FANDOM


FFXV wiki icon

The following is a list of statuses in Final Fantasy XV. In total, there are 62 statuses that can affect a party member, one being exclusive to Noctis, one being exclusive to enemies, and four reserved for chocobos.

List of positive statuses from foodEdit

Positive statuses from food are persistent over time and are displayed in blue at the bottom center of the screen with a meter showing how much time is left. They affect the whole party. Food can be procured at camp by selecting a recipe for Ignis to cook, or by paying for meals at various restaurants. Purchased meals' effects last a fixed 24 hours. Food cooked at camp lasts until sunset. The Aftertaste, Lingering Aftertaste, and Persistent Aftertaste nodes in the Exploration nexus of Ascension increase the duration of camp meals to the sunrise of the next day, the nightfall of the next day, and the sunrise of the second day after, respectively. Food buffs don't lose duration when fast forwarding time at havens, but will when auto-traveling. Food effects are often incremental, using an effect multiplier to grant enhanced stat buffs.

Immune, Critical Boost (as Sharp), Fresh, and Prime were the only four food statuses to appear in Episode Duscae.

NameEffect
Attack BoostStrength +10 per level
Increases attack by 10n.
Magic BoostMagic +10 per level
Increases magic by 10n.
Defense BoostVitality +10 per level
Increases defense by 10n.
Spirit BoostSpirit +10 per level
Increases spirit by 10n.
HP BoostMax HP +50 per level
Increases maximum HP by 50n.
Regen BoostHP Recovery Rate +25% per level
Accelerates HP recovery by 25n%.
EXP BoostEXP +10% per level
Increases experience points earned by 10n%.
Perception BoostItem drop rate +10% per level
Increases enemy item drop rate by 10n%.
Critical BoostCritical Rate +10% per level
Increases critical hit rate by 10n%.
Patch notes: Called 'Sharp' in Episode Duscae.
FlameproofFire Resistance +10% per level
Increase fire resistance by 10n.
FrostproofIce Resistance +10% per level
Increase ice resistance by 10n.
StormproofLightning Resistance +10% per level
Increase lightning resistance by 10n.
PoisonproofImmune to Poison
Prevents poison.
ToadproofImmune to Toad
Prevents toad.
Death-DefyingImmune to Instant Death
Prevents instant death.
ResilientImmune to all status ailments besides Instant Death
Prevents most status ailments.
ResistantImmune to Fire, Ice, and Lightning elemental damage
Nullifies fire, ice, and lightning attack.
FreshStrength +50, Magic +50, EXP +10%
Boosts all stats and increases EXP earned by 10%.
PrimeStrength +75%, Magic +75%, EXP +50%
Greatly boosts all stats and increases EXP earned by 50%.
BraveheartStrength +500, Magic becomes 0
Greatly increases strength, but reduces magic to 0.
MagemasterMagic +500, Strength becomes 0
Greatly increases magic, but reduces strength to 0.
Last StandMax HP reduced to 10%, Strength and Magic +500
Significantly increases strength and magic, but drastically reduces maximum HP.
ClairvoyantAlways land critical hits
Guarantees critical hits.
Equalizer+2% damage per level for level difference between attacker and higher-level target
Increases damage dealt based on the level difference between the party and enemies.
EnduranceSprinting does not reduce stamina
Unlimited sprint.
TechnicianFor Noctis: +100% to tech bar fill rate; for allies: +100% levelling rate and always land critical hits for techniques
Accelerates the replenishment of the tech bar.
Line BoostFishing line HP Damage -5% per level
Decreases damage to fishing line by 5n%.
ChocobolsterChocobo Stamina Decrease Rate -5% per level
Decelerates chocobo stamina depletion rate by 5n%.

List of positive combat statusesEdit

Unlike food effects, these last only for the duration of combat, and are set to a specific value determined by the means of applying them rather than by a multiplier. They are shown in green next to the name of the empowered party member.

RevitalizedEdit

Increases HP recovery rate. Superior Restorative grants Recovery Rate +30% for 30 seconds. Ignis' Regroup grants Revitalized to the entire team for a short time.

