I couldn't miss the chance to practice my drawing!
Fira is called Piro+ (Old Greek for Fire+) in Spanish, Ingnira (from the Latin Ignis, "fire", and the suffix -ra) in Italian, Feura (first syllable of German word 'Feuer' and the suffix -ra) in German, Brasier+ (Fire+) in French, and Огонь-2 (ogon-dva) in Russian.
Deals fire damage to all foes.
Fira (FIR2 on the NES and Fire2 in Final Fantasy Origins) is a level 3 Black Magic spell that can be bought in Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.
In the NES and Origins releases the spell inflicts between 30 and 120 Fire damage to all enemies and can be bought for 1,500 gil. In the Dawn of Souls and 20th Anniversary Edition releases the spell inflicts moderate Fire damage depending on the caster's Intelligence and costs 1,000 gil to buy and 15 MP to cast.
Fira is a level 3 Black Magic spell with a base power of 55 that can be bought for 1,500 gil at Village of the Ancients, Northwest Saronia, Doga's Village and Falgabard. It can also be cast through the Bomb Fragment item, and one can be found in the Vikings' Cove.
Causes fire damage.
Fira (also called Fire 2) is a Black Magic spell learned by Palom (level 12), Rydia (upon rejoining the party) and Tellah (upon completing Mount Ordeals), and Fusoya can also use it. It has a casting time of 3, cost 15 MP, and has a spell power of 64 in the 2D versions, and spell power of 50 in the 3D versions. Fira can be cast by Zeromus EG, Rubicante, Lunar Ifrit, Golbez, Dark Elf, Mindy, and Ifrit. It can also be used by using Flame Lance as an item.
On the Easy Type version, the casting time was reduced to 2.
Fira is a Black Magic spell that can be cast by several party members. It costs 15 MP to cast.
Attacks with fire.
Fira is an Attack spell that costs 20 MP to cast, and is learned from the espers, Ifrit at a x5 rate, Maduin at a x3 rate, and from the equipment Flame Shield at a x5 rate. Flame Rod has Fira as an Added Ability.
It is learned by Terra Branford (level 22). It has a power of 60, hit rate of 150, and is vulnerable to Runic. Fira can be cast by a myriad of enemies including Flame Eater, Curlax, and the earliest being Veil Dancer.
It can be learned by equipping a Fire Magic Materia with at least 2,000 AP. It uses 22 MP and has a base spell power equal to 1.25x the base magic damage. Fire 2 can be used by the enemies Scrutin Eye, Jersey, Killbin, Poodler Sample, and Manhole, and the bosses Rude and Soul Fire. Manhole will only use the spell if it is Manhole C, while Jersey will only use the spell if it has shifted its scales. Rude only uses the spell during the Sunken Gelnika battle, and never on Tifa.
Fira is an elemental Magic Materia.
- MP Cost: N/A
- Target Type: Range
- Materia Generation System: Red
- Level 1 - Default - Base Damage: N/A
Fira is a Magic Materia that shoots two fireballs that seek out targets and explode, hitting each target twice. An alternate version of Fira, Dark Fira, also fires two fireballs and inflicts Poison and Silence. Fire costs 14 MP to cast, and Dark Fira costs 20 MP.
Fira inflicts moderate Fire-elemental damage to one opponent. It is a common spell that can be drawn from many enemies whose level is between 20 and 29. Casting Fira in battle increases compatibility with Ifrit by 2, but lowers compatibility with Shiva by 1 and with Eden by 0.2. Fira can also be junctioned to deal or resist against Fire damage.
Causes a lot of Fire damage to single/multiple targets.
Vivi can learn the Black Magic spell Fira from a Flame Staff, a Power Belt, or a Topaz. It costs 12 MP to cast, requires 50 AP to learn, and has a spell power of 29. It can be reflected and works with Return Magic. Several enemies can cast this spell, the earliest being Black Waltz 2.
Fira can be learned from Lulu's section of the Sphere Grid, and costs 8 MP. Fira can be cast by several enemies including Bomb, Spirit, and Grothia, the earliest being used by Seymour. A multi-cast version called Multi-Fira is used by Seymour and Seymour Natus, and will target two allies.
Fira is a Black Magic spell learned by a Black Mage for 40 AP that costs 12 MP to cast. Fira can also be used via Yuna's Festivalist dressphere ability Fire Sandals, by equipping the NulBlaze Ring accessory, or by passing through the green and red gates on the Heart of Flame Garment Grid. Many enemies can cast this spell as well.
Final Fantasy XI SpellFira
|Effect||Deals Fire damage to enemies within area of effect.|
|Casting Time||1.5 seconds|
|Recast Time||5 seconds|
|Magic Type||Elemental Magic|
Fira is a spell available to level 40 Geomancers. The spell inflicts Fire-elemental damage in an area centered around the caster. The spell can only be purchased from Ledericus in Western Adoulin for 34,000 gil.
