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[[File:FFIV Rydia melting Ice GBA.png|thumb|right|197px|Rydia melting ice with the Fire spell.]]
 
[[File:FFIV Rydia melting Ice GBA.png|thumb|right|197px|Rydia melting ice with the Fire spell.]]
 
{{Quote|Causes fire damage.|Description}}
 
{{Quote|Causes fire damage.|Description}}
Fire (also called Fire 1) is a [[Black Magic (Final Fantasy IV)|Black Magic]] spell that is learned by [[Palom]], [[Tellah]], and [[Fusoya]] initially and [[Rydia]] (after melting ice blocking the road in [[Mt. Hobs]]). It has a [[Charge Time|casting time]] of 1, costs 5 MP to cast and can target a single enemy or [[Group-cast|all enemies]]. It has a spell power of 16 in the 2D versions, and 20 in 3D versions.
+
Fire (also called Fire 1) is a [[Black Magic (Final Fantasy IV)|Black Magic]] spell that is learned by [[Palom/Gameplay|Palom]], [[Tellah/Gameplay|Tellah]], and [[Fusoya/Gameplay|Fusoya]] initially and [[Rydia/Gameplay|Rydia]] (after melting ice blocking the road in [[Mt. Hobs]]). It has a [[Charge Time|casting time]] of 1, costs 5 MP to cast and can target a single enemy or [[Group-cast|all enemies]]. It has a spell power of 16 in the 2D versions, and 20 in 3D versions.
   
 
In the ''Easy Type'' version, the casting time was reduce to 0.
 
In the ''Easy Type'' version, the casting time was reduce to 0.
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==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
Fire is a Black Magic spell that deals minor [[Fire (element)|Fire]]-elemental damage to one or all enemies at the cost of 5 MP. The [[Maenad|impostor Rydia]] along with [[Palom]] and [[Rydia]] already known the spell.
+
Fire is a Black Magic spell that deals minor [[Fire (element)|Fire]]-elemental damage to one or all enemies at the cost of 5 MP. The [[Maenad|impostor Rydia]] along with Palom and Rydia already known the spell.
   
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
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=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
Only the [[Black Mage (Final Fantasy V)|Black Mage]] and [[Red Mage (Final Fantasy V)|Red Mage]] can learn Fire. It costs 4 MP to use, and can be bought at [[Tule]], [[Carwen]], [[Karnak]], or [[Crescent (Final Fantasy V)|Crescent]] for 150 [[gil]]. It is one of the spells that can be cast from the [[Final Fantasy V weapons#Wonder Wand|Wonder Wand]] for free.
+
Only the [[Black Mage (Final Fantasy V)|Black Mage]] and [[Red Mage (Final Fantasy V)|Red Mage]] can learn Fire. It costs 4 MP to use, and can be bought at [[Tule]], [[Carwen]], [[Karnak]], or [[Crescent (Final Fantasy V)|Crescent]] for 150 [[gil]]. It is one of the spells that can be cast from the [[Wonder Wand (Final Fantasy V)|Wonder Wand]] for free.
   
 
It can be used by [[Magissa]], [[Mani Wizard]], and [[Reflect Mage]].
 
It can be used by [[Magissa]], [[Mani Wizard]], and [[Reflect Mage]].
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=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
 
{{Quote|Attacks with fire.|Description}}
 
{{Quote|Attacks with fire.|Description}}
Fire is an Attack spell that can be learned from the [[Esper (Final Fantasy VI)|espers]] [[Siren (Final Fantasy VI)|Siren]] at a x6 rate, [[Ifrit (Final Fantasy VI)|Ifrit]] at a x10 rate, and [[Bismarck (Final Fantasy VI)|Bismarck]] at a x20 rate. The spell costs 4 MP to cast, and can target a single enemy, or [[Group-cast|multiple enemies]]. It is initially known by [[Terra Branford|Terra]]. It has a power of 21, hit rate of 120, and is vulnerable to [[Runic]].
+
Fire is an Attack spell that can be learned from the [[Esper (Final Fantasy VI)|espers]] [[Siren (Final Fantasy VI)|Siren]] at a x6 rate, [[Ifrit (Final Fantasy VI)|Ifrit]] at a x10 rate, and [[Bismarck (Final Fantasy VI)|Bismarck]] at a x20 rate. The spell costs 4 MP to cast, and can target a single enemy, or [[Group-cast|multiple enemies]]. It is initially known by [[Terra (Final Fantasy VI party member)|Terra]]. It has a power of 21, hit rate of 120, and is vulnerable to [[Runic]].
   
 
Fire can be used by [[Crane (Final Fantasy VI)|Right Crane]], [[Flame Eater]], [[Ifrit (Final Fantasy VI)|Ifrit]], [[Lich (Final Fantasy VI)|Lich]], [[Level 10 Magic]], [[Magna Roader (Final Fantasy VI)|Magna Roader]] (Brown), Magna Roader (Purple), [[Ghost (Final Fantasy VI enemy)|Ghost]], [[Number 024]], [[Specter (Final Fantasy VI)|Specter]], [[Clymenus (Final Fantasy VI)|Clymenus]], [[Tunnel Armor (Final Fantasy VI)|Tunnel Armor]], and [[Ultros (Final Fantasy VI boss)|Ultros]] during the second battle.
 
Fire can be used by [[Crane (Final Fantasy VI)|Right Crane]], [[Flame Eater]], [[Ifrit (Final Fantasy VI)|Ifrit]], [[Lich (Final Fantasy VI)|Lich]], [[Level 10 Magic]], [[Magna Roader (Final Fantasy VI)|Magna Roader]] (Brown), Magna Roader (Purple), [[Ghost (Final Fantasy VI enemy)|Ghost]], [[Number 024]], [[Specter (Final Fantasy VI)|Specter]], [[Clymenus (Final Fantasy VI)|Clymenus]], [[Tunnel Armor (Final Fantasy VI)|Tunnel Armor]], and [[Ultros (Final Fantasy VI boss)|Ultros]] during the second battle.
   
