Monterossa (talk | contribs) Tag: sourceedit |
|||
(46 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{sideicon|prime=FFX}} |
||
− | {{Expand|mentioning all the translation differences between the HD Remake and Vita versions (items, abilities, weapons, etc)}} |
+ | {{Expand|FFX|mentioning all the translation differences between the HD Remake and Vita versions (items, abilities, weapons, etc)}} |
− | {{Versions}} |
||
− | {{ |
+ | {{navbox versions}} |
+ | {{DISPLAYTITLE:''Final Fantasy X'' version differences}} |
||
This article lists '''version differences''' between various releases of ''[[Final Fantasy X]]''. |
This article lists '''version differences''' between various releases of ''[[Final Fantasy X]]''. |
||
− | ==''[[Final Fantasy X]]''== |
+ | == ''[[Final Fantasy X]]'' == |
− | ===Japanese version=== |
+ | === Japanese version === |
− | *Original release of the game, released on July 19, 2001. |
+ | * Original release of the game, released on July 19, 2001. |
− | ===North American |
+ | === North American version === |
− | *Released on December 17, 2001. |
+ | * Released on December 17, 2001. |
− | * |
+ | * Versions outside of Japan use {{button|ps|x}} to confirm and {{button|ps|o}} to cancel, instead of the opposite. |
+ | ** This also changes the sequence of button presses for [[Auron/Gameplay|Auron's]] [[Dragon Fang (Bushido)|Dragon Fang]] and [[Shooting Star (Auron ability)|Shooting Star]] [[Overdrive (Final Fantasy X)|Overdrives]]. |
||
+ | * Versions outside of Japan display "[[Overkill (Final Fantasy X)|OVERKILL]]" and "IMMUNE" when attacking instead of "OVER KILL" and "GUARD." |
||
+ | * A [[Final Fantasy X items#Strength Sphere|Strength Sphere]] is now awarded for winning the story-mandatory [[Blitzball (minigame)|blitzball]] match, rather than a [[Final Fantasy X items#Potion|Potion]]. |
||
+ | * A [[Save point#Final Fantasy X|Save Sphere]] was added in the [[Monster Arena]]. |
||
+ | * Added ability to automatically sort [[equipment]] in the [[Menu (Final Fantasy X)|menu]]. |
||
+ | * [[Critical ability#Final Fantasy X|SOS abilities]] now activate at a higher threshold; 50% HP instead of 25% HP. |
||
+ | * [[Bribe (Final Fantasy X)|Bribe]] mechanics were updated. The gil amount for 100% success was raised from x20 enemy Max HP to x25. |
||
+ | * [[Puroboros (Final Fantasy X)|Puroboros]] now absorbs [[Fire (element)|fire]] elemental attacks instead of being neutral, and gains a 20% resistance to [[Blind (status)|Darkness]] and [[Silence (status)|Silence]]. |
||
− | ====North American only differences==== |
+ | ==== North American only differences ==== |
− | *[[Kimahri |
+ | * [[Kimahri Ronso/Gameplay|Kimahri's]] [[Celestial Weapon]], [[Longinus (weapon)#Final Fantasy X|Longinus]], has been renamed Spirit Lance. |
+ | * Some names for [[Celestial Weapon#Naming of Sigils and Crests|Celestial items]] have been switched (e.g. in Japanese versions, [[Final Fantasy X items#Mercury Crest|Mercury Crest]] is for [[Wakka/Gameplay|Wakka's]] Celestial Weapon, but in the North American version, it is for [[Rikku/Gameplay|Rikku's]]). |
||
+ | * The 26th [[Al Bhed Primer]] is mistakenly named "Al Bhed Primer XVI." However, its function and description remains correct. |
||
⚫ | |||
− | ====European only differences==== |
||
⚫ | |||
− | *Addition of |
+ | * Addition of eight optional [[Dark Aeon]] battles: [[Dark Valefor]], [[Dark Ifrit (Final Fantasy X)|Dark Ifrit]], [[Dark Ixion (Final Fantasy X)|Dark Ixion]], [[Dark Shiva (Final Fantasy X)|Dark Shiva]], [[Dark Bahamut (Final Fantasy X)|Dark Bahamut]], [[Dark Yojimbo]], [[Dark Anima]], and [[Dark Aeon#Dark Magus Sisters|the Dark Magus Sisters]] (a trio of [[Dark Cindy]], [[Dark Sandy]], and [[Dark Mindy]]). |
− | **Addition of [[superboss]] [[Penance (Final Fantasy X)|Penance]] which appears after defeating |
+ | ** Addition of [[superboss]] [[Penance (Final Fantasy X)|Penance]] which appears after defeating the Dark Aeons. |
⚫ | |||