Fira can be purchased in Rabanastre, Nalbina, Eruyt Village, and Mt Bur-Omisace, though in the first three locations it only appears in the shops unless enough of the story has been completed. Once completing the Henne Mines it will be available in Eruyt Village. Its license, Black Magick 3, costs 35 LP. It initially costs 18 MP.
In the Zodiac versions, Fira is a Black Magick 5 license and costs 40 LP and initially takes 16 MP to cast. It can be used by the Black Mage, Red Battlemage and Uhlan and can be bought in Jahara. It is also found in a treasure in Trial Mode's Stage 56 with Diamond Armlet.
Deal fire damage to targets in range. Staggered targets take more damage.
Fira is a Ravager ability that deals fire-elemental magical attack against the target and nearby foes. If the target is Staggered, its effectiveness increases. It has an ATB cost of 2 and an Attack Power of 1.5. It can be learned by Lightning (stage 8), Sazh (stage 6), Vanille (stage 4), Hope (stage 3), and Fang (stage 7).
Inflict fire-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Fira is a Ravager ability that deals fire damage to all foes in range. It is learned by Serah (role level 16), Albino Lobo (level 48), Apotamkin (15), Bomb (1), Ceratoraptor (62), Debris (27), Flanbanero (24), Garchimacera (19), Grand Behemoth (19), Koboldroid Yang (5), Munchkin Maestro (19), Notsugo (20), Pink Lily (20), Tabasco Toad (34), and Vespid (42). It can be infused into other Ravager monsters, the best sources being Bomb.
Fira deals fire-attribute magic damage to target and nearby foes. It has an ATB Cost of 25, Multiplier of 0.60, Stagger Power of B, Stagger Time of E, and a Combo of 3.
Deals fire damage to target and enemies near it.
Fire II (Fira in the Japanese version) is a Thaumaturge ability available at level 18. The ability deals fire-elemental damage to the target and nearby enemies with the potency of 100. When the spell is cast, it grants the Astral Fire effect for 10 seconds and removes Umbral Ice. The damage inflicted by the spell varies on amount of Astral Fire stacks the user currently has.
Black magick that envelops targets in ferocious flames.
Out of the ground, raze all greenery with flame! Fire2!
Fira can be learned by the Black Mage job for 200 JP. It costs 12 MP, and its speed is 20.
Powerful fire spell. Deals great damage.
It can be learned by the Black Mage by equipping a Firewheel Rod, and requires 200 AP to master. It costs 12 MP to cast, has a Magic Power of 40, and has a range of 4 with a vertical reach of 2. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP.
Fira is a spell learned by the Black Mage and Seer classes, costing 14 MP to cast, requiring 250 AP to master, and having a range of 4. Seers learn it through the Mage Manual, while Black Mages learn it through the Firewheel Rod. It is also used by the Grenade and Red Marshmallow enemies.
There are various Fira spells and the spell's class depends on the user's Magic Power.
|Available at beginning|
|Shoots a bullet straight forward.|
Charging this spell increases the number of bullets.
|Complete Covering the Cadets on Officer difficulty|
|Shoots a piercing bullet straight forward.|
Charging this spell increases the number of bullets.
|Complete The Cadets' First Deployment on Officer difficulty|
|Shoots several small bullets in a cone in front of the character.|
Charging this spell increases the width of the cone.
|Use Fire SHG at least 300 times|
|Shoot Fire-type bullets that scatter upon impact.|
|Complete Operation MA Demolition on Officer difficulty|
|Aims with crosshairs to shoot explosive bullets.|
|Complete SO "Endurance Test: Allow no casualties" during The Capture of Togoreth Stronghold|
|Shoot powerful Fire-type bullets at the enemy.|
|Complete The Battle of Judecca on Officer difficulty and using Bahamut ZERO|
|Launches a explosive bullet that pursues its target.|
|Complete SO "Endurance Test: Allow no casualties" during The Clash on Big Bridge|
|Launches a explosive and slow but powerful bullet that pursues its target.|
|Learned during Moglin's "FRMG-101: Elementary Fire Magic I" lecture in Chapter 3|
|Sends out a wave of energy around the user.|
Charging this spell increases the damage.
|Complete Capturing the Imperial Capital on Officer difficulty|
|Sends out a wave of energy around the user which lasts for a short time.|
Charging this spell increases the damage.
Fira can only be cast when fusing Fire Magicite. One must combine two Fire Magicites to cast this. It deals moderate Fire damage and burns nearby enemies.
It is also an enemy ability used by Lizardman Mage and Lizard Wizard.
