Oh, shut up and help me remodel the Final Fantasy X version differences page!
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This article lists version differences between various releases of Final Fantasy X.
- 1 Final Fantasy X
- 2 Final Fantasy X: International
- 3 Final Fantasy X HD Remaster
Japanese version[edit | edit source]
- Original release of the game, released on July 19, 2001.
North American version[edit | edit source]
- Released on December 17, 2001.
- Versions outside of Japan use to confirm and to cancel, instead of the opposite.
- Versions not in Japanese display "OVERKILL" and "IMMUNE" when attacking instead of "OVER KILL" and "GUARD."
- A Strength Sphere is now awarded for winning the story-mandatory blitzball match, rather than a Potion.
- A Save Sphere is added in the Monster Arena.
- Added ability to automatically sort equipment in the menu.
- SOS abilities now activate at a higher threshold; 50% HP instead of 25% HP.
- Bribe mechanics are updated. The gil amount for a 100% success is raised from x20 enemy Max HP to x25.
- Puroboros now absorb fire elemental attacks instead of being neutral, and gain a 20% resistance to Darkness and Silence.
- The 26th Al Bhed Primer is mistakenly named "Al Bhed Primer XVI." However, its function and description remains correct. This is fixed in future versions.
- Kimahri's Celestial Weapon, Longinus, is renamed Spirit Lance. Versions outside of North America still refer to it as Longinus.
- The names for the Celestial items are switched:
- Lulu is associated with Mars in Japanese versions, and Venus elsewhere.
- Wakka is associated with Mercury in Japanese versions, and Jupiter elsewhere.
- Kimahri is associated with Jupiter in Japanese versions, and Saturn elsewhere.
- Rikku is associated with Venus in Japanese versions, and Mercury elsewhere.
- Auron is associated with Saturn in Japanese versions, and Mars elsewhere.
- A glitch involving the Catcher Chocobo minigame is fixed, where the player could hang their chocobo at the edge of the Calm Lands, then deliberately take a hit from a bird just before the 2 minute timer expired, causing them to never get hit in the next race.
- A glitch where Piranhas could be encountered when running around on the Salvage Ship is fixed.
Japanese version[edit | edit source]
- Released on January 31, 2002.
- English and Japanese subtitles are included, with the latter altered to match the English-only voice acting.
- English default names are used instead of the Japanese default names as only the English keyboard is used.
- A new typeface is used for showing damage dealt/healed.
- Battle quotes are displayed on screen.
- Addition of the Expert Mode Sphere Grid. The original grid is also updated.
- Addition of eight optional Dark Aeon battles: Dark Valefor, Dark Ifrit, Dark Ixion, Dark Shiva, Dark Bahamut, Dark Yojimbo, Dark Anima, and the Dark Magus Sisters (a trio of Dark Cindy, Dark Sandy, and Dark Mindy).
- Addition of Sphere Grid abilities: Extract Power, Extract Mana, Extract Speed, Extract Ability, along with corresponding weapon abilities: Distill Power, Distill Mana, Distill Speed, Distill Ability.
- Addition of four new Sphere Grid abilities: Full Break, Nab Gil, Pilfer Gil, Quick Pockets.
- Addition of one armor ability: Ribbon.
- Quick Hit's speed bonus was reduced from 3x to 1.5x (Rank 1 to Rank 2) and its MP cost increased from 12 to 36.
- Auron's Celestial Weapon Masamune went from scaling from 1x damage at full HP to 4.33x damage at 1 HP, to scaling from 0.5x damage at full HP to 2.167x damage at 1 HP.
- Yojimbo's motivation formula is modified, making it more likely for him to use better abilities.
- The highest base motivation value when paying him is 112 instead of 56, doubling its effectiveness.
- The compatibility parameter starts at 128 instead of 50 and is divided by 4 instead of 30.
- A full Overdrive gauge adds 20 to the equation instead of 2.