+ | * New typeface used for when showing damage dealt/healed. |
||
+ | * Battle quotes are displayed on screen. |
||
+ | * Addition of Sphere Grid [[Final Fantasy X abilities|abilities]]: [[Extract Power]], [[Extract Mana]], [[Extract Speed]], [[Extract Ability]], along with corresponding [[Final Fantasy X auto-abilities|weapon abilities]]: [[Final Fantasy X auto-abilities#Distill Power|Distill Power]], [[Final Fantasy X auto-abilities#Distill Mana|Distill Mana]], [[Final Fantasy X auto-abilities#Distill Speed|Distill Speed]], [[Final Fantasy X auto-abilities#Distill Ability|Distill Ability]]. |
||
+ | * Addition of four new Sphere Grid abilities: [[Full Break]], [[Steal Gil|Nab Gil]], [[Steal Gil|Pilfer Gil]], [[Item|Quick Pockets]]. |
||
+ | * Addition of one [[Final Fantasy X auto-abilities|armor ability]]: [[Final Fantasy X auto-abilities#Ribbon|Ribbon]]. |
||
+ | * [[Quick Hit|Quick Hit's]] speed bonus was reduced from 3x to 1.5x and its MP cost increased from 12 to 36. |
||
+ | * Auron's Celestial Weapon [[Masamune (weapon)#Final Fantasy X|Masamune]] went from scaling from 1x damage at full HP to 4.33x damage at 1 HP, to scaling from 0.5x damage at full HP to 2.167x damage at 1 HP. |
||
⚫ | |||
+ | * Changes to Overdrives: |
||
⚫ | |||
+ | ** [[Slots (Final Fantasy X)|Wakka's Overdrives]] now all receive [[Overdrive (Final Fantasy X)#Remaining time damage bonus|damage bonus based on remaining time]], similarly to [[Tidus/Gameplay|Tidus's]] [[Swordplay (Final Fantasy X)|Swordplay]] and Auron's [[Bushido (Final Fantasy X)|Bushido]]. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * The English International version inherently plays at 50Hz, affecting gameplay speed. The North American version plays at 60Hz. |
||
+ | * Japanese subtitles are altered to match the English voice acting. |
||
+ | * English default names are used instead of the Japanese default names as the English keyboard is only used. |
||
+ | * At least 1 gil must be spent for a previously failed bribe to register, instead of 0 gil. |
||
+ | *[[Swamp Mafdet]]s now drop weapons and armor with abilities instead of blanks. |
||
+ | *[[Behemoth King (Final Fantasy X)|Behemoth Kings]] won't cast [[Meteor (ability)|Meteor]] before they die if they are [[Catch (ability)|captured]]. |
||
+ | *Puroboros changes: |
||
+ | **Strength increased from 36 to 40. |
||
+ | **Defense increased from 40 to 60. |
||
+ | **Magic increased from 25 to 32. |
||
+ | **Magic Defense increased from 1 to 20. |
||
+ | **[[Petrification (Final Fantasy X)|Petrification]] and [[Instant Death|Death]] resistances changed from 0 to 120. |
||
+ | **3% weapon drop rate increased to 4%. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | *Addition of six new [[Skill (Final Fantasy X)|Skill]] abilities: [[Extract Power]], [[Extract Mana]], [[Extract Speed]], [[Extract Ability]], [[Full Break]], and [[Steal Gil|Nab Gil]], along with two new [[Special (Final Fantasy X)|Special]] abilities: [[Steal Gil|Pilfer Gil]] and [[Item|Quick Pockets]]. |
||
⚫ | |||
− | **Raise MP cost of [[Quick Hit]] from 12 to 36. |
||
− | *Addition of ten optional Dark Aeon battles: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Yojimbo, Dark Anima, Dark Cindy, Dark Sandy, and Dark Mindy. |
||
− | **Addition of superboss Penance which appears after defeating all dark aeons. |
||
⚫ | |||
⚫ | |||
− | *Combat system received few changes: |
||
− | **Quick Hit has its recovery speed lowered by one. |
||
− | **[[Auron]]'s [[Masamune (weapon)|Masamune]] is downgraded from the original Japanese version, where it dealt double the damage based on remaining HP compared to US/Int./PAL versions |
||
⚫ | |||
− | **[[Wakka]]'s [[Overdrive (Final Fantasy X)|overdrive]] now receives damage bonus based on how much time is remaining when the last slot is hit. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * Battle quotes are not displayed on screen. |
||
⚫ | |||
