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Cid Pollendina: Oh, shut up and help me remodel the Final Fantasy XI weapons page!
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This is a list of weapons in Final Fantasy XI.

Bold denotes a Relic Weapon.
Italics denote a Mythic Weapon.

Weapons[]

Hand-to-Hand[]

Hand-to-hand is a unique class of weapons that typically deal blunt damage. Although hand-to-hand is the default attack dealt by all jobs without a weapon, they are most proficiently used by Monks and Puppetmasters. Hand-to-hand weapon delay and damage is not calculated by itself but is instead added on to the player's natural hand-to-hand delay and damage parameters. Jobs proficient in Hand-to-hand swing with two hits instead of one per attack round, and the delay of these attacks can be lessened by the Martial Arts job trait.

There are several types of hand-to-hand weapons, some of which have unique traits. For example, Adargas-type weapons typically increase Guarding skill and Saintis can only be wielded by Puppetmasters.

  • Acantha Shavers
  • Acid Claws
  • Adaman Sainti
  • Adargas
  • Adargas +1
  • Avengers
  • Baghnakhs
  • Baghnakhs +1
  • Bastokan Knuckles
  • Beat Cesti
  • Behemoth Cesti
  • Behemoth Cesti +1
  • Black Adargas
  • Black Adargas +1
  • Bone Patas
  • Bone Patas +1
  • Boreas Cesti
  • Brass Baghnakhs
  • Brass Baghnakhs +1
  • Brass Knuckles
  • Brass Knuckles +1
  • Bronze Knuckles
  • Bronze Knuckles +1
  • Burning Cesti
  • Burning Fists
  • Caestus
  • Cat Baghnakhs
  • Cat Baghnakhs +1
  • Cermet Claws
  • Cermet Claws +1
  • Cesti
  • Cesti +1
  • Claws
  • Claws +1
  • Cobra Baghnakhs
  • Coeurl Cesti
  • Corrosive Claws
  • Cougar Baghnakhs
  • Cross-Counters
  • Darksteel Claws
  • Darksteel Claws +1
  • Darksteel Katars
  • Darksteel Katars +1
  • Darksteel Knuckles
  • Darksteel Knuckles +1
  • Darksteel Sainti
  • Darksteel Sainti +1
  • Destroyers
  • Diamond Knuckles
  • Diamond Knuckles +1
  • Dragon Claws
  • Dragon Claws +1
  • Dynamis Knuckles
  • Exocets
  • Faith Baghnakhs
  • Federation Baghnakhs
  • Feral Fangs
  • Freesword's Baghnakhs
  • Fruit Punches
  • Gem Sainti
  • Glanzfaust (Monk)
  • Gnole Sainti
  • Gnole Sainti +1
  • Gold Patas
  • Gold Patas +1
  • Hades Sainti
  • Hades Sainti +1
  • Himantes
  • Himantes +1
  • Hushed Baghnakhs
  • Hydro Baghnakhs
  • Hydro Baghnakhs +1
  • Hydro Claws
  • Hydro Claws +1
  • Hydro Patas
  • Hydro Patas +1
  • Impact Knuckles
  • Indra Katars
  • Inferno Claws
  • Jamadhars
  • Jamadhars +1
  • Kaiser Knuckles
  • Katars
  • Katars +1
  • Kenkonken (Puppetmaster)
  • Kingdom Cesti
  • Knuckles of Trials
  • Koenigs Knuckles
  • Legionnaire's Knuckles
  • Lizard Cesti
  • Lynx Baghnakhs
  • Manoples
  • Manoples +1
  • Martial Knuckles
  • Master Caster's Baghnakhs
  • Melt Claws
  • Metal Knuckles
  • Metal Knuckles +1
  • Meteor Cesti
  • Mighty Patas
  • Militant Knuckles
  • Mythril Claws
  • Mythril Claws +1
  • Mythril Knuckles
  • Mythril Knuckles +1
  • Narasimha's Cesti
  • Noble Himantes
  • Oberon's Knuckles
  • Oberon's Sainti
  • Pagures
  • Pahluwan Katars
  • Pahluwan Patas
  • Patas
  • Patas +1
  • Platoon Cesti
  • Poison Baghnakhs
  • Poison Baghnakhs +1
  • Poison Cesti
  • Poison Cesti +1
  • Poison Claws
  • Poison Claws +1
  • Poison Katars
  • Poison Katars +1
  • Ponderous Manoples
  • Puppet Claws
  • Relic Knuckles
  • Republic Knuckles
  • Retaliators
  • Royal Archer's Cesti
  • Rune Baghnakhs
  • Sainti
  • Sainti +1
  • San d'Orian Cesti
  • Scogan's Knuckles
  • Shiva's Claws
  • Silence Baghnakhs
  • Silence Baghnakhs +1
  • Smash Cesti
  • Sonic Knuckles
  • Spartan Cesti
  • Spharai
  • Strike Baghnakhs
  • Stun Claws
  • Stun Claws +1
  • Stun Jamadhar
  • Stun Jamadhar +1
  • Tactician Magician's Hooks
  • Tactician Magician's Hooks +1
  • Tactician Magician's Hooks +2
  • Tigerfangs
  • Torama Cesti
  • Tourney Patas
  • Trainee Scissors
  • Tropical Punches
  • Tropical Punches +1
  • Useshi
  • Vampiric Claws
  • Venom Claws
  • Venom Claws +1
  • Venom Katars
  • Venom Katars +1
  • Vishnu's Cesti
  • Wagh Baghnakhs
  • Windurstian Baghnakhs

