A final boss (ラスボス, Rasubosu?) is the last boss in the game's main quest. After its defeat, the ending cutscene and credits will play. In some games the player can still do post-ending optional content by loading their save from a completed game file. A common theme among the final bosses is that they wish to destroy all existence and return the world to a state of nothingness, and that they are some kind of god or a being wanting to become one. Final bosses generally transform before facing the player and are fought in multiple forms. Final boss battles are often elaborate and cinematic, accompanied by a final boss theme, a battle music specific to the final boss that often become iconic pieces in the Final Fantasyr oeuvre.
- 1 Final Fantasy
- 2 Final Fantasy II
- 3 Final Fantasy III
- 4 Final Fantasy IV
- 5 Final Fantasy V
- 6 Final Fantasy VI
- 7 Final Fantasy VII
- 8 Final Fantasy VIII
- 9 Final Fantasy IX
- 10 Final Fantasy X
- 11 Final Fantasy XI
- 12 Final Fantasy XII
- 13 Final Fantasy XIII
- 14 Final Fantasy XIV
- 15 Final Fantasy XV
- 16 Final Fantasy Tactics
- 17 Final Fantasy Tactics Advance
- 18 Vagrant Story
- 19 Final Fantasy Type-0
- 20 Final Fantasy Crystal Chronicles
- 21 Final Fantasy Adventure
- 22 Final Fantasy Mystic Quest
- 23 The Final Fantasy Legend
- 24 Final Fantasy Legend II
- 25 Final Fantasy Legend III
- 26 Final Fantasy: The 4 Heroes of Light
- 27 Final Fantasy Dimensions
- 28 Dissidia Final Fantasy (2008)
- 29 Theatrhythm Final Fantasy
- 30 Final Fantasy Fables: Chocobo's Dungeon
- 31 World of Final Fantasy
- 32 Final Fantasy Brave Exvius
- 33 War of the Visions: Final Fantasy Brave Exvius
- 34 See also
The final boss is Chaos. When the Warriors of Light killed Garland, the Four Fiends sent him into the past where Garland absorbed their power to become Chaos. He then sent the Fiends of the past into the future, creating a time loop that made Garland immortal. The Warriors of Light travel back in time to kill the original Four Fiends and destroy Chaos to close the loop.
The final boss is the Emperor. Having been killed by Firion and his allies, the Emperor was sent to hell, but he conquered the realm and was reborn as the King of Hell. Infiltrating the palace of hell, Pandaemonium, which the Emperor had raised over Palamecia, Firion kills him a second time, destroying his soul.
Soul of Rebirth
The final boss is the Emperor of Heaven and the lord of Arubboth. When Firion and his allies killed him, the Emperor's soul was split into two. The Emperor's "dark half" fell to Hell and acquired more power, while his light half–the Emperor they now see–ascended to Heaven. Knowing that this Emperor is no different from the other, Minwu, Josef, Scott and Ricard defeat the Light Emperor. As he dies, he tells them the struggles of violence and war will continue as long as humans exist.
The final boss is the Cloud of Darkness. When Xande attempted to destroy the Crystals to freeze time so he would never die, he created an imbalance in light and darkness. This summoned the Cloud of Darkness, whose purpose is to return everything to nothingness when the balance is disrupted.
Though she initially killed the Light Warriors, they were revived and traveled to the World of Darkness. They team up with the Warriors of Darkness to destroy the Crystals of the other world and destroy the Cloud of Darkness, restoring balance.
The final boss is Zeromus (2D and 3D). After Golbez and Fusoya combine their powers to destroy Zemus, his hatred for them and the people of the earth manifest as Zeromus, a being of pure malice. Cecil and his allies, empowered by the prayers and hopes of those on Earth, use a Crystal to force Zeromus into a corporeal state and destroy him. However, Zeromus claims he cannot die, for he will exist as long as hatred lurks in the hearts of men.
The final boss is Rydia?. Appearing within the Sealed Cave, Cecil and his allies mistake her for the real Rydia and take her to the Tower of Babil, where she gains the power to summon Rydia's Eidolons and then vanishes. Followed further up the tower she is revealed as an imposter and attacks the party with the Eidolons, eventually calling Bahamut. The real Rydia arrives to call Bahamut to his senses with the Mist Dragon, and the group defeats her.
Unbeknownst to the party the fake Rydia was the first Maenad, and her success prompts the Creator to mass-produce the Maenads in Rydia's image with the power of Black Magic and the art of summoning as she has.
The final boss is the Creator. It occupies the True Moon, which it uses for interstellar travel. Concerned about whether evolution is a necessity and wishing to conduct experiments regarding the evolution of life, it created a host of Crystals to record the history of a world and distributed them upon planets which held the promise of life, including the Blue Planet. It has since deemed the races of the Blue Planet failures and returned to reclaim the Crystals and exterminate all life on the planet.
The party confronts the Creator in a multitude of forms as its life support systems malfunction and cause it to mutate and lose control of its senses. After the Creator's defeat, the party flees the True Moon as he attempts to destroy them. The Maenads aid in their escape, and the True Moon departs the planet in peace.
