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Deal a small amount of fire damage.

Description

Fire is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is granted by the Fire Materia Fire Materia, and is the basic Fire Fire-elemental spell below Fira Fira and Firaga Firaga. Fire deals a small amount of fire-elemental damage, but has the lowest MP cost, and the shortest casting time.

In the downloadable demo, Fire is the only magic spell that Cloud Strife can use. Fire is also a spell in the Fort Condor minigame in INTERmission, where it simply damages a target. It is present on the following boards: Starter Board, Sorcerer Board II, and Assassin Board I.

Mechanics[]

Magic Materia Magic Materia Fire Materia Fire Materia
Effects Small Fire Fire damage
1.6 meter area-of-effect
No charge time
Interrupt stats Interrupts targets with <50 interrupt defense
Interrupted by attacks with ≥40 interrupt strength
Compatible Support Materia Support Materia Magnify Materia Magnify Materia
Synergy Materia Synergy Materia
HP Absorption Materia HP Absorption Materia
MP Absorption Materia MP Absorption Materia
Unconditional weapon passive bonuses Fire Damage Up
Elemental Damage Up
MP Saver: Attack Spells
Special Interrupt(s) Launch (launches interrupted targets)

Damage formula:

Stagger formula:

Where 16 is used rather than 4 while the target is Pressured, and "Target Fire Modifier & Target's Magic Modifier" are the respective stagger rate modifiers of the target.

Use[]

Fire costs 4 MP to cast with a level 1 fire materia equipped. The spell has many uses against low-level enemies, and can be used to both deal considerable damage, killing many early enemies, as well as pressuring and staggering more powerful enemies at low levels. Among its peers—Blizzard Blizzard, Thunder Thunder, and Aero Aero—Fire's strength is in being able to deal area-of-effect damage, as well as to damage enemies weak to the fire element, particularly humanoids.

Although Fire is outclassed by Fira, Fire still has its uses due to its short cast time and low MP cost. Fire is extremely quick to charge and cast, meaning that there are cases where one would still cast Fire to save MP or to pressure enemies faster. At level 3, when Firaga is obtained, Fire is almost entirely redundant, and players will want to cast Fira or Firaga more often than not.

The Fire spell can be amplified by pairing the fire materia with Support Materia Support Materia. Pairing it with HP Absorption Materia HP Absorption Materia and MP Absorption Materia MP Absorption Materia can increase a character's sustainability, while pairing it with Magnify Materia Magnify Materia allows Fire to hit all enemies. However, these materia are often best used with more powerful spells. Using Fire with Aerith's Arcane Ward will cast it twice, making it even more effective.

Fire can be used by Monodrives.

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