Daggers[]

Daggers are one-handed weapons that typically deal piercing damage. They are known for being low damage, low delay weapons that are useable by the majority of jobs, most notably Thief, Corsair, Dancer, and Bard. A large number of daggers include some sort of bonus to the player stats, and many include Additional Effect bonuses, especially poison.

Daggers are typically only used by Thief and Dancer as their main source of damage. Many Corsairs utilize daggers as a quick source of TP gain and couple its use with Marksmanship weapon skills. Daggers are also occasionally used by Red Mages who take advantage of its low delay to increase damage from en-spells.

Most dagger weapon skills are multi-hit and utilize the Dexterity stat to increase damage.

  • Acid Baselard
  • Acid Dagger
  • Acid Knife
  • Acid Kukri
  • Adaman Kris
  • Adaman Kris +1
  • Adder Jambiya
  • Adder Jambiya +1
  • Amir Jambiya
  • Anubis's Knife
  • Archer's Knife
  • Argent Dagger
  • Aspir Knife
  • Assassin's Jambiya
  • Azoth
  • Bano Del Sol
  • Bartholomew's Knife
  • Baselard
  • Baselard +1
  • Bastokan Dagger
  • Batardeau
  • Beestinger
  • Beetle Knife
  • Beetle Knife +1
  • Behemoth Knife
  • Behemoth Knife +1
  • Blau Dolch
  • Blind Dagger
  • Blind Dagger +1
  • Blind Knife
  • Blind Knife +1
  • Bone Knife
  • Bone Knife +1
  • Brass Dagger
  • Brass Dagger +1
  • Bronze Dagger
  • Bronze Dagger +1
  • Bronze Knife
  • Bronze Knife +1
  • Buccaneer's Knife
  • Burnite Shell Stone
  • Calveley's Dagger
  • Carnwenhan (Bard)
  • Ceremonial Dagger
  • Cermet Knife
  • Cermet Knife +1
  • Cermet Kukri
  • Cermet Kukri +1
  • Chicken Knife
  • Chiroptera Dagger
  • Cobra Knife
  • Combat Caster's Dagger
  • Combat Caster's Dagger +1
  • Combat Caster's Dagger +2
  • Corrosive Baselard
  • Corrosive Dagger
  • Corrosive Knife
  • Corrosive Kukri
  • Corsair's Knife
  • Dagger
  • Dagger +1
  • Dagger of Trials
  • Dancing Dagger
  • Darksteel Baselard
  • Darksteel Baselard +1
  • Darksteel Jambiya
  • Darksteel Jambiya +1
  • Darksteel Knife
  • Darksteel Knife +1
  • Darksteel Kris
  • Darksteel Kris +1
  • Darksteel Kukri
  • Darksteel Kukri +1
  • Daylight Dagger
  • Deathbone Knife
  • Decurion's Dagger
  • Demon's Knife
  • Demon's Knife +1
  • Dweomer Knife
  • Dynamis Dagger
  • Ermine's Tail
  • Fane Baselard
  • Farseer
  • Federation Knife
  • Federation Kukri
  • Fine Baselard
  • Galkan Dagger
  • Garuda's Dagger
  • Gully
  • Gully +1
  • Harpe
  • Hawker's Knife
  • Hawker's Knife +1
  • Heart Snatcher
  • Hoplites Harpe
  • Hornetneedle
  • Hushed Dagger
  • Jambiya
  • Jambiya +1
  • Jongleur's Dagger
  • Kard
  • Khanjar
  • Khimaira Jambiya
  • Kidney Dagger
  • Kingdom Dagger
  • Knife
  • Knife +1
  • Kris
  • Kris +1
  • Kukri
  • Kukri +1
  • Lust Dagger
  • Magnet Knife
  • Main Gauche
  • Malefic Dagger
  • Mandau
  • Marauder's Knife
  • Martial Knife
  • Master Caster's Knife
  • Matron's Knife
  • Melt Baselard
  • Melt Dagger
  • Melt Knife
  • Melt Kukri
  • Mercenary Captain's Kukri
  • Mercenary's Knife
  • Mercurial Kris
  • Mighty Knife
  • Minstrel's Dagger
  • Misericorde
  • Misericorde +1
  • Mythril Baselard
  • Mythril Dagger
  • Mythril Dagger +1
  • Mythril Knife
  • Mythril Knife +1
  • Mythril Kukri
  • Mythril Kukri +1
  • Odorous Knife
  • Odorous Knife +1
  • Ogre Jambiya
  • Onion Dagger
  • Onion Knife
  • Orichalcum Dagger
  • Palladium Dagger
  • Paper Knife
  • Parrying Knife
  • Perseus's Harpe
  • Piercing Dagger
  • Platoon Dagger
  • Poison Baselard
  • Poison Dagger
  • Poison Dagger +1
  • Poison Knife
  • Poison Knife +1
  • Poison Kukri
  • Poison Kukri +1
  • Ponderous Gully
  • Python Baselard
  • Relic Dagger
  • Republic Dagger
  • Royal Squire's Dagger
  • Rusty Dagger
  • San d'Orian Dagger
  • Silence Dagger
  • Silence Dagger +1
  • Silktone
  • Sirocco Kukri
  • Sleep Dagger
  • Spark Baselard
  • Spark Baselard +1
  • Spark Dagger
  • Spark Dagger +1
  • Spark Kris
  • Spark Kris +1
  • Stun Knife
  • Stun Knife +1
  • Stun Kukri
  • Stun Kukri +1
  • Stylet
  • Swordbreaker
  • Taillefer's Dagger
  • Terpsichore (Dancer)
  • Thanatos Baselard
  • Thief's Knife
  • Thug's Jambiya
  • Thug's Jambiya +1
  • Titan's Baselarde
  • Trailer's Kukri
  • Trainee Knife
  • Trainee's Needle
  • Trilling Dagger
  • Triple Dagger
  • Triton's Dagger
  • Vajra (Thief)
  • Valiant Knife
  • Venom Baselard
  • Venom Baselard +1
  • Venom Knife
  • Venom Knife +1
  • Venom Kris
  • Venom Kris +1
  • Venom Kukri
  • Venom Kukri +1
  • Windurstian Knife
  • Windurstian Kukri
  • X's Knife
  • Zareehkl Jambiya

