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Firemane is a boss in Final Fantasy XII fought in the Garamsythe Waterway. It is the second boss of the game, and a fire-elemental horse.

Bestiary entry[]

Page 1: Observations[]

When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.

Stats[]

AI script[]

Abilities
TypeNameCondition
FireOpponent is near and on dry floor (25%)
KickOpponent is near and on dry floor (25%)
Opponent is close and stands in the water (5%)
RushOpponent is near and on dry floor (25%)
Opponent is close and stands in the water (5%)
BushfireWhen on dry floor at HP <80% (100%)
Repeat after 12 commands (100%)
When on dry floor at HP <50% and Bushfire has not been used yet (100%)
HP <20% and Bushfire has not been used yet (100%)
Properties
TypeProperty
TargetingAttacks nearest enemy.
Linking
Attacks
Pursuit

Battle[]

FFXII-Bushfire

Bushfire.

Firemane hits hard physically and occasionally casts Fire to characters who are not standing in water, where it is also more prone to using its other attacks. Its special attack, Bushfire, can inflict Poison, and affects the whole party.

Amalia will be using Potions on characters who are low on HP, and can use Cure in the Zodiac versions.

Strategy[]

Amalia may not be able to provide healing fast enough to balance the damage, so it is advisable to give someone else a curative gambit. To mitigate magick damage, the party can equip the Goddess's Magicite on someone not responsible for Cure magick. The party will not have any water-elemental spells at this point, so the best strategy is to cast Protect and use physical attacks. It is useful to have a few Antidotes ready.

The Garamsythe Waterway's water terrain effect will increase the amount of damage the party can do with Thunder by a modest amount. In the Zodiac versions, the Dark spell would be the superior spell to use, however.

Rewards[]

Montblanc will give the player 200 gil for defeating the Firemane.

Other appearances[]

Final Fantasy XII manga[]

The Firemane is defeated when Balthier shoots it in the eye to blind it and it is frozen by Fran's "Sesshouku Hatsudo" Quickening and crushed by the ice. The Firemane is is very large, and can reach over sixteen feet.

Final Fantasy Record Keeper[]

FFRK Firemane FFXII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Related enemies[]

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