Fire element attack
Stats[edit | edit source]
|Magic Materia||Fire, Master Magic|
|Effect||Low fire-elemental damage.|
|Compatible Support Materia||Added Cut, All, Final Attack, HP Absorb, Magic Counter, MP Absorb, MP Turbo, Quadra Magic, Sneak Attack, Steal as well|
Fire deals damage in the following formula:
where "Level" is the caster's current level and "Magical Attack" is their Magic atk stat. This is effectively 0.5x the base magic damage.
Use[edit | edit source]
Fire can be used by characters with the Fire Materia at level 1. At early levels, it can be a potent spell to cast on enemies that resist physical attacks, but are more vulnerable to magic generally. It is especially useful against enemies weak to Fire-elemental attacks, such as animals and water monsters.
The spell can be amplified by pairing the Fire Materia with Support Materia. The All Materia allows it to hit all enemies, while MP Turbo boosts both its damage and MP cost. As the spell has a low MP cost in general, MP Turbo can be efficient on Fire.
Fire becomes outclassed by Fire2 and Fire3, both gained from the leveled up Fire Materia. It can still be advisable to use Fire to conserve MP. It is also outclassed by Flare, gained from the Contain Materia.
Fire can be cast by the enemies Mono Drive, Hedgehog Pie, Ghost, Sample:H0512-opt, Turks:Rude (during the Gongaga encounter) and Poodler. It is also equipped by Dyne, Pollensalta, and Death Dealer, but they will never use it in their AI script.