Swords[]

Swords are one-handed weapons that typically deal slashing damage. A number of swords, such as rapier and epee-types deal piercing damage instead. Although most jobs are able to wield swords with decent proficiency, only Paladins, Blue Mages and less frequently Red Mages prefer to use swords in battle.

Swords are average damage, average delay weapons that come in the most number of varieties, and have the most varied mix of weapon skills. Of these skills, a number of them have unique properties, such as Spirits Within, which deals non-elemental damage based on the amount of HP the wielder has, as well as Atonement, whose damage is related to the amount of Enmity the player has accumulated on the monster.

  • Adaman Kilij
  • Adaman Kilij +1
  • Ancient Sword
  • Anelace
  • Anelace +1
  • Anthos Xiphos
  • Aquan Slayer
  • Aramis's Rapier
  • Auriga Xiphos
  • Bastard Sword
  • Bastard Sword +1
  • Bastokan Sword
  • Bayard's Sword
  • Beast Slayer
  • Bee Spatha
  • Bee Spatha +1
  • Bilbo
  • Bilbo +1
  • Bloodsword
  • Bloody Blad
  • Bloody Rapier
  • Bloody Sword
  • Brass Xiphos
  • Brass Xiphos +1
  • Brave Blade
  • Broadsword
  • Broadsword +1
  • Buccaneer's Scimitar
  • Burtgang (Paladin)
  • Buzzard Tuck
  • Caliburn
  • Carnage Blade
  • Carnage Rapier
  • Carnage Sword
  • Centurion's Sword
  • Cermet Kilij
  • Cermet Kilij +1
  • Cermet Sword
  • Cermet Sword +1
  • Colichemarde
  • Colichemarde +1
  • Combat Caster's Scimitar
  • Combat Caster's Scimitar +1
  • Combat Caster's Scimitar +2
  • Company Fleuret
  • Company Sword
  • Coral Sword
  • Corsair's Scimitar
  • Crescent Sword
  • Crimson Blade
  • Curtana
  • Cutlass
  • Cutlass +1
  • Dainslaif
  • Darksteel Falcion
  • Darksteel Kilij
  • Darksteel Kilij +1
  • Darksteel Sword
  • Darksteel Sword +1
  • Degen
  • Degen +1
  • Demon Slayer
  • Devil Slayer
  • Dissector
  • Divine Sword
  • Divine Sword +1
  • Dragon Slayer
  • Dragvandil
  • Duel Rapier
  • Durandal
  • Dynamis Sword
  • Enhancing Sword
  • Epee
  • Epee +1
  • Erlking's Blade
  • Erlking's Sword
  • Espadon
  • Espadon +1
  • Excalibur
  • Falchion
  • Falchion +1
  • Fencing Dagger
  • Fire Sword
  • Flame Blade
  • Flame Blade +1
  • Flame Degen
  • Flame Degen +1
  • Flame Sword
  • Fleuret
  • Fleuret +1
  • Fragarach
  • Gladiator
  • Gladius
  • Gluttony Sword
  • Glyptic Sword
  • Gold Sword
  • Gold Sword +1
  • Greed Scimitar
  • Grudge Sword
  • Guespiere
  • Hallowed Sword
  • Hanger
  • Hanger +1
  • Hauteclaire
  • Hofud
  • Holy Degen
  • Holy Degen +1
  • Holy Sword
  • Holy Sword +1
  • Honor Sword
  • Hornet Fleuret
  • Hrotti
  • Hunting Sword
  • Ibushi Shinai
  • Ifrit's Blade
  • Immortal's Scimitar
  • Immortal's Shotel
  • Insect Slayer
  • Iron Sword
  • Iron Sword +1
  • Jagdplaute
  • Jagdplaute +1
  • Joyeuse
  • Judge's Sword
  • Junior Musketeer's Tuck
  • Junior Musketeer's Tuck +1
  • Junior Musketeer's Tuck +2
  • Justice Sword
  • Kaiser Sword
  • Kaskara
  • Kaskara +1
  • Katzbalger
  • Katzbalger +1
  • Kilij
  • Kilij +1
  • Kingdom Sword
  • Knight's Sword
  • Knight's Sword +1
  • Koggelmander
  • Leech Scimitar
  • Longsword
  • Longsword +1
  • Macuahuitl
  • Macuahuitl +1
  • Macuahuitl -1
  • Mailbreaker
  • Mailbreaker +1
  • Marine Slayer
  • Martial Anelace