- Changes to Overdrives:
- The Ally Overdrive mode provides a 3% increase instead of 4%.
- The Daredevil Overdrive mode provides a 4% increase instead of 16%.
- Auron's Tornado now hits twice instead of once. Both hits have a damage constant of 20, instead of 25 for a successful button input and 20 for an unsuccessful one.
- Wakka's Overdrives now all receive damage bonus based on remaining time, similarly to Tidus's Swordplay and Auron's Bushido.
- Anima's Oblivion hits 16 times instead of once. Damage constant for the Overdrive has been lowered from 75 to 4.
- The Magus Sisters' Delta Attack hits 6 times instead of once. Damage constant for the Overdrive has been lowered from 60 to 10.
- At least 1 gil must be spent for a previously failed bribe to register, instead of 0 gil.
- Swamp Mafdets now drop weapons and armor with abilities instead of blanks.
- Bat Eyes now drop weapons with Distill Speed instead of Strength +3% and Magic +3%, and weapon drop rate is increased from 3% to 4%.
- Behemoth Kings won't cast Meteor before they die if they are captured.
- Puroboros changes:
- Black Element changes:
- Magic increased from 28 to 33.
- Defense increased from 240 to 250.
- Magic Defense increased from 1 to 50.
- Wraiths now have 50 Magic Defense instead of 30.
- Demonoliths now have a resistance of 80 to Power Break instead of 50.
- Floating Death changes:
- Defense increased from 1 to 10.
- Magic Defense increased from 120 to 150.
- Ultima Weapon changes:
- HP increased from 70,000 to 99,999.
- MP increased from 1 to 99.
- Agility increased from 29 to 32.
- Omega Weapon changes:
- HP increased from 99,999 to 999,999.
- MP increased from 1 to 999.
- Overkill threshold increased from 13,560 to 66,666.
- Strength increased from 54 to 64.
- Magic increased from 50 to 57.
- Defense increased from 80 to 90.
- Magic Defense increased from 20 to 80.
- Agility increased from 32 to 38.
- Absorbs fire, ice, lightning, water, and holy elemental attacks instead of halving damage.
- Now susceptible to Osmose.
- Navara Guado is renamed Nav Guado.
- Inclusion of Another Story, also known as Eternal Calm - FINAL FANTASY X-2: Prologue.
- Inclusion of developer interviews.
PAL version[edit | edit source]
- Released in Australia on May 17, 2002 and in Europe on May 24, 2002.
- Based on the International version, without the "International" moniker.
- This version inherently plays at 50Hz instead of 60hz, slowing down the game.
- Waiting the timer out for Wakka's Attack Reels won't have the last slot end on a "2 Hit."
- The option for Japanese subtitles is removed.
- The Home glitch is fixed.
- A bug that caused the game to crash before or after the Dark Valefor fight is fixed.
- High definition remaster of Final Fantasy X: International including Final Fantasy X: Eternal Calm, but without developer interviews and Japanese voices and subtitles are from the original version of the game.
- Facial expressions during some events are different, such as the scene before the battle against Yunalesca.
- Video output is changed from 4:3 to 16:9 (widescreen) with native 1080p display.
- Many tracks are rearranged.
- A new typeface is used for the game's text.
- Battle quotes are no longer displayed on screen.
- New user interfaces are featured.
- Cloud saving is added.
- Trophies are added for PlayStation Network.
- FMV cutscenes are cropped.
- Inclusion of a new audio drama, Final Fantasy X -Will-.
- Exclusive to this version: Spathi is renamed Sword, Grothia is renamed Fist, and Pterya is renamed Wing.
- The key item Flower Scepter is renamed Flower Sceptre.
- In each of the fights against Seymour, the grunts he makes when he takes damage are from the Japanese versions.
- Seymour Flux no longer teleports upward (or stutters in place in the International version) just before the fight begins.
- Yuna and Rikku no longer speak when Tidus uses Blitz Ace.
