I couldn't miss the chance to practice my drawing!
Weapons are amongst the most recognizable Final Fantasy features. The heavily romanticized designs are the embodiment of the 'fantasy based on reality' philosophy that was used for Final Fantasy XV: real-life weaponry is the point of departure, but the lush ornamentation (inspired by various styles like baroque and rococo) belongs to the realm of fantasy.
The Art & Design of Final Fantasy XV (War - Weapons)
The following is a list of weapons in Final Fantasy XV. Most of the weapons were modified for the 1.02 patch. Most weapons besides the basic for each type had their Attack changed, and there were various other tweaks here and there.
The 1.20 patch adds character swap, allowing the player to directly control Noctis's allies in battle, using battle styles identical to that in their respective downloadable episodes. As such, the player can't use the allies' secondary arms or elemancy.
Cid Sophiar offers a series of quests to upgrade some of the player's weapons in exchange for certain treasures. The later quests for Cid's upgrades require Noctis to complete a number of quests/hunts then rest and wait for Cid's call about the completed weapon. The upgradable weapons were made sellable in patch 1.03, so the player should be careful to not sell them by accident.
Weapons picked up from the field don't often respawn like items and accessories usually do.
Equipping four weapons at once for the first time earns the Quadruple Threat achievement/trophy. Weapons carry over when using New Game Plus and chapter select, including royal arms (the player also gains a basic Engine Blade and Drain Lance). Royal arms are still "re-obtained" throughout the story, but a second copy won't be awarded. DLC, episode, and unique event weapons can only be obtained once, and all but the Garuda weapons will appear on all saves.
Mechanics[]
Noctis can equip any weapon, with swords, royal arms, and the Ring of the Lucii being exclusive to him. The other three party members have a primary weapon at all times, and can equip a secondary weapon or magic. Noctis can equip four weapons at once and switch between them on-the-fly. When character-swapping, the battle system changes, and the player can't use the character's equipped Secondary Arm with the Attack command.
Different enemies are weak to different weapon types; when an enemy is weak to the damage, the damage numbers appear orange; when theenemy resists the damage type, the numbers are purple. Critical hits are displayed with bigger brighter orange numbers. Wielding different weapons triggers different link-strikes with party members. Most weapons can be warp-striked with, aside from magic, machinery, the Ring of the Lucii, and the Cerberus sniper rifle (they can still be used for point-warping, and all but machinery for free-warping). The Ring, Cerberus, and elemancy have a quicker free-warp that covers slightly less distance and doesn't involve tossing a weapon.
All weapons have phase counters (attacking after phasing through an attack), all but machines have directional inputs to them (moving while attacking), and all but machines and royal arms have a delayed attack input (attacking, pausing briefly, then attacking again). Delayed attacks are a similar animation to a normal attack, albeit with a higher stagger and breaking rate. It is possible to swap weapons during this small window to perform the delayed attack with any weapon.
All attacks are either physical or magical in nature and each weapon type inflicts a specific type of damage. Royal arms deal non-elemental physical damage, but have a separate weapon type not shown in enemy weaknesses. The damage they deal is not typeless, but only the Dread Behemoth and Omega have resistances/vulnerabilities to them, every other enemy being neutral.
- Damage = A * B * C * D * E
- A = Base Damage
- B = Target Defense (works as a percentage reduction)
- C = Affinity Modifier (damage types)
- D = Conditional Modifier(s) (unique to certain weapons)
- E = Random Modifier (random number between 0.94 and 1.06)
- A = (Str + Weapon Power + Level*3) * Attack Damage Modifier * 2
The Weapon Power of normal weapons is their attack value. The Weapon Power of (most) royal arms is Attack + Strength (thus Str is counted twice).
Attack Damage Modifier (ADM) is a hidden multiplier unique for every attack, and thus some weapons can do more or less damage than their stats would suggest. E.g. Sword of the Tall royal arm has a poor ADM on all of its attacks, while normal greatswords have some of the highest ones.
Some weapons have Conditional Modifiers, such as how Hyperion deals 15% more damage for every additional enemy on the field up to a cap of +100% damage.
Weapons[]
Swords[]
One-handed swords are exclusive to Noctis. They have a fast attack animation, and are often considered good aerial weapons as they can be used for airstepping. (However, all weapons with an aerial combo of more than one attack airstep by swapping to a sword/polearm mid-combo before swapping back.) One-handed swords trigger link-strikes. Armiger points accumulation multiplier: x1.5.
Forward + Attack: Deals a thrusting attack; holding the button causes Noctis to continue thrusting. Decently strong, has forward momentum, and resets the blitz combo.
Side + Attack: Noctis performs a sidestep followed by a slash.
Back + Attack: Noctis performs a backflip slash. Holding the button links into air combos. It is useful for evading. The backflip animation has invincibility frames.
Many of the weapons share models. Originally only three of the models were used as the weapon Noctis hangs from when point-warping: Engine Blade/Ultima Weapon, Broadsword (shared with Airstep Sword and Soul Saber) and Blazefire Saber; if Noctis had a different weapon equipped, the point-warp animation showed him using the Broadsword model. After patch 1.23, all one-handed swords appear in hanging animations.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Engine Blade (recurring) | 28 | 3 | Max MP: +5 Magic: +5 Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains new Engine Blade in New Game Plus and when using chapter select. | Buy: — Sell: 1 | Default: Noctis at start of game |
A sword Noctis received from Regis for his sixteenth birthday. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Broadsword (recurring) | 42 | 3 | Max MP: +6 +2% Critical Rate per combo hit | Buy: 150 Sell: 75 | Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
A robust and versatile one-handed weapon that makes it easier to land critical blows when attacking in succession. | |||||
Engine Blade II | 42 | 3 | Max MP: +15 Magic: +12 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Engine Blade to Cid along with a Rusted Bit |
A blade Noctis received from Regis for his sixteenth birthday, enhanced by Cid. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Airstep Sword (recurring) | 83 | 3 | Max MP: +7 Halves MP consumption in mid-air | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Light and lively, this one-handed sword reduces the MP of Noctis's aerial maneuvers. | |||||
Rune Saber (recurring) | 103 | 3 | Max HP: +48 Max MP: +8 Vitality: +8 Magic: +12 Spirit: +9 | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
Special ore is woven into the blade, enhancing most wielder attributes. | |||||
Flame Tongue (recurring) | 117 | 3 | Max MP: +7 Fire Resistance: 28% Inflicts Fire-based damage | Buy: 800 Sell: 400 | Shop: Taelpar Rest Area, Lestallum |
A one-handed blade with flames at its core. Foes vulnerable to fire best beware. | |||||
Ice Brand (recurring) | 137 | 3 | Max MP: +10 Ice Resistance: 31% Inflicts Ice-based damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A one-handed blade with ice at its core. Foes vulnerable to the cold best beware. | |||||
Blood Sword (recurring) | 198 | 3 | Max MP: +11 20% chance to recover 30 HP per hit | Buy: 5000 Sell: 2500 | Find: Crestholm Channels (right before the end boss; ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A blade once wielded by a warrior called 'the Dark Knight.' It absorbs the health of those it strikes. | |||||
Engine Blade III | 207 | 3 | Max MP: +25 Magic: +18 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Engine Blade II to Cid along with a Glass Gemstone |
