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The following is a list of elements in Final Fantasy.

Mechanics[]

In the original Famicom, NES and Pixel Remaster releases, spells and attacks can have eight elemental properties: fire, ice, lightning, earth, poison, time, instant death and spirit.

Between WonderSwan Color and 20th Anniversary Edition releases, poison was split into two elements of poison and stone, and spirit was split into six: darkness, paralysis, confusion, mind, sleep and silence.

The Pixel Remaster translation renamed elements and one status condition. These changes include:

  • Quake → Earth
  • Death → Instant Death
  • Confusion → Confuse

A weapon can have multiple elemental properties, and a piece of armor can grant resistance to multiple elemental properties. However, spells and enemy abilities never have more than one property (spells like NulAll grant the targets resistance to specific properties, but the spells don't have any elemental properties themselves).

Weaknesses and resistances to elemental properties have different effects for damaging spells, status spells and weapons:

  • Spells and enemy abilities have a base accuracy value of 148. If a target resists the attribute of the ability, the base accuracy is changed to 0. If a target is weak to the attribute, the base accuracy is increased by +40.
    • For status-inflicting spells, such as Quake, Stop, Break and Sleep, the hit calculation determines whether the spell succeeds or fails in inflicting status ailments.
    • From the GBA release and onward, damaging spells instead gain a damage bonus based on the caster's intellect if they hit.
    • In the NES, WSC and PS1 releases, damaging spells deal half damage if they miss (for example, Fire deals 20-40 damage if it hits or 10-20 damage if it misses).
  • In addition to the hit modifiers, damaging spells and enemy abilities deal 1/2 damage against resistant targets, and 1.5x damage against weak enemies.
  • Attacking with a weapon which matches one of a target's weaknesses (such as attacking a Skeleton with the Flame Sword) provides bonuses in the attack formula.

Status conditions[]

In Pixel Remaster, status conditions are listed as part of a monster's resistances in the bestiary. However, status conditions are not considered elemental attributes. If a monster lists a status condition as a resistance, it is immune to having that status effect applied on them, regardless of what elemental attribute the source attack is.

This can be particularly confusing for poison and instant death, which both have an attribute element and a status condition that share their names. The bestiary does not differentiate between them.

Instant death resistance in the bestiary means resistance to the element, rather than the condition. This means, provided the enemy has very low magic defence (e.g., Skeleton), there is a very low possibility for Death to work. Kill, which only checks for resistance and has no accuracy check, always fails on a target with instant death resistance.

Most monsters have poison status condition resistance rather than element, despite the player having no way of inflicting poison status on enemies. This leaves them vulnerable to Scourge, which does not inflict poison status but instantly kills. Scourge's condition is also independent of instant death (both condition and element), so even if an enemy lists resistances to both poison and instant death, they may still be killed by Scourge. The only exceptions to this are the four fiends and the final boss, who have poison element resistance and immunity to Scourge.

In all versions prior to Pixel Remaster, monsters and player characters do not have resistances to status conditions. They can only have resistance to elemental attributes. Resistance to status-based elements does not guarantee any additional resistance to the status effect itself. If the effect is applied via a means that does not have the status element, a resistance does not eliminate or reduce the chance that the effect is applied. Examples of this are the non-elemental spells Sleepra and Slowra.

Fire[]

Game Element Type Effect
Fire Black Magic Minor fire damage.
Fira Black Magic Moderate fire damage.
Firaga Black Magic Major fire damage.
NulBlaze White Magic Grants resistance to fire.
NulAll White Magic Grants resistance to all elements.
Flame Sword Sword Fire-elemental, effective against undead and regenerating monsters.
Excalibur Sword All elements.
Ice Shield Shield Grants wielder fire resistance.
Hero's Shield Shield Grants wielder resistance to all elements.
Ice Armor Armor Grants wearer fire resistance.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
White Robe Armor Grants wearer resistance to fire and death.
Red Jacket Armor Grants wearer resistance to fire.
Ribbon Helm Grants wearer resistance to all elements.

Ice[]

Game Element Type Effect
Blizzard Black Magic Minor ice damage.
Blizzara Black Magic Moderate ice damage.
Blizzaga Black Magic Heavy ice damage.
NulFrost White Magic Grants resistance to ice damage.
NulAll White Magic Grants resistance to all elements.
Ice Brand Sword Ice elemental.
Excalibur Sword All elements.
Flame Shield Shield Grants wielder resistance to ice.
Hero's Shield Shield Grants wielder resistance to all elements.
Flame Armor Armor Grants wearer resistance to ice.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
Black Robe Armor Grants wearer resistance to ice and time.
Ribbon Helm Grants wearer resistance to all elements.

Lightning[]

Game Element Type Effect
Thunder Black Magic Light lightning damage.
Thundara Black Magic Medium lightning damage.
Thundaga Black Magic High lightning damage.
NulShock White Magic Grants resistance to lightning.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Opal Shield Shield Grants wielder resistance to lightning.
Hero's Shield Shield Grants wielder resistance to all elements.
Opal Armor Armor Grants wearer resistance to lightning.
Dragon Armor Armor Grants wearer resistance to fire, ice and lightning.
Ribbon Helm Grants wearer resistance to all elements.

Earth[]

Prior to Pixel Remaster, this was referred to as Quake.

Game Element Type Effect
Quake Black Magic Chance to inflict Instant Death against all enemies.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Gaia Gear Armor Grants wearer resistance to quake and stone.
Ribbon Helm Grants wearer resistance against all elements.

