Status
|
Effect
|
Face in the Crowd
|
Participating in a live performance.
|
Facility Access: Detailing
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Detailing II
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Finishing
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Finishing II
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Production
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Production II
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Specialization
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Facility Access: Specialization II
|
Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
|
Faded Out
|
Overburdened body is unable to execute actions.
|
Fading Consciousness
|
Struggling to maintain consciousness after being gravely wounded.
|
Fading Fast
|
Reduction of life-sustaining aether by concealment techniques is placing strain on the body. Failure to remove this effect will result in KO.
|
Fae Cloak
|
An enchantment is preventing detection by fae creatures.
|
Fae Light
|
Cane is aglow with the ethereal light of ancient magicks. Damage dealt is greatly increased. All auto-attacks become area of effect attacks.
|
Falling
|
Decided absence of terra firma is causing an inability to execute certain actions.
|
Fan Dance
|
Damage taken is reduced.
|
Fan Dance III
|
Damage taken is reduced.
|
Fang and Claw Bared
|
Able to execute Fang and Claw.
|
Fangbound
|
Your body is bound to Nidhogg's fang. Any damage taken heals the fang.
|
Slaking the suffering of Nidhogg's right eye. Damage taken will result in healing to the right eye.
|
Fast Draw
|
Weaponskill recast time is reduced.
|
FATE Participant
|
Actively participating in a FATE. Actions restricted to FATEs are available, though certain standard actions are unavailable.
|
Actively participating in a FATE.
|
Fathom
|
Able to locate teeming waters suitable for spearfishing.
|
Fearless
|
Empowered by courage, increasing damage dealt.
|
Feather Field
|
Effects inflicted by other chocobos' fields are nullified.
|
Featherbrained
|
The incessant chirping of birds scatters your thoughts, preventing you from taking action.
|
|
Evasion is enhanced.
|
Feelin' Hot
|
Flammability is increased due to the effects of the flame dance.
|
Feint
|
Strength and dexterity are reduced.
|
Sustaining increased damage from target who executed Feint.
|
Physical and magic damage are reduced.
|
Fetter Ward
|
Immune to Stun, Sleep, Bind, Heavy, knockback, and draw-in effects.
|
Fetter Ward
|
All Stun, Sleep, Bind, Heavy, Silence, knockback, and draw-in effects are nullified.
|
Fetters
|
Unable to execute actions.
|
Fetters
|
Unable to execute actions.
|
Unable to execute actions and sustaining damage over time.
|
Fetters
|
Unable to move.
|
Fetters
|
Unable to move.
|
Fever
|
Head is burning, causing reduced mind and intelligence.
|
Fey Covenant
|
Magic defense is increased.
|
Fey Fire
|
A fey fire envelops you, nullifying all damage received.
|
Fey Glow
|
Spell speed is increased.
|
Fey Illumination
|
Magic defense and healing magic potency are increased.
|
Fey Light
|
Skill speed is increased.
|
Fey Union
|
Allowing regeneration of HP over time.
|
Fey Union
|
Regenerating HP over time.
|
Fey Wind
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
|
Fifth Chakra
|
The first, second, third, fourth, and fifth chakra are open.
|
Fight or Flight
|
Physical damage dealt is increased.
|
Filthy
|
Earthen residue is causing damage over time.
|
Final Appraisal
|
Ready to stop short of completing synthesis.
|
Final Decree Nisi A
|
Decree Nisi A is issued.
|
Final Decree Nisi B
|
Decree Nisi B is issued.
|
Final Decree Nisi α
|
Decree Nisi α is issued.
|
Final Decree Nisi β
|
Decree Nisi β is issued.
|
Final Decree Nisi γ
|
Decree Nisi γ is issued.
|
Final Decree Nisi δ
|
Decree Nisi δ is issued.
|
Final Fantasia
|
Weaponskill cast and recast times are reduced while increasing movement speed.
|
Final Flight
|
Damage taken from J Storm is increased.
|
Final Judgment: Decree Nisi A
|
Sentenced to receive Decree Nisi A. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Decree Nisi B
|
Sentenced to receive Decree Nisi B. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Decree Nisi α
|
Sentenced to receive Decree Nisi α. Disobedience will result in divine retribution.
|
Final Judgment: Decree Nisi β
|
Sentenced to receive Decree Nisi β. Disobedience will result in divine retribution.
|
Final Judgment: Decree Nisi γ
|
Sentenced to receive Decree Nisi γ. Disobedience will result in divine retribution.
|
Final Judgment: Decree Nisi δ
|
Sentenced to receive Decree Nisi δ. Disobedience will result in divine retribution.
