Oh, shut up and help me remodel the Final Fantasy XI spells page!
Below is a list of spells in Final Fantasy XI. They are classed under Skills: Healing Magic, Enhancing Magic, Enfeebling Magic, Elemental Magic, Dark Magic, Divine Magic, Blue Magic, Summoning Magic as well as para magic such as Ninjutsu, Songs and Wind and String Instruments. Trust Magic is a special type of magic that is affiliated with no magic skill, has no job or level requirements to use, and costs nothing to cast.
Legend | |||||||
---|---|---|---|---|---|---|---|
Black Mage | Red Mage | Dark Knight | Blue Mage | White Mage | Paladin | Scholar | Rune Fencer |
BLM | RDM | DRK | BLU | WHM | PLD | SCH | RUN |
Elemental Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Fire | 24 | Instant | 2 | 10 | Black Magic | Fire | BLM 13 - RDM 19 - DRK 23 - SCH 16 |
Deals fire damage to an enemy. | |||||||
Fire II | 68 | Instant | 4 | 18.5 | Black Magic | Fire | BLM 38 - RDM 50 - DRK 60 - SCH 42 |
Deals fire damage to an enemy. | |||||||
Fire III | 113 | Instant | 6 | 26.5 | Black Magic | Fire | BLM 62 - RDM 71 - SCH 63 |
Deals fire damage to an enemy. | |||||||
Fire IV | 157 | Instant | 8 | 34.75 | Black Magic | Fire | BLM 73 - SCH 73 |
Deals fire damage to an enemy. | |||||||
Firaga | 71 | Instant | 3.5 | 15.25 | Black Magic | Fire | BLM 28 |
Deals fire damage within an area of effect. | |||||||
Firaga II | 158 | Instant | 5.25 | 23.25 | Black Magic | Fire | BLM 53 |
Deals fire damage within an area of effect. | |||||||
Firaga III | 227 | Instant | 7.25 | 31.5 | Black Magic | Fire | BLM 69 |
Deals fire damage within an area of effect. | |||||||
Blizzard | 30 | Instant | 2.5 | 11.5 | Black Magic | Ice | BLM 17 - RDM 24 - DRK 29 - SCH 20 |
Deals ice damage to an enemy. | |||||||
Blizzard II | 77 | Instant | 4.5 | 20 | Black Magic | Ice | BLM 42 - RDM 55 - DRK 66 - SCH 46 |
Deals ice damage to an enemy. | |||||||
Blizzard III | 120 | Instant | 6.25 | 27.75 | Black Magic | Ice | BLM 64 - RDM 73 - SCH 66 |
Deals ice damage to an enemy. | |||||||
Blizzard IV | 164 | Instant | 8.25 | 36 | Black Magic | Ice | BLM 74 - SCH 74 |
Deals ice damage to an enemy. | |||||||
Blizzaga | 82 | Instant | 4 | 16.5 | Elemental Magic | Ice | BLM 32 |
Deals ice damage within an area of effect. | |||||||
Blizzaga II | 175 | Instant | 5.5 | 24.5 | Black magic | Ice | BLM 57 |
Deals ice damage within an area of effect. | |||||||
Blizzaga III | 299 | Instant | 7.5 | 32.75 | Black magic | Ice | BLM 57 |
Deals ice damage within an area of effect. | |||||||
Thunder | 37 | Instant | 3 | 13 | Black Magic | Lightning | BLM 21 - RDM 29 - DRK 35 - SCH 24 |
Deals lightning damage to an enemy. | |||||||
Thunder II | 86 | Instant | 5 | 21 | Black Magic | Lightning | BLM 46 - RDM 60 - DRK 72 - SCH 51 |
Deals lightning damage to an enemy. | |||||||
Thunder III | 128 | Instant | 6.75 | 29.25 | Black Magic | Lightning | BLM 66 - RDM 75 - SCH 69 |
Deals lightning damage to an enemy. | |||||||
Thunder IV | 171 | Instant | 8.5 | 37.25 | Black Magic | Lightning | BLM 75 - SCH 75 |
Deals lightning damage to an enemy. | |||||||
