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The following is a list of stats in Final Fantasy XV. Stats apply to both party members and enemies.

List of statsEdit

LevelEdit

Camping-FFXV

EXP being applied at camp.

The party member's level determines their HP (and Noctis's MP). Party members obtain EXP from defeated monsters, but cannot use it to level up unless they rest. By setting up a camp at a safe location or staying in a lodging the player can apply the EXP earned to level up the party. If the party stays at a lodging, they cannot cook food for buffs, among them buffs that boost EXP earned from monsters, but can receive EXP at an expedited rate. Using the Nixperience Band allows for low-level challenge playthroughs. A character's level is factored into their damage-dealing calculations. Guests do not earn EXP or level up.

The original level cap was 99, raised to 120 in a patch.

HPEdit

HP-ffxv-attricon

HP determines a unit's health. If a party member falls to 0 HP, they enter a Danger state, in which they can do nothing but stumble around until their HP is replenished. In Danger, max HP continually decreases, and will further deplete by getting attacked, though a party member in Danger can absorb noticeably more damage compared to their regular health bar. After a while, they will automatically recover. True max HP will always be displayed in the main menu. If a character's max HP falls to 0, they will be Downed, and the player has a short window to use a Phoenix Down or Mega Phoenix to revive them. Otherwise, the player gets a Game Over. On Easy Mode, depending on the location and fight, Carbuncle will revive the party leader should they be Downed. Guests cannot enter Danger state, and thus can't be Downed.

HP is restored with items, the Rescue command when used on a party member in Danger, the First Aid abilities, Healcast magic (which also restores max HP), and the Revitalized and Serene statuses. Both HP and max HP gradually recover over time (based on percentage), and at an accelerated rate outside of battle, though max HP doesn't recover in dungeons. There are weapons, accessories, attire, and recipes that boost both HP and MP recovery rate. When Noctis is staggered, he briefly stops regenerating HP and MP. Enemies rapidly restore HP outside of battle. When poisoned, HP will not passively recover, though recovering from Danger is still possible. HP and max HP are fully restored when camping or eating at restaurants.

The Health Level abilities in the Stats grid of the Ascension boost the party's HP. Health Level increases max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 2) $. Health Level II increases max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 5) $. Health Level III increases max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 10) $.

In the Final Fantasy XV Episode Duscae demo, Noctis can always summon Ramuh when he is at 0 HP after acquiring him. In the full game, he can randomly summon Leviathan at 0 HP.

Weapons that modify max HP stat:

  • Drillbreaker: +7
  • Auto Crossbow: +12
  • Drillbreaker Plus: +12
  • Auto Crossbow Plus: +18
  • Rune Saber: +48
  • Masamune: +49
  • Two-handed Sword: +53
  • War Sword: +65
  • Blade of Brennaere: +82
  • Claymore: +98
  • Sword of the Wise: +100
  • Mutant Rakshasa Blade: +124
  • Blade of the Mystic: +150
  • Iron Duke: +153
  • Hardedge: +153
  • Sword of the Tall: +200
  • Force Stealer: +202
  • Thunderbolt: +246
  • Ulric's Kukris: +282
  • Afrosword: +287
  • Dominator: +298
  • Mace of the Fierce: +300
  • Force Stealer II: +308
  • Hyperion: +310
  • Genji Blade: +357
  • Apocalypse: +403
  • Duel Code: +468
  • Shield of the Just: +1000

Accessories that modify max HP stat:

  • The Tall's Talisman: +10
  • The Wanderer's Talisman: +10
  • The Clever's Talisman: +10
  • Bronze Bangle: +50
  • Auto-changer: +100
  • Iron Bangle: +100
  • Carbon Bangle: +150
  • Titanium Bangle: +200
  • Silver Bangle: +300
  • Assist Suit: +500
  • Gold Bangle: +500
  • Platinum Bangle: +700
  • Tempered Shield: +800
  • Magitek Shield: +1000
  • Trihead Heart: +1000
  • Magitek Suit: +1000
  • Centurion Bangle: +1000
  • Legatus Bangle: +1200
  • Gigas Bangle: +1500
  • Magitek Suit V2: +2000
  • Onion Bangle: +2500
  • Adamantite Bangle: +10000

The Rare Metal accessory reduces Noctis's max HP by 90%, but unlike weapons, max HP boosts from attire and recipes ignore this reduction and are applied fully.

