Final Fantasy Wiki
Advertisement

The following is a list of statuses found in Final Fantasy XIV. Many statuses have several different versions, with varying durations, dispellability, or specific effects. All variations will not be listed here, only their names and in-game descriptions. Variations with differing icons or descriptions will be listed, even if the differences are minor.

Statuses with an icon pointing upwards are positive statuses ("enhancements" or "buffs"), while icons pointing downwards are negative statuses ("enfeeblements" or "debuffs"). Statuses with a number affixed to the icon can stack up to a certain amount. Negative statuses with a white bar at the top of the icon in-game can be removed with Esuna and other dispelling effects. Players can remove most positive statuses on themselves by right-clicking them, cycling through their HUD to the status and hitting X, or creating a macro with the /statusoff "status name" command.


Contents

6[]

Status Effect
6 Fulms Under. 6 Fulms Under You are slowly slipping down, your movement speed dropping as you descend deeper. Burial will result in KO.

A[]

Status Effect
A Bit Berserk. A Bit Berserk Getting a taste for violence. Will go Truly Berserk upon reaching maximum stacks.
A Man's Best Friend. A Man's Best Friend EXP earned by companions is increased.
Abandon. Abandon Critical hit rate is increased.
Abandon II. Abandon II Critical hit rate is increased.
Abandon III. Abandon III Critical hit rate is increased.
Abandon IV. Abandon IV Critical hit rate is increased.
Abandonment. Abandonment Will suffer Fear when straying too far from party members.
Abdomen Tear. Abdomen Tear A magicked barrier is nullifying damage.
About Face. About Face Have received the order to retreat. Order will be executed when status fades.
Abridged. Abridged Next spell will require no time to cast.
Absolute Bind. Absolute Bind Bound by advanced thaumaturgy and rendered unable to act.
Absolute Protect. Absolute Protect Damage taken is reduced.
Acceleration. Acceleration Additional effects of Verthunder, Verflare, Veraero, or Verholy will trigger.
Acceleration. Acceleration Next Verthunder, Veraero, or Scatter can be cast immediately.

Potency of Scatter is increased, and Verthunder and Veraero trigger Verfire Ready or Verstone Ready respectively.

Next Verthunder III, Veraero III, or Scatter can be cast immediately.

Potency of Scatter is increased, and Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively.

Next Verthunder III, Veraero III, or Impact can be cast immediately.

Potency of Impact is increased, and Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively.

