The following is a list of stats in the original Final Fantasy.
Final Fantasy (Dawn of Souls)
Upon reaching specific levels, a character will always gain a point in specific stats. For example, a Warrior attaining level 2 will always gain +1 STR; a Warrior attaining level 3 will always gain +1 AGL and +1 STA. There are also levels with no guaranteed stat increases.
Upon leveling up, for each of the five base stats, a character has a 1 in 8 chance of gaining one point in that stat. However, this does not stack with the above mentioned guaranteed stat growth. The maximum value for each of the five base stats is 99.
Characters' maximum HP always increase upon leveling up, and the amount gained depends on the characters' STA. HP caps at 999.
Characters' maximum MP always increase upon leveling up, except for Monk/Master, Warrior and Thief characters. The amount of MP gained depends on the characters' INT. MP is used as a cost in order to cast magic, and caps at 999.
Strength, also named STR, is one of the five base stats. Strength affects the Attack stat.
Agility, also named AGL, is one of the five base stats. Agility affects the Accuracy and the Evasion stats; the higher a character's Agility the more likely they are to make the first move in a turn.
Intelligence, also named INT, is one of the five base stats. Intelligence affects the amount of MP gained upon leveling up, as well as the magic damage and healing.
Stamina, also named STA, is one of the five base stats. Stamina affects the amount of HP gained upon leveling up.
Luck, also named LCK, is one of the five base stats. Luck affects the success rate of fleeing from battle.
Attack, also named ATK, affects the physical damage caused by the character. The maximum ATK value is 255, and it cannot be reached outside of battle. Attack can be increased in-battle with the Temper and Saber magic.
Accuracy, also named ACC, affects the number of hits the character lands. Every 32 points in ACC grants an extra hit when using the Attack command. The maximum ACC value is 255, granting a total of 8 hits at normal conditions. Accuracy increases every time the character gains a point in Agility, and the amount gained is somewhat random. Accuracy can be increased in-battle with the Saber magic.
Defense, also named DEF, reduces the amount of physical damage caused to the character. The Defense is the sum of the character's equipment's DEF. The maximum DEF value is 255, and it cannot be reached outside of battle. Defense can be increased in-battle with the Protect and Protera magic.
Evasion, also named EVA, affects the success rate of dodging enemy attacks. Evasion increases by 2 points every time a character gains a point in Agility, it is also affected by the equipment the character is wearing. The maximum EVA value is 255.
Magic Defense is a hidden stat that affects the damage taken from enemies' magic. Magic Defense is not showed in the characters' status screen and it has its own formula. The maximum Magic Defense value is 255, wich cannot be reached by the Monk class even with job change, for its maximum value is 206 if job changed at Lv1. The Warrior and the Thief classes are required to job change before reaching specific levels in order to max this stat. The mage classes can reach the maximum value without job change.
The following is a table containing the initial stats for each class
|Stat||Warrior||Thief||Monk||W. Mage||B. Mage||R. Mage|
|M. DEF[note 1]||2/3||2/3||1/2||4/5||4/5||3/3|
- M. DEF growth represents the amount of Magic Defense points gained per Level up, i.e., Warriors gain initially 2 points per Level up, however, after they change job to Knights, they gain 3 points per Level up.
Greater HP/MP boost
A character will often gain a greater boost in the HP or MP stat by fulfilling the same conditions as other base stats do in order to gain a point. For example, a Lv6 Red Mage will always gain a greater boost in HP, as well as +1 STR and +1 STA. Likewise, a Lv5 Red Mage has a 1 in 8 chance of gaining a greater boost in HP, as well as a 1 in 8 chance of gaining a greater boost in MP. Roughly, a greater boost increases around 1.5x the amount of MP gained, and around 2x the amount of HP gained.
Guaranteed stat growth
The following is a table containing all the guaranteed stat boost granted by leveling up. A cell containing HP/MP indicates a guaranteed greater boost in that stat. Warrior and Thief characters need to be job changed in order to gain any MP increases.