A blade Noctis received from Regis for his sixteenth birthday, greatly enhanced by Cid. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Durandal (recurring) | 232 | 3 | Max MP: +11 Dark Resistance: 33% Light-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower () Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A one-handed sword infused with holy light. It is deadly when used against daemons, who fear all that is sacred. | |||||
Enhancer (Enhance Sword) (recurring) | 276 | 3 | Max MP: +12 | Buy: — Sell: 6000 | Find: Ch.15: Fociaugh Hollow maze (final floor) |
Though it harbors no special powers, this one-handed sword is valued for its unsurpassed attack strength. | |||||
Soul Saber (recurring) | 343 | 3 | Max MP: +12 Damage bonus with lower stamina: +4% for every percentage point reduction under 50% | Buy: — Sell: 9000 | Reward: Cursed Legend (Randolph) |
A most unusual blade that strikes foes with greater force as the wielder's stamina flags. | |||||
Ultima Blade (recurring) | 364 | 3 | Max MP: +40 Magic: +30 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Engine Blade III to Cid along with a Sturdy Helixhorn |
The ultimate sword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Balmung (recurring) | 446 | 3 | Max MP: +11 Damage reduction with lower MP: -4% damage for every percentage point reduction | Buy: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (Level 29) |
Initially the sword delivers devastating harm, but as the wielder's magical energies decline, so too does the blade's lethality. | |||||
Blazefire Saber (Blaze Edge) (recurring) | 71 | 3 | Max MP: +9 Vitality: +18 -15% physical damage taken | Buy: — Sell: — | Download: Amazon pre-order bonus, Weapon: Blazefire Saber (FFXIII) DLC |
Ore imbued with legendary defensive magic is forged within this one-handed sword, protecting the wielder when the weapon is manifest. | |||||
Blazefire Saber XV (Blaze Edge Revised) (recurring) | 72 | 3 | Max MP: +9 Vitality: +18 -15% physical damage taken | Buy: — Sell: — | Download: Microsoft Store Windows Edition bonus, Blazefire Saber XV (FFXV Original Recolor) DLC |
Ragnarok (Boost Sword) (recurring) | 153 | 3 | Max MP: +8 Boosted damage with warp-strike but the warp animation is slower | Buy: — Sell: — | Download: FFXV Booster Pack + for Season Pass holders |
A brilliant glaive that the amplifies the power of kings, allowing the wielder to deliver devastating warpstrikes. | |||||
Sarah's Shortsword | 179 | 3 | Magic: +9 Spirit: +15 +50% damage at full HP Light-elemental Stays in inventory from the start of a new game | Buy: — Sell: — | Reward: Terra Wars collaboration: Go to Malmalam Thicket from Ch.5 onwards. 'Close Encounter of the Terra Kind' appears in quest log as a purple quest. |
The sword of the world's savior. Imbued with a holy power, its attack increases when HP is at max. | |||||
Patch notes: Added in patch 1.26 | |||||
Garuda's Gaze (Garuda Gaze) | 200 | 3 | Max MP: +6 Strength: +16 Vitality: +17 Magic: +21 Spirit: +14 Strengthened aerial attacks | Buy: — Sell: 1 | Trade: 1x Rune Saber & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A sword that houses the raging power of the Lady of the Vortex. Inflicts great damage with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Gaze of the Vortex (Vortex Gaze) | 430 | 100 | Max MP: +60 Strength: +22 Vitality: +22 Magic: +22 Spirit: +15 Deals 50% more damage with aerial attacks Airstepping and aerial warping cost halved Always inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Gaze & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A sword that unleashes the raging power of the Lady of the Vortex. Inflicts great aerial damage and reduces aerial MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Greatswords[]
Slow, yet powerful, two-handed swords. Easy to make enemies flinch.
Description
Two-handed swords can be equipped by Noctis and by Gladiolus as his primary arm. They are the slowest weapon for Noctis, but are powerful and have a better chance of breaking enemies, or making them topple over and become vulnerable. Greatswords cannot be used for airstepping, but they are good for link-striking, the strongest combos being specifically with greatswords. When blindsiding an enemy, or when an enemy is charging for a parryable attack, the player can quickly swap for a greatsword to do the best damage with a possible link-strike. Greatsword warp-strikes are also quite fast. Armiger points accumulation multiplier: x2.
Forward + Attack: Changes the combo depending on when pressed.
Delayed Attack: Delaying an input mid combo activates Tempest, an area-of-effect spin attack. Contrary to what one might assume, it isn't as staggering as other weapons' delayed attacks.
Back + Attack: Holding it charges Noctis's greatsword and releasing performs a strong slash.
Attacking directly above a target has Noctis descend upon them, similar to when using a polearm.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Two-handed Sword (Two-hand Sword) (recurring) | 48 | 2 | Max HP: +53 +15% damage per additional enemy within 65 feet radius (max + 100%) | Buy: 50 Sell: 25 | Default: Gladiolus, Noctis at start of game Shop: Ch.1–8: Hammerhead |
A greatsword forged for battling many foes at once. The blade inflicts greater damage when surrounded by foes. | |||||
War Sword (War Buster) (recurring) | 78 | 2 | Max HP: +65 10% chance to inflict Compromised | Buy: 150 Sell: 75 | Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
A greatsword with added heft, made to inflict stunning blows that deprive foes of their defense. | |||||
Blade of Brennaere (Brennaere) (recurring) | 131 | 2 | Max HP: +82 Fire Resistance: 27% Inflicts Fire-based damage | Buy: 300 Sell: 150 | Find: Western valley of the Three Valleys (Leide; ) Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A greatsword with fire in its core. Foes vulnerable to fire best beware. | |||||
Claymore (recurring) | 156 | 2 | Max HP: +98 Vitality: +32 | Buy: 600 Sell: 300 | Shop: Taelpar Rest Area, Lestallum |
Ore that increases vitality is forged into the blade, granting the wielder a defensive boon. | |||||
Force Stealer (Force Eater) (recurring) | 210 | 2 | Max HP: +202 Max MP: +6 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Trade: Caem Carrot x4 at Cape Caem farm |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hardedge (Hard Breaker) (recurring) | 244 | 2 | Max HP: +153 +80% breakage on body parts/appendages | Buy: 1500 Sell: 750 | Find: Alstor Slough in Duscae by a shack south from Pullmoor Haven (), Daurell Caverns (near the area where the party points out the scaffolding and ladder, where hecteyes and a necromancer spawn) Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A greatsword that cuts with the precision of a scalpel. Allows the wielder to destroy appendages with greater ease. | |||||
Thunderbolt | 345 | 2 | Max HP: +246 Lightning Resistance: 29% Inflicts Lightning-based damage | Buy: 5000 Sell: 2500 | Find: Malmalam Thicket (before the first clearing; ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A greatsword with electricity crackling in its blade. Foes vulnerable to lightning best beware. | |||||
Duel Code | 370 | 2 | Max HP: +468 +50% damage to lone enemies within 65 feet radius | Buy: — Sell: 7500 | Find: Ch.15: Daurell Caverns maze (Level 20 camp) |
A greatsword that was forged for single combat. It inflicts greater damage on lone foes. | |||||
Force Stealer II (Force Eater II) | 463 | 2 | Max HP: +308 Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Force Stealer to Cid with a Monster Claw |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hyperion (recurring) | 496 | 2 | Max HP: +310 +15% damage per additional enemy within 65 feet radius (max + 100%) | Buy: 8000 Sell: 4000 | Default: Gladiolus in Ch.14 Shop: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A greatsword forged for battling many foes at once. The blade inflicts greater damage when surrounded by enemies. | |||||
Afrosword | 503 | 2 | Max HP: +287 Spirit: +54 Changes battle music to Timed Quest music when equipped to Noctis or Gladiolus and controlling them | Buy: — Sell: — | Trade: 1000 QP at Prize Exchange at Timed Quests (only one) |
A synth-heavy sword guaranteed to give its wielder The Spark and make them Unstoppable against enormous enemies. | |||||
Patch notes: Added in 1.09 | |||||
Iron Duke | 581 | 2 | Max HP: +153 | Buy: — Sell: 5000 | Find: Ch.15: south edge of the southeastern 'valley' of the Three Valleys () Reward: A Legend Is Born (Randolph) |
A crude but robust greatsword that dispenses with enchantments. It is designed with simple devastation in mind. | |||||
Dominator | 583 | 2 | Max HP: +298 Dark Resistance: 32% Light-elemental | Buy: — Sell: 6000 | Find: Ch.15: West of Coernix Station - Alstor (by an abandoned utility building; ), Ch.15: Keycatrich Trench maze |
A greatsword infused with holy light. It's deadly when used against daemons, who fear all that is sacred. | |||||
Apocalypse (recurring) | 597 | 2 | Max HP: +403 Damage bonus when the wielder has low HP: Damage + (30 + 9n% where n is every percentage point reduction under 30% HP) | Buy: — Sell: 10000 | Find: Ch.15: Balouve Mines maze (Level 10 camp) |
A blade that seeks to safeguard its master by becoming deadlier when the wielder's health wanes. | |||||
Masamune (recurring) | 88 | 2 | Max HP: +49 20% chance of inflicting 30% Max HP damage when the target's HP is full (damage is capped at 9999) | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Masamune (FFXV) DLC |
A relic from a faraway land, this sword sometimes inflicts massive damage against an uninjured foe. | |||||
Genji Blade | 426 | 2 | Max HP: +357 Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Gladiolus |
A young man dueled with the Blademaster and suffered defeat. This was his katana. Forged in a foreign land, this glaive ends a flurry of attacks with a deadly coup de grâce. | |||||
Dodanuki | 80 | 2 | Strength: +46 Reduces enemy defense with each slash | Buy: — Sell: — | Download: Microsoft Store preorder bonus for Final Fantasy XV: Windows Edition |
Sleek sword crafted by a bladesmith from a foreign land. Reduces enemy defense with each slash. | |||||
Garuda's Pain (Garuda Pain) | 456 | 2 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened aerial attacks | Buy: — Sell: 1 | Trade: 1x Claymore & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A greatsword that houses the raging power of the Lady of the Vortex. Inflicts great damage with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Pain of the Vortex (Vortex Pain) | 572 | 100 | Max MP: +60 Strength: +31 Vitality: +31 Magic: +31 Spirit: +22 Deals 50% more damage with aerial attacks Aerial warping MP cost halved Always inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Pain & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A greatsword that unleashes the raging power of the Lady of the Vortex. Inflicts great aerial damage and reduces aerial MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Mutant Rakshasa Blade (Rakshasa's Sword) (recurring) | 328 | 3 | Max HP: +124 Max MP: +32 Strength: +25 Magic: +52 Spirit: +21 Dark Resistance: 58% When wielded in battle, the blade exudes red miasma. The warp-strike is the same as with the Blade of the Mystic royal arm; the blade sends out three projections that damage the target before Noctis warps. The warp-strike also ignores greatsword resistances/weaknesses | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Ardyn |
A blade patterned after the one wielded by Ardyn. Transforms warp-strikes into multi-hit attacks. |
Polearms[]
Polearms can be equipped by Noctis and Ignis as his secondary arm. Polearms can be airstepped with and thus wielded while midair, as homage to Dragoons. (However, all weapons with an aerial combo of more than one attack airstep by swapping to a sword/polearm mid-combo before swapping back.) Polearms trigger link-strikes.
Forward + Attack: Noctis performs a thrusting attack, and at the end of the "thrust" he will do an airstep that can link into a plunging attack depending on positioning.
Side + Attack: Noctis swings the polearm in a wider area instead of stabbing with it.
Back + Attack: Holding it has Noctis perform a backflip attack that can lead into an air combo. If the player releases the thumbstick before leading into an air combo, Noctis will perform the Full Thrust technique that was seen in Final Fantasy XV Episode Duscae.
If attacking an enemy directly from above with a spear, Noctis can descend upon them like a Dragoon.
Flayer's passive ability is to boost Noctis's combo finisher. It boosts four attacks in its moveset:
- The Forward+Attack move
- The final attack in its basic combo. While other spears end their basic combo with a jump into the air, Flayer's ends with a strong thrust.
- The final thrust of the Side+Attack combo
- The final hit of full thrust (Down+Attack).
Flayer does not boost the "Dragoon-like" plunging attack.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Javelin (recurring) | 18 | 4 | Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HP | Buy: 150 Sell: 75 | Default: Noctis at start of game Shop: Galdin Quay, Prairie Outpost |
A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can deliver critical strikes against the foe. | |||||
Drain Lance | 33 | 4 | Max MP: +5 Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains a new Drain Lance in New Game Plus and chapter select. | Buy: — Sell: 1 | Reward: Ill Tidings main quest (drops from the imperials guarding the hill overlooking Insomnia) |
A unique polearm crafted with insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03, and can be sold for 1 gil. | |||||
Drain Lance II | 48 | 4 | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Drain Lance to Cid with Metal Bit |
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Mythril Lance (recurring) | 55 | 4 | Magic: +32 | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
With a blade forged of mythril, this polearm enhances the wielder's magic. | |||||
Rapier Lance (Slash Pike) | 68 | 4 | +80% breakage on body parts/appendages | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease. | |||||
Storm Lance (Trident) (recurring) | 113 | 4 | Inflicts Lightning-based damage | Buy: 1500 Sell: 750 | Shop: Taelpar Rest Area |
A polearm that crackles with electricity. Foes vulnerable to lightning best beware. | |||||
Ice Spear (recurring) | 133 | 4 | Inflicts Ice-based damage | Buy: 1500 Sell: 750 | Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7 Imperial vendor outside Steyliff Grove |
A polearm with ice in its blade. Foes vulnerable to the cold best beware. | |||||
Wyvern Lance (Flying Dragon Lance) (recurring) | 161 | 4 | +50% damage in mid-air | Buy: 5000 Sell: 2500 | Find: Crestholm Channels (), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A polearm said to have been the favored weapon of dragoons. It inflicts heavy damage when airborne. | |||||
Drain Lance III | 195 | 4 | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Drain Lance II to Cid with Coeurl Whiskers |
The most powerful version of a unique polearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Radiant Lance (Glow Lance) (recurring) | 205 | 4 | Light-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower (first treasure in the dungeon; ), Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A polearm infused with holy light. It is deadly when used against daemons, who fear all that is sacred. | |||||
Dragoon Lance (recurring) | 246 | 4 | Fire Resistance: 15% Ice Resistance: 14% Lightning Resistance: 16% | Buy: — Sell: 6000 | Find: Ch.15: Northwest of Coernix Station - Cauthess () Reward: Dreadful Legend (Randolph) |
Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating damage from fire, ice, and lightning. | |||||
Precision Lance (Precise Lance) | 266 | 4 | +10% Critical Rate | Buy: — Sell: 7500 | Find: Ch.15: Daurell Caverns maze (final floor) Reward: Totomostro minigame |
A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a critical hit. | |||||
Flayer (Fang Tian Hua Ji) (recurring) | 337 | 4 | Finishers deal +80% damage | Buy: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (final floor) |
A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce. | |||||
Gae Bolg (recurring) | 75 | 4 | +44% damage when using warp-strikes | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Gae Bolg (FFXIV) DLC |
A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike. |
Daggers[]
Daggers can be equipped by Noctis and Ignis as his primary arm. They are the fastest weapon for Noctis, and also have a fast "free-warping" animation (warping without a "destination"). Daggers are good for assaulting single targets, especially ones in a Vulnerable state. Daggers cannot be used for air combos or link-strikes when wielded by Noctis. If the daggers inflict a status ailment, Ignis can inflict enemies with it with his Analyze skill (doesn't work for Vigilantes' Stop). The aerial attack sends Noctis forward a decent distance. Armiger points accumulation multiplier: x1.5.
Forward + Attack: Noctis performs a double stab attack. Resets combos so the player can combo infinitely without performing a finisher.
Side + Attack: Noctis steps around an enemy. Can be used to dodge. Noctis will do a slash when the player stops quickstepping. Alternatively, if the player releases the thumbstick and flicks it again quickly, Noctis will perform an airstep instead of slashing, allowing for a seamless transition to air combos.
Back + Attack: Noctis will step away and start slinging daggers as a ranged attack. If the player builds enough distance while holding Back + Attack, Noctis will perform a dropkick.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Daggers (recurring) | 20 | 8 | Max MP: +4 Magic: +5 +50% damage to enemies in vulnerable status | Buy: 50 Sell: 25 | Default: Ignis at start of game Shop: Ch.1–8: Hammerhead |
Well balanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Avengers (recurring) | 43 | 8 | Max MP: +4 Magic: +5 Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HP | Buy: 150 Sell: 75 | Find: North of Three Valleys (Leide; ) Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe. | |||||
Cutlasses (recurring) | 58 | 8 | Max MP: +6 Magic: +10 10% chance to inflict Enfeebled | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Daggers for agile and cunning fighters. They sap the attacking strength of foes. | |||||
Mythril Knives (recurring) | 62 | 8 | Max MP: +6 Magic: +50 | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
With blades forged of mythril, these knives enhance the wielder's magic. | |||||
Plunderers | 111 | 8 | Max MP: +10 Magic: +10 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Trade: Caem Carrots x4 at Cape Caem farm |
Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Assassin's Daggers (Assassin Daggers) (recurring) | 126 | 8 | Max MP: +7 Magic: +10 10% chance to inflict Poison | Buy: 1500 Sell: 750 | Find: Malacchi Pond fishing spot (southeast from chocobo racing track; ), Vesperpool region (southeast from the lake; ), Daurell Caverns (from the fishing spot, go up then right) Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
Blades favored by assassins, infused with venom. They may inflict poison with each strike. | |||||
Delta Daggers | 153 | 8 | Max MP: +6 Magic: +15 10% chance to inflict Compromised | Buy: 5000 Sell: 2500 | Find: Near the Rock of Ravatogh (), Malmalam Thicket (south from the ice deposit; ) Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
Short but deadly blades, designed to inflict gaping wounds, depriving foes of their defense. | |||||
Plunderers II | 183 | 8 | Max MP: +15 Magic: +30 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Bring Plunderers to Cid with a Barbed Scythe |
An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Main Gauches (recurring) | 192 | 8 | Max MP: +7 Magic: +21 +50% damage to enemies in vulnerable status | Buy: 8000 Sell: 4000 | Default: Ignis in Ch.14 Shop: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
Well-balanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Orichalcum (recurring) | 223 | 8 | Max MP: +9 Magic: +20 Light-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower (across the beam near the start, top of the spiral; ) Shop: Meldacio Hunter HQ |
Short blades infused with holy light. They are deadly when used against daemons, who fear all that is sacred. | |||||
Ulric's Kukris (Ulric's Twin Swords) (recurring) | 234 | 13 | Max HP: +282 Max MP: +24 Strength: +8 Vitality: +15 Magic: +48 Spirit: +20 Shot Resistance: 21% Fire Resistance: 5% Ice Resistance: 7% Lightning Resistance: 4% Dark Resistance: 19% +1% to HP and MP recovery rates | Buy: — Sell: 15000 | Find: Defeat Psychomancer in Ch.14: Insomnia |
A pair of blades wielded by a hero who fought for the future of his homeland. One was forged in the Crown City, and the other in Galahd. | |||||
Organyx (Organics/Ogrenix) (recurring) | 248 | 8 | Max MP: +10 Vitality: +25 Magic: +23 Spirit: +32 Fire Resistance: 10% Ice Resistance: 10% Lightning Resistance: 10% Dark Resistance: 10% | Buy: — Sell: 6000 | Find: Ch.15: Galdin Quay (north along the road; ), Ch.15: Fociaugh Hollow maze (Level 10 campsite) |
Blades forged to be the ultimate pair of daggers, enhacing most wielder attributes. | |||||
Vigilantes (recurring) | 290 | 8 | Max MP: +5 Magic: +20 5% chance to inflict Stop | Buy: — Sell: 7500 | Find: Ch.15: Greyshire Glacial Grotto maze (first haven) |
A special alloy forms the core of this pair of blades. They cut with such force as to stop foes in their tracks. | |||||
Zwill Crossblade (Solin Shape) (recurring) | 345 | 8 | Max MP: +5 Magic: +25 +80% damage at full HP (calculated from current HP, not from max HP) | Buy: — Sell: 10000 | Reward: Wondrous Weapon (Randolph) |
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full health. | |||||
Mage Mashers (recurring) | 66 | 8 | Max MP: +13 Magic: +32 -30% Fire/Ice/Lightning damage | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Mage Mashers (FFIX) DLC |
Daggers set with protective gems. They mitigate damage from fire, ice, and lightning when equipped. | |||||
Spelldaggers (Elemental Daggers) | 178 | 0 | Strength: +28 Spirit: +16 Exploits any enemy's elemental weakness Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Ignis |
Daggers imbued with elemental energy. They deal devastating damage to enemies vulnerable to a specific element. | |||||
Garuda's Plumes (Garuda Fangs) | 176 | 8 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened aerial attacks | Buy: — Sell: 1 | Trade: 1x Mythril Knives & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
Daggers that house the raging power of the Lady of the Vortex. Inflict great damage with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Plumes of the Vortex (Vortex Fangs) | 320 | 100 | Max MP: +60 Strength: +31 Vitality: +31 Magic: +31 Spirit: +22 Deal 50% more damage with aerial attacks Aerial warping MP cost halved Always inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Plumes & 4x Vortex Feathers & Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
Daggers that unleash the raging power of the Lady of the Vortex. Inflict great aerial damage and reduce aerial MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Firearms[]
Firearms can be equipped by Noctis and Prompto as his primary arm. Firearms never trigger link-strikes when wielded by Noctis, but are the only weapons that can be used while in cover. When used by Noctis, he will fire eight bullets before needing to reload, but the reload animation can be avoided by switching weapons. Noctis is vulnerable while reloading, and cannot reload in mid-air. Ranged attacks deal less damage the further away the target is, and bullets cannot pierce through allies. Parry attacks fire multiple shots.
The Cerberus firearm is unique and allows for manual aiming. When aimed in first-person, it excels heavily at breaking off enemy appendages, head-shotting imperial units, and destroying magitek armors' weapons. Due to its nature as a sniper rifle, the Cerberus uses a different control scheme from Noctis's other weapons. As a result, Noctis cannot warp-strike, lock-on, or parry attacks. It has no aerial attack, phase counter, or delayed attack. It cannot scan enemies with Libra.
Forward, Back and Side + Attack: Roll and shoot.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Handgun | 32 | 2 | Spirit: +4 +80% breakage on body parts/appendages | Buy: 50 Sell: 25 | Default: Prompto at start of game Shop: Ch.1–8: Hammerhead |
A gun made for tackling moving targets. Allows the wielder to destroy appendages with greater ease. | |||||
Cocytus (recurring) | 45 | 2 | Spirit: +7 Inflicts Ice-based damage | Buy: 150 Sell: 75 | Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
A gun with Ice in its barrel, Foes vulnerable to the cold best beware. | |||||
Calamity (Calamitias) | 53 | 2 | Spirit: +5 10% chance to inflict Poison | Buy: 300 Sell: 150 | Find: North of Wiz Chocobo Post near Ausace Haven amid trees () Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A gun that fires poisoned rounds capable of envenomating the target. | |||||
Mythril Pistol (Mythril Barrett) (recurring) | 96 | 2 | Magic: +42 Spirit: +11 | Buy: 600 Sell: 300 | Shop: Taelpar Rest Area, Lestallum |
With a barrel forged of mythril, this gun enhances the wielder's magic. | |||||
Valiant (recurring) | 147 | 2 | Max MP: +11 Spirit: +12 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Trade: Caem Carrots x4 at Cape Caem farm |
A unique firearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Rebellion (recurring) | 167 | 2 | Spirit: +15 Critical bonus when the wielder has low HP: Critical + 5 + (1.5n)% where n is every percentage point reduction under 30% | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A gun that unleases its full potential in time of peril. When the shooter is in poor health, it can deliver critical strikes against the foe. | |||||
Valiant II | 200 | 2 | Max MP: +14 Spirit: +21 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Cid the Valiant with an Earth Gemstone |
An upgraded version of a unique firearm crafted with Insomnian technology. It absorbs the elemental powes of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Flame Gun (Swelter Gun) | 210 | 2 | Spirit: +16 Inflicts Fire-based damage | Buy: 5000 Sell: 2500 | Find: Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A gun that burns with intense heat. Foes vulnerable to fire best beware. | |||||
Quicksilver (recurring) | 222 | 2 | Spirit: +18 +80% breakage on body parts/appendages | Buy: 8000 Sell: 4000 | Default: Prompto in Ch.14 Shop: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A gun made for tracking moving targets. Allows the wielder to destroy appendages with greater ease. | |||||
Enforcer | 243 | 2 | Spirit: +19 +10% Critical Rate | Buy: — Sell: 5000 | Reward: Totomostro minigame |
A gun that fires special rounds capable of inflicting fatal wounds. Increases the odds of landing a critical hit. | |||||
Executioner | 363 | 2 | Spirit: +22 +50% damage to lone enemies within 65 feet radius | Buy: — Sell: 7500 | Find: Ch.15: Greyshire Glacial Grotto maze (boss floor) |
A gun designed to devastate stationary targets. It inflicts extra harm when used upon vulnerable foes. | |||||
Hyper Magnum | 388 | 2 | Spirit: +21 | Buy: — Sell: 6000 | Find: Ch.15: North of Fort Vaullerey by the eastern fence (), Ch.15: Keycatrich Trench maze |
A gun designed with simple devastation in mind. Though it harbors no enchantments, it fires rounds with exceptional force. | |||||
Death Penalty (recurring) | 424 | 2 | Spirit: +25 1% chance to inflict Instant Death | Buy: — Sell: 10000 | Find: Ch.15: Balouve Mines maze (final floor) Enemy drop: Melusine (100%) |
A dread pistol employing rounds that inflict mortal wounds. A single hit has the power to kill instantly. | |||||
Cerberus (recurring) | 156 | 2 | Spirit: +6 A rifle that can be manually-aimed in three different ways. It is only available to Noctis | Buy: — Sell: 4000 | Find: Fort Vaullerey () Enemy drop: MA Veles-Bis appendage (10%) |
A sniper rifle wieldable by Noctis. The scope enables precision targeting of appendages. | |||||
Lion Heart (recurring) | 262 | 2 | Strength: +9 Spirit: +14 Damage bonus when the wielder has low HP: Damage + (30 + 9n% where n is every percentage point reduction under 30% HP) Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Prompto |
A high-performance prototype firearm developed exclusively for high-ranking officials. Deals more damage when HP is low. | |||||
Garuda's Abandon (Garuda Abandon) | 193 | 2 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened enemy appendages breaking power | Buy: — Sell: 1 | Trade: 1x Mythril Pistol & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A firearm that houses the raging power of the Lady of the Vortex. Destroys enemy appendages with ease. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Abandon of the Vortex (Vortex Abandon) | 399 | 100 | Max MP: +60 Strength: +31 Vitality: +31 Magic: +31 Spirit: +22 Strengthened enemy appendage breaking power Deals 50% more damage to vulnerable targets Always inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Abandon & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR just x99 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Keep Can be purchased once |
A firearm that unleashes the raging power of the Lady of the Vortex. Destroys appendages with ease and deals greater damage against vulnerable foes. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Shields[]
Shields can be equipped by Noctis and by Gladiolus as his secondary arm, although shields' passive abilities only trigger for Noctis. The passive abilities that rely on taking elemental damage do not trigger from "friendly fire" from the player's own elemancy. Armiger points accumulation multiplier: x1.5.
While using a shield, Noctis will hold a small sword in his other hand, and throw the sword forward to warp rather than the shield itself. Similar to greatswords, they may not provide the best DPS, but can be used to stagger and break enemies. Their most useful function is to defend; Noctis doesn't phase when he has a shield, and thus can still defend in Stasis when phasing is unavailable. Blocking with a shield costs only 3 MP, which is significantly less than the default cost of phasing (15 MP), and can even block some weaker projectiles for free. Blocking can potentially stagger attackers or push Noctis backwards. It's more MP-efficient to swap to shields and defend, and then swap out again to attack. The player can use Airslip to dodge enemy attacks in midair with the guard button with the shield equipped even when in Stasis.
Shields never trigger link-strikes when wielded by Noctis. Blocking a light attack, pausing, and then attacking makes Noctis charge forward with super armor. Phase counters work by swapping to the shield before counterattacking. While swords, greatswords, daggers, and spears will make Noctis warp forward when approaching his target from a distance, he instead charges forward with his shield, though it doesn't block attacks.
Forward + Attack: Holding it makes Noctis include the sword in his blitz combo.
Back + Attack: When near an enemy, Noctis throws his shield forward, striking enemies behind and providing good area damage around Noctis himself. Great for staggering and breaking enemies.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Kite Shield (recurring) | 52 | 1 | Vitality: +15 Shot Resistance: 8% Recovers 50 HP per Blink | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A common, easy-to use shield. Executing Blink restores a small amount of health. | |||||
Absorb Shield | 83 | 1 | Max MP: +10 Vitality: +30 Shot Resistance: 12% Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Trade: Caem Carrots x4 at Cape Caem farm |
A unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Ice Shield (recurring) | 93 | 1 | Vitality: +18 Shot Resistance: 10% Ice Resistance: 22% +30% HP Recovery Rate for 5 seconds after taking Ice damage | Buy: 800 Sell: 400 | Shop: Taelpar Rest Area, Lestallum |
A shield that increases ice resistance, especially when raised. Taking ice damage greatly boosts the bearer's health recovery. | |||||
Thunder Shield (recurring) | 111 | 1 | Vitality: +21 Shot Resistance: 12% Lightning Resistance: 24% x4 Critical Rate for 5 seconds after taking Lightning damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A shield that increases lightning resistance, especially when raised. Taking lightning damage greatly boosts the bearer's critical hit rate. | |||||
Flame Shield (recurring) | 126 | 1 | Vitality: +22 Shot Resistance: 9% Fire Resistance: 21% +300 Strength for 5 seconds after taking Fire damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A shield that increases fire resistance, especially when raised. Taking fire damage greatly boosts the bearer's strength. | |||||
Hero's Shield (recurring) | 144 | 1 | Vitality: +25 Shot Resistance: 22% -30% damage from bullets | Buy: 5000 Sell: 2500 | Find: Crestholm Channels, Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A shield that increases ballistic resistance, especially when raised. | |||||
Absorb Shield II | 167 | 1 | Max MP: +15 Vitality: +38 Shot Resistance: 12% Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Cid the Absorb Shield along with a Spiked Armor |
An upgraded version of a unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Black Prince | 175 | 1 | Vitality: +32 Shot Resistance: 13% Dark Resistance: 22% +300 Magic for 5 seconds after taking Darkness damage | Buy: 10000 Sell: 5000 | Find: Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A shield that boosts darkness resistance, especially when raised. Taking darkness damage boosts the bearer's magic. | |||||
Power Shield | 176 | 1 | Vitality: +6 Shot Resistance: 11% | Buy: 600 Sell: 300 | Find: Crater in Kelbass Grasslands southeast from Lestallum () Shop: Taelpar Rest Area, Lestallum |
A shield woven with elements that lend strength and protection to the bearer, greatly enhancing attack. | |||||
Wizard Shield | 225 | 1 | Vitality: +34 Magic: +99 Shot Resistance: 12% | Buy: — Sell: 6000 | Find: Insomnia (Windows/Royal Edition: ), Ch.15: Near entrance to the Rock of Ravatogh (), Ch.15: Keycatrich Trench maze |
A shield woven with elements that lend magical strength to the bearer, greatly empowering spells. | |||||
Aegis Shield (recurring) | 292 | 1 | Vitality: +55 Shot Resistance: 11% 10% chance to nullify any incoming damage | Buy: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (Level 59) |
A mighty shield said to have been borne by the gods themselves. It can sometimes completely block an attack. | |||||
Ziedrich (Seydlitz) (recurring) | 327 | 1 | Vitality: +50 Shot Resistance: 14% +200 Strength for 3 seconds after Blinking (effect triggers only for Noctis) | Buy: — Sell: 7500 | Reward: Legend Wrapped in an Enigma (Randolph) |
A shield formed from many layers of armor. Executing Blink boosts attack strength. | |||||
Medjay Assassin's Shield | 202 | 0 | +200 Strength for 3 seconds after blocking (effect triggers only for Noctis) | Buy: — Sell: 0 | Reward: Assassin's Festival treasure hunt (no longer available) |
A shield once wielded by a legendary Assassin of the sands. Significantly increases damage dealt after blocking an attack at the last second. |
Machinery[]
Machinery can be equipped by Noctis, and Prompto as his secondary arm. Machinery never trigger link-strikes when wielded by Noctis.
The player can Attack to unleash a strong area of effect airblast, charge the attack by holding the button down, or press Warp to use an attack unique to each machine. Noctis has super armor while using machines. Noctis and Prompto will passively use special attacks when not being controlled. All but one machine can be upgraded.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Auto Crossbow (Auto Bowgun) | 61 | 2 | Max HP: +12 Shot Resistance: 10% Special attack: fires a slow barrage of crossbows (60 MP) | Buy: — Sell: 1 | Find: Keycatrich Trench hallway beyond the Fire element deposit |
Machinery that unleashes a powerful shock wave against foes and fires a barrage of crossbow bolts. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Bioblaster (Bioblast) | 74 | 2 | Special attack: disperses a wide-range poisonous mist all around the user (40 MP) | Buy: — Sell: 1 | Find: Outside Keycatrich Trench () |
Machinery that unleashers a powerful shock wave against foes and disperses a poisonous mist. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Circular Saw | 90 | 2 | Vitality: +9 Shot Resistance: 7% Special attack: inflicts repeated close-ranged damage with spinning blades (40 MP) | Buy: — Sell: 1 | Find: A second one can be picked up in the area where the player fights Loqi as the MA-X Cuirass Enemy drop: MA-X Cuirass (100%) |
Machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with spinning blades. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Gravity Well (Attract Wave) | 108 | 2 | Magic: +8 Special attack: pulls foes in with a gravity sphere (80 MP) | Buy: — Sell: 1 | Find: Aracheole Stronghold, inside a shack in a hangar in the middle of the stronghold |
Machinery that unleashes a powerful shock wave against foes and pulls them in with a gravity sphere. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Noiseblaster (Blast Voice) | 153 | 2 | Spirit: +11 Special attack: emits a damaging sonic wave over a wide area that lasts several seconds (80 MP) | Buy: — Sell: 1 | Find: Fort Vaullerey; from the entrance, head right by the ship containers, go through a gate, enter the office to the right to find the item on the desk (). |
Machinery that unleashes a powerful shock wave against foes and emits a pummeling sonic wave over a wide area. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Drillbreaker | 181 | 2 | Max HP: +7 Vitality: +5 Shot Resistance: 8% Special attack: inflicts repeated close-ranged damage with piercing drills (80 MP) | Buy: — Sell: 1 | Find: Formouth Garrison; northeast of the boss enclosure, between the northern square-shaped perimeter edge and the corner building (). |
Machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with piercing drills. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Auto Crossbow Plus (Auto Bowgun Bis) | 323 | 2 | Max HP: +18 Shot Resistance: 22% Upgraded version of Auto Crossbow | Buy: — Sell: 1 | Upgrade: Give Cid the Auto Crossbow and a Cactuar Needle |
Upgraded machinery and unleashes a powerful shock wave against foes and fires a barrage of crossbow bolts. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Bioblaster Plus (Bioblast Bis) | 339 | 2 | Upgraded version of the Bioblaster | Buy: — Sell: 1 | Upgrade: Give Cid a Bioblaster and a Dynamo |
Upgraded machinery that unleashes a powerful shock wave against foes and disperses a poisonous mist. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Circular Saw Plus (Circular Saw Bis) | 356 | 2 | Vitality: +21 Shot Resistance: 12% Upgraded version of the Circular Saw | Buy: — Sell: 1 | Upgrade: Give Cid the Circular Saw and a Sky Gemstone |
Upgraded machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with spinning blades. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Gravity Well Plus (Attract Wave Bis) | 374 | 2 | Magic: +18 Upgraded version of the Gravity Well | Buy: — Sell: 1 | Upgrade: Give Cid a Gravity Well and a Hydraulic Cylinder |
Upgraded machinery that unleashes a powerful shock wave against foes and pulls them in with a gravity sphere. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Noiseblaster Plus (Blast Voice Bis) | 397 | 2 | Spirit: +23 Upgraded version of the Noiseblaster | Buy: — Sell: 1 | Upgrade: Give Cid the Noiseblaster and a Magnetron |
Upgraded machinery that unleashes a powerful shock wave against foes and emits a pummeling sonic wave over a wide area. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Drillbreaker Plus (Drillbreaker Bis) | 432 | 2 | Max HP: +12 Vitality: +13 Shot Resistance: 13% Upgraded version of the Drillbreaker | Buy: — Sell: 1 | Upgrade: Give Cid a Drillbreaker and a Magitek Core |
Upgraded machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with piercing drills. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Flamebreath Cannon (Blaze Caster) | 286 | 2 | Unlike other machine weapons, the shockwave is linked to the Warp button, while holding down the attack button spews a constant stream of elemental flames towards enemies, constantly draining MP. Still emits shockwave in mid-air | Buy: — Sell: 1 | Find: Kingsglaive Base Camp near fire deposit in lower level (Image) |
Machinery that unleashes a powerful shock wave against foes and blasts them with a high-temperature blaze. | |||||
Patch notes: Only in the Windows/Royal Edition |
Royal Arms[]
Special weapons fit for a king, each boasting its own unique properties.
Description
The royal arms are weapons of the previous kings of Lucis. They can be equipped by Noctis. Each has a relatively high attack power and gives great stat boosts, but using them as normal weapons drains Noctis's health when he attacks with them (except parrying). If Noctis's HP is below the amount of HP a certain royal arm requires, he will enter Danger state. Royal arms deal physical damage and have a unique weapon type that is not shown in enemy weaknesses; while they don't deal typeless damage, it is very rare for enemies to be resistant or vulnerable to royal arms. They only trigger link-strikes with Iris and chocobos.
All the royal arms are wielded at once during Armiger and Armiger Unleashed where Noctis doesn't lose health from using them. Learning Armiger Chain in the Ascension lets Noctis's party members join in a group attack where they momentarily wield the royal arms as well. Every royal arm has a unique moveset, some based on regular weapons. Collecting all arms earns the Faithful Heir achievement/trophy.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Sword of the Wise (Sword of the Wise King) | 194 | 3 | Max HP: +100 Vitality: +30 Magic: +30 Spirit: +30 A sword that performs short warp-strikes when near enemies | Buy: — Sell: — | Reward: Main quest: Legacy |
A king built a mighty wall and protected the realm. This was his sword. It devastates foes with preemptive warp-strikes. | |||||
Axe of the Conqueror (Blade of the Chaos King) | 483 | 2 | Strength: +60 Vitality: -80 A polearm that performs slow but powerful attacks, at the expense of defense and increased HP loss. Has a unique warp-strike, launching diagonally upward above the target then crashing down. Especially good at making enemies vulnerable. | Buy: — Sell: — | Reward: Main quest: The Power of Kings |
A king performed great feats of arms, expanded his realm, and made his people prosper. This was his halberd. It wreaks havoc with slow but mighty blows. | |||||
Bow of the Clever (Bow of the Winged King) | 203 | 7 | Magic: +80 Shot Resistance: 50% A bow that fires piercing arrows, and can fire while moving in any direction. Its damage is based on the Magic stat. Warp-strike fires multiple arrows upward | Buy: — Sell: — | Find: Balouve Mines |
A king was versed in myriad arts both martial and intellectual. This was his crossbow. The bearer skewers foes while flitting around the battlefield. | |||||
Swords of the Wanderer (Twin Swords of the Lion King) | 153 | 4 | Vitality: +50 Spirit: +50 Dual swords functioning similar to daggers that can transform into a single weapon to deliver powerful blows | Buy: — Sell: — | Find: Greyshire Glacial Grotto |
A king was quick like the wind and went where no man had gone before. These were his blades. Apart they rain fury-together they delivered thundering blows. | |||||
Blade of the Mystic (Sword of the Yaksha King) | 396 | 6 | Max HP: +150 Vitality: +30 Dark Resistance: 20% A greatsword with the ability to briefly increase the wielder's Strength through a unique self-buff after swinging. The warp-strike fires three ranged energy beams before warping | Buy: — Sell: — | Reward: Main quest: The Archaean; Hiso Alien item delivery in Close Encounter of the Terra Kind |
A king rose to protect the world with the Oracle. This was his sword. When swung, it enhances the wielders prowess. | |||||
Star of the Rogue (Throwing Sword of the Crouching Dragon King) | 177 | 2 | Fire Resistance: 20% Ice Resistance: 20% Lightning Resistance: 20% A shuriken capable of dealing multiple piercing ranged hits in rapid succession either on different targets or on the various body parts of a single target | Buy: — Sell: — | Find: The Myrlwood |
A queen spurned the public eye and took to the shadows. This was her shuriken. From near and far, it traces deadly arcs to the left and right. | |||||
Sword of the Tall (Largesword of the Dynast King) | 518 | 2 | Max HP: +200 Spirit: -30 Fire Resistance: -40% Ice Resistance: -40% Lightning Resistance: -40% Dark Resistance: -40% A greatsword with a chainsaw effect, dealing multiple hits with each blow. The warp-strike is 3 horizontal swings | Buy: — Sell: — | Find: Costlemark Tower |
A king was built like a mountain, towering over all others. This was his greatsword. The resonating blade rips and tears through foes. | |||||
Shield of the Just (Shield of the Merciful King) | 251 | 1 | Max HP: +1000 Max MP: -50 Strength: -100 Vitality: +200 Shot Resistance: 10% Fire Resistance: 10% Ice Resistance: 10% Lightning Resistance: 10% Dark Resistance: 10% A shield that enables cover status when guarding, enabling HP recovery at the cost of MP. It can block normally unblockable attacks and negate most of the damage. The radius of its warp-strike is very wide | Buy: — Sell: — | Find: Tomb of the Just () |
A queen devoted herself to peace and was loved by all. This was her shield. It deflects blows and bolsters recovery when raised in defense. | |||||
Mace of the Fierce (Battering Vehicle of the Demon/Fierce King) | 334 | 2 | Max HP: +300 Shot Resistance: -50% A mace with the ability to deal grievous breakage to body parts/appendages | Buy: — Sell: — | Find: The Rock of Ravatogh |
A king was gentle before his people but an ogre on the battlefield. This was his mace. It deals crippling blows to mighty foes. | |||||
Scepter of the Pious (Staff of the Holy King) | 237 | 3 | Magic: +150 Dark Resistance: 50% A scepter that takes on the forms of several other royal arms to perform a variety of attacks. Its damage is based on the magic stat. | Buy: — Sell: — | Find: Malmalam Thicket |
A king ruled the realm according to divine law and worked hand in hand with the Oracle. This was his staff. It smites foes with a blade of light. | |||||
Trident of the Oracle (recurring) | 388 | 5 | Max MP: +60 A polearm that produces afterimages after attacks that deal damage to nearby foes | Buy: — Sell: — | Reward: Main quest: Breath of the Glacian |
A strong and noble woman was loved by the world. She granded succor to the stars and brought man and god together. This was the trident of her line. It makes allies of the wielder's holograms. | |||||
Katana of the Warrior (Katana of the War King) | 361 | 3 | Spirit: +100 Fire Resistance: 25% Ice Resistance: 25% Lightning Resistance: 25% Dark Resistance: -50% A longsword that attacks quickly and relentlessly after startup. Can spam warp-strikes very quickly | Buy: — Sell: — | Reward: Main quest: The Hand of the King |
A king was changed forever when his beloved queen was taken from him prematurely. This was his katana. It is drawn and strikes in a single heartbeat. | |||||
Sword of the Father (Sword of the Father King) (recurring) | 141 | 6 | Strength: +100 Magic: +100 A sword that increases its wielder's Strength after Finishers. Drains less HP compared to other royal arms | Buy: — Sell: — | Reward: Main quest: Zegnautus Keep |
A king was father to the Chosen One, and nurtured the light that would shine upon all creations. This was his mighty sword. It makes the great greater. |
Elemancy[]
The player can collect elemental energy from the environment and concoct elemental grenades and equip them to Noctis or to party members. Elemancy cannot be used when character-swapping. The potency and effect of the resulting grenade depends on what items were used when making it.
Ring of the Lucii[]
Only Noctis can equip the Ring of the Lucii, which is gained as part of the story. It lets the player use a special type of magic and cast three unique spells: Death, Holy, and Alterna.
Guest weapons[]
The following weapons are used by guest characters, and cannot be used by the main party.
Name | Category | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|---|
None (recurring) | None | 0 | 0 | Iris cannot equip weapons and fights unarmed. | Buy: — Sell: — | Default: Iris |
Kotetsu (recurring) | Swords | 136 | 0 | Weapon locked to Cor, never in the player's inventory. | Buy: — Sell: — | Default: Cor |
Cor's trusty katana. Though it harbors no special enchantments, its razor-sharp edge has been the agent of many a legendary feat. | ||||||
Kikuichimonji (recurring) | Swords | 78 | 0 | Weapon locked to Cor, never in the player's inventory. | Buy: — Sell: — | Default: Cor |
Traditionally a melee weapon, this compact blade flies true, making it also deadly from a distance. | ||||||
Stoss Spear (Stoßspeer) (recurring) | Polearms | 241 | 0 | Weapon locked to Aranea, never in the player's inventory. | Buy: — Sell: — | Default: Aranea |
A magitek-enhanced spear that allows the wielder to rule the skies. Forged especially for Aranea, it is beyond the handling of all others. | ||||||
Alba Leonis | Swords | 242 | 0 | Weapon locked to Ravus (in Episode Ignis), never in the player's inventory. | Buy: — Sell: — | Default: Ravus |
Saber bestowed upon imperial officers of distinction by the emperor himself. Boasts a blade sharp enough to rend any foe asunder. |
Final Fantasy XV: Episode Prompto weapons[]
Prompto uses various imperial weaponry when playable via character swap (sans the sniper rifle and the blade) and during Episode Prompto.
Weapon | Capacity | Attack | Modifiers/Notes | Image |
---|---|---|---|---|
Lumen Flare | 1*/50 Main game* Episode Prompto; limited spawns | 480 | One flare can be tossed at a time, similar to using Elemancy as Noctis Deals non-elemental firearm-based physical damage, scaled off Prompto's Magic stat Does not inflict friendly fire |
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A projectile that produces a blinding flash of light when thrown, halting enemies in their tracks. | ||||
Audax Blade | Melee | 214 | Exclusive to Episode Prompto Can stealth-kill imperial soldiers who have not noticed the player yet Deals non-elemental sword-based physical damage. |
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A mechanical sword designed for use in facilities where firearms are prohibited. The blade flips out upon activation. | ||||
Rapidus SMG | 100 | 207 | Infinite ammo with the The Clever's Talisman equipped Aimed and fired in a third-person perspective with the same controls as the handgun, but does not lock onto targets Damage penalty when shooting from further away Deals non-elemental firearm-based physical damage Shots will spread after 10 consecutive shots and even more so after 30 shots |
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A rapid-fire submachine gun perfect for taking down enemies in tight spaces. Deals devastating damage. | ||||
Alea Bazooka | 3 | 512 | Aimed and fired in a third-person perspective with the same controls as the handgun, but does not lock onto targets. Ammo recharges slower than the other weapons when used in character-swap Does not suffer a damage penalty when shooting from further away. Shell deals non-elemental firearm-based physical damage Blast deals magical fire-elemental damage scaled off Prompto's Strength stat |
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A recoilless rifle that fires shells which spray shrapnel upon impact, damaging enemies across a wide area. | ||||
Sagitta Rifle | 5 | 252 | Exclusive to Episode Prompto Aimed and fired in a first-person perspective in a similar manner to Cerberus Can defeat imperial troops instantly with a headshot Deals non-elemental firearm-based physical damage |
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A prototype sniper rifle distributed to only a select few imperial marksmen. Allows the wielder to scope out foes and pick them off from afar. | ||||
Flagrum SMG | ∞ | 100 | Only available on the snowmobile in Episode Prompto Locks on to targets but does little damage Replaces handgun in weapon set Deals non-elemental firearm-based physical damage |
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A rapid-fire submachine gun designed to facilitate firing single-handedly. Allows the wielder to fire with one hand and steer a vehicle with the other. |
Other appearances[]
Final Fantasy Dimensions II[]
Dissidia Final Fantasy NT[]
Noctis wields multiple weapons from Final Fantasy XV within his weapon sets in Dissidia Final Fantasy NT.
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
- Weapons
- Sprites
Final Fantasy Brave Exvius[]
Non-Final Fantasy guest appearances[]
NieR: Automata[]
A magical blade used by a royal family.
Description
The Engine Blade appears as part of a collaboration with Final Fantasy XV. It is a small sword-type weapon that can be found in the Abandoned Factory area. If the weapon is fully upgraded, it alters the player character's dodge to resemble Noctis's phase ability and changes the game's damage display font style to match the one from Final Fantasy XV.
Assassin's Creed: Origins[]
In December 2017, a Final Fantasy crossover quest was added to Assassin's Creed: Origins. The player can get a "chocobo camel" hybrid as a legendary mount, Noctis's Ultima Blade as a sword and the Ziedrich as a shield.