Acceleration Bomb. Acceleration Bomb An acceleration-trigger explosive is affixed to the body. Any movement when effect wears off will result in detonation.
Acclaim. Acclaim Potency of Honing Ovation is increased.
Accretion. Accretion Plagued by rapidly hardening mud. All HP recovery is reduced. Effect dissipates once fully healed.
Accuracy Down. Accuracy Down Accuracy is reduced.
Accuracy Up. Accuracy Up Accuracy is enhanced.
Accursed Flame. Accursed Flame Sustaining fire damage over time.
Accursed Poison. Accursed Poison An ancient corruption is causing damage over time.
Accursed Pox. Accursed Pox Humours are corrupted, causing damage over time. HP regeneration has also stopped and damage dealt is reduced.
Acidic Bite. Acidic Bite Toxins are causing damage over time.
Acting DPS. Acting DPS When this effect expires, non-DPS will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage.
Acting Healer. Acting Healer When this effect expires, non-healers will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage.
Acting Tank Acting Tank When this effect expires, non-tanks will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage.
Adamant Purged. Adamant Purged Armor is removed.
Adamantinon Thelema. Adamantinon Thelema Enmity is increased.
Adaptation. Adaptation Adapted to an aetherially unstable environment.
Addersting. Addersting Able to execute Toxikon II.
Addle. Addle Intelligence and mind are reduced.
Physical and magic damage are reduced.
Damage dealt is reduced.
Aegis Boon. Aegis Boon Damage taken is reduced.
Aero. Aero Sustaining wind damage over time.
Aero II. Aero II Sustaining wind damage over time.
Aero III. Aero III Swift air currents are tearing at the flesh causing wind damage over time.
Aether Mortar. Aether Mortar A magicked barrier is nullifying damage.
Aether Rot. Aether Rot Infected with an unknown pestilience. Mortal pathogen is released when effect ends.
Aether Rot Immunity. Aether Rot Immunity Unable to be an Aether Rot carrier.
Aether Sickness. Aether Sickness Overexposure to concentrated aether is preventing resonation.
Aether Sickness. Aether Sickness Severe nausea is reducing movement speed.
Aetherflow. Aetherflow Aether is gathering in the body.
Aetherflow. Aetherflow II Aether is gathering in the body.
Aetherflow. Aetherflow III Aether is gathering in the body.
Aetherial Aegis. Aetherial Aegis The G-Warrior is protected by an aetherial barrier, reducing damage taken. Use of this mode gradually drains EP.
Aetherial Depletion. Aetherial Depletion Aether is waning, decreasing physical ability.
Aetherial Enhancement. Aetherial Enhancement Damage dealt is increased.
Aetherial Field. Aetherial Field Magic damage taken is reduced.
Aetherial Mimicry: DPS. Aetherial Mimicry: DPS Copying the aetherial properties of a DPS.
Aetherial Mimicry: Healer. Aetherial Mimicry: Healer Copying the aetherial properties of a healer.
Aetherial Mimicry: Tank. Aetherial Mimicry: Tank Copying the aetherial properties of a tank.
Aetherial Surge. Aetherial Surge Releasing excess aether.
Aetherial Ward. Aetherial Ward Protected by a magicked barrier. Damage taken is reduced.
Aetherially Charged. Aetherially Charged Charged with aether.
Aetherially Primed. Aetherially Primed Awash in aether attuned for traveling via unstable currents.
Aetheric Burst. Aetheric Burst Skill speed is reduced.
Weaponskill and spell cast time and recast time are increased.
Aetheric Mimicry: DPS. Aetheric Mimicry: DPS Copying the aetheric properties of a DPS.
Aetheric Mimicry: Healer. Aetheric Mimicry: Healer Copying the aetheric properties of a healer.
Aetheric Mimicry: Tank. Aetheric Mimicry: Tank Copying the aetheric properties of a tank.
Aetherochemical Bomb. Aetherochemical Bomb An aetherochemical bomb is attached to your body, dealing damage each time it explodes.
An aetherochemical bomb is affixed to your person, and it is only a matter of time before it detonates.
Aetherochemical Nanospores α. Aetherochemical Nanospores α An Allagan-engineered malady is corrupting your humours.
Aetherochemical Nanospores β. Aetherochemical Nanospores β An Allagan-engineered malady is corrupting your humours.
Aethersucker. Aethersucker Absorbing and storing aether.
Aethertrail Attunement. Aethertrail Attunement Aether within the body is attuned to the aethertrails left by the dreadwyrm Bahamut.
Aethertrail Attunement. Aethertrail Attunement Aether within the body is near completely attuned to the aethertrails left by the dreadwyrm Bahamut. When attunement reaches 6, you will enter the Dreadwyrm Trance.
Affixed. Affixed Affixed to another object.
Afflatus Solace. Afflatus Solace Regenerating HP over time.
Aggravated Assault. Aggravated Assault You are convicted with aggravated assault.