⚫ | * The English version of "I'm gonna be a [[blitzball]] when I grow up!" said by the child in [[Kilika Port]] isn't a translation error. The error originates in the original Japanese version on the PlayStation 2. The error is corrected in the Japanese release of ''HD Remaster'', while in English the phrase is not corrected. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * FMV Cutscenes have been cropped. |
||
+ | === [[PlayStation Vita]] === |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | *The English version of "I'm gonna be a blitzball when I grow up!" said by the child in Kilika isn't a translation error. The error originates in the original Japanese version on the |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ===[[PlayStation |
+ | === [[PlayStation 4]] === |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | === |
+ | ==== Version 1.01 ==== |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | *Additional Save Sphere locations throughout Spira |
||
⚫ | |||
− | ====Version 1.01==== |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
[[File:FFX HD PC Graphic Options.png|thumb|The system setting menu.]] |
[[File:FFX HD PC Graphic Options.png|thumb|The system setting menu.]] |
||
− | *Built-in graphic options. Anisotropic, Anti-aliasing, Post-draw anti-aliasing, and HBAO are all adjustable. |
+ | * Built-in graphic options. Anisotropic, Anti-aliasing, Post-draw anti-aliasing, and HBAO are all adjustable. |
− | *Customizable keyboard and controller buttons. |
+ | * Customizable keyboard and controller buttons. |
− | *In-game PlayStation button prompts were replaced by Xbox buttons. |
+ | * In-game PlayStation button prompts were replaced by Xbox buttons. |
− | *Auto-save feature. |
+ | * Auto-save feature. |
− | *An option to skip cutscenes. Not all cutscenes can be skipped. |
+ | * An option to skip cutscenes. Not all cutscenes can be skipped. |
− | *Special game boosting features: |
+ | * Special game boosting features: |
− | **Turbo. Use to speed up the game to 2x or 4x. It won't affect player input in menus and cutscenes/FMV. |
+ | ** Turbo. Use to speed up the game to 2x or 4x. It won't affect player input in menus and cutscenes/FMV. |
− | **Supercharge. Characters will be supercharged. |
+ | ** Supercharge. Characters will be supercharged. |
− | **Enemy Encounter Override. Increase or decrease enemy encounter rate. |
+ | ** Enemy Encounter Override. Increase or decrease [[Random encounter|enemy encounter rate]]. |
− | **Auto-battle. Characters will fight using AI. |
+ | ** Auto-battle. Characters will fight using AI. |
− | **Hide HUD. Use to hide user interface. |
+ | ** Hide HUD. Use to hide user interface. |
− | *Change parameter options: |
+ | * Change parameter options: |
− | **Get all items. |
+ | ** Get all items. |
− | **Unlock all skills. |
+ | ** Unlock all skills. |
− | **Max |
+ | ** Max [[gil]]. |
+ | |||
+ | ===[[Nintendo Switch]]=== |
||
+ | *The Celestial Weapons' sigils and crests use the Japanese naming scheme. |
||
+ | *"Quick Recovery" feature returns. |
||
+ | *Game content is included on the game card in the retail version. |
||
+ | *The Sphere Grid tutorial may be skipped. |
||
+ | |||
+ | ===[[Xbox One]]=== |
||
+ | *The Celestial Weapons' sigils and crests use the Japanese naming scheme. |
||
+ | *The current signed-in profile is shown on the top right in the title screen. |
||
+ | **Pressing {{Button|xbox|x}} will change profiles. |
||
− | ===Release=== |
+ | === Release === |
− | *Japanese release on December 26th, 2013. |
+ | * Japanese release on December 26th, 2013. |
− | *North American release on March 18th, 2014. |
+ | * North American release on March 18th, 2014. |
− | *European/PAL region release on March 21st, 2014. |
+ | * European/PAL region release on March 21st, 2014. |
− | {{FFX}} |
+ | {{navbox FFX}} |
[[Category:Final Fantasy X]] |
[[Category:Final Fantasy X]] |
Revision as of 23:26, 25 May 2020
Template:Sideicon
Cid Pollendina:
Oh, shut up and help me remodel the Final Fantasy X version differences page!
