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Stats for a character.

Stats for an enemy.

The following is a list of stats in the original Final Fantasy.

Final Fantasy (Dawn of Souls)[]

Upon reaching specific levels, a character will always gain a point in specific stats. For example, a Warrior attaining level 2 will always gain +1 STR; a Warrior attaining level 3 will always gain +1 AGL and +1 STA. There are also levels with no guaranteed stat increases.

Upon leveling up, for each of the five base stats, a character has a 1 in 8 chance of gaining one point in that stat. However, this does not stack with the above mentioned guaranteed stat growth. The maximum value for each of the five base stats is 99.

HP[]

Characters' maximum HP always increase upon leveling up, and the amount gained depends on the characters' STA. HP caps at 999.

MP[]

Characters' maximum MP always increase upon leveling up, except for Monk/Master, Warrior and Thief characters. The amount of MP gained depends on the characters' INT. MP is used as a cost in order to cast magic, and caps at 999.

Strength[]

Strength, also named STR, is one of the five base stats. Strength affects the Attack stat.

Agility[]

Agility, also named AGL, is one of the five base stats. Agility affects the Accuracy and the Evasion stats; the higher a character's Agility the more likely they are to make the first move in a turn.

Intelligence[]

Intelligence, also named INT, is one of the five base stats. Intelligence affects the amount of MP gained upon leveling up, as well as the magic damage and healing.

Stamina[]

Stamina, also named STA, is one of the five base stats. Stamina affects the amount of HP gained upon leveling up.

Luck[]

Luck, also named LCK, is one of the five base stats. Luck affects the success rate of fleeing from battle.

Attack[]

Attack, also named ATK, affects the physical damage caused by the character. The maximum ATK value is 255, and it cannot be reached outside of battle. Attack can be increased in-battle with the Temper and Saber magic.

Accuracy[]

Accuracy, also named ACC, affects the number of hits the character lands. Every 32 points in ACC grants an extra hit when using the Attack command. The maximum ACC value is 255, granting a total of 8 hits at normal conditions. Accuracy increases every time the character gains a point in Agility, and the amount gained is somewhat random. Accuracy can be increased in-battle with the Saber magic.

Defense[]

Defense, also named DEF, reduces the amount of physical damage caused to the character. The Defense is the sum of the character's equipment's DEF. The maximum DEF value is 255, and it cannot be reached outside of battle. Defense can be increased in-battle with the Protect and Protera magic.

Evasion[]

Evasion, also named EVA, affects the success rate of dodging enemy attacks. Evasion increases by 2 points every time a character gains a point in Agility, it is also affected by the equipment the character is wearing. The maximum EVA value is 255.

Magic Defense[]

Magic Defense is a hidden stat that affects the damage taken from enemies' magic. Magic Defense is not showed in the characters' status screen and it has its own formula. The maximum Magic Defense value is 255, wich cannot be reached by the Monk class even with job change, for its maximum value is 206 if job changed at Lv1. The Warrior and the Thief classes are required to job change before reaching specific levels in order to max this stat. The mage classes can reach the maximum value without job change.

Initial stats[]

The following is a table containing the initial stats for each class

Stat Warrior Thief Monk W. Mage B. Mage R. Mage
HP 35 30 33 33 25 30
MP 0 0 0 10 10 10
STR 10 5 12 5 3 5
AGL 8 15 5 5 5 10
INT 1 1 1 15 20 10
STA 15 5 10 8 2 5
LCK 8 15 5 5 10 5
M. DEF 15 13 10 23 23 20
M. DEF[note 1] 2/3 2/3 1/2 4/5 4/5 3/3
  1. M. DEF growth represents the amount of Magic Defense points gained per Level up, i.e., Warriors gain initially 2 points per Level up, however, after they change job to Knights, they gain 3 points per Level up.


Greater HP/MP boost[]

A character will often gain a greater boost in the HP or MP stat by fulfilling the same conditions as other base stats do in order to gain a point. For example, a Lv6 Red Mage will always gain a greater boost in HP, as well as +1 STR and +1 STA. Likewise, a Lv5 Red Mage has a 1 in 8 chance of gaining a greater boost in HP, as well as a 1 in 8 chance of gaining a greater boost in MP. Roughly, a greater boost increases around 1.5x the amount of MP gained, and around 2x the amount of HP gained.

Guaranteed stat growth[]

The following is a table containing all the guaranteed stat boost granted by leveling up. A cell containing HP/MP indicates a guaranteed greater boost in that stat. Warrior and Thief characters need to be job changed in order to gain any MP increases.

