you. (Opponent cannot recover during combo)
Calescent Wand Bravery DFF2015 Down + II Icon Ground (Combo 2) DFF2015 Flame Wand
With a flourish of your wand, summon a flaming pillar that attacks distant foes. (Opponent cannot recover during combo)
Ground Pound Bravery DFF2015 II Icon Ground (Combo 3) DFF2015 Grand Fist
Slam your fist into the ground, damaging nearby enemies.
Fulminating Strike Bravery DFF2015 Up + II Icon Ground (Combo 3) DFF2015 Shining Blade
Swing your sword to emit a large wave of light that moves forward.
Bullseye Bravery DFF2015 Down + II Icon Ground (Combo 3) DFF2015 Straightarrow
Fire an arrow of light at distant foes.
Swordslash Bravery DFF2015 II Icon Aerial DFF2015 Swordslash
Deftly bring your sword down on your foe.
Plummet Bravery DFF2015 Down + II Icon Aerial
Quickly descend upon your opponent with your spear. Creates an opportunity to cancel into another bravery attack.
Grasping Knives Bravery DFF2015 II Icon Dash DFF2015 Chain Move
Throw a series of knives and move quickly to the location of the first enemy struck. Creates an opportunity to cancel into another bravery attack.
Lord of Arms HP DFF2015 IV Icon - DFF2015 Lord of Arms
Pierce the ground in front of you with an array of deadly weapons.
Weaponsmaster HP DFF2015 IV Icon - DFF2015 Weaponsmaster
Conjure myriad weapons around the target. Range increases as your HP decreases.
Vortex of Arms HP DFF2015 IV Icon - DFF2015 Ruler of Arms
Generate a whirlwind that engulfs nearby foes and assails them with weaponry.
Riposte HP DFF2015 IV Icon - DFF2015 Revenge of Arms
Manifest a barrier that blocks bravery attacks, then counter based on how you move the left stick.
  • Riposte counters close-range attacks with Square, midrange attacks with Left stick up + Square, and long-range attacks with Left stick down + Square.
Blood Weapon EX Skill DFF2015 I Icon - DFF2015 Blood Weapons
Temporarily increase your movement speed and cause all attacks to absorb opponent's HP.


Gallery

Dissidia & Dissidia 012
Dissidia Final Fantasy NT

Allusions

  • Abel's Lance, the Longinus, and the Wild Rose are Ricard, Leon, and Scott's ultimate weapons in Final Fantasy II, respectively.
  • When acquiring the auto version of Shiva in Destiny Odyssey II-3, their conversation parodies the event where the Lamia Queen impersonates Princess Hilda to seduce Firion in Final Fantasy II. Shiva says "Come Firion, I don't enjoy being teased," as the Lamia Queen did. When fighting Ultimecia, Firion says "Your looks will not deceive me," another reference to his seduction by the Lamia Queen.
    • In Dissidia 012 Final Fantasy, when Kain acquires the auto version of Shiva with Firion as an Assist, Shiva says to Firion, "What's wrong? Come to me..."
  • In the cutscene before his battle with the Emperor in Destiny Odyssey II, and when entering battle normally, Firion holds his sword in front of his face the same way he holds it in his original Amano concept art (Amano Firion III).
  • When Firion fires his bow when using Straightarrow and beginning his EX Burst, the bow flips forward as he fires. This is the animation used in Final Fantasy II for bows.
  • Each of Firion's weapons represents the weapons he and his comrades were most proficient with in Final Fantasy II: Firion used swords, Maria used bows, Guy used axes, Minwu used staves, Ricard and Gordon used lances, Leila used knives, and Josef used his bare hands. The shield is an exception, but the artwork of Minwu shows him holding it.
    • The designs of several weapons are identical to Yoshitaka Amano's art, specifically Ricard's spear, Guy's knives, Maria's bow, and Minwu's shield.
  • When using Rope Knife, the knives Firion throws are electrified. Leila, who used knives in Final Fantasy II, joined knowing the Thunder spell. Also when using Rope Knife, Firion pulls a knife out of each of his boots, launching them at his enemy, referring to the attack he used to save Leon from attacking imperial knights in the Origins opening FMV.
  • At one point during Destiny Odyssey, Firion talks about the different reasons people die during wartime, and the examples he uses—to protect one's friends, and to give strength to others—refer to Josef and Minwu respectively.
  • At the end of the Dissidia 012 Final Fantasy remake of Destiny Odyssey II, Firion is required to use a Teleport Stone to reach Chaos's domain where the gateway leading to the battle with the Emperor is located. This may be a reference to the Jade Passage.
  • As a summonable Unit, Firion's compatibility to all weapons was also carried over in Final Fantasy Brave Exvius.
  • The trailer revealing Maria for Dissidia Final Fantasy Opera Omnia opens with three Delusory Knights defeating Firion and Maria. This refers to the unwinnable opening battle in Final Fantasy II.

Trivia

  • Firion is the only character to have his exclusive equipment changed in Dissidia 012 Final Fantasy, with Abel's Lance given to Kain Highwind and replaced with the Rebellion Army.
  • In Dissidia Final Fantasy, Firion is the only Warrior of Cosmos shown to carry his weapons on him at all times, while the other heroes summon theirs in preparation for battle and dismiss them when not needed. In Dissidia 012 Final Fantasy, Lightning does the same.
  • Of the twenty main characters, Firion's manikin, Imitation Liegeman, appears the least number of times in Dissidia Final Fantasy, with eighteen appearances.
  • There is an error in the command listing of Reel Axe, saying that the combo from Reel Axe (when the analog stick is still) is the natural combo from Lance Combo (where Firion sends the foe flying with his spear), while it is actually a "Shattering Punch". This error is only found in Reel Axe, the other skills are correct.
  • On the world map as Firion in Dissidia 012 Final Fantasy, his Rope Knife can perform its three follow-ups as though the player were in a battle. This has no practical purpose.
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