Thundaga | 95 | Instant | 4 | 18 | Elemental Magic | Lightning | BLM 36 |
Deals lightning damage within an area of effect. | |||||||
Thundaga II | 193 | Instant | 6 | 26 | Elemental Magic | Lightning | BLM 61 |
Deals lightning damage within an area of effect. | |||||||
Thundaga III | 322 | Instant | 7.75 | 34 | Elemental Magic | Lightning | BLM 73 |
Deals lightning damage within an area of effect. | |||||||
Water | 13 | Instant | 2 | 8 | Elemental magic | Water | BLM 5 - RDM 9 - DRK 11 - SCH 8 |
Deals water damage to an enemy. | |||||||
Water II | 51 | Instant | 3.5 | 15.75 | Black Magic | Water | BLM 30 - SCH 34 - RDM 40 - DRK 48 |
Deals water damage to an enemy. | |||||||
Water III | 98 | Instant | 5.5 | 24 | Black Magic | Water | BLM 55 - SCH 57 - RDM 67 |
Deals water damage to an enemy. | |||||||
Water IV | 144 | Instant | 7.25 | 36 | Black Magic | Water | BLM 70 - SCH 71 |
Deals water damage to an enemy. | |||||||
Waterga | 19 | Instant | 2.75 | 12.25 | Elemental Magic | Water | BLM 19 |
Deals water damage within an area of effect. | |||||||
Waterga II | 123 | Instant | 4.5 | 20.25 | Black Magic | Water | BLM 44 |
Deals water damage within an area of effect. | |||||||
Waterga III | 231 | Instant | 6.5 | 28.5 | Black Magic | Water | BLM 65 |
Deals water damage within an area of effect. | |||||||
Quake | 337 | Instant | 18.25 | 42.75 | Elemental Magic | Earth | BLM 54 |
Deals Earth damage to an enemy, and lowers its Wind resistance. | |||||||
Quake II | 287 | Instant | 10 | 90 | Elemental Magic | Earth | BLM 75 {Merit} |
Deals Earth damage to an enemy, and lowers its Wind resistance. | |||||||
Aero | 18 | Instant | 2 | 9 | Elemental Magic | Wind | BLM 9 - RDM 14 - DRK 17 - SCH 12 |
Deals wind damage to an enemy. | |||||||
Aero II | 59 | Instant | 3.75 | 17 | Elemental Magic | Wind | BLM 34 - RDM 45 - DRK 54 - SCH 38 |
Deals wind damage to an enemy. | |||||||
Aero III | 106 | Instant | 5.75 | 25.25 | Elemental Magic | Wind | BLM 59 - RDM 69 - SCH 60 |
Deals wind damage to an enemy. | |||||||
Aero IV | 150 | Instant | 7.5 | 33.25 | Elemental Magic | Wind | BLM 72 - SCH 72 |
Deals wind damage to an enemy. | |||||||
Drown | 25 | N/A | 2.5 | 10 | Black Magic | Water | BLM 27 |
Deals water damage that lowers an enemy's strength and gradually reduces its HP. | |||||||
Choke | 25 | Instant | 2.5 | 10 | Black Magic | Wind | BLM 20 |
Deals wind damage that lowers an enemy's vitality and gradually reduces its HP. | |||||||
Burst | 352 | Instant | 18.5 | 43.25 | Black Magic | Lightning | BLM 56 |
Deals Lightning damage to an enemy, and lowers its Earth resistance. | |||||||
Burst II | 287 | Instant | 10 | 90 | Black Magic | Lightning | BLM 75 {Merit} |
Deals Lightning damage to an enemy, and lowers its Earth resistance. | |||||||
Stone | 9 | Instant | 1.5 | 6.5 | Elemental magic | Earth | BLM 1 - RDM 4 - DRK 5 - SCH 4 |
Deals earth damage to an enemy. | |||||||
Stone II | 43 | Instant | 3 | 14.5 | Elemental magic | Earth | BLM 26 - SCH 30 - RDM 35 - DRK 42 |
Deals earth damage to an enemy. | |||||||
Stone III | 92 | Instant | 5.25 | 22.5 | Elemental magic | Earth | BLM 51 - RDM 65 - SCH 54 |
Deals earth damage to an enemy. | |||||||
Stone IV | 138 | Instant | 7 | 30.75 | Elemental magic | Earth | BLM 68 - SCH 70 |
Deals earth damage to an enemy. | |||||||
Stonega | 37 | Instant | 2.5 | 11 | Elemental magic | Earth | BLM 15 |
Deals earth damage within an area of effect. | |||||||
Stonega II | 109 | Instant | 4.25 | 19 | Elemental magic | Earth | BLM 40 |
Deals earth damage within an area of effect. | |||||||
Stonega III | 211 | Instant | 6.25 | 27.25 | Elemental magic | Earth | BLM 63 |
Deals earth damage within an area of effect. | |||||||
Frost | 25 | Instant | 2.5 | 10 | Black Magic | Ice | BLM 22 |
Deals ice damage that lowers an enemy's agility and gradually reduces its HP. | |||||||
Burn | 25 | N/A | 2.5 | 10 | Black Magic | Fire | BLM 24 |
Deals fire damage that lowers an enemy's Intelligence and gradually reduces its HP. | |||||||
Flare | 383 | Instant | 19 | 44.5 | Black Magic | Fire | BLM 60 |
Deal tremendous Fire damage to an enemy and lowers its resistance to Water. | |||||||
Flare II | 287 | Instant | 10 | 90 | Black Magic | Fire | BLM 75 (Merit) |
Deal tremendous Fire damage to an enemy and lowers its resistance to Water. | |||||||
Anemohelix | 87 | Instant | ? | 37 | Black Magic | Wind | SCH 65 |
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Cryohelix | 87 | Instant | ? | 41 | Black Magic | Ice | SCH 69 |
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Geohelix | 87 | Instant | ? | 37 | Black Magic | Earth | SCH 61 |
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Hydrohelix | 87 | Instant | ? | 37 | Black Magic | Water | SCH 63 |
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Ionohelix | 87 | Instant | 6 | 41 | Black Magic | Lightning | SCH 71 |
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Luminohelix | 87 | Instant | ? | 41 | Black Magic | Light | SCH 75 |
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Noctohelix | 87 | Instant | ? | 41 | Black Magic | Dark | SCH 73 |
Deals dark damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. | |||||||
Pyrohelix | 87 | Instant | ? | 41 | Black Magic | Fire | SCH 67 |
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather. |
Enfeebling Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Sleep | 19 | 60.00 | 2.5 | 30.0 | Black Magic | Dark | BLM 20 - RDM 25 - DRK 30 |
Puts an enemy to sleep. | |||||||
Poison | 5 | Variable | 1.0 | 5.0 | Enfeebling Magic | Water | BLM 3 - RDM 5 - DRK 6 |
Inflicts poison on an enemy. | |||||||
Slow | 18 | Instant | 2.0 | 20.0 | Enfeebling Magic | Earth | WHM 13 - RDM 13 |
Reduces target's attack speed. | |||||||
Dispel | 25 | Instant | 3.0 | 10.0 | Enfeebling Magic | Dark | RDM 32 |
May remove one positive status. | |||||||
Bind | 8 | Random | 2.0 | 40.0 | Enfeebling Magic | Ice | BLM 7 - RDM 11 - DRK 20 |
Binds an enemy in place, immobilizing it. | |||||||
Gravity | 24 | Random | 1.5 | 60.0 | Enfeebling Magic | Dark | RDM 21 |
Decreases the target's physical movement speed and decreases Evasion by 10. | |||||||
Slow II | 45 | Instant | 3.0 | 20.0 | White Magic | Earth | RDM Merit |
Greatly reduces enemy attack speed, increases magic casting and recasting times. | |||||||
Distract | 32 | 2.00 | 3.0 | 10.0 | Black Magic | Ice | RDM 35 |
Reduces target's evasion. | |||||||
Distract II | 58 | 2.00 | 3.0 | 10.0 | Black Magic | Ice | RDM 85 |
Greatly reduces target's evasion. | |||||||
Frazzle | 38 | 2.00 | 3.0 | 10.0 | Black Magic | Dark | RDM 42 |
Reduces target's magic evasion. | |||||||
Frazzle II | 64 | 2.00 | 3.0 | 10.0 | Black Magic | Dark | RDM 92 |
Greatly reduces target's magic evasion. |
Enhancing Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Aquaveil | 12 | 5.00 | 5.0 | 10.0 | Water | WHM 10 - RDM 12 - SCH 13 - RUN 15 | |
Reduces chance of having a spell interrupted. | |||||||
Blink | 20 | 5.00 | 6.0 | 10.0 | Wind | WHM 19 - RDM 23 - SCH 30 - RUN 35 | |
Creates shadow images that each absorb a single attack directed at you. | |||||||
Escape | 125 | Instant | 15.0 | 60.0 | Enhancing Magic | Dark | BLM 29 |
Transports party members within area of effect out of a dungeon. | |||||||
Warp | 100 | Instant | 4 | 10 | Enhancing Magic | Dark | BLM 17 |
Returns caster to his/her home point. | |||||||
Haste | 40 | 3.00 | 6.0 | 20.0 | White Magic | Wind | WHM 40 - RDM 48 |
Increases target's attack speed. | |||||||
Haste II | 80 | 3.00 | 3.0 | 20.0 | White Magic | Wind | RDM 96 |
Increases target's attack speed. | |||||||
Flurry | 40 | 3.00 | 3.0 | 20.0 | White Magic | Wind | RDM 48 |
Increases target's ranged attack speed. | |||||||
Flurry II | 80 | 3.00 | 3.0 | 20.0 | White Magic | Wind | RDM 96 |
Increases target's ranged attack speed. | |||||||
Regen | 15 | 1.15 | 4.0 | 12.0 | Enhancing Magic | Light | WHM 21 - RDM 21 - SCH 18 - RUN 23 |
Gradually restores target's HP. | |||||||
Regen II | 36 | 1.00 | 4.0 | 16.0 | Enhancing Magic | Light | WHM 44 - RDM 76 - SCH 32 - RUN 48 |
Gradually restores target's HP. | |||||||
Regen III | 64 | 1.00 | 5.0 | 20.0 | Enhancing Magic | Light | WHM 66 - SCH 59 - RUN 70 |
Gradually restores target's HP. | |||||||
Regen IV | 82 | 1.00 | 5.5 | 24.0.0 | Enhancing Magic | Light | WHM 86 - SCH 79 - RUN 99 |
Gradually restores target's HP. | |||||||
Regen V | 100 | 1.00 | 6.0 | 28.0 | Enhancing Magic | Light | SCH 99 |
Gradually restores target's HP. | |||||||
Stoneskin | 29 | 5.00 | 10.0 | 30.0 | White Magic | Earth | WHM 28 - RDM 34 - SCH 44 - RUN 55 |
Absorbs a certain amount of damage from physical and magical attacks. | |||||||
Invisible | 15 | Random | 2.0 | 10.0 | White Magic | Wind | WHM 25 - RDM 25 - SCH 25 |
Lessens chance of being detected by sight. | |||||||
Blaze Spikes | 8 | 3.00 | 3.0 | 10.0 | Enhancing Magic | Fire | BLM 10 - RDM 20 |
Covers you with magical fire spikes. Enemies that hit you take fire damage. | |||||||
Protect | 9 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 7 - RDM 7 - PLD 10 - SCH 10 - RUN 20 |
Enhances target's defense. | |||||||
Protect II | 28 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 27 - RDM 27 - PLD 30 - SCH 30 - RUN 40 |
Enhances target's defense. | |||||||
Protect III | 46 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 47 - RDM 47 - PLD 50 - SCH 50 - RUN 60 |
Enhances target's defense. | |||||||
Protect IV | 65 | 30.00 | 3.0 | 5.0 | Enhancing Magic | Light | WHM 63 - RDM 63 - PLD 70 - SCH 70 - RUN 80 |
Enhances target's defense. | |||||||
Protect V | 84 | 30.00 | 2.0 | 6.0 | Enhancing Magic | Light | WHM 76 - RDM 77 - PLD 80 - SCH 90 |
Enhances target's defense. | |||||||
Protectra | 9 | 30.00 | 4.0 | 15.0 | Enhancing Magic | Light | WHM 7 |
Enhances defense for party members within area of effect. | |||||||
Protectra II | 28 | 30.00 | 4.0 | 16.0 | Enhancing Magic | Light | WHM 27 |
Enhances defense for party members within area of effect. | |||||||
Protectra III | 46 | 30.00 | 5.0 | 17.0 | Enhancing Magic | Light | WHM 47 |
Enhances defense for party members within area of effect. | |||||||
Protectra IV | 65 | 30.00 | 6.0 | 18.0 | Enhancing Magic | Light | WHM 63 |
Enhances defense for party members within area of effect. | |||||||
Protectra V | 84 | 30.00 | 7.0 | 19.0 | Enhancing Magic | Light | WHM 75 |
Enhances defense for party members within area of effect. | |||||||
Shell | 18 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 17 - RDM 17 - PLD 20 - SCH 20 - RUN 10 |
Enhances target's magic defense. | |||||||
Shell II | 37 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 37 - RDM 37 - PLD 40 - SCH 40 - RUN 30 |
Enhances target's magic defense. | |||||||
Shell III | 56 | 30.00 | 2.0 | 5.0 | Enhancing Magic | Light | WHM 57 - RDM 57 - PLD 60 - SCH 60 - RUN 50 |
Enhances target's magic defense. | |||||||
Shell IV | 75 | 30.00 | 3.0 | 5.0 | Enhancing Magic | Light | WHM 68 - RDM 68 - PLD 80 - SCH 71 - RUN 70 |
Enhances target's magic defense. | |||||||
Shell V | 93 | 30.00 | 2.0 | 6.0 | Enhancing Magic | Light | WHM 76 - RDM 87 - SCH 90 - RUN 90 |
Enhances target's magic defense. | |||||||
Shellra | 18 | 30.00 | 4.0 | 15.0 | Enhancing Magic | Light | WHM 17 |
Enhances defense for party members within area of effect. | |||||||
Shellra II | 37 | 30.00 | 4.0 | 16.0 | Enhancing Magic | Light | WHM 37 |
Enhances defense for party members within area of effect. | |||||||
Shellra III | 56 | 30.00 | 5.0 | 17.0 | Enhancing Magic | Light | WHM 57 |
Enhances defense for party members within area of effect. | |||||||
Shellra IV | 75 | 30.00 | 6.0 | 18.0 | Enhancing Magic | Light | WHM 68 |
Enhances defense for party members within area of effect. | |||||||
Shellra V | 93 | 30.00 | 6.0 | 19.0 | Enhancing Magic | Light | WHM 75 |
Enhances defense for party members within area of effect. | |||||||
Phalanx | 21 | 3.0 | 3.00 | 10.0 | Enhancing Magic | Light | RDM 33 - PLD 77 - RUN 68 |
Gives you a certain amount of damage resistance. | |||||||
Phalanx II | 42 | 3.0 | 3.00 | 10.0 | Enhancing Magic | Light | RDM 75 |
Grants a party member a certain amount of damage resistance. | |||||||
Deodorize | 10 | 3.00 | 2.0 | 8.0 | Enhancing Magic | Wind | WHM 15 - RDM 15 - SCH 15 |
Lessens chance of being detected by smell. | |||||||
Flash | 25 | 0.15 | 0.5 | 45 | White Magic | Light | PLD 37 - WHM 45 |
Temporarily blinds an enemy, greatly lowers its accuracy. | |||||||
Crusade | 18 | 5.00 | 3.0 | 10.0 | White Magic | Dark | PLD 88 - RUN 88 |
Facilitates Enmity Gain. |
Healing Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Cure | 8 | Instant | 2 | 5 | White Magic | Light | WHM 1 - RDM 3 - PLD 5 |
Restores the target's HP. | |||||||
Cure II | 24 | Instant | 2.25 | 5.5 | White Magic | Light | WHM 11 - RDM 14 - PLD 17 - SCH 17 |
Restores the target's HP. | |||||||
Cure III | 46 | Instant | 2.5 | 6.0 | White Magic | Light | WHM 21 - RDM 26 - PLD 30 - SCH 30 |
Restores the target's HP. | |||||||
Cure IV | 88 | Instant | 2.5 | 8.0 | White Magic | Light | WHM 41 - RDM 48 - PLD 55 - SCH 55 |
Restores the target's HP. | |||||||
Cure V | 135 | Instant | 2.5 | 10.0 | White Magic | Light | WHM 61 |
Restores the target's HP. | |||||||
Cure VI | 227 | Instant | 2.0 | 15.0 | White Magic | Light | WHM 80 |
Restores the target's HP. | |||||||
Cura | 30 | Instant | 5.0 | 30.0 | White Magic | Light | WHM 40 |
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. | |||||||
Cura II | 45 | Instant | 3.0 | 40.0 | White Magic | Light | WHM 83 |
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. | |||||||
Cura III | 60 | Instant | 3.0 | 50.0 | White Magic | Light | WHM 96 |
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency. | |||||||
Curaga | 60 | Instant | 4.5 | 10.0 | White Mage | Light | WHM 16 |
Restores HP of all party members within area of effect. | |||||||
Curaga II | 120 | Instant | 4.75 | 10.0 | White Magic | Light | WHM 31 |
Restores HP of all party members within area of effect. | |||||||
Curaga III | 180 | Instant | 5.0 | 10.5 | White Magic | Light | WHM 51 |
Restores HP of all party members within area of effect. | |||||||
Curaga IV | 260 | Instant | 5.25 | 10.75 | White Magic | Light | WHM 71 |
Restores HP of all party members within area of effect. | |||||||
Curaga V | 380 | Instant | 5.75 | 11.0 | White Magic | Light | WHM 91 |
Restores HP of all party members within area of effect. | |||||||
Erase | 18 | Instant | 3.0 | 15.0 | Healing Magic | Light | WHM 32 - SCH 39 |
Removes one detrimental magic effect from the target party member. | |||||||
Raise | 150 | Instant | 15.0 | 60.0 | Healing Magic | Light | WHM 25 - RDM 38 - PLD 50 - SCH 35 |
Revives target from KO. | |||||||
Raise II | 150 | Instant | 14.0 | 60.0 | Healing Magic | Light | WHM 56 - RDM 95 - SCH 70 |
Revives target from KO. | |||||||
Raise III | 150 | Instant | 13.0 | 60.0 | Healing Magic | Light | WHM 70 - SCH 92 |
Revives target from KO. | |||||||
Raise II | 150 | Instant | 13.0 | 60.0 | Healing Magic | Light | WHM 70 - SCH 92 |
Revives target from KO. | |||||||
Reraise | 150 | 60.0 | 8.0 | 60.0 | Healing Magic | Light | WHM25 - SCH 35 |
Grants you the effect of Raise when you are KO'd. | |||||||
Reraise II | 150 | 60.0 | 7.5 | 60.0 | Healing Magic | Light | WHM 56 - SCH 70 |
Grants you the effect of Raise II when you are KO'd. | |||||||
Reraise III | 150 | 60.0 | 7.0 | 60.0 | Healing Magic | Light | WHM 70 - SCH 92 |
Grants you the effect of Raise III when you are KO'd. | |||||||
Arise | 300 | 120.0 | 12.0 | 60.0 | Healing Magic | Light | WHM 99 |
Revives target from KO and bestows a Reraise effect. | |||||||
Esuna | 24 | Instant | 1.0 | 30.0 | Healing Magic | Light | WHM 61 |
Removes one enfeebling effect you have from yourself and party members within area of effect. Afflatus Misery: Increases effect removal potency. | |||||||
Cursna | 30 | Instant | 3 | 10.0 | Healing Magic | Light | WHM 29 - SCH 32 |
Removes curse and bane from target. | |||||||
Paralyna | 12 | Instant | 1.0 | 5.0 | Healing Magic | Light | WHM 9 - SCH 12 |
Removes paralysis from the target. | |||||||
Blindna | 16 | Instant | 1.0 | 10.0 | Healing Magic | Light | WHM 14 - SCH 17 |
Removes blindness from target. | |||||||
Poisona | 8 | Instant | 2.0 | 5.0 | Healing Magic | Light | WHM 6 - SCH 10 |
Removes poison from target. | |||||||
Silena | 24 | Instant | 1.0 | 5.0 | Healing Magic | Light | WHM 19 - SCH 22 |
Removes silence and mute from target. | |||||||
Stona | 40 | Instant | 1.0 | 5.0 | Healing Magic | Light | WHM 39 - SCH 50 |
Removes petrification from target. | |||||||
Viruna | 48 | Instant | 1.0 | 5.0 | Healing Magic | Light | WHM 34 - SCH 46 |
Removes disease and plague from target. |
Divine Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Banish | 15 | Instant | 2.0 | 15.0 | Divine Magic | Light | WHM 5 - PLD 7 |
Deals Light damage to an enemy. | |||||||
Banish II | 57 | Instant | 3.7 | 30.0 | Divine Magic | Light | WHM 30 - PLD 34 |
Deals Light damage to an enemy. | |||||||
Banish III | 96 | Instant | 5.5 | 45.0 | Divine Magic | Light | WHM 15 |
Deals Light damage to an enemy. | |||||||
Banishga | 41 | Instant | 2.75 | 15.0 | Divine Magic | Light | WHM 15 |
Deals Light damage to enemies within area of effect. | |||||||
Banishga II | 120 | Instant | 4.5 | 30.0 | Divine Magic | Light | WHM 40 |
Deals Light damage to enemies within area of effect. | |||||||
Flash | 25 | Instant | 0.5 | 45.0 | Divine Magic | Light | WHM 45 - PLD37 - RUN 45 |
Temporarily blinds an enemy, greatly lowers its accuracy. | |||||||
Repose | 26 | 1.30 | 4.5 | 30.0 | Divine Magic | Light | WHM 48 |
Puts an enemy to sleep. | |||||||
Holy | 100 | Instant | 0.75 | 60.0 | Divine Magic | Light | WHM50 - PLD55 |
Deals Light elemental damage to an enemy. | |||||||
Holy II | 120 | Instant | 1.25 | 60.0 | Divine Magic | Light | WHM 95 - PLD 99 |
Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore. |
Dark Magic[]
Name | MP | Duration | Cast time (sec.) | Recast time (sec.) | Auction House Category | Element | Jobs |
---|---|---|---|---|---|---|---|
Drain | 21 | Instant | 3.0 | 60.0 | Dark Magic | Dark | DRK 10 - BLM 12 - GEO 15 - SCH 21 |
Steals an enemy's HP. Ineffective against undead. | |||||||
Bio | 15 | 1.00 | 1.5 | 5.0 | Dark Magic | Dark | BLM 10 - RDM 10 - Dark Spirit 10 - Automaton 11 - DRK 15 |
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP. | |||||||
Aspir | 10 | Instant | 3.0 | 60.0 | Dark Magic | Dark | DRK 20 - BLM 25 - GEO 30 - SCH 36 |
Steals an enemy's MP. Ineffective against undead. | |||||||
Absorb-MND | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 31 | |
Decrease enemy MND, boost own | |||||||
Tractor | 26 | Instant | 3.0 | 10.0 | Dark Magic | Dark | BLM 25 - DRK 32 |
Transport KOed party member. | |||||||
Absorb-CHR | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 33 | |
Decrease enemy CHR, boost own | |||||||
Absorb-VIT | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 35 | |
Decrease enemy VIT, boost own | |||||||
Stun | 25 | Very brief | 0.5 sec | 45 sec | Dark Magic | Lightning | BLM 45, DRK 37 |
Temporarily prevents an enemy from acting. | |||||||
Absorb-AGI | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 37 | |
Decrease enemy AGI, boost own | |||||||
Absorb-INT | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 39 | |
Decrease enemy INT, boost own | |||||||
Bio II | 36 | 2.00 | 1.5 | 5.0 | Dark Magic | Dark | BLM 35 - RDM 36 - DRK 40 - Automaton 36 |
Deals Dark damage to an enemy, as well as weakening their attacks and draining their HP over time. | |||||||
Absorb-DEX | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 41 | |
Decrease enemy DEX, boost own | |||||||
Absorb-STR | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 43 | |
Decrease enemy CHR, boost own | |||||||
Absorb-TP | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 45 | |
Decrease enemy TP, boost own | |||||||
Klimaform | |||||||
Absorb-ACC | 33 | 2.0 | 60.0 | Dark Magic | Dark | DRK 61 | |
Decrease enemy ACC, boost own | |||||||
Drain II | 37 | Instant | 3.0 | 180.0 | Dark Magic | Dark | DRK 62 |
Drains HP from the target. | |||||||
Dread Spikes | 78 | 1.00 | 3.0 | 3.00 | Dark Magic | Dark | DRK 71 |
Cover self with HP-stealing spikes. | |||||||
Bio III | 54 | 30.0 (+30.0 with each additional merit) | 1.5 | 15.0 | Dark Magic | Dark | RDM 75 (Merit Points) |
Gradually deals dark damage to the target, and weakens its attacks. |
Blue Magic[]
Blue Magic is usable by the Blue Mage job class. It is governed by the Blue Magic skill, only available to Blue Mages who have an A+ rating for it.
Blue Mages do not always have access to all of their learned spells at a given time. They only have access to a select few spells at a time. Blue Mages must equip, or "set", their spells to use them. Setting most spells also grants stat bonuses or reductions, and setting certain spells together can grant certain job traits
Summoning Magic[]
Summoning Magic is both a category of magic and a type of magic skill. It is used by Summoners to call forth powerful avatars to do their bidding. Most summons will remain perpetuated in battle alongside the Summoner, and will constantly expend a small amount of MP, known as its perpetuation cost, to remain summoned. However, a small number of them will only appear to use a special move and then vanish. For those that remain perpetuated, they can be controlled by the Summoner using Pet Commands.
Ninjutsu[]
Ninjutsu is a type of magic usable by the Ninja. Ninjutsu requires the use of Ninja Tools which are kept in the player's inventory.
Trust Magic[]
Trust Magic is a class of magic, with which adventurers can call forth "alter egos"–doppelgängers of various well-known non-player characters–to travel alongside them and assist them in battle, much like party members.