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{{DISPLAYTITLE:''Final Fantasy XV''}}
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{{infobox game
 
|title = Final Fantasy XV
 
|title = Final Fantasy XV
|japan = ファイナルファンタジーXV
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|japanese = ファイナルファンタジーXV
 
|romaji = Fainaru Fantajī Fifutīn
 
|romaji = Fainaru Fantajī Fifutīn
|image =[[File:Final Fantasy XV Logo.png|250px|Logo]]
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|image =[[File:FFXV logo.png|250px|Logo]]
|developer = [[Square Enix]], XPEC Entertainment<ref name=taipei>[http://gematsu.com/2015/02/final-fantasy-xv-showcases-new-train-station-area-taipei-game-show
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|developer =[[Square Enix]], XPEC Entertainment, Plusmile, [[HexaDrive]], [[wikipedia:Streamline Studios|Streamline Studios]], [[Luminous Productions]]
Final Fantasy XV showcases new train station area at Taipei Game Show — Gematsu.com]</ref>, [[HexaDrive]]<ref name=hexa>[http://www.pangamers.com/gaming/hexadrive-also-helping-develop-final-fantasy-xv/ HexaDrive Also Helping Develop Final Fantasy XV — PanGamers.com]</ref>
 
 
|publisher = [[Square Enix]]
 
|publisher = [[Square Enix]]
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|release = {{collapsible text|header=November 29, 2016|content=
|release = [[File:Flag of Japan.svg|20px|Japan]] TBA
 
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;PlayStation 4 / Xbox One
[[File:Flag of the United States.svg|20px|United States]] TBA<!-- Please do not change this without a reliable source. -->
 
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'''Original'''
<br/>[[File:Flag of Canada.svg|20px|Canada]] TBA
 
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:Worldwide November 29, 2016
<br/>[[File:European flag.svg|20px|Europe]] TBA
 
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'''''Royal Edition'''''
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:Worldwide March 6, 2018
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;Microsoft Windows
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:March 6, 2018
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;Google Stadia
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:November 20, 2019}}
 
|genre = Action role-playing
 
|genre = Action role-playing
|modes = Single player
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|modes = Single player, Online multiplayer (DLC)
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|ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: [[File:Ratingsymbol t.gif|12px|Teen]] Teen<br/>[[wikipedia:Pan European Game Information|PEGI]]: [[File:PEGI 16+.png|12px|16+]] 16+<br/>[[wikipedia:Australian Classification Board|ACB]]: [[File:OFLC_small_M.png|12px|M]] M
|ratings =
 
|platforms = [[PlayStation 4]], [[Xbox One]]
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|platforms = [[PlayStation 4]], [[Xbox One]], [[Microsoft Windows]], Google Stadia
 
}}
 
}}
{{Q|This is a fantasy based on reality.|Tagline}}
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{{Quote|This is a fantasy based on reality.|Tagline}}
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'''''Final Fantasy XV''''' is the fifteenth main installment in the main [[Final Fantasy series|''Final Fantasy'' series]]. The game was released worldwide on November 29, 2016 for the [[PlayStation 4]] (supporting PlayStation 4 Pro, but optimized for the standard version<ref name="dualshockers180916">{{Refwebsite| page url = http://www.dualshockers.com/2016/09/17/final-fantasy-xv-will-support-ps4-pro-at-launch-but-team-is-optimizing-for-standard-ps4/| page name = Final Fantasy XV Will Support PS4 Pro at Launch, but Team Is Optimizing for Standard PS4| site url = http://www.dualshockers.com| site name = Dualshockers| access time = 18:05, August 25, 2019 (UTC)}}</ref>) and [[Xbox One]], and later March 6, 2018 on PC as the Windows Edition. It was directed by [[Hajime Tabata]], but began development under [[Tetsuya Nomura]] as ''Final Fantasy Versus XIII'', who provided character designs for the main cast and concepts for the would be main title, with the [[Final Fantasy XV: Original Soundtrack|soundtrack]] composed by [[Yoko Shimomura]]. ''Final Fantasy XV'' is the first action role-playing game in the main series, and the first single-player ''Final Fantasy'' game to be released with the "games as a service" model, receiving numerous [[Final Fantasy XV patches|free updates]] as well as [[Final Fantasy XV downloadable content|paid DLC]] and seasonal events.
'''''Final Fantasy XV''''', originally known as '''''Final Fantasy Versus XIII''''', is the fifteenth installment in the main ''[[Final Fantasy (Series)|Final Fantasy]]'' series. While regarded as another installment of the ''[[Fabula Nova Crystallis: Final Fantasy]]'' series alongside the ''[[Final Fantasy XIII]]'' and ''[[Final Fantasy Type-0]]'' games, it has no physical connections to the rest of the project, and will feature a wholly independent story and a unique visual design. It is currently under development for the [[PlayStation 4]] and [[Xbox One]]. It is yet to have a release date, but director [[Hajime Tabata]] would like to see a simultaneous worldwide release.<ref>[http://www.siliconera.com/2015/01/26/final-fantasy-xv-director-like-release-game-simultaneously-worldwide/ Final Fantasy XV Director Would Like To Release The Game Simultaneously Worldwide — Siliconera.com]</ref>
 
   
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The [[Final Fantasy XV story|story]] is told over the course of 15 chapters. It focuses on [[Noctis Lucis Caelum]], a prince from the kingdom of [[Lucis]] who fights to reclaim his throne and must go on to fulfill a greater destiny. ''Final Fantasy XV'' aims to examine its characters' humanity and place them in a more realistic setting than most ''Final Fantasy'' games. Its prominent themes are friendship, destiny, and legacy.
''Final Fantasy Versus XIII'' was announced at E3 2006 alongside ''Final Fantasy XIII''. ''Final Fantasy Versus XIII'' was originally developed with the [[Crystal Tools]] engine for the [[PlayStation 3]], but it was announced in December 2011 the game had been moved to a game-specific engine for the gameplay mechanics with the lighting being done by the [[Luminous Engine]] and the Crystal Tools still doing the real-time graphics.<ref>http://www.neogaf.com/forum/showthread.php?t=445773</ref> At E3 2013, the game was revealed to have been rebranded as ''Final Fantasy XV'' for the PlayStation 4 and Xbox One.
 
   
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The gameplay features an open world environment and makes use of the [[Active X Battle]] system, a real time battle system. The first half of ''Final Fantasy XV'' is open world, traversable with the [[Regalia]] and [[Chocobo (Final Fantasy XV)|chocobos]], and enables players to take on a variety of [[Quest (Final Fantasy XV)|quests]], explore, and play [[minigame]]s. Objectives later become more specific, in accordance with other ''Final Fantasy'' titles. In the original release, only Noctis was playable, though patches have allowed players to switch between controlling any of the four main characters while in [[Battle (term)|battle]] in the open world.
The story centers around [[Noctis Lucis Caelum]], Crown Prince and protector of [[Lucis]], the last remaining kingdom in the world with control over [[Crystal (Term)#Final Fantasy XV|crystals]]. The game's focus is to examine the characters' humanity and distinguish it from the fantasy setting in other titles in the series. It was originally said the game would take around 40 hours to complete, excluding other content,<ref name=sqex/><ref name=Paris>[http://gematsu.com/2014/10/final-fantasy-xv-new-details-footage-paris-games-week Final Fantasy XV debuts new details and footage at Paris Games Week — Gematsu.com]</ref> but in an interview in January 2015 director [[Hajime Tabata]] said that due to the ever-increasing content of the game it seems less and less likely players would be able to clear the game in that time.<ref name=kotint/>
 
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''Final Fantasy XV'' was originally developed as ''[[Final Fantasy Versus XIII]]'' as part of the ''[[Fabula Nova Crystallis]]'' project, but the extent to which it involved lore from ''[[Final Fantasy XIII]]'' and ''[[Final Fantasy Type-0]]'' has been reduced after its rebranding.<ref name=FamFNC>[http://www.famitsu.com/news/201508/07085495.html 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】] QUOTE:<br/>――ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。<br/>田畑: 『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。</ref><ref name=FinaFNC>http://www.finaland.com/?rub=site&page=news&id=5516</ref><ref name=Gamespot083015>{{Refwebsite| page url = http://www.gamespot.com/articles/16-more-things-we-learned-about-final-fantasy-15/1100-6430160/| page name = 16 More Things We Learned About Final Fantasy 15| site url = http://www.gamespot.com| site name = Gamespot| access time = 16:20 30 August 2015 (UTC)}}</ref> It now features its own lore as part of the ''[[Final Fantasy XV Universe]]'' sub-franchise. It takes place parallel to the feature film ''[[Kingsglaive: Final Fantasy XV]]'', and has a prequel anime series ''[[Brotherhood Final Fantasy XV]]''. The game is also connected to ''[[A King's Tale: Final Fantasy XV]]'', ''[[Justice Monsters Five]]'', and ''[[King's Knight -Wrath of the Dark Dragon-]]''. ''[[Final Fantasy XV Pocket Edition]]'', a new version of the game for mobile platforms, was announced at Gamescom 2017, and was released on February 9, 2018 for iOS, Android, and Windows 10.<ref name="Windows">{{Refwebsite| page url = http://press.na.square-enix.com/releases/1021/the-final-fantasy-xv-universe-expands-with-new-ways-to-experience-eos| page name = THE FINAL FANTASY XV UNIVERSE EXPANDS WITH NEW WAYS TO EXPERIENCE EOS| site url = http://press.na.square-enix.com| site name = Square Enix Press Center| access time = 18:05, August 25, 2019 (UTC)}}</ref> A PC version was announced at Gamescom 2017 and was released on March 6, 2018 for [[Steam]], [[Origin]], and the [[Xbox Live|Windows 10 Store]].<ref name="sepress royal edition">{{Refwebsite| page url = http://press.na.square-enix.com/releases/1109/the-final-fantasy-xv-universe-expands-with-the-release-of-the-royal-ed| page name = THE FINAL FANTASY XV UNIVERSE EXPANDS WITH THE RELEASE OF THE ROYAL EDITION AND WINDOWS EDITION ON MARCH 6| site url = http://press.na.square-enix.com| site name = Square Enix Press Center| access time = 18:05, August 25, 2019 (UTC)}}</ref> ''Final Fantasy XV: Royal Edition'' released on the same day for consoles that included the additions to the PC version.<ref name="sepress royal edition"/> To date, ''Final Fantasy XV'' is the first and only title in the main series to receive contemporary releases on every major platform of its era, as opposed to previous entries that have been remastered or otherwise adapted to new media since their original release.
   
 
==Gameplay==
 
==Gameplay==
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''Final Fantasy XV'' is an open world, action role-playing game in which players assume control of Noctis Lucis Caelum, a prince who can perform a variety of actions related to both field exploration and combat.
[[File:FFXV-Battle.jpg|thumb|left|''Final Fantasy XV'''s combat system.]]
 
The game is set in a world with one giant land mass, meaning players can cross the entire world.<ref name=gamespot>[http://www.gamespot.com/articles/final-fantasy-xv-s-map-is-one-giant-connected-land/1100-6424803/ Final Fantasy XV’s Map Is One Giant, Connected Land Mass — Gamespot.com]</ref> The [[Regalia|player party's car]] can be either driven manually or put on autopilot, although walking is also possible. Trains are available and players can explore them freely when riding them.<ref name="Festa2015"/>
 
   
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The kingdom of Lucis is a single, connected landmass that is explored primarily in the party's [[car]], the Regalia. Locations can also be investigated on foot and by riding on chocobos. Open world locations visited in the past can be [[fast-travel]]ed to.
Monsters wander throughout the field and sometimes hostile ones suddenly appear to ambush the player. The battles are real time action with the player controlling one person, Noctis, the other party members being controlled by the AI with the player able to issue them commands. The system has been described as streamlined rather than full of button-smashing, and readily accessible in that with obtaining good weapons and [[level]]ing up players will be able to clear the main scenarios, but further challenges are implied to lie waiting in the optional content requiring more player skill.<ref name="talk"/>
 
   
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Players can use [[gil]] to purchase items and equipment and accept sidequests from the NPCs they encounter. These offer additional rewards and allow for gameplay experiences that are separate from the main story. During some cutscenes, players can choose how Noctis interacts with other characters.
[[Summoned Monsters|Summons]] are called [[Archaean]]s and are based on a ranking system with their size influencing their rank. For example, [[Leviathan#Final Fantasy XV|Leviathan]] is one of the top-ranked summons, as shown by its massive size.<ref>http://www.ff-xiii.net/index.php?page=article&article=Leviathan-Is-A-Top-Rank-Summon-in-Final-Fantasy-XV--1939</ref> [[Titan#Final Fantasy XV|Titan]] is an Eidolon the party can obtain that plays a role in the story.<ref name="Festa2015"/> Archaeans are a symbol of the power of stars and only Noctis can summon them.<ref name=gem/> Some Archaeans must be defeated in battle to obtain them as summons.
 
   
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It is possible to continue playing ''Final Fantasy XV'' after its story concludes. Post-game content includes new quests and challenges that cannot be unlocked otherwise. New equipment also becomes available. This additional material is intended for parties that are of a higher [[level]] than that required for the story's final chapters. [[New Game Plus]] feature was added in a patch.
The game will support the new-generation consoles' features, such as sharing, but the remote play function on PlayStation 4 is yet to be decided. With the remote play, the players can play their PlayStation 4 games on PSVita anywhere as long as their internet connection is fast enough. The feature is not in the ''[[Final Fantasy XV Episode Duscae]]'' demo, but it might be added to the retail game.<ref name=portal/>
 
   
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''Final Fantasy XV'' supports the PlayStation 4 and Xbox One's social media functions allowing players to share screenshots and video clips. One can also access the PlayStation 4 version on the [[PlayStation Vita]], which uses data streamed from the console version.
===Battle System===
 
[[File:FFXV-Battles.jpg|thumb|left|Battle from TGS14 trailer.]]
 
The battle system is called Active Cross Battle (AXB).<ref name="talk"/> Battles are seamless with no load times, taking place in real-time environments using all regions of the field from up-high buildings to down-low streets. Battles can take place in areas with great differences in height, and players have to fight using the full environment. This means fighting what's both in front of the player and above and below (vertical battles). Battles against huge enemies are carried out in the same fashion as standard battles, but enable exclusive party co-op actions.<ref name=gem/> Players can jump during battles. Smaller enemies are easier to aggravate, but the bigger ones have "aggro radius", meaning one can approach them within reason without them immediately attacking.<ref name=Paris/> Even within the same monster species, the creatures come in different physical sizes, and can have different move sets. What monsters spawn depends on the [[Day and Night Cycle|time of day]]. Monsters fought at night are tougher, and the battle music is different in the dark as well.
 
   
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===Battle system===
A red encounter gauge appears on the screen when enemies are close. It also has an audio cue. When the red encounter gauge fills, battle starts, but the player will be able to run before it does. Even if a battle begins, the player can still run. The combat system utilizes three buttons: an attack button, a defense button, and an interactive button for abilities and interactions between different party members.<ref name=Q&A>[http://www.youtube.com/watch?v=62e1tbihcaQ French Q & A with ''Final Fantasy XV'' team]</ref> Using abilities expends [[MP (Stat)|MP]]. Abilities are tied to equipped weapons. Defending also uses MP, so keeping track of MP use is important. The longer the battle draws, the more chances there are that other enemies will join the fray, and the more damage the party deals to some enemies, the more their bodies fall apart.
 
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[[File:Final Fantasy XV Gameplay|left|thumb|300px]]
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The battle system is called "[[Battle system#Active X Battle|Active X Battle]]," or "AXB." Combat is seamless and takes place in real-time environments that incorporate all regions of the surrounding landscape. The "Wait Mode" freezes time when the player is not moving so the player can select targets and actions at their leisure. This was enhanced with the implementation of the [[Final Fantasy XV patches|Crown Update]], which enables players to obtain information from Libra at a faster pace, as well as replenish the Wait Gauge by defeating enemies.
   
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Players can destroy parts of some foes' bodies, temporarily debilitating them. Monsters come in many sizes and use different attacks, even if they are of the same species. Combat begins as soon as [[Noctis Lucis Caelum/Gameplay|Noctis]] and friends are approached by an enemy, attack an enemy, or get too close to it. A red "encounter gauge" appears at the top of the screen when one is near a hostile unit; players usually have the option to flee at any time.
Players can continuously dodge while holding down the block button, and auto-attack by holding down the attack button, or perform combos by tapping the attack button and a manual [[Warp (Ability)|warp]] dodge is also available. Both styles have their pros and cons, e.g. timing the button presses allows the party to insert parries and co-op moves.<ref name=gem/> Holding a button to continuously guard or evade drains the user's MP, and thus the player won't be able to do that indefinitely, and not all attacks can be evaded.
 
   
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The party's [[HP (stat)|HP]] is restored over time. If the members lose all their HP they enter the "Danger" status and are unable to attack or use abilities until they are rescued or use an item. Party members in Danger status continuously lose max HP. Once their max HP becomes 0, they get [[Knocked Out]]. Knocked out party members can still be saved with a revival item, and there is a window to revive the player character if he becomes KO'd. If the player remains KO for too long, it is [[Game Over (term)|Game Over]]. As a result of the day one patch, the screen now flashes red when Noctis is low on HP. HP lost from the max HP gauge slowly recovers over time, but much more inefficiently than the regular HP. The player can use recovery items like Elixirs to heal the whole HP gauge.
Players will be able to move around while defending. Holding the attack button will invoke the standard combo and the player can change the actions by using it in coordination with the directional buttons. The actions depend on the circumstances—such as when guarding, there might be a chance to counterattack, or whether other party members are close by;<ref name="talk"/> it is said this combat feature is easy to pull off as long as Noctis has allies nearby. If the enemy flashes the following attack is going to be an extra strong one. This is a chance to counter or defend. After parrying, "partner attacks" can kick in automatically. The counter feature lets the player turn some enemy attacks back on their originators if timed correctly. Each counter is unique depending on the foe and the type of reversal. For some enemies the nature of the counterattack is decided by which ally is nearby.<ref name=innovate/>
 
   
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The player can respawn enemies by blowing a special whistle included in the ''Final Fantasy XV'' day one patch.
As the party grows closer, new partner moves are unlocked while they talking at [[camp]].<!--from Episode Duscae stream--> The player can switch position quickly with another character for strategic gameplay and there is also a cover system where players can take cover to avoid attacks and recover before returning to the battle. The player can take cover behind large objects, or by teleporting Noctis somewhere so high up enemies cannot reach him.
 
   
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====Manoeuvers====
When a party member falls to 0 [[HP (Stat)|HP]] they fall into a "danger" status and are unable to attack or use abilities. If the critical gauge depletes the party member will die, but during the critical phase the player can seek shelter and heal and then return to the battle. If all party members fall to 0 HP, the party can only run away to recover. When the "danger" status finishes, the party becomes KO'ed, and the [[Game Over (Term)|game is over]] if Noctis dies. If a party member's HP is 0 and they are attacked, the damage is taken directly from the max HP value, which can kill them if they don't recover or escape soon. The party's HP and MP regenerate when behind cover, and MP also regenerates by attacking enemies. If the "max HP" has been damaged then the player may need to camp to heal it.<!--from the official Episode Duscae demo stream-->
 
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There are three available button layouts. Combat relies primarily upon three buttons.
   
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The attack button has the player attack enemies. When held, the player character will continuously attack with his selected weapon, and when out of range he will approach his target to attack them. Pressing the attack button in combination with directional buttons can execute different versions of the attack. Attack prompts can appear when allies perform [[Technique (Final Fantasy XV)|Techniques]] and after parrying enemy attacks. The player can perform aerial attacks by jumping before using the attack button, or by [[Warp-strike|warp-striking]] to airborne targets when playing as Noctis. When Noctis learns Airstep from the [[Ascension (Final Fantasy XV)|Ascension grid]], he can stay airborne when attacking, although this will consume MP. Attacking while mid-air can have Noctis perform different attacks than usual, such as descending upon enemies from above with a spear.
[[File:FFXV_Gladiolus_In-battle.png|thumb|Gladiolus shields Noctis from a Behemoth.]]
 
According to Tabata, the combat isn't about pressing a button once for a single action to happen, but a continuous flow of movements associated with the buttons, and building upon them for actions through the combat system. The gameplay is less about focusing on menus and more about navigating 3D spaces with predetermined moves, similar to the [[Gambit]] system of ''[[Final Fantasy XII]]''. There are no menu commands in combat. The game controls like an action game where players switch between offense and defense. The player can give orders to other party members and swap weapons on the fly.<ref name="geint"/>
 
   
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[[File:Parry-FFXV.png|thumb|Parry.]]
All team members will have different approaches and specialties in battle unique to them. There will be situations where the party will perform co-op attacks, such as Noctis fighting an [[Iron Giant]] and teaming up with [[Prompto Argentum|Prompto]] and [[Gladiolus Amicitia|Gladiolus]] to take it down. Party members will automatically react to situations differently according to the circumstances, but certain abilities, equipment and weapons may encourage the characters to cooperate more likely when the circumstances are right.<ref name=portal/> The co-op moves can be pulled off continuously and although invoking them is automatic the player must aim their mark. For example, to connect a co-op move while avoiding an enemy attack, the player must keep an eye out for an indication when to invoke it.<ref name="talk"/>
 
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The defense button has Noctis phase through enemy attacks when held and dodge roll (when tapped). When playing as the other characters, they dodge without phasing. Phasing through enemy attacks consumes MP, although this can mitigated by unlocking nodes in the Ascension Grid. Holding the defense button next to suitable cover has the player character crouch and restore his HP and MP more rapidly than usual. Dodge rolling does not make one invincible for the duration of the roll, and is often used for positioning during battle. The defense button is used to parry certain enemy attacks with a well-timed button press when prompted. Successful parries can usually be followed with a counterattack.
   
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The [[Warp (Final Fantasy XV)|warp]] button allows Noctis to point-warp to out-of-the-way locations (when held), or warp-strike to targeted enemies when pressed in combination with the lock-on button. Tapping the warp button has Noctis warp forward, and can be done on the field. Warping consumes MP. Warp-striking enemies deals more damage the further away from Noctis warps. Point-warping fully restores Noctis' MP, and if he is left hanging from a high altitude, it is considered a form of cover and his HP restores faster. Some enemy attacks send Noctis falling through the air, and the player can avoid fall damage by warping mid-fall when the button prompt appears.
[[File:FFvXIII-mech.jpg|thumb|left|Noctis piloting a tank cannon with footage of when the game was still called ''Versus XIII''.]]
 
Noctis has a number of different weapons with different methods of attack, and some will be usable as shields to go along with Noctis's crystal power. Weapons will have some sort of customization element. Weapons are set in a deck to up to five weapons and during battle it will choose the most appropriate weapon based on the situation. The player can set the weapons before battle considering what actions can be used with each weapon. The player can determine one weapon to be the main weapon, and that weapon will come with techniques that can be invoked at the player's discretion in battle. The player can also change weapons mid-battle in the menu, e.g. if they want a different skill.
 
   
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If one's allies are nearby, they can team to perform [[link-strike]]s, powerful combo finishers that are performed automatically if one is in the proper situation. Noctis and friends can also blindside enemies if they strike from behind.
Besides the basic attack button, the player can invoke techniques with the technique button. Combos are automatically formulated based on which weapon is currently being utilized out of the ones equipped. Abilities locked to weapon categories exist, as do weapons with no abilities. Rare weapons acquired from dungeons will have unique properties, some examples being those with hack-and-slash aspects.<ref name=gem/> The player is able to allocate different weapons to different positions in a combo chain to suit their play style, enabling one to prioritize speed, damage or range based on the player's preferences and the current foes.
 
   
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[[Gladiolus Amicitia/Gameplay|Gladiolus]], [[Ignis Scientia/Gameplay|Ignis]] and [[Prompto Argentum/Gameplay|Prompto]] were made playable for their DLC episodes, and later were made playable in the open world portion of the main game at will. The player must unlock this from the Ascension grid. The trio plays identically to how they play in their episodes, and thus Ignis mainly fights with daggers and Prompto with firearms even if they can equip spears and machinery as sub-arms when they are controlled by the AI, and they can't use [[Elemancy]]. When the player uses character swap to play as one of Noctis' allies, Noctis becomes AI-controlled. When AI-controlled, he doesn't lose HP from wielding [[Royal arms (Final Fantasy XV)|royal arms]].
[[Armiger Arsenal]] is Noctis's "[[Limit Break (Ability)|Limit Break]]". During Armiger all abilities cost 0 MP and Noctis's damage output is increased, but it drains MP until it reaches 0, and Armiger ends. When Noctis unleashes his power, swords will fly around the area severing off the damage Noctis takes. In that state his Attack rises greatly and, on top of automatically guarding enemy attacks, he can move at high speed. There will a powered-up state even beyond that.<ref name=ram>[http://www.gamerampage.net/all/more-final-fantasy-xv-details-from-famitsu More Final Fantasy XV Details From Famitsu — Gamerampage.net]</ref> The phantom swords used during Armiger are different from the normal weapons, and give different abilities Noctis can use when in Armiger is active.
 
   
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====Equipment====
Noctis can warp around the field and throw his sword and warp to that location. The player can only teleport to certain locations and depending on the circumstances, there is a glowing icon denoting a warp spot. Noctis can teleport to certain places in the environment, and also to all enemies. Warping, along with special moves and dodging, requires units of MP to perform, but the Warp command will be exclusive to Noctis. While using Armiger Arsenal, Noctis can get special warp-related abilities.
 
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The player can equip [[Final Fantasy XV weapons|weapons]] and [[Final Fantasy XV accessories|accessories]]. Magic is also equipped to a weapon slot. Accessories boost stats and provide elemental and status protection, and some are specific to certain party members.
   
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The game has a total of 109 melee weapons. Noctis can equip all weapons and some types are exclusive to him, whereas party members can equip two types of weapons as primary and secondary arms, as well as Elemancy magic. Different weapon types deal different type of damage, and when an enemy is weak to the player's attacks the damage numbers appear orange. When an enemy resists the player's damage, the damage numbers appear purple.
A "Link Form" command has been seen in use during the E3 2013 material, which allowed Noctis to grapple with a soldier and slam the enemy into the side of a car, and climb up a [[Behemoth]]'s horns to reach a more favorable position. This suggests Link Form could be an invaluable function for interacting with enemies and vehicles alike.<ref>http://squareportal.net/2013/06/20/new-final-fantasy-xv-details-and-interview/</ref>
 
   
[[File:Magic-Fire-FFXV.png|thumb|Noctis casts a fire spell on a behemoth, setting it ablaze.]]
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[[File:XV_Sniper_Mode.jpg|thumb|Sniper Mode.]]
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Noctis can have up to four weapons equipped and his fighting style changes depending on which of his equipped weapons is active. The player can freely cycle between them via the d-pad. Some [[Cid Sophiar#Gameplay|weapons can be upgraded]] by [[Cid Sophiar]]; these are designated by a yellow "+" in the Gear menu. Others boost their wielders' stats when equipped. The royal arms drain Noctis' HP when attacked with (unless he is AI-controlled), but are often especially strong against [[Daemon (Final Fantasy XV)|daemons]].
Magic is available and spells have unique effects and manifestations among each team member. Magic doesn't use MP.<ref name=gem/> [[Weather]] has a tactical impact on battle conditions, with different types of magic having varying effects depending on weather patterns. Using fire spells on a clear day, for example, not only hurts monsters, but also ignites the surrounding area, and monsters afraid of fire will be sent fleeing, but it can hurt party members as well. As such, using magic can be a liability, too.<ref name="geint"/>
 
{{-}}
 
   
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When Noctis uses firearms, he is unable to string combos together, but he automatically reloads the weapons after enough shots have been fired. Ignis, Gladiolus, and Prompto use their Secondary Arms (Lances, Shields, and Machinery, respectively) situationally.
===Game World===
 
{{Q|The creatures in the world are properly depicted as alive. If you think about fighting something, you can fight it. Just watching the way everything moves is pleasant. Making a virtual world that is so alive is important in making the player feel absorbed in it.|Hajime Tabata in a ''Dengeki'' interview}}<ref name=sqex>[http://sqex.info/tgs-2014-dengeki-interviews-ff-type-0-hd-and-ffxv/ TGS 2014: Dengeki Interviews FF Type-0 HD and FFXV Director Hajime Tabata — SQEX.info]</ref>
 
[[File:Restalm-FFXV.jpg|thumb|[[Lestallum]] in the Jump Festa 2015 trailer is modelled after Bahamas<ref name=gem/>.]]
 
The world of ''Final Fantasy XV'' is similar to the real world with modern technology, such as cars and highways, but also contains countries with medieval elements, such as castles and armored soldiers. According to the developers the game's locations are based on real world places. So far, the following replicas have been seen or confirmed by the developers: Piazza San Marco and Basilica (from Venice, Italy), Manchester (England), a U.S. gas station and Shinjuku (an area of Tokyo, Japan), and the Bahamas.
 
   
  +
[[File:Noctis Operate Machine Gun.png|thumb|Noctis operates a mounted machine gun.]]
The game is seamless open world with vast fields able to be explored as far as the eye can reach, although currently [[Square Enix can't guarantee the entire game will be entirely seamless as important scenes will likely require some loading.<ref name="Festa2015">[http://www.siliconera.com/2014/12/20/final-fantasy-xv-tons-details-jump-festa/ Final Fantasy XV: Tons Of Details From Jump Festa — Siliconera.com]</ref> The player can drive the party's car, [[Regalia]]. In early information on the game it was said the party would be able to fly [[Airship (Term)|airships]] like in older ''Final Fantasy'' titles,<ref>http://www.ff-versusxiii.net/index.php?page=content&name_id=versus_gameplay</ref> but in January 2015 director Hajime Tabata said the airship issue was "still to be determined".<ref name=kotint/> The development team is aware airship travel is something everyone is looking forward to, but recognizes it a huge technical challenge.<ref name=gamespot/> The player can rent [[chocobo]]s.<ref name=gem/>
 
  +
In imperial bases, Noctis can use heavy arsenal turrets to damage enemies from a distance.
  +
{{clear}}
   
  +
====Techniques and the Armiger====
Depending on the terrain, characters' walking and running animations change and running long distances sees party members tire and catch their breath. Some developers even climbed a mountain to make the mountain portions of the game more realistic.<ref name=Walkthrough>[https://www.youtube.com/watch?v=uV5adG8LYX0 Subtitled "Walkthrough" Trailer from Paris Games Week at YouTube.com]</ref> At lakes or rivers the party can fish, and in the woods the party can find sheds where NPCs live. Objects and terrain are said to be destructible.<ref name=Paris/>
 
  +
{{See|Technique (Final Fantasy XV)}}
  +
During combat, a tech bar comprised of three segments gradually fills. The player can issue commands to Noctis' allies, as well as any guest characters present. If the party member's Technique is offensive it can usually be followed up with an attack from Noctis if the player presses the attack button at the right time. When using character swap, only Prompto can prompt the use of an ally Technique when [[Aranea Highwind]] is in the party.
   