TenaciousEdit

Increases Strength. Power EX inflicts Tenacious (Strength +100) for 120 seconds. Muscle Stimulant inflicts Tenacious (Strength +200) for 40 seconds. Sword of the Father's finishing blow in a combo grants Tenacious (Strength +200) for 5 seconds. The Blade of the Mystic grants Tenacious (Strength +100) for 10 seconds after swinging the sword and pausing. The Ascension node Savior's Force makes Rescue also grant Tenacious (Strength +200) for 30 seconds.

StalwartEdit

Increases Vitality. Mettle VX inflicts Stalwart (Vitality +100) for 120 seconds. Flesh Fortifier inflicts Stalwart (Vitality +200) for 40 seconds. The critical version of Ignis's Regroup can also yield the buff. The Ascension node Savior's Fortitude makes Rescue also grant Stalwart (Vitality +200) for 30 seconds. The Advanced First Aid and Expert First Aid nodes also grant Stalwart (Vitality +200) for 15 seconds when they are used.

EnchantedEdit

Increases Magic. Verve WX inflicts Enchanted (Magic +100) for 120 seconds.

SpiritualEdit

Increases Spirit. Spirit ZX inflicts Spiritual (Spirit +100) for 120 seconds. The Ascension node Expert First Aid also grants Spiritual (Spirit +200) for 15 seconds when it is used.

FlameboostEdit

Imbues weapons with Fire and increases Fire spell damage. Gained from Ignis's Enhancement.

FrostboostEdit

Imbues weapons with Ice and increases Ice spell damage. Gained from Ignis's Enhancement.

StormboostEdit

Imbues weapons with Lightning and increases Lightning spell damage. Gained from Ignis's Enhancement.

Carbuncle's BlessingEdit

Increases Strength and Vitality. Carbuncle is summoned in Easy Mode to revive the party leader if they die, bestowing this buff upon them. Carbuncle cannot be summoned in certain areas or fights.

NimbleEdit

Triggers automatic evasion of all attacks. Reflex Enhancer inflicts Nimble for 20 seconds.

InspiredEdit

Negates all MP costs. Magitek Booster inflicts Inspired for 20 seconds. Armiger Freechain learned in the Ascension grants it for executing Armiger Chain.

SereneEdit

Accelerates recovery rate. It is applied to Noctis when he is defending behind an environmental element/shield/Gladiolus's Royal Guard and when hanging after point-warping.

BerserkEdit

Significantly increases attack and magic, but reduces vitality and spirit to zero. It is used by enemies, such as the mindflayer.

CriticalEdit

Increases Critical Hit rate. Gained from the Clairvoyant buff (see above). The critical version of Ignis' Overwhelm grants Critical for the duration of the Technique. The Ascension node Savior's Vengeance makes Rescue also grant Critical for 30 seconds.

TacticalEdit

For Noctis, doubles the rate at which the Tech Bar fills. For allies, doubles the growth rate of Techniques and guarantees critical versions of Techniques (the screen flashes yellow rather than green). Gained from the Technician buff (see above).

RousedEdit

At the Disc of Cauthess, answering "Sort of" when Gladiolus asks whether Noctis is a man of royal blood or not, gives the Roused status.

At Fodina Caestino when Noctis and Gladiolus talk shortly before the malboro battle, choosing "Show resolve" gives Roused status.

Roused boosts Vitality by 50%.

RiledEdit

At the Disc of Cauthess, answering "Yeah" when Gladiolus asks whether Noctis is a man of royal blood or not, gives the Riled status.

At Fodina Caestino when Noctis and Gladiolus talk shortly before the malboro battle, choosing "Show frustration" gives Riled status.

Riled boosts Strength by 50%.

Phoenix's FavorEdit

Significantly accelerates HP and MP recovery rate. Gained by using Phoenix Down or Mega Phoenix. Phoenix's Favor status was added in the day one patch.