Please expand this article into a full one. The following tasks need to be completed:
- mentioning all the translation differences between the HD Remake and Vita versions (items, abilities, weapons, etc).
This request can be discussed on the associated discussion page. Remove this notice upon completion.
This article lists version differences between various releases of Final Fantasy X.
Final Fantasy X
Japanese version
- Original release of the game, released on July 19, 2001.
North American version
- Released on December 17, 2001.
- Versions outside of Japan use to confirm and to cancel, instead of the opposite.
- This also changes the sequence of button presses for Auron's Dragon Fang and Shooting Star Overdrives.
- Versions outside of Japan display "OVERKILL" and "IMMUNE" when attacking instead of "OVER KILL" and "GUARD."
- A Strength Sphere is now awarded for winning the story-mandatory blitzball match, rather than a Potion.
- A Save Sphere was added in the Monster Arena.
- Added ability to automatically sort equipment in the menu.
- SOS abilities now activate at a higher threshold; 50% HP instead of 25% HP.
- Bribe mechanics were updated. The gil amount for 100% success was raised from x20 enemy Max HP to x25.
- Puroboros now absorbs fire elemental attacks instead of being neutral, and gains a 20% resistance to Darkness and Silence.
North American only differences
- Kimahri's Celestial Weapon, Longinus, has been renamed Spirit Lance.
- Some names for Celestial items have been switched (e.g. in Japanese versions, Mercury Crest is for Wakka's Celestial Weapon, but in the North American version, it is for Rikku's).
- The 26th Al Bhed Primer is mistakenly named "Al Bhed Primer XVI." However, its function and description remains correct.
Final Fantasy X: International
- Addition of the Expert Mode Sphere Grid.
- Addition of eight optional Dark Aeon battles: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Yojimbo, Dark Anima, and the Dark Magus Sisters (a trio of Dark Cindy, Dark Sandy, and Dark Mindy).
- Omega Weapon's HP increased from 99,999 to 999,999, now absorbs all elements, and is weak to Osmose.
- New typeface used for when showing damage dealt/healed.
- Battle quotes are displayed on screen.
- Addition of Sphere Grid abilities: Extract Power, Extract Mana, Extract Speed, Extract Ability, along with corresponding weapon abilities: Distill Power, Distill Mana, Distill Speed, Distill Ability.
- Addition of four new Sphere Grid abilities: Full Break, Nab Gil, Pilfer Gil, Quick Pockets.
- Addition of one armor ability: Ribbon.
- Quick Hit's speed bonus was reduced from 3x to 1.5x and its MP cost increased from 12 to 36.
- Auron's Celestial Weapon Masamune went from scaling from 1x damage at full HP to 4.33x damage at 1 HP, to scaling from 0.5x damage at full HP to 2.167x damage at 1 HP.
- Yojimbo's compatibility system changed, making him easier to use. Initial compatibility increased from 50 to 128.
- Changes to Overdrives:
- Auron's Tornado now hits twice instead of once.
- Wakka's Overdrives now all receive damage bonus based on remaining time, similarly to Tidus's Swordplay and Auron's Bushido.
- Anima's Oblivion hits 16 times instead of once. Damage constant for the Overdrive has been lowered from 75 to 4.
- Magus Sisters' Delta Attack hits 6 times instead of once. Damage constant for the Overdrive has been lowered from 60 to 10.
- Yojimbo's attack formula has been altered, increasing likelihood of triggering Zanmato.
- The English International version inherently plays at 50Hz, affecting gameplay speed. The North American version plays at 60Hz.
- Japanese subtitles are altered to match the English voice acting.
- English default names are used instead of the Japanese default names as the English keyboard is only used.
- At least 1 gil must be spent for a previously failed bribe to register, instead of 0 gil.
- Swamp Mafdets now drop weapons and armor with abilities instead of blanks.
- Behemoth Kings won't cast Meteor before they die if they are captured.
- Puroboros changes:
- Strength increased from 36 to 40.
- Defense increased from 40 to 60.
- Magic increased from 25 to 32.
- Magic Defense increased from 1 to 20.
- Petrification and Death resistances changed from 0 to 120.
- 3% weapon drop rate increased to 4%.
- Inclusion of Another Story, also known as Eternal Calm - FINAL FANTASY X-2: Prologue.
- Inclusion of developer interviews.
Release
- Japanese release on January 31st, 2002.
- Australian release on May 17th, 2002.
- European/PAL region release on May 24th, 2002.
Final Fantasy X HD Remaster
- High definition remaster of Final Fantasy X: International including Final Fantasy X: Eternal Calm, but without developer interviews and Japanese voices and subtitles are from the original version of the game.
- Facial changes during some events, (e.g: the scene before battle against Yunalesca).
- Video output changed from 4:3 to 16:9 (widescreen).
- Native 1080p display.
- Rearranged large number of tracks.
- The FMV version of the song "Otherworld" is used in the battle with Braska's Final Aeon, replacing the alternate version that was used in the PlayStation 2 editions.
- The option to choose between Japanese and English at the start of the game (International version) was removed.
- New typeface used for the game's text.
- Battle quotes are not displayed on screen.
- New user interfaces.
- The English version of "I'm gonna be a blitzball when I grow up!" said by the child in Kilika Port isn't a translation error. The error originates in the original Japanese version on the PlayStation 2. The error is corrected in the Japanese release of HD Remaster, while in English the phrase is not corrected.
- Inclusion of a new audio drama, Final Fantasy X -Will-.
- Spathi was renamed to Sword, Grothia to Fist, and Pterya to Wing.
- The key item Flower Scepter was renamed to Flower Sceptre.
- The Home glitch from the Japanese International version was fixed.
- Cloud saving system is added.
- Transfer Data between the PlayStation 3, PlayStation Vita and PlayStation 4 versions are able to take advantage of swapping saves between systems allowing players to transfer data between the standalone Vita version and the PS3 and PS4 counterparts.
- Trophies for PlayStation Network.
- FMV Cutscenes have been cropped.
PlayStation Vita
- New "Quick Recovery" feature. The player can restore the party's HP with Potions, Hi-Potions, or White Magic. Quick Recovery menu can be accessed by sliding the Vita touchscreen.
- Spathi, Grothia, and Pterya retain their names.
PlayStation 4
- Further enhanced graphics.
- Improved character models and textures for important non-playable characters. NPCs no longer have low quality hands and fingers.
- Ability to choose either the original or remastered soundtrack.
Version 1.01
- Music now continues after exiting battle, rather than resetting.
- Random number generation is now truly random.
Microsoft Windows (via Steam)
- Based on the PlayStation 4 version.
- An option to choose between Japanese and English audio. However, audio is restricted depending on the language setting:
- Text: Japanese / Korean / Traditional Chinese with voice: Japanese
- Text: English / French / Italian / German / Spanish with voice: English
- Built-in graphic options. Anisotropic, Anti-aliasing, Post-draw anti-aliasing, and HBAO are all adjustable.
- Customizable keyboard and controller buttons.
- In-game PlayStation button prompts were replaced by Xbox buttons.
- Auto-save feature.
- An option to skip cutscenes. Not all cutscenes can be skipped.
- Special game boosting features:
- Turbo. Use to speed up the game to 2x or 4x. It won't affect player input in menus and cutscenes/FMV.
- Supercharge. Characters will be supercharged.
- Enemy Encounter Override. Increase or decrease enemy encounter rate.
- Auto-battle. Characters will fight using AI.
- Hide HUD. Use to hide user interface.
- Change parameter options:
- Get all items.
- Unlock all skills.
- Max gil.
Nintendo Switch
- The Celestial Weapons' sigils and crests use the Japanese naming scheme.
- "Quick Recovery" feature returns.
- Game content is included on the game card in the retail version.
- The Sphere Grid tutorial may be skipped.
Xbox One
- The Celestial Weapons' sigils and crests use the Japanese naming scheme.
- The current signed-in profile is shown on the top right in the title screen.
- Pressing will change profiles.
Release
- Japanese release on December 26th, 2013.
- North American release on March 18th, 2014.
- European/PAL region release on March 21st, 2014.