The party first engages Exdeath in his true form as an evil, sentient tree. Upon his defeat Exdeath is consumed by the Void and transforms into Neo Exdeath. Upon his destruction the two generations of the preceding Warriors of Dawn and the current Warriors of Light recreate the Crystals and the Void is sealed away.
The final boss is Kefka. Using the power of the Warring Triad, Kefka shifted the planet into the World of Ruin, destroying the world as its people knew it. He rules over the civilization's ashes as a god. Deciding that the fate of all life is to be destroyed, Kefka makes it his goal to destroy the planet and all life on it.
The party first battles the Statue of the Gods, nine enemies divided among three tiers, in sequential order. After they are defeated, the party battles Kefka himself. With his destruction, the source of magic is gone and magicite, espers and magic vanish from the world.
The final boss is Safer∙Sephiroth. After using the Black Materia to call Meteor to hit the Planet, Sephiroth prepares to absorb the Lifestream and become a god. The party descends into the Northern Cave and enters the planet's core where Sephiroth is containing Holy, the only force strong enough to stop Meteor.
The party first fights Jenova∙SYNTHESIS, the final Jenova spawn, before being drawn into the deepest part of the cave to engage Sephiroth as Bizarro∙Sephiroth. When it is defeated Safer∙Sephiroth emerges. After Safer∙Sephiroth is defeated, there is one final battle against Sephiroth fought one-on-one with Cloud, but is a scripted encounter and cannot be lost.
The final boss is Sephiroth. After defeating the Whispers in the singularity, the space warps into a surreal terrain of debris. Sephiroth separates the party and Cloud fights him alone for a while before being pushed back. He receives help from another party member, and after Sephiroth paralyzes them, yet another party member. The party defeats Sephiroth, cancelling his special attack, but he persists and pulls Cloud to a metaphysical dimension he describes as the "edge of creation" and offered an alliance to defeat fate. Cloud refuses and duels Sephiroth in a cinematic battle. Sephiroth disarms Cloud and leaves with a statement that he has "seven seconds until the end".
The final boss is Zirconiade. A so-called "Ultimate Summon", Zirconiade is summoned with four support Materia, in the meantime draining the life energy of AVALANCHE's leader Elfe, who had Zirconiade's Materia implanted in her hand by Professor Hojo. Fuhito, AVALANCHE's scientist, plans to use Zirconiade to eradicate all life on the planet and return their energy to the Lifestream so it can heal from Shinra's damaging influence.
With the combined efforts of the Turks, their former leader Veld, and Elfe's second-in-command, Shears, the Turks gather the four support Materia, which are seized by Fuhito. Attempting to summon Zirconiade, Fuhito offers his own body as a sacrifice, transforming from the power surge from Zirconiade. With Fuhito killed, AVALANCHE enters a pocket dimension Zirconiade is emerging from and destroy it, saving the planet.
The final boss is Omega Weiss. When Deepground kills many innocents to call the strongest Weapon, Omega, it appears over Midgar. Believing the mass deaths are a sign the planet is dying, Omega prepares to gather the Lifestream and depart into space, leaving the planet a lifeless husk.
Omega was taken over by Weiss, the Deepground commander. Vincent Valentine, a human with the power of Chaos, goes inside the Weapon to fight Weiss directly. Vincent defeats them both, destroying Omega and saving the planet.
The final boss is Genesis Rhapsodos. Orchestrating a war against Shinra with Dr. Hollander to stop his degradation and find a cure for his condition, Genesis retreats to the ruins of Banora. He finds the Gift of the goddess, which he believes is the cure he needs.
Channeling the power of a massive Materia deep in the Banora Underground, Genesis becomes Genesis Avatar, but upon being defeated is restored to his normal form. Human and cured of his degradation, Genesis challenges Zack to a final duel, and is struck down. There is a final enemy encounter after the battle, but it is scripted and the player's actions do not affect the outcome, so the battles with Genesis are the final challenge.
The final boss is Ultimecia. Manipulating the events of the present from the future to find Ellone and enact time compression, Ultimecia's ultimate desire is to absorb all time and space and become an omnipotent god. The party uses Ellone's power and Ultimecia's magic to enact and stall time compression, and they make their way into the future and arrive at her castle.
The player first battles Ultimecia in normal human form, and when defeated she summons Griever. When Griever is defeated Ultimecia junctions herself to it, creating a hybrid of the two. When this fusion of Ultimecia and Griever is defeated, Ultimecia herself in her final form is fought. With her defeat, the timestream is restored and the party escapes back to their own time as time compression ends.
The final boss is Necron. Distraught over his mortality and unwilling to let life continue without him, Kuja intends to destroy the Crystal that is the source of all life deep within Memoria. Necron, as the essence of death itself, takes this as evidence that all life exists only to die. It believes mankind is ready to accept this truth and return to nothingness, where they will not know the fear and despair that drove Kuja to such extreme lengths.