|Guaranteed stat growth|
|02||HP, Str||HP, Str, Lck||HP, Lck||HP, MP, Int||MP, Int||Str|
|03||Agl, Sta||Agl||Agl, Sta||Sta||-||MP, Agl|
|04||HP, Str, Lck||HP, Str, Int, Lck||Str, Int, Lck||Str, Lck||HP, MP, Int||Str, Sta, Lck|
|06||HP, Str, Int, Lck||HP, Str, Lck||HP||HP, MP||MP, Agl, Int, Lck||HP, Str, Sta|
|07||Agl||Agl||Agl, Sta||Str, Sta||Sta||MP, Int|
|08||HP, Str||HP, Str, Int, Lck||Str, Int, Lck||HP, Int, Lck||HP, MP, Int||Str, Lck|
|09||Agl, Sta||-||Sta||-||-||MP, Agl|
|10||HP, Str, Lck||Str, Lck||Lck||MP||MP, Str, Int, Lck||-|
|11||Agl, Sta||Agl, Sta||Agl, Sta||Agl, Int, Sta||-||Int, Sta|
|12||HP, Str, Int, Lck||HP, Str, Int, Lck||HP, Str, Int||HP, Lck||MP, Agl, Int, Sta||HP, MP, Str,
|13||Agl||-||Sta||MP, Str, Int||-||Sta|
|14||HP, Str||Str, Lck||Lck||HP||HP, MP, Int||MP, Str|
|15||Agl, Sta||Agl||Agl, Sta||MP, Sta||-||Int, Sta|
|16||HP, Str, Lck||HP, Str, Lck||Str, Int, Lck||Lck||MP, Int, Sta||HP, MP, Str, Lck|
|17||Agl, Sta||Sta||Sta||HP, MP, Agl||-||Sta|
|18||HP, Str, Int, Lck||Str, Int, Lck||HP||Int||HP, MP, Agl,
|19||Agl||Agl||Agl, Sta||MP, Str, Sta||Str||Int|
|20||HP, Str||HP, Lck||Str, Int, Lck||HP, Lck||MP, Int||HP, MP, Str, Lck|
|21||Agl, Sta||-||Sta||MP||-||Agl, Sta|
|22||Str, Lck||Str, Lck||Lck||HP, Int||MP, Int, Lck||Str|
|23||Agl, Sta||Agl, Sta||Agl, Sta||MP, Agl, Lck||-||MP, Int, Sta|
|24||HP, Str, Int, Lck||HP, Str, Int, Lck||HP, Str, Int||HP, Int, Sta||MP, Agl, Int, Sta||HP, Lck|
|26||HP, Str||Lck||Lck||HP, Lck||HP, MP, Int||MP, Int, Lck|
|27||Agl, Sta||Agl||Agl, Sta||MP, Sta||-||MP, Sta, Lck|
|28||Str, Lck||HP, Str, Lck||Str, Int, Lck||HP, Int||MP, Int||Agl, Int|
|29||MP, Agl, Sta||MP, Sta||Sta||MP, Agl||-||MP, Str|
|30||HP, Str, Int, Lck||Str, Int, Lck||HP||-||MP, Agl, Int, Lck||-|
|31||Agl||Agl||Agl, Sta||MP, Str||Str||HP|
|32||HP, Str||Lck||HP, Str, Int, Lck||HP, Int, Lck||MP, Int, Sta||MP, Str, Sta, Lck|
|33||MP, Agl, Sta||MP, Agl||Sta||MP, Sta||-||Agl, Int|
|34||Str, Lck||HP, Str, Lck||Lck||Int||MP, Int, Lck||-|
|35||Agl, Sta||MP, Sta||Agl, Sta||MP, Agl||HP||MP, Sta, Lck|
|36||HP, Str, Int, Lck||Str, Int, Lck||HP, Str, Int||Sta||MP, Agl, Int, Sta||Str, Agl|
|37||MP, Agl||Agl||Sta||HP, MP, Str||Str||HP, Int|
|38||HP, Str||Lck||Lck||Int, Lck||MP, Int||Str, Sta, Lck|
|39||Agl, Sta||MP, Agl||Agl, Sta||MP||-||Int|
|40||Str, Lck||HP, Str, Lck||Str, Int, Lck||Int||MP, Int||MP|
|41||MP, Sta||MP, Sta||Sta||MP, Agl||HP||Sta, Lck|
|42||HP, Str, Int, Lck||Str, Int, Lck||HP||HP, Int, Sta||MP, Int, Lck||HP, Str, Agl|
|43||Agl||Agl||Agl, Sta||MP, Str, Int||-||Int|
|44||HP, Str||Lck||Str, Int, Lck||Lck||MP, Int, Sta||MP, Lck|
|45||MP, Agl, Sta||MP, Agl||Sta||MP, Int||Agl||Agl|
|46||Str, Lck||HP, Str, Lck||Lck||-||MP, Int||-|
|47||Sta||MP, Sta||Agl, Sta||HP, MP, Agl, Int||Str||HP, Int, Sta|