Poison[]

In Pixel Remaster and the Famicom/NES originals, stone-based attacks are grouped with poison.

In all version in-between, stone was separated out into its own element.

Poison[]

Game Element Type Effect
Scourge Black Magic Attempts to inflict Instant Death against all enemies.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Aegis Shield Shield Grants wielder resistance to poison and stone.
Genji Shield Shield Grants wielder resistance to poison and stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Ribbon Helm Grants wearer resistance to all elements.
Genji Helm Helm Grants wearer resistance to poison and stone.
Poison Darts Enemy Attack May inflict poison on all party members.
Poison Gas Enemy Attack Deals poison damage to the party.

Stone[]

Game Element Type Effect
Break Black Magic Attempts to inflict Petrification against a single enemy.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Aegis Shield Shield Grants wielder resistance to poison and stone.
Genji Shield Shield Grants wielder resistance to poison and stone.
Crystal Shield Shield Grants wielder resistance to stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Gaia Gear Armor Grants wearer resistance to quake and stone.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Ribbon Helm Grants wearer resistance to all elements.
Genji Helm Helm Grants wearer resistance to poison and stone.
Crystal Helm Helm Grants wearer resistance to stone.
Crystal Gloves Ring Grants wearer resistance against stone.

Time[]

Game Element Type Effect
Stop Black Magic Attempts to inflict Paralysis against all enemies.
Warp Black Magic Attempt to inflict Instant Death against all enemies.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Black Robe Armor Grants wearer resistance to ice and time.
Ribbon Helm Grants wearer resistance against all elements.

Instant Death[]

Prior to Pixel Remaster, this was referred to as Death.

Game Element Type Effect
Death Black Magic Attempt to inflict Instant Death against an enemy.
Kill Black Magic Attempt to inflict Instant Death against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the Death property. Always fails if the target has over 300 HP, or is resistant against the instant death property.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
White Robe Armor Grants the wearer resistance to the fire and death properties.
Genji Armor Armor Grants wearer resistance to poison, stone and death.
Ribbon Helm Grants wearer resistance against all elements.
Protect Ring Gloves Grants wearer resistance to the death property

Spirit[]

Spirit attribute attacks are primarily related to status conditions. In Famicom, NES and Pixel Remaster, spirit is a single element. In all versions in-between, spirit was split into multiple different elements as according to their specific status conditions applied.

Darkness[]

Not to be confused with Dark element, Darkness deals primarily with the darkness status.

Game Element Type Effect
Dark Black Magic Attempt to inflict all enemies with darkness status.
Blind Black Magic Attempt to inflict darkness against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the miscellaneous status property. Always fails if the target has over 300 HP, or is resistant against the miscellaneous status property.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Ribbon Helm Grants wearer resistance against all elements.

Paralysis[]

Game Element Type Effect
Hold Black Magic Attempt to inflict paralysis against an enemy.
Stun Black Magic Attempt to inflict paralysis against an enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the miscellaneous status property. Always fails if the target has over 300 HP, or is resistant against the miscellaneous status property.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.
Crystal Ring Ring Grants wearer resistance against sleep and paralysis.

Sleep[]

Game Element Type Effect
Sleep Black Magic Attempts to inflict all enemies with sleep status.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Ribbon Helm Grants wearer resistance against all elements.
Crystal Ring Ring Grants wearer resistance against sleep and paralysis.

Mind[]

Game Element Type Effect
Slow Black Magic Attempt to reduce enemies' attack multipliers.
Fear White Magic Makes enemies more likely to flee from battle.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

Confuse[]

Prior to Pixel Remaster, this was referred to as Confusion.

Game Element Type Effect
Confuse Black Magic Attempts to inflict an enemy with confuse status.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

Silence[]

Game Element Type Effect
Silence White Magic Attempt to inflict an enemy with silence status.
NulDeath White Magic Grants resistance to earth, instant death, darkness, paralysis, sleep, spirit, confuse and silence elements. Does not add resistance to poison, stone or time elements.
NulAll White Magic Grants resistance to all elements.
Excalibur Sword All elements.
Bard's Tunic Armor Grants wearer resistance against silence.
Crystal Mail Armor Grants wearer resistance to darkness, silence and stone.
Hero's Shield Shield Grants wielder resistance to all elements.
Ribbon Helm Grants wearer resistance against all elements.

Non-elemental[]

Game Element Type Effect
Focus Black Magic Attempt to lower an enemy's evasion.
Focara Black Magic Attempt to lower all enemies' evasion.
Sleepra Black Magic Attempt to put one enemy to sleep with a higher rate of success.
Slowra Black Magic Attempt to lower one enemy's hit rate.
Flare Black Magic Massive non-elemental damage against all enemies
Dia White Magic Light non-elemental damage against all undead enemies.
Diara White Magic Moderate non-elemental damage against all undead enemies.
Diaga White Magic Heavy non-elemental damage against all undead enemies.
Diaja White Magic Massive non-elemental damage against all undead enemies.
Holy White Magic Massive non-elemental damage against all enemies.

Dia[]

In the original Famicom/NES versions, Dia does not function as an element. Instead, the spell is scripted to check whether the target has the Undead type. If so, it deals non-elemental damage to the target, otherwise, it has no effect.

Dia is, however, listed as an elemental weakness in the Bestiary in some remakes, including Dawn of Souls.

Notes[]

  • In the original Famicon and NES releases, XFER/Dispel was supposed to remove all elemental and status resistances, however it was bugged and non-functional.
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