  +
{{See|Armiger}}
[[File:Final_Fantasy_XV_Quest.jpg|thumb|left|Behemoth quest.]]
 
  +
Noctis unlocks Armiger when he has collected three royal arms. After a circular gauge fills through a combination of offense and defense, the player can activate Armiger to boost his attacks and summon all of his collected arms to his side. These shield Noctis from enemy attacks and make all of his moves warps. While in Armiger, maneuvers don't expend HP or MP. While Armiger is active, Noctis can perform an Armiger Chain, a powerful technique that allows the entire party to damage foes several times in rapid succession. Armiger ends when the gauge is depleted.
Sometimes the player can find hints in the environment on where to find bosses, such as large footprints. Party members point things out, and say they want to go to certain places to let the player discover optional stuff organically. The player can set their destination marker, making it easier to navigate. Items found on the field appear as blue shiny things and some items can be traded for cash. Even if the player is free to explore far and wide and possibly stumble upon optional content, such as dungeons, the objectives are laid out clearly so players won't get lost in the vastness of available area.<ref name=portal/> The player can earn [[gil]] by taking quests.
 
   
  +
[[Armiger Unleashed]] is a new Armiger mode in the ''Windows'' and ''Royal Editions'' of the game that makes Noctis even more powerful and lets him use various combos and Techniques.
The day and night cycles and cloud formations are done by physical calculations, the lighting and the shadows changing as the day goes on. At night [[town]]s lit up, with people turning the lights on in their homes.<ref name=portal>http://squareportal.net/2014/09/22/all-in-one-final-fantasy-xv-article-five-interviews-and-tons-of-new-information</ref> It was decided to be made this way to have a smooth change between the cycles and to have a more dynamic lighting system, reflecting the mood of a certain region/place. One in-game day lasts a real-life hour with 40 to 45 minutes being daytime, and the rest being night time. This bit is currently in development, and is subject to change. There will be events where the party must fight for days at a time.<ref name="Festa2015"/>
 
   
  +
====Magic====
[[File:FFXV-Camping.png|thumb|right|Party camping.]]
 
  +
[[File:FFXV-Fire-Magic.jpg|thumb|Noctis sets the surrounding terrain ablaze by casting a Fire spell.]]
Camping out is important. Camps are safe havens, making them ideal headquarters when setting out to explore new areas. Camps can be set up at any time of the day, but can only be set up on "safe" areas that are marked on the map. Using a camp to rest progresses the time to the next day and when a day is over, accrued [[Experience Points|experience]] is calculated to give players an idea of how much they've accomplished over that stretch of time. If the party forgoes sleeping the stat boosts obtained from food will lose effect.
 
  +
There are two types of magic: elemental magic and ring magic. Elemental magic is available from the start, and ring magic is unlocked in the thirteenth chapter.
   
  +
Elemental magic does not cost MP. Instead, it must be equipped like a weapon. Spells in this class can be used a certain number of times before the spell will be depleted, and they can also be equipped by Noctis's allies, who will use them when controlled by the AI. Players can craft new spells through the art of [[Elemancy]]. The player can restock the necessary elemental energy by absorbing it from special spots on the field. By adding [[Treasures (Final Fantasy XV)|treasures]], [[ingredients]], or [[Final Fantasy XV items|items]] to a spell during crafting, players can create magic that has a variety of different effects. For example, some debilitate enemies, while others heal their caster. Elemancy allows players to obtain powerful spells early on.
Players can eat meals at camp for status buffs and obtain ingredients to cook at camp from monsters and shops. The party's "Cooking Level" determines what dishes they can cook. In the ''Final Fantasy XV Episode Duscae'' demo [[Ignis Stupeo Scientia|Ignis]] cooks independently, but in the final game the player can pick what meal to make. Different meals boost different stats. The "[[Victory Fanfare]]" plays when the party levels up as the stat boosts kick in and the dawn arrives.
 
   
  +
Elemental spells are area-of-effect attacks that harm both enemies and the party. [[Weather]] affects a spell's effectiveness; casting Fire on a clear day chars the surrounding landscape and causes monsters that fear flames to flee. Conversely, Fire spells are quickly extinguished when it is raining, but Thunder spells are enhanced. Damage the environment sustains from magic is not permanent.
By properly sleeping, the party will maintain the buffs obtained this way, such as bonus multipliers applied to EXP gain. The party needs to take a break to level up as experience points earned in battle are converted towards level progression whenever the party sleeps. Not sleeping makes it possible to to attempt low-level challenge runs. If the player is knocked out in battle, they lose the accrued EXP.<ref name=innovate>[http://uk.ign.com/articles/2015/03/07/final-fantasy-15-isnt-afraid-to-innovate-to-find-greatness Final Fantasy 15 Isn’t Afraid to Innovate to Find Greatness — UK IGN]</ref> The party can go three days without sleep, but any longer than that will lose the status buffs.<ref name="Festa2015"/> Camps also function as fast travel, as the player can return to the last camp they rested at.
 
   
  +
Ring magic is exclusive to Noctis and is accessed when the [[Ring of the Lucii]] is set as his active weapon. Called "Arcana," spells accessed through the ring consume MP. They either consume an enemy's life-force to heal Noctis, damage foes through a well-timed dodge, or eradicate all foes in the area.
Monsters in dungeons wander above ground during night, adding extra impetus to camp. The party can camp out in the open, or stay at a hotel while in town, or in a [[Caravan (Final Fantasy XV)|caravan]] at different outposts. Staying at a caravan or hotel doesn't allow the party to cook, but EXP is earned in an expedited rate.
 
{{-}}
+
{{clear}}
   
==Characters==
+
====Summons====
  +
{{Main|Astral}}
{{main|List of Final Fantasy XV Characters}}
 
  +
[[Summoned monsters|Summons]] are called "Astrals." They behave situationally and can only be summoned by Noctis. They are acquired through story events.
[[File:Final-Fantasy-XV-Main-Cast-CG.jpg|thumb|Noctis and his comrades. From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor.]]
 
===Playable Characters===
 
*'''[[Noctis Lucis Caelum]]''' - A childhood affliction endowed Noctis, heir apparent to the throne of Lucis, with the mystical power to see a heavenly light, through which he can sense others' deaths. Noctis rejects rigid royal conventions and acts as somewhat of a renegade, much to the dismay of those who tend to him. Yet while "Noct" may act brash at times, he does so in defense of those loyal to him.
 
   
  +
The chance to summon comes up randomly when in battle after the player has forged a covenant with an Astral as part of the story. The game does a "summon roll" every ten seconds, determining whether a summoning chance will activate or not. Different summons have different conditions for being summoned. For example, [[Titan (Final Fantasy XV)|Titan]] has a chance of being summoned if Noctis' allies are in KO or Danger state. When the summoning chance activates, the screen turns red, small crystal lights float in the air, and the battle music changes. The player can then call an Astral by holding the necessary button. If Noctis is killed the summon is cancelled, or the player can ignore the summon chance and it will eventually dissipate.
===Supporting Characters===
 
*'''[[Ignis Stupeo Scientia]]''' - Ever the unwavering voice of reason, Ignis was weaned on shrewd logic and a classical education from boyhood so that he might one day counsel the would-be king, Noctis. He applies the deep mutual understanding and trust they have built over time to help smooth over Noctis's brusqueness with others.
 
*'''[[Gladiolus Amicitia]]''' - As lord of the noble House Amicitia, Gladiolus continues a line sworn to protect the crown. "Gladio" shares a friendship with Noctis that transcends birth and title, and his loyalty to his liege is born not of duty, but of brotherhood.
 
*'''[[Prompto Argentum]]''' - The puckish playboy Prompto befriended Noctis in his school days. He wears a chip on his shoulder as an outsider to the royal circle, but remains eager to do all he can for the cause.
 
   
  +
The summons are the strongest attacks the player can perform, and deal damage to all enemies in battle. The player can summon once per battle.
===Guests===
 
*'''[[Cor Leonis]]''' - A living legend of Lucian lore, Lord Commander Cor Leonis's devotion to the art of war is surpassed only by that to his king. Little love is lost between the ill-starred stalwart and Noctis's retinue, yet honor binds him to keep watch over the group all the same.
 
   
  +
====Ascension====
There might be other guest characters, such as possible female characters who could change the party's dynamics on the field.<ref name=guests>[http://www.siliconera.com/2015/03/31/final-fantasy-xv-may-female-party-members-guests/ Final Fantasy XV May Have Female Party Members As Guests — Siliconera.com]</ref>
 
  +
{{Main|Ascension (Final Fantasy XV)}}
  +
By spending ability points (AP), players can unlock abilities and stat boosts for Noctis and his comrades. Accumulated AP is shared between party members. The Ascension doesn't only affect combat, but can also be used to extend buffs obtained from [[Recipe (Final Fantasy XV)|food cooked at camp]], make Noctis sprint longer, expedite AP gain, among various other effects.
   
  +
There are nine skill trees:
==Setting==
 
  +
*Armiger
{{Q|The only crystal left to the world lies in the Kingdom of Lucis. Upon striking a peace with the garrison state of Niflheim, Lucis rejoices in having at last brought the cold war to a close. Their celebrations, however, are premature. Under the guise of amity, Niflheim dispels the anti-armament runewall and launches a full-scale invasion of the kingdom. The peaceful lives Crown Prince Noctis and his entourage once knew are consumed by the flames of war as they struggle to mount a resistance.|Official synopsis}}<ref>http://www.finalfantasy.net/xv/characters-final-fantasy-xv/</ref>
 
  +
*Magic
[[File:Amano Goddess of Death.jpg|thumb|right|Artwork of the [[Etro|Goddess Etro]] by [[Yoshitaka Amano]].]]
 
  +
*Recovery
Noctis Lucis Caelum—the latest in a lineage of kings, and the heir apparent to the throne—hails from the kingdom of Lucis, a country holding the world's last crystal, which is beneficial to his country's military, political, and economic standing. Because of increasingly apparent industrialization in contrast to neighboring nations, Lucis has isolated itself from the rest of the world.
 
  +
*Techniques
  +
*Combat
  +
*Teamwork
  +
*Stats
  +
*Exploration
  +
*Wait Mode
   
  +
====Difficulty modes====
At one time, all countries possessed a crystal, but many lost them due to fighting over them. They thus pooled their resources into weapons and warfare, granting them firearms along with swords and magic, becoming modern and advanced in only their military power, and in consequence, left regressive in their cultural and societal aspects, severely affecting their standards and quality of life. A cold war has gone on between Lucis and the rest of the world about the use and possession of the last crystal, but recently, a peace treaty was negotiated, ending the standoff.
 
  +
''Final Fantasy XV'' has two [[Difficulty level|difficulties]]: Easy and Normal. These can be switched between freely. The ability to change difficulty levels was decided upon based on feedback developers received on ''[[Final Fantasy XV Episode Duscae]]''.<ref>{{Refwebsitedead| page url = https://forum.finalfantasyxv.com/discussion/961/how-will-the-difficulty-modes-compare-in-terms-of-xp-gain-enemy-stats-damage-and-a-i| page name = How will the difficulty modes compare in terms of XP gain, enemy stats, damage and A.I?| site name = Final Fantasy XV Official Forums| access time = 20160111193323}}</ref> [[Carbuncle (Final Fantasy XV)|Carbuncle]] can appear to save the player in the Easy Mode.
   
  +
===The field===
There exists a myth in the kingdom of [[Tenebrae (Final Fantasy XV)|Tenebrae]] about a [[Divinity in Final Fantasy|goddess]] of death, the [[Etro|Goddess Etro]], who is said to greet the [[Soul (Fabula Nova Crystallis)|souls]] of the deceased, and open [[Etro's Gate|the door to the afterlife]]. When the door opens the released souls burst out in a streak of light that ascends to heaven. Few people are able to see the light, and those who can are given power from the Kingdom of the Dead. Both Noctis and [[Stella Nox Fleuret|Stella]] have gained this power.
 
  +
{{Quote|The creatures in the world are properly depicted as alive. If you think about fighting something, you can fight it. Just watching the way everything moves is pleasant. Making a virtual world that is so alive is important in making the player feel absorbed in it.|Hajime Tabata<ref name=sqex>{{Refwebsitedead| page url = http://sqex.info/tgs-2014-dengeki-interviews-ff-type-0-hd-and-ffxv/| page name = TGS 2014: Dengeki Interviews FF Type-0 HD and FFXV Director Hajime Tabata| site name = SQEX Info| access time = 20141006012352}}</ref>}}
  +
The world of ''Final Fantasy XV'' is seamless and initially open. The player is free to drive or fly the Regalia without hindrance. Noctis and friends can call chocobos to their side by blowing a whistle, and as of the day one patch, Noctis can warp outside of battle and use the car's "music player" while exploring.
   
  +
Noctis can [[Fishing (Final Fantasy XV)|fish]] at designated locations, and he can find [[non-player character]]s some of whom give him quests. Noctis's friends occasionally point things out to him, and the conversations they have with him often allow the player to discover optional material organically. Players can see their destination on the world map by looking for [[File:MainQuest-ffxv-mapicon.png|20px]] or [[File:Sidequest-ffxv-mapicon.png|20px]]; this aids navigation and prevents one from getting lost. Items can be [[Procurement point|procured from the field]] and glow before they are picked up; many of them can be exchanged for [[gil]], a currency that can also be earned for completing sidequests. During some cutscenes, players are given the option to choose how Noctis will respond.
==Story==
 
{{Q|O’er rotted Soil, under blighted Sky, A dread Plague the Wicked has wrought. In the Light of the Gods, Sword-Sworn at his Side, 'Gainst the Dark the King's Battle is fought. From the Heavens high, to the Blessed below, Shines the Beam of a Peace long besought. Long live thy Line and these Stones divine, For the Night When All comes to Naught.|Biblical verse from Cosmogony 15:2, "Nadir" concerning the crystals and the royal lines.}}<ref>http://gematsu.com/2015/03/final-fantasy-xv-demo-secret-movie-revealed</ref>
 
On the night of the signing of a peace treaty between the kingdoms of Lucis and [[Niflheim]], which the royal family of Tenebrae also attends, Niflheim's ruler, [[Idola Aldercapt]], uses the treaty as an excuse to bring down [[Insomnia]]'s magic barrier so his army can seize control of the city's crystal. Niflheim's forces lay waste to the crown city, apparently killing King Regis Caelum. King Regis's son, Noctis Lucis Caelum, is pronounced dead, along with a young woman from Tenebrae named [[Lunafreya Nox Fleuret]]. After Niflheim's attack, Lunafreya wanders the streets of Insomnia and eventually makes her way to [[Altissia]].
 
   
  +
''Final Fantasy XV'' features a [[day and night cycle]], which affects which enemies spawn and which fish are around fishing spots. Daemons only spawn at night, and if the battle draws for so long the sun comes up they will take damage from the sunlight. Initially, the Regalia cannot be driven on auto-pilot during the night, but the option for it unlocks at after level 30. The player can still fast-travel with the car. The [[Starscourge]] gradually lengthens nights and thus the party will wake up later in the later chapters, and the sun begins to go down earlier.
The report that Noctis has been killed is false. When the prince realizes that Idola Aldercapt and the rest of Niflheim want him dead, Noctis and his vassals—his royal advisor, Ignis; his bodyguard, Gladiolus; and his childhood friend, Prompto—flee across the country. The car is wrecked by Prompto when he and his friends reach the [[Duscae]] region and they take the car to [[Cindy (Final Fantasy XV)|Cindy]] for repairs. They end up needing to take on local bounties to raise the funds for the bill. When the car is fixed, Noctis and his friends begin a road trip towards Altissia to rendezvous with Lunafreya.
 
{{-}}
 
   
  +
===Camping, lodging and restaurants===
==Music==
 
  +
[[File:FFXV-Camping.png|thumb|right|Noctis and his friends at camp.]]
The music is composed by [[Yoko Shimomura]], who was also responsible for the soundtracks of the ''[[Kingdom Hearts]]'' series, ''Super Mario RPG'', and the first ''Parasite Eve''. She was also one of the composers for ''[[w:Xenoblade Chronicles|Xenoblade Chronicles]]''.
 
  +
[[Camp]]s are safe havens at which the accumulated [[Experience Points]] of Noctis and his friends are tallied. They are also where the party [[Recipe (Final Fantasy XV)|eats meals]] to gain status boosts. Camp can be made at any time of day, but only in designated areas. If Noctis and friends do not rest they do not [[level]] up, and their status boosts gradually disappear.
   
  +
At camp, the player selects which meal Ignis cooks determined from the list of ingredients the party has obtained from [[shop]]s, [[procurement point]]s and monsters. Each meal has a different effect, and some meals are different party members' favorites.
The game's theme song, performed by [[Aundréa L. Hopkins]],<ref>http://squaremusic.blogspot.com/2008/05/m4g-interviewe-yko-shimomura.html</ref> is titled "[[Somnus]] - Sleeping" (「somnus - 眠り -」). It refers to the {{w|Hypnos|Roman god of sleep}}. The god is often depicted as a young man sleeping, which matches the game's logo art.
 
   
  +
When camping in certain locations, Noctis is invited by his friends to accompany them on [[tour]]s, sidequests with special objectives. During a tour time does not progress until it is completed and the player cannot stray from the area near the camp.
The [[Boss Theme|boss theme]], "Omnis Lacrima", Latin for "every tear", is the second released track from the game. On May 26th, 2014 it was released as a bonus track from Yoko Shimomura's compilation album, ''memoria: The Very Best of Yoko Shimomura.''<ref>[http://www.nubuwo.com/posts/yoko-shimomura-25th-anniversary-album-memoria Yoko Shimomura 25th Anniversary album Memória]</ref> Before its release, it was used as the music in three trailers for the game: the 2008 DKS3713 trailer, the 2011 Square Enix 1st Production Department Premier trailer, and the E3 2013 gameplay trailer.
 
   
  +
Increased monster activity at night is an incentive for players to camp. The party can camp out in the open or stay in [[Lodging|hotels or other facilities]] at outposts. Using these adds a multiplier to the party's accumulated experience, but it does not allow status-boosting meals to be eaten.
A new track that was used in the Tokyo Game Show 2014 trailer was the collaboration between composer Yoko Shimomura and Video Game Orchestra, a well-known orchestra that had collaborated with composer [[Masashi Hamauzu]] for ''[[Lightning Returns: Final Fantasy XIII]]''.<ref>http://vgo-online.com/news/vgo-soundtrec-worked-on-final-fantasy-15-music</ref>
 
   
  +
Another way to eat outside camp is by visiting [[Restaurant (Final Fantasy XV)|restaurants]]. The dishes cost gil but provide buffs that last longer than the initial buff duration for camp food. At restaurants the player can also talk to the local tipster to unveil icons on the map and do [[Quest (Final Fantasy XV)/Hunts|hunts]].
==Development==
 
  +
{{clear}}
===2006-2009===
 
[[File:Versus logo.png|thumb|right|Logo for ''Versus XIII'' during development.]]
 
Unveiled at E3 2006, ''Final Fantasy Versus XIII'' was said to be "not merely a sequel, but a wholly independent story unfolding in a different world with different characters." The game was going to be developed by the team responsible for the ''Kingdom Hearts'' series. [[Tetsuya Nomura]] would be the director and character designer, but not costume designer,<ref>http://na.square-enix.com/e306/titles/fabula/versus/</ref> as Square Enix signed a contract with Japanese fashion brand Roen to promote their clothing designs in the game through different characters, and thus Roen Creative Director Himuro Takahara serves as the game's costume designer.
 
   
  +
===Mini-games and sidequests===
In E3 2013 it was revealed Square Enix was thinking ''Final Fantasy Versus XIII'' could be made into ''Final Fantasy XV'' much earlier in the game's production than what was revealed to the public. Within the company, about one to two years after ''Versus XIII'' was announced, discussions were had on its scale and concept and the talks went on for several years.<ref name=project>http://projectcrystallis.org/nomura-speaks-e3-final-fantasy-xv/</ref>
 
  +
[[File:Monster-hunt-quest-FFXV.png|thumb|Monster hunting is a type of sidequest.]]
  +
Players can enjoy [[Fishing (Final Fantasy XV)|fishing]], [[Chocobo (Final Fantasy XV)|chocobo racing]], and the pinball game ''[[Justice Monsters Five]]''. Players can also take on over 200 sidequests that promote exploration and offer several bonuses.
   
===2009===
+
===New Game Plus===
  +
[[New Game Plus]] was added in version 1.03. This enables the player to re-experience ''Final Fantasy XV'' after clearing it while retaining the following from their previous playthrough:
After nearly a year of silence, ''Final Fantasy Versus XIII'' was briefly shown at Tokyo Game Show 2009 in a private theater showcasing the game's first gameplay footage, though Nomura commented it was merely a demo and most footage would not be used in the final game. He said the clip was made to prove the game was still in development.<ref>http://scrawlfx.com/2009/09/nomura-talks-final-fantasy-versus-xiii-gameplay-development</ref>
 
  +
*Character levels
  +
*Ascension grid progress
  +
*Collected weapons
  +
*Collected items
  +
*Obtained recipes
  +
*Gil earned
   
  +
In New Game Plus, Noctis's [[Engine Blade]] returns to its most basic form; any upgrades to it are not carried over. Players also cannot maintain the Regalia Type-F.
<!-- Don't change the year! Jump Festa 2009 took place in 2008, but the outfit was displayed at Jump Festa 2010 in 2009! -->
 
At Jump Festa 2010 Noctis's new outfit was put on display. It had a more modern look with a jacket and pants, as opposed to his old outfit from past trailers. <ref>http://finalfantasy-xiii.net/2009/12/19/jump-festa-09-noctis-new-outfit.html</ref>
 
   
  +
Chapter Select was later added as a feature. It is similar to New Game Plus but lets the player start from a chapter of their selection.
===2010===
 
[[File:FinalFantasyVersusXIII combat 2.jpg|thumb|An old mock-up of a battle interface from when the game was still known as ''Final Fantasy Versus XIII''.]]
 
During an interview with ''Famitsu'', Nomura stated he was unsure whether ''Versus'' would be shown at E3 2010. <ref>http://finalfantasy-xiii.net/2010/02/17/nomura-final-fantasy-versus-xiii-may-not-appear-at-e3.html</ref> When E3 took place, the game was not shown.
 
   
  +
===DLC and VR===
On May 18, when asked by a Square Enix investor at a shareholders' meeting about a possible [[Xbox 360]] port, president [[Yoichi Wada]] stated "We'll be looking into it internally until right before the formal announcement." After some backlash, he later clarified his original statement by saying on Twitter "It looks like the [inter]net is heating up. Versus on Xbox? What I said at the earnings press conference was just that until a formal announcement is made at the announcement time; all points about all titles are not finalized."
 
  +
[[File:Final Fantasy XV VR Experience.jpg|right|250px|thumb|The official logo of ''Final Fantasy XV VR Experience''.]]
  +
{{See|Final Fantasy XV downloadable content}}
  +
Gladiolus, Ignis and Prompto have their own downloadable episodes, wherein players can take control of them and experience their unique playstyles. The ability to play as them in the main game was added as of ''[[Final Fantasy XV: Episode Ignis|Episode Ignis's]]'' release.
   
  +
At E3 2016, it was announced that ''Final Fantasy XV'' would include a virtual reality experience in which players control Prompto Argentum. It was to feature first-person shooter gameplay and a scene where the player could sit in the passenger's seat while [[Cindy Aurum]] drives the Regalia around Lucis. This project eventually evolved into ''[[Monster of the Deep: Final Fantasy XV]]'', a standalone PlayStation VR exclusive fishing game announced at E3 2017. The team decided to shift focus towards fishing, as it offers a more immersive experience than the original prototype shooting demo.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2017/06/final-fantasy-xv-teases-large-scale-announcements-gamescom/| page name = Final Fantasy XV teases large-scale announcements at Gamescom - Nova Crystallis| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref> It released on November 21, 2017. ''Monster of the Deep'' was the first part of the VR games; Business Division 2 had plans to further develop a Part 2 using their newfound experience with Part 1.<ref>https://www.youtube.com/watch?v=dCKncxHdGq8</ref> However, this never materialized.
On June 23, new in-game screenshots and details about ''Final Fantasy Versus XIII'' were revealed<ref>http://finalfantasy-xiii.net/2010/06/23/new-final-fantasy-versus-xiii-details.html</ref><ref>http://imagenes.es.sftcdn.net/ongames/scrn/4000/4803/final-fantasy-xiii-versus-ps3-57978.jpg</ref>, and it was confirmed the game would appear at the 2010 Tokyo Game Show.
 
   
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On 7th November 2018 Square Enix informed that of all DLC planned for 2019, only ''Episode Ardyn'' would be released; Episodes ''Lunafreya'', ''Aranea'' and ''Noctis'' having been canceled. This announcement occurred concurrently with news of the resignation of Hajime Tabata from ''Final Fantasy XV's'' director position as well as from Square Enix altogether.
On June 29, an issue of ''Dengeki PlayStation'' stated Nomura and the fashion company Roen had completed all character designs and the scenario was finished as well.<ref>http://scrawlfx.com/2010/06/final-fantasy-versus-xiii-scenario-complete-confirms-dengeki</ref>
 
   
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==Synopsis==
On August 9, Nomura announced via Twitter that voice casting for ''Final Fantasy Type-0'' and ''Final Fantasy Versus XIII'' had begun along with other bits of news. <ref>http://www.ff-xiii.net/index.php?page=content&name_id=versus_info</ref>
 
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===Setting===
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{{Quote|O’er rotted Soil, under blighted Sky, A dread Plague the Wicked has wrought. In the Light of the Gods, Sword-Sworn at his Side, 'Gainst the Dark the King's Battle is fought. From the Heavens high, to the Blessed below, Shines the Beam of a Peace long besought. Long live thy Line and these Stones divine, For the Night When All comes to Naught.|Verse from [[Cosmogony]] 15:2, "Nadir."}}
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[[File:FFXV Genesis.png|thumb|right|250px|A painting that depicts the prophecy of the "King of Light."]]
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The world of [[Eos (Final Fantasy XV)|Eos]] is comprised of three continents: [[Lucis]], [[Accordo]], and [[Niflheim]]. The northeastern land of Lucis possesses a powerful [[Crystal (Final Fantasy XV)|Crystal]], which was gifted by the [[Astral|gods]] in antiquity to the reigning [[Kings of Lucis|Caelum dynasty]]. Accordo, located in the south, is made up of islands and has been annexed by the Niflheim Empire, which lies to the west and benefits from its advanced [[Magitek infantry|magiteknology]]. The province of [[Tenebrae (Final Fantasy XV)|Tenebrae]] is under Niflheim's control, but maintains some autonomy due to the presence of the [[Oracle (Final Fantasy XV)|Oracle]], a priestess who has the power to fight the Starscourge, a plague that lengthens nights and turns people and animals into vicious daemons. Watching over Eos are the Astrals, divine beings that can appear in the mortal realm, usually as colossal and powerful beings.
   
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For hundreds of years Lucis and Niflheim have been at war. While many lands have been lost to the empire, the Lucian capital of [[Insomnia]] remains untouched due to the [[Wall (Final Fantasy XV)|Wall]], a transparent magic barrier maintained by the king and the Crystal's magic. Peace talks have begun in hopes of bringing an end to the conflict, one of the conditions being a marriage of Prince Noctis and [[Lunafreya Nox Fleuret|Lady Lunafreya]], the Oracle.
On August 25, [[Yoshinori Kitase]] announced, during an interview with GamingUnion.net, that ''Final Fantasy Versus XIII'' "may not be released until after 2011".<ref>http://www.1up.com/news/final-fantasy-xiii-producer-commit</ref>
 
   
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===Characters===
During the 2010 Tokyo Game Show, Square Enix confirmed they planned to present ''Final Fantasy Versus XIII'' in their January 2011 conference, which was part of their ''Fabula Nova Crystallis'' conference.
 
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{{main|Final Fantasy XV characters}}
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[[File:FFXV Party Battle.png|thumb|200px|The main party; Noctis, Ignis, Gladiolus and Prompto.]]
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;Playable character
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*'''[[Noctis Lucis Caelum]]''' - The main protagonist and sole playable character. A Lucian prince who must fulfill a great destiny.
   
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;Party members
On September 17, the 30-second trailer for the game had been leaked onto the Internet along with that for ''Final Fantasy Type-0''. The footage contained Noctis in his new outfit briefly running through the areas shown in previously released screenshots. The trailer ended with Noctis fighting a Behemoth and there were instances of blood shown whenever Noctis slashed at it.<ref>http://finalfantasy-xiii.net/2010/09/17/tgs-2010-final-fantasy-versus-xiii-and-agito-trailers-leaked.html</ref> On October 8, the combined ''Final Fantasy Type-0'' and ''Final Fantasy Versus XIII'' trailer from Tokyo Game Show was officially released on the Internet through the Japanese Square Enix Members website.<ref>http://finalfantasy-xiii.net/2010/10/08/tgs-2010-final-fantasy-versus-agito-xiii-trailer-released.html</ref>
 
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*'''[[Ignis Scientia]]''' - Noctis' royal adviser and longtime friend. A tactician and strategist who drives and cooks for his friends.
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*'''[[Gladiolus Amicitia]]''' - Noctis' bodyguard and longtime friend. A man sworn to protect the king at all costs.
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*'''[[Prompto Argentum]]''' - Noctis' best friend from high school. A man of common birth determined to prove his worth.
   
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;Guests
===2011===
 
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*'''[[Cor Leonis]]''' - A member of the [[Crownsguard]] who fought alongside [[Regis Lucis Caelum|King Regis]] long ago.
On January 18, 2011, Square Enix held the 1st Production Department Premier. It was originally named the Fabula Nova Crystallis Conference and the original date was set on January 11. The event included new trailers and the announcement of official release dates. Fans got to hear Noctis speak for the first time, along with the other characters. Besides ''Final Fantasy Versus XIII'', the event featured new video content of ''Final Fantasy Type-0'', ''[[Dissidia 012 Final Fantasy]]'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Birth By Sleep Final Mix'', and other titles. Square Enix hinted at several new titles to be revealed at this event, such as ''[[Final Fantasy XIII-2]]''.
 
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*'''[[Iris Amicitia]]''' - Gladiolus's younger sister. She befriended Noctis in her youth.
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*'''[[Aranea Highwind]]''' - A mercenary hired by the empire. She is a commodore within the imperial military.
   
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===Story===
On July 2011, in an interview with Tetsuya Nomura, it was revealed that ''Final Fantasy Versus XIII'' hadn't yet entered full production. He went on to say the date for the next showing of the game had been set.
 