The party first fights Deathguise, a monster summoned by Kuja, before engaging Trance Kuja himself. While it is not made immediately apparent, it is possible to return to the previous screen to save after defeating Deathguise, but engaging Trance Kuja initiates the final sequence of the game. Upon his defeat he casts Ultima, killing the party and sending them to Necron's realm, the Hill of Despair. After proving to Necron they cherish life and want to live despite knowing they will die, Necron fades away.
Hades was originally planned to be the final boss, but was changed to an optional boss later in development. The concept artwork at right of the final battlefield shows the party fighting Hades instead of Necron.
The final boss is considered to be Braska's Final Aeon. The party enters Sin with intent to find Yu Yevon's spirit inside, which possesses any Final Aeon that destroys Sin and transforms it into a new Sin in an endless cycle.
The player engages Braska's Final Aeon, the most recent Final Aeon to become Sin, formed from Jecht ten years ago. With Jecht's death Yu Yevon seeks a new host. Yuna summons her aeons one by one, allowing Yu Yevon to possess them and then killing them. With all aeon vessels gone, Yu Yevon manifests as a bug-like creature that is fought as the game's final battle. With his defeat, Sin is destroyed for good and Spira's cycle of death ends.
While Yu Yevon is the final encounter, the battle with him and the preceding aeon battles have the party under permanent Auto-Life, and Yu Yevon's focus on Gravija to attack makes him almost entirely unable to kill the party.
The final boss is Shuyin. A tormented spirit from Zanarkand a thousand years ago, Shuyin attempted to activate Bevelle's ultimate machina weapon, Vegnagun, to end the war between Zanarkand and Bevelle before his lover Lenne was forced to fight.
The both of them killed, Shuyin remained as an unsent, his grief and hatred twisting his mind, and he came to desire to use Vegnagun to destroy all of Spira and end humanity's constant fighting and struggles. Fought deep in the Farplane after destroying the various parts of Vegnagun (tail, leg, body head), the Gullwings defeat Shuyin. Lenne's spirit appears to him to soothe him and the two fade away to rest in peace.
The original final boss is the Shadow Lord. Residing in Castle Zvahl, the Shadow Lord commands Beastmen to attack the three civilized nations, thus beginning the Crystal War. In truth he was a Galkan Talekeeper named Raogrimm, manipulated by the two Zilart princes and mysterious black magicite. As the heroes defeat him after his resurrection, he returns to his senses and apologizes for the chaos he has caused. However, the Zilart princes appear and summon the Ark Angels to kill him and the player.
Raogrimm then sacrifices himself to give the heroes enough time to escape. He is later met again in the dark world Dynamis, where he has once again been transformed into a being of destruction, the Dynamis Lord, under the influence of the dimension's dark energy. The player defeats him and he vows to become the protector of Dynamis for eternity, to ensure none of its creatures escape into the real world.
The Shadow Lord can also be fought as part of the Campaign in the past, where he is at his full strength and wears a suit of darksteel armor.
The final boss is Eald'narche. Wanting to open the gates to paradise, he tries to stop anyone who would hinder his plans. Eldest of the two Zilart princes, he uses his mind reading abilities and started the Crystal War by manipulating the Shadow Lord, eventually using his memories to awaken the floating shrine Tu'Lia. He is defeated when he attempts to open the gates to paradise, which would in effect destroy Vana'diel.
Rise of the Zilart also expanded the national campaigns from the original in different directions after defeating the Shadow Lord. The final bosses of these expanded campaigns are Zeid for Bastok, Warlord Rojgnoj for San d'Oria, and Tatzlwurm and Yali for Windurst.
The final boss is Promathia. The Twilight God, he is chained and bound, completing his reign when Nag'molada, a Kuluu who longs to become a Zilart, wishes to learn the truth of creation. He is defeated with the combined efforts of Prishe, Ulmia, Selh'teus, and others.
The final boss is Alexander. A massive Avatar summoned to bring the empire into a state of peace; however it was fated to duel with Odin, the Dark Divinity, and bring about Ragnarok. This cataclysmic threat was ultimately stopped when Grand Vizier Razfahd held back Alexander, and the Corsair Prince Luzaf restrained Odin, sending the two beings back to their realm.
The final boss is Lilith Ascendant. Lady Lilith is the custodian of the true Vana'diel where the Crystal War still wages on. She aims to stop the goddess Altana from using Atomos to erase her reality from existence and replace it with a more peaceful Vana'diel where the war is over (the player's world). She transforms into Lilith Ascendant after absorbing the power of a Champion of the Dawn from Lilisette, her alternate self from the player's dimension.
The final boss is Hades, a dark entity sealed away centuries ago by King August. Originally an Elvaan who gave up his humanity to gain his dark powers, Hades plots to disrupt the natural flow of life, death and reincarnation in order to usher a paradise of darkness. After being beaten by Arciela and the player while possessing the body of Melvien, The Adoulin Minister of Finance, Hades draws on the dark world Tartarus to purge the last of his humanity and transforms into a monstrous, mechanical form. When that fails, he tries to flood the world with the darkness in Tartarus, only to be foiled by his old enemy, King August.
The final boss is the Seed Crystal. A sentient crystal from ages past, it was drawn to the world by the ancient song Memoro de la Ŝtono resonating within Emeline's heart. As the song itself prophesies destruction, the Seed Crystal seeks to return Vana'diel to the darkness from which it was born. It was banished by both the efforts of the player and the song's antiphon, the Ode of Life Bestowing, through the peoples' will to live.
The final boss is Riko Kupenreich. A notorious loan shark, the player's mog house moogle had to take out a loan to cover fees. It was later revealed that he had come into contact with magicite, and entered into a deal with a corrupt real estate owner in a plot to gain ownership of all Mog Houses.
The final boss is a double battle against Domina Shantotto and Belle Shantotto. After Shantotto attempted to perfect a spell for inter-dimensional travel, she was drawn into another dimension with the Shantotto of that realm crossing over to take her place while being splintered into two beings: Domina Shantotto and Belle Shantotto. Forming an army of Tarutaru to conquer Vana'diel and turn everyone into a Shantotto-clone, the two halves are stopped by the realm's true Shantotto and are convinced to return to their dimension to preserve the order of things.
The final boss is Shinryu, the Wyrm God and an evolved form of an alternate universe's Promathia.
In the alternate universe of Abyssea, the final battle between Prishe, The Adventurer, Selh'teus and Promathia went very differently. Instead of killing Promathia, as they did in Vana'diel, Promathia succeeded in absorbing the darkness in Selh'teus and the light within The Adventurer, unleashing hordes of monsters on the main land and transforming himself into his new dragon form.
The final boss of the final content update, the Cloud of Darkness, is the ultimate final boss for the entire game, with the end credits playing after its demise. Due to Promathia's destruction, despite Vana'diel's attempt to balance itself without the God of Twilight, the Cloud attacks the world in the near-future. It is only after Iroha travels back in time to seek out the Adventurer to change history that it becomes possible to face and defeat the Cloud of Darkness in physical form.
The final boss is The Undying. Using the knowledge provided by Venat to manufacture nethicite, the Archadian Empire and Vayne conquer the Kingdom of Dalmasca and set their sights on the rest of Ivalice, antagonizing the neighboring Rozarrian Empire. The party confronts Vayne aboard his warship, the Sky Fortress Bahamut, to end the battle between the Archadian fleet and the resistance, which Rozarria would use as a pretense to declare war on Archadia.
The party first fights Gabranth, and after his defeat, engages Vayne. When Vayne is wounded he transforms into Vayne Novus, summoning Sephira to aid him. When Vayne Novus is defeated, Venat merges with Vayne's dying body to become The Undying. With Vayne and Venat destroyed, Basch, Princess Ashe, and Vayne's brother, Larsa, convince the Archadians and the resistance to cease their fighting, narrowly averting a second war.
The final boss is Feolthanos Exultant. The self-proclaimed god of the aegyl, he refused to submit to the Occuria and took his people to the floating continent of Lemurés, sealing them off from the rest of Ivalice to avoid Occurian rule. When the Sun-Cryst was destroyed and the barrier around the continent fell, Feolthanos used the Judge of Wings as a pawn to conquer Ivalice. When the party discovers Feolthanos's true intentions, they turn their attention to him and destroy him, freeing the aegyl from his control.
The final boss is Orphan, the slumbering fal'Cie and the power source that keeps Cocoon afloat. It shares its ideology with Barthandelus in which one of the six l'Cie would become Ragnarok and kill Orphan. This would cause Cocoon to lose power and fall out of the sky, so that all of its inhabitants would be sacrificed to force Etro's gate open for the fal'Cie to be reunited with the Maker.
The player fights Barthandelus, and upon his defeat his body is assimilated onto Orphan as a protective shell. With this shell destroyed and Orphan's attempts to make Fang and Vanille become Ragnarok failed, Orphan itself is engaged. Upon its destruction, Cocoon falls, but Fang and Vanille become Ragnarok and halt its collapse, saving the populace.
The final boss is Jet Bahamut, Caius Ballad's transformed state once absorbing much chaos in his body, spawning Garnet Bahamut and Amber Bahamut to assist him. Defeating the Bahamuts earns the player the "Epic Finisher" achievement/trophy, and achieving a 5-star rating earns the "Chronosavior" achievement/trophy.
Player first fights Caius as Chaos Bahamut and in his normal form above Academia. Caius opens a portal to Valhalla and is fought on a beach. After being injured by Noel, chaos starts seeping to Caius, and he transforms into Jet Bahamut. Caius is defeated and the Heart of Chaos in his chest is destroyed, killing the goddess Etro and the world is consumed by chaos.
The final boss is Bhunivelze, the deity who created the fal'Cie and the world Final Fantasy XIII takes place in. Having used Lightning to gather souls for him, Bhunivelze plots to remake humanity, the product of his wayward creation Etro, to his design for the new world he created.
The battle against Bhunivelze has four phases, him becoming more powerful after each phase, until he is finally defeated. He can also be fought as Bhunivelze+ on Hard Mode. This battle has only two phases, but is a lot harder.
After Bhunivelze's demise the old world is destroyed and mankind's souls travel to a new world.
The final fight in the original "Path of the Twelve" main story is against a group of Garlean soldiers, flanked by an Imperial Juggernaut, at Camp Revenant's Toll. The soldiers do most of the fighting while the Juggernaut itself actually does very little, only occasionally firing its main cannon. Eventually any imperials still alive will withdraw, ending the fight. While the Warrior of Light attemps to chase the soldiers, they run into an imperial legatus who attacks and swiftly defeats the Warrior, their Path Companion, and the members of Circle of Knowing who came to reinforce them. Ultimately there was no follow up to this, as "Path of the Twelve" storyline was dropped in favor of "Seventh Umbral Era".
The final boss of "Seventh Umbral Era" story was Nael Deus Darnus, Legatus of the 7th Legion of the Garlean Empire, who tried to summon the ancient magick of Meteor to bring down Dalamud over Eorzea and "purify" it of its sin.
Corrupted by the moon's light, the Legatus became increasingly more violent and insane, and was engulfed by its light after being defeated by a group of adventurers, becoming a being of pure hatred known as Nael Deus Darnus. The adventurers defeated Nael's powerful new form, but it was not enough to stop Dalamud's descent, which culminated in the release of the primal Bahamut, ushering the Seventh Umbral Era.
The final boss of the main story is Lahabrea, a member of the immortal Ascians who have masterminded many of the tragic events in Hydaelyn's history prior to manipulating the actions of Gaius van Baelsar, fought at the end of the Praetorium. After Gaius and Ultima Weapon are defeated, Lahabrea attempts to kill the player party, but is defeated instead.
During the battle against Lahabrea, the player party receives a powerful blessing from the Mothercrystal which makes the fight considerably easier than the three battles preceding it, as Lahabrea has limited attack range and power as well as a lower HP total compared to the previous bosses, making the Ultima Weapon that last notable challenge of the story. It is still possible, albeit unlikely, to lose this fight.
The final boss of the expanded storyline of A Realm Reborn prior to Heavensward content is Vishap, a colossal dragon who leads Nidhogg's brood to attack the city state of Ishgard. Vishap must be defeated before it destroys the gate at the end of the Steps of Faith, which will result in defeat. Players must use the dragonkiller cannons lining the bridge to help bring the dragon down in time, as their own damage output will be insufficient. Unlike most final bosses, Vishap's battle serves as a transition to Final Fantasy XIV: Heavensward storyline rather than bring any form of closure to the plot.
The final bosses are King Thordan and his Knights Twelve. When Archbishop Thordan VII absorbs the soul of Thordan I, he transforms into the primal King Thordan, and his personal guard, the Heavens' Ward, transform into Thordan's Knights Twelve.
King Thordan and the Knights Twelve are heavily based on the Knights of the Round summon from Final Fantasy VII. The Knights Twelve wear armor and use abilities similar to those seen in the summon, while King Thordan uses an attack called Knights of the Round throughout the fight, before using the signature Ultimate End as a last ditch attack towards the end.
The final group content boss of Heavensward's expanded storyline is The Griffin, a masked Ala Mhigan revolutionary who is revealed to be Ilberd Feare, who betrayed the Scions of the Seventh Dawn and lead the Crystal Braves mutiny back in A Realm Reborn. He fights the Warrior of Light and their companions to the death atop Baelsar's Wall. He taunts the heroes throughout the fight while using his swordsmanship and magical abilities. After his defeat, Illberd has his own soldiers killed and commits suicide in order to use their lifeforce and his men's dying prayers of desperation as part of the summoning ritual of Shinryu.
Another solo content battle against a brutish scout of the Garlean Empire named Grynewaht takes place after the fight with the Griffin. However, this fight is mostly scripted as neither he, nor his men, pose much of a threat against the Warrior of Light, their allies, and the magitek armor loaned to the Warrior by Nero tol Scaeva.
The final boss of the main story is the primal Shinryu. Previously summoned by Ilberd at the end of the Heavensward story, Shinryu's subsequent battle with Omega left it trapped in stasis. It was later found by the XIIth Legion of the Garlean Empire, under the command of Zenos yae Galvus. Zenos' research on the nature of the Echo allowed him to reverse engineer the rare gift and artificially grant it to himself and others. Releasing Shinryu from the stasis trap, Zenos used the Echo to possess it for the final battle in The Royal Menagerie.
The final group content bosses of Stormblood's expanded storyline are Annia and Julia quo Soranus, the personal guards of Emperor Varis zos Galvus. They are fought in the initial battle at the Ghimlyt Dark and forced to retreat.