Fira deals moderate fire damage and burns nearby enemies. It can only be cast by piling two Fire spells. If the target rings are perfectly lined up, it will cast Fira +1.
Fira is the level 10 Fire spell, exclusive to the Black Mage class, and caps at level 100. It deals Fire damage to two enemies, can be used twice per battle, can be used up to five times a day, and requires two turns to cast.
Fira deals moderate fire damage and burns nearby enemies. It is cast by stacking two Fire target rings.
Fire2 is Black Magic spell deals Fire elemental damage to one enemy or all enemies in the same group. It cost 24 MP to use, and it can be bought for 5500 GP in Floatland Town (Floatland), Darius (Pureland) and Knaya (Pureland).
Fira is a moderate level Black Magic spell. It costs 3 AP to cast and it has a spell power of 12. The spell can only be used if the Fira Tome item is in the character's inventory. The spell can be purchased for 1,500 gil in Guera and Urbeth at night and in Spelvia.
A variation called Strong Fira can be used when two Psyched Up characters cast Fira during the same turn.
Fira is a level 3 Sword Magic. It imbues a weapon with a medium-power fire effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 15 MP to use. It can be bought in Florem and Grandship for 800 pg.
Fira is a level 3 Black Magic for the Black Mage. It deals medium fire damage to one target and can be group-cast. It costs 25 MP to use. It can be bought in Ancheim, Yunohana, and Chompshire for 1600 pg.
Fira appears as a fire-elemental magic ability. There are three types of Fira spells available to players, with their overall potency and MP cost rising whenever the player's summon ranks up. Each version of Fira deals fire-elemental damage to all enemies.
|Fira I||Deals fire-elemental damage to all enemies.||29||Ifrit (★3 Fira-type)|
Yojimbo (★3 Fira-type)
|Fira II||Deals fire-elemental damage to all enemies.||59||Ifrit (★4 Fira-type)|
Yojimbo (★4 Fira-type)
|Fira III||Deals fire-elemental damage to all enemies.||89||Ifrit (★5 Fira-type)|
Yojimbo (★5 Fira-type)
Fira is one of Cloud's Bravery attacks. It shoot a single fireball that travels quickly and slightly tracks the opponent, exploding on contact. Cloud learns the attack at level 8, and it requires 20 CP to equip and 90 AP to master.
Fira is one of Cloud's bravery attacks, and costs 30 CP to equip and 80 AP to master. Cloud learns it at level 18.
Fira is a Reactive ability that activates in Battle Music Sequences every time the player gets a Good or better rating on 34 Touch Triggers, and deals mid-power magic damage. Cecil, Rydia, Faris, Terra, Vivi, Shantotto, Ashe and Lightning can all learn Fira.
Fira is a reactive ability that costs 14 CP to equip. It is activated in Battle Music Sequences (BMS) each time the player receives GOOD or better on 34 Touch Triggers. It deals magic damage and has medium strength. It is learned by Rydia (level 20), Krile (level 15), Terra (initially), Celes (level 40), Vincent (level 20), Vivi (level 10), Shantotto (level 25), Ashe (level 55), Hope (level 30), Ramza (level 20), Yuna #2 (level 15), Ciaran (level 35), Ace (level 35), Lightning #2 (level 30).
Fira is a Black Magic ability with a Rarity of 2☆. It deals fire magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Lesser Black Orb x5, Lesser Fire Orb x8 and 3000 gil.
Launch a projectile that creates a large explosion on impact.
Fira is a fire elemental skill that creates a cone of fire that hits all enemies. It is a mage ability granted by the Belias card, which can be purchased for three ability tickets from the Shop under abilities. It can also be granted by the card Grudge Shaman that can be found by defeating the fiend of the same name, but it will start as Lesser Fira until the card is augmented with two Fiery Gems.
Fira is an active, fire-elemental magic ability that inflicts magical fire damage on a single target for 3 AP. It can be used by Affrite, Buer, Gleed, Ifrit★, King Bomb, Marilith, Nidhogg, Phoenix, and Red Dragon.
It is also an enemy ability used by Buer, Gleefrit, Ifreeta, Ifrit (2nd), King Bomb, Plumed Knight, and Marilith.
One of Marilith's cards can use Fira. For the discard of another Marilith card and 1 Fire CP, Fira deals 5000 damage to a Forward of the player's choosing.
Non-Final Fantasy appearances Edit
Kingdom Hearts series Edit
Fira, together with its tiers Fire and Firaga, appears in the series as a magic spell. In most games, using the spell will cause a homing fireball to shoot out from the tip of the Keyblade. In Kingdom Hearts II, the spell creates a barrier that cloaks Sora and damages enemies that come into contact.
Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.