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{{Main|Final Fantasy XV story}}
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{{Quote|In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim. Ahead of the ceremony, Prince Noctis, heir to the Lucian throne, sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.<br/><br/>The offer of peace, however, is no more than a ruse to lower the Lucian shield, and the imperial army takes the crown city and its sacred crystal in one fell swoop. En route to his destination, Noctis is shocked to learn that he, his father the king, and his betrothed are believed dead.<br/><br/>Overnight, the dream of peace has faded into a distant memory. His world crumbling around him, Noctis has naught but his resolve and his loyal companions to see him through the trials to come.|Official synopsis<ref>http://www.finalfantasyxv.com/</ref>}}
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{{Spoiler}}
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Noctis Lucis Caelum travels to [[Altissia]], the capital city of Accordo, where he is to wed his childhood friend, Lady Lunafreya, as part of the terms of a peace treaty introduced by Niflheim. En route, Noctis learns the [[Fall of Insomnia|empire has attacked his home, the Crown City of Insomnia]], killed his father and stolen Lucis's Crystal. Together with his friends—Ignis Scientia, Gladiolus Amicitia, and Prompto Argentum—Noctis seeks out Cor Leonis, a member of the Crownsguard who tasks him with retrieving the weapons of his ancestors, which will grant the power necessary for reclaiming the throne. Noctis meets the suspicious chancellor of Niflheim, [[Ardyn Izunia]], and visits the [[Disc of Cauthess]], the resting place of the Astral Titan. After completing Titan's trial, Noctis learns the Archaean was encouraged to forge a covenant with him by Lunafreya, who is an Oracle able to talk to the gods.
   
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In [[Duscae]], Noctis is aided by [[Shiva (Final Fantasy XV)|Gentiana]], a [[Messenger|High Messenger]] of the gods onto mankind, to make a pact with [[Ramuh (Final Fantasy XV)|Ramuh]]. As their journey continues, Noctis and his friends notice the nights get longer and daemons appear more frequently. This is because of the Starscourge, a plague that brings forth darkness.
In early August for the 500th issue of ''Dengeki PlayStation'' magazine, Nomura stated ''Final Fantasy Versus XIII'' would not be shown at Tokyo Game Show 2011 in September.
 
   
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When Noctis reaches Altissia, Lunafreya rouses [[Leviathan (Final Fantasy XV)|Leviathan]], who goes on a rampage. Ardyn disrupts the rite by stabbing Lunafreya, but she still empowers Noctis by calling upon the past [[kings of Lucis]] who lend Noctis their power, enabling him to defeat the Hydraean. In a dream he has while unconscious, Noctis is visited by Lunafreya's spirit who gives him the Ring of the Lucii. The ring is a royal heirloom said to be of divine provenance that houses the spirits of the past kings of Lucis that lends the old kings' power to the current king. When Noctis awakens, a blinded Ignis confirms Lunafreya has died. The two reunite with Gladiolus and Prompto, and board a [[Magna Fortia|train bound for Gralea]], the capital of Niflheim, in hopes of reclaiming the stolen Crystal. Noctis's mission evolves from simply reclaiming Lucis, to saving the world from the darkness of the Starscourge, as without Lunafreya's powers as the Oracle the world is being plunged into an [[long night|endless night]]. Noctis hopes to use the light of the Crystal to combat it.
On August 31, 2011, a renewal for the trademark of ''Final Fantasy Versus XIII'' was filed by Square Enix.
 
   
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On his way to Tenebrae, the home of the Oracles' bloodline, Noctis is tricked by Ardyn into pushing Prompto off the train. Noctis learns Lunafreya's contact with the Astrals was slowly killing her, and he receives [[Shiva (Final Fantasy XV)|Shiva]]'s blessing from Gentiana, who reveals herself to be the Glacian in human form. In Gralea, Noctis is separated from Ignis and Gladiolus, and infiltrates [[Zegnautus Keep]] alone with the Ring of the Lucii as his only weapon. Noctis is haunted by Ardyn's disembodied voice as he reunites with his allies and rescues Prompto. The foursome comes face-to-face with [[Iedolas Aldercapt|Emperor Aldercapt]], who has been turned into a daemon.
On September 10, 2011 during the ''Final Fantasy XIII-2'' fan meeting, producer Yoshinori Kitase was questioned about the development of ''Final Fantasy Type-0'' and ''Final Fantasy Versus XIII''. His answer was: "for ''Type-0'' and ''Versus XIII'' we are giving 100% to development."
 
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Noctis reluctantly leaves his allies behind to approach the Crystal, believing it has the power to destroy daemons. He is absorbed inside it, and transported to the [[Afterlife#Final Fantasy XV|Astral Realm]] where he learns from [[Bahamut (Final Fantasy XV)|Bahamut]] he is the [[prophecy|prophesied]] [[True King]]. He could end the Starscourge by eliminating Ardyn, a Lucian healer from 2,000 years ago who became corrupted and made immortal by daemonic influence.
   
  +
Noctis returns to the mortal realm a decade later, and joins with Ignis, Gladiolus, and Prompto to confront Ardyn in the ruins of Insomnia. Noctis defeats Ardyn in a climatic duel, ascends the throne, and gives his life to end the eternal night that has consumed Eos by channeling the power of the past kings and the Crystal's light. Returning to the Astral Realm, Noctis teams up with Lunafreya and his ancestors to destroy Ardyn's spirit. The True King and the Ring of the Lucii fade away as peace is restored to the world. The sun rises, daemons disappear, and the spirits of Noctis and Lunafreya fall asleep on the Lucian throne.
In 2011, developers began to hear about next-generation consoles, and the team decided to make ''Final Fantasy Versus XIII'' into ''Final Fantasy XV'', but this was not public knowledge yet.<ref name=project/> While the game was rebranded, the ideas of having a different story from previous ''Final Fantasy'' games and an action-based battle system did not change. Nomura had to confirm this during talks of the game being rebranded as the next numbered ''Final Fantasy'', but after being told it wouldn't be a problem, the project went ahead.<ref name=future>http://www.siliconera.com/2013/06/12/final-fantasy-xv-director-tetsuya-nomura-discusses-future-plans/</ref>
 
   
===2012===
+
====Themes====
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{{See|Final Fantasy XV religious allusions}}
On the Japanese gaming magazine ''Famitsu'', Nomura announced the game will be a mix between real-time cutscenes and pre-rendered cutscenes with a ratio of 7:3 (70% real-time and 30% pre-rendered). He stated the next time the game would be shown there would be a demonstration using real time footage. Nomura said working on ''Final Fantasy Versus XIII'' took priority, in response to fans' requests for a ''[[Final Fantasy VII]]'' remake.<ref>
 
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The story of ''Final Fantasy XV'' focuses on war.<ref name=allmale>[http://www.gamespot.com/articles/final-fantasy-15-director-talks-about-the-all-male/1100-6426084/ Final Fantasy 15 Director Talks About The All-Male Party and Bringing Type-0 To the West]</ref> It also touches upon one's defiance of the will of divine beings.<ref>https://www.youtube.com/watch?v=CX5D4Fenz5g</ref> When asked about the themes of ''Final Fantasy XV'', Hajime Tabata stated the following:
http://www.siliconera.com/2012/05/15/nomura-knows-fans-want-a-final-fantasy-vii-remake-but-hes-working-on-new-games/</ref>
 
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{{Quote|We initially decided on three keywords: 'Journey', 'Companions' and 'Car. 'For the 'Journey' element, we aimed to offer the user the feeling of an actual road trip. We spent time experimenting with how to convey a sense of travel, making the world as seamless as possible and offering the player a panned-out vantage point. The most transformative element of the journey is the presence of your "Companions." Ensuring each of the characters feel real will help the player become emotionally involved with the party, enabling them to share the joys and hardships that await the group on their travels. That's why we paid a lot of attention to details such as small habits and behaviors, all the way down to the sense of distance maintained by each character in their relationships with Noctis. This kind of development doesn’t happen in leaps and bounds, needing a lot of time and effort in AI and animation, but I think it's shaping up into something we can be proud of. It's a lot of fun to hang out with Noctis and the gang.<br/>The 'Car' has its roots in our core theme, 'parent and child.' Noctis and his companions are traveling in Regis' car. The car connects the son and his father. It's both pivotal to the story experience, and a means of travel. It can also be customized as a game mechanic.|Hajime Tabata<ref>http://www.famitsu.com/matome/ff15/interview01_EN.html</ref>}}
   
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''Final Fantasy XV'' was announced in 2006 as ''Final Fantasy Versus XIII'': the title was intended to show its standing as an opposite of ''Final Fantasy XIII'', along with representing some of its themes.<ref>http://dengekionline.com/soft/interview/ff13/index.html</ref> During its transition, ''Final Fantasy XV'' became "disconnected" from the mythos: while it exists as a base, specific terminology was removed, and its role was reduced to a low-key thematic connection around which original lore was created. The "Versus XIII" name comes into play in juxtaposition to ''Final Fantasy XIII'' and its sequels that take place in fantastical worlds that are literally and culturally disconnected. For "''Versus XIII''" Square Enix wanted the world to be different from the original ''Final Fantasy XIII'' by presenting one whole, connected world. This theme has carried over to ''Final Fantasy XV'' in the form of a seamless open world.<ref>{{Refwebsite| page url = https://www.gamespot.com/articles/final-fantasy-xv-s-map-is-one-giant-connected-land/1100-6424803/| page name = Final Fantasy XV’s Map Is One Giant, Connected Land Mass| site url = https://www.gamespot.com| site name = Gamespot| access time = 18:05, August 25, 2019 (UTC)}}</ref>
On July 24th, 2012, the then Square Enix president Yoichi Wada posted a tweet dismissing rumors that arose about the game being cancelled after a long period of media silence, also hinting its progress would surprise its fans, particularly in the game's city environments.
 
   
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In further juxtaposition to ''Final Fantasy XIII'' and its white overall color scheme, ''Final Fantasy Versus XIII'', and thus ''Final Fantasy XV'', have the theme of black, shown in the cast's clothes, the Kingdom of Lucis, and even the name of the original game engine, "Ebony" (the original name for the engine for ''Final Fantasy XIII'' was "White Engine").<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/05/31/final-fantasy-xv-noctis-age-brotherhood-episode-2-questions-fans/| page name = Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:05, August 25, 2019 (UTC)}}</ref> In continuation, one of the main themes of ''Final Fantasy XV'' is brotherhood, which can be seen as juxtaposition to the theme of sisterhood in ''Final Fantasy XIII'' ([[Lightning (Final Fantasy XIII)|Lightning]] and [[Serah Farron|Serah]], as well as [[Oerba Yun Fang|Fang]] and [[Oerba Dia Vanille|Vanille]]).
[[File:Noctis (FF 25th ANNIVERSARY EVENT).png|thumb|Sketch of Noctis for the anniversary event.]]
 
On September 1st, 2012, in the event of [[Final Fantasy 25th Anniversary|''Final Fantasy'' 25th Anniversary]], Tetsuya Nomura did a sketch of Noctis for the event. "Congratulations on the 25th anniversary. Please wait for his turn to appear".<ref>http://www.novacrystallis.com/?p=3366</ref>
 
   
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If ''Final Fantasy XIII'' is a [[Fabula Nova Crystallis: Final Fantasy/Recurring elements|deconstruction of the crystal mythology]], ''Final Fantasy XV'' is a realistic affirmation of it in many ways, and an ancient prophecy story coming to fruition in modern times. Whereas the role of the [[Warriors of Light|Warrior of Light]] in ''Final Fantasy XIII'' ([[l'Cie]]) was to reject their calling to the crystal ([[fal'Cie]]) to express their own free will as humans, the Warrior of Light character in ''Final Fantasy XV'' (the kings of Lucis and the True King in particular) follows the calling of the Crystal to save the world. ''Final Fantasy XV'' has [[Final Fantasy XV allusions|many callbacks]] to the early series with the theme of an antagonist empire capturing the crystals of the world, the Crystal choosing a person to save the world, and the theme of light and darkness.
On October 10th, 2012, Nomura said that ''Final Fantasy Versus XIII'' was still in development and asked fans to wait for more detailed news regarding the game.<ref>http://www.siliconera.com/2012/10/10/lightning-returns-final-fantasy-xiii-finished-versus-xiii-still-in-development/</ref>
 
   
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Whereas prior installments, such as ''[[Final Fantasy X]]'', ''Fabula Nova Crystallis'', and the [[Ivalice Alliance]], explore the concepts of defying established religions, the choice of one's destiny and fate, and emphasize the power of mankind, ''Final Fantasy XV'' explores more classic elements of fantasy regarding the spiritual and theological. These include the communion of the gods and mankind, and their affairs within their world, the maturation of a royal youth into their birthright as ruler, the rise of a hero who becomes a [[Final Fantasy XV religious allusions|messianic figure]], and the concept of inescapable fate.
In 2012 it was decided development would shift to next-generation consoles, and the name was officially changed into ''Final Fantasy XV'' within the company, although the public revelation of the re-branding would wait until E3 2013.<ref name=project/> In July 2012, around the time of the cancellation rumors, Wada ordered the ''Final Fantasy Type-0'' team to join the ''Final Fantasy XV'' development<ref name="geint"/> with a mission to create a prototype for the next-gen consoles.<ref name=kotint>[http://kotaku.com/meet-the-new-man-in-charge-of-final-fantasy-1680386455 Meet The New Man In Charge Of Final Fantasy — Kotaku.com]</ref>
 
   
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Playing on the [[dualism]] theme, Noctis Lucis Caelum and Lunafreya Nox Fleuret (dressed in black and white respectively), hail from the kingdoms of Lucis ("Light") and Tenebrae ("Darkness"). Luna, whose name means "moon" in Latin, is an Oracle who keeps the darkness of the Starscourge at bay with her powers, stopping the world from being swallowed in an eternal night, similar to how the moon offers a point of illumination in an otherwise dark night. Noctis's name on the other hand is the genitive singular form of the Latin word nox meaning "night".
In December 2012 Hajime Tabata became co-director to finish the project<ref name=wired>[http://www.wired.co.uk/news/archive/2014-11/13/final-fantasy-interview Final Fantasy XV is a 'bromance'. We ask its director why — Wired.co.uk]</ref>, which would eventually have him transition as the new director. At the time Tabata joined there was a lot of discussion and hard looking at the project, what the team had planned and what they had made, and a lot of time was spent thinking about how to change the team structure.<ref name=wired/> The game's development was re-examined between the gameplay team, the CG team, and the game engine team and Tabata decided to merge them.<ref name="geint"/>
 
   
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The darkness and light theme appears to extend to the concepts of life and death. The past kings lend their powers to their descendants, and the [[royal tomb]]s are places opened for the current king to receive this blessing from the dead. In juxtaposition, Niflheim also gains power from death in the form of daemons, but this is a dark power that at least in Ardyn Izunia's case prevents one's ascend to the afterlife. The Ring of the Lucii, a Lucian royal heirloom, gains power through death as the Crystal's power is transferred into it when the ring-bearing king dies. The True King can restore light to the world by sacrificing his own life.
Tabata said that with the change of name and platform and thus the game engine and him taking the reins it would no longer be "the exact same game" as some things had to be re-evaluated to fit the change of circumstances. But he assured the game did not lose its core and he had sat down with Tetsuya Nomura about the direction of the title to ensure that characters, like Noctis, would be maintained in the best possible way.<ref name="geint"/>
 
   
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The powers of light and dark, and life and death, are represented as the Crystal and the daemons and the plague that plunges the world into perpetual darkness: Starscourge. The Crystal is said to hold the soul of the world of Eos, the world's name itself referring to the theme of light and dark: in Greek mythology, Eos is a Titaness and the goddess of the dawn. The Oracle uses their powers to extend the life of the world and its people by keeping the Starscourge at bay, while the King of Lucis must use their own life force to wield the Ring of the Lucii.
===2013===
 
On February 21st, 2013, GameSpot reported that Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, said about ''Final Fantasy Versus XIII'' that "I have some knowledge, but I'm not in a position to talk about it".<ref>http://www.gamespot.com/news/yoshida-talks-all-things-playstation-4-6404291</ref>
 
   
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The high-ranking Niflheim officials dress in white, whereas Lucians dress in black. Ardyn Izunia's attire uses both colors, and in many ways exists as juxtaposition to Noctis. When Ardyn uses powers similar to Noctis's, he glows red as opposed to Noctis's blue. He represents the forces of darkness where as Noctis is the King of Light. Ardyn is unable to truly die and enter the afterlife, whereas Noctis must sacrifice himself to free the world of Ardyn's influence.
On March 19th, 2013, VG Leaks reported that not only had production been halted because of the failure and subsequent rebuilding of ''[[Final Fantasy XIV]]'', but that it has been moved to the PlayStation 4 and was being co-developed by Sony as a PlayStation 4 exclusive, and was reworked into ''Final Fantasy XV''<ref>http://www.screwattack.com/news/rumor-final-fantasy-versus-xiii-now-final-fantasy-xv</ref>. Square Enix refused to comment on the rumor<ref>http://www.examiner.com/article/square-enix-comments-on-versus-13-ps4-rumor</ref>.
 
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{{Endspoiler}}
   
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==Music==
On April 17th, 2013, during the inaugural episode of Square Enix Merchandise Radio, Tetsuya Nomura spoke briefly about the game: "It's a delicate situation within the company. The date for our next reveal is set and we are working toward preparing information for that. Perhaps the details as to why information couldn't be released might be touched upon with the next information announcement".<ref>http://www.novacrystallis.com/2013/04/nomura-the-situation-on-final-fantasy-versus-xiii-within-the-company-is-very-delicate/</ref>
 
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{{See|Final Fantasy XV: Original Soundtrack|Final Fantasy XV Original Soundtrack Volume 2}}
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[[File:Final Fantasy XV Original Soundtrack.jpg|thumb|right|''Final Fantasy XV'': Original Soundtrack.]]
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The soundtrack of ''Final Fantasy XV'' is primarily composed by [[Yoko Shimomura]], who is known for her contributions to the ''[[Kingdom Hearts]]'' series. Shimomura's pieces encompass themes of "friendship" and "filial bonds."<ref name=stafftalk/>
   
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Yoko Shimomura has been a part of the ''Final Fantasy XV'' staff since the days of ''Final Fantasy Versus XIII''. Since she was initially hired to work on a spin-off title, Shimomura did not feel pressured to follow in the footsteps of other ''Final Fantasy'' composers. She had a clear concept for her music, thus she was not affected by the transition into ''Final Fantasy XV''. The transition did mean new music had to be composed, however.<ref>{{Refwebsite| page url = http://blog.us.playstation.com/2016/09/28/final-fantasy-xv-composer-reflects-on-10-year-journey| page name = Final Fantasy XV Composer Reflects on 10-Year Journey| site url = http://blog.us.playstation.com| site name = PlayStation.Blog| access time = 18:05, August 25, 2019 (UTC)}}</ref>
During this time Nomura briefly envisioned making ''Final Fantasy XV'' into a musical after watching the 2012 film version of ''Les Miserables''. He charged into the Square offices the next morning intent on transforming ''Final Fantasy XV'' but Square Enix convinced him to continue on the game's current trajectory.<ref>[http://uk.ign.com/articles/2013/06/13/e3-2013-final-fantasy-xv-was-almost-a-musical E3 2013: Final Fantasy 15 Was Almost a Musical — IGN]</ref>
 
   
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The [[main theme]] of ''Final Fantasy XV'', "[[Somnus (theme)|Somnus]]," is performed by [[Aundréa L. Hopkins]].<ref>http://squaremusic.blogspot.com/2008/05/m4g-interviewe-yko-shimomura.html</ref>. The piece's title refers to [[wikipedia:Hypnos|Hypnos]], the Roman god of sleep, in accordance with the [[Logos of Final Fantasy|logo]].
[[File:FFXV - Leviathan.png|thumb|Leviathan in the E3 2013 trailer.]]
 
During Sony's press conference at E3 on June 10, 2013, a prerecorded video of Tetsuya Nomura was played. In the video, Nomura acknowledged that not much information on the project had been released as of late, and that while he couldn't immediately share new details himself, new information on the game would be revealed in the coming days. Following the message, a new trailer for the game was shown, with the end of the trailer announcing the game has been renamed ''Final Fantasy XV'', with development moved to PlayStation 4 and Xbox One. Square Enix's ''Final Fantasy'' brand director [[Shinji Hashimoto]] wouldn't comment on how close to completion ''Final Fantasy XV'' was.<ref name=questions>http://www.siliconera.com/2013/06/11/final-fantasy-xv-questions-answered-some-of-them-at-least/</ref> The game shown at E3 was running on a prototype environment (Ebony), rather than the actual environment ([[Luminous Engine]]).<ref name="talk">[http://gematsu.com/2014/10/final-fantasy-xv-director-addresses-fan-concerns-new-gameplay Final Fantasy XV director addresses fan concerns, new gameplay — Gematsu.com]</ref>, and the footage shown was the "prototype" company president Yoichi Wada had tasked Hajime Tabata's team with.<ref name=kotint/>
 
   
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"[[Omnis Lacrima]]" (which means "every tear" in Latin) is the [[boss theme]] for monsters encountered on the open world. It is the second piece from the game's soundtrack to have been released to the public, and it is a bonus track on Yoko Shimomura's compilation album, ''memoria: The Very Best of Yoko Shimomura'', which was released in 2014.<ref>[http://www.nubuwo.com/posts/yoko-shimomura-25th-anniversary-album-memoria Yoko Shimomura 25th Anniversary album Memória]</ref> "Omnis Lacrima" is featured in three trailers: the DKΣ3713 trailer released in 2008, the Square Enix 1st Production Department Premier trailer released in 2011, and the [[Final Fantasy XV E3 2013 trailer|trailer released at E3 2013]].
At this time Square Enix was already collaborating with [[HexaDrive]] on ''Final Fantasy XV'', with HexaDrive providing technical support.<ref name=hexa/>
 
{{-}}
 
   
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A new piece from the soundtrack served as background music for the game's trailer from Tokyo Gameshow 2014. It was a collaboration between Yoko Shimomura and the Video Game Orchestra, a group that previously worked with [[Masashi Hamauzu]] during the production of the soundtrack of ''[[Lightning Returns: Final Fantasy XIII]]''.<ref>http://vgo-online.com/news/vgo-soundtrec-worked-on-final-fantasy-15-music</ref>
===2014===
 
In February Yoshinori Kitase commented that the game was "quite far in development" and that the game was given a high priority within Square Enix.<ref>[http://www.videogamer.com/ps4/final_fantasy_15/news/final_fantasy_15_quite_far_into_development_given_high_priority_by_square.html Final Fantasy 15 'quite far into development, given high priority' by Square — Videogamer.com]</ref> ''Final Fantasy XV'' was not shown at E3 2014, but producer Shinji Hashimoto promised new information would be revealed some time after the event.<ref>http://www.famitsu.com/news/201406/06054475.html</ref>
 
   
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At [[Uncovered: Final Fantasy XV]], it was revealed a cover of "[[Stand By Me]]" by [[Florence and the Machine|Florence + the Machine]] would serve as the theme song. On August 12, 2016, a new single was released titled "''[[Songs from Final Fantasy XV]]''." It features "Stand By Me" and two new songs: "[[Too Much Is Never Enough]]" and "[[I Will Be]]."
In August co-director Hajime Tabata assured development on ''Final Fantasy XV'' was Square's top priority, unhindered by the announcement of ''[[Final Fantasy Type-0#Final Fantasy Type-0 HD|Final Fantasy Type-0 HD]]'' during E3.<ref name=kot/> When new release info on ''Final Fantasy Type-0 HD'' arose during Tokyo Game Show, it was revealed every copy would include a voucher for a playable ''Final Fantasy XV'' demo.<ref>[http://uk.ign.com/articles/2014/09/17/tgs-2014-final-fantasy-xv-episode-duscae-demo-included-when-type-0-releases-in-2015 TGS 2014: Final Fantasy XV 'Episode Duscae' Demo Included When Type-0 Releases in 2015 — IGN.com]</ref> A new trailer was released on September 17th, showcasing the setting, the party and their car, battles, and a new character, Luna, and unlike the E3 2013 showing, the game was running on Luminous Engine.<ref name="talk"/> During Tokyo Game Show, Square Enix announced Hajime Tabata had taken over directing the game with Nomura focusing on ''Kingdom Hearts III''.<ref>http://www.siliconera.com/2014/09/17/tabata-takes-final-fantasy-xv-tetsuya-nomura-moves-kingdom-hearts-iii/</ref> Nomura later told ''Famitsu'' it had been Square Enix's decision to remove him from the ''Final Fantasy XV'' project.<ref>http://www.novacrystallis.com/2014/09/nomura-comments-on-his-departure-from-final-fantasy-xv/</ref>
 
   
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On September 7, 2016, an hour long called "[[Final Fantasy XV Live at Abbey Road Studios]]" was live-streamed on YouTube and Twitch.
{{Q|Personally, I'm working on 15 to make it the most emotional Final Fantasy title that I've worked on. My goal is to have people play Final Fantasy 15, and for them to think this is the best Final Fantasy they've ever played.|Hajime Tabata in an interview with Eurogamer}}<ref name=euro/>
 
   
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The ''Final Fantasy XV: Original Soundtrack'' was released on December 21, 2016. It can be purchased for ¥3,800, and it features 80 pieces that span four discs. For ¥5,000 the soundtrack can be obtained on Blu-ray.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2016/10/final-fantasy-xv-original-soundtrack-listed-online-due-december-21/| page name = Final Fantasy XV Original Soundtrack listed online, due out December 21| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref>
[[File:Adamantoise-FFXV.jpg|thumb|left|TGS 2014 trailer.]]
 
''Final Fantasy XV'' returning to media focus was met with enthusiasm and Tabata showcased a gameplay demonstration showing different weather effects and elaborating on the game's battle system and day and night cycles. In his numerous interviews Hajime Tabata mentioned the game was 50-60% done, with the team working on it from the beginning to the end, meaning the beginning portions were more complete than others.<ref name="informer">http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2014/09/21/tabata-interview-final-fantasy-xv.aspx</ref> He said the release date was still a way off, and lamented on the "Versus era" when the team was not able to reveal any information on release timing because the project had to overcome many problems. In around 2012 when Tabata officially joined the project the team did a major directional change in deciding to abandon the previous generation, and Tabata hoped people would "reset their timers" from when he joined the team, restarting the count from there.<ref name="informer"/> He also mentioned the fundamental parts of the game's systems were implemented, and did not expect "too long a wait" after the demo would be out.<ref name="geint">http://gematsu.com/2014/09/final-fantasy-xv-director-talks-development-open-world-combat-demo</ref> The development team was revealed to be around 200 to 300 staff members as Tabata doesn't want a 1000-plus team like for big western releases, as he'd rather have a team with people who can make the most of their individual potential.<ref name="geint"/>
 
   
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Other composers for this game include [[Afrojack]], Yoshitaka Suzuki, Tetsuya Shibata, Shota Nakama and Yoshino Aoki. The game also includes tracks that were arranged from [[Nobuo Uematsu]] compositions.
On 2nd October Square Enix broadcast a livestream showing the game being played, and Tabata elaborated on its progress and gameplay details. He said the team was in the process of migrating functions from the prototype environment into the actual game environment (Luminous), but it would take time to complete. Despite this, Tabata had wanted to show footage in the actual environment and thus something unfinished was shown, with Tabata stressing it was primitive to what the final game would be like.<ref name="talk"/> Based on fan reactions to the Tokyo Game Show footage, the goal was to shed light on the concerns that had arisen with Tabata receiving daily reports from development staff about what people had been discussing on the Internet. Tabata said he'd like to release development information again in another live broadcast on November 1st, and include information from others in the development team than just himself. Tabata confirmed ''Final Fantasy XV'' had entered the phase where the team was mass producing resource material, and after that it would be a fight against the amount of resource material and time. It was said Square Enix was hiring to help make the game. On a lighter note, Tabata mentioned he found the image macros fans had been compiling of Noctis and the party in the car looking out with different backgrounds photoshopped in hilarious, and provided official assets for people to use as a template.<ref name="talk"/>
 
   
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The music in the game was arranged by Yoko Shimomura, Afrojack, Kaoru Wada, Yoshitaka Suzuki, John Graham, Tetsuya Shibata, Shota Nakama, Mitsuhiro Ohta, Naoki Masumoto, Sachiko Miyano, Yoshino Aoki and Nicolas Alvarez.
On 1st November lead programmer Takeshi Aramaki and movie director Takeshi Nozue livestreamed from Paris Games Week with new footage of the party traversing the map with enemies and events removed, and a tech demo showing off different environmental effects. The game's transfer from its previous Ebony Engine to its current Luminous Engine was said to be 80% complete with Aramaki noting the engine has surpassed even ''[[Final Fantasy VII: Advent Children]]''. The next livestream was scheduled for Jump Festa in December.<ref name=Paris/>
 
   
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''[[Final Fantasy XV Original Soundtrack Volume 2]]'' was released on March 21, 2018 in both CD and Blu-ray formats, and includes tracks from ''Final Fantasy XV's'' downloadable content, such as ''Episode Prompto'' and ''Comrades.'' The Blu-ray version also includes a video recording of the live ''Final Fantasy XV'' piano performance in Osaka from 2017. The music was composed by Yoko Shimomura, Keiichi Okabe, Naoshi Mizuta, Nobuo Uematsu, Yasunori Mitsuda, Tetsuya Shibata, Yoshino Aoki, Yoshitaka Suzuki, Tadayoshi Makino, Tsutomu Narita, Tomomichi Takeoka and Tai Tomisawa and arranged by Takuro Iga and Mariam Abounnasr.
A part of the reason the team scheduled so many press meetings and gave so much new information on a half-finished game was because the team was well aware there were many fans who had been following the game since the beginning eager for news, and the more open atmosphere with giving new information was set up as a way of "apology" and to quell fans' worries on the game's development.<ref name=wired/>
 
   
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In PAX East 2018 it was announced Yoko Shimomura will compose a new main theme for the game.<ref>{{Refwebsite| page url = https://www.dualshockers.com/wp-content/uploads/2018/04/FFXIV-12.jpg| page name = Final Fantasy XV – Four New DLC Announced Bringing New Ending; Mod Tools and Much More Revealed| site url = https://www.dualshockers.com| site name = Dualshockers| access time = 18:05, August 25, 2019 (UTC)}}</ref>
On 20th December ''Final Fantasy XV'' featured prominently at the Jump Festa 2015 convention with a new trailer and new information on summons and the world. The trailer was made by the Square Enix marketing department rather than by the development staff, and thus the omission of some of the material the staff had requested to be in the trailer caused unhappiness among the team, but some of the cut footage was shown separately.<ref name="Festa2015"/>
 
   
===2015===
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==Development==
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{{Main|Final Fantasy XV development}}
At Taipei Game Show at the beginning of February Hajime Tabata announced Taiwanese publisher and developer XPEC Entertainment as one of the many outside firms pitching in to help develop ''Final Fantasy XV''.<ref name=taipei/> An extended version of the snowy train scene from the Jump Festa trailer was shown, as well as a newly revealed area still in development: a big city train station. The footage was given in a "cat cam" format, following the eye-view of a cat, XPEC's take on Square Enix's "dog cam" shown at Jump Festa when exploring [[Lestallum].<ref name=taipei/>
 
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''Final Fantasy XV'' was originally titled "''[[Final Fantasy Versus XIII]]''." The game was directed by Tetsuya Nomura, part of the ''Fabula Nova Crystallis: Final Fantasy'' series, and intended to be playable on the [[PlayStation 3]]. When ''Final Fantasy Versus XIII'' was rebranded, its development team was reorganized. At E3 2013, it was announced the game, now called ''Final Fantasy XV'', would be for the PlayStation 4 and Xbox One. It operated on a new engine, and Hajime Tabata became its director. When these changes took effect, ''Final Fantasy Versus XIII'' was approximately 25% complete.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2015/08/final-fantasy-versus-xiii-was-around-25-complete-when-it-became-final-fantasy-xv/| page name = Final Fantasy Versus XIII was around 25% complete when it became Final Fantasy XV| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:41, December 03, 2019 (UTC)}}</ref> Given its new title, Square Enix had to decide how to preserve as many elements of the game as possible.
   
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''Final Fantasy XV'' operates using Square Enix's [[Luminous Studio]] engine. The game is meant to be a "fantasy based on reality," thus its look is derived primarily from present-day Earth. To design a more corporeal world, Square Enix looked to ''[[Final Fantasy VIII]]'' for inspiration; it added more fantastical elements to the conclusion of ''Final Fantasy XV'' in a similar fashion to ''[[Final Fantasy VII]]''. During the development Square Enix staff went on trips in small groups. They explored caves, visited a zoo, and climbed mountains for research purposes. Creating a realistic fantasy proved challenging for developers, but they were able to get further inspiration from the depiction of 2015 from the film ''Back to the Future II''.<ref name=BTTF>[http://uk.ign.com/articles/2015/03/07/pax-east-2015-how-back-to-the-future-2-influenced-final-fantasy-15 PAX East 2015: How Back to the Future 2 Influenced Final Fantasy 15 — IGN UK]</ref> This enabled staff to create locations that were both familiar and unfamiliar. Many of Square Enix's resources had to be allocated or outsourced; the company allowed the architecture surrounding its office in Kyoto to influence that which appears in ''Final Fantasy XV''.<ref name=naora>[http://finalfantasynews.com/2015/02/27/yusuke-naoras-smu-lecture-recap-featuring-new-final-fantasy-xv-concept-art/ Yusuke Naora's SMU Lecture Recap – Featuring New FINAL FANTASY XV Concept Art]</ref>
On 20th February director Hajime Tabata streamed himself playing the ''Final Fantasy XV Episode Duscae'' demo over YouTube and introduced the battle system. At the Q&A session after playing the demo Tabata said the game was around 60% complete.<ref name=stream>[http://gematsu.com/2015/02/final-fantasy-xv-episode-duscae-demo-special-reveal-live-stream-full-report Final Fantasy XV Episode Duscae demo special reveal live stream – full report — Gematsu.com]</ref> On the 26th of February Tabata held another Active Time report, this time from London. During it English gameplay was shown for the first time and videos depicting the wildlife encountered in ''Final Fantasy XV'' and the party entering a cave were released. On the same day SMU's Guildhall campus hosted a [[Yusuke Naora]] lecture on his career at Square Enix. During it Naora shared concept art of old and new games alike, along with some never-before-seen art from ''Final Fantasy XV''.<ref>http://finalfantasynews.com/2015/02/27/yusuke-naoras-smu-lecture-recap-featuring-new-final-fantasy-xv-concept-art/</ref>
 
   
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The original scenario of ''Final Fantasy XV'' was written by [[Kazushige Nojima]] back when the game was still known as ''Final Fantasy Versus XIII''. This served as the basis of its new story, which is a "road trip adventure" focusing on brotherhood.
Many players had reacted negatively to the combat slowdown seen in the live gameplay footage of the battle system that was streamed via YouTube, known as hitstun or hitstop. The inclusion of this feature was meant to convey a sense of weight and forcefulness to each attack. Hajime Tabata admitted in London that the effect was probably exaggerated at the time, and confirmed the team had already adjusted it and were working out the right balance.<ref name=london>[http://www.novacrystallis.com/2015/02/all-the-details-from-todays-london-active-time-report/ All the details from today's London Active Time Report — Novacrystallis.com]</ref>
 
   
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Square Enix aimed for ''Final Fantasy XV'' to be multi-regional; it was revealed on March 23, 2016 that the game would be the first in ''Final Fantasy'' history to be localized into Latin American Spanish and Brazilian Portuguese. In addition to the standard Japanese and English, ''Final Fantasy XV'' was also dubbed in German, French and Russian.
In early March ''Final Fantasy XV Episode Duscae'' was playable at PAX East in Boston,<ref name=pax>[http://uk.ign.com/articles/2015/03/07/pax-east-2015-3-hours-with-final-fantasy-15s-ferocious-combat PAX East 2015: 3 Hours With Final Fantasy 15's Ferocious Combat — IGN UK]</ref> where two of the game's lead game designers, Wan Hazmer (head of the Culture team working on the civilizations and towns), and Prasert Prasertvithyakarn (lead of the Buddy team focused on the interactions with the player's AI comrades) also talked about developing ''Final Fantasy XV''.<ref name=BTTF>[http://uk.ign.com/articles/2015/03/07/pax-east-2015-how-back-to-the-future-2-influenced-final-fantasy-15 PAX East 2015: How Back to the Future 2 Influenced Final Fantasy 15 — IGN UK]</ref> ''Final Fantasy Type-0 HD'' was released in North America on March 17th, to be followed by other regions couple days later. The first print included a download code for ''Final Fantasy XV Episode Duscae'' demo. Square Enix set up a survey asking for fans' opinions on the demo, and the results would be discussed in the next Active Time Report near the end of April.
 
   
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On March 30, 2016, Square Enix hosted a promotional event called Uncovered: Final Fantasy XV where the company revealed the ''Final Fantasy XV Universe'' sub-franchise, as well as the initial release date of ''Final Fantasy XV'': September 30, 2016. The game was later delayed until November 29.
===Development to different gaming platforms===
 
[[File:Stella.jpg|thumb|Stella in the PS3 environment.]]
 
At E3 2013 it was said that until a year before the developers were making the game for then current-generation consoles as well, but this was abandoned when it became clear next-generation consoles would have superior quality.<ref name=project/> Tetsuya Nomura commented that the way of developing games in general has changed and that before, when going multi-platform, a game would be fit to one console's specifications and would be evened out to other consoles, but Nomura said he didn't want to make a game that compromises quality.<ref name=project/> Using a different development method, Nomura chose not to look at consumer consoles to meet their specifications.<ref name=project/>
 
   
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Square Enix had been considering a PC port of ''Final Fantasy XV'' since before the game launched for consoles.<ref>{{Refwebsite| page url = http://www.gamnesia.com/news/square-enix-will-consider-final-fantasy-xv-for-pc-after-the-console-version| page name = Square Enix Will Consider Final Fantasy XV for PC After the Console Versions Launch| site url = http://www.gamnesia.com| site name = Gamnesia| access time = 18:05, August 25, 2019 (UTC)}}</ref> In October, 2016, Hajime Tabata stated this would need to be better than the console versions of ''Final Fantasy XV'', and it would take over a year to develop because Square Enix must adapt the game's engine.<ref>{{Refwebsite| page url = http://wccftech.com/tabata-wed-need-year-get-ffxv-ready-pc-may-launch-psvr-focused-dlc/| page name = Tabata: We’d Need a Year to Get FFXV Ready for PC; We May Launch a PSVR Focused DLC| site url = http://wccftech.com| site name = WCCF Tech| access time = 18:05, August 25, 2019 (UTC)}}</ref> At Gamescom 2017, it was announced that the game would be coming to PC as ''Final Fantasy XV Windows Edition'' in early 2018.<ref name="Windows"/>
The shift in platform had several reasons. The lifespan of the current generation of consoles was starting to pose a problem, as if Square Enix was a year late entering the next generation, other companies would have had more time to research developing for PlayStation 4 and Xbox One, and releasing the game against their products on the older generation could have caused Square to look inferior.<ref name=polygon>http://www.polygon.com/2013/6/19/4444292/tetsuya-nomura-and-why-final-fantasy-versus-13-became-final-fantasy-15</ref> Nomura also thought they had hit the wall with the power offered by PlayStation 3 due to limitations of having a seamless world and simultaneously having all required actions always available in the memory; world map sized maps that can have elements change and be destroyed during battles, the myriad of weapons, party members' individual actions, magic spells, monsters on a large map, light sourcing, physics, filters and other graphical elements; and that to fully realize his vision they would need to shift the project to the next generation of consoles.<ref name=polygon/>
 
   
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===Sequels===
Square Enix is developing ''Final Fantasy XV'' on DirectX 11, which is not based on either the PlayStation 4 or the Xbox One, letting the team develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way.<ref name=polygon/> The original ''Final Fantasy XV'' runs on a high-spec PC, and how close a console gets to the original depends on its specs.<ref name=polygon/> Nomura has explained the idea is to keep the options open in case a console comes out in the future that can recreate the original. It is the opposite approach from Square Enix's previous 'multiplatform' projects, which were based on the specs of a single console and then ported to other platforms.<ref name=fantasynet>http://www.finalfantasy.net/xv/world-epic/</ref> Nomura even mentioned the possibility of bringing ''Final Fantasy XV'' out on high-end PCs if there was ever enough demand.<ref name=polygon/>
 
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At E3 2013, Tetsuya Nomura discussed the possibility of ''Final Fantasy XV'' having sequels:
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{{Quote|In the trailer, there was a line that read 'A World of the Versus Epic,' which suggests that it will be part of an epic. While Final Fantasy XV will have one climax, as a story, we plan to continue it further.|Tetsuya Nomura<ref>{{Refwebsite| page url = http://uk.ign.com/articles/2013/06/13/final-fantasy-xv-will-have-multiple-direct-sequels| page name = Final Fantasy XV Will Have Multiple Direct Sequels| site url = http://uk.ign.com| site name = IGN UK| access time = 18:05, August 25, 2019 (UTC)}}</ref>}}
   
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In a later interview at Japan Expo 2013, Nomura was more cautious when asked about this subject:
Hajime Tabata worked both as director of ''Final Fantasy Type-0 HD'' and director for ''Final Fantasy XV''. The decision to release the former for PlayStation 4 and XBox One was in part because Square wanted to push the install-base for the consoles to ensure the success of ''Final Fantasy XV'' in turn, in Japan as well as overseas.<ref name=kot>[http://kotaku.com/eight-big-final-fantasy-type-0-hd-questions-answered-1628600728 Eight Big Final Fantasy Type-0 HD Questions, Answered — Kotaku.com]</ref>
 
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{{Quote|Obviously we haven't decided yet. We don't have any concrete plan for a future sequel of FFXV, it would be good if we could do that but we can't announce it or say anything into detail for the moment.|Tetsuya Nomura<ref>{{Refwebsite| page url = https://www.finaland.com/?rub=site&page=news&id=4865| page name = JE 2013 : Interview with Tetsuya Nomura (ENG)| site url = https://www.finaland.com| site name = Finaland| access time = 18:05, August 25, 2019 (UTC)}}</ref>
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}}
   
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In an issue of ''Game Informer'' released on April 5, 2015 that focused on ''Final Fantasy XV'', Hajime Tabata stated there are no plans to create sequels to the game.<ref name=GI>''Game Informer'', The Clearing Storm; Final Fantasy XV emerges from its long development with hopes of reclaiming the RPG crown, April 5 2016</ref>
===Gameplay===
 
The game takes place in a seamless open world. Though the player is free to explore, the game was designed around clear objectives so players would not wander into the world haphazardly. The game is balanced to ideally satisfy fans who like traditional ''Final Fantasy'' storytelling for a feel of following an epic story.<ref name="geint"/>
 
   
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In March, 2016 at Uncovered: Final Fantasy XV, the ''Final Fantasy XV Universe'' sub-franchise was revealed. Square Enix has stated its purpose is to "expand the story and world of ''Final Fantasy XV'' to other media," as well as to eliminate the necessity for sequels.<ref>{{Refwebsite| page url = https://www.gamespot.com/articles/15-new-things-we-learned-from-final-fantasy-15s-di/1100-6436138/| page name = 15 New Things We Learned from Final Fantasy 15's Director| site url = https://www.gamespot.com| site name = Gamespot| access time = 18:05, August 25, 2019 (UTC)}}</ref>
When making the transition from a Nomura-led project to a Tabata-led one, the two directors discussed the game with Tabata feeling it should shift to be more realistic. "For example, when you're battling a really strong boss like a behemoth, if you go at it from just the front you're going to get hit with his counter-attacks. You have to think about baiting it to attack forward, but then break its stance and attack it from the side. I wanted to make it so you're fighting a real animal, but with easy-to-manipulate controls as well as dramatic effects. My basis was to keep it grounded in reality."<ref name=euro>http://www.eurogamer.net/articles/2014-09-22-meet-hajime-tabata-final-fantasys-latest-saviour?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph</ref>
 
   
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==Release==
Tabata wanted to make the game accessible for a broad audience, so both casual and hardcore gamers would find something to enjoy. For example, the party's car can be set to autopilot, or it can be driven manually. The idea of streamlining was used when designing the combat system, made into "a one-button action" with the AI intuitively outputting an action that gives instant player gratification. The idea was not to design a game that requires frantic button pushing, but that still has depth.<ref name=euro/> Despite striving for a game "anyone can immediately be able to play", the game as a whole is said not to be casual, even if it has basic controls.<ref name="talk"/>
 
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===Original===
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''Final Fantasy XV'' was originally slated for release on September 30, 2016, but was delayed until November 29. The original date was leaked before Uncovered: Final Fantasy XV, at which it was subsequently revealed by Square Enix. According to Hajime Tabata, September 30 was chosen as the initial release date of ''Final Fantasy XV'' when he became the game's director in December, 2013.<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/04/05/final-fantasy-xvs-release-date-already-decided-back-2013/| page name = Final Fantasy XV’s Release Date Was Already Decided Back In 2013| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:05, August 25, 2019 (UTC)}}</ref> On November 17, 2016, retailers in Peru began selling ''Final Fantasy XV'' twelve days in advance.
   
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For $59.99, players could purchase the "Day One Edition" of ''Final Fantasy XV'', which included the downloadable weapon "[[Final Fantasy XV weapons#Masamune|Masamune]]." Pre-order incentives for Xbox One users included the Noctis Special Outfit and a Carbuncle pet for the Xbox's avatar feature. Those with a PlayStation 4 could obtain a dynamic theme. The digital version of the "Day One Edition" was available for purchase until January 9, 2017.
[[File:FinalFantasyVersusXIII combat 3.jpg|thumb|left|Old footage of a player-controlled Prompto.]]
 
Previously it had been said players would be able to switch characters on the fly, allowing the opportunity to create multi-character combos, but although it was shown in the E3 2013 trailer, in its current specifications ''Final Fantasy XV'' does not allow the player to switch the playable character, allowing direct control of only Noctis. The development team looked into an "Active Cross Battle system" that made free use of attack, guard, and co-op functions, but as a result concluded that changing characters would be too difficult.<ref name="talk"/> Early footage showed a third person aiming mode for firearms, exclusive to Prompto, and the player being able to control mechanic structures, such as tanks or robots. The old footage depicted a menu titled "EX Arts," but it has been absent since the 2013 gameplay demonstrations.
 
   
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For $89.99, players can purchase the "Deluxe Edition" of ''Final Fantasy XV'', which includes ''Kingsglaive: Final Fantasy XV'' on Blu-ray and is packaged in a steelbook decorated with artwork by Yoshitaka Amano. Those who buy this version of ''Final Fantasy XV'' can also obtain the "[[Attire#Royal Raiment|Royal Raiment]]" costume for Noctis, "Masamune," and the Regalia's "[[Regalia/Decals|Platinum Leviathan]]" skin.
It was orignally envisioned players could climb onto large enemies to reach their weak points, and to take down specific parts.<ref name=gearnuke>http://gearnuke.com/new-final-fantasy-xv-details-revealed-via-famitsu/</ref> However, there is currently no plans to include a mechanic where monsters' body parts can be defeated individually.<ref name=guests/>
 
   
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30,000 players were able to purchase the "Ultimate Collector's Edition" of ''Final Fantasy XV'' for $269.99; this was exclusive to the Square Enix Online Store and included ''Kingsglaive: Final Fantasy XV'' and ''Brotherhood Final Fantasy XV'' on Blu-ray, a ''[[Special Soundtrack Final Fantasy XV]]'' soundtrack, a [[Final Fantasy Play Arts Action Figures|Play Arts Kai]] Noctis figurine, a 192-page ''[[The Art of Final Fantasy XV]]'' art book, "Royal Raiment," "Masamune," and "Platinum Leviathan." Those who bought this version of ''Final Fantasy XV'' also received the "Travel Pack," "Camera Kit," "Angler Set," and "Gourmand Set." Given the demand for these units, Square Enix made an additional 10,000 units available, but restricted them to one copy per person.
Originally it had been planned only Noctis would use magic in battle as per game lore but it was changed so all party members could wield it to make the battles more fun.<ref name="Festa2015"/> In Jump Festa 2015 it was mentioned the magic system has a prototype as the battle system exists, but its polishing had been delegated to the later stages of development.<ref name=KotJump>[http://kotaku.com/final-fantasy-xvs-director-breaks-down-the-newest-trail-1673513161 Final Fantasy XV's Director Breaks Down the Newest Trailer — Kotaku.com]</ref>
 
   
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[[File:American-Express-FFXV.png|thumb|left|The American Express logo, as it appears on a window in ''Final Fantasy XV''.]]
''The 3rd Birthday'', a PlayStation Portable action game also directed by Hajime Tabata, has an Overdrive function where the player could switch position quickly with another character. Tabata drew on that idea for ''Final Fantasy XV'' and it can be utilized strategically. He also drew ideas from ''The 3rd Birthday'' for the cover system.<ref name=cover>[http://www.siliconera.com/2015/01/22/final-fantasy-xv-director-reveals-cover-system-explains-whats-episode-duscae/ — Final Fantasy XV Director Reveals Cover System And Explains What’s In Episode Duscae]</ref>
 
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American Express appears in ''Final Fantasy XV'' as a form of [[product placement]]. Those in Japan who obtained a new American Express Gold card or Business Gold Card before August 31, 2016 were able to receive a copy of ''Final Fantasy XV''; the first 100 of these customers were also given a Play Arts Kai Noctis figurine. People who spent over ¥150,000 within three months were rewarded with a ¥10,000 gift card that featured one of five ''Final Fantasy XV''-related designs.<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/07/28/american-express-latest-real-world-product-placement-final-fantasy-xv/| page name = American Express Is The Latest Real-World Product Placement In Final Fantasy XV| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:05, August 25, 2019 (UTC)}}</ref>
   
  +
A special PlayStation 4 Slim has been released in honor of ''Final Fantasy XV''. It depicts the [[moon]]. There is no special version of PlayStation 4 Pro.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2016/09/sorry-there-wont-be-a-final-fantasy-xv-ps4-pro-bundle-after-all/| page name = Tabata: Currently no plans for a Final Fantasy XV PS4 Pro bundle| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref>
===Visuals and Art Direction===
 
[[File:Noctis-rendered-FFXV.png|right|250px|Noctis rendered in Luminous Studio.]]
 
''Final Fantasy XV'' uses Square Enix's Luminous Studio game engine. There are about 5,000,000 polygons per frame with each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation. Character models have around 600 bones, roughly 10-12 times greater than what was seen previous generation.<ref name=gem>[http://gematsu.com/2014/12/final-fantasy-xv-detailed-famitsu Final Fantasy XV further detailed in Famitsu — Gematsu.com]</ref> About 150 bones are for the face, 300 for hair and clothes, and 150 for the body. There is a bone-based physical simulation technology applied so that clothing reacts to the body's movements.<ref name=lumi1>[http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/ FFXV Luminous Studios Developer Interviews Part 1 — SQEX.info]</ref>
 
   
  +
====PlayStation 4 Pro support====
The capacity of just one character's textures is about 30 megabytes. The team are using 2048×2048 texels and 4096×4096 texels for HD textures. The game's resolution is 1920 x 1080 pixels (1080p), with a target of 30fps frame rate.<ref name=lumi1/>
 
  +
As of version 1.05, the game supports the PlayStation 4 Pro. It features two new settings named "Lite Mode", which increases the frame rate to 60FPS, and "High Mode", which upscales the visuals to ultra HD 4K resolution.
   
  +
====Downloadable content====
The modernistic art direction for ''Final Fantasy XV'' derives inspiration from real world locations, as opposed to the more fantasy-futuristic feel of ''Final Fantasy XIII''. The cars driven in the game resemble modern cars rather than the various fantasy vehicles utilized in ''Final Fantasy XIII'' and the main characters' clothes are designed by the clothing brand Roen rather than being designed by Nomura. In its strive for a more corporeal-looking world, the style is somewhat reminiscent of ''[[Final Fantasy VIII]]'', although darker and more monochromatic. While the beginning of the game takes place in a more contemporary setting, as the story progresses the player will find various fantasy environments and atmospheres similar to what past titles like ''[[Final Fantasy VII]]'' did.
 
  +
{{Main|Final Fantasy XV downloadable content}}
  +
By purchasing a Season Pass, players can access [[downloadable content]]. Anyone who purchases this obtains the Gourmand Set, as well as guaranteed access to the following:
  +
*"Holiday Pack" (Free version available)<ref name="NC101116">{{Refwebsite| page url = http://www.novacrystallis.com/2016/11/final-fantasy-xv-details-playstation-4-pro-enhancements/| page name = Final Fantasy XV details PlayStation 4 Pro enhancements| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref>
  +
*"Booster Pack" (Free version available)<ref name=NC101116/>
  +
*"[[Final Fantasy XV: Episode Gladiolus|Episode Gladiolus]]"
  +
*"[[Final Fantasy XV: Episode Prompto|Episode Prompto]]"
  +
*"[[Final Fantasy XV: Episode Ignis|Episode Ignis]]"
  +
*"[[Final Fantasy XV: Comrades|Multiplayer: Comrades]]"
   
  +
The Holiday Pack was released on December 22, 2016. It contains a new outfit for Noctis, "[[Attire#Mog Choco T-Shirt|Mog Choco T-Shirt]]," and carnival tickets that allow access to a [[Moogle Chocobo Carnival|special event]] held between January 24 and February 20, 2017. The Season Pass grants access to the Holiday Pack+, which features exclusive items and a second outfit for Noctis, "[[Attire#Carnival Style|Carnival Style]]." All downloaded items are automatically added to the player's inventory upon installation, but the outfits can only be obtained during the event.
Knowledge gained from the development of ''Final Fantasy Type-0 HD'' and a canned ''Final Fantasy Type-0'' sequel<ref>[http://www.digitalspy.co.uk/gaming/news/a632346/square-enix-would-consider-making-final-fantasy-type-0-its-own-series.html Square Enix would consider making Final Fantasy Type-0 its own series — Digitalspy.co.uk]</ref> is being used in the development of ''Final Fantasy XV''. The art division was flattened and made less section-based and more task based allowing for more collaboration and feedback from multiple disciplines. The new team went on trips in small groups, undertaking activities like mountain climbing, cave exploring and visiting a zoo to get practical references to draw upon. The challenge of ''Final Fantasy XV'' has been said to lie with setting the fantasy within the boundaries of reality as the team wants the world to feel simultaneously familiar and unfamiliar. The towns are designed to walk a balance between delivering a culture shock while still being rooted in familiar culture; ''Back to the Future Part II'''s depiction of 2015 has been mentioned as inspiration for this style.<ref name=BTTF/>
 
   
  +
On January 24, 2017, all of the game's pre-order DLC was made available for purchase via the PlayStation Store and Xbox Live.
This goal required a lot of resources that had to be allocated, or even outsourced. A lot of the game's architecture and feel was inspired by the area surrounding Square Enix's old office in Kyoto and to test the fantasy against the reality, Yusuke Naora painted over a number of photographs taken around Kyoto to see how well the balance would feel.<ref name=naora>[http://finalfantasynews.com/2015/02/27/yusuke-naoras-smu-lecture-recap-featuring-new-final-fantasy-xv-concept-art/ Yusuke Naora's SMU Lecture Recap – Featuring New FINAL FANTASY XV Concept Art]</ref>
 
   
  +
The Booster Pack was available on February 6, 2017, along with a Booster Pack+ version for players who purchased the Season Pass. ''Episode Gladiolus'' released on March 28, 2017, ''Episode Prompto'' released in June 27, 2017, and ''Episode Ignis'' was released on December 13, 2017.
[[File:Accordo-at-night-FFXV.png|thumb|left|Accordo from the TGS14 trailer.]]
 
With the improved processing power of PlayStation 4 and Xbox One, the need for prerendered cutscenes is diminished and thus ''Final Fantasy XV'' is set to have fewer prerendered cutscenes than many of its main series predecessors. Former director Tetsuya Nomura has commented that even in considerably dynamic scenes, the player will be in control of their character, and cited the scene where Leviathan is rioting through the city as an example.<ref>[http://www.digitalspy.com/gaming/news/a517448/final-fantasy-xv-to-feature-fewer-cutscenes.html 'Final Fantasy XV' to feature fewer cutscenes at digitalspy.com]</ref>
 
   
  +
====Patches====
One of the concepts of the game's graphic design is to keep the original monster designs by [[Yoshitaka Amano]] from the previous titles and to adapt them in a realistic way.<ref name=Q&A/> However, director Hajime Tabata has mentioned that in creating a new game, throwing in familiar elements just to please the fans gives an impression of shallowness. Thus, Tabata thinks carefully how ''Final Fantasy'' icons apply to the setting and ensures they are included there because they are necessary.<ref name="informer"/>
 
  +
{{Main|Final Fantasy XV patches}}
  +
''Final Fantasy XV'' has been updated with various patches since its release, adding new weapons, DLC and story scenes, as well as various quality of life improvements and bug fixes.
   
  +
===Royal Edition===
There is a difference with ''Final Fantasy XV'' and what ''Final Fantasy Versus XIII'' had tried to depict in regards to gory content. This is not just in relation to ratings restrictions, but in relation of what the team wants to do with ''Final Fantasy XV'' on its own. Trying to work within the ratings restrictions changed how the team was proceeding with the game in many ways, such as thinking about a menu where the player could choose how much blood would be shown, or a DLC for a different rating. Despite the ratings restrictions Tabata is planning for shocking moments where brutal scenes are necessary.<ref name=jpgames/>
 
  +
[[File:FFXV-Royal-Edition-PS4.png|thumb|PlayStation 4 version cover.]]
  +
A release date for ''Final Fantasy XV: Royal Edition'' with features was announced January 15, 2018, to be released on March 6, 2018, for PlayStation 4 and Xbox One, on the same date as ''Final Fantasy XV: Windows Edition''. Owners of the original release will be able to purchase a ''Final Fantasy XV Royal Pack'' to also access these features. The announced features are:<ref name="sepress royal edition"/>
   
  +
*Insomnia City Ruins – A new dungeon based on the city of [[Insomnia]] with new sidequests featuring enemies such as [[Cerberus (Final Fantasy XV creature)|Cerberus]], [[Omega (Final Fantasy XV)|Omega]] and the [[Kings of Lucis|Rulers of Yore]].
===Story===
 
  +
*Fully controllable [[royal vessel]] boat - The boat can be fully controlled to allow players to explore the area between [[Cape Caem]] and [[Altissia]], and players can also fish aboard the boat and discover new fishes and dishes.
The theme of the story is said to be "a road trip" and adventure focusing on brotherhood.<ref name=kot/> Though Noctis is the main character, the party itself, that includes Noctis's friends, could be treated as main characters in all scenes of the game.<ref name="geint"/> Tabata has said that an all-male party is approachable for players as even the presence of one female in the group would change their behavior. To give the most natural feeling, having the main party the same gender made sense.<ref name=allmale/>
 
  +
*Armiger Unleashed - A new accessory that can activate the Armiger Unleashed ability, which allows players to unleash powerful attacks when Armiger is summoned. Players can access the accessory in an unidentified part of the world once all royal arms are found.
  +
*First-person camera mode.
  +
*All previously available downloadable content from the season pass, and more than a dozen pieces of downloadable content including weapons, [[Regalia/Decals|Regalia car skins]], and item sets
  +
*Archive - players can review the "[[Cosmogony]]" stories scattered throughout the world. Additional local myths and legends will also be placed in many new locations, allowing players to obtain learn more about the world.
  +
*[[Regalia#Type-D|Regalia Type-D]] - Quests to obtain and upgrade the truck form of the Regalia.
  +
*New achievements and trophies.
   
  +
===Windows Edition===
{{Q|The world might be ready to see the curtain lifted on what boys do when girls aren't around, when they come out of the tent all prim and proper. That's kind of the idea behind it… we think, male or female player, that everyone will feel a certain connection and bond with the four characters.</allmale>|Hajime Tabata}}
 
  +
''Final Fantasy XV: Windows Edition'' was released in March 6, 2018.<ref name="sepress royal edition"/> It started its development in 2017.<ref name="mcv">{{Refwebsitedead| page url = https://www.mcvuk.com/news/read/making-ffxv-on-console-was-100x-more-difficult-than-the-windows-edition-says-director/0187892| page name = Making Final Fantasy 15 on console was '100x more difficult' than the Windows Edition, says director| site url = https://www.mcvuk.com| site name = MCVUK| access time = 20171014094705}}</ref> Alongside all content from the ''Royal Edition'',<ref name="sepress royal edition"/> and support for 4K resolution and HDR, ''Final Fantasy XV: Windows Edition'' supports up to 8K resolution, Dolby Atmos sound, and a laundry list of Nvidia's GameWorks enhancements, including Nvidia Flow for dynamic fluids, fire, and smoke; HairWorks for more realistic hair, and fur; Nvidia ShadowWorks, a combination of soft shadows and ambient occlusion for more realistic shadows; Nvidia Turf Effects for dynamic grass and vegetation; and Nvidia VXAO, another form of ambient occlusion that assists with lighting. The ''Windows Edition'' also features cross-platform co-op with Xbox One players (for ''Comrades'') when purchased through Microsoft Store.<ref>https://www.microsoft.com/en-us/store/p/final-fantasy-xv-windows-edition/9nr0n2lz6tc5</ref>
   
  +
The ''Final Fantasy XV'' team considers the libraries Nvidia provides with that for GeForce the best fit for creating the visuals and realize the vision of what they want for ''Final Fantasy XV''. Thus, Square Enix approached Nvidia and asked them to help out on the PC version, and Nvidia adapted their tools and systems for them.<ref name="arstech250817">{{Refwebsite| page url = https://arstechnica.com/gaming/2017/08/final-fantasy-15-pc-gameworks-hajime-tabata-interview/| page name = Final Fantasy 15 on PC: Has Square Enix lost its way, or do graphics really matter?| site url = http://arstechnica.com| site name = Arstechnica| access time = 18:05, August 25, 2019 (UTC)}}</ref>
Tetsuya Nomura said that because he designed his game to have a modern setting and a story focused on human drama, he chose not to use the names in the mythos, such as "[[l'Cie]]", instead using the concepts behind the terms and not directly referring to the mythos as ''Final Fantasy XIII'' and ''Final Fantasy Type-0'' did.<ref>http://www.famitsu.com/news/201309/20040216.html</ref>
 
   
  +
Initially, Square Enix thought of allowing user-generated content and providing a level editor so players could create their own quests. As far as other mods go, the team would have looked at how the PC audience reacted to the Windows Edition with these and how many of them actually engage with it. Depending on that, the team might have started thinking about what to contribute or what other tool sets to provide. The team had some concerns at how "extreme people might take the mods" and hoped people would take advantage of it in good taste.<ref name=gamespot19092017/> Square Enix has said they have no plans to vet mods or censor anything mod makers release for ''Final Fantasy XV'' on PC.<ref>{{Refwebsite| page url = https://www.gamewatcher.com/news/2018-20-02-mod-support-for-final-fantasy-xv-will-not-be-vetted-will-be-available-for-non-steam-users| page name = Mod Support for Final Fantasy XV will Not be Vetted, will be available for non-Steam users| site url = https://www.gamewatcher.com| site name = Game Watcher| access time = 18:05, August 25, 2019 (UTC)}}</ref> However, following the structural changes at Square Enix, it was announced on November 8, 2018, that plans regarding mod support have been cancelled.<ref>{{Refwebsite| page url = https://www.vg247.com/2018/11/08/final-fantasy-15-dlc-cancelled-hajime-tabata-quits/| page name = Final Fantasy 15 shake-up: director quits, DLC cancelled and PC support stripped back| site url = https://www.vg247.com| site name = VG247| access time = 18:05, August 25, 2019 (UTC)}}</ref>
Director Hajime Tabata has cited the ending of ''[[Crisis Core -Final Fantasy VII-]]'', namely [[Zack's Final Stand]] as an inspiration to writing scenes for ''Final Fantasy XV'', wanting to capture a similar emotion.<ref name=jpgames>http://jpgames.de/2015/02/jpgames-de-unser-interview-mit-hajime-tabata/</ref>
 
   
  +
The Windows Edition also features a first-person mode, as Director Hajime Tabata hoped to broaden the game's appeal beyond its typical RPG audience. In October 2017, the team reached about 50 per cent completion on this mode, but it's been well-received among those in the development team. In providing this mode, the team needed to make large adjustments, like the player character's VFX, displayed animations and camera movement.<ref name=mcv/>
===Game World===
 
The world continuously changes as time passes affecting player experience while journeying through it with day and night cycles occuring naturally. Weather affects the characters' appearance on the field; in wet weather, the party's hair and clothes get a subtle damp look.<ref>[https://www.youtube.com/watch?v=kebD-h3KUxc&feature=youtu.be Final Fantasy XV TGS 2014 Gameplay — Youtube]</ref> The game world is seamless with intention of making players feel all locations are connected. The locations are meant to have an air of verisimilitude.<ref name=gamespot/>
 
   
  +
According to Tabata developing a PC version has been easy compared to the console release, which required reconstruction from the start for both the game and the engine. In a global PC market, games need to be played on a wide range of specs, but as of October 2017, ''Final Fantasy XV: Windows Edition'' was at the high end of these settings. The team was in the process of pushing things out on a lower spec then, because PC represents the smallest of the game platforms in Japan, the team doesn't expect to see a similar performance to the console version.<ref name=mcv/>
Tabata has explained that in the most classic ''Final Fantasy'' titles dungeons were scary, chaotic and uncontrollable with an air of "strangeness" where something that shouldn't necessarily be there would be found, and wanted to replicate this feeling of "the non-normal" with ''Final Fantasy XV'' dungeons.<ref name=gamespot/>
 
   
===Localization===
+
====System requirements====
  +
{|class="FFXV article-table" style="text-align:center"
Square Enix is aiming for a multi-regional game, but the details on this are still uncertain as for the full game there's the issue of size and if it can contain everything (Japanese and English voices and all the language subtitles), or if there will be region-specific versions.<ref name=KotJump/>
 
  +
|-class="a"
  +
!
  +
!Minimum
  +
!Recommended
  +
!4K HDR
  +
|-
  +
!class="b"|OS
  +
|Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit
  +
|Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit
  +
|Windows® 10 64-bit
  +
|-
  +
!class="b"|Processor
  +
|Intel® Core™ i5-2500 (3.3GHz and above)<br/>AMD FX™-6100 (3.3GHz and above)
  +
|Intel® Core™ i7-3770 (3.4GHz and above)<br/>AMD FX™-8350 (4.0 GHz and above)
  +
|Intel® Core™ i7-7700 (3.6GHz and above)<br/>AMD Ryzen™ 5 1600X (3.6GHz and above)
  +
|-
  +
!class="b"|Memory
  +
|8 GB RAM
  +
|16 GB RAM
  +
|16 GB RAM
  +
|-
  +
!class="b"|Graphics
  +
|NVIDIA® GeForce® GTX 760<br/>NVIDIA® GeForce® GTX 1050<br/>AMD Radeon™ R9 280
  +
|NVIDIA® GeForce® GTX 1060 6 GB VRAM<br/>AMD Radeon™ RX 480
  +
|NVIDIA® GeForce® GTX 1080 Ti
  +
|-
  +
!class="b"|Screen Resolution
  +
|720p
  +
|1080p
  +
|4K(2160p)
  +
|-
  +
!class="b"|Hard Disc Free Space on SSD
  +
|OVER 100GB
  +
|OVER 100GB
  +
|OVER 155GB
  +
|-
  +
!class="b"|Sound Card
  +
|DirectSound® Sound Card, Windows Sonic or Dolby Atmos
  +
|DirectSound® Sound Card, Windows Sonic or Dolby Atmos
  +
|DirectSound® Sound Card, Windows Sonic or Dolby Atmos
  +
|-
  +
!class="b"|DirectX
  +
|Version 11
  +
|Version 11
  +
|Version 11
  +
|-
  +
|}
   
  +
A DVD-ROM Drive (one-sided 1 layer / 2 layer) is required. The game is compatible with gamepad but is not required.
The first titbit on ''Final Fantasy XV'' localization came on June 15 2013, days after the game was revealed at E3, when Jay Preston, a relatively unknown actor, announced he has received an unspecified part in the localization of ''Final Fantasy XV'', suggesting the localization for the game was further along than previously thought.<ref>[http://www.rpgsite.net/news/2710-final-fantasy-xvs-english-localization-has-begun--but-what-does-it-mean-for-release-timing Final Fantasy XV's English Localization has begun - but what does it mean for release timing? - RPGSite.net]</ref> In February 2014 further details on the English voice acting surfaced, with voice actress Katy Townsend having listed "various" roles in the game as part of her resume. Townsend's resume lists Chris Borders as voice casting director, which indicates the game's voice work will be performed by world leading voice over production company TikiMan Productions, of which Borders is CEO.<ref>[http://www.dualshockers.com/2014/02/23/details-on-final-fantasy-xv-english-voice-acting-surface/ Details on Final Fantasy XV’s English Voice Acting Surface: Production Could be Faster than Expected —Dualshockers.com]</ref> Soon after the news broke David Yang, Senior PR Manager Square Enix, confirmed English voice casting has yet to begin for ''Final Fantasy XV''. In a later update, Yang stated that voice acting for the final game had yet to begin in all languages.<ref>[http://www.dualshockers.com/2014/02/25/final-fantasy-xvs-voice-over-work-isnt-done-yet-square-enix-confirms/ Final Fantasy XV’s Voice Over Work Hasn’t Started Yet, Square Enix Confirms — Dualshockers.com]</ref> On December 15, 2014, the TGS 2014 trailer with English voice over was released.<ref>[http://www.dualshockers.com/2014/12/15/final-fantasy-xv-tgs-2014-trailer-with-english-voices-revealed/ Final Fantasy XV TGS 2014 Trailer with English Voices Revealed]</ref>
 
   
  +
The final release has DRM Denuvo.
In 2014 the English version of the Tokyo Game Show trailer was the first time fans could hear the English voice actors for the cast.
 
   
===Themes===
+
===Pocket Edition===
  +
{{Main|Final Fantasy XV Pocket Edition}}
''Final Fantasy XV'' was announced in 2006 as ''Final Fantasy Versus XIII''. The "Versus XIII" name comes into play in juxtaposition to ''Final Fantasy XIII'' and its sequels that take place in fantastical worlds that are literally and culturally disconnected ([[Cocoon (Final Fantasy XIII)|Cocoon]] and [[Gran Pulse]] in ''Final Fantasy XIII''; the different eras and timelines in ''[[Final Fantasy XIII-2]]''; and [[Nova Chrysalia]] and the [[New World (Lightning Returns)|new world]] in ''[[Lightning Returns: Final Fantasy XIII]]''.). For "''Versus XIII''" Square wanted the world to be different from the original ''Final Fantasy XIII'' by presenting one whole, connected world.<ref name=gamespot/> The game is thematically centered on war.<ref name=allmale>[http://www.gamespot.com/articles/final-fantasy-15-director-talks-about-the-all-male/1100-6426084/ Final Fantasy 15 Director Talks About The All-Male Party and Bringing Type-0 To the West]</ref>
 
   
===Sequels===
+
===Google Stadia===
  +
[[File:Deathgaze in Expert Duel from FFXV Google Stadia.jpg|thumb|Expert Duel.]]
During E3 2013 it was talked how ''Final Fantasy XV'' would likely have sequels.
 
  +
The Google Stadia version includes the main game and all DLC content as well as ''Comrades'' (matching only with among other Stadia users), as well as a minigame collection "Crazy Challenge", a new feature for the Stadia version that includes the following minigames<ref name="stadia">{{Refwebsite| page url = https://twistedvoxel.com/final-fantasy-15-exclusive-content-google-stadia/| page name = Final Fantasy 15 Has Exclusive New Content For Google Stadia| site url = https://twistedvoxel.com| site name = Twisted Voxel| access time = 16:49, November 20, 2019 (UTC)}}</ref> playable from the [[title screen]]:<ref>{{Refwebsite| page url = https://game.watch.impress.co.jp/docs/news/1219616.html| page name = Stadia版「ファイナルファンタジーXV」、欧米を中心とした14カ国でストリーミング開始!| site url = https://game.watch.impress.co.jp| site name = Game Watch (Japanese)| access time = 17:30, November 20, 2019 (UTC)}}</ref>
{{Q|In the trailer, there was a line that read 'A World of the Versus Epic,' which suggests that it will be part of an epic. While Final Fantasy XV will have one climax, as a story, we plan to continue it further.|Tetsuya Nomura}}<ref name=future/>
 
   
  +
*Challenge Rally: New Regalia Type-D races
However, in a later interview at Japan Expo 2013 Nomura was more cautious when talking of sequels.
 
  +
*Expert Duel: New battles against enemies that were previously ''Comrades'' exclusive.
{{Q|Obviously we haven't decided yet. We don't have any concrete plan for a future sequel of FFXV, it would be good if we could do that but we can't announce it or say anything into detail for the moment.|Tetsuya Nomura}}<ref name=finaland>http://finaland.com/?rub=site&page=news&id=4865</ref>
 
  +
*Endless Magitek Armor
  +
*Magna Flight: challenges involving the Regalia Type-F
  +
  +
The Avatara System and at least most of the crossover content, such as [[Master Assassin's Robes]] for Noctis and the ''Kings Knight'' items, are not included in the Stadia version. The Stadia version does include the bonus items [[Platinum Leviathan]] decal for the Regalia, [[Ragnarok (Final Fantasy XV)|Ragnarok]] sword, and the [[Choco-Mog Tee]] attire.
  +
  +
It was soon discovered that the Stadia version of ''Final Fantasy XV'' suffered from a save game bug that prevented players from saving their game after playing around 14-20 hours,<ref>{{Refwebsite| page url = https://techraptor.net/gaming/news/final-fantasy-xv-suffering-from-save-game-bug-on-google-stadia| page name = Final Fantasy XV Suffering from Save Game Bug on Google Stadia| site url = https://techraptor.net| site name = Tech Raptor| access time = 17:13, December 04, 2019 (UTC)}}</ref> but a fix was deployed on 6th of December.<ref>{{Refwebsite| page url = https://www.reddit.com/r/Stadia/comments/e6rqy8/ffxv_save_bug_has_been_fixed/| page name = FFXV save bug has been fixed!| site url = https://www.reddit.com/r/Stadia| site name = /r/Stadia @reddit| access time = 16:37, December 06, 2019 (UTC)}}</ref>
  +
  +
===Nintendo Switch===
  +
After releasing ''Final Fantasy XV'', Square Enix was looking to port it to [[Nintendo Switch]]. Technical tests to see if the same native engine used on other console versions would work on the Switch were unsatisfactory, and the team is looking at customizing the engine. Square Enix had talked to Epic Games (owners of the Unreal environment) about a possible partnership.<ref>{{Refwebsite| page url = http://www.eurogamer.net/articles/2017-09-20-square-enix-is-trying-to-get-full-fat-final-fantasy-15-on-the-switch| page name = Square Enix is trying to get full-fat Final Fantasy 15 on Nintendo Switch| site url = http://www.eurogamer.net| site name = Eurogamer| access time = 18:05, August 25, 2019 (UTC)}}</ref>. No details of these talks have come forward, but ''Pocket Edition HD'' was announced on September 6, 2018 and released to the Switch a week later.
  +
  +
==Reception==
  +
===Critical reception===
  +
{|class="half-width article-table FFXV" style="float:right"
  +
|-class="a"
  +
!Aggregator
  +
!Score
  +
|-
  +
|[[wikipedia:Metacritic|Metacritic]]
  +
|PS4: 81/100 <small>(109 critics)</small><ref name="ps4 metacritic">{{Refwebsite| page url = http://www.metacritic.com/game/playstation-4/final-fantasy-xv| page name = Final Fantasy XV for PlayStation 4 Reviews| site url = http://www.metacritic.com/| site name = Metacritic| access time = 01:34, December 30, 2017 (UTC)}}</ref><br>
  +
XONE: 83/100 <small>(13 critics)</small><ref name="xone metacritic">{{Refwebsite| page url = http://www.metacritic.com/game/xbox-one/final-fantasy-xv| page name = Final Fantasy XV for Xbox One Reviews| site url = http://www.metacritic.com/| site name = Metacritic| access time = 01:34, December 30, 2017 (UTC)}}</ref><br>
  +
PC: 85/100 <small>(27 critics)</small><ref name="pc metacritic">{{Refwebsite| page url = http://www.metacritic.com/game/pc/final-fantasy-xv-windows-edition| page name = Final Fantasy XV for PC Reviews| site url = http://www.metacritic.com/| site name = Metacritic| access time = 03:50, April 11, 2018 (UTC)}}</ref>
  +
|-class="a"
  +
!Publisher
  +
!Score
  +
|-
  +
|[[wikipedia:Destructoid|Destructoid]]
  +
|9/10<ref name="ps4 destructoid">{{Refwebsite| page url = https://www.destructoid.com/review-final-fantasy-xv-399859.phtml| page name = Review: Final Fantasy XV| site url = https://www.destructoid.com/| site name = Destructoid| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[Famitsu]]
  +
|38/40<ref name="famitsu scores archive">{{Refwebsite| page url = https://gematsu.com/2016/12/famitsu-review-scores-issue-1463| page name = Famitsu Review Scores: Issue 1463| site url = https://gematsu.com/| site name = Gematsu| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:Game Informer|Game Informer]]
  +
|8.5<ref name="ps4 gameinformer">{{Refwebsite| page url = http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2016/11/28/final-fantasy-xv-review.aspx| page name = Cruising To Success - Final Fantasy XV - PlayStation 4| site url = http://www.gameinformer.com/| site name = Game Informer| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:GameSpot|GameSpot]]
  +
|8/10<ref name="ps4 gamespot">{{Refwebsite| page url = https://www.gamespot.com/reviews/final-fantasy-15-review/1900-6416579/| page name = Final Fantasy XV Review| site url = https://www.gamespot.com/| site name = GameSpot| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:IGN|IGN]]
  +
|8.2/10<ref name="ps4 ign">{{Refwebsite| page url = http://www.ign.com/articles/2016/11/28/final-fantasy-xv-review| page name = Final Fantasy XV Review| site url = http://www.ign.com/| site name = IGN| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:Polygon (website)|Polygon]]
  +
|9/10<ref name="ps4 polygon">{{Refwebsite| page url = https://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix| page name = Final Fantasy XV review| site url = https://www.polygon.com/| site name = Polygon| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:PlayStation LifeStyle|PlayStation LifeStyle]]
  +
|8.5/10<ref name="ps4 playstationlifestyle">{{Refwebsite| page url = http://www.playstationlifestyle.net/2016/12/01/final-fantasy-xv-review-east-meets-west-ps4/#/slide/1| page name = Final Fantasy XV Review - East Meets West (PS4)| site url = http://www.playstationlifestyle.net/| site name = PlayStation LifeStyle| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|-
  +
|[[wikipedia:Time (magazine)|Time]]
  +
|4.5/5<ref name="ps4 timemagazine">{{Refwebsite| page url = http://time.com/4580955/final-fantasy-xv-review/| page name = Final Fantasy XV Review: The Best Final Fantasy In Years| site url = http://time.com/| site name = Time| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
|}
  +
''Final Fantasy XV'' received generally positive reviews, though its review scores were lower than usual for main series entries. The game was praised for the portrayal of the friendship between the main characters, expansive open world, with criticism directed to its storytelling and to the second half of the story that felt flawed.<ref name="ps4 gameinformer"/><ref name="ps4 gamespot"/><ref name="ps4 ign"/><ref name="ps4 polygon"/>
  +
  +
A key point of praise was the relationship between the four main characters. [[wikipedia:Polygon (website)|Polygon]] described them as the "most well-drawn, fully-developed characters in ''Final Fantasy'' history",<ref name="ps4 polygon"/> while [[wikipedia:Game Informer|Game Informer]] credited the "smart (and often funny) dialogue" as well as for their interests being sewn into the gameplay and story.<ref name="ps4 gameinformer"/> [[wikipedia:IGN|IGN]] also praised how the game turns every aspect of the travel through its open world "into an opportunity to showcase their personalities".<ref name="ps4 ign"/> However, [[wikipedia:GameSpot|GameSpot]] found it disappointing to see them "relegated to cliched, unbending roles" given that a group of supporting characters in ''Final Fantasy'' games "typically has diverse backgrounds and curious personalities".<ref name="ps4 gamespot"/>
  +
  +
Many critics praised the open world and the gameplay. IGN posited the game is "constantly and thoroughly beautiful", and never compromises in "scale or detail"<ref name="ps4 ign"/>, while Polygon felt that the "world of Lucis is so interesting, so detailed and begging to be explored" that excuses to travel were "welcomed".<ref name="ps4 polygon"/> GameSpot claimed that the combat system made for "a satisfying juggling act once you understand the game's demanding pace and the extent of your abilities",<ref name="ps4 gamespot"/> while IGN felt that the mechanics of battle were "sadly quite thin".<ref name="ps4 ign"/>
  +
  +
Critics criticized the story, particularly for the second, linear act. Polygon felt it was as if "developers had to scale back the size of the open world and the scope of the game's plot, and squeeze everything into half the time intended". It concluded that with regards to the side characters and pacing, the game "doesn't have all the time it needs to get things done" despite being a "60-plus hour game".<ref name="ps4 polygon"/> IGN claimed that the game felt like two games, "one for seasoned adventurers with wanderlust in their heart, and another for people who want tight levels and scripted action scenes", calling it a "shame" that the story "washes its hands of the open world for most of its second half".<ref name="ps4 ign"/> GameSpot called the story "shallow", and stated that the endgame gameplay moments would be remembered best when the game "runs its course".<ref name="ps4 gamespot"/>
  +
  +
The development team is aware of the feedback of the game feeling unfinished, and this has been said to be the biggest issue for them. Though there was not enough time to include everything the developers had wanted to, and though they would have preferred to put these things in the main story, the team plans to keep including the parts that have been left out via [[Final Fantasy XV patches|updates]] and [[Final Fantasy XV downloadable content|DLCs]]. Because it takes time and money, the team will prioritize the things with strong demand.<ref>{{Refwebsite| page url = http://femto-jiokichi.tumblr.com/post/162590355208/jp2en-new-infomation-released-at-a-fan-event-on| page name = Jp2En: New information released at a fan event on July 1, 2017| site url = http://femto-jiokichi.tumblr.com| site name = A Bit Of Laughter at Tumblr| access time = 18:05, August 25, 2019 (UTC)}}</ref>
  +
  +
Director Hajime Tabata has lamented that the main game has certain aspects that lack explanation. He denied the scattered nature of the final story had to with salvaging the ''Final Fantasy Versus XIII'' project, and instead simply said that creating a grand adventure on PlayStation 4 and Xbox One is a hard task to accomplish, and that the team may have lacked the strength, or abilities and skills to perfectly complete the game. He stressed he and his team don't consider the end result a low achievement, and are proud of the game regardless. One of the goals through downloadable content—which will continue for an indeterminate time to come—is to patch plot holes and give players a better understanding of the game's story.<ref>{{Refwebsite| page url = https://kotaku.com/final-fantasy-xvs-director-clears-up-a-major-ending-plo-1805820500| page name = Final Fantasy XV's Director Clears Up A Major Ending Plot Point| site url = https://kotaku.com| site name = Kotaku| access time = 18:05, August 25, 2019 (UTC)}}</ref>
  +
  +
===Accolades===
  +
[[wikipedia:PlayStation Blog|PlayStation Blog]] awarded ''Final Fantasy XV'' for Best PS4 Game, Best Use of Pro, Best Soundtrack, and Best Visuals.<ref name="psblog goty 2016">{{Refwebsite| page url = https://blog.us.playstation.com/2017/01/12/the-winners-playstation-blog-game-of-the-year-2016/| page name = The Winners: PlayStation.Blog Game of the Year 2016| site url = https://blog.us.playstation.com/| site name = PlayStation Blog| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
  +
''Final Fantasy XV'' won Game of the Year from [[wikipedia:GameFAQs|GameFAQs]],<ref name="gamefaqs goty 2016">{{Refwebsite| page url = https://www.gamefaqs.com/poll/6576-best-of-2016-game-of-the-year-final-final-vote| page name = Poll of the Day: BEST OF 2016: Game of the Year - Final Final Vote| site url = https://www.gamefaqs.com/| site name = GameFAQs| access time = 01:34, December 30, 2017 (UTC)}}</ref> Best RPG and Best Soundtrack from IGN,<ref name="ign bestrpg 2016">{{Refwebsite| page url = http://www.ign.com/wikis/best-of-2016-awards/Best_RPG| page name = Best RPG - Best of 2016 Awards| site url = http://www.ign.com/| site name = IGN| access time = 01:34, December 30, 2017 (UTC)}}</ref><ref name="ign bestmusic 2016">{{Refwebsite| page url = http://uk.ign.com/wikis/best-of-2016-awards/Best_Original_Music| page name = Best Original Music - Best of 2016 Awards| site url = http://www.ign.com/| site name = IGN| access time = 01:34, December 30, 2017 (UTC)}}</ref> and Best Cast from Game Informer.<ref name="gameinformer bestcast 2016">{{Refwebsite| page url = http://www.gameinformer.com/b/features/archive/2017/01/07/the-2016-rpg-of-the-year-awards.aspx| page name = The 2016 RPG Of The Year Awards - Features| site url = http://www.gameinformer.com/| site name = Game Informer| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
  +
At the 2017 [[wikipedia:National Academy of Video Game Trade Reviewers Awards|National Academy of Video Game Trade Reviewers Awards]], the game won "Game, Franchise Role Playing" and "Song, Original or Adapted", while being nominated for "Art Direction, Fantasy", "Camera Direction In A Game Engine" and "Performance In A Drama, Supporting" (for Amy Shiels as Lunafreya).<ref name="navgtr 2016">{{Refwebsite| page url = http://navgtr.org/winners/2016-awards/| page name = 2016 Awards| site url = http://navgtr.org/| site name = National Academy of Video Game Trade Reviewers Corporation| access time = 01:34, December 30, 2017 (UTC)}}</ref>
  +
  +
===Commercial performance===
  +
Speaking with European press after Uncovered: Final Fantasy XV, Hajime Tabata stated ''Final Fantasy XV'' should sell 10,000,000 copies "to be a success". He then clarified to ''[[Famitsu]]'' this being merely his team's ultimate goal, and not the point where the game turns a profit.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2016/04/final-fantasy-xv-needs-to-sell-10-million-units-to-be-a-success/| page name = Final Fantasy XV 10 million unit goal isn’t about profit, but the team’s personal ambitions| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:10, August 17, 2019 (UTC)}}</ref> As of January 2018, the game has sold over seven million copies and is considered a "huge success".<ref name="dualshockers seven million">{{Refwebsite| page url = https://www.dualshockers.com/monster-hunter-world-sales-10-million-copies/| page name = Hirokazu Hamamura: Monster Hunter World Could Sell 10 Million Copies; Final Fantasy XV at 7 Million| site url = https://www.dualshockers.com/| site name = DualShockers| access time = 09:17, January 16, 2018 (UTC)}}</ref>
  +
  +
A half-hour after they were made available for pre-order, the 30,000 copies of ''Final Fantasy XV'' Ultimate Collector's Edition were sold out.<ref>{{Refwebsite| page url = http://thisgengaming.com/2016/03/31/final-fantasy-xv-ultimate-collectors-edition-already-sold-out/| page name = Final Fantasy XV Ultimate Collectors Edition Sold Out After 30 Minutes Of Pre-Orders Going Live| site url = http://thisgengaming.com| site name = This Gen Gaming| access time = 18:10, August 17, 2019 (UTC)}}</ref> 10,000 more copies were produced, and they went on sale May 23, 2016.<ref name=Sili21042016/> When the next batch of ''Final Fantasy XV'' Ultimate Collector's Editions was made available in Europe, they were immediately sold out.
  +
  +
During an Active Time Report on April 21, 2016, it was announced ''Final Fantasy XV'' pre-orders were doing better in Japan than expected.<ref name="Sili21042016">{{Refwebsite| page url = http://www.siliconera.com/2016/04/21/final-fantasy-xv-tidbits-april-active-time-report/| page name = Final Fantasy XV Tidbits From The April Active Time Report| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:10, August 17, 2019 (UTC)}}</ref> The next month, Square Enix CEO Yosuke Matsuda stated his company expected ''Final Fantasy XV'' to be its biggest FY2017/3 title, as it had already racked up an impressive amount of pre-orders worldwide.<ref>{{Refwebsite| page url = http://www.hd.square-enix.com/eng/ir/library/docs/160512/page04.html| page name = Outline of Results Briefing held on May 12, 2016| site url = http://www.hd.square-enix.com| site name = Square Enix Holdings| access time = 18:10, August 17, 2019 (UTC)}}</ref>
  +
  +
Two days after the game's official release Square Enix announced that the game had topped five million in worldwide shipment and digital sales. It broke the record for most first-day digital sales in Japan and saw a new record for the total of release date shipment and downloads in Asian regions excluding Japan.<ref>{{Refwebsite| page url = http://www.siliconera.com/2016/12/01/final-fantasy-xv-tops-5-million-worldwide-sales-fastest-selling-title-series/| page name = Final Fantasy XV Tops 5 Million In Worldwide Shipment; Fastest-Selling Title From The Series| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:10, August 17, 2019 (UTC)}}</ref> The game recouped its development costs in the first 24 hours of its release.<ref>{{Refwebsite| page url = http://www.gamespot.com/videos/gs-news-update-final-fantasy-15-broke-even-in-firs/2300-6437025/| page name = GS News Update: Final Fantasy 15 Broke Even In First 24 Hours| site url = http://www.gamespot.com| site name = Gamespot| access time = 18:10, August 17, 2019 (UTC)}}</ref>
  +
  +
The game debuted in Japan with almost 700,000 copies sold (excluding digital sales). Director Hajime Tabata commented that the ration of sales between the Japan and overseas was "as expected", with sales in Japan being "pretty good" considering the situation of the local market, referring to the small hardware installed base in Japan.<ref>{{Refwebsite| page url = http://www.dualshockers.com/2016/12/23/final-fantasy-xv-hajime-tabata-sales-worldwide-release-open-world/| page name = Final Fantasy XV: Hajime Tabata Comments on Sales; Talks About Worldwide Release and Open World| site url = http://www.dualshockers.com| site name = Dualshockers| access time = 18:10, August 17, 2019 (UTC)}}</ref> ''Final Fantasy XV'' had the best console launch month in the US for the franchise. It was the best-selling title on PlayStation 4 for the month and the second best selling title for December overall.<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2017/01/npd-final-fantasy-xv-sees-best-launch-month-history-franchise/| page name = NPD: Final Fantasy XV sees best launch month in history of the franchise| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:10, August 17, 2019 (UTC)}}</ref> On 10th January 2017 Square Enix publicized the game had shipped and sold digitally over six million units.<ref>{{Refwebsite| page url = http://twitter.com/FFXVEN/status/818773026535772160| page name = @FFXVEN Twitter| site url = http://twitter.com/FFXVEN| site name = Twitter| access time = 18:10, August 17, 2019 (UTC)}}</ref> In September 2017, Tabata said they had sold over 6.5 million units.<ref name="gamespot19092017">{{Refwebsite| page url = https://www.gamespot.com/amp-articles/final-fantasy-15-director-on-whats-next-and-hopes-/1100-6453381/| page name = Final Fantasy 15 Director On What's Next, And Hopes Controversial Mods Are "In Good Taste"| site url = https://www.gamespot.com| site name = GameSpot| access time = 18:10, August 17, 2019 (UTC)}}</ref> In January 2018, president of ''Famitsu'' Hirokazu Hamamura mentioned that he had heard the game had sold seven million copies, which he considered a "huge success".<ref name="dualshockers seven million"/> In February 2018 Hajime Tabata said the sales were at "about seven million", and he was hoping the upcoming PC version would sell two million to get close to the ten million milestone.<ref>{{Refwebsite| page url = http://www.siliconera.com/2018/02/23/final-fantasy-xv-devs-hope-windows-edition-sells-2-million-help-reach-10-million-milestone/| page name = Final Fantasy XV Devs Hope Windows Edition Sells 2 Million To Help Reach The 10 Million Milestone| site url = http://www.siliconera.com| site name = Siliconera| access time = 18:10, August 17, 2019 (UTC)}}</ref>
  +
  +
The 2018 upgraded version ''Final Fantasy XV: Royal Edition'' debuted its first week in Japan with 6,814 copies sold.<ref>{{Refwebsite| page url = https://gematsu.com/2018/03/media-create-sales-3-5-18-3-11-18| page name = Media Create Sales: 3/5/18 – 3/11/18| site url = https://gematsu.com| site name = Gematsu| access time = 18:10, August 17, 2019 (UTC)}}</ref> On September 6 2018 ''Final Fantasy XV'' had sold 8.1M worldwide, according to Square Enix's product info page for the Japanese game. In October this was updated to 8.4M, keeping it the highest selling ''Final Fantasy'' game in comparison to release timespan.<ref>{{Refwebsite| page url = https://jp.finalfantasy.com/news/2136| page name = Xbox One, PlayStation®4『ファイナルファンタジーXV ポケットエディション HD』配信発売記念セール実施| site url = https://jp.finalfantasy.com| site name = Final Fantasy Portal Site (Japanese)| access time = 18:10, August 17, 2019 (UTC)}}</ref> In August 2019, ''Final Fantasy XV'' had sold over a million copies over Steam.<ref>{{Refwebsite| page url = https://twistedvoxel.com/final-fantasy-xv-one-million-copies-steam/| page name = Final Fantasy XV Sells More Than One Million Copies On Steam, Second Game In Series To Do So| site url = https://twistedvoxel.com| site name = Twisted Voxel| access time = 18:10, August 17, 2019 (UTC)}}</ref> In December 2019, ''Final Fantasy XV'' had sold over 8.9 million units.<ref>{{Refwebsite| page url = https://psneolog.com/archives/113728| page name = FF15さん、更に販売本数を伸ばして890万本突破!!1000万本目前に| site url = https://psneolog.com| site name = PS4ProNews| access time = 02:28, December 23, 2019 (UTC)}}</ref>
  +
  +
==Packaging artwork==
  +
Physical copies of ''Final Fantasy XV'' have reversible covers. One side features the game's logo on a plain background, while the other hosts a picture. The ''Royal Edition'' cover is reversible in the EU region, with Noctis's face on the regular cover and the Yoshitaka Amano artwork on the other side.
  +
  +
At E3 2016, the cover for North American versions of ''Final Fantasy XV'' was revealed. This was changed slightly upon release, and it was revealed Mat Kishimoto, the Senior Product Marketing Manager at Square Enix America, sent over 50 concepts for the cover artwork to the Business Division 2 art team for feedback before the final design was chosen. [[Takeshi Nozue]], the director of ''Kingsglaive: Final Fantasy XV'', also gave advice during this process.<ref>{{Refwebsite| page url = https://square-enix-games.com/en_AU/news/final-fantasy-xv-packaging-art-for-the-west| page name = FINAL FANTASY XV - Packaging Art for the West| site url = https://square-enix-games.com/en_AU| site name = Square Enix Australia| access time = 18:05, August 25, 2019 (UTC)}}</ref>
  +
  +
<gallery>
  +
Final-Fantasy-XV_Cover_(2016).jpg|US boxart.
  +
FFXV-NA-Boxart.png|US boxart.
  +
Final_Fantasy_XV's_completed_North_American_box_art..jpg|European PS4 boxart.
  +
Final_Fantasy_XV's_completed_North_American_box_art_Xbox_One.jpg|US Xbox One boxart.
  +
FFXV-NA-Cover-Reverse.png|US boxart (reverse side).
  +
Final_Fantasy_XV_official_Japanese_boxart.jpg|Japanese boxart.
  +
Final_Fantasy_XV_deluxe_edition_and_collector’s_edition.jpg|Ultimate Collector's Edition.
  +
XV_Deluxe_Edition.png|Deluxe Edition.
  +
XV_PS4_Cover.jpg|Japanese PS4 boxart.
  +
XV_Xbox_One.jpg|Japanese Xbox One boxart.
  +
FFXV-Royal-Edition-PS4.png|Royal Edition (PS4).
  +
FFXV-RE-EU-PS4.jpg|Royal Edition (PS4; EU).
  +
FFXV-RE-XBoxOne-EU.jpg|Royal Edition (Xbox One; EU).
  +
FFXV-Windows-Edition.jpg|Windows Edition.
  +
FFXV-Special-PS4-Slim.png|US Special Edition PlayStation 4 Slim.
  +
Chinese-FFXV-Special-Edition-PS4.png|Chinese Special Edition PlayStation 4 Slim.
  +
FFXV-NA-Cover-Concepts.png|Concept artwork of the North American boxart.
  +
</gallery>
   
 
==Demos==
 
==Demos==
A live demo called ''[[Final Fantasy XV: The Overture]]'' was featured during the Tokyo Game Show 2014.<ref>http://squareportal.net/2014/09/20/everything-about-final-fantasy-xv-the-overture-live-demo/</ref>
+
A live demo titled ''Final Fantasy XV: The Overture'' was featured at Tokyo Game Show in 2014.<ref>{{Refwebsite| page url = https://squareportal.net/2014/09/20/everything-about-final-fantasy-xv-the-overture-live-demo/| page name = Everything About Final Fantasy XV: The Overture Live Demo| site url = https://squareportal.net| site name = Square Portal| access time = 18:05, August 25, 2019 (UTC)}}</ref> Another demo, ''[[Final Fantasy XV Episode Duscae]]'', was made available to those who purchased ''[[Final Fantasy Type-0|Final Fantasy Type-0 HD]]''. This was available for a limited time<ref name=SEP>[https://www.youtube.com/watch?v=9zP_P07XSg4 SEP - FINAL FANTASY TYPE-0 HD Character & Story w/ Hajime Tabata at YouTube]</ref> and upgraded a short time later to ''Final Fantasy XV Episode Duscae 2.0''.
   
  +
Square Enix had planned a free version of ''Final Fantasy XV: The Overture''.<ref name="name=&quot;Jump2015&quot;">{{Refwebsite| page url = http://squareportal.net/2014/12/20/all-new-final-fantasy-xv-details-from-jump-festa-2015-videos-screenshots| page name = All New Final Fantasy XV Details From Jump Festa 2015 + Videos + Screenshots| site url = http://squareportal.net| site name = Square Portal| access time = 18:05, August 25, 2019 (UTC)}}</ref> It later revealed ''[[Platinum Demo – Final Fantasy XV]]'' at the Uncovered: Final Fantasy XV event in March, 2016. This featured an updated battle system, and it was made available until March 31, 2017 due to fan demand.
[[File:FFXV-Episode-Duscae-Logo.png|thumb|''Episode Duscae'' logo.]]
 
A demo of ''Final Fantasy XV'' came bundled as a downloadable code for players who purchased ''Final Fantasy Type-0 HD''. The demo is known as ''[[Final Fantasy XV Episode Duscae]]'', named after a location, which shows off the early stages of the game. The demo is available for a limited time,<ref name=SEP>[https://www.youtube.com/watch?v=9zP_P07XSg4 SEP - FINAL FANTASY TYPE-0 HD Character & Story w/ Hajime Tabata at YouTube]</ref> offered with the first print editions of ''Final Fantasy Type-0 HD''. The demo was available on the day ''Type-0 HD'' releases in all regions, and has dual audio and various language options.
 
   
  +
Throughout 2016, fans had other opportunities to try ''Final Fantasy XV''. That summer at E3, they were able to battle the Astral Titan in the exclusive ''[[Trial of Titan]]'' demo. During an Active Time Report on November 10, 2016, ''[[Final Fantasy XV Judgment Disc]]'' was announced. Set for release on November 11, this demo allowed players to experience a portion of the first chapter of ''Final Fantasy XV''. It was promised bugs found in ''Final Fantasy XV Judgment Disc'' would be fixed.<ref name="name=&quot;novacrystallis151116&quot;">{{Refwebsite| page url = http://www.novacrystallis.com/2016/11/final-fantasy-xv-director-addresses-judgement-disc-bugs-amendment-patch-and-more/| page name = Final Fantasy XV director addresses Judgment Disc bugs, amendment patch and more| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref>
Square Enix is planning a free demo set in the same location as "The Overture" tech demo, and they are creating an extended version of it. However, the plans aren't yet finalized.<ref name="Jump2015">[http://squareportal.net/2014/12/20/all-new-final-fantasy-xv-details-from-jump-festa-2015-videos-screenshots/ All New Final Fantasy XV Details From Jump Festa 2015 + Videos + Screenshots — Squareportal.net]</ref>
 
   
  +
<gallery>
==Production Credits==
 
  +
FFXV-Episode-Duscae-Logo.png|''Final Fantasy XV Episode Duscae''
  +
Platinum demo FFXV logo.png|''Platinum Demo - Final Fantasy XV''
  +
Ffxvjudgementdisc.jpg|''Final Fantasy XV Judgment Disc''
  +
</gallery>
  +
  +
==Production credits==
 
===Staff===
 
===Staff===
{|class="sortable table FFXV" style="margin-right:auto"
+
{|class="sortable article-table FFXV" style="margin-right:auto"
 
!class="b"|Producer
 
!class="b"|Producer
 
|[[Shinji Hashimoto]]
 
|[[Shinji Hashimoto]]
Line 330: Line 542:
 
|[[Hajime Tabata]]
 
|[[Hajime Tabata]]
 
|-
 
|-
!class="b"|Original Concept<br/>Main Character Design<br/>Base Story
+
!class="b"|Original Concept<br/>Main Character Designer
 
|[[Tetsuya Nomura]]
 
|[[Tetsuya Nomura]]
  +
|-
  +
!class="b"|Character Designer
  +
|[[Roberto Ferrari]]
 
|-
 
|-
 
!class="b"|Image Artwork
 
!class="b"|Image Artwork
Line 342: Line 557:
 
|Hiromu Takahara (''Roen'' Creative Director)
 
|Hiromu Takahara (''Roen'' Creative Director)
 
|-
 
|-
!class="b"|Scenario Writer
+
!class="b"|Scenario Writers
  +
|[[Saori Itamuro]]<br />Akiko Ishibashi<br/> Takumi Nishida
  +
|-
  +
!class="b"|Original Story
 
|[[Kazushige Nojima]]
 
|[[Kazushige Nojima]]
 
|-
 
|-
Line 349: Line 567:
 
|-
 
|-
 
!class="b"|Theme Song Performer
 
!class="b"|Theme Song Performer
|[[Aundréa L. Hopkins]]
+
|[[Aundréa L. Hopkins]]<br/>[[Florence and the Machine]]
 
|-
 
|-
 
!class="b"|Main Programmer
 
!class="b"|Main Programmer
Line 361: Line 579:
 
|-
 
|-
 
!class="b"|Lead Art & Art Manager
 
!class="b"|Lead Art & Art Manager
|Yuki Matsuzawa<ref name=ff15_artists/>
+
|Yuki Matsuzawa
 
|-
 
|-
 
!class="b"|World Art Director
 
!class="b"|World Art Director
|[[Isamu Kamikokuryo]]<ref name=ff15_artists/>
+
|[[Isamu Kamikokuryo]]
 
|-
 
|-
 
!class="b"|Monster Art Director
 
!class="b"|Monster Art Director
  +
|Tomohiro Hasegawa
|Tomohiro Hasegawa<ref name=ff15_artists>http://s16.postimg.org/y6h5cck8l/FFXV_Art_Staff.png</ref>
 
|-
 
!class="b"|Sub-Character Design
 
|[[Roberto Ferrari]]
 
 
|-
 
|-
 
!class="b"|World Map Director
 
!class="b"|World Map Director
 
|Yasuyuki Matsunami
 
|Yasuyuki Matsunami
 
|-
 
|-
!class="b"|Game Design & Battle Director
+
!class="b"|Lead Animator
  +
|Taisuke Ooe<ref name="GI1804206">{{Refwebsite| page url = http://www.gameinformer.com/b/features/archive/2016/04/18/the-secrets-behind-final-fantasy-xvs-animation.aspx| page name = The Secrets Behind Final Fantasy XV's Animation| site url = http://www.gameinformer.com| site name = Game Informer| access time = 18:05, August 25, 2019 (UTC)}}</ref>
  +
|-
  +
!class="b"|System Design & Battle Director
 
|[[Takatsugu Nakazawa]]
 
|[[Takatsugu Nakazawa]]
 
|-
 
|-
Line 389: Line 607:
 
!class="b"|Lead Battle Designer
 
!class="b"|Lead Battle Designer
 
|Kenichiro Yuji
 
|Kenichiro Yuji
  +
|-
  +
!class="b"|Lead Environment Artist
  +
|Hiromitsu Sasaki<ref name="sasakiinterview">{{Refwebsite| page url = https://square-enix-games.com/en_US/news/final-fantasy-xv-interview-environment-artist-hiromitsu-sasaki-0| page name = Final Fantasy XV interview with environment artist Hiromitsu Sasaki| site url = https://square-enix-games.com| site name = Square Enix Official Site| access time = 18:05, August 25, 2019 (UTC)}}</ref>
 
|-
 
|-
 
!class="b"|Movie Director
 
!class="b"|Movie Director
Line 395: Line 616:
 
!class="b"|Team Development Manager
 
!class="b"|Team Development Manager
 
|Yasuaki Nasu
 
|Yasuaki Nasu
  +
|-
  +
!class="b"|Animation Engineer (Luminous Studio)
  +
|Witawat Rungjiratananon<ref>{{Refwebsite| page url = https://www.4gamer.net/games/075/G007535/20151104067/| page name = [SIGGRAPH ASIA]東大出の研究者が解説。「FFXV」における物理シミュレーションの仕組みと,ゲーム業界の楽しいところ| site url = https://www.4gamer.net| site name = 4Gamer| access time = 18:05, August 25, 2019 (UTC)}}</ref>
 
|}
 
|}
   
===Voice Cast===
+
===Voice cast===
  +
Scheduling conflicts and costs prevented the cast of ''Kingsglaive: Final Fantasy XV'' from reprising its roles in ''Final Fantasy XV''.<ref name="stafftalk">{{Refwebsite| page url = http://www.novacrystallis.com/2016/04/final-fantasy-xv-staff-talk-kingsglaive-music-collectors-edition/| page name = Final Fantasy XV staff talk Kingsglaive, music, Collector’s Edition and more| site url = http://www.novacrystallis.com| site name = Novacrystallis| access time = 18:05, August 25, 2019 (UTC)}}</ref>
{|class="table FFXV"
 
  +
|- class="a"
 
  +
{|class="article-table FFXV"
  +
|-class="a"
 
!width="220px"|Character
 
!width="220px"|Character
 
!width="160px"|Japanese
 
!width="160px"|Japanese
Line 405: Line 631:
 
|-
 
|-
 
!class="b"|[[Noctis Lucis Caelum]]
 
!class="b"|[[Noctis Lucis Caelum]]
  +
|[[Tatsuhisa Suzuki]]<ref name="FFXVVA">http://www.behindthevoiceactors.com/video-games/Final-Fantasy-XV/side-by-side/</ref>
|[[Tatsuhisa Suzuki]]
 
  +
|[[Ray Chase]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
!class="b"|[[Ignis Stupeo Scientia]]
+
!class="b"|[[Ignis Scientia]]
|[[Mamoru Miyano]]
+
|[[Mamoru Miyano]]<ref name="FFXVVA" />
  +
|[[Adam Croasdell]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
 
!class="b"|[[Gladiolus Amicitia]]
 
!class="b"|[[Gladiolus Amicitia]]
|[[Kenta Miyake]]
+
|[[Kenta Miyake]]<ref name="FFXVVA" />
  +
|[[Chris Parson]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
 
!class="b"|[[Prompto Argentum]]
 
!class="b"|[[Prompto Argentum]]
|[[Tetsuya Kakihara]]
+
|[[Tetsuya Kakihara]]<ref name="FFXVVA" />
  +
|[[Robbie Daymond]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
 
!class="b"|[[Cor Leonis]]
 
!class="b"|[[Cor Leonis]]
|[[Hiroki Tōchi]]
+
|[[Hiroki Tōchi]]<ref name="FFXVVA" />
  +
|[[Matthew Mercer]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
!class="b"|[[Stella Nox Fleuret]]
+
!class="b"|[[Regis Lucis Caelum]]
  +
|[[Tsutomu Isobe]]<ref name="FFXVVA" />
|
 
  +
|[[Jim Pirri]]<ref name="FFXVVA" />
|
 
 
|-
 
|-
!class="b"|[[Regis Lucis Caelum CXIII]]
+
!class="b"|[[Iedolas Aldercapt]]
  +
|[[wikipedia:Shōzō Iizuka|Shōzō Iizuka]]<ref name="FFXVVA" />
| Tsutomu Isobe
 
  +
|[[Bob Joles]]<ref name="FFXVVA2">https://www.youtube.com/watch?v=HaOTJ7quw68&t</ref>
|
 
 
|-
 
|-
!class="b"|[[Idola Aldercapt]]
+
!class="b"|[[Lunafreya Nox Fleuret]]
  +
|Rina Kitagawa<ref name="FFXVVA" />
|[[Shinji Ogawa]]<ref name=n4g>http://n4g.com/news/1689928/final-fantasy-xv-idola-aldercapt-voice-actor-shinji-ogawa-passes-away/</ref>
 
  +
|[[Amy Shiels]]<ref name="FFXVVA" />
  +
|-
  +
!class="b"|[[Cindy Aurum]]
  +
|Yu Shimamura<ref name="FFXVVA2" />
  +
|[[Erin Matthews]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Cid Sophiar]]
  +
|Nobuyuki Katsube<ref name="FFXVVA2" />
  +
|[[wikipedia: Jack Angel|Jack Angel]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Gentiana]]
  +
|Sayaka Kinoshita<ref name="FFXVVA2" />
  +
|Renee Faia<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Ardyn Izunia]]
  +
|Keiji Fujiwara<ref name="FFXVVA" />
  +
|[[Darin De Paul]]<ref name="FFXVVA" />
  +
|-
  +
!class="b"|[[Aranea Highwind]]
  +
|[[Miyuki Sawashiro]]<ref name="FFXVVA" />
  +
|[[Kari Wahlgren]]<ref name="FFXVVA" />
  +
|-
  +
!class="b"|[[Verstael Besithia]]
  +
|Jin Urayama<ref name="EpPromptVA">https://youtu.be/J__7crZrs1s?t=19s</ref>
  +
|[[Steve Blum]]<ref name="EpPromptVA"/>
  +
|-
  +
!class="b"|[[Ravus Nox Fleuret]]
  +
|[[Yuichi Nakamura]]<ref name="FFXVVA" />
  +
|[[Trevor Devall]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Iris Amicitia]]
  +
|Megumi Han<ref name="FFXVVA" />
  +
|[[Eden Riegel]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Titus Drautos]]
  +
|Kōichi Yamadera<ref name="FFXVVA2" />
  +
|[[Matthew Waterson]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|Young Noctis
  +
|Miyuki Satou<ref name="FFXVVA2" />
  +
|[[Hyrum Hansen]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|Young Luna
  +
|Rina Kitagawa<ref name="FFXVVA2" />
  +
|[[Liliana Chomsky|Liliana Sage Chomsky]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|Young Prompto
  +
|Aki Kanada
  +
|[[Griffin Burns]]
  +
|-
  +
!class="b"|[[Jared Hester]]
  +
|Hiroshi Iwasaki<ref name="FFXVVA2" />
  +
|[[Tony Amendola]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Talcott Hester]]
  +
|Tomoyo Kurosawa<ref name="FFXVVA2" />
  +
|Kyle Arem<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|Talcott Hester (Teen)
  +
|Ayumu Murase<ref name="FFXVVA2" />
  +
|[[Josh Keaton]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Biggs and Wedge (Final Fantasy XV)|Biggs Callux]]
  +
|Eiji Hanawa<ref name="FFXVVA2" />
  +
|[[Fred Tatasciore]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Biggs and Wedge (Final Fantasy XV)|Wedge Kincaid]]
  +
|Kenji Nomura<ref name="FFXVVA2" />
  +
|[[David Lodge]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Weskham Armaugh]]
  +
|Takaya Kuroda<ref name="FFXVVA2" />
  +
|[[wikipedia: Dave Fennoy|Dave Fennoy]]<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Camelia Claustra]]
  +
|Jun Karasawa<ref name="FFXVVA2" />
  +
|Judith Flanagan<ref name="FFXVVA2" />
  +
|-
  +
!class="b"|[[Caligo Ulldor]]
  +
|Itaru Yamamoto
  +
|[[wikipedia: Rick Zieff|Rick Zieff]]
  +
|-
  +
!class="b"|[[Loqi Tummelt]]
  +
|Takashi Ōhara
  +
|[[Jason Spisak]]
  +
|-
  +
!class="b"|[[David Auburnbrie]]
  +
|Yasuhiro Mamiya
  +
|[[Keith Ferguson]]
  +
|-
  +
!class="b"|[[Dino Ghiranze]]
  +
|Takeaki Masuyama
  +
|[[Dave B. Mitchell]]
  +
|-
  +
!class="b"|[[Dustin Ackers]]
  +
|Shinsuke Nagashima
 
|
 
|
 
|-
 
|-
!class="b"|[[Lunafreya Nox Fleuret]]
+
!class="b"|[[Gilgamesh (Final Fantasy XV)|Gilgamesh]]
  +
|Kazuhiko Inoue
|
 
  +
|Tom Taylorson
  +
|-
  +
!class="b"|[[Holly Teulle]]
  +
|Yuka Maruyama
  +
|[[Julie Nathanson]]
  +
|-
  +
!class="b"|[[Kimya Auburnbrie]]
  +
|Yoko Inoue
  +
|Amy Shiels
  +
|-
  +
!class="b"|[[Monica Elshett]]
  +
|Yuka Nagayoshi
  +
|[[Anna Vocino]]
  +
|-
  +
!class="b"|[[Navyth Arlund]]
  +
|Minoru Kawai
  +
|[[Patrick Seitz]]
  +
|-
  +
!class="b"|[[Takka Bradham]]
  +
|Tōru Sakurai
 
|
 
|
 
|-
 
|-
!class="b"|[[Cindy (Final Fantasy XV)|Cindy]]
+
!class="b"|[[Vyv Dorden]]
  +
|Taisuke Nishimura
|
 
  +
|David Lodge
  +
|-
  +
!class="b"|[[Wiz Forlane]]
  +
|Masayasu Nagata
 
|
 
|
  +
|-
  +
!class="b"|[[Jeanne Labreigh]]
  +
|Kyoko Sakai
  +
|[[wikipedia:Marisha Ray|Marisha Ray]]
  +
|-
  +
!class="b"|[[Libertus Ostium]]
  +
|Mitsuaki Kanuka
  +
|[[Liam Mulvey]]
  +
|-
  +
!class="b"|[[Aera Mirus Fleuret]]
  +
|Saori Sato
  +
|Julie Nathanson
  +
|-
  +
!class="b"|[[Somnus Lucis Caelum]]
  +
|[[Daisuke Namikawa]]
  +
|Zach Villa
  +
|-
  +
!class="b"|[[Clarus Amicitia]]
  +
|Banjo Ginga
  +
|[[John DeMita]]
  +
|-
  +
!class="b"|[[Titan (Final Fantasy XV)|Titan]]
  +
|Kenichirou Matsuda
  +
|[[Wikipedia:Ike Amadi|Ike Amadi]]
  +
|-
  +
!class="b"|[[Leviathan (Final Fantasy XV)|Leviathan]]
  +
|Urara Takano
  +
|[[Candi Milo]]
  +
|-
  +
!class="b"|[[Ifrit (Final Fantasy XV)|Ifrit]]
  +
|Yasuhiro Mamiya
  +
|[[wikipedia: John Kassir|John Kassir]]
  +
|-
  +
!class="b"|[[Bahamut (Final Fantasy XV)|Bahamut]]
  +
|Itaru Yamamoto
  +
|David Lodge
  +
|-
  +
!class="b"|[[Magic Pot#Final Fantasy XV: Comrades|Magic Pot]]
  +
|Megumi Han
  +
|Abigail Marlowe
  +
|-
  +
!class="b"|[[Sarah (Terra World)|Sarah]]
  +
|Sumire Uesaka
  +
|[[Ashly Burch]]
  +
|-
  +
!class="b"|[[Hiso Alien|Hiso Aliens]]
  +
|Kino Takahashi
  +
|Kino Takahashi
  +
|-
  +
!class="b"|[[Y'jhimei]]
  +
|Rie Takahashi
  +
|[[Marieve Herington]]<ref>{{Refwebsite| page url = https://twitter.com/faronear/status/1073636793336004608| page name = Bringing #FFXV and #FFXIV together with @RedHerington| site url = https://twitter.com/faronear| site name = Keythe Farley on Twitter| access time = 20181215202507}}</ref> {{foot|miscredited as Marieve Harrington}}
  +
|-
  +
!class="b"|[[Garuda (Final Fantasy XIV)|Garuda (XIV)]]
  +
|[[Rie Tanaka]]
  +
|[[Cara Pifko]]
  +
|-
  +
!class="b"|[[Garuda (Final Fantasy XV summon)|Garuda (XV)]]
  +
|Sayaka Ohara
  +
|[[Julia McIlvaine]]
  +
|-
  +
!class="b"|[[Ixal]]
  +
|Shintaro Tanaka<br>Kenji Fukuda<br>Daisuke Yokota<br>Zenjyu Yamamoto<br>Takuma Harada<br>Katsuya Fukunishi<br>Ryunosuke Watanuki<br>Yoshimitsu Shimoyama
  +
|Robbie Daymond
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
  +
{{See|Final Fantasy XV concept art}}
{{Gallery|class=FFXVa
 
  +
<gallery>
|File:Noctis and Stella 2.jpg|Noctis speaks with Stella.
 
  +
FFXV-Party.jpg|Noctis and his friends relax in Duscae.
|File:FFvXIII-Caelum.jpg|Idola points a gun at King Caelum.
 
  +
FFXV-Relationship-Chart.png|A chart detailing the relationships between characters.
|File:FinalFantasyVersusXIII combat.jpg|Combat screenshot.
 
  +
FFXV Demo Artwork.png|Lunafreya escapes Insomnia.
}}
 
  +
Luna With Niflheim troops.jpg|Lunafreya and Gentiana stand with magitek infantrymen.
  +
Niflheim-Forces-FFXV.png|Noctis and his friends infiltrate an imperial base.
  +
Noctis and Luna Altissia.jpeg|Noctis stands with Lunafreya and magitek infantrymen in Altissia.
  +
</gallery>
   
==Trivia==
+
==Allusions==
  +
{{Main|Final Fantasy XV allusions}}
*The game is said to have many small details, such as Noctis drinking his coffee "properly" because he is a prince, compared to the way his companions do it.<ref name=Walkthrough>[https://www.youtube.com/watch?v=uV5adG8LYX0 Subtitled "Walkthrough" Trailer from Paris Games Week at YouTube.com]</ref>
 
  +
''Final Fantasy XV'' has many allusions to the ''Fabula Nova Crystallis: Final Fantasy'' series, the numbers 13 and 15, other ''Final Fantasy'' games, real-world locations and products, popular culture and folklore and mythologies.
   
==References==
+
==External links==
  +
*[http://www.jp.square-enix.com/ff15/ Official Japanese website]
{{reflist|3}}
 
  +
*[https://www.finalfantasyxv.com/en Official English website]
  +
*[[wikipedia:Final Fantasy XV|Wikipedia article]]
   
  +
==References==
== External Links ==
 
  +
{{Reflist}}
* [http://www.jp.square-enix.com/ff15/ Official Japanese Site]
 
* [http://www.finalfantasyxv.com/ Official Site]
 
* [http://na.square-enix.com/e306/titles/fabula/versus/ ''Final Fantasy Versus XIII'' E³ 2006 page at Square Enix]
 
* [http://www.square-enix.com/na/company/press/2006/0508_1/ Square Enix Unveils the Next Generation of Final Fantasy]
 
* {{w|Final Fantasy XV|Wikipedia article}}
 
   
{{FFXV}}
+
{{navbox series}}
  +
{{navbox XVUniverse}}
{{FNC}}
 
{{series}}
+
{{navbox FFXV}}
   
 
[[de:Final Fantasy XV]]
 
[[de:Final Fantasy XV]]
 
[[es:Final Fantasy XV]]
 
[[es:Final Fantasy XV]]
  +
[[fi:Final Fantasy XV]]
  +
[[fr:Final Fantasy XV]]
  +
[[pt-br:Final Fantasy XV]]
  +
[[zh:Final Fantasy XV]]
 
[[ru:Final Fantasy XV]]
 
[[ru:Final Fantasy XV]]
 
[[Category:Final Fantasy XV]]
 
[[Category:Final Fantasy XV]]
[[Category:Games| 15]]
+
[[Category:Games in the main series]]
[[Category:Fabula Nova Crystallis: Final Fantasy]]
+
[[Category:Games in the Final Fantasy XV Universe]]

Revision as of 00:09, 19 July 2020

Template:Sideicon

This is a fantasy based on reality.

Tagline

Final Fantasy XV is the fifteenth main installment in the main Final Fantasy series. The game was released worldwide on November 29, 2016 for the PlayStation 4 (supporting PlayStation 4 Pro, but optimized for the standard version[1]) and Xbox One, and later March 6, 2018 on PC as the Windows Edition. It was directed by Hajime Tabata, but began development under Tetsuya Nomura as Final Fantasy Versus XIII, who provided character designs for the main cast and concepts for the would be main title, with the soundtrack composed by Yoko Shimomura. Final Fantasy XV is the first action role-playing game in the main series, and the first single-player Final Fantasy game to be released with the "games as a service" model, receiving numerous free updates as well as paid DLC and seasonal events.

The story is told over the course of 15 chapters. It focuses on Noctis Lucis Caelum, a prince from the kingdom of Lucis who fights to reclaim his throne and must go on to fulfill a greater destiny. Final Fantasy XV aims to examine its characters' humanity and place them in a more realistic setting than most Final Fantasy games. Its prominent themes are friendship, destiny, and legacy.

The gameplay features an open world environment and makes use of the Active X Battle system, a real time battle system. The first half of Final Fantasy XV is open world, traversable with the Regalia and chocobos, and enables players to take on a variety of quests, explore, and play minigames. Objectives later become more specific, in accordance with other Final Fantasy titles. In the original release, only Noctis was playable, though patches have allowed players to switch between controlling any of the four main characters while in battle in the open world.

Final Fantasy XV was originally developed as Final Fantasy Versus XIII as part of the Fabula Nova Crystallis project, but the extent to which it involved lore from Final Fantasy XIII and Final Fantasy Type-0 has been reduced after its rebranding.[2][3][4] It now features its own lore as part of the Final Fantasy XV Universe sub-franchise. It takes place parallel to the feature film Kingsglaive: Final Fantasy XV, and has a prequel anime series Brotherhood Final Fantasy XV. The game is also connected to A King's Tale: Final Fantasy XV, Justice Monsters Five, and King's Knight -Wrath of the Dark Dragon-. Final Fantasy XV Pocket Edition, a new version of the game for mobile platforms, was announced at Gamescom 2017, and was released on February 9, 2018 for iOS, Android, and Windows 10.[5] A PC version was announced at Gamescom 2017 and was released on March 6, 2018 for Steam, Origin, and the Windows 10 Store.[6] Final Fantasy XV: Royal Edition released on the same day for consoles that included the additions to the PC version.[6] To date, Final Fantasy XV is the first and only title in the main series to receive contemporary releases on every major platform of its era, as opposed to previous entries that have been remastered or otherwise adapted to new media since their original release.

Gameplay

Final Fantasy XV is an open world, action role-playing game in which players assume control of Noctis Lucis Caelum, a prince who can perform a variety of actions related to both field exploration and combat.

The kingdom of Lucis is a single, connected landmass that is explored primarily in the party's car, the Regalia. Locations can also be investigated on foot and by riding on chocobos. Open world locations visited in the past can be fast-traveled to.

Players can use gil to purchase items and equipment and accept sidequests from the NPCs they encounter. These offer additional rewards and allow for gameplay experiences that are separate from the main story. During some cutscenes, players can choose how Noctis interacts with other characters.

It is possible to continue playing Final Fantasy XV after its story concludes. Post-game content includes new quests and challenges that cannot be unlocked otherwise. New equipment also becomes available. This additional material is intended for parties that are of a higher level than that required for the story's final chapters. New Game Plus feature was added in a patch.

Final Fantasy XV supports the PlayStation 4 and Xbox One's social media functions allowing players to share screenshots and video clips. One can also access the PlayStation 4 version on the PlayStation Vita, which uses data streamed from the console version.

Battle system

File:Final Fantasy XV Gameplay

The battle system is called "Active X Battle," or "AXB." Combat is seamless and takes place in real-time environments that incorporate all regions of the surrounding landscape. The "Wait Mode" freezes time when the player is not moving so the player can select targets and actions at their leisure. This was enhanced with the implementation of the Crown Update, which enables players to obtain information from Libra at a faster pace, as well as replenish the Wait Gauge by defeating enemies.

Players can destroy parts of some foes' bodies, temporarily debilitating them. Monsters come in many sizes and use different attacks, even if they are of the same species. Combat begins as soon as Noctis and friends are approached by an enemy, attack an enemy, or get too close to it. A red "encounter gauge" appears at the top of the screen when one is near a hostile unit; players usually have the option to flee at any time.

The party's HP is restored over time. If the members lose all their HP they enter the "Danger" status and are unable to attack or use abilities until they are rescued or use an item. Party members in Danger status continuously lose max HP. Once their max HP becomes 0, they get Knocked Out. Knocked out party members can still be saved with a revival item, and there is a window to revive the player character if he becomes KO'd. If the player remains KO for too long, it is Game Over. As a result of the day one patch, the screen now flashes red when Noctis is low on HP. HP lost from the max HP gauge slowly recovers over time, but much more inefficiently than the regular HP. The player can use recovery items like Elixirs to heal the whole HP gauge.

The player can respawn enemies by blowing a special whistle included in the Final Fantasy XV day one patch.

Manoeuvers

There are three available button layouts. Combat relies primarily upon three buttons.

The attack button has the player attack enemies. When held, the player character will continuously attack with his selected weapon, and when out of range he will approach his target to attack them. Pressing the attack button in combination with directional buttons can execute different versions of the attack. Attack prompts can appear when allies perform Techniques and after parrying enemy attacks. The player can perform aerial attacks by jumping before using the attack button, or by warp-striking to airborne targets when playing as Noctis. When Noctis learns Airstep from the Ascension grid, he can stay airborne when attacking, although this will consume MP. Attacking while mid-air can have Noctis perform different attacks than usual, such as descending upon enemies from above with a spear.

Parry-FFXV

Parry.

The defense button has Noctis phase through enemy attacks when held and dodge roll (when tapped). When playing as the other characters, they dodge without phasing. Phasing through enemy attacks consumes MP, although this can mitigated by unlocking nodes in the Ascension Grid. Holding the defense button next to suitable cover has the player character crouch and restore his HP and MP more rapidly than usual. Dodge rolling does not make one invincible for the duration of the roll, and is often used for positioning during battle. The defense button is used to parry certain enemy attacks with a well-timed button press when prompted. Successful parries can usually be followed with a counterattack.

The warp button allows Noctis to point-warp to out-of-the-way locations (when held), or warp-strike to targeted enemies when pressed in combination with the lock-on button. Tapping the warp button has Noctis warp forward, and can be done on the field. Warping consumes MP. Warp-striking enemies deals more damage the further away from Noctis warps. Point-warping fully restores Noctis' MP, and if he is left hanging from a high altitude, it is considered a form of cover and his HP restores faster. Some enemy attacks send Noctis falling through the air, and the player can avoid fall damage by warping mid-fall when the button prompt appears.

If one's allies are nearby, they can team to perform link-strikes, powerful combo finishers that are performed automatically if one is in the proper situation. Noctis and friends can also blindside enemies if they strike from behind.

Gladiolus, Ignis and Prompto were made playable for their DLC episodes, and later were made playable in the open world portion of the main game at will. The player must unlock this from the Ascension grid. The trio plays identically to how they play in their episodes, and thus Ignis mainly fights with daggers and Prompto with firearms even if they can equip spears and machinery as sub-arms when they are controlled by the AI, and they can't use Elemancy. When the player uses character swap to play as one of Noctis' allies, Noctis becomes AI-controlled. When AI-controlled, he doesn't lose HP from wielding royal arms.

Equipment

The player can equip weapons and accessories. Magic is also equipped to a weapon slot. Accessories boost stats and provide elemental and status protection, and some are specific to certain party members.

The game has a total of 109 melee weapons. Noctis can equip all weapons and some types are exclusive to him, whereas party members can equip two types of weapons as primary and secondary arms, as well as Elemancy magic. Different weapon types deal different type of damage, and when an enemy is weak to the player's attacks the damage numbers appear orange. When an enemy resists the player's damage, the damage numbers appear purple.

XV Sniper Mode

Sniper Mode.

Noctis can have up to four weapons equipped and his fighting style changes depending on which of his equipped weapons is active. The player can freely cycle between them via the d-pad. Some weapons can be upgraded by Cid Sophiar; these are designated by a yellow "+" in the Gear menu. Others boost their wielders' stats when equipped. The royal arms drain Noctis' HP when attacked with (unless he is AI-controlled), but are often especially strong against daemons.

When Noctis uses firearms, he is unable to string combos together, but he automatically reloads the weapons after enough shots have been fired. Ignis, Gladiolus, and Prompto use their Secondary Arms (Lances, Shields, and Machinery, respectively) situationally.

Noctis Operate Machine Gun

Noctis operates a mounted machine gun.

In imperial bases, Noctis can use heavy arsenal turrets to damage enemies from a distance.

Techniques and the Armiger

During combat, a tech bar comprised of three segments gradually fills. The player can issue commands to Noctis' allies, as well as any guest characters present. If the party member's Technique is offensive it can usually be followed up with an attack from Noctis if the player presses the attack button at the right time. When using character swap, only Prompto can prompt the use of an ally Technique when Aranea Highwind is in the party.

Noctis unlocks Armiger when he has collected three royal arms. After a circular gauge fills through a combination of offense and defense, the player can activate Armiger to boost his attacks and summon all of his collected arms to his side. These shield Noctis from enemy attacks and make all of his moves warps. While in Armiger, maneuvers don't expend HP or MP. While Armiger is active, Noctis can perform an Armiger Chain, a powerful technique that allows the entire party to damage foes several times in rapid succession. Armiger ends when the gauge is depleted.

Armiger Unleashed is a new Armiger mode in the Windows and Royal Editions of the game that makes Noctis even more powerful and lets him use various combos and Techniques.

Magic

FFXV-Fire-Magic

Noctis sets the surrounding terrain ablaze by casting a Fire spell.

There are two types of magic: elemental magic and ring magic. Elemental magic is available from the start, and ring magic is unlocked in the thirteenth chapter.

Elemental magic does not cost MP. Instead, it must be equipped like a weapon. Spells in this class can be used a certain number of times before the spell will be depleted, and they can also be equipped by Noctis's allies, who will use them when controlled by the AI. Players can craft new spells through the art of Elemancy. The player can restock the necessary elemental energy by absorbing it from special spots on the field. By adding treasures, ingredients, or items to a spell during crafting, players can create magic that has a variety of different effects. For example, some debilitate enemies, while others heal their caster. Elemancy allows players to obtain powerful spells early on.

Elemental spells are area-of-effect attacks that harm both enemies and the party. Weather affects a spell's effectiveness; casting Fire on a clear day chars the surrounding landscape and causes monsters that fear flames to flee. Conversely, Fire spells are quickly extinguished when it is raining, but Thunder spells are enhanced. Damage the environment sustains from magic is not permanent.

Ring magic is exclusive to Noctis and is accessed when the Ring of the Lucii is set as his active weapon. Called "Arcana," spells accessed through the ring consume MP. They either consume an enemy's life-force to heal Noctis, damage foes through a well-timed dodge, or eradicate all foes in the area.

Summons

Summons are called "Astrals." They behave situationally and can only be summoned by Noctis. They are acquired through story events.

The chance to summon comes up randomly when in battle after the player has forged a covenant with an Astral as part of the story. The game does a "summon roll" every ten seconds, determining whether a summoning chance will activate or not. Different summons have different conditions for being summoned. For example, Titan has a chance of being summoned if Noctis' allies are in KO or Danger state. When the summoning chance activates, the screen turns red, small crystal lights float in the air, and the battle music changes. The player can then call an Astral by holding the necessary button. If Noctis is killed the summon is cancelled, or the player can ignore the summon chance and it will eventually dissipate.

The summons are the strongest attacks the player can perform, and deal damage to all enemies in battle. The player can summon once per battle.

Ascension

By spending ability points (AP), players can unlock abilities and stat boosts for Noctis and his comrades. Accumulated AP is shared between party members. The Ascension doesn't only affect combat, but can also be used to extend buffs obtained from food cooked at camp, make Noctis sprint longer, expedite AP gain, among various other effects.

There are nine skill trees:

  • Armiger
  • Magic
  • Recovery
  • Techniques
  • Combat
  • Teamwork
  • Stats
  • Exploration
  • Wait Mode

Difficulty modes

Final Fantasy XV has two difficulties: Easy and Normal. These can be switched between freely. The ability to change difficulty levels was decided upon based on feedback developers received on Final Fantasy XV Episode Duscae.[7] Carbuncle can appear to save the player in the Easy Mode.

The field

The creatures in the world are properly depicted as alive. If you think about fighting something, you can fight it. Just watching the way everything moves is pleasant. Making a virtual world that is so alive is important in making the player feel absorbed in it.

Hajime Tabata[8]

The world of Final Fantasy XV is seamless and initially open. The player is free to drive or fly the Regalia without hindrance. Noctis and friends can call chocobos to their side by blowing a whistle, and as of the day one patch, Noctis can warp outside of battle and use the car's "music player" while exploring.

Noctis can fish at designated locations, and he can find non-player characters some of whom give him quests. Noctis's friends occasionally point things out to him, and the conversations they have with him often allow the player to discover optional material organically. Players can see their destination on the world map by looking for MainQuest-ffxv-mapicon or Sidequest-ffxv-mapicon; this aids navigation and prevents one from getting lost. Items can be procured from the field and glow before they are picked up; many of them can be exchanged for gil, a currency that can also be earned for completing sidequests. During some cutscenes, players are given the option to choose how Noctis will respond.

Final Fantasy XV features a day and night cycle, which affects which enemies spawn and which fish are around fishing spots. Daemons only spawn at night, and if the battle draws for so long the sun comes up they will take damage from the sunlight. Initially, the Regalia cannot be driven on auto-pilot during the night, but the option for it unlocks at after level 30. The player can still fast-travel with the car. The Starscourge gradually lengthens nights and thus the party will wake up later in the later chapters, and the sun begins to go down earlier.

Camping, lodging and restaurants

FFXV-Camping

Noctis and his friends at camp.

Camps are safe havens at which the accumulated Experience Points of Noctis and his friends are tallied. They are also where the party eats meals to gain status boosts. Camp can be made at any time of day, but only in designated areas. If Noctis and friends do not rest they do not level up, and their status boosts gradually disappear.

At camp, the player selects which meal Ignis cooks determined from the list of ingredients the party has obtained from shops, procurement points and monsters. Each meal has a different effect, and some meals are different party members' favorites.

When camping in certain locations, Noctis is invited by his friends to accompany them on tours, sidequests with special objectives. During a tour time does not progress until it is completed and the player cannot stray from the area near the camp.

Increased monster activity at night is an incentive for players to camp. The party can camp out in the open or stay in hotels or other facilities at outposts. Using these adds a multiplier to the party's accumulated experience, but it does not allow status-boosting meals to be eaten.

Another way to eat outside camp is by visiting restaurants. The dishes cost gil but provide buffs that last longer than the initial buff duration for camp food. At restaurants the player can also talk to the local tipster to unveil icons on the map and do hunts.

Mini-games and sidequests

Monster-hunt-quest-FFXV

Monster hunting is a type of sidequest.

Players can enjoy fishing, chocobo racing, and the pinball game Justice Monsters Five. Players can also take on over 200 sidequests that promote exploration and offer several bonuses.

New Game Plus

New Game Plus was added in version 1.03. This enables the player to re-experience Final Fantasy XV after clearing it while retaining the following from their previous playthrough:

  • Character levels
  • Ascension grid progress
  • Collected weapons
  • Collected items
  • Obtained recipes
  • Gil earned

In New Game Plus, Noctis's Engine Blade returns to its most basic form; any upgrades to it are not carried over. Players also cannot maintain the Regalia Type-F.

Chapter Select was later added as a feature. It is similar to New Game Plus but lets the player start from a chapter of their selection.

DLC and VR

Final Fantasy XV VR Experience

The official logo of Final Fantasy XV VR Experience.

Gladiolus, Ignis and Prompto have their own downloadable episodes, wherein players can take control of them and experience their unique playstyles. The ability to play as them in the main game was added as of Episode Ignis's release.

At E3 2016, it was announced that Final Fantasy XV would include a virtual reality experience in which players control Prompto Argentum. It was to feature first-person shooter gameplay and a scene where the player could sit in the passenger's seat while Cindy Aurum drives the Regalia around Lucis. This project eventually evolved into Monster of the Deep: Final Fantasy XV, a standalone PlayStation VR exclusive fishing game announced at E3 2017. The team decided to shift focus towards fishing, as it offers a more immersive experience than the original prototype shooting demo.[9] It released on November 21, 2017. Monster of the Deep was the first part of the VR games; Business Division 2 had plans to further develop a Part 2 using their newfound experience with Part 1.[10] However, this never materialized.

On 7th November 2018 Square Enix informed that of all DLC planned for 2019, only Episode Ardyn would be released; Episodes Lunafreya, Aranea and Noctis having been canceled. This announcement occurred concurrently with news of the resignation of Hajime Tabata from Final Fantasy XV's director position as well as from Square Enix altogether.

Synopsis

Setting

O’er rotted Soil, under blighted Sky, A dread Plague the Wicked has wrought. In the Light of the Gods, Sword-Sworn at his Side, 'Gainst the Dark the King's Battle is fought. From the Heavens high, to the Blessed below, Shines the Beam of a Peace long besought. Long live thy Line and these Stones divine, For the Night When All comes to Naught.

Verse from Cosmogony 15:2, "Nadir."
FFXV Genesis

A painting that depicts the prophecy of the "King of Light."

The world of Eos is comprised of three continents: Lucis, Accordo, and Niflheim. The northeastern land of Lucis possesses a powerful Crystal, which was gifted by the gods in antiquity to the reigning Caelum dynasty. Accordo, located in the south, is made up of islands and has been annexed by the Niflheim Empire, which lies to the west and benefits from its advanced magiteknology. The province of Tenebrae is under Niflheim's control, but maintains some autonomy due to the presence of the Oracle, a priestess who has the power to fight the Starscourge, a plague that lengthens nights and turns people and animals into vicious daemons. Watching over Eos are the Astrals, divine beings that can appear in the mortal realm, usually as colossal and powerful beings.

For hundreds of years Lucis and Niflheim have been at war. While many lands have been lost to the empire, the Lucian capital of Insomnia remains untouched due to the Wall, a transparent magic barrier maintained by the king and the Crystal's magic. Peace talks have begun in hopes of bringing an end to the conflict, one of the conditions being a marriage of Prince Noctis and Lady Lunafreya, the Oracle.

Characters

FFXV Party Battle

The main party; Noctis, Ignis, Gladiolus and Prompto.

Playable character
  • Noctis Lucis Caelum - The main protagonist and sole playable character. A Lucian prince who must fulfill a great destiny.
Party members
  • Ignis Scientia - Noctis' royal adviser and longtime friend. A tactician and strategist who drives and cooks for his friends.
  • Gladiolus Amicitia - Noctis' bodyguard and longtime friend. A man sworn to protect the king at all costs.
  • Prompto Argentum - Noctis' best friend from high school. A man of common birth determined to prove his worth.
Guests

Story

In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim. Ahead of the ceremony, Prince Noctis, heir to the Lucian throne, sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.

The offer of peace, however, is no more than a ruse to lower the Lucian shield, and the imperial army takes the crown city and its sacred crystal in one fell swoop. En route to his destination, Noctis is shocked to learn that he, his father the king, and his betrothed are believed dead.

Overnight, the dream of peace has faded into a distant memory. His world crumbling around him, Noctis has naught but his resolve and his loyal companions to see him through the trials to come.

Official synopsis[11]
Spoiler warning: Plot and/or ending details follow. (Skip section)

Noctis Lucis Caelum travels to Altissia, the capital city of Accordo, where he is to wed his childhood friend, Lady Lunafreya, as part of the terms of a peace treaty introduced by Niflheim. En route, Noctis learns the empire has attacked his home, the Crown City of Insomnia, killed his father and stolen Lucis's Crystal. Together with his friends—Ignis Scientia, Gladiolus Amicitia, and Prompto Argentum—Noctis seeks out Cor Leonis, a member of the Crownsguard who tasks him with retrieving the weapons of his ancestors, which will grant the power necessary for reclaiming the throne. Noctis meets the suspicious chancellor of Niflheim, Ardyn Izunia, and visits the Disc of Cauthess, the resting place of the Astral Titan. After completing Titan's trial, Noctis learns the Archaean was encouraged to forge a covenant with him by Lunafreya, who is an Oracle able to talk to the gods.

In Duscae, Noctis is aided by Gentiana, a High Messenger of the gods onto mankind, to make a pact with Ramuh. As their journey continues, Noctis and his friends notice the nights get longer and daemons appear more frequently. This is because of the Starscourge, a plague that brings forth darkness.

When Noctis reaches Altissia, Lunafreya rouses Leviathan, who goes on a rampage. Ardyn disrupts the rite by stabbing Lunafreya, but she still empowers Noctis by calling upon the past kings of Lucis who lend Noctis their power, enabling him to defeat the Hydraean. In a dream he has while unconscious, Noctis is visited by Lunafreya's spirit who gives him the Ring of the Lucii. The ring is a royal heirloom said to be of divine provenance that houses the spirits of the past kings of Lucis that lends the old kings' power to the current king. When Noctis awakens, a blinded Ignis confirms Lunafreya has died. The two reunite with Gladiolus and Prompto, and board a train bound for Gralea, the capital of Niflheim, in hopes of reclaiming the stolen Crystal. Noctis's mission evolves from simply reclaiming Lucis, to saving the world from the darkness of the Starscourge, as without Lunafreya's powers as the Oracle the world is being plunged into an endless night. Noctis hopes to use the light of the Crystal to combat it.

On his way to Tenebrae, the home of the Oracles' bloodline, Noctis is tricked by Ardyn into pushing Prompto off the train. Noctis learns Lunafreya's contact with the Astrals was slowly killing her, and he receives Shiva's blessing from Gentiana, who reveals herself to be the Glacian in human form. In Gralea, Noctis is separated from Ignis and Gladiolus, and infiltrates Zegnautus Keep alone with the Ring of the Lucii as his only weapon. Noctis is haunted by Ardyn's disembodied voice as he reunites with his allies and rescues Prompto. The foursome comes face-to-face with Emperor Aldercapt, who has been turned into a daemon.

Noctis reluctantly leaves his allies behind to approach the Crystal, believing it has the power to destroy daemons. He is absorbed inside it, and transported to the Astral Realm where he learns from Bahamut he is the prophesied True King. He could end the Starscourge by eliminating Ardyn, a Lucian healer from 2,000 years ago who became corrupted and made immortal by daemonic influence.

Noctis returns to the mortal realm a decade later, and joins with Ignis, Gladiolus, and Prompto to confront Ardyn in the ruins of Insomnia. Noctis defeats Ardyn in a climatic duel, ascends the throne, and gives his life to end the eternal night that has consumed Eos by channeling the power of the past kings and the Crystal's light. Returning to the Astral Realm, Noctis teams up with Lunafreya and his ancestors to destroy Ardyn's spirit. The True King and the Ring of the Lucii fade away as peace is restored to the world. The sun rises, daemons disappear, and the spirits of Noctis and Lunafreya fall asleep on the Lucian throne.

Themes

The story of Final Fantasy XV focuses on war.[12] It also touches upon one's defiance of the will of divine beings.[13] When asked about the themes of Final Fantasy XV, Hajime Tabata stated the following:

We initially decided on three keywords: 'Journey', 'Companions' and 'Car. 'For the 'Journey' element, we aimed to offer the user the feeling of an actual road trip. We spent time experimenting with how to convey a sense of travel, making the world as seamless as possible and offering the player a panned-out vantage point. The most transformative element of the journey is the presence of your "Companions." Ensuring each of the characters feel real will help the player become emotionally involved with the party, enabling them to share the joys and hardships that await the group on their travels. That's why we paid a lot of attention to details such as small habits and behaviors, all the way down to the sense of distance maintained by each character in their relationships with Noctis. This kind of development doesn’t happen in leaps and bounds, needing a lot of time and effort in AI and animation, but I think it's shaping up into something we can be proud of. It's a lot of fun to hang out with Noctis and the gang.
The 'Car' has its roots in our core theme, 'parent and child.' Noctis and his companions are traveling in Regis' car. The car connects the son and his father. It's both pivotal to the story experience, and a means of travel. It can also be customized as a game mechanic.

Hajime Tabata[14]

Final Fantasy XV was announced in 2006 as Final Fantasy Versus XIII: the title was intended to show its standing as an opposite of Final Fantasy XIII, along with representing some of its themes.[15] During its transition, Final Fantasy XV became "disconnected" from the mythos: while it exists as a base, specific terminology was removed, and its role was reduced to a low-key thematic connection around which original lore was created. The "Versus XIII" name comes into play in juxtaposition to Final Fantasy XIII and its sequels that take place in fantastical worlds that are literally and culturally disconnected. For "Versus XIII" Square Enix wanted the world to be different from the original Final Fantasy XIII by presenting one whole, connected world. This theme has carried over to Final Fantasy XV in the form of a seamless open world.[16]

In further juxtaposition to Final Fantasy XIII and its white overall color scheme, Final Fantasy Versus XIII, and thus Final Fantasy XV, have the theme of black, shown in the cast's clothes, the Kingdom of Lucis, and even the name of the original game engine, "Ebony" (the original name for the engine for Final Fantasy XIII was "White Engine").[17] In continuation, one of the main themes of Final Fantasy XV is brotherhood, which can be seen as juxtaposition to the theme of sisterhood in Final Fantasy XIII (Lightning and Serah, as well as Fang and Vanille).

If Final Fantasy XIII is a deconstruction of the crystal mythology, Final Fantasy XV is a realistic affirmation of it in many ways, and an ancient prophecy story coming to fruition in modern times. Whereas the role of the Warrior of Light in Final Fantasy XIII (l'Cie) was to reject their calling to the crystal (fal'Cie) to express their own free will as humans, the Warrior of Light character in Final Fantasy XV (the kings of Lucis and the True King in particular) follows the calling of the Crystal to save the world. Final Fantasy XV has many callbacks to the early series with the theme of an antagonist empire capturing the crystals of the world, the Crystal choosing a person to save the world, and the theme of light and darkness.

Whereas prior installments, such as Final Fantasy X, Fabula Nova Crystallis, and the Ivalice Alliance, explore the concepts of defying established religions, the choice of one's destiny and fate, and emphasize the power of mankind, Final Fantasy XV explores more classic elements of fantasy regarding the spiritual and theological. These include the communion of the gods and mankind, and their affairs within their world, the maturation of a royal youth into their birthright as ruler, the rise of a hero who becomes a messianic figure, and the concept of inescapable fate.

Playing on the dualism theme, Noctis Lucis Caelum and Lunafreya Nox Fleuret (dressed in black and white respectively), hail from the kingdoms of Lucis ("Light") and Tenebrae ("Darkness"). Luna, whose name means "moon" in Latin, is an Oracle who keeps the darkness of the Starscourge at bay with her powers, stopping the world from being swallowed in an eternal night, similar to how the moon offers a point of illumination in an otherwise dark night. Noctis's name on the other hand is the genitive singular form of the Latin word nox meaning "night".

The darkness and light theme appears to extend to the concepts of life and death. The past kings lend their powers to their descendants, and the royal tombs are places opened for the current king to receive this blessing from the dead. In juxtaposition, Niflheim also gains power from death in the form of daemons, but this is a dark power that at least in Ardyn Izunia's case prevents one's ascend to the afterlife. The Ring of the Lucii, a Lucian royal heirloom, gains power through death as the Crystal's power is transferred into it when the ring-bearing king dies. The True King can restore light to the world by sacrificing his own life.

The powers of light and dark, and life and death, are represented as the Crystal and the daemons and the plague that plunges the world into perpetual darkness: Starscourge. The Crystal is said to hold the soul of the world of Eos, the world's name itself referring to the theme of light and dark: in Greek mythology, Eos is a Titaness and the goddess of the dawn. The Oracle uses their powers to extend the life of the world and its people by keeping the Starscourge at bay, while the King of Lucis must use their own life force to wield the Ring of the Lucii.

The high-ranking Niflheim officials dress in white, whereas Lucians dress in black. Ardyn Izunia's attire uses both colors, and in many ways exists as juxtaposition to Noctis. When Ardyn uses powers similar to Noctis's, he glows red as opposed to Noctis's blue. He represents the forces of darkness where as Noctis is the King of Light. Ardyn is unable to truly die and enter the afterlife, whereas Noctis must sacrifice himself to free the world of Ardyn's influence.

Spoilers end here.

Music

Final Fantasy XV Original Soundtrack

Final Fantasy XV: Original Soundtrack.

The soundtrack of Final Fantasy XV is primarily composed by Yoko Shimomura, who is known for her contributions to the Kingdom Hearts series. Shimomura's pieces encompass themes of "friendship" and "filial bonds."[18]

Yoko Shimomura has been a part of the Final Fantasy XV staff since the days of Final Fantasy Versus XIII. Since she was initially hired to work on a spin-off title, Shimomura did not feel pressured to follow in the footsteps of other Final Fantasy composers. She had a clear concept for her music, thus she was not affected by the transition into Final Fantasy XV. The transition did mean new music had to be composed, however.[19]

The main theme of Final Fantasy XV, "Somnus," is performed by Aundréa L. Hopkins.[20]. The piece's title refers to Hypnos, the Roman god of sleep, in accordance with the logo.

"Omnis Lacrima" (which means "every tear" in Latin) is the boss theme for monsters encountered on the open world. It is the second piece from the game's soundtrack to have been released to the public, and it is a bonus track on Yoko Shimomura's compilation album, memoria: The Very Best of Yoko Shimomura, which was released in 2014.[21] "Omnis Lacrima" is featured in three trailers: the DKΣ3713 trailer released in 2008, the Square Enix 1st Production Department Premier trailer released in 2011, and the trailer released at E3 2013.

A new piece from the soundtrack served as background music for the game's trailer from Tokyo Gameshow 2014. It was a collaboration between Yoko Shimomura and the Video Game Orchestra, a group that previously worked with Masashi Hamauzu during the production of the soundtrack of Lightning Returns: Final Fantasy XIII.[22]

At Uncovered: Final Fantasy XV, it was revealed a cover of "Stand By Me" by Florence + the Machine would serve as the theme song. On August 12, 2016, a new single was released titled "Songs from Final Fantasy XV." It features "Stand By Me" and two new songs: "Too Much Is Never Enough" and "I Will Be."

On September 7, 2016, an hour long called "Final Fantasy XV Live at Abbey Road Studios" was live-streamed on YouTube and Twitch.

The Final Fantasy XV: Original Soundtrack was released on December 21, 2016. It can be purchased for ¥3,800, and it features 80 pieces that span four discs. For ¥5,000 the soundtrack can be obtained on Blu-ray.[23]

Other composers for this game include Afrojack, Yoshitaka Suzuki, Tetsuya Shibata, Shota Nakama and Yoshino Aoki. The game also includes tracks that were arranged from Nobuo Uematsu compositions.

The music in the game was arranged by Yoko Shimomura, Afrojack, Kaoru Wada, Yoshitaka Suzuki, John Graham, Tetsuya Shibata, Shota Nakama, Mitsuhiro Ohta, Naoki Masumoto, Sachiko Miyano, Yoshino Aoki and Nicolas Alvarez.

Final Fantasy XV Original Soundtrack Volume 2 was released on March 21, 2018 in both CD and Blu-ray formats, and includes tracks from Final Fantasy XV's downloadable content, such as Episode Prompto and Comrades. The Blu-ray version also includes a video recording of the live Final Fantasy XV piano performance in Osaka from 2017. The music was composed by Yoko Shimomura, Keiichi Okabe, Naoshi Mizuta, Nobuo Uematsu, Yasunori Mitsuda, Tetsuya Shibata, Yoshino Aoki, Yoshitaka Suzuki, Tadayoshi Makino, Tsutomu Narita, Tomomichi Takeoka and Tai Tomisawa and arranged by Takuro Iga and Mariam Abounnasr.

In PAX East 2018 it was announced Yoko Shimomura will compose a new main theme for the game.[24]

Development

Final Fantasy XV was originally titled "Final Fantasy Versus XIII." The game was directed by Tetsuya Nomura, part of the Fabula Nova Crystallis: Final Fantasy series, and intended to be playable on the PlayStation 3. When Final Fantasy Versus XIII was rebranded, its development team was reorganized. At E3 2013, it was announced the game, now called Final Fantasy XV, would be for the PlayStation 4 and Xbox One. It operated on a new engine, and Hajime Tabata became its director. When these changes took effect, Final Fantasy Versus XIII was approximately 25% complete.[25] Given its new title, Square Enix had to decide how to preserve as many elements of the game as possible.

Final Fantasy XV operates using Square Enix's Luminous Studio engine. The game is meant to be a "fantasy based on reality," thus its look is derived primarily from present-day Earth. To design a more corporeal world, Square Enix looked to Final Fantasy VIII for inspiration; it added more fantastical elements to the conclusion of Final Fantasy XV in a similar fashion to Final Fantasy VII. During the development Square Enix staff went on trips in small groups. They explored caves, visited a zoo, and climbed mountains for research purposes. Creating a realistic fantasy proved challenging for developers, but they were able to get further inspiration from the depiction of 2015 from the film Back to the Future II.[26] This enabled staff to create locations that were both familiar and unfamiliar. Many of Square Enix's resources had to be allocated or outsourced; the company allowed the architecture surrounding its office in Kyoto to influence that which appears in Final Fantasy XV.[27]

The original scenario of Final Fantasy XV was written by Kazushige Nojima back when the game was still known as Final Fantasy Versus XIII. This served as the basis of its new story, which is a "road trip adventure" focusing on brotherhood.

Square Enix aimed for Final Fantasy XV to be multi-regional; it was revealed on March 23, 2016 that the game would be the first in Final Fantasy history to be localized into Latin American Spanish and Brazilian Portuguese. In addition to the standard Japanese and English, Final Fantasy XV was also dubbed in German, French and Russian.

On March 30, 2016, Square Enix hosted a promotional event called Uncovered: Final Fantasy XV where the company revealed the Final Fantasy XV Universe sub-franchise, as well as the initial release date of Final Fantasy XV: September 30, 2016. The game was later delayed until November 29.

Square Enix had been considering a PC port of Final Fantasy XV since before the game launched for consoles.[28] In October, 2016, Hajime Tabata stated this would need to be better than the console versions of Final Fantasy XV, and it would take over a year to develop because Square Enix must adapt the game's engine.[29] At Gamescom 2017, it was announced that the game would be coming to PC as Final Fantasy XV Windows Edition in early 2018.[5]

Sequels

At E3 2013, Tetsuya Nomura discussed the possibility of Final Fantasy XV having sequels:

In the trailer, there was a line that read 'A World of the Versus Epic,' which suggests that it will be part of an epic. While Final Fantasy XV will have one climax, as a story, we plan to continue it further.

Tetsuya Nomura[30]

In a later interview at Japan Expo 2013, Nomura was more cautious when asked about this subject:

Obviously we haven't decided yet. We don't have any concrete plan for a future sequel of FFXV, it would be good if we could do that but we can't announce it or say anything into detail for the moment.

Tetsuya Nomura[31]

In an issue of Game Informer released on April 5, 2015 that focused on Final Fantasy XV, Hajime Tabata stated there are no plans to create sequels to the game.[32]

In March, 2016 at Uncovered: Final Fantasy XV, the Final Fantasy XV Universe sub-franchise was revealed. Square Enix has stated its purpose is to "expand the story and world of Final Fantasy XV to other media," as well as to eliminate the necessity for sequels.[33]

Release

Original

Final Fantasy XV was originally slated for release on September 30, 2016, but was delayed until November 29. The original date was leaked before Uncovered: Final Fantasy XV, at which it was subsequently revealed by Square Enix. According to Hajime Tabata, September 30 was chosen as the initial release date of Final Fantasy XV when he became the game's director in December, 2013.[34] On November 17, 2016, retailers in Peru began selling Final Fantasy XV twelve days in advance.

For $59.99, players could purchase the "Day One Edition" of Final Fantasy XV, which included the downloadable weapon "Masamune." Pre-order incentives for Xbox One users included the Noctis Special Outfit and a Carbuncle pet for the Xbox's avatar feature. Those with a PlayStation 4 could obtain a dynamic theme. The digital version of the "Day One Edition" was available for purchase until January 9, 2017.

For $89.99, players can purchase the "Deluxe Edition" of Final Fantasy XV, which includes Kingsglaive: Final Fantasy XV on Blu-ray and is packaged in a steelbook decorated with artwork by Yoshitaka Amano. Those who buy this version of Final Fantasy XV can also obtain the "Royal Raiment" costume for Noctis, "Masamune," and the Regalia's "Platinum Leviathan" skin.

30,000 players were able to purchase the "Ultimate Collector's Edition" of Final Fantasy XV for $269.99; this was exclusive to the Square Enix Online Store and included Kingsglaive: Final Fantasy XV and Brotherhood Final Fantasy XV on Blu-ray, a Special Soundtrack Final Fantasy XV soundtrack, a Play Arts Kai Noctis figurine, a 192-page The Art of Final Fantasy XV art book, "Royal Raiment," "Masamune," and "Platinum Leviathan." Those who bought this version of Final Fantasy XV also received the "Travel Pack," "Camera Kit," "Angler Set," and "Gourmand Set." Given the demand for these units, Square Enix made an additional 10,000 units available, but restricted them to one copy per person.

American-Express-FFXV

The American Express logo, as it appears on a window in Final Fantasy XV.

American Express appears in Final Fantasy XV as a form of product placement. Those in Japan who obtained a new American Express Gold card or Business Gold Card before August 31, 2016 were able to receive a copy of Final Fantasy XV; the first 100 of these customers were also given a Play Arts Kai Noctis figurine. People who spent over ¥150,000 within three months were rewarded with a ¥10,000 gift card that featured one of five Final Fantasy XV-related designs.[35]

A special PlayStation 4 Slim has been released in honor of Final Fantasy XV. It depicts the moon. There is no special version of PlayStation 4 Pro.[36]

PlayStation 4 Pro support

As of version 1.05, the game supports the PlayStation 4 Pro. It features two new settings named "Lite Mode", which increases the frame rate to 60FPS, and "High Mode", which upscales the visuals to ultra HD 4K resolution.

Downloadable content

By purchasing a Season Pass, players can access downloadable content. Anyone who purchases this obtains the Gourmand Set, as well as guaranteed access to the following:

The Holiday Pack was released on December 22, 2016. It contains a new outfit for Noctis, "Mog Choco T-Shirt," and carnival tickets that allow access to a special event held between January 24 and February 20, 2017. The Season Pass grants access to the Holiday Pack+, which features exclusive items and a second outfit for Noctis, "Carnival Style." All downloaded items are automatically added to the player's inventory upon installation, but the outfits can only be obtained during the event.

On January 24, 2017, all of the game's pre-order DLC was made available for purchase via the PlayStation Store and Xbox Live.

The Booster Pack was available on February 6, 2017, along with a Booster Pack+ version for players who purchased the Season Pass. Episode Gladiolus released on March 28, 2017, Episode Prompto released in June 27, 2017, and Episode Ignis was released on December 13, 2017.

Patches

Final Fantasy XV has been updated with various patches since its release, adding new weapons, DLC and story scenes, as well as various quality of life improvements and bug fixes.

Royal Edition

FFXV-Royal-Edition-PS4

PlayStation 4 version cover.

A release date for Final Fantasy XV: Royal Edition with features was announced January 15, 2018, to be released on March 6, 2018, for PlayStation 4 and Xbox One, on the same date as Final Fantasy XV: Windows Edition. Owners of the original release will be able to purchase a Final Fantasy XV Royal Pack to also access these features. The announced features are:[6]

  • Insomnia City Ruins – A new dungeon based on the city of Insomnia with new sidequests featuring enemies such as Cerberus, Omega and the Rulers of Yore.
  • Fully controllable royal vessel boat - The boat can be fully controlled to allow players to explore the area between Cape Caem and Altissia, and players can also fish aboard the boat and discover new fishes and dishes.
  • Armiger Unleashed - A new accessory that can activate the Armiger Unleashed ability, which allows players to unleash powerful attacks when Armiger is summoned. Players can access the accessory in an unidentified part of the world once all royal arms are found.
  • First-person camera mode.
  • All previously available downloadable content from the season pass, and more than a dozen pieces of downloadable content including weapons, Regalia car skins, and item sets
  • Archive - players can review the "Cosmogony" stories scattered throughout the world. Additional local myths and legends will also be placed in many new locations, allowing players to obtain learn more about the world.
  • Regalia Type-D - Quests to obtain and upgrade the truck form of the Regalia.
  • New achievements and trophies.

Windows Edition

Final Fantasy XV: Windows Edition was released in March 6, 2018.[6] It started its development in 2017.[38] Alongside all content from the Royal Edition,[6] and support for 4K resolution and HDR, Final Fantasy XV: Windows Edition supports up to 8K resolution, Dolby Atmos sound, and a laundry list of Nvidia's GameWorks enhancements, including Nvidia Flow for dynamic fluids, fire, and smoke; HairWorks for more realistic hair, and fur; Nvidia ShadowWorks, a combination of soft shadows and ambient occlusion for more realistic shadows; Nvidia Turf Effects for dynamic grass and vegetation; and Nvidia VXAO, another form of ambient occlusion that assists with lighting. The Windows Edition also features cross-platform co-op with Xbox One players (for Comrades) when purchased through Microsoft Store.[39]

The Final Fantasy XV team considers the libraries Nvidia provides with that for GeForce the best fit for creating the visuals and realize the vision of what they want for Final Fantasy XV. Thus, Square Enix approached Nvidia and asked them to help out on the PC version, and Nvidia adapted their tools and systems for them.[40]

Initially, Square Enix thought of allowing user-generated content and providing a level editor so players could create their own quests. As far as other mods go, the team would have looked at how the PC audience reacted to the Windows Edition with these and how many of them actually engage with it. Depending on that, the team might have started thinking about what to contribute or what other tool sets to provide. The team had some concerns at how "extreme people might take the mods" and hoped people would take advantage of it in good taste.[41] Square Enix has said they have no plans to vet mods or censor anything mod makers release for Final Fantasy XV on PC.[42] However, following the structural changes at Square Enix, it was announced on November 8, 2018, that plans regarding mod support have been cancelled.[43]

The Windows Edition also features a first-person mode, as Director Hajime Tabata hoped to broaden the game's appeal beyond its typical RPG audience. In October 2017, the team reached about 50 per cent completion on this mode, but it's been well-received among those in the development team. In providing this mode, the team needed to make large adjustments, like the player character's VFX, displayed animations and camera movement.[38]

According to Tabata developing a PC version has been easy compared to the console release, which required reconstruction from the start for both the game and the engine. In a global PC market, games need to be played on a wide range of specs, but as of October 2017, Final Fantasy XV: Windows Edition was at the high end of these settings. The team was in the process of pushing things out on a lower spec then, because PC represents the smallest of the game platforms in Japan, the team doesn't expect to see a similar performance to the console version.[38]

System requirements

Minimum Recommended 4K HDR
OS Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit Windows® 10 64-bit
Processor Intel® Core™ i5-2500 (3.3GHz and above)
AMD FX™-6100 (3.3GHz and above)
Intel® Core™ i7-3770 (3.4GHz and above)
AMD FX™-8350 (4.0 GHz and above)
Intel® Core™ i7-7700 (3.6GHz and above)
AMD Ryzen™ 5 1600X (3.6GHz and above)
Memory 8 GB RAM 16 GB RAM 16 GB RAM
Graphics NVIDIA® GeForce® GTX 760
NVIDIA® GeForce® GTX 1050
AMD Radeon™ R9 280
NVIDIA® GeForce® GTX 1060 6 GB VRAM
AMD Radeon™ RX 480
NVIDIA® GeForce® GTX 1080 Ti
Screen Resolution 720p 1080p 4K(2160p)
Hard Disc Free Space on SSD OVER 100GB OVER 100GB OVER 155GB
Sound Card DirectSound® Sound Card, Windows Sonic or Dolby Atmos DirectSound® Sound Card, Windows Sonic or Dolby Atmos DirectSound® Sound Card, Windows Sonic or Dolby Atmos
DirectX Version 11 Version 11 Version 11

A DVD-ROM Drive (one-sided 1 layer / 2 layer) is required. The game is compatible with gamepad but is not required.

The final release has DRM Denuvo.

Pocket Edition

Google Stadia

Deathgaze in Expert Duel from FFXV Google Stadia

Expert Duel.

The Google Stadia version includes the main game and all DLC content as well as Comrades (matching only with among other Stadia users), as well as a minigame collection "Crazy Challenge", a new feature for the Stadia version that includes the following minigames[44] playable from the title screen:[45]

  • Challenge Rally: New Regalia Type-D races
  • Expert Duel: New battles against enemies that were previously Comrades exclusive.
  • Endless Magitek Armor
  • Magna Flight: challenges involving the Regalia Type-F

The Avatara System and at least most of the crossover content, such as Master Assassin's Robes for Noctis and the Kings Knight items, are not included in the Stadia version. The Stadia version does include the bonus items Platinum Leviathan decal for the Regalia, Ragnarok sword, and the Choco-Mog Tee attire.

It was soon discovered that the Stadia version of Final Fantasy XV suffered from a save game bug that prevented players from saving their game after playing around 14-20 hours,[46] but a fix was deployed on 6th of December.[47]

Nintendo Switch

After releasing Final Fantasy XV, Square Enix was looking to port it to Nintendo Switch. Technical tests to see if the same native engine used on other console versions would work on the Switch were unsatisfactory, and the team is looking at customizing the engine. Square Enix had talked to Epic Games (owners of the Unreal environment) about a possible partnership.[48]. No details of these talks have come forward, but Pocket Edition HD was announced on September 6, 2018 and released to the Switch a week later.

Reception

Critical reception

Aggregator Score
Metacritic PS4: 81/100 (109 critics)[49]

XONE: 83/100 (13 critics)[50]
PC: 85/100 (27 critics)[51]

Publisher Score
Destructoid 9/10[52]
Famitsu 38/40[53]
Game Informer 8.5[54]
GameSpot 8/10[55]
IGN 8.2/10[56]
Polygon 9/10[57]
PlayStation LifeStyle 8.5/10[58]
Time 4.5/5[59]

Final Fantasy XV received generally positive reviews, though its review scores were lower than usual for main series entries. The game was praised for the portrayal of the friendship between the main characters, expansive open world, with criticism directed to its storytelling and to the second half of the story that felt flawed.[54][55][56][57]

A key point of praise was the relationship between the four main characters. Polygon described them as the "most well-drawn, fully-developed characters in Final Fantasy history",[57] while Game Informer credited the "smart (and often funny) dialogue" as well as for their interests being sewn into the gameplay and story.[54] IGN also praised how the game turns every aspect of the travel through its open world "into an opportunity to showcase their personalities".[56] However, GameSpot found it disappointing to see them "relegated to cliched, unbending roles" given that a group of supporting characters in Final Fantasy games "typically has diverse backgrounds and curious personalities".[55]

Many critics praised the open world and the gameplay. IGN posited the game is "constantly and thoroughly beautiful", and never compromises in "scale or detail"[56], while Polygon felt that the "world of Lucis is so interesting, so detailed and begging to be explored" that excuses to travel were "welcomed".[57] GameSpot claimed that the combat system made for "a satisfying juggling act once you understand the game's demanding pace and the extent of your abilities",[55] while IGN felt that the mechanics of battle were "sadly quite thin".[56]

Critics criticized the story, particularly for the second, linear act. Polygon felt it was as if "developers had to scale back the size of the open world and the scope of the game's plot, and squeeze everything into half the time intended". It concluded that with regards to the side characters and pacing, the game "doesn't have all the time it needs to get things done" despite being a "60-plus hour game".[57] IGN claimed that the game felt like two games, "one for seasoned adventurers with wanderlust in their heart, and another for people who want tight levels and scripted action scenes", calling it a "shame" that the story "washes its hands of the open world for most of its second half".[56] GameSpot called the story "shallow", and stated that the endgame gameplay moments would be remembered best when the game "runs its course".[55]

The development team is aware of the feedback of the game feeling unfinished, and this has been said to be the biggest issue for them. Though there was not enough time to include everything the developers had wanted to, and though they would have preferred to put these things in the main story, the team plans to keep including the parts that have been left out via updates and DLCs. Because it takes time and money, the team will prioritize the things with strong demand.[60]

Director Hajime Tabata has lamented that the main game has certain aspects that lack explanation. He denied the scattered nature of the final story had to with salvaging the Final Fantasy Versus XIII project, and instead simply said that creating a grand adventure on PlayStation 4 and Xbox One is a hard task to accomplish, and that the team may have lacked the strength, or abilities and skills to perfectly complete the game. He stressed he and his team don't consider the end result a low achievement, and are proud of the game regardless. One of the goals through downloadable content—which will continue for an indeterminate time to come—is to patch plot holes and give players a better understanding of the game's story.[61]

Accolades

PlayStation Blog awarded Final Fantasy XV for Best PS4 Game, Best Use of Pro, Best Soundtrack, and Best Visuals.[62]

Final Fantasy XV won Game of the Year from GameFAQs,[63] Best RPG and Best Soundtrack from IGN,[64][65] and Best Cast from Game Informer.[66]

At the 2017 National Academy of Video Game Trade Reviewers Awards, the game won "Game, Franchise Role Playing" and "Song, Original or Adapted", while being nominated for "Art Direction, Fantasy", "Camera Direction In A Game Engine" and "Performance In A Drama, Supporting" (for Amy Shiels as Lunafreya).[67]

Commercial performance

Speaking with European press after Uncovered: Final Fantasy XV, Hajime Tabata stated Final Fantasy XV should sell 10,000,000 copies "to be a success". He then clarified to Famitsu this being merely his team's ultimate goal, and not the point where the game turns a profit.[68] As of January 2018, the game has sold over seven million copies and is considered a "huge success".[69]

A half-hour after they were made available for pre-order, the 30,000 copies of Final Fantasy XV Ultimate Collector's Edition were sold out.[70] 10,000 more copies were produced, and they went on sale May 23, 2016.[71] When the next batch of Final Fantasy XV Ultimate Collector's Editions was made available in Europe, they were immediately sold out.

During an Active Time Report on April 21, 2016, it was announced Final Fantasy XV pre-orders were doing better in Japan than expected.[71] The next month, Square Enix CEO Yosuke Matsuda stated his company expected Final Fantasy XV to be its biggest FY2017/3 title, as it had already racked up an impressive amount of pre-orders worldwide.[72]

Two days after the game's official release Square Enix announced that the game had topped five million in worldwide shipment and digital sales. It broke the record for most first-day digital sales in Japan and saw a new record for the total of release date shipment and downloads in Asian regions excluding Japan.[73] The game recouped its development costs in the first 24 hours of its release.[74]

The game debuted in Japan with almost 700,000 copies sold (excluding digital sales). Director Hajime Tabata commented that the ration of sales between the Japan and overseas was "as expected", with sales in Japan being "pretty good" considering the situation of the local market, referring to the small hardware installed base in Japan.[75] Final Fantasy XV had the best console launch month in the US for the franchise. It was the best-selling title on PlayStation 4 for the month and the second best selling title for December overall.[76] On 10th January 2017 Square Enix publicized the game had shipped and sold digitally over six million units.[77] In September 2017, Tabata said they had sold over 6.5 million units.[41] In January 2018, president of Famitsu Hirokazu Hamamura mentioned that he had heard the game had sold seven million copies, which he considered a "huge success".[69] In February 2018 Hajime Tabata said the sales were at "about seven million", and he was hoping the upcoming PC version would sell two million to get close to the ten million milestone.[78]

The 2018 upgraded version Final Fantasy XV: Royal Edition debuted its first week in Japan with 6,814 copies sold.[79] On September 6 2018 Final Fantasy XV had sold 8.1M worldwide, according to Square Enix's product info page for the Japanese game. In October this was updated to 8.4M, keeping it the highest selling Final Fantasy game in comparison to release timespan.[80] In August 2019, Final Fantasy XV had sold over a million copies over Steam.[81] In December 2019, Final Fantasy XV had sold over 8.9 million units.[82]

Packaging artwork

Physical copies of Final Fantasy XV have reversible covers. One side features the game's logo on a plain background, while the other hosts a picture. The Royal Edition cover is reversible in the EU region, with Noctis's face on the regular cover and the Yoshitaka Amano artwork on the other side.

At E3 2016, the cover for North American versions of Final Fantasy XV was revealed. This was changed slightly upon release, and it was revealed Mat Kishimoto, the Senior Product Marketing Manager at Square Enix America, sent over 50 concepts for the cover artwork to the Business Division 2 art team for feedback before the final design was chosen. Takeshi Nozue, the director of Kingsglaive: Final Fantasy XV, also gave advice during this process.[83]

Demos

A live demo titled Final Fantasy XV: The Overture was featured at Tokyo Game Show in 2014.[84] Another demo, Final Fantasy XV Episode Duscae, was made available to those who purchased Final Fantasy Type-0 HD. This was available for a limited time[85] and upgraded a short time later to Final Fantasy XV Episode Duscae 2.0.

Square Enix had planned a free version of Final Fantasy XV: The Overture.[86] It later revealed Platinum Demo – Final Fantasy XV at the Uncovered: Final Fantasy XV event in March, 2016. This featured an updated battle system, and it was made available until March 31, 2017 due to fan demand.

Throughout 2016, fans had other opportunities to try Final Fantasy XV. That summer at E3, they were able to battle the Astral Titan in the exclusive Trial of Titan demo. During an Active Time Report on November 10, 2016, Final Fantasy XV Judgment Disc was announced. Set for release on November 11, this demo allowed players to experience a portion of the first chapter of Final Fantasy XV. It was promised bugs found in Final Fantasy XV Judgment Disc would be fixed.[87]

Production credits

Staff

Producer Shinji Hashimoto
Director Hajime Tabata
Original Concept
Main Character Designer
Tetsuya Nomura
Character Designer Roberto Ferrari
Image Artwork Yoshitaka Amano
Mechanical Concept Takayuki Takeya
Clothes Design Hiromu Takahara (Roen Creative Director)
Scenario Writers Saori Itamuro
Akiko Ishibashi
Takumi Nishida
Original Story Kazushige Nojima
Music Yoko Shimomura
Theme Song Performer Aundréa L. Hopkins
Florence and the Machine
Main Programmer Takeshi Aramaki
3D Graphic Director Akira Iwata
Art Director Yusuke Naora
Lead Art & Art Manager Yuki Matsuzawa
World Art Director Isamu Kamikokuryo
Monster Art Director Tomohiro Hasegawa
World Map Director Yasuyuki Matsunami
Lead Animator Taisuke Ooe[88]
System Design & Battle Director Takatsugu Nakazawa
Game System Director Masashi Takizawa
Lead Game Designer (Culture System) Wan Hazmer[89]
Lead Game Designer (Buddy System) Prasert Prasertvithyakarn[89]
Lead Battle Designer Kenichiro Yuji
Lead Environment Artist Hiromitsu Sasaki[90]
Movie Director Takeshi Nozue
Team Development Manager Yasuaki Nasu
Animation Engineer (Luminous Studio) Witawat Rungjiratananon[91]

Voice cast

Scheduling conflicts and costs prevented the cast of Kingsglaive: Final Fantasy XV from reprising its roles in Final Fantasy XV.[18]

Character Japanese English
Noctis Lucis Caelum Tatsuhisa Suzuki[92] Ray Chase[92]
Ignis Scientia Mamoru Miyano[92] Adam Croasdell[92]
Gladiolus Amicitia Kenta Miyake[92] Chris Parson[92]
Prompto Argentum Tetsuya Kakihara[92] Robbie Daymond[92]
Cor Leonis Hiroki Tōchi[92] Matthew Mercer[92]
Regis Lucis Caelum Tsutomu Isobe[92] Jim Pirri[92]
Iedolas Aldercapt Shōzō Iizuka[92] Bob Joles[93]
Lunafreya Nox Fleuret Rina Kitagawa[92] Amy Shiels[92]
Cindy Aurum Yu Shimamura[93] Erin Matthews[93]
Cid Sophiar Nobuyuki Katsube[93] Jack Angel[93]
Gentiana Sayaka Kinoshita[93] Renee Faia[93]
Ardyn Izunia Keiji Fujiwara[92] Darin De Paul[92]
Aranea Highwind Miyuki Sawashiro[92] Kari Wahlgren[92]
Verstael Besithia Jin Urayama[94] Steve Blum[94]
Ravus Nox Fleuret Yuichi Nakamura[92] Trevor Devall[93]
Iris Amicitia Megumi Han[92] Eden Riegel[93]
Titus Drautos Kōichi Yamadera[93] Matthew Waterson[93]
Young Noctis Miyuki Satou[93] Hyrum Hansen[93]
Young Luna Rina Kitagawa[93] Liliana Sage Chomsky[93]
Young Prompto Aki Kanada Griffin Burns
Jared Hester Hiroshi Iwasaki[93] Tony Amendola[93]
Talcott Hester Tomoyo Kurosawa[93] Kyle Arem[93]
Talcott Hester (Teen) Ayumu Murase[93] Josh Keaton[93]
Biggs Callux Eiji Hanawa[93] Fred Tatasciore[93]
Wedge Kincaid Kenji Nomura[93] David Lodge[93]
Weskham Armaugh Takaya Kuroda[93] Dave Fennoy[93]
Camelia Claustra Jun Karasawa[93] Judith Flanagan[93]
Caligo Ulldor Itaru Yamamoto Rick Zieff
Loqi Tummelt Takashi Ōhara Jason Spisak
David Auburnbrie Yasuhiro Mamiya Keith Ferguson
Dino Ghiranze Takeaki Masuyama Dave B. Mitchell
Dustin Ackers Shinsuke Nagashima
Gilgamesh Kazuhiko Inoue Tom Taylorson
Holly Teulle Yuka Maruyama Julie Nathanson
Kimya Auburnbrie Yoko Inoue Amy Shiels
Monica Elshett Yuka Nagayoshi Anna Vocino
Navyth Arlund Minoru Kawai Patrick Seitz
Takka Bradham Tōru Sakurai
Vyv Dorden Taisuke Nishimura David Lodge
Wiz Forlane Masayasu Nagata
Jeanne Labreigh Kyoko Sakai Marisha Ray
Libertus Ostium Mitsuaki Kanuka Liam Mulvey
Aera Mirus Fleuret Saori Sato Julie Nathanson
Somnus Lucis Caelum Daisuke Namikawa Zach Villa
Clarus Amicitia Banjo Ginga John DeMita
Titan Kenichirou Matsuda Ike Amadi
Leviathan Urara Takano Candi Milo
Ifrit Yasuhiro Mamiya John Kassir
Bahamut Itaru Yamamoto David Lodge
Magic Pot Megumi Han Abigail Marlowe
Sarah Sumire Uesaka Ashly Burch
Hiso Aliens Kino Takahashi Kino Takahashi
Y'jhimei Rie Takahashi Marieve Herington[95] *(miscredited as Marieve Harrington)
Garuda (XIV) Rie Tanaka Cara Pifko
Garuda (XV) Sayaka Ohara Julia McIlvaine
Ixal Shintaro Tanaka
Kenji Fukuda
Daisuke Yokota
Zenjyu Yamamoto
Takuma Harada
Katsuya Fukunishi
Ryunosuke Watanuki
Yoshimitsu Shimoyama
Robbie Daymond

Gallery

Allusions

Final Fantasy XV has many allusions to the Fabula Nova Crystallis: Final Fantasy series, the numbers 13 and 15, other Final Fantasy games, real-world locations and products, popular culture and folklore and mythologies.

External links

References

  1. Final Fantasy XV Will Support PS4 Pro at Launch, but Team Is Optimizing for Standard PS4 (Accessed: August 25, 2019) at Dualshockers
  2. 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 QUOTE:
    ――ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。
    田畑: 『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。
  3. http://www.finaland.com/?rub=site&page=news&id=5516
  4. 16 More Things We Learned About Final Fantasy 15 (Accessed: August 30, 2015) at Gamespot
  5. 5.0 5.1 THE FINAL FANTASY XV UNIVERSE EXPANDS WITH NEW WAYS TO EXPERIENCE EOS (Accessed: August 25, 2019) at Square Enix Press Center
  6. 6.0 6.1 6.2 6.3 6.4 THE FINAL FANTASY XV UNIVERSE EXPANDS WITH THE RELEASE OF THE ROYAL EDITION AND WINDOWS EDITION ON MARCH 6 (Accessed: August 25, 2019) at Square Enix Press Center
  7. How will the difficulty modes compare in terms of XP gain, enemy stats, damage and A.I? (dead) (Accessed: January 11, 2016) at Final Fantasy XV Official Forums (dead)
  8. TGS 2014: Dengeki Interviews FF Type-0 HD and FFXV Director Hajime Tabata (dead) (Accessed: October 06, 2014) at SQEX Info (dead)
  9. Final Fantasy XV teases large-scale announcements at Gamescom - Nova Crystallis (Accessed: August 25, 2019) at Nova Crystallis
  10. https://www.youtube.com/watch?v=dCKncxHdGq8
  11. http://www.finalfantasyxv.com/
  12. Final Fantasy 15 Director Talks About The All-Male Party and Bringing Type-0 To the West
  13. https://www.youtube.com/watch?v=CX5D4Fenz5g
  14. http://www.famitsu.com/matome/ff15/interview01_EN.html
  15. http://dengekionline.com/soft/interview/ff13/index.html
  16. Final Fantasy XV’s Map Is One Giant, Connected Land Mass (Accessed: August 25, 2019) at Gamespot
  17. Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans (Accessed: August 25, 2019) at Siliconera
  18. 18.0 18.1 Final Fantasy XV staff talk Kingsglaive, music, Collector’s Edition and more (Accessed: August 25, 2019) at Novacrystallis
  19. Final Fantasy XV Composer Reflects on 10-Year Journey (Accessed: August 25, 2019) at PlayStation.Blog
  20. http://squaremusic.blogspot.com/2008/05/m4g-interviewe-yko-shimomura.html
  21. Yoko Shimomura 25th Anniversary album Memória
  22. http://vgo-online.com/news/vgo-soundtrec-worked-on-final-fantasy-15-music
  23. Final Fantasy XV Original Soundtrack listed online, due out December 21 (Accessed: August 25, 2019) at Nova Crystallis
  24. Final Fantasy XV – Four New DLC Announced Bringing New Ending; Mod Tools and Much More Revealed (Accessed: August 25, 2019) at Dualshockers
  25. Final Fantasy Versus XIII was around 25% complete when it became Final Fantasy XV (Accessed: December 03, 2019) at Nova Crystallis
  26. PAX East 2015: How Back to the Future 2 Influenced Final Fantasy 15 — IGN UK
  27. Yusuke Naora's SMU Lecture Recap – Featuring New FINAL FANTASY XV Concept Art
  28. Square Enix Will Consider Final Fantasy XV for PC After the Console Versions Launch (Accessed: August 25, 2019) at Gamnesia
  29. Tabata: We’d Need a Year to Get FFXV Ready for PC; We May Launch a PSVR Focused DLC (Accessed: August 25, 2019) at WCCF Tech
  30. Final Fantasy XV Will Have Multiple Direct Sequels (Accessed: August 25, 2019) at IGN UK
  31. JE 2013 : Interview with Tetsuya Nomura (ENG) (Accessed: August 25, 2019) at Finaland
  32. Game Informer, The Clearing Storm; Final Fantasy XV emerges from its long development with hopes of reclaiming the RPG crown, April 5 2016
  33. 15 New Things We Learned from Final Fantasy 15's Director (Accessed: August 25, 2019) at Gamespot
  34. Final Fantasy XV’s Release Date Was Already Decided Back In 2013 (Accessed: August 25, 2019) at Siliconera
  35. American Express Is The Latest Real-World Product Placement In Final Fantasy XV (Accessed: August 25, 2019) at Siliconera
  36. Tabata: Currently no plans for a Final Fantasy XV PS4 Pro bundle (Accessed: August 25, 2019) at Nova Crystallis
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