The Ghimlyt Dark also plays host to a later solo content battle against the Ascian Elidibus, possessing the body of Zenos. Though possessing a combination of Zenos' superior fighting skill and Elidibus' dark magic, the Ascian initially falls. However, his immortality, combined with an ill-timed communication from an enigmatic figure from the First that cripples the Warrior of Light, gives him the upper hand. It is only through the timely intervention of Estinien Wyrmblood that the Warrior of Light is saved, and Elidibus forced to retreat.
The final solo battles of Shadowbringers are against an imperial army at Carteneau Flats and the Telophoroi Primas, ultimately culminating in a sequence of fights against Lunar Odin (with the player controlling Urianger), followed by Lunar Ravana (with the player controlling G'raha Tia), and finishing with player themself facing Lunar Ifrit.
The final boss is Ardyn, whose true name is Ardyn Lucis Caelum, a former resident of Lucis who was once chosen by the Crystal. Now he is an immortal tainted by the power of daemons who was denied ascension. Noctis and his friends defeat Ifrit, a malevolent Astral summoned by Ardyn. Noctis prevails with the help of Bahamut and Shiva. They enter the throne room of the Citadel to confront Ardyn who incapacitates Noctis's friends, and the two duel one another alone. Both once blessed as Chosen Ones, this is a battle of kings.
Ardyn can use almost the same abilities as Noctis, having the same royal arms, warp-strike and Armiger abilities (although with a magenta-red glow as opposed to Noctis's blue), along with his dark, daemonic powers. The battle is set in three phases, with the last phase being a final clash of swords. Noctis finishes Ardyn off with the Sword of the Father.
Ardyn is a rare final boss in the series that he doesn't transform.
Both Barbarus and the Immortalis could be considered the final boss. The player cannot save the game between the battles, but if they lose against the Immortalis, they can try it again. Barbarus is fought with Prompto with Aranea Highwind as guest, and Immortalis is fought using a mounted machinegun while riding a snowmobile.
The final boss is once again Ardyn, although the context of the fight varies depending on the branching storyline. If Ignis chose to fight back against Ardyn in Altissia, Ardyn does not use the full extent of his powers, instead fighting with unarmed strikes while heavily assisted by imperial forces. If Ignis instead chose to follow Ardyn to Zegnautus Keep, Ardyn will use the full breadth of his powers, including the Armiger.
The final boss is the Bladekeeper Bahamut who challenges the Kingsglaive in a trial by combat on the island of Angelgard to prove their dedication and loyalty to the crown, following the organization's previous betrayal during the events of Kingsglaive: Final Fantasy XV. When the Glaives emerge victorious, he forgives the betrayal and tasks them with protecting Angelgard in preparation of Noctis's eventual return.
The final boss is Somnus Lucis Caelum, the Founder King and Ardyn's younger brother who had erased Ardyn from history and killed Aera. Upon Ardyn demanding Somnus to face him less he strike down his descendant Regis after defeating him, Somnus's spirit activated the Ring of the Lucii and manifested himself in his Lucii form and called Ardyn brother before proceeding to battle him. After being defeated, Somnus acknowledges what he did to Ardyn was unforgivable but it was all for the sake of the future and only asks for his brother to understand the necessity of his tragedy before praying his soul find repose and vanishing, leaving the infuriated Ardyn to try to kill Regis only to be stopped by Bahamut and told his true destiny.
The final boss is the Lucavi demon Ultima, the High Seraph. Her revival is the reason behind the War of the Lions conflict. After being revived by Hashmal, Ultima begins to kill the heretics. Ramza and his friends and allies fight back and kill the Angel of Blood. She explodes, apparently killing Ramza and co, but Ramza is later glimpsed by Orran, riding away on a chocobo with his sister Alma.
The final boss is Li-Grim. The pure form of everyone's wishes for the dream Ivalice, Li-Grim is the final thread of dream Ivalice. By defeating her, Marche can return home. Once defeated, the party must wish for the world to return to normal, taking all they've learned in Ivalice with them.
The final boss is the Neukhia. After defeating Illua once and for all, her grimoire summons this immense beast in full, which Luso and his friends must defeat. The Neukhia is comprised of three parts: the Pod, the Wisp, and the Core (pictured).
The final boss is Romeo Guildenstern, the leader of the Order of the Crimson Blades that launched an attack upon Leá Monde. Through his greed for power, he stole the Blood-Sin from Sydney Losstarot and sacrificed his love, Lady Samantha. After being defeated by Ashley Riot, Guildenstern transforms into a monstrous angelic creature at the top of Grand Cathedral.
The final boss is the Rursan Arbiter. It is the dead body of Cid Aulstyne, the Marshal of the Milites Empire, possessed and transformed by Gala. After escaping from Ingram following Rubrum's conquering of Orience and the beginning of Tempus Finis, Cid travels to Pandæmonium and commits suicide as a final act of defiance to the gods. Gala possesses his body and places several trials for Class Zero, who are on their way to defeat him, but one by one, they fall to his power.
The final battle is cinematic and cannot be lost as Machina and Rem revive the cadets and keep them going. The crucibles of the final dungeon can thus be considered the true final challenge to the game.