  • Mensur Epee
  • Merman's Sword
  • Merveileuse
  • Mighty Tulwar
  • Mithran Scimitar
  • Murgelis (Red Mage)
  • Musketeer Commander's Falchion
  • Musketeer's Sword
  • Musketeer's Sword +1
  • Musketeer's Sword +2
  • Mythril Degen
  • Mythril Degen +1
  • Mythril Sword
  • Mythril Sword +1
  • Nadrs
  • Nightmare Sword
  • Oberon's Rapier
  • Onion Sword
  • Organics
  • Pealing Anelace
  • Perdu Hanger
  • Phantom Fleuret
  • Platinum Cutlass
  • Platinum Cutlass +1
  • Platoon Spatha
  • Princely Sword
  • Rapier
  • Rapier +1
  • Relic Sword
  • Republic Sword
  • Ridill
  • Royal Archer's Sword
  • Royal Guard's Fleuret
  • Ruler
  • Rune Blade
  • Saber
  • Saber +1
  • Sacred Degen
  • Sacred Sword
  • San d'Orian Sword
  • Sanguine Sword
  • Sapara
  • Sapara +1
  • Sapara of Trials
  • Save the Queen
  • Schlaeger
  • Schlaeger +1
  • Schwert
  • Schwert +1
  • Scimitar
  • Scimitar +1
  • Seiryu's Sword
  • Senior Gold Musketeer's Scimitar
  • Shiva's Shotel
  • Shotel
  • Shotel +1
  • Sinfender
  • Singh Kilij
  • Small Sword
  • Spark Bilbo
  • Spark Bilbo +1
  • Spark Degen
  • Spark Degen +1
  • Spark Rapier
  • Spark Rapier +1
  • Spatha
  • Spatha +1
  • Spirit Sword
  • Steel Kilij
  • Steel Kilij +1
  • Storm Scimitar
  • Storm Tulwar
  • Strider Sword
  • Swan Bilbo
  • Sylphid Epee
  • Tactician Magician's Espadon
  • Tactician Magician's Espadon +1
  • Tactician Magician's Espadon +2
  • Temple Knight Army Sword
  • Temple Knight Army Sword +1
  • Temple Knight Army Sword +2
  • Tizona (Blue Mage)
  • Tuck
  • Tuck +1
  • Tulwar
  • Tulwar +1
  • Tutelary
  • Verdun
  • Verdun +1
  • Vermin Slayer
  • Vorpal Sword
  • Vulcan Blade
  • Vulcan Degen
  • Vulcan Sword
  • War Sword
  • Wasp Fleuret
  • Wax Sword
  • Wax Sword +1
  • Wightslayer
  • Wing Sword
  • Wing Sword +1
  • Wise Wizard's Anelace
  • Wise Wizard's Bilbo
  • Wyrm Slayer
  • Xiphos
  • Xiphos +1

Great Swords[]

Great Swords are two-handed weapons that typically deal slashing damage. They can be used effectively by Dark Knights, Paladins, Warriors and Rune Fencers. They are moderate delay weapons with strong damage output, but are generally less popular because, before the introduction of the Rune Fencer, none of the jobs that used them possessed the highest skill ranking (A+) for it. They are a common alternative to the Scythe for Dark Knights.

Great Swords have powerful weapon skills, a majority of which are single-hit. They are frequently favored by Dark Knights who may prefer its skillchain options as compared with those of the Scythe.

Axes[]

Axes are one-handed weapons that typically deal slashing damage. They are used primarily by Warriors and Beastmasters, who possess the highest Axe skill proficiency. Of the two jobs, Beastmasters are able to equip a greater variety of axes, including most tabar-type axes, the Orcish Axe, and the axe Relic, Mythic and Empyrean weapons. A number of axes can also be used by Dark Knights, Rangers and Rune Fencers, but are rarely used by them with the exception of Rangers who may choose the weapon according to stat bonuses.

Axes are well known for their multi-hit weapon skills, and are the preferred weapon choice of Beastmasters, who often dual-wield axes that grant pet enhancing stats and melee alongside their pets.