Accessories that modify HP recovery rate:

  • White Choker: +2%
  • Green Choker: +3%
  • Blue Choker: +4%
  • Red Choker: +5%
  • Black Choker: +6%
  • The Clever's Talisman: +10%
  • The Wanderer's Talisman: +10%
  • The Tall's Talisman: +10%
The Megaphone does not boost max HP recovery.

Attire that modifies max HP stat:

  • Prince's Fatigues: +20%
  • Thermal Suit: +20%
  • Festive Ensemble: +20%
  • Tundra Attire: +20%
  • Crownsguard Fatigues: +20%
  • Royal Raiment: +25%

Attire that modifies HP recovery rate:

  • Kingly Raiment (No Jacket): +3%
  • Choco-Mog Tee: +3%
  • Kingsglaive Garb (No Jacket): +6%
  • Noodle Helmet: +20%

HP recovery boosts from recipes don't affect max HP recovery.

MPEdit

MP is a stat mostly reserved for Noctis. It is expended when successfully phasing through attacks, warping, using machinery abilities, and casting magic with the Ring of the Lucii. When Noctis runs out of MP, he enters a state called Stasis for several seconds, in which he won't be able to use these abilities. Attempting to warp will briefly stun him. Noctis can still brace most attacks in stasis with the phase button, greatly reducing the damage taken.

MP refills automatically over time (based on percentage), or through the use of items. Point-warping restores all MP. Taking cover and wearing certain accessories expedites the rate MP refills. Successfully dodging attacks with the Ring of the Lucii will recover some MP. The player can learn abilities in the Ascension that affect MP use: Blink lets the player phase through enemies' attacks without expending MP if timed just right, Light Phase cuts the MP cost of phasing, Osmostrike recovers MP when an aerial attack connects, Rapid Regen boosts HP and MP recovery rate when in cover by 10%, and Experimagic boosts Noctis's MP by the following formula: $ MaxMP = BaseMP + CurrentLevel $.

Gladiolus and Ignis have 100 base MP when they are being controlled, and it can be boosted with equipment. Similar to the Ring of the Lucii, their MP drains rapidly while defending, rather than when successfully dodging attacks, but it also recovers faster and their Stasis periods are significantly shorter. Unlike Noctis, they cannot brace attacks or dodge-roll in stasis. Ignis also consumes MP when pseudo-airstepping with his Lightning daggers, but can do this seamlessly thanks to the high regeneration rate. Prompto has no MP and likewise no dodging ability, aside from his dodge-rolls.

Weapons that modify max MP stat:

  • Shield of the Just: -50
  • Daggers: +4
  • Avengers: +4
  • Engine Blade: +5
  • Zwill Crossblade: +5
  • Vigilantes: +5
  • Drain Lance: +5
  • Mythril Knives: +6
  • Delta Daggers: +6
  • Garuda's Gaze: +6
  • Force Stealer: +6
  • Garuda's Pain: +6
  • Cutlasses: +6
  • Broadsword: +6
  • Garuda's Plumes: +6
  • Garuda's Abandon: +6
  • Flame Tongue: +7
  • Main Gauches: +7
  • Airstep Sword: +7
  • Assassin's Daggers: +7
  • Rune Saber: +8
  • Ragnarok: +8
  • Orichalcum: +9
  • Blazefire Saber: +9
  • Blazefire Saber XV: +9
  • Organyx: +10
  • Absorb Shield: +10
  • Ice Brand: +10
  • Plunderers: +10
  • Valiant: +11
  • Drain Lance II: +11
  • Durandal: +11
  • Blood Sword: +11
  • Drain Lance III: +11
  • Balmung: +11
  • Force Stealer II: +11
  • Soul Saber: +12
  • Enhancer: +12
  • Mage Mashers: +13
  • Valiant II: +14
  • Absorb Shield II: +15
  • Plunderers II: +15
  • Engine Blade II: +15
  • Ulric's Kukris: +24
  • Engine Blade III: +25
  • Mutant Rakshasa Blade: +32
  • Ultima Blade: +40
  • Pain of the Vortex: +60
  • Plumes of the Vortex: +60
  • Gaze of the Vortex: +60
  • Abandon of the Vortex: +60
  • Trident of the Oracle: +60