The final boss is Memiroa. The sadistic, metaphysical monster Raem feeds off the memories of suffering which the monsters spawned by the miasma produce, creating a never-ending cycle of pain and torment for the world's inhabitants. Rather than accept defeat and fade away, Raem forcibly merges with Lady Mio, becoming Memiroa, and attempts to annihilate the Tipa Caravanners once and for all. He is slain and disintegrates, but he and Lady Mio will be reborn eventually.
The final boss is the Lunite King, Great Galdes. With the power of the Great Crystal, Galdes intends to remake the world, and meets the heroes with his abilities to send them to other dimensions. Ultimately, he becomes a victim of his own power, forever trapped between dimensions.
The final boss is the Dark Lord. After he is defeated by the adventurers he reappears before Leo and tries to take him to the land of the dead with him. However, after realizing how all his people are willingly trying to protect their king, he releases Leo. He is finally vanquished to the crystal where his heart resides.
Afterwards, Larkeicus revives, saying that as long as he has Sherlotta, and thus, the Crystals, he can never die. The young girl Sherlotta rises up, chokes Larkeicus, and summons the Crystal Core. The Hero destroys it, and then, in its explosion, it disintegrates Larkeicus, and warps the Tower out of existence.
The final boss is King Leo. He defended his realm from the attack led by Mira. Once he is defeated the new darklord announces the cancellation of her world conquer campaign, and instead ask Leo to join in her new campaign to bring peace between people and monster.
The final boss is Jegran. When Princess Althea is rescued and the Yuke Crystal resurrected, Jegran uses his powers augmented by the Crystal Reactors aboard the Alexis and fused onto it from the waist down, turning the battleship into the means by which he will create a new Crystal Principle.
However, Layle's powers are also magnified by the proximity of the reactor, using his powers to rip the ship apart bit by bit before destroying the Core of the reactor to restore both combatants to their normal forms.
The final boss is Julius, a wizard who was found by the waterfall and adopted by the emperor of Glaive known only as Dark Lord. After taking full command of Glaive Empire after Dark Lord's death, Julius was defeated by Sumo and Fuji, the latter of whom opted to become the new Tree of Mana.
The final boss is the Dark King. An undead menace monitoring the world from his perch at Doom Castle, the Dark King is the one who ordered the Vile Four to begin their assault on the world. He was met with resistance by Benjamin and Phoebe.
He revealed to them the Prophecy was a rumor spread by him centuries ago, and attacked them in a myriad of forms: a human form, a multiple-armed form, a spider-like form, and a squid-like form. He was ultimately brought down, as his fake prophecy foretold.
The final boss is the Creator. An odd, manipulative deity claiming to be the creator of the world, it sent the heroes on their quest to defeat Ashura and its Four Holy Beasts. After defeating the beasts in their tower, the Creator itself appeared at the top, explaining that their adventure had been nothing but a test. Enraged at being used so, the heroes turned on the Creator.
The final boss is the Arsenal. After the fall of the villain Apollo, who hoped to possess all the MAGI to become a god, the whole Celestial World begins to shake, and the heroes are informed by Isis that the Celestial World is about to break apart, severing all worlds connected to it, so the party go to the center of the world along with Isis and confront Arsenal, the security system. There are two units; Isis fights one, while the party take down the other. Afterward the tremors stop, the party return to the First World, and Isis remains at the center the world to repair the damage done to Celestial World.
The final boss is Xagor. He is a time-traveling creature who controls the Pureland Water, an aquarian entity that he uses to cause destruction in the past to ensure a chaotic future. Four teenagers, the humans Arthur and Sharon and the mutants Curtis and Gloria are sent back in time to stop him.
After defeating Chaos's Demons and restoring light to the world, the Star Chamber appears where the party meets Chaos. He establishes that humans are pitiful wretches and he is going to destroy them. Chaos destroys the crystal to destroy all of Time and Space and so destroy all the hopes of humanity. After its defeat, Chaos says that if evil exists on human hearts so will he. Chaos is battled in three forms.
Chaos Elgo is the final boss. When Elgo desired the Crystals to become a living god, he attempted to master the Power of Nil to travel between the halves of the splintered world. However, the Nil consumes Ergo, transforming him into a monstrous shapeshifter.
The final boss is Neo Chaos Bahamut.
Dissidia Final Fantasy (2008)
The final boss is Chaos, the God of Discord. At the last cycle of conflict, after her warriors obtained their crystals, he seemingly kills Cosmos and causes World B to descend into a path towards utter disorder.
Regaining his lost memories from before entering the realm as a result of the balance shattered, Chaos decides to destroy everything and reduce World B to a form of "true" chaos where all existence is denied. Cosmos's warriors journey to Chaos's throne at the Edge of Madness and defeat the god, allowing them to return to their worlds while the Warrior of Light ends up in World A where the gods originated from.