List of negative combat statusesEdit

Negative statuses last only for the duration of combat. They are shown in red next to the name of the afflicted party member. Like positive combat statuses, they are set to a specific value determined by the attack or other means of applying them rather than by a multiplier

DangerEdit

If a party member falls to 0 HP they become critical and can no longer fight, and move slowly, making running away from enemies difficult. Damage taken in this state damages the party member's max HP, and if their max HP becomes 0 they are Down. Max HP also slowly depletes over time until the party member recovers. Party members in Danger can be restored to battle condition by healing them with items or magic or via the Rescue command.

Noctis will recover from Danger over time, but his allies will not. If Noctis is caught in a QTE attack during Danger, the game instantly locks into a game over.

If Noctis falls into Danger status during Armiger Unleashed, the Armiger is cancelled.

Damage from Elemancy spells' area effect can't knock the party into Danger.

DownEdit

If a party member's max HP falls to 0 they are Down. If the player character gets Downed it spells a Game Over unless he is revived within a few seconds. Downed party members can be saved with Phoenix Downs. Allies who were Down at the end of battle are revived with 25% max HP after the battle is over.

Some enemies have Instant Death attacks that instantly put a character to Down without them entering Danger status first, such as the Coeurls' blaster attack they use when lying down. Safety Bit and Ribbon accessories, as well as the Death-Defying food buff, protect against Instant Death. The player can inflict Instant Death with Death Penalty; when equipped to Prompto and using his multi-hit attacks like Trigger-Happy, every hit has a 1% chance to inflict Instant Death.

This status was called Knocked Out in Episode Duscae.

EnfeebledEdit

Reduces Strength. The player can inflict the status with Cutlasses. Trendy Outfit protects against stat-reducing status ailments.

CompromisedEdit

Reduces Vitality. The player can inflict it with Prompto's Piercer, the War Sword and the Delta Daggers. Trendy Outfit protects against stat-reducing status ailments.

DisenchantedEdit

Reduces Magic. Trendy Outfit protects against stat-reducing status ailments.

CursedEdit

Reduces Spirit. Trendy Outfit protects against stat-reducing status ailments.

Broken (Neutralized)Edit

Reduces Strength and Magic due to a broken body part. The player can break enemies by dealing good damage to them, such as with warp-strikes. Some weapons are especially good for breaking, like Cerberus and some royal arms.

Broken (Defenseless)Edit

Reduces Vitality and Spirit due to a broken body part.

PoisonEdit

Continually drains HP. The player can inflict it with Assassin's Daggers, Calamity and Bioblaster. Ignis can inflict poison using Ascension node Venom Fang. Some areas have damage floors that inflict Poison. It can be cured with Antidotes.

EnvenomedEdit

An upgrade to Poison, it deals more damage over time, but is otherwise handled similarly. Characters will recover after a certain length of time. It can be cured the same ways as Poison and is otherwise treated as the same effect. Afflicted units take on a green sheen.

ConfusionEdit

For the player character, Confusion reverses the player's directional controls and makes him change weapons at random (it will never pick the Ring of the Lucii, however). For allies, it causes them to attack both friend and foe. General immunity to friendly fire is negated; being in the attack vicinity of a confused party member will inflict damage rather than clip harmlessly and trigger usual dodging voice cues. If Noctis is AI-controlled and confused, he will warp around randomly and fall down. Confused characters' speech has them sound bewildered, dazed and mumbling. The affliction is signified with an iridescent haze around their head. It is cured by Smelling Salts.

The status exists only for player characters, but when fought as a training partner, Prompto's Starshell can inflict the status on Noctis.

ToadEdit

Turns the afflicted into a toad. Cured by Maiden's Kiss and protected against with Toadproof food buff and the Moon Pendant accessory. Toads can't do anything but move around. The status expires on its own after a time. The flashlight ion the character's attire that comes on in dark still appears to work even if the character is a toad.

The toad model is also used for Sania Yeagre's quests.

StoneEdit

Removes all other status and makes them invincible, but unable to act. Cured by Gold Needle and Remedy, and protected against with Earth Pendant and Ribbon, as well as the Resilient food buff.

Prompto frequently photographs the player when they get petrified in battle.