Accessories that modify max MP stat:

  • The Tall's Talisman: +10
  • The Clever's Talisman: +10
  • The Wanderer's Talisman: +10
  • Soul of Thamasa: +50

Accessories that modify MP recovery rate:

  • Robe of the Lord: +5%

Attire that modifies max MP stat:

  • Festive Ensemble: +20%
  • Royal Raiment: +25%

Attire that modifies MP recovery rate:

  • Kingly Raiment (No Jacket): +6%
  • Royal Raiment: +6%

AttackEdit

Attack-ffxv-attricon

Attack is a base stat that factors in the damage dealt by physical attacks.

DefenseEdit

Defense-ffxv-attricon

Defense is a base stat that factors in the damage incurred from enemy physical attacks.

StrengthEdit

Strength-ffxv-attricon

Strength affects the damage dealt with physical attacks. Strength Level from the Ascension boosts Strength for each party member separately by the formula $ Strength = BaseSTR + CurrentLevel $. The Strength stat is calculated differently for enemies.

Weapons that modify Strength stat:

  • Shield of the Just: -100
  • Ulric's Kukris: +8
  • Lion Heart: +9
  • Garuda's Gaze: +16
  • Garuda's Abandon: +22
  • Garuda's Pain: +22
  • Gaze of the Vortex: +22
  • Garuda's Plumes: +22
  • Mutant Rakshasa Blade: +25
  • Spelldaggers: +28
  • Pain of the Vortex: +31
  • Plumes of the Vortex: +31
  • Abandon of the Vortex: +31
  • Dodanuki: +46
  • Axe of the Conqueror: +60
  • Sword of the Father: +100

Accessories that modify Strength stat:

  • The Tall's Talisman: +10
  • The Clever's Talisman: +10
  • The Wanderer's Talisman: +10
  • Auto-changer: +30
  • Garnet Bracelet: +30
  • Assist Suit: +30
  • Amethyst Bracelet: +35
  • Heliodor Bracelet: +40
  • Sapphire Bracelet: +45
  • Power Wristband: +50
  • Ruby Bracelet: +50
  • Emerald Bracelet: +60
  • Magitek Suit: +70
  • Diamond Bracelet: +70
  • Blue Diamond Bracelet: +80
  • Magitek Suit V2: +100
  • Dark Matter Bracelet: +100
  • Rare Metal: +500

Attire that modifies strength stat:

  • Prince's Fatigues (No Jacket): +20%
  • Crownsguard Fatigues (No Jacket): +20%
  • Episode Gladiolus t-shirt: +30%
  • Crownsguard Casual: +30%
  • The Sims™ 4 Llama Suit: +30%
  • Rugged Attire: +30%
  • Unkempt Crownsguard: +35%

VitalityEdit

Vitality-ffxv-attricon

Vitality affects how well physical damage is resisted. Vitality Level from the Ascension increases Vitality of each character by the formula $ Vitality = BaseVIT + CurrentLevel $.