|48||Str, Int, Lck||Str, Int, Lck||HP, Str, Int||Sta||HP, MP, Int||Str, Agl, Lck|
|49||MP, Agl||Agl||Sta||MP, Str, Int||-||MP|
|50||HP, Str||Lck||Lck||Lck||MP, Int, Lck||Sta, Lck|
|51||Agl, Sta||MP, Agl||Agl, Sta||MP||Sta||Str|
|52||Str, Lck||HP, Str, Lck||Str, Int, Lck||Int||MP, Int||HP, MP|
|53||MP, Sta||MP, Sta||Sta||MP, Agl, Sta||-||Agl, Int|
|54||Str, Int, Lck||Str, Int, Lck||HP||-||HP, MP, Str, Int||Str, Sta|
|55||Agl||Agl||Agl, Sta||MP, Str, Lck||Agl||-|
|56||HP, Str||Lck||Str, Int, Lck||Int||MP, Int, Lck||MP, Lck|
|57||MP, Agl, Sta||MP, Agl||Sta||MP, Agl||-||-|
|58||Str, Lck||HP, Lck||Lck||-||MP, Int, Sta||Str, Agl, Int, Sta|
|59||Sta||MP, Sta||Agl, Sta||MP, Str, Sta||-||HP|
|60||Str, Int, Lck||Str, Int, Lck||HP, Str, Int||Lck||MP, Int||MP|
|61||MP, Agl||Agl||Sta||MP, Agl, Int||-||Lck|
|62||HP, Str||Lck||HP, Lck||-||HP, MP, Str, Int||Int|
|63||Sta||MP, Agl||Agl, Sta||Str, Sta||-||Sta|
|64||Str, Lck||HP, Str, Lck||Str, Int, Lck||MP||MP, Agl, Int, Lck||HP, MP, Str, Agl|
|65||MP, Agl||MP, Agl, Sta||Sta||Agl, Int, Lck||-||-|
|66||Str, Int||Str, Int, Lck||HP||MP||MP, Int||Int|
|67||Sta||Agl||Agl, Sta||Str, Int||-||Str, Lck|
|68||HP, Str, Lck||Lck||Str, Int, Lck||MP, Agl, Sta||MP, Int||-|
|69||MP, Agl||MP, Agl||Sta||Int||Agl||Int|
|70||Str||Str, Lck||Lck||MP, Str||MP, Int, Sta||-|
|71||Sta||MP, Agl, Sta||Agl, Sta||Int, Lck||Str||MP, Str|
|72||Str, Int, Lck||HP, Str, Int, Lck||HP, Str, Int||MP, Agl||MP, Int, Lck||Sta|
|73||MP, Agl||Agl||Sta||Int, Sta||-||HP, Agl, Lck|
|74||HP, Str||Lck||Lck||MP, Str||HP, MP, Int||-|
|75||Sta||MP, Agl||Agl, Sta||Lck||Agl||Int|
|76||Str, lck||Str, Lck||Str, Int, Lck||MP, Int||MP, Int, Sta, Lck||-|
|77||MP, Agl||MP, Agl, Sta||Sta||Agl, Sta||-||MP, Str|
|78||Str, Int||Str, Int, Lck||HP||MP, Str||MP, Str, Int||Lck|
|80||HP, Str||HP, Lck||Str, Int, Lck||MP, Lck||MP, Int||-|
|81||MP, Agl||MP, Agl||Sta||-||Lck||Agl|
|82||Str||Str, Lck||Lck||MP, Str, Agl, Int||MP, Int, Sta||-|
|83||-||MP, Sta||Agl, Sta||-||-||MP, Str, Int, Lck|
|84||Str, Int||Int, Lck||HP, Str, Int||MP||MP, Int||-|
|85||MP, Agl||Agl||Sta||Int, Lck||-||-|
|86||HP, Str||Str, Lck||-||MP, Str||MP, Int||Lck|
|87||-||MP||Agl, Sta||Sta||Str, Agl||MP, Int|
|88||Str||Lck||Str, Int, Lck||MP, Int||MP, Int||Str|
|89||MP, Agl||MP, Agl, Sta||Sta||Agl||HP||-|
|90||Str||HP, Str, Int, Lck||HP||MP||MP, Lck||MP, Lck|
|91||-||-||Agl, Sta||Int, Lck||-||-|
|92||HP, Str||Lck||HP, Str, Int||MP||MP, Int, Sta||Int|
|93||MP, Agl||MP, Agl||Sta||-||-||Agl|
|94||Str||Str, Lck||Lck||MP, Int, Sta||MP, Int||Sta|
|95||-||MP, Sta||Agl, Sta||-||-||Str, Lck|
|96||Str||Int, Lck||HP, Str, Int||MP, Lck||MP, Agl, Int, Lck||MP|
|98||HP, Str||Str, Lck||-||Int||MP, Int||Lck|
HP/MP are greater boosts. This table do not account for the initial stats.