Aggressive Posture. Aggressive Posture Prepared to carry out an assault.
Aggressive Stance. Aggressive Stance Being commanded to execute actions that deal area damage.
Agitation. Agitation Excited by failed pacification. Attack power and attack magic potency are enhanced.
Air Anchor Primed. Air Anchor Primed Able to execute Air Anchor.
Air Force Simulation. Air Force Simulation The Air Force simulation program is loaded.
Airbound. Airbound Unable to move.
Ajisai. Ajisai Fine cuts are causing damage over time.
Allagan Field. Allagan Field A magicked field is converting damage taken into an explosion which will trigger when the effect ends or you are KO'd.
Allagan Immunity. Allagan Immunity Your body is showing resistance to the Allagan Rot.
Allagan Rot. Allagan Rot An ancient pestilence corrupts your humours. Mortal pathogen is released when effect ends.
Allagan Venom. Allagan Venom Involuntarily spreading Allagan snake venom and causing damage over time to all party members.
Allied Arithmeticks. Allied Arithmeticks Increasing attributes by an amount calculated using the number of nearby allies.
Almagest. Almagest Celestial magicks are causing damage over time.
Alpha Target. Alpha Target Marked as the target of a particular attack.
Altered States. Altered States Action area of effect has been altered.
Ammunition Loaded. Ammunition Loaded Firearm is loaded with special ammunition.
Amnesia. Amnesia Unable to use abilities.
Analysis. Analysis Gain an additional effect for the next Drill, Bioblaster, Air Anchor, or Chain Saw executed.
Anatman. Anatman Form and Twin Snakes timers are suspended due to a transcendent inner calm.
Form and Disciplined Fist timers are suspended due to a transcendent inner calm.
Ancient Circle. Ancient Circle Fell darkness spreads out from where you stand. The Ancient Circle will activate when this effect expires.
Ancient Double. Ancient Double Each action executed will be immediately repeated.
Anemomorph. Anemomorph The fluid has assumed the form of a vortex.
The flock of sin eaters have assumed the form of a cyclone.
Angel's Snack. Angel's Snack Regenerating HP over time.
Angel's Whisper. Angel's Whisper Regenerating HP over time.
Angler's Art. Angler's Art Able to execute certain actions.
Angler's Fortune. Angler's Fortune Chance of landing a large-sized catch while fishing is increased.
Anguish. Anguish Pure suffering is causing damage over time.
Annihilation Mode. Annihilation Mode Annihilation protocol is loaded.
Another Victim. Another Victim When target is KO'd or effect expires, the dark knight who marked target will recover HP and MP.
Anthropomorph. Anthropomorph The fluid has assumed the form of a man.
Antibody. Antibody Immune to the effects of virus and fever.
Anticipation. Anticipation Chance to parry is increased.
Anti-coagulant. Anti-coagulant Wounds are bleeding, causing damage over time. Overexposure to anti-coagulant will result in KO.
Apathetic. Apathetic Unable to use HP restoration abilities while MP slowly drains. Not that you care.
Apocatastasis. Apocatastasis Magic damage taken is reduced.
Aquaveil. Aquaveil Damage taken is reduced.
A magicked barrier is nullifying damage.
Arbor Call. Arbor Call Surveying the land for the nearest mature tree or lush vegetation.
Arbor Call II. Arbor Call II Surveying the land for the highest-level mature tree or lush vegetation.
Arcana Breaker. Arcana Breaker Dealing extra damage to Arcana Stones.
Arcane Bulwark. Arcane Bulwark Protected by a magicked barrier.
Arcane Circle. Arcane Circle Damage dealt is increased.
Arcanum Blessing. Arcanum Blessing HP restored via healing magic is increased.
Area of Influence Up. Area of Influence Up Area of effect for actions is expanded.
Arm of Purgatory. Arm of Purgatory Marked by the Brand of Purgatory. Damage taken by the Flames of Unforgiveness is increased.
Arm's Length. Arm's Length Slowing enemies when attacked. Immune to most knockback and draw-in effects.
Damage taken is reduced. Impervious to the next stun, sleep, bind, heavy, silence, knockback, or draw-in effect.
Weakening enemies when attacked. Damage taken is reduced.
Arm's Length. Arm's Length Damage dealt is reduced.
Arms Up. Arms Up Damage taken is reduced.
Army's Ethos. Army's Ethos Singing Mage's Ballad or the Wanderer's Minuet will grant the effect of Army's Muse.
Army's Muse. Army's Muse Auto-attack delay as well as weaponskill and spell cast and recast time are reduced.
Army's Paeon. Army's Paeon Using MP to gradually refresh the TP of self and nearby party members. Damage dealt is reduced.
Weaponskill and spell cast and recast time are reduced.
Direct hit rate is increased.
Army's Paeon. Army's Paeon Gradually regenerating TP.
Arrow Drawn. Arrow Drawn The Arrow card is drawn.
Arrow Held. Arrow Held The Arrow card is drawn and held in your spread.