Guaranteed stat growth
Lv Warrior Thief Monk W.Mage B.Mage R.Mage
02 HP, Str HP, Str, Lck HP, Lck HP, MP, Int MP, Int Str
03 Agl, Sta Agl Agl, Sta Sta - MP, Agl
04 HP, Str, Lck HP, Str, Int, Lck Str, Int, Lck Str, Lck HP, MP, Int Str, Sta, Lck
05 Agl, Sta Sta Sta Agl - Int
06 HP, Str, Int, Lck HP, Str, Lck HP HP, MP MP, Agl, Int, Lck HP, Str, Sta
07 Agl Agl Agl, Sta Str, Sta Sta MP, Int
08 HP, Str HP, Str, Int, Lck Str, Int, Lck HP, Int, Lck HP, MP, Int Str, Lck
09 Agl, Sta - Sta - - MP, Agl
10 HP, Str, Lck Str, Lck Lck MP MP, Str, Int, Lck -
11 Agl, Sta Agl, Sta Agl, Sta Agl, Int, Sta - Int, Sta
12 HP, Str, Int, Lck HP, Str, Int, Lck HP, Str, Int HP, Lck MP, Agl, Int, Sta HP, MP, Str,

Agl, Lck

13 Agl - Sta MP, Str, Int - Sta
14 HP, Str Str, Lck Lck HP HP, MP, Int MP, Str
15 Agl, Sta Agl Agl, Sta MP, Sta - Int, Sta
16 HP, Str, Lck HP, Str, Lck Str, Int, Lck Lck MP, Int, Sta HP, MP, Str, Lck
17 Agl, Sta Sta Sta HP, MP, Agl - Sta
18 HP, Str, Int, Lck Str, Int, Lck HP Int HP, MP, Agl,