Weapons that modify vitality stat:

  • Axe of the Conqueror: -80
  • Drillbreaker: +5
  • Power Shield: +6
  • Rune Saber: +8
  • Circular Saw: +9
  • Drillbreaker Plus: +13
  • Ulric's Kukris: +15
  • Kite Shield: +15
  • Garuda's Gaze: +17
  • Ice Shield: +18
  • Blazefire Saber: +18
  • Blazefire Saber XV: +18
  • Circular Saw Plus: +21
  • Thunder Shield: +21
  • Flame Shield: +22
  • Gaze of the Vortex: +22
  • Garuda's Plumes: +24
  • Garuda's Abandon: +24
  • Garuda's Pain: +24
  • Hero's Shield: +25
  • Organyx: +25
  • Blade of the Mystic: +30
  • Absorb Shield: +30
  • Sword of the Wise: +30
  • Plumes of the Vortex: +31
  • Abandon of the Vortex: +31
  • Pain of the Vortex: +31
  • Claymore: +32
  • Black Prince: +32
  • Wizard Shield: +34
  • Absorb Shield II: +38
  • Ziedrich: +50
  • Swords of the Wanderer: +50
  • Aegis Shield: +55
  • Shield of the Just: +200

Accessories that modify vitality stat:

  • Rare Metal: -500
  • The Wanderer's Talisman: +10
  • The Clever's Talisman: +10
  • The Tall's Talisman: +10
  • Assist Suit: +20
  • Auto-changer: +30
  • Soldier's Anklet: +40
  • Tempered Shield: +40
  • Magitek Suit: +50
  • Warrior's Anklet: +50
  • Magitek Shield: +60
  • Fencer's Anklet: +60
  • Knight's Anklet: +70
  • Magitek Suit V2: +70
  • Crusader's Anklet: +80
  • Champion's Anklet: +100
  • Emperor's Anklet: +120
  • Anklet of the Gods: +150

Attire that modifies vitality stat:

  • Rugged Attire: -30%
  • Tundra Attire: +20%
  • Glamour Prism: Roegadyn: +24%
  • Glamour Prism: Miqo'te: +24%
  • Glamour Prism: Hyur: +24%
  • Glamour Prism: Elezen: +24%
  • Kingsglaive Garb: +30%
  • Kingly Raiment: +30%


Magic
Edit

Magic-ffxv-attricon

Magic affects the damage dealt with spells, and magic-based attacks, such as the Bow of the Clever and Gravisphere. Enemies lack a visible magic stat, but can still use magical attacks.

Weapons that modify magic stat:

  • Engine Blade: +5
  • Avengers: +5
  • Daggers: +5
  • Gravity Well: +8
  • Sarah's Shortsword: +9
  • Cutlasses: +10
  • Plunderers: +10
  • Assassin's Daggers: +10
  • Engine Blade II: +12
  • Rune Saber: +12
  • Delta Daggers: +15
  • Engine Blade III: +18
  • Gravity Well Plus: +18
  • Orichalcum: +20
  • Vigilantes: +20
  • Garuda's Gaze: +21
  • Main Gauches: +21
  • Gaze of the Vortex: +22
  • Organyx: +23
  • Zwill Crossblade: +25
  • Garuda's Plumes: +29
  • Garuda's Abandon: +29
  • Garuda's Pain: +29
  • Sword of the Wise: +30
  • Plunderers II: +30
  • Ultima Blade: +30
  • Abandon of the Vortex: +31
  • Pain of the Vortex: +31
  • Plumes of the Vortex: +31
  • Mythril Lance: +32
  • Mage Mashers: +32
  • Mythril Pistol: +42
  • Ulric's Kukris: +48
  • Mythril Knives: +50
  • Mutant Rakshasa Blade: +52
  • Bow of the Clever: +80
  • Wizard Shield: +99
  • Sword of the Father: +100
  • Scepter of the Pious: +150

Accessories that modify magic stat:

  • The Tall's Talisman: +10
  • The Wanderer's Talisman: +10
  • The Clever's Talisman: +10
  • Amulet: +60
  • Angel Earring: +70
  • Talisman: +80
  • Rune Earring: +100
  • Circlet: +150
  • Oracle Earring: +200
  • Mystic Circlet: +250
  • Hypno Crown: +300


Attire that modifies magic stat:

  • Prince's Fatigues (No Jacket): +20%
  • Crownsguard Fatigues (No Jacket): +20%
  • Royal Raiment (No Jacket): +30%
  • Ardyn's Ensemble: +50%

SpiritEdit

Spirit-ffxv-attricon

Spirit affects how well magic damage is resisted. Spirit Level from the Ascension increases Spirit of each character by the formula $ Spirit = BaseSPR + CurrentLevel $.