|
Final Judgment: Max HP
|
Sentenced to receive increased HP. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Min HP
|
Sentenced to receive reduced HP. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Penalty I
|
Sentenced to receive enfeeblement I. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Penalty II
|
Sentenced to receive enfeeblement II. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Penalty III
|
Sentenced to receive enfeeblement III. Refusal to serve sentence will result in additional punishment.
|
Final Judgment: Penalty III
|
Sentenced to receive enfeeblement III. Disobedience will result in divine retribution.
|
Final Judgment: Penalty IV
|
Sentenced to receive enfeeblement IV. Disobedience will result in divine retribution.
|
Final Punishment
|
Sentenced to public flogging. Refusal to serve sentence will result in additional punishment.
|
Final Word: Contact Prohibition
|
You have been issued a writ of contact prohibition.
|
Final Word: Contact Regulation
|
You have been issued a writ of contact regulation.
|
Final Word: Escape Detection
|
You have been issued a writ of escape detection.
|
Final Word: Escape Prohibition
|
You have been issued a writ of escape prohibition.
|
Fire Alchemy
|
Producing and manipulating an orb of fire aether.
|
Fire Charged
|
Mana sufficient to cast Fire III or equivalent.
|
Fire III Charged
|
Mana sufficient to cast Fire III or equivalent.
|
Fire Convergence
|
Reflecting back all ice- and lightning-aspected attacks.
|
Fire Resistance Down
|
Fire resistance is reduced.
|
Fire Resistance Down II
|
Fire resistance is significantly reduced.
|
Fire Resistance Up
|
Fire resistance is increased.
|
Fire Resonance
|
Next weaponskill will deal increased damage.
|
Fire Toad
|
Transformed into a fire toad and only able to execute the action Toad Breath.
|
FirebirdTrance
|
Able to execute Fountain of Fire.
|
Firescorched
|
Resistance to attacks by Firehorn is decreased.
|
Firestarter
|
Next Fire III will require no time to cast and cost no MP.
|
Firestream
|
The flesh melts from your bones, causing damage over time.
|
First Chakra
|
The first chakra is open.
|
First in Line
|
Marked as target #1.
|
Firstminds' Focus
|
Able to execute Wyrmwind Thrust.
|
Fish Eyes
|
Able to locate fish usually hidden regardless of their normal hours of activity.
|
Fisher's Intuition
|
Heightened senses are improving chances of discovering rare fish only obtainable under special conditions.
|
Fists of Earth
|
Damage taken is reduced.
|
Fists of Fire
|
Damage dealt is increased.
|
Fists of Wind
|
Movement speed is increased.
|
Weaponskill recast time is reduced.
|
Fixed Sign
|
An area of land has been granted protection, reducing damage taken for all who enter.
|
Fixed Sign
|
Damage taken is reduced.
|
Fixed Sign
|
Regenerating HP over time.
|
Flamethrower
|
Emitting a gout of searing flames in a cone before you, dealing damage over time.
|
Emitting a gout of searing flames in a cone, dealing damage over time.
|
Flamethrower Flames
|
Taking damage over time.
|
Flaming Arrow
|
The ground is ablaze, dealing fire damage to any who tread upon it.
|
Flare Dampening
|
Damage taken by Bahamut's Teraflare is reduced, and damage dealt is significantly reduced.
|
|
Effect duration of Sprint is increased in large settlements.
|
Fleeting Raiju Ready
|
Able to execute Fleeting Raiju.
|
Flesh Wound
|
Wounds dealt by a slashing weapon are bleeding, causing damage over time.
|
Floating Fetters
|
Bound in midair and unable to move.
|
Flood of Shadow
|
HP recovery via healing actions is reduced.
|
Flourishing Cascade
|
Able to execute Reverse Cascade.
|
Flourishing Fan Dance
|
Able to execute Fan Dance III.
|
Flourishing Finish
|
Able to execute Tillana.
|
Flourishing Flow
|
Able to execute Fountainfall or Bloodshower.
|
Flourishing Flow
|
Able to execute Fountainfall or Bloodshower.
|
Flourishing Fountain
|
Able to execute Fountainfall.
|
Flourishing Saber Dance
|
Able to execute Saber Dance.
|
Flourishing Shower
|
Able to execute Bloodshower.
|
Flourishing Starfall
|
Able to execute Starfall Dance.
|
Flourishing Symmetry
|
Able to execute Reverse Cascade or Rising Windmill.
|
Flourishing Symmetry
|
Able to execute Reverse Cascade or Rising Windmill.
|
Flourishing Windmill
|
Able to execute Rising Windmill.
|
Flying High
|
Nearly giddy with the thrill of battle, increasing damage dealt, potency of HP restoration actions, and the rate at which the adrenaline gauge fills. Effect is nullified when piloting warmachina.
|
Focalization
|
All magic resistances are increased.
|
HP recovery via healing actions is increased.
|
Foe Requiem
|
Using MP to increase the damage taken by nearby enemies.
|
Foe Requiem
|
Damage taken is increased.
|
Fool's Figure
|
Weaving the illusion of an altered self.
|
Fool's Tightrope
|
Weaving the illusion of a precarious path.
|
Fool's Tumble
|
Convinced that you have taken a fall and are unable to move.
|
Force Against Magic
|
Magic damage taken is significantly reduced while physical damage taken is significantly increased.
|
Force Against Might
|
Physical damage taken is significantly reduced while magic damage taken is significantly increased.
|
Forced March
|
Advancing in the ordered direction.
|
Forced Withdrawal
|
Readying withdrawal from the playing field.
|
Fore Mark of the Tides
|
Servant to the tides. Will be swept forward when this effect expires.
|
Foresight
|
Defense is increased.
|
Forked Lightning
|
Storing an electric charge which, when released, will deal lightning damage to nearby allies.
|
Forked Raiju Ready
|
Able to execute Forked Raiju.
|
Formless Fist
|
Employing all three pugilistic fighting stances─opo-opo, raptor, and coeurl. Additional effects of actions used in these forms will also be triggered.
|
Forward Bearing
|
Aiming to attack in a forward direction relative to most recent lickwhip or whiplick stance.
|
Forward March
|
Have received the order to advance. Order will be executed when status fades.
|
Forward Whimsy
|
Seized with the urge to face forward.
|
Forward with Thee
|
Affected by displacement magicks. When this effect ends, you will be stunned, then forcibly moved forward.
|
Fountain of Fire
|
Sustaining fire damage over time.
|
Fountain of Fire
|
Flames are enhancing target capabilities. Damage dealt and healing potency are increased.
|
Fourfold Fan Dance
|
Able to execute Fan Dance IV.
|
Fourth Chakra
|
The first, second, third, and fourth chakra are open.
|
Fracture
|
Wounds are bleeding, causing damage over time.
|
Frazzle
|
Damage taken is increased while HP recovered via healing actions is reduced.
|
Freecure
|
Next Cure II will not require any MP to cast.
|
Freezing
|
Your body is slowly turning to ice. When this effect expires, you will experience a Deep Freeze.
|
Body is slowly turning to ice. Will experience a Deep Freeze when this effect expires.
|
Freezing Brand
|
Branded with a mark of ice and unable to deal damage to Igeyorhm's shade. Ice damage taken is increased.
|
Freezing Counter
|
Countering all attacks with ice damage.
|
Freezing Up
|
Growing colder by the moment. Failure to continue moving until this effect expires will result in Deep Freeze.
|
Frenzied
|
Chocobo is panicked and accelerating out of control.
|
Fresh Perspective
|
Operating outside the usual conditions of combat.
|
Front Unseen
|
Only vulnerabilities on the front of the body remain undetected. Hits to the back, right, and left sides of the body will result in severe damage.
|
Frontline Forte
|
Damage dealt is increased.
|
Frontline March
|
Damage dealt is increased.
|
Frontliner's Forte
|
Weaponskill cast and recast times are reduced while increasing damage dealt by nearby party members.
|
Frontliner's March
|
Weaponskill cast and recast times are reduced while increasing damage dealt by nearby party members.
|
Frost Blade
|
Regenerating HP over time. Damage taken is reduced.
|
Frost Bow
|
Critical hit rate is increased.
|
Frost Brand
|
Damage dealt is increased.
|
Frostbite
|
Sustaining ice damage over time.
|
Frostbite
|
Sustaining ice damage over time.
|
Frowny Face
|
Face hurts from frowning. Will take increased damage if hit by Frowny Face again.
|
Frozen
|
Ice has begun forming on gear. A stack of 4 will result in Deep Freeze.
|
Fugetsu
|
Damage dealt is increased.
|
Fuka
|
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
|
Full Moon
|
Unleashing the power of the full moon.
|
Full Swing
|
Taking damage over time.
|
Full Swing
|
Damage taken is increased.
|
Full-grown
|
Fully matured.
|
Fully Analyzed
|
All vulnerabilities have been detected. Any damage taken will be severe.
|
Fully Enlarged
|
Body has grown to maximum size.
|
Further Ruin
|
Able to cast Ruin IV.
|
Further Ruin
|
Able to execute Ruin IV.
|
Fury's Bolt
|
Overcharged with electricity. Next attack will deal increased damage or differ in range.
|