Int, Lck

MP, Agl
19 Agl Agl Agl, Sta MP, Str, Sta Str Int
20 HP, Str HP, Lck Str, Int, Lck HP, Lck MP, Int HP, MP, Str, Lck
21 Agl, Sta - Sta MP - Agl, Sta
22 Str, Lck Str, Lck Lck HP, Int MP, Int, Lck Str
23 Agl, Sta Agl, Sta Agl, Sta MP, Agl, Lck - MP, Int, Sta
24 HP, Str, Int, Lck HP, Str, Int, Lck HP, Str, Int HP, Int, Sta MP, Agl, Int, Sta HP, Lck
25 Agl - Sta MP, Str Str -
26 HP, Str Lck Lck HP, Lck HP, MP, Int MP, Int, Lck
27 Agl, Sta Agl Agl, Sta MP, Sta - MP, Sta, Lck
28 Str, Lck HP, Str, Lck Str, Int, Lck HP, Int MP, Int Agl, Int
29 MP, Agl, Sta MP, Sta Sta MP, Agl - MP, Str
30 HP, Str, Int, Lck Str, Int, Lck HP - MP, Agl, Int, Lck -
31 Agl Agl Agl, Sta MP, Str Str HP
32 HP, Str Lck HP, Str, Int, Lck HP, Int, Lck MP, Int, Sta MP, Str, Sta, Lck
33 MP, Agl, Sta MP, Agl Sta MP, Sta - Agl, Int
34 Str, Lck HP, Str, Lck Lck Int MP, Int, Lck -
35 Agl, Sta MP, Sta Agl, Sta MP, Agl HP MP, Sta, Lck
36 HP, Str, Int, Lck Str, Int, Lck HP, Str, Int Sta MP, Agl, Int, Sta Str, Agl
37 MP, Agl Agl Sta HP, MP, Str Str HP, Int
38 HP, Str Lck Lck Int, Lck MP, Int Str, Sta, Lck
39 Agl, Sta MP, Agl Agl, Sta MP - Int
40 Str, Lck HP, Str, Lck Str, Int, Lck Int MP, Int MP
41 MP, Sta MP, Sta Sta MP, Agl HP Sta, Lck
42 HP, Str, Int, Lck Str, Int, Lck HP HP, Int, Sta MP, Int, Lck HP, Str, Agl
43 Agl Agl Agl, Sta MP, Str, Int - Int
44 HP, Str Lck Str, Int, Lck Lck MP, Int, Sta MP, Lck
45 MP, Agl, Sta MP, Agl Sta MP, Int Agl Agl
46 Str, Lck HP, Str, Lck Lck - MP, Int -
47 Sta MP, Sta Agl, Sta HP, MP, Agl, Int Str HP, Int, Sta
48 Str, Int, Lck Str, Int, Lck HP, Str, Int Sta HP, MP, Int Str, Agl, Lck
49 MP, Agl Agl Sta MP, Str, Int - MP
50 HP, Str Lck Lck Lck MP, Int, Lck Sta, Lck
51 Agl, Sta MP, Agl Agl, Sta MP Sta Str
52 Str, Lck HP, Str, Lck Str, Int, Lck Int MP, Int HP, MP
53 MP, Sta MP, Sta Sta MP, Agl, Sta - Agl, Int
54 Str, Int, Lck Str, Int, Lck HP - HP, MP, Str, Int Str, Sta
55 Agl Agl Agl, Sta MP, Str, Lck Agl -
56 HP, Str Lck Str, Int, Lck Int MP, Int, Lck MP, Lck
57 MP, Agl, Sta MP, Agl Sta MP, Agl - -
58 Str, Lck HP, Lck Lck - MP, Int, Sta Str, Agl, Int, Sta
59 Sta MP, Sta Agl, Sta MP, Str, Sta - HP
60 Str, Int, Lck Str, Int, Lck HP, Str, Int Lck MP, Int MP
61 MP, Agl Agl Sta MP, Agl, Int - Lck
62 HP, Str Lck HP, Lck - HP, MP, Str, Int Int
63 Sta MP, Agl Agl, Sta Str, Sta - Sta
64 Str, Lck HP, Str, Lck Str, Int, Lck MP MP, Agl, Int, Lck HP, MP, Str, Agl
65 MP, Agl MP, Agl, Sta Sta Agl, Int, Lck - -
66 Str, Int Str, Int, Lck HP MP MP, Int Int
67 Sta Agl Agl, Sta Str, Int - Str, Lck
68 HP, Str, Lck Lck Str, Int, Lck MP, Agl, Sta MP, Int -
69 MP, Agl MP, Agl Sta Int Agl Int
70 Str Str, Lck Lck MP, Str MP, Int, Sta -
71 Sta MP, Agl, Sta Agl, Sta Int, Lck Str MP, Str
72 Str, Int, Lck HP, Str, Int, Lck HP, Str, Int MP, Agl MP, Int, Lck Sta
73 MP, Agl Agl Sta Int, Sta - HP, Agl, Lck
74 HP, Str Lck Lck MP, Str HP, MP, Int -
75 Sta MP, Agl Agl, Sta Lck Agl Int
76 Str, lck Str, Lck Str, Int, Lck MP, Int MP, Int, Sta, Lck -
77 MP, Agl MP, Agl, Sta Sta Agl, Sta - MP, Str
78 Str, Int Str, Int, Lck HP MP, Str MP, Str, Int Lck
79 Sta Agl Agl, Sta Int - Int
80 HP, Str HP, Lck Str, Int, Lck MP, Lck MP, Int -
81 MP, Agl MP, Agl Sta - Lck Agl
82 Str Str, Lck Lck MP, Str, Agl, Int MP, Int, Sta -
83 - MP, Sta Agl, Sta - - MP, Str, Int, Lck
84 Str, Int Int, Lck HP, Str, Int MP MP, Int -
85 MP, Agl Agl Sta Int, Lck - -
86 HP, Str Str, Lck - MP, Str MP, Int Lck
87 - MP Agl, Sta Sta Str, Agl MP, Int
88 Str Lck Str, Int, Lck MP, Int MP, Int Str
89 MP, Agl MP, Agl, Sta Sta Agl HP -
90 Str HP, Str, Int, Lck HP MP MP, Lck MP, Lck
91 - - Agl, Sta Int, Lck - -
92 HP, Str Lck HP, Str, Int MP MP, Int, Sta Int
93 MP, Agl MP, Agl Sta - - Agl
94 Str Str, Lck Lck MP, Int, Sta MP, Int Sta
95 - MP, Sta Agl, Sta - - Str, Lck
96 Str Int, Lck HP, Str, Int MP, Lck MP, Agl, Int, Lck MP
97 MP, Agl Agl Sta - Str Int
98 HP, Str Str, Lck - Int MP, Int Lck
99 - MP Agl, Sta - Sta Sta
Guaranteed Stats received by leveling up, at Lv99
Stat Warrior Thief Monk W.Mage B.Mage R.Mage
HP 27 18 20 15 12 13
MP 18 24 0 45 49 27
Str 49 33 24 18 12 25
Agl 35 32 25 17 13 17
Int 14 17 24 33 48 24
Sta 25 16 49 19 14 21
Lck 24 49 30 20 15 25

HP/MP are greater boosts. This table do not account for the initial stats.