- The English version of "I'm gonna be a blitzball when I grow up!" said by the child in Kilika Port isn't a translation error. The error originates in the original Japanese version on the PlayStation 2. The phrase is only corrected in the Japanese release of HD Remaster.
- In the Monster Arena, the Cavern of the Stolen Fayth is now referred to as "Stolen Fayth Cavern" instead of "Sunken Cave" in English.
- Fighting Fenrir now properly costs gil.
- A "Quick Recovery" feature is added. The player can quickly restore the party's HP to full using the minimal amount of Potions, Hi-Potions, or White Magic. The Quick Recovery menu can be accessed by sliding the Vita touchscreen. The length of summon cutscenes can also be changed in battle.
- Graphics are further enhanced.
- Character models and textures for important non-playable characters are improved. NPCs no longer have low quality hands and fingers.
- Loading times are improved with fewer frame drops.
- Players can switch between the original or remastered soundtracks.
- The Quick Recovery feature is absent.
- The grunts that Seymour makes in the English version are different from all of his previous grunts.
Version 1.01[edit | edit source]
- Music now continues after a battle, rather than resetting.
- Random number generation is now truly random.
Microsoft Windows (via Steam)[edit | edit source]
- Based on the PlayStation 4 version.
- An option to choose between Japanese and English audio. However, audio is restricted depending on the language setting:
- Text: Japanese / Korean / Traditional Chinese with voice: Japanese
- Text: English / French / Italian / German / Spanish with voice: English
- Several built-in graphic options: Screen resolution, windowing mode (windowed vs. full screen), brightness, texture quality, shadow quality, anisotropic filtering, anti-aliasing, color correction, and HDAO parameters are adjustable.
- Customizable keyboard and controller buttons.
- In-game PlayStation button prompts are replaced with Xbox buttons.
- Auto-save functionality is added.
- An option to skip certain FMV cutscenes is added.
- Special game boosting features:
- Turbo: Speeds the game up by 2x or 4x. Only BGM is heard when in use. Menus and cutscenes are unaffected.
- Supercharge: Characters and aeons have their HP, MP, and Overdrive gauges fully restored on their turn. This ignores Zombie and Overdrive → AP.
- Enemy Encounter Override: Increases or negates enemy encounter rate.
- Auto-battle: Characters and aeons attack automatically, and characters will defend if they're out of range. This can't be enabled in certain areas.
- Hide HUD: Hides the user interface.
- Special parameter changes that can be used repeatedly but not undone:
- Get all items: Adds 99 of every consumable item to the inventory.
- Unlock all skills: Gives every learnable ability to every character and aeon.
- Max gil: Gives 999,999,999 gil.
Nintendo Switch and Xbox One[edit | edit source]
- The Celestial Weapons' sigils and crests use the Japanese naming scheme.
- The Sphere Grid and customization tutorial may be skipped.
- Auto-saves, skippable FMVs, and boosters are not included.
- The Quick Recovery feature returns for the Switch version.
- Game content is included on the game card in the retail version for the Switch.
- For the Xbox One version, the current signed-in profile is shown on the top right in the title screen.
- Pressing will change profiles.
- In the Xbox One version, audio during FMVs will stop just before the video ends, and battles that transition into cutscenes will speed up briefly. The overdrive timer is also pitched lower.
Release[edit | edit source]
PlayStation 3 and PlayStation Vita[edit | edit source]
- Japan: December 26, 2013.
- North America: March 18, 2014.
- Australia: March 20, 2014.
- Europe: March 21, 2014.
PlayStation 4[edit | edit source]
- North America: May 12, 2015.
- Japan and Australia: May 14, 2015.
- Europe: May 15, 2015.
Steam[edit | edit source]
- Worldwide: May 12, 2016.
Nintendo Switch and Xbox One[edit | edit source]
- Japan: April 11, 2019.
- Worldwide: April 16, 2019.
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