Fire is an [[Added Ability#Final Fantasy VI|Added Ability]] to the [[Final Fantasy VI weapons#Flametongue|Flametongue]] and [[Final Fantasy VI weapons#Burning Fist|Burning Fist]] weapons.
+
Fire is an [[Added Ability#Final Fantasy VI|Added Ability]] to the [[Flametongue (Final Fantasy VI)|Flametongue]] and [[Burning Fist (Final Fantasy VI)|Burning Fist]] weapons.
   
 
=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
{{main|Fire (Final Fantasy VII ability)}}
 
{{main|Fire (Final Fantasy VII ability)}}
The Fire spell is learned from the [[Fire (Final Fantasy VII)|Fire]] Materia, costs 4 MP to cast, and has a spell power is equal to 0.5x the base magic damage. Its [[Magic Materia (Final Fantasy VII)|Magic Materia]] can be bought from various shops around the world, and [[Red XIII]] comes equipped with it initially.
+
The Fire spell is learned from the [[Fire (Final Fantasy VII)|Fire Materia]], costs 4 MP to cast, and has a spell power is equal to 0.5x the base magic damage. Its [[Magic Materia (Final Fantasy VII)|Magic Materia]] can be bought from various shops around the world, and [[Red XIII (Final Fantasy VII party member)|Red XIII]] comes equipped with it initially.
   
The [[Mono Drive (Final Fantasy VII)|Mono Drive]], [[Hedgehog Pie (Final Fantasy VII)|Hedgehog Pie]], [[Ghost (Final Fantasy VII)|Ghost]], [[Poodler]], [[Death Dealer (Final Fantasy VII)|Death Dealer]], [[Pollensalta]], [[Sample:H0512-opt]], [[Turks:Rude|Rude]], and [[Dyne (boss)|Dyne]] all have access to Fire. Dyne and Death Dealer, however, will never use the spell, and Rude will only use it during the [[Gongaga]] encounter, but he won't use it on [[Tifa Lockhart|Tifa]].
+
The [[Mono Drive (Final Fantasy VII)|Mono Drive]], [[Hedgehog Pie (Final Fantasy VII)|Hedgehog Pie]], [[Ghost (Final Fantasy VII)|Ghost]], [[Poodler]], [[Death Dealer (Final Fantasy VII)|Death Dealer]], [[Pollensalta]], [[Sample:H0512-opt]], [[Turks:Rude|Rude]], and [[Dyne (boss)|Dyne]] all have access to Fire. Dyne and Death Dealer, however, will never use the spell, and Rude will only use it during the [[Gongaga]] encounter, but he won't use it on [[Tifa (Final Fantasy VII party member)|Tifa]].
   
==== ''[[Before Crisis -Final Fantasy VII-]]'' ====
+
===''[[Final Fantasy VII Remake]]''===
 
[[File:Fire from FFVII Remake.jpg|thumb]]
 
{{Main|Fire (VII Remake ability)}}
 
Fire is the first ability of {{icon|FFVIIR|materia|fire}}, costing 4 MP to cast. It deals a small amount of fire damage to one enemy. In the [[Final Fantasy VII Remake Demo|downloadable demo]], Fire is the only magic spell that [[Cloud Strife (VII Remake party member)|Cloud Strife]] can use.
  +
 
Fire can be used by the enemies [[Ghost (VII Remake)|Ghost]], [[H0512-OPT]], [[Hedgehog Pie (VII Remake)|Hedgehog Pig]], and [[Monodrive (VII Remake)|Monodrive]].
  +
 
=== ''[[Before Crisis -Final Fantasy VII-]]'' ===
 
Fire is an Elemental [[Magic Materia (Crisis Core)|Magic Materia]].
 
Fire is an Elemental [[Magic Materia (Crisis Core)|Magic Materia]].
 
* MP Cost: 10
 
* MP Cost: 10
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* Level 1 - Default - Base Damage: 50
 
* Level 1 - Default - Base Damage: 50
   
==== ''[[Dirge of Cerberus -Final Fantasy VII-]]'' ====
+
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
 
The Fire spell shoots a single fireball at an enemy that homes in on it. Two alternate versions of it exist: Dark Fire functions identically to the base Fire spell, but also inflicts [[Poison (status)|Poison]] and [[Silence (status)|Silence]], while Tri-Fire throws three fireballs that independently seek out targets. Tri-Fire has more damage potential than [[Firaga (ability)|Firaga]] but inflicts not [[Status effect|status ailments]]. Fire costs 6 MP to cast, Dark Fire costs 8 MP, and Tri-Fire costs 68 MP.
  +
 
=== ''[[Dirge of Cerberus -Final Fantasy VII-]]'' ===
 
The [[Fire (Final Fantasy VII ability)|Fire]] spell can be used if the [[Gun customization#Fire Materia|Fire Materia]] is equipped on the Vincent's gun. It is an area damage spell.
 
The [[Fire (Final Fantasy VII ability)|Fire]] spell can be used if the [[Gun customization#Fire Materia|Fire Materia]] is equipped on the Vincent's gun. It is an area damage spell.
   
==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
+
=== ''[[Final Fantasy VII G-Bike]]'' ===
The Fire spell shoots a single fireball at an enemy that homes in on it. Two alternate versions of Fire exist: Dark Fire functions identically to the base Fire spell, but also inflicts [[Poison (status)|Poison]] and [[Silence (status)|Silence]], while Tri-Fire throws three fireballs that independently seek out targets. Tri-Fire has more damage potential than [[Firaga (ability)|Firaga]] but inflicts not [[Status effect|status ailments]]. Fire costs 6 MP to cast, Dark Fire costs 8 MP, and Tri-Fire costs 68 MP.
 