Great Axes[]

Balestarius FFXI Art

Concept art for the Balestarius great axe.

Great axes are two-handed weapons that typically deal slashing damage. Although most great axes can be wielded by Dark Knights, they are used almost exclusively by Warriors, who possess an A+ rating for the weapon. Great axes are relatively slow but strong weapons whose damage output benefit greatly from effects that increase both the power and frequency of attacks.

Many great axe weapon skills, such as Armor Break and Full Break, are designed to lower enemy parameters like attack and evasion, although this is not frequently used by players. Instead, most players prefer to use hard-hitting weapon skills like Ukko's Fury to deal large spikes of damage in one go.

Scythes[]

Scythes are two-handed weapons that typically deal slashing damage. They are known for being very slow but high damage weapons and are primarily used by Dark Knights. Warriors and Beastmasters have decent proficiency in the use of scythes but rarely ever use them. Certain sickle-type scythes may also be equipped by Black Mages.

As scythe weapon skills are generally darkness based, its users will usually find difficulty participating in skillchains especially at lower levels. A good number of scythe weapon skills deal darkness elemental damage, and many others, such as the popular Guillotine, are multi-hit.

Polearms[]

Polearms are two-handed weapons that typically deal piercing damage. As the signature weapon of the Dragoons, all polearms can be wielded by Dragoons with the sole exception being the Kamayari. Polearms are generally divided into two categories—the quicker spears and the slower lances. Spears are moderate delay and damage weapons that are more common at lower levels, most of which can also be used by Warriors, Paladins and Samurai. Lances are much slower in comparison but deal far greater damage and generate more TP per hit. Other than couse-type polearms and tomoe, all high-delay lances are exclusive to Dragoons.

Polearm weapon skills are primarily multi-hit physical attacks, such as Penta Thrust which is capable of dealing a fivefold attack.

Katanas[]

Katanas are one-handed weapons that typically deal slashing damage. Katanas can only be effectively used by one job—Ninja. Katanas are low delay weapons with average damage that excel when being dual-wielded. They also come with a wide variety of stats that can be used for various situations.

A majority of katana weapon skills are aligned to Darkness elements. As such, there are weapon skills that deal water, ice, earth and darkness elemental damage respectively.

Great Katanas[]

Great katanas are two-handed weapons that typically deal slashing damage. They are moderate delay and damage weapons that are primarily used by Samurai. Great katanas are the most strategically useful weapons in battle as their weapon skills allow users to participate in every single skillchain.

Most great katana weapon skills are single or dual-hit, making them more reliable as compared to multi-hit ones. Great katanas can also inflict a variety of status effects through weapon skills, namely Stun, Silence, Blind and Paralyze.

  • Amakura
  • Amanomurakumo
  • Ashura
  • Ashura +1
  • Butachi
  • Butachi +1
  • Daihannya
  • Dotanuki
  • Futsuno Mitama
  • Gold Musketeer's Uchigatana
  • Gunromaru
  • Hacchonenbutsu Dangozashi
  • Hagun
  • Hardwood Katana
  • Hayatemaru
  • Homura
  • Homura +1
  • Honebami
  • Hosodachi
  • Hosodachi +1
  • Hotarumaru
  • Ibushi Shinai +1
  • Ito
  • Jindachi
  • Jindachi +1
  • Kagehide
  • Kagiroi
  • Kamewari
  • Kanesada
  • Kanesada +1
  • Katayama
  • Kazaridachi
  • Kazaridachi +1
  • Kiku-Ichimonji
  • Koen
  • Kogarasumaru
  • Koryukagemitsu
  • Kosetsusamonji
  • Kotetsu
  • Kotetsu +1
  • Kumokirimaru
  • Lotus Katana
  • Magoroku
  • Messhikimaru
  • Michishiba
  • Mikazuki
  • Mikazuki +1
  • Mokusa
  • Mukademaru
  • Mumeito
  • Murasame
  • Namikirimaru
  • Namioyogi
  • Nanatsusaya
  • Nodachi
  • Nodachi +1
  • Nukemaru
  • Oboromaru
  • Odenta
  • Okanehira
  • Omokage
  • Onikiri
  • Onimaru
  • Pachipachio
  • Raikiri
  • Rindomaru
  • Shinai
  • Shinkanesada
  • Shinkotetsu
  • Shinsoku
  • Shirogatana
  • Shirogatana +1
  • Soboro Sukehiro
  • Sukesada
  • Tachi
  • Tachi +1
  • Tachi of Trials
  • Totsukanotsurugi
  • Tsurugitachi
  • Uchigatana
  • Uchigatana +1
  • Ushikirimaru
  • Windslicer
  • Wooden Katana
  • Zanbato
  • Zanbato +1

Clubs[]

Clubs are one-handed weapons that typically deal blunt damage. Almost all jobs possess club skill proficiency, but clubs are most often used by White Mages, who have the second highest skill levels, behind Paladin. All legendary club weapons can only be used by White Mage.

There are many types of club weapons, namely wands, clubs, cudgels, maces, hammers and rods. Most types are generally weak melee weapons that are equipped primarily for stats that increase magic effectiveness. Many event items, including the novelty bell weapons, are clubs that are able to bestow enchantments such as costume effects. The Warp Cudgel is a popular club used by players to warp to their Home Point.

Club has the most number of weapon skills that do not deal damage but instead restore MP. One of the most damaging club weapon skills is the infamous Hexa Strike, a six-hit attack which could only be used by White Mages till the introduction of the Geomancer.

  • Arcana Breaker
  • Artemis' Wand
  • Ash Club
  • Ash Club +1
  • Asklepios
  • Bastokan Hammer
  • Battering Maul
  • Battledore
  • Blessed Hammer
  • Bone Cudgel
  • Bone Cudgel +1
  • Bone Rod
  • Bone Rod +1
  • Bouncer Club
  • Brass Hammer
  • Brass Hammer +1
  • Brass Jadagna
  • Brass Jadagna +1
  • Brass Rod
  • Brass Rod +1
  • Bronze Hammer
  • Bronze Hammer +1
  • Bronze Mace
  • Bronze Mace +1
  • Bronze Rod
  • Bronze Rod+ +1
  • Buzdygan
  • Buzdygan +1
  • Caduceus
  • Casting Wand
  • Charm Wand
  • Charm Wand +1
  • Chestnut Club
  • Chestnut Wand
  • Chocobo Wand
  • Clearpath
  • Club of Trials
  • Curse Wand
  • Daedalus Hammer
  • Darksteel Mace
  • Darksteel Mace +1
  • Darksteel Maul
  • Darksteel Maul +1
  • Darksteel Rod
  • Darksteel Rod +1
  • Deae Gratia
  • Decurion's Hammer
  • Dia Wand
  • Dominion Mace
  • Dream Bell
  • Dream Bell +1
  • Dweomer Maul
  • Dynamis Maul
  • Earth Wand
  • Ebony Wand
  • Ebony Wand +1
  • Eremite's Wand
  • Eremite's Wand +1
  • Federation Club
  • Fey Wand
  • Flan Smasher
  • Flanged Mace
  • Flanged Mace +1
  • Fourth Mace
  • Freesword's Club
  • Grandeur
  • Great Club
  • Great Club +1
  • Gullintani
  • Healing Mace
  • Heat Rod
  • Hermit's Wand
  • High Mana Wand
  • Holy Mace
  • Holy Mace +1
  • Holy Maul
  • Holy Maul +1
  • Holy Wand
  • Holy Wand +1
  • Horrent Mace
  • Imperial Wand
  • Jadagna
  • Jadagna +1
  • Jadagna -1
  • Kerykeion
  • Kingdom Mace
  • Kraken Club
  • Lady Bell
  • Lady Bell +1
  • Leviathan's Rod
  • Lilith's Rod
  • Living Rod
  • Mace
  • Mace +1
  • Mana Wand
  • Maple Wand
  • Maple Wand +1
  • Martial Wand
  • Maul
  • Maul +1
  • Mighty Cudgel
  • Miracle Wand
  • Miracle Wand +1
  • Mistilteinn
  • Mjollnir
  • Moogle Rod
  • Moonlight Wand
  • Moonwatch Wand
  • Morgenstern
  • Musketeer Commander's Rod
  • Mythic Wand
  • Mythic Wand +1
  • Mythril Mace
  • Mythril Mace +1
  • Mythril Rod
  • Mythril Rod *1
  • Nomad Moogle Rod
  • Oak Cudgel
  • Oak Cudgel +1
  • Octave Club
  • Onion Rod
  • Pealing Buzdygan
  • Perdu Wand
  • Pilgrim's Wand
  • Pixie Mace
  • Platinum Mace
  • Platinum Mace +1
  • Platinum Rod
  • Platinum Rod +1
  • Platoon Mace
  • Prudence Rod
  • Purgatory Mace
  • Rabbit Stick
  • Raise II Rod
  • Raise Rod
  • Ramuh's Mace
  • Raphael's Rod
  • Relic Maul
  • Replica Maul
  • Republic Hammer
  • Reserve Captain's Mace
  • Rod
  • Rod +1
  • Rose Wand
  • Rose Wand +1
  • Royal Guard's Rod
  • Royal Squire's Mace
  • Rune Rod
  • Sacred Mace
  • Sacred Maul
  • Sacred Wand
  • San d'Orian Mace
  • Scepter
  • Scepter +1
  • Sea Robber Cudgel
  • Sealed Mace
  • Seawolf Cudgel
  • Selene's Wand
  • Senior Gold Musketeer's Rod
  • Seveneyes
  • Shellbuster
  • Skirnir's Wand
  • Sloth Wand
  • Solid Club
  • Solid Wand
  • Spirit Maul
  • Star Rod
  • Tactician Magician's Wand
  • Tactician Magician's Wand +1
  • Tactician Magician's Wand +2
  • Templar Hammer
  • Templar Mace
  • Thoth's Wand
  • Time Hammer
  • Titan's Cudgel
  • Trainee Hammer
  • Wand
  • Warhammer
  • Warhammer +1
  • Warp Cudgel
  • Werebuster
  • Wild Cudgel
  • Willow Wand
  • Willow Wand +1
  • Windurstian Club
  • Yagrush
  • Yew Wand
  • Yew Wand +1
  • Yigit Bulawa
  • Zonure

Staves[]

Staves are two-handed weapons that typically deal blunt damage. Staves are primarily equipped for their stat bonuses and are a popular choice with magic using jobs such as Black Mage, Summoner and Scholar.

Staves are generally weak weapons with a variety of stats, with the exception of pole-type staves which are designed as damage weapons and can typically only be used by melee jobs. The stat bonuses from staves can be very substantial, as evidenced by the ever popular elemental staves which are considered a vital part of any Black Mage's equipment set.

Many event and utility weapons take the form of staves. For example, the Treat Staff II from the Harvest Festival seasonal event and Signet staves from the three nations bestow enchantments for the convenience of players.

  • Apollo's Staff
  • Aquilo's Staff
  • Archalaus's Pole
  • Ash Pole
  • Ash Pole +1
  • Ash Staff
  • Ash Staff +1
  • Astral Signa
  • Astral Staff
  • Auster's Staff
  • Bahamut's Staff
  • Bastokan Staff
  • Battle Staff
  • Battle Staff +1
  • Capricorn Staff
  • Carbuncle's Pole
  • Catalyst
  • Caver's Shovel
  • Chanter's Staff
  • Claustrum
  • Cocytus Pole
  • Dark Staff
  • Diabolos's Pole
  • Dolphin Staff
  • Dorje
  • Dragon Staff
  • Dryad Staff
  • Dusky Staff
  • Dynamis Staff
  • Earth Staff
  • Ebony Pole
  • Ebony Pole +1
  • Eight-Sided Pole
  • Eight-Sided Pole +1
  • Elder Staff
  • Elm Pole
  • Elm Pole +1
  • Elm Staff
  • Elm Staff +1
  • Fay Crozier
  • Fay Staff
  • Federation Pole
  • Federation Signet Staff
  • Federation Staff
  • Fire Staff
  • Flexible Pole
  • Footman's Staff
  • Freesword's Staff
  • Gelong Staff
  • Grim Staff
  • Healing Staff
  • Heavy Staff
  • Himmel Stock
  • Holly Pole
  • Holly Pole +1
  • Holly Staff
  • Holly Staff +1
  • Hope Staff
  • Hypno Staff
  • Ice Staff
  • Imperial Pole
  • Iron-splitter
  • Iron-splitter +1
  • Jupiter's Staff
  • Kebbje
  • Kingdom Signet Staff
  • Kinkobo
  • Kinnara Pole
  • Kirin's Pole
  • Kukulcan's Staff
  • Laevateinn (Black Mage)
  • Legionnaire's Staff
  • Light Staff
  • Mage's Staff
  • Mahogany Pole
  • Mahogany Pole +1
  • Mahogany Staff
  • Martial Staff
  • Master Caster's Pole
  • Mekki Shakki
  • Mercenary's Pole
  • Mercurial Pole
  • Mighty Pole
  • Military Pole
  • Misery Staff
  • Monster Signa
  • Musketeer's Pole
  • Musketeer's Pole +1
  • Musketeer's Pole +2
  • Mythic Pole
  • Mythic Pole +1
  • Neptune's Staff
  • Nirvana (Summoner)
  • Oak Pole
  • Oak Pole +1
  • Oak Staff
  • Oak Staff +1
  • Onion Staff
  • Pastoral Staff
  • Perdu Staff
  • Pestle
  • Platoon Pole
  • Pluto's Staff
  • Pole of Trials
  • Power Staff
  • Perlatic Pole
  • Prester
  • Pride Staff
  • Primate Staff
  • Primate Staff +1
  • Quarterstaff
  • Ramuh's Staff
  • Relic Staff
  • Republic Signet Staff
  • Republic Staff
  • Revenging Staff
  • Revenging Staff +1
  • Rune Staff
  • Sage's Staff
  • Scepter Staff
  • Somnus Signa
  • Spiked Club
  • Spiked Club +1
  • Steel-splitter
  • Sunlight Pole
  • Terra's Staff
  • Thunder Staff
  • Thyrsusstab
  • Thyrus
  • Treat Staff
  • Treat Staff II
  • Trick Staff
  • Trick Staff II
  • Tupsimati (Scholar)
  • Vulcan's Staff
  • Walrus Staff
  • Water Staff
  • Whale Staff
  • Whale Staff +1
  • Wind Staff
  • Windurstian Pole
  • Windurstian Staff
  • Wise Wizard's Staff
  • Wyvern Perch
  • Yigit Staff
  • Zen Pole

Archery[]

Archery is a class of ranged weapons that typically deal piercing damage. It is used primarily by Rangers as a source of damage, but also by other job classes simply as a means of attacking from afar.

There are two major types of archery weapons. Shortbows come with shorter delay and deal less damage, whereas longbows have longer delay but are able to deal more damage. As longer delay weapons gain more TP per hit, long bows are favored by Rangers for being stronger and more arrow-efficient.