Artificial Boost. Artificial Boost Magitek plate armor has been enhanced beyond standard limits.
Artificially Enhanced. Artificially Enhanced Magitek plate armor has been enhanced.
Ascended. Ascended Drawn into the celestial realm created by Athena.
Ashen. Ashen Covered in stygian ash.
Aspected Benefic. Aspected Benefic Regenerating HP over time.
Aspected Helios. Aspected Helios Regenerating HP over time.
Aspected to Fire. Aspected to Fire Harboring a dangerous amount of fire-aspected aether.
Aspected to Ice. Aspected to Ice Harboring a dangerous amount of ice-aspected aether.
Aspected to Lightning. Aspected to Lightning Harboring a dangerous amount of lightning-aspected aether.
Aspirstrikes. Aspirstrikes Auto-attacks are generating an Absorb MP effect.
Assassinate Ready. Assassinate Ready Able to execute Assassinate.
Assassinated. Assassinated Sustaining damage over time, as well as increased damage.
Assimilated. Assimilated Completely assimilated with the enemy.
Assimilation. Assimilation Eye contact with the enemy is resulting in gradual assimilation of body and mind.
Astral Attenuation. Astral Attenuation Fire-, wind-, and lightning-aspected damage taken is increased.
Astral Cloak. Astral Cloak Enshrouded in light and resistant to certain umbrally charged attacks.
Astral Effect. Astral Effect Due to a severe disruption in aetherial balance, damage taken from astrally charged attacks is increased. Damage taken from umbrally charged attacks is decreased, and will result in the Umbral Effect.
Astral Essence. Astral Essence Astrally charged attacks are enhanced.
Astral Fire. Astral Fire Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage. MP regeneration has stopped.
Astral Fire II. Astral Fire II Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage. MP regeneration has stopped.
Able to execute Fire IV.
Astral Fire III. Astral Fire III Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage, and casting times are halved. MP regeneration has stopped.
Able to execute Flare.
Astral Realignment. Astral Realignment Existentially aligned to the astral realm. Damage dealt is reduced, but can attack ghostly beings.
Astral Tilt. Astral Tilt Internal aether is dramatically polarized toward the astral. Damage taken from astral attacks is increased, though explosive damage from umbral attacks can be quelled.
Astral Warmth. Astral Warmth Swelling with astral energies.
Astralbright Soul. Astralbright Soul Soul has been commandeered to unleash Astral Glow when this effect expires.
Astralstrong Soul. Astralstrong Soul Soul has been commandeered to unleash Astral Impact when this effect expires.
Asylum. Asylum A veil of succor is healing party members in the area.
Asylum. Asylum HP recovery via healing actions is increased.
At Death's Door. At Death's Door Gravely wounded and unable to stand, but still clinging to consciousness.
At the Limit. At the Limit Unable to execute limit breaks.
ATK & DEF Up. ATK & DEF Up ATK and DEF are increased.
ATK Down. ATK Down ATK is decreased.
ATK Up. ATK Up ATK is increased.
Atlas. Atlas Resisting the weight of a falling star. When this effect expires, impact will result in KO.
Atmosfaction. Atmosfaction Subject to unleashing Dynamic Atmosphere when this effect expires.
Atrophy. Atrophy All attributes are reduced by 30%.
Attack Down. Attack Down Attack power is reduced.
Attack Magic Potency Down. Attack Magic Potency Down Attack magic potency is reduced.
Attack Magic Potency Up. Attack Magic Potency Up Attack magic potency is enhanced.
Attack Up. Attack Up Attack power is enhanced.
Attunement. Attunement Damage taken is significantly reduced. Unable to act.
Aurora. Aurora Regenerating HP over time.
Auroral Flipper. Auroral Flipper Chance of triggering a spectral current is increased.
Auspicious. Auspicious Temporarily granted the power of an auspice.
Auspicious Trance. Auspicious Trance Able to execute the blue magic spell Divine Cataract.
Auto-ether. Auto-ether Recover MP automatically when MP falls below 20%. When triggered, there is a 50% chance the effect will end. While enlivened by the Spirit of the Breathtaker, this chance is reduced to 10%.
Auto-heal Penalty. Auto-heal Penalty HP regeneration has stopped.
Auto-potion. Auto-potion Recover HP automatically when HP falls below 50%. When triggered, there is a 50% chance the effect will end. While enlivened by the Spirit of the Breathtaker, this chance is reduced to 10%.
Auto-remedy. Auto-remedy The next status ailment suffered will be cured automatically.
Autophysis. Autophysis HP recovery via healing actions is increased.
Avaricious Ruin. Avaricious Ruin Carapace has taken on a green cast, indicating an inclination to consume other golems.
Awareness. Awareness Cannot suffer critical damage.