Weapons that modify spirit stat:

  • Sword of the Tall: -30
  • Handgun: +4
  • Calamity: +5
  • Cerberus: +6
  • Cocytus: +7
  • Rune Saber: +9
  • Noiseblaster: +11
  • Mythril Pistol: +11
  • Valiant: +12
  • Garuda's Gaze: +14
  • Lion Heart: +14
  • Sarah's Shortsword: +15
  • Rebellion: +15
  • Gaze of the Vortex: +15
  • Spelldaggers: +16
  • Flame Gun: +16
  • Quicksilver: +18
  • Enforcer: +19
  • Garuda's Pain: +20
  • Garuda's Plumes: +20
  • Garuda's Abandon: +20
  • Ulric's Kukris: +20
  • Hyper Magnum: +21
  • Mutant Rakshasa Blade: +21
  • Valiant II: +21
  • Abandon of the Vortex: +22
  • Executioner: +22
  • Pain of the Vortex: +22
  • Plumes of the Vortex: +22
  • Noiseblaster Plus: +23
  • Death Penalty: +25
  • Sword of the Wise: +30
  • Organyx: +32
  • Swords of the Wanderer: +50
  • Afrosword: +54
  • Katana of the Warrior: +100

Accessories that modify spirit stat:

  • The Tall's Talisman: +10
  • The Wanderer's Talisman: +10
  • The Clever's Talisman: +10
  • Potpourri: +40
  • White Sage: +50
  • Power Stone: +60
  • Oracle Card: +70
  • Pendulum: +80
  • Lavender Oil: +100
  • Purified Salt: +120
  • Tarot Card: +150

Attire that modifies spirit stat:

  • Kingly Raiment: +30%
  • Kingsglaive Garb: +30%
  • Glamour Prism: Roegadyn: +50%
  • Glamour Prism: Miqo'te: +50%
  • Glamour Prism: Elezen: +50%
  • Glamour Prism: Hyur: +50%

Fire ResistanceEdit

FireResistance-ffxv-attricon

Ratio by which damage incurred from Fire-type attacks is adjusted.

Weapons that modify fire resistance:

  • Sword of the Tall: -40%
  • Ulric's Kukris: 5%
  • Shield of the Just: 10%
  • Organyx: 10%
  • Dragoon Lance: 15%
  • Star of the Rogue: 20%
  • Flame Shield: 21%
  • Katana of the Warrior: 25%
  • Blade of Brennaere: 27%
  • Flame Tongue: 28%

Accessories that modify fire resistance:

  • The Tall's Talisman: +10%
  • The Wanderer's Talisman: +10%
  • The Clever's Talisman: +10%
  • Fireproof Inners: +20%
  • Stone Wall: +30%
  • Celestriad: +30%
  • Mighty Guard: +30%
  • Fire Crest: +30%
  • Trihead Heart: +100%

Attire that modifies fire resistance:

  • Tundra Attire: -30%
  • King's Knight Tee: +25%

The Thermal Suits provide immunity to fire-type attacks, without altering the percentage.

Ice ResistanceEdit

IceResistance-ffxv-attricon

Ratio by which damage incurred from Ice-type attacks is adjusted.

Weapons that modify ice resistance:

  • Sword of the Tall: -40%
  • Ulric's Kukris: 7%
  • Shield of the Just: 10%
  • Organyx: 10%
  • Dragoon Lance: 14%
  • Star of the Rogue: 20%
  • Ice Shield: 22%
  • Katana of the Warrior: 25%
  • Ice Brand: 31%

Accessories that modify ice resistance:

  • The Tall's Talisman: +10%
  • The Wanderer's Talisman: +10%
  • The Clever's Talisman: +10%
  • Warm Inners: +20%
  • Stone Wall: +30%
  • Celestriad: +30%
  • Ice Crest: +30%
  • Mighty Guard: +30%

Attire that modifies ice resistance:

  • King's Knight Tee: +25%
  • Tundra Attire: +60%

Lightning ResistanceEdit

LightningResistance-ffxv-attricon

Ratio by which damage incurred from Lightning-type attacks is adjusted.

Weapons that modify lightning resistance:

  • Sword of the Tall: -40%
  • Ulric's Kukris: 4%
  • Shield of the Just: 10%
  • Organyx: 10%
  • Dragoon Lance: 16%
  • Star of the Rogue: 20%
  • Thunder Shield: 24%
  • Katana of the Warrior: 25%
  • Thunderbolt: 29%

Accessories that modify lightning resistance:

  • The Tall's Talisman: +10%
  • The Wanderer's Talisman: +10%
  • The Clever's Talisman: +10%
  • Insulated Inners: +20%
  • Genji Gloves: +30%
  • Celestriad: +30%
  • Lightning Crest: +30%
  • Mighty Guard: +30%

Attire that modifies lightning resistance:

  • King's Knight Tee: +25%

Dark ResistanceEdit

DarkResistance-ffxv-attricon

Ratio by which damage incurred from Dark-type attacks is adjusted.

Weapons that modify dark resistance:

  • Katana of the Warrior: -50%
  • Sword of the Tall: -40%
  • Organyx: 10%
  • Shield of the Just: 10%
  • Ulric's Kukris: 19%
  • Blade of the Mystic: 20%
  • Black Prince: 22%
  • Dominator: 32%
  • Durandal: 33%
  • Scepter of the Pious: 50%
  • Mutant Rakshasa Blade: 58%

Accessories that modify dark resistance:

  • The Tall's Talisman: +10%
  • The Wanderer's Talisman: +10%
  • The Clever's Talisman: +10%
  • Anti-darkness Inners: +20%
  • Dark Crest: +30%
  • Mighty Guard: +30%
  • Genji Gloves: +30%

Attire that modifies dark resistance:

  • King's Knight Tee: +25%
  • Ardyn's Ensemble: +100%

Shot ResistanceEdit

ShotResistance-ffxv-attricon

Ratio by which damage incurred from ballistic attacks is adjusted.

Weapons that modify shot resistance:

  • Mace of the Fierce: -50%
  • Circular Saw: 7%
  • Kite Shield: 8%
  • Drillbreaker: 8%
  • Flame Shield: 9%
  • Shield of the Just: 10%
  • Ice Shield: 10%
  • Auto Crossbow: 10%
  • Aegis Shield: 11%
  • Power Shield: 11%
  • Circular Saw Plus: 12%
  • Wizard Shield: 12%
  • Absorb Shield: 12%
  • Absorb Shield II: 12%
  • Thunder Shield: 12%
  • Drillbreaker Plus: 13%
  • Black Prince: 13%
  • Ziedrich: 14%
  • Ulric's Kukris: 21%
  • Auto Crossbow Plus: 22%
  • Hero's Shield: 22%
  • Bow of the Clever: 50%

Accessories that modify shot resistance:

  • Bulletproof Vest: +10%
  • The Wanderer's Talisman: +10%
  • The Clever's Talisman: +10%
  • The Tall's Talisman: +10%
  • Bulletproof Suit: +20%
  • Chobham Armor: +30%
  • Genji Gloves: +30%
  • Stone Wall: +30%

Attire that modifies shot resistance:

  • King's Knight Tee: +25%

Parry Edit

Indicates whether or not an enemy has a parryable attack.

Size Edit

A number between 1-5, determining an enemy's general size.

Libra Edit

Determines an enemies resistance to Libra.

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