 
==== ''[[Final Fantasy VII G-Bike]]'' ====
 
 
{{Ability section|Final Fantasy VII G-Bike}}
 
{{Ability section|Final Fantasy VII G-Bike}}
 
===''[[Final Fantasy VII Remake]]''===
 
[[File:Fire from FFVII Remake.jpg|thumb]]
 
{{quote|Deal a small amount of fire damage.|Description}}
 
{{Main|Fire (VII Remake ability)}}
 
Fire is the first ability of the [[Fire Materia]], costing 4 MP to cast. It deals a small amount of fire damage to one enemy. In the [[Final Fantasy VII Remake Demo|downloadable demo]], Fire is the only magic spell that [[Cloud Strife (VII Remake party member)|Cloud Strife]] can use.
 
 
Fire can be used by the enemies [[Ghost (VII Remake)|Ghost]], [[HO512 Opt (VII Remake)|HO512 Opt]], [[Hedgehog Pie (VII Remake)|Hedgehog Pig]], and [[Monodrive (VII Remake)|Monodrive]].
 
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
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As an attack magic spell, Fire can be cast with the [[Magic (Final Fantasy VIII)|Magic]] command, with [[Selphie Tilmitt/Gameplay|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]], [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]], or several enemies. It can also be [[Junction system|junctioned]] to Elem-Atk-J or Elem-Def-J to deal or resist against [[Fire (Final Fantasy VIII element)|Fire]] damage respectively.
 
As an attack magic spell, Fire can be cast with the [[Magic (Final Fantasy VIII)|Magic]] command, with [[Selphie Tilmitt/Gameplay|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]], [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]], or several enemies. It can also be [[Junction system|junctioned]] to Elem-Atk-J or Elem-Def-J to deal or resist against [[Fire (Final Fantasy VIII element)|Fire]] damage respectively.
   
Casting Fire in battle increases [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Ifrit (Final Fantasy VIII)|Ifrit]] by 1, but lowers compatibility with [[Shiva (Final Fantasy VIII)|Shiva]] by 0.8 and with [[Eden (summon)|Eden]] by 0.2.
+
Casting Fire in battle increases [[Guardian Force#Charge time and compatibility|compatibility]] with Ifrit by 1, but lowers compatibility with [[Shiva (Final Fantasy VIII)|Shiva]] by 0.8 and with [[Eden (summon)|Eden]] by 0.2.
   
 
=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
 
{{Quote|Causes Fire damage to single/multiple targets.|Description}}
 
{{Quote|Causes Fire damage to single/multiple targets.|Description}}
[[Vivi Ornitier|Vivi]] can learn the [[Blk Mag (Final Fantasy IX)|Black Magic]] spell Fire. He can learn the spell from the [[Mage's Staff#Final Fantasy IX|Mage Staff]] and [[Final Fantasy IX armor#Leather Hat|Leather Hat]]. It is the only spell that Vivi casts during cutscenes and FMVs. It costs 6 MP to cast, takes 25 AP to learn, and has a spell power of 14. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]].
+
[[Vivi Ornitier/Gameplay|Vivi]] can learn the [[Blk Mag (Final Fantasy IX)|Black Magic]] spell Fire. He can learn the spell from the [[Mage Staff (Final Fantasy IX)|Mage Staff]] and [[Leather Hat (Final Fantasy IX)|Leather Hat]]. It is the only spell that Vivi casts during cutscenes and FMVs. It costs 6 MP to cast, takes 25 AP to learn, and has a spell power of 14. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter|Return Magic]].
   
 
Fire can be cast by [[Black Waltz 1]], [[Black Waltz 2]], [[Black Waltz 3]], [[Bomb (Final Fantasy IX)|Bomb]], [[Carve Spider (Final Fantasy IX)|Carve Spider]], [[Dragonfly (Final Fantasy IX)|Dragonfly]], [[Ghost (Final Fantasy IX)|Ghost]], [[Ladybug (Final Fantasy IX)|Ladybug]], [[Trick Sparrow]], [[Type A]], and [[Vice (Final Fantasy IX)|Vice]].
 
Fire can be cast by [[Black Waltz 1]], [[Black Waltz 2]], [[Black Waltz 3]], [[Bomb (Final Fantasy IX)|Bomb]], [[Carve Spider (Final Fantasy IX)|Carve Spider]], [[Dragonfly (Final Fantasy IX)|Dragonfly]], [[Ghost (Final Fantasy IX)|Ghost]], [[Ladybug (Final Fantasy IX)|Ladybug]], [[Trick Sparrow]], [[Type A]], and [[Vice (Final Fantasy IX)|Vice]].
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=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
 
{{Quote|Burn.|Lulu}}
 
{{Quote|Burn.|Lulu}}
Fire is a Black Magic spell costing 4 MP and can be found in [[Lulu]]'s section of the [[Sphere Grid]]. Lulu has the spell by default. Fire can also be used by [[Bomb (Final Fantasy X)|Bomb]], [[Bomb King (Final Fantasy X)|Bomb King]], [[Funguar (Final Fantasy X)|Funguar]], [[Larva (Final Fantasy X)|Larva]], [[Maze Larva]], [[Mortibody]], [[Red Element]], Sin's Core, and [[Spherimorph]].
+
Fire is a Black Magic spell costing 4 MP and can be found in [[Lulu (Final Fantasy X party member)|Lulu]]'s section of the [[Sphere Grid]]. Lulu has the spell by default. Fire can also be used by [[Bomb (Final Fantasy X)|Bomb]], [[Bomb King (Final Fantasy X)|Bomb King]], [[Funguar (Final Fantasy X)|Funguar]], [[Larva (Final Fantasy X)|Larva]], [[Maze Larva]], [[Mortibody]], [[Red Element]], Sin's Core, and [[Spherimorph]].
   
 
==== ''[[Final Fantasy X-2]]'' ====
 
==== ''[[Final Fantasy X-2]]'' ====
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Fire is a [[Ravager (Final Fantasy XIII-2)|Ravager]] ability which deals fire-attribute magic damage to one target. It has an ATB cost of 1 and a modifier of 1.0.
 
Fire is a [[Ravager (Final Fantasy XIII-2)|Ravager]] ability which deals fire-attribute magic damage to one target. It has an ATB cost of 1 and a modifier of 1.0.
   
It can be learned by [[Serah Farron|Serah]] (role level 1) [[Noel Kreiss|Noel]] (role level 29), [[Albino Lobo]] (36), [[Apotamkin (Final Fantasy XIII-2)|Apotamkin]] (1), [[Ceratoraptor (Final Fantasy XIII-2)|Ceratoraptor]] (5), [[Debris]] (1), [[Flanbanero]] (1), [[Garchimacera (Final Fantasy XIII-2)|Garchimacera]] (1), [[Greater Behemoth (Final Fantasy XIII-2)|Grand Behemoth]] (1), [[Koboldroid Yang]] (1), [[Lightning (Final Fantasy XIII-2 boss)|Lightning]] (1), [[Munchkin Maestro (Final Fantasy XIII)|Munchkin Boss]] (1), [[Notsugo]] (1), [[Pink Lily]] (1), [[Tabasco Toad]] (1), [[Valfodr (boss)|Valfodr]] (1), and [[Vespid (Final Fantasy XIII-2)|Vespid]] (36).
+
It can be learned by [[Serah Farron/Gameplay|Serah]] (role level 1) [[Noel Kreiss/Gameplay|Noel]] (role level 29), [[Albino Lobo]] (36), [[Apotamkin (Final Fantasy XIII-2)|Apotamkin]] (1), [[Ceratoraptor (Final Fantasy XIII-2)|Ceratoraptor]] (5), [[Debris]] (1), [[Flanbanero]] (1), [[Garchimacera (Final Fantasy XIII-2)|Garchimacera]] (1), [[Greater Behemoth (Final Fantasy XIII-2)|Grand Behemoth]] (1), [[Koboldroid Yang]] (1), [[Lightning (Final Fantasy XIII-2 boss)|Lightning]] (1), [[Munchkin Maestro (Final Fantasy XIII)|Munchkin Boss]] (1), [[Notsugo]] (1), [[Pink Lily]] (1), [[Tabasco Toad]] (1), [[Valfodr (boss)|Valfodr]] (1), and [[Vespid (Final Fantasy XIII-2)|Vespid]] (36).
   
 
==== ''[[Lightning Returns: Final Fantasy XIII]]'' ====
 
==== ''[[Lightning Returns: Final Fantasy XIII]]'' ====

Revision as of 02:17, 21 December 2020

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Vivi

Vivi casting Fire against Black Waltz 3.

Fire is the most elementary of black magic spells.

Fire (ファイア, Faia?), also known as Fire1 and Fire 1, is the most common elemental Black Magic spell in Final Fantasy history and is the basic Fire-elemental spell. It is usually the first attack spell the player learns.

It is generally the first spell a Black Mage, or a general mage, knows or should learn. Most undead and plant enemies are usually weak to it.

Appearances

Final Fantasy

A Black Mage casting Fire (Level 1).

Deals fire damage to one foe.

Description

Fire (FIRE on the NES and Fire1 in Final Fantasy Origins) is a Level 1 Black Magic spell that is bought in Cornelia, and can only be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.

In the NES and Origins releases, the spell deals between 10 and 40 damage to one foe, and costs one level 1 charge. In the Dawn of Souls and 20th Anniversary Edition releases, it deals damage relative to the caster's Intelligence and costs 5 MP to cast. Fire can be cast by Rakshasa, Horned Devil, and Spirit Naga.

Final Fantasy II

FFII Fire

Firion casting Fire (PSP).

Deals fire damage.

Description

Fire is a Black Magic spell that inflicts Fire-elemental damage to one foe or all foes. The amount of damage inflicted increases with on the spell's level. Any character can learn Fire by having them use the Fire Tome (Fire Scroll in Origins).

Fire Tome
Effect Allows the target to learn Fire when used outside of battle. Casts Fire VIII when used in battle.
Buy Altair, Mysidia, Machanon
Find Semitt Falls
Drop Dark Magician, Magician
Cost 400 gil (Origins)
150 gil (Dawn of Souls, 20th Anniversary Edition, iOS version)

Fire V can be cast by Magician and Yellow Soul, Fire VIII by Red Soul and Sorcerer, Fire XI by Wizard and Devil Wolf, and Fire XVI by Astaroth, Beelzebub, Fire Gigas, Mantis Devil, and Pit Fiend.

Final Fantasy III

Fire is a level 1 Black Magic spell that has a base power of 25 and can be bought for 100 gil at Kazus, Tozus, and the Vikings' Cove. It can also be use through the Fire Staff and Salamand Sword. The enemies Firefly, Petit, Lilliputian, Pugman, and Djinn are capable of using the spell against the party.

It can be used by the Black Mage, Red Mage, Magus, Sage, Freelancer (3D), Scholar (3D), Onion Knight (3D).

Cid can also cast Fire when he joins the party as a guest.

Final Fantasy IV

FFIV Rydia melting Ice GBA

Rydia melting ice with the Fire spell.

Causes fire damage.

Description

Fire (also called Fire 1) is a Black Magic spell that is learned by Palom, Tellah, and Fusoya initially and Rydia (after melting ice blocking the road in Mt. Hobs). It has a casting time of 1, costs 5 MP to cast and can target a single enemy or all enemies. It has a spell power of 16 in the 2D versions, and 20 in 3D versions.

In the Easy Type version, the casting time was reduce to 0.

Fire can also be cast by using the Flame Rod as an item for no MP cost.

Final Fantasy IV -Interlude-

Fire is a Black Magic spell that deals minor Fire-elemental damage to one or all enemies at the cost of 5 MP. The impostor Rydia along with Palom and Rydia already known the spell.

Final Fantasy IV: The After Years

Biggs, Black Mage, Rydia, Palom, Leonora, Fusoya, and Golbez can all cast the Fire spell. A weaker version, called Fire?, can only be learned by Leonora. She gains the real spell after defeating Tower of Trials' guardian. Fire costs 5 MP, while Fire? costs 2 MP.

Final Fantasy V

Only the Black Mage and Red Mage can learn Fire. It costs 4 MP to use, and can be bought at Tule, Carwen, Karnak, or Crescent for 150 gil. It is one of the spells that can be cast from the Wonder Wand for free.

It can be used by Magissa, Mani Wizard, and Reflect Mage.

Final Fantasy VI

Attacks with fire.

Description

Fire is an Attack spell that can be learned from the espers Siren at a x6 rate, Ifrit at a x10 rate, and Bismarck at a x20 rate. The spell costs 4 MP to cast, and can target a single enemy, or multiple enemies. It is initially known by Terra. It has a power of 21, hit rate of 120, and is vulnerable to Runic.

Fire can be used by Right Crane, Flame Eater, Ifrit, Lich, Level 10 Magic, Magna Roader (Brown), Magna Roader (Purple), Ghost, Number 024, Specter, Clymenus, Tunnel Armor, and Ultros during the second battle.

Fire is an Added Ability to the Flametongue and Burning Fist weapons.

Final Fantasy VII

The Fire spell is learned from the Fire Materia, costs 4 MP to cast, and has a spell power is equal to 0.5x the base magic damage. Its Magic Materia can be bought from various shops around the world, and Red XIII comes equipped with it initially.

The Mono Drive, Hedgehog Pie, Ghost, Poodler, Death Dealer, Pollensalta, Sample:H0512-opt, Rude, and Dyne all have access to Fire. Dyne and Death Dealer, however, will never use the spell, and Rude will only use it during the Gongaga encounter, but he won't use it on Tifa.

Final Fantasy VII Remake

Fire from FFVII Remake

Fire is the first ability of Fire Materia Fire Materia, costing 4 MP to cast. It deals a small amount of fire damage to one enemy. In the downloadable demo, Fire is the only magic spell that Cloud Strife can use.

Fire can be used by the enemies Ghost, H0512-OPT, Hedgehog Pig, and Monodrive.

Before Crisis -Final Fantasy VII-

Fire is an Elemental Magic Materia.

  • MP Cost: 10
  • Target Type: Range
  • Materia Generation System: Red
  • Level 1 - Default - Base Damage: 50

Crisis Core -Final Fantasy VII-

The Fire spell shoots a single fireball at an enemy that homes in on it. Two alternate versions of it exist: Dark Fire functions identically to the base Fire spell, but also inflicts Poison and Silence, while Tri-Fire throws three fireballs that independently seek out targets. Tri-Fire has more damage potential than Firaga but inflicts not status ailments. Fire costs 6 MP to cast, Dark Fire costs 8 MP, and Tri-Fire costs 68 MP.

Dirge of Cerberus -Final Fantasy VII-

The Fire spell can be used if the Fire Materia is equipped on the Vincent's gun. It is an area damage spell.

Final Fantasy VII G-Bike

Edgar - Chainsaw2This section about an ability in Final Fantasy VII G-Bike is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VIII

Fire Cross

Seifer casts Fire in the opening FMV.

Many enemies have the Fire spell available to draw, but one of the most common is the Bomb. The Guardian Force Ifrit gives the ability to create Fire magic via refining.

As an attack magic spell, Fire can be cast with the Magic command, with Selphie's Slot Limit Break, Rinoa's Angel Wing, or several enemies. It can also be junctioned to Elem-Atk-J or Elem-Def-J to deal or resist against Fire damage respectively.

Casting Fire in battle increases compatibility with Ifrit by 1, but lowers compatibility with Shiva by 0.8 and with Eden by 0.2.

Final Fantasy IX

Causes Fire damage to single/multiple targets.

Description

Vivi can learn the Black Magic spell Fire. He can learn the spell from the Mage Staff and Leather Hat. It is the only spell that Vivi casts during cutscenes and FMVs. It costs 6 MP to cast, takes 25 AP to learn, and has a spell power of 14. It can be reflected and works with Return Magic.

Fire can be cast by Black Waltz 1, Black Waltz 2, Black Waltz 3, Bomb, Carve Spider, Dragonfly, Ghost, Ladybug, Trick Sparrow, Type A, and Vice.

Final Fantasy X

Burn.

Lulu

Fire is a Black Magic spell costing 4 MP and can be found in Lulu's section of the Sphere Grid. Lulu has the spell by default. Fire can also be used by Bomb, Bomb King, Funguar, Larva, Maze Larva, Mortibody, Red Element, Sin's Core, and Spherimorph.

Final Fantasy X-2

Fire is part of the Black Magic skillset. It costs 4 MP and is one of the Black Mage's innate abilities. The spell is also used by a variety of enemies, such as Bomb and League Ranger. Fire can also be used via Yuna's Festivalist dressphere ability Fire Sandals.

Other dresspheres can cast Fire in other ways. Paine's Mascot dressphere can learn the ability to cast all the Black Magic abilities learned by her Black Mage dressphere, including Fire. The Black Lore accessory gives the same effect.

The Red Ring accessory lets the wearer cast Fire, and will also halve all Fire damage done to her. Finally, the Heart of Flame Garment Grid automatically gives the ability to cast Fire, along with other effects.

Final Fantasy X-2: Last Mission

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Final Fantasy XI

Fire
MP 7
Effect Deals fire damage to an enemy.
Duration Instant
Casting Time 0.5 seconds
Recast Time 2 seconds
Magic Type Elemental Magic
Element Fire
Jobs BLM 13, SCH 16, GEO 19, RDM 19, DRK 23

Fire is a tier 1 Elemental Magic spell that can be used by Black Mages, Scholars, Geomancers, Red Mages, and Dark Knights. When cast, the spell deals Fire-elemental damage to a single enemy.

Fire is learned after Stone, Aero, and Water, but before Blizzard or Thunder.


Final Fantasy XII

Fire is a Black Magick 1 License, and requires 15 License Points to unlock. Fire causes minor Fire-elemental damage to one target.

In the Zodiac Job System version, Fire causes minor Fire-elemental damage to all targets in range. In The Zodiac Age, it only hits a single target. It can only be used by the Black Mage job class and Fran.

The spell can be bought from Rabanastre, Giza Plains, Nalbina Fortress, Barheim Passage, Bhujerba, Dreadnought Leviathan, and Dalmasca Westersand. It is also found in a treasure in Trial Mode Stage 2 with Diamond Armlet.

Final Fantasy XII: Revenant Wings

Fire is a spell used by Kytes when he has a Fire-elemental weapon equipped. The spell can also be used by some of the Fire-elemental Espers such as Djinn and Lamia.

Final Fantasy XIII

Deal fire damage to target.

Description

Fire is a Ravager ability that deals fire-elemental magical attack against a target foe. It has an ATB cost of 1 and an Attack Power of 1.0. It can be learned by Lightning (stage 3), Sazh (stage 1), Vanille (stage 2), Hope (stage 1), and Fang (stage 7).

It is also an enemy ability used by Dahaka, Ghast, Gremlin, Imp, Leyak, and Right Pauldron.

Final Fantasy XIII-2

Fire is a Ravager ability which deals fire-attribute magic damage to one target. It has an ATB cost of 1 and a modifier of 1.0.

It can be learned by Serah (role level 1) Noel (role level 29), Albino Lobo (36), Apotamkin (1), Ceratoraptor (5), Debris (1), Flanbanero (1), Garchimacera (1), Grand Behemoth (1), Koboldroid Yang (1), Lightning (1), Munchkin Boss (1), Notsugo (1), Pink Lily (1), Tabasco Toad (1), Valfodr (1), and Vespid (36).

Lightning Returns: Final Fantasy XIII

Fire deals fire-attribute magic damage to target. It has an ATB cost of 15, Multiplier of 0.40, Stagger Power of C, Stagger Time of E, and a Combo of 5.

Fire is a locked ability in Shining Prince (Lv 2). It can also be dropped by enemies. Fire is used by Angel of Valhalla on bond level 2. He learns the superior Fira spell when fully healed of his wounds.

Legacy Final Fantasy XIV

Fire icon (original)

Fire appeared as an ability that dealt fire-elemental damage to the target and all nearby enemies. At the initial release, Fire was a Conjurer spell available for use at Rank 1 and it costs 3 action points to set. After the release of patch 1.20, Fire became a Thaumaturge spell available at level 10.

Final Fantasy XIV

Fire appears as a Thaumaturge spell available at level 2. The spell deals fire-elemental damage to a single target with the potency of 180. When the spell is used, it grants the Astral Fire effect for 10 seconds and removes Umbral Ice. The damage inflicted by the spell varies on amount of Astral Fire stacks the user currently has.

Final Fantasy XV

Fire is a type of magic available for Noctis Lucis Caelum. It works like an item the player can equip instead of a weapon. Fire spreads when cast on grasslands or other flammable areas, such as oil on the floor; even some buildings can catch on fire. Fire will get extinguished quickly when it's raining. Party members and Noctis himself will get burned if they get too close to the fire.

A King's Tale: Final Fantasy XV

A King's Tale FFXV fire element
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Final Fantasy Tactics

Black magick that envelops targets in ferocious flames.

Description

Destruction of nature, gather in flame! Fire!

Upon casting (PlayStation)

The only job that can learn Fire magic is the Black Mage. It only costs 50 job points to learn, and requires 6 MP to cast. It has a speed of 25.

Final Fantasy Tactics Advance

Generates damaging ball of flame.

Description

Fire is a spell that deals fire damage to an enemy. It can be learned by the Black Mage from the Rod and the Red Mage from the Scarlette. It requires 100 AP to master, costs 6 MP to cast, has a range of 4, and a Magic Power of 30. It is stealable through the ability Steal: Ability. It is also susceptible to Return Magic and Absorb MP.

In Final Fantasy Tactics Advance Radio Edition, Montblanc's first cast magic is Fire, but this leads him to receive a Yellow Card for violating the law for using magic.

Final Fantasy Tactics A2: Grimoire of the Rift

Fire is a spell that deals fire damage to a foe. It can be learned by Black Mages from the Rod for 100 AP and Red Mages from the Scarlet Rapier for 150 AP. It costs 8 MP to use.

Final Fantasy Tactics S

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Final Fantasy Type-0

There are various Fire spells and the spell's class depends on the user's Magic Power.

Type Name Prereq Unlock
RF (Rifle)
Fire RF 50
(Fire Magic)
Available at beginning
Shoots a bullet straight forward.
Charging this spell increases the number of bullets.
RF (Rifle)-II
Fire RF-II 55
(Fire Magic)
Complete Covering the Cadets on Officer difficulty
Shoots a piercing bullet straight forward.
Charging this spell increases the number of bullets.
SHG (Shotgun)
Fire SHG 60
(Fire Magic)
Complete The Cadets' First Deployment on Officer difficulty
Shoots several small bullets in a cone in front of the character.
Charging this spell increases the width of the cone.
SHG (Shotgun)-II
Fire SHG-II 65
(Fire Magic)
Use Fire SHG at least 300 times
Shoot Fire-type bullets that scatter upon impact.
ROK (Rocket)
Fire ROK 60
(Fire Magic)
Complete Operation MA Demolition on Officer difficulty
Aims with crosshairs to shoot explosive bullets.
ROK (Rocket)-II
Fire ROK-II 70
(Fire Magic)
Complete SO "Endurance Test: Allow no casualties" during The Capture of Togoreth Stronghold
Shoot powerful Fire-type bullets at the enemy.
MIS (Missile)
Fire MIS 60
(Fire Magic)
Complete The Battle of Judecca on Officer difficulty and using Bahamut ZERO
Launches a explosive bullet that pursues its target.
MIS (Missile)-II
Fire MIS-II 50
(Fire Magic)
Complete SO "Endurance Test: Allow no casualties" during The Clash on Big Bridge
Launches a explosive and slow but powerful bullet that pursues its target.
BOM (Bomb)
Fire BOM 55
(Fire Magic)
Learned during Moglin's "FRMG-101: Elementary Fire Magic I" lecture in Chapter 3
Sends out a wave of energy around the user.
Charging this spell increases the damage.
BOM (Bomb)-II
Fire BOM-II 60
(Fire Magic)
Complete Capturing the Imperial Capital on Officer difficulty
Sends out a wave of energy around the user which lasts for a short time.
Charging this spell increases the damage.

Final Fantasy Crystal Chronicles

Fire Magicite can only be found in dungeons. Once it is found, the player can cast it until they leave that dungeon. By combining Magicite, the player can cast higher-level Fire spells. It deals minor Fire damage and burns nearby enemies.

The Ring of Fire accessory that allows the player to cast Fire magic all the time.

It is also an enemy ability used by Goblin Mage, Hedgehog Pie, Magic Plant, Fire Bomb, Orc Mage, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Mimic, and Lava Ahriman.

Final Fantasy Crystal Chronicles: Ring of Fates

Fire is an ability that deals minor fire damage and burns nearby enemies.

Final Fantasy Crystal Chronicles: My Life as a King

Fire is the level 1 Fire spell, exclusive to the Black Mage class. It deals Fire damage to one enemy, can be used up to three times per battle, and up to five times a day.

Final Fantasy Crystal Chronicles: Echoes of Time

Fire is an initial spell that can be used by any party member and is cast by selecting the red icon. It deals minor fire damage and burns nearby enemies. It costs 2 MP to cast.

Final Fantasy Crystal Chronicles: My Life as a Darklord

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Final Fantasy Mystic Quest

Fire is a Black Magic spell that deals Fire-elemental damage on a single or multiple enemies. It can be repelled. It can be used by Benjamin and Phoebe.

Final Fantasy Adventure

The Fire spell shoots a fireball at a monster. When performed, the fireball will automatically chase and hit a nearby monster. Found inside a treasure chest in the Cave of Marsh, costs 1 MP to cast.

The Final Fantasy Legend

Fire is an ability that has 10 uses and has an attack power of 4 which deals Fire damage to a group of enemies, the damage formula is base on Mana. This ability is used by Imp, Demon, DemoLord, Rakshasa, Scylla, Sphinx, BoneKing, DemoKing, F-Flower, Titan, GigaWorm, and Lamia.

A Magic Book called Fire appears with a book icon before its name. It cast Fire, and can be bought in Town of Hero, South Town, Hidden Town, and Ameyoko for 500 GP. It only has 20 uses and an attack power of 6, the damage formula for Fire is base on Mana. Deals Fire-elemental damage to one group of enemies.

Final Fantasy Legend II

Fire is a magical attack that has 15 uses, it also increases a Robot's HP by 9. The damage formula for Fire is the user's Mana x7. The ability target's one group of enemies, and deals Fire-elemental damage. This attack can be used by DemoLoad, Demon, GigaWorm, Lamia, Mephisto, Naga, Rakshasa, Salamand, Scylla, Sphinx, and Titania.

A Magic Book called Fire appears with a book icon before its name. It cast Fire, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. The damage formula for Fire is the user's Mana x10, deals Fire-elemental damage to one group of enemies.

Final Fantasy Legend III

Fire1 is Black Magic spell deals Fire-elemental damage to one enemy. It cost 12 MP to use, and it can be bought for 700 GP in Lae (Past) and Muu (Past).

Final Fantasy: The 4 Heroes of Light

FF4HoL Fire Slot

Fire is a low level Black Magic spell. It costs 2 AP to cast and it has a spell power of 5. The spell can only be used if the Fire Tome item is in the character's inventory. The spell can be purchased for 500 gil in Guera and Urbeth at night, in Liberte, and in Spelvia. Jusqua is automatically equipped with this spell when he joins the party.

A variation called Strong Fire can be used when two Psyched Up characters cast Fire during the same turn.

Bravely Default

Fire is a level 1 Black Magic. It deals minor fire damage to one target and can be group-cast. It costs 5 MP to use. It can be bought in Caldisla, Yulyana Woods Needleworks, and Miasma Woods for 200 pg.

Fire is a 1 Sword Magic. It imbues a weapon with a low-power fire effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 5 MP to use. It can be bought in Caldisla, Yulyana Woods Needleworks, and Miasma Woods for 200 pg.

Bravely Second: End Layer

Fire is a level 1 Black Magic for the Black Mage. It deals minor fire damage to one target and can be group-cast. It costs 10 MP to use. it can be bought in Al-Khampis and Chompshire for 400 pg.

Final Fantasy Dimensions

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Final Fantasy Dimensions II

Fire is the most basic fire-elemental magic ability that can be learned only from the Ifrit summon. There are five types of Fire spells available to players, with their overall potency and MP cost rising whenever the player's summon ranks up. Each version deals fire-elemental damage to a single enemy.

Ability Description MP Cost Summon
Fire I Deals fire-elemental damage to a single enemy. 9 Ifrit (★1 Fire-type)
Fire II Deals fire-elemental damage to a single enemy. 15 Ifrit (★2 Fire-type)
Fire III Deals fire-elemental damage to a single enemy. 26 Ifrit (★3 Fire-type)
Fire IV Deals fire-elemental damage to a single enemy. 36 Ifrit (★4 Fire-type)
Fire V Deals fire-elemental damage to a single enemy. 47 Ifrit (★5 Fire-type)

Dissidia Final Fantasy

Fire is a Bravery attack for Firion, Terra, and Cloud.

Firion's Fire costs 20 CP to equip and 120 AP to master, and sends out a small fireball that moves at a medium speed and homes in on opponents. It has 12 power and generates 2 EX Force.

Cloud's Fire costs 20 CP to equip and needs 90 AP to master, and sends out a fireball that moves slowly but has strong tracking. It has 10 power and generates 2 EX Force.

Terra's Fire needs 20 CP to use and 120 AP to master, and sends a small burst of Fire along the ground that travels at a medium speed and launches opponents into the air, initiating a Chase Sequence. It has 40 power and generates 4 EX Force.

Shantotto's Spirit Magic: Fire casts Fire when her Brave is under 3000, and fires a small fireball at the opponent. It has 12 power and produces 28 EX Force.

Fire is also an ability that can be chosen in Onion Knight's Sage EX Burst command window, but does nothing when selected.

Dissidia 012 Final Fantasy

Firion can use Magic Arts: Flame which can be chained up to three times in succession, and can be chained into Firion's other Magic Arts attacks as well. Magic Arts: Flame executes faster than Fire and has the same power, but no longer produces EX Force.

Cloud's Fire needs 15 CP to equip and 80 AP to master. It no longer produces EX Force and is learned at level 15, but is otherwise identical to the original game.

Terra's Fire can be chained into the HP attack Firaga. It costs 15 CP to equip and 170 AP to master. Fire's power is the same, but it now produces 60 EX Force.

Squall has a variation of Fire called Fire Barret, which sends three fireballs that spread out and track opponent with weak homing. Squall learns the attack at level 28, and it costs 30 CP to equip and 90 AP to master. Each hit of Fire Barret has 5 power, and they generate no EX Force.

Lightning initially learns Fire through her Ravager role. It creates three small fireballs that wait in the air for a moment before flying towards the opponent. It costs 30 CP to equip and needs 100 AP to master. Each hit of Fire has 4 power, and they generate no EX Force.

Dissidia Final Fantasy NT

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Dissidia Final Fantasy Opera Omnia

Fire is a Bravery ability for Vivi. It is a fire BRV magic attack.

Astral Fire is an HP attack for Papalymo. It is a fire BRV magic attack and an HP attack. It grants Papalymo Astral Fire buff for 3 turns. It also overwrites Umbral Ice buff.

Theatrhythm Final Fantasy

Fire is a reactive ability that activates in Battle Music Sequence every time the player gets a Good or better rating on thirty Touch Triggers, and deals low-power magic damage. It can be learned by Onion Knight, Cecil, Sephiroth, Vivi, Shantotto, Ashe and Lightning.

Theatrhythm Final Fantasy Curtain Call

Fire is a reactive ability that costs 7 CP to equip. It is activated in Battle Music Sequence (BMS) each time the player receives GOOD or better on 30 Touch Triggers. It deals magic damage and has low strength. It is learned by Onion Knight (level 60), Rydia (initially), Celes (initially), Vivi (initially), Shantotto (initially), Ashe (level 15), Lightning (10), Hope (initially), Benjamin (initially), Ciaran (level 5), and Ace (initially).

Theatrhythm Final Fantasy All-Star Carnival

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Pictlogica Final Fantasy

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Pictlogica Final Fantasy ≒

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Final Fantasy Airborne Brigade

Fire is an Intelligence-based ability, with Normal rarity and Normal Plus rarity versions. The Normal version at its base level has an Attack of 180, a Defense of 180, a maximum level of 20, a cost of 3, and a fast leveling rate. The Normal Plus version has, at base, an attack of 430, a defense of 440, a maximum level of 40, a cost of 7, and a normal leveling rate.

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Final Fantasy Artniks

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Final Fantasy Artniks Dive

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Final Fantasy Record Keeper

Fire is a Black Magic ability with a Rarity of 1☆. It deals light fire magic damage to one target. It can initially be used twice and honed to Rank 5. It can be created by using Minor Black Orb x3, Minor Fire Orb x3, and 1000 gil.

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Final Fantasy Explorers

Launch a projectile that creates a small explosion on impact.

Description
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Final Fantasy World Wide Words

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Final Fantasy Brave Exvius

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World of Final Fantasy

Fire is an active, fire-elemental magic ability that inflicts magical fire damage on a single enemy for 3 AP. It can be used by Bihydra, Blood Eye, Bomb, Cockatrice, Devil Wolf, Diablos★, Dramut, Flammantoise, Fritt, Imp, Magna Roader (Yellow), Manticore, Red Bonnotberry, Red Captain, Searcher, and Weeglee.

It is also an enemy ability used by Black Mage, Ifreeta, King Bomb, and Terra.

Chocobo Racing

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Chocobo no Fushigi na Dungeon

Fire Book.
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Chocobo's Dungeon 2

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Final Fantasy Fables: Chocobo's Dungeon

Fire is a Lv. 1 spell that attacks three grids forward and costs 1 SP to cast.

Non-Final Fantasy guest appearances

Chrono Trigger

Chrono Trigger Fire

Fire is a single tech of Lucca that cost 2 MP to cast. It deals Fire-elemental damage to a single target.

Ehrgeiz: God Bless the Ring

Ehrgeiz Fire Materia

Fire Materia.

Description

Fire appears as a magic spell within the Forsaken Dungeon. The Basic Magic version shoots a small fireball and consume one Magic Stone when used. The Ultra Magic version shoots homing fireball(s), the number of fireballs is equal to the number of enemies currently present, it consumes three Magic Stones when used.

Kingdom Hearts series

Fire, together with its higher tiers Fira and Firaga, appears in the Kingdom Hearts series as a magic spell. In most games, using the spell will cause a homing fireball to shoot out from the tip of the Keyblade. In Kingdom Hearts II, the spell creates a barrier that cloaks Sora and damages enemies that come into contact.

Tekken 7

Noctis can use Fire as one of his attacks. Within the Move List option, this attack is called "Fire Blast".

Names in other languages

  • Italian: Fuoco (from Final Fantasy I to Final Fantasy VI), Ignis (Fabula Nova Crystallis titles)
  • Spanish: Piro
  • French: Brasier
  • German: Feuer
  • Russian: Огонь (Ogon)

Gallery

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Etymology

Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.