Fire and ice materia is a Magic Materia in Final Fantasy VII Rebirth that provides the user both the
Fire and
Ice-elemental spells provided by the individual
Fire Materia and
Ice Materia. Fire and ice materia is also imbued with both elements, and thus can be linked with the
Elemental Materia to add or resist against both fire and ice damage. When used offensively, it will only target the element that an enemy is weak to; if an enemy is weak to ice but resists fire, it will target ice.
Fire and ice materia is rare, as only one can be acquired for a party. It also levels up much slower than individual fire and ice materia. Though it is a much more slot-efficient materia than the individual materia, its rarity requires players to be resourceful as to who uses it, and which Support Materia they choose to pair it with.
Obtained[]
A single fire and ice materia can be obtained from Chadley with 10 World Intel points, specifically obtaining 10 Grasslands data points. No other fire and ice materia can be obtained.
Stats[]
Growth[]
Level | AP required | Effect |
---|---|---|
1 | 0 | Fire, Blizzard |
2 | 1,200 | Fira, Blizzara |
3 | 2,400 | Firaga, Blizzaga |
Abilities[]
Magic | MP | Effect |
---|---|---|
Fire | 4 | Deal a small amount of ![]() |
Blizzard | 4 | Deal a small amount of ![]() |
Fira | 10 | Deal a moderate amount of fire damage. |
Blizzara | 10 | Deal a moderate amount of ice damage. |
Firaga | 21 | Deal a large amount of fire damage. |
Blizzaga | 21 | Deal a large amount of ice damage. |
Use[]
The fire and ice materia grants the three tiers of both fire and ice-elemental spells, but requires significant AP to fully level. Once leveled fully, it effectively fills the same purpose as equipping both a fire and an ice materia on that party member, but using one slot instead of two. This grants the user more freedom in support materia pairings.
Fire and ice materia can be effective in providing a spellcaster a way to easily target both elements at once, while preserving their materia slots. This is effective on party members with high Magic attributes (Aerith, Cloud, Yuffie, or Cait Sith). Using
Magnify Materia allows them to spread the damage to groups of enemies who are vulnerable to the spell to create deadly, MP-efficient attacks.
Magic Focus Materia can increase the strength of the spells against certain opponents,
Magic Efficiency Materia can reduce their cost, and
Swiftcast Materia can speed cast time, particularly of Firaga or Blizzaga. Though
Synergy Materia and
Auto-Cast Materia can be used to auto-cast Fire, this is an inefficient use of fire and ice materia.
A key support materia pairing is the elemental materia, which fundamentally changes the materia's use. Pairing fire and ice with support materia on a weapon imbues attacks with fire or ice elemental damage, depending on if the opponent is weak to either element. This can be strong on party members with high Strength attributes, namely Cloud, Tifa, Red XIII, Yuffie, and Cait Sith. Pairing it on armor will instead resist (or at full level, absorb) both fire and ice damage, making it an excellent pairing on party members who prefer to tank damage such as Cloud, Barret, or Red XIII. Doing so in combination with
Provoke Materia can be effective to protect other party members. Fire and ice materia in armor is good against Rufus, especially.
The fire and ice materia can be incredibly effective as both a defensive mechanism if paired with elemental materia, or an offensive mechanism if paired with elemental or with another spellcasting materia. Its rarity means players will need to decide between one or the other use. For general cases, fire and ice materia can alleviate the need for strategic planning around certain elemental weaknesses or attacks; for specific battles when players know which elemental attacks or weaknesses they will encounter, strategic planning is ideal to use the fire and ice materia most effectively.