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Fire is a magic spell in Final Fantasy VII Rebirth. It is granted by either Fire Materia Fire Materia or Fire and Ice Materia Fire and Ice Materia, and is the basic Fire Fire-elemental spell below Fira Fira and Firaga Firaga. Fire deals a small amount of fire-elemental damage, but has the lowest MP cost, and the shortest casting time. The spell when cast fires a flame projectile that homes in on the targeted enemy.

Use[]

Burn!

Cloud when using Fire

Fire costs 4 MP to cast with a level 1 fire or fire and ice materia equipped. The spell is effective generally but is particularly strong against enemies that are weak to fire (particularly humanoids). Among its peers—Blizzard Blizzard, Thunder Thunder, and Aero Aero—Fire's strength is in being able to deal area-of-effect damage instantly.

Although Fire is outclassed by Fira, Fire's short cast time and low MP cost mean it remains useful. As party members' Magic Attack Magic Attack increases, the spell becomes stronger, meaning it can even be effective (albeit less ATB-efficient) against stronger enemies with a fire-elemental weakness. Though Fire is also outclassed by Firaga, Firaga requires two ATB charges to use.

Fire can be amplified with Support Materia Support Materia. The spell is cast automatically by party members who paired either fire or fire and ice materia with Synergy Materia Synergy Materia or Auto-Cast Materia Auto-Cast Materia. This is useful in battles against enemies with a fire weakness, as it can overwhelm them with damage. The HP Absorption Materia HP Absorption Materia and MP Absorption Materia MP Absorption Materia can increase a party member's sustainability when using the spell. Magic Focus Materia Magic Focus Materia can increase the spell's damage, and Magnify Materia Magnify Materia can make for a powerful combination when it hits all enemies at once. Magic Efficiency Materia Magic Efficiency Materia and Swiftcast Materia Swiftcast Materia are effectively redundant with the spell, and should be used with Fira and Firaga instead.

Using Fire with Aerith's Arcane Ward will cast it twice. Further using Yuffie with Doppelganger when in Arcane Ward can cast Fire four times, potentially overwhelming enemies.

If the party member casting Fire has unlocked their fire-elemental weapon ability (e.g. Heatwave for Aerith), Fire becomes Fire α, which will bestow a fire-elemental sphere to the spellcaster for the rest of the battle (unless the player changes the element with Blizzard α etc.) that will supplement small magical fire-elemental damage when defending against certain enemy attacks (perfect-blocking not needed) and when using ATB abilities. The attacks from the "fire sphere" do build stagger and can be critical hits.

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