The final battle in the new storyline pits the player against a gauntlet of Chaos's elite warriors. After learning the full extent of the threat posed by the manikins, Lightning, Vaan, Laguna, Tifa and Yuna embark on a mission to find the portal to the Interdimensional Rift the creatures are using to cross into the world, intent on sealing it before they are overwhelmed.
At the Empyreal Paradox the group is headed off by Garland, The Emperor, Kefka, Ultimecia and the Cloud of Darkness. The final string of battles consists of Vaan vs Kefka, Tifa vs Ultimecia, Yuna vs The Emperor, Laguna vs the Cloud of Darkness, and finally Lightning vs Garland. Following their failure to defeat their enemies the Warriors of Chaos retreat, and along with Exdeath's own flawed attempt to do away with Kain, Garland's group falls back. Lightning and her comrades sacrifice themselves to seal the portal, stopping the flow of manikins.
Shinryu is the final boss. He appears on a cinematic scene where the Gods Materia, Spiritus, and their warriors join forces to fight Shinryu and are able to split him in two, revealing his true self in a burst of power. The warriors fight him again in a now darker battleground and are able to defeat him as he falls to his apparent demise. However he reveals his true power as he adopts a larger, darker form with several horned protrusions and "tails" and using a new and more powerful arsenal of attacks. The warriors defeat him again causing him to implode and disintegrate, defeating him for good.
The final boss is Chaos. Disrupting the flow of music from the Music Crystal existing in the Rhythm between him and Cosmos, the Warriors of Light set out to gather Rhythmia to restore the crystal's light.
Upon the player collecting 10,000 Rhythmia, Chaos appears and attacks them, using the music "Chaos Shrine" in the location of the same name for the fight. With Chaos defeated and the Rhythmia granted to the Music Crystal, its light shines again and music is restored to the world. It is possible to fight Chaos again in a high level Dark Note.
The final boss is Exnine Bahamut, Brandelis's true form. When the player talks to Serafie in Nine Wood Hills to begin a joint effort to distract Brandelis, Segwarides and Pellinore from the heroes' attempt to reverse-summon the Cogna from Grymoire through the Ultima Gate, Brandelis orders the other two Heralds to head to the Crystal Tower to stop the summoning. The player faces a gauntlet of five boss battles: Segwarides with only Lann's stack; the Plumed Knight with only Reynn's stack; Pellinore (the true form of the Plumed Knight), then Exnine Bahamut in two forms.
Even after being defeated, Brandelis gets up as if nothing happened. As the reverse-summoning begins, Lann entraps Brandelis in multiple crystal cages with the combined efforts of Reynn and the freed spirits of their parents Lusse and Rorrik. The cages break and Brandelis grabs hold of Hauyn as they are being taken through the portal. Reynn frees Hauyn, but both twins hold Brandelis in place as they are eventually taken through the Ultima Gate as well, ending the Bahamutian Federation's time in Grymoire for good.
If the player has not finished every Intervention quest before facing the final bosses, the player can still fight them again until they do. In the Maxima version, after the three superboss battles are cleared, a rainbow portal appears in Plaza 99 where the player can fight Exnine Bahamut again. In these fights, Exnine Bahamut is much stronger and adds new moves to his arsenals.
The Chaotic Darkness is the final boss of season one, a giant vision summoned by Sol it is formed by hundreds of years of humanity's negative emotions which Sol was able to mold together into this monstrocity. It first appears as a large skull with two skeletelal arms, all coming from spacial distortions. After being fought once it mutates into an horrible mix of different monsters. It is fought and defeated by Rain and his part on top of the Invincible as the prayers of Lapis weaken the monster.
Emperor Vlad is the main antagonist and final boss of season two, the tyrannical secret ruler of Aldore who has used soul replication techniques in order to create proxies. His true body is that of a gargantuan three-headed ogre with a crystal in his forehead that houses his true soul. As the party destroys the crystal, they are trapped in a pocket dimension as the remnant of Vlad's soul clings to life, summoning much smaller, but still powerful copies of his ogre form. Rain, Lasswell and Raegen are then aided by the visions of several of their deceased comrades who help in felling the beast. In a climatic battle the three royal descendants battle against the remnant of Vlad's soul who quickly descends onto lunacy and hysteria, finally defeating the mad dictator one and for all and terminaning his reign of terror for good.
Sterne (Knight of Ruin) is the final boss of season one. After defeating Fennes warlord Muraga Fennes, Mont Leonis goes to face his younger brother in a destined battle to determine the fate of Leonis. After felling scores of Fennes troops the two siblings face off in a private duel, which ends with Mont's triumph after a gruelling battle. Mont mourns his defeated brother and takes his broken mask and departs, unaware that Sterne ultimately survived the encounter.
Sterne is more of a cinematic encounter as he's faced in a battle which forces the use of Mont as the only unit that can be deployed and without any equips, Esper or Vision Card at disposal. To compensate for this, Sterne's stats are low, allowing for a rather easy victory. In more traditional final boss fashion, Muraga's Crystalite Beast form faced in the previous Scene can be considered a more worthy challenge, having several thousand HP, multiple parts and a wide arsenal of tricky abilities.