StopEdit

The afflicted is frozen in time and unable to act. It wears off fast, but the character recoils as they come out of the status. The player can inflict it on enemies with Vigilantes. Prompto can inflict stop using Ascension node Scintilia. Golden Hourglass and Ribbon protect against it, as well as the Resilient food buff.

BurntEdit

Deals Fire damage over time, but eventually fades. Both enemies and player can inflict it with any fire-elemental attacks.

FrozenEdit

Deals Ice damage over time, but eventually fades. Both enemies and player can inflict it with any ice-elemental attacks.

ShockedEdit

Deals Lightning damage over time, but eventually fades. Prompto can inflict the status after unlocking the Ascension node Shock Drop. The player can also inflict it with Elemancy and when character-swapping to Ignis and using his elemental dagger attacks. When playing as Ignis, Stormbind's Total Clarity attack is boosted for each enemy under Shocked status; the more targets the player has shocked, the more Ignis can hit.

ThreatenedEdit

Threatened focuses enemy attacks on a single target. Applied with Prompto's Starshell on certain enemies.

EnervatedEdit

All stats are reduced. Applied to daemons by Prompto's Starshell.

OverheatedEdit

Inflicts damage over time with intense heat. Distinct from Burnt, which is caused by coming into contact with open flame.

VulnerableEdit

Status when incapacitated and open to attack. Different enemy types have different conditions to going into vulnerable, but common ways are to parry their attack, interrupt their attack when they charge it, and breaking them. Can trigger cross chain prompt. Some weapons inflict increased damage to vulnerable targets: Main Gauches and Abandon of the Vortex. Gladiolus can become vulnerable by running out of MP when guarding with a shield, which prevents him from guarding for a short time.

List of positive chocobo statuses from foodEdit

Like with the party, chocobos can be fed at camp. These statuses are likewise displayed in blue.

ChocoboldEdit

Increases chocobo stamina. It is applied by feeding chocobos Mimett Greens.

ChocoboostEdit

Increases chocobo top speed. It is applied by feeding chocobos Curiel Greens.

ChocobounceEdit

Increases chocobo jump distance. It is applied by feeding chocobos Reagan Greens.

ChocobestEdit

Increases chocobo stamina, top speed, and jump distance. It is applied by feeding chocobos Sylkis Greens.

Other statusesEdit

LibraEdit

Libra is exclusive to enemies and is considered neither positive nor negative. It is displayed in white. To apply Libra to an enemy and reveal their stats and damage type defenses, the player can lock onto an enemy and scan it to fill a radial meter, or they can buy the Analyze node in the Teamwork nexus in Ascension, which allows Ignis to attempt to reveal the info by using the skill for a chance of success rather than length of time. Enemies have a value representing the number of seconds a scan takes which doubles as a resistance to Analyze and can even have immunity to Libra.

StasisEdit

If Noctis uses up all of his MP, he enters Stasis. In the Episode Duscae demo, he is momentarily stunned, then for the next few seconds unable to gain any MP, therefore unable to defend, warp or use abilities. In the final game, Noctis does not reel from entering Stasis and can continue fighting with normal attacks at no penalty, but cannot phase or warp-strike, and will reel if any MP ability is attempted (shields can ne used to block even in stasis, and Airslip works when in Stasis with a shield). MP regeneration halts until Noctis stops attacking for several seconds, or takes cover. Stasis can be recovered in this manner or with MP recovery items. Point-warping refills MP and can be used to avoid Stasis. The Static Edge node of the Combat nexus in Ascension significantly increases damage dealt while in Stasis, making it potentially advantageous in certain situations. Stasis does not have an icon, but is shown on the MP bar with the word "Stasis" in large letters surrounded by a pink effect.

Stasis has no effect in Armiger.

GalleryEdit

TriviaEdit

  • The special edition guide book lists Enfeebled as "Mollified".
    • The book also lacks an entry for Serene. It uses its icon with the name Sharp and a description for Libra.
    • The book is entirely lacking an entry for Phoenix's Favor, which was added in the day one patch.
  • At a whopping 68 statuses in total, this is the greatest number of statuses in any single-player title of the franchise.