Archery weapon skills are well known for dealing large amounts of damage. This is due mostly to the reputation of Sidewinder, an inaccurate attack that deals quintuple damage if it lands.

  • Amanokakoyumi
  • Arco De Velocidad
  • Battle Bow
  • Battle Bow +1
  • Beetle Quiver
  • Bow of Trials
  • Cerberus Bow
  • Cerberus Bow +1
  • Composite Bow
  • Composite Bow +1
  • Dynamis Bow
  • Eurytos' Bow
  • Expunger
  • Failnaught
  • Fay Gendawa
  • Federation Bow
  • Freesword's Bow
  • Futatokoroto
  • Great Bow
  • Hamayumi
  • Hunter's Longbow
  • Ifrit's Bow
  • Imperial Bow
  • Imperial Kaman
  • Judge's Bow
  • Kaman
  • Kaman +1
  • Kingdom Bow
  • Lamian Kaman
  • Lamian Kaman -1
  • Lightning Bow
  • Lightning Bow +1
  • Longbow
  • Longbow +1
  • Loxley Bow
  • Martial Bow
  • Master Caster's Bow
  • Mighty Bow
  • Perdu Bow
  • Pharaoh's Bow
  • Platoon Bow
  • Power Bow
  • Power Bow +1
  • Rapid Bow
  • Rapid Bow +1
  • Relic Bow
  • Rosenbogen
  • Rosenbogen +1
  • Royal Archer's Longbow
  • Rune Bow
  • Sagittarius' Bow
  • San d'Orian Bow
  • Sarnga
  • Selene's Bow
  • Self Bow
  • Self Bow +1
  • Shigeto Bow
  • Shigeto Bow +1
  • Shikar Bow
  • Shortbow +1
  • Sniping Bow
  • Speed Bow
  • Vali's Bow
  • Windurstian Bow
  • Wolver Bow
  • Wrapped Bow
  • Wrapped Bow +1
  • Wurger
  • Yoichinoyumi

Marksmanship[]

Marksmanship is a class of ranged weapons that function not unlike archery, whereby damage is determined by both the ranged weapon and ammo used. Marksmanship weapons are divided into two distinct categories, crossbows and guns, both of which share the same weapon proficiency and weapon skills.

Crossbows utilize bolts as ammo, and are relatively weaker and faster than guns. However, crossbows do have access to bolts that come with additional effects, such as HP drain, which can often prove useful in battle. All crossbows can be used by ranger, with many of them also being accessible to Warrior, Thief and Dark Knight as well.

Guns utilize bullets as ammo, and are relatively much stronger than crossbows. Owing to the materials used to synthesize bullets, use of the weapon is also known to be more expensive. Guns are primarily used by Rangers and Corsairs, with the latter being able to use a special type of gun known as Hexagun, which feature lower weapon delay. A number of lower level guns can also be used by Thief and Ninja.

Throwing Ammo[]

  • Hyo
  • Juji Shuriken
  • Koga Shuriken
  • Manji Shuriken
  • Pebble
  • Pinwheel
  • Quake Grenade
  • Riot Grenade
  • Shuriken
  • Snoll Arm
  • Stygian Ash
  • Tathlum
  • Throwing Tomahawk

Throwing weapon[]

  • Aureole
  • Boomerang
  • Boomerang +1
  • Chakram
  • Chakram +1
  • Coarse Boomerang
  • Combat Caster's Boomerang
  • Combat Caster's Boomerang +1
  • Combat Caster's Boomerang +2
  • Comet Tail
  • Death Chakram
  • Flame Boomerang
  • Junior Musketeer's Chakram
  • Junior Musketeer's Chakram +1
  • Junior Musketeer's Chakram +2
  • Lamiabane
  • Light Boomerang
  • Long Boomerang
  • Mamoolbane
  • Moonring Blade
  • Moonring Blade +1
  • Platoon Disc
  • Platoon Edge
  • Rising Sun
  • Rising Sun +1
  • Rogetsurin
  • Snakeye
  • Snakeye +1
  • Trollbane
  • Ungur Boomerang
  • War Hoop
  • Wingedge
  • Wingedge +1
  • Yagudo Freezer

String Instruments[]

String instruments are weapons equipped in the ranged slot and used exclusively by bards. Using a string instrument adds the player's string instrument skill to their singing skill into calculating the potency of the song effects. It also grants bards one additional song effect. String instruments have a longer range than wind instruments.

Wind Instruments[]

Wind instruments are weapons equipped in the ranged slot and used exclusively by bards. Using a wind instrument adds the player's wind instrument skill to their singing skill into calculating the potency of the song effects. It also grants bards one additional song effect. Wind instruments have a shorter range than string instruments.

Handbells[]

Handbells are weapons equipped in the ranged slot and used exclusively by geomancers. Using a handbell adds the player's handbell skill to their geomancy skill into calculating the potency of geomancy spell effects.

Other appearances[]

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

Weapons
Sprites
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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

FFTA Buster SwordThis section about equipment in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
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