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Fire II is a Thaumaturge Thaumaturge and Black Mage Black Mage spell from Final Fantasy XIV that deals damage area of effect (AoE) damage and grants Astral Fire.

Mechanics[]

Fire II
Fire II from Final Fantasy XIV icon Fire II
ThaumaturgeBlack Mage Thaumaturge/Black Mage 18
Spell
Class action
Effects
Interactions
  • Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
  • Umbral Hearts generated by Blizzard IV Blizzard IV, Freeze Freeze, and Umbral Soul Umbral Soul nullify Astral Fire's MP cost increase to Fire-elemental spells; one Heart is consumed each for each Fire spell cast
  • Enochian Enochian increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
  • Fire IV Fire IV and Despair Despair can only be used under the effect of both Astral Fire and Enochian
  • Triplecast Triplecast reduces the cast time of the next three spells to instant for 15 seconds
  • Swiftcast Swiftcast reduces the next spell's cast time to instant for 10 seconds
  • Surecast Surecast allows spells to be cast without interruption for 6 seconds
Traits
Base direct damage formula:

Where Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.
Cast time formula:

Where Umbral Ice Mod is 0.5 for during Umbral Ice III or 1 otherwise.
Recast time formula:
Umbral Ice and Astral Fire effects
Effect MP regen Ice spells Fire spells
MP cost Potency Cast time MP cost Potency Cast time
Umbral Ice x16 x0.75 x0.5 x0.9
Umbral Ice II x23.5 x0.75 x0.25 x0.8
Umbral Ice III x31 x0 x0.25
(Aspect Mastery x0)
x0.7 x0.5
Astral Fire x0 x0.5 x0.9 x2 x1.4
Astral Fire II x0 x0.25 x0.8 x2 x1.6
Astral Fire III x0 x0.25
(Aspect Mastery x0)
x0.7 x0.5 x2 x1.8

Use[]

Fire II deals light damage to the target and nearby enemies. It is the primary AoE attack used by Black Mages until they reach higher levels. Fire II grants and maintains Astral Fire, which significantly increases potency of Fire spells at the cost of doubling their MP cost. When fighting 3 more or enemies, Fire II will generally be spammed in Astral Fire until the Black Mage runs out of MP, at which point they should switch to the Umbral Ice phase.

While under the effect of Umbral Ice, Fire II will remove all stacks of that effect instead of applying Astral Fire, thus requiring two casts to enter Astral Fire. Transpose Transpose and later Fire III Fire III can be used to more quickly switch phases.

Freeze Freeze and Flare Flare intermittently replace Fire II as the Black Mages main AoE actions. In the period between level 35 and 50, Freeze completely replaces Fire II, providing greater DPS with no downside. Once Black Mages learn Flare at level 50, Fire II reenters the rotation, as Black Mages should cast Fire II until they are low on MP and use the remaining MP to cast Flare. Once Black Mages reach level 68 and gain the Enhanced Umbral Heart Enhanced Umbral Heart and Enhanced Freeze Enhanced Freeze traits, Freeze will allow for the casting of two Flares in the Astral Fire state. At this point cycling between Freeze and Flare without using Fire II will outperform any contribution Fire II could make.

As Fire II has a cast time longer than the global cooldown (GCD), it can pair well with Swiftcast Swiftcast and Triplecast Triplecast. Once Flare is acquired Swiftcast should be used with that instead.

Patch history[]

Version Changes
A Realm Reborn Added at 100 potency and 16% base MP cost.
Granted the Astral Fire Astral Fire status for 10s, or removed the Umbral Ice Umbral Ice status.
Heavensward MP cost reduced to 15% base MP.
Patch 3.2 Astral Fire duration increased to 12s.
Stormblood Potency reduced to 80.
Umbral Ice and Astral Fire are now part of the Elemental Gauge and are no longer represented by status effects.
Astral Fire duration increased to 13s.
No longer available in PvP.
Shadowbringers MP cost set at 1500 with MP system overhaul.
Astral Fire duration increased to 15s.
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