B[]

Status Effect
Back from the Brink. Back from the Brink Nullifies the damage dealt by certain areas of ground. Effect lasts until Transcendent expires or you move to a safe area.
Back on Your Feet. Back on Your Feet Weakness duration is reduced.
Back Unseen. Back Unseen Only vulnerabilities on the back of the body remain undetected. Hits to the front, right, and left sides of the body will result in severe damage.
Back with Thee. Back with Thee Affected by displacement magicks. When this effect ends, you will be stunned, then forcibly moved backward.
Backward Bearing. Backward Bearing Aiming to attack in a backward direction relative to most recent lickwhip or whiplick stance.
Backward Whismy. Backward Whismy Seized with the urge to face backward.
Balance Drawn. Balance Drawn The Balance card is drawn.
Balance Held. Balance Held The Balance card is drawn and held in your spread.
Balanced Tactics. Balanced Tactics Maximum HP and damage dealt are increased.
Baleful Air. Baleful Air Wielding intimidating greatswords in a manner reminiscent of Velibor.
Banish L. Banish L Damage taken is increased.
Banner of Firm Resolve. Damage dealt is reduced, but your resolve is strengthened with each attack received. At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Damage taken is reduced.
Banner of Honed Acuity. Damage taken is increased, but your senses sharpen with each attack evaded. At maximum stacks, take up the Banner of Transcendent Finesse.
Banner of Transcendent Finesse Effect: Critical hit rate is increased while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Banner of Honored Sacrifice. Sustaining damage over time in exchange for dealing increased damage.
Banner of Limitless Grace. Potency of all HP restoration actions is increased while MP cost is reduced.
Banner of Noble Ends. HP recovered via most healing actions is nullified, but damage dealt is increased.
Banner of Solemn Clarity. You take a moment to still your mind, gaining clarity as time passes. At maximum stacks, take up the Banner of Limitless Grace.
Banner of Limitless Grace Effect: Potency of HP restoration actions is increased while MP cost is reduced.
Banner of Tireless Conviction. Damage taken is increased, but your conviction is strengthened with each attack received. At maximum stacks, take up the Banner of Unyielding Defense.
Banner of Unyielding Defense Effect: Damage taken is reduced.
Banner of Transcendent Finesse. Critical hit rate is increased while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Banner of Unyielding Defense. Damage taken is reduced.
Bardam's Price. Bardam's Price You are being punished for failing Bardam's trial. A stack of 2 will render you unable to move.
Barofield. Barofield Damage taken when Kaliya is nearby.
Barrage. Barrage Striking multiple times per weaponskill.
Basic Instinct. Basic Instinct Movement speed, damage dealt, and healing magic potency are increased. Mighty Guard will not reduce damage dealt while Basic Instinct is in effect.
Battle Fever. Battle Fever Damage dealt is increased further and adrenaline builds faster than when experiencing a Battle High.
Battle High. Battle High Damage dealt is increased and adrenaline builds faster.
Battle High I. Battle High I Damage dealt and potency of HP restoration actions are increased.
Battle High II. Battle High II Damage dealt and potency of HP restoration actions are increased.
Battle High III. Battle High III Damage dealt and potency of HP restoration actions are increased.
Battle High IV. Battle High IV Damage dealt and potency of HP restoration actions are increased.
Battle High V. Battle High V Damage dealt and potency of HP restoration actions are increased.
Battle Litany. Battle Litany Critical hit rate is increased.
Battle Litany. Battle Litany Damage dealt is increased.
Battle Voice. Battle Voice Direct hit rate is increased.
Beastking's Boon. Beastking's Boon Receiving the boon of the Beastking, Buer.
Beckoned. Beckoned Fae magicks have taken hold, and your will is not entirely your own.
Behelmed. Behelmed Head is crammed awkwardly into a dwarven helmet, granting resistance to sleep.
Behelmed. Behelmed Dwarven helmet is preventing the use of certain restorative actions.
Bemoggled. Bemoggled Massive damage is taken from Moogle-Go-Round.
Berserk. Berserk All attacks are both critical and direct hits.
Damage dealt by certain weaponskills is increased.
Beta Target. Beta Target Marked as the target of a particular attack.
Bewildered. Bewildered Confused and unable to control your actions.
Beyond Death. Beyond Death Only beyond death's boundaries can life be achieved.
Beyond Limits. Beyond Limits Hypercharged with aether.
Bibliotaph Simulation. Bibliotaph Simulation The Bibliotaph simulation program is loaded.
Bigbulge Biggerbrain. Bigbulge Biggerbrain Damage dealt is increased while damage taken is reduced.
Bigbulge Goblixer. Bigbulge Goblixer Transformed into a sasquatch and only able to execute the action Browbeat.
Bind. Bind Unable to move.
Bind. Bind Unable to move.
Bind Resistance. Bind Resistance Immune to bind effects.
Bind+. Bind+ Unable to move. Effect cannot be nullified.
Bio. Bio Contagions are spreading, causing damage over time.
Bio II. Bio II Lungs are failing, causing damage over time.
Bio III. Bio III Contagions are spreading, causing damage over time.
Bioblaster. Bioblaster Sustaining damage over time.
Damage taken is increased.
Bioblaster Primed. Bioblaster Primed Able to execute Bioblaster.
Biohacked. Biohacked Mind is being infiltrated. Will be temporarily stunned when the effect ends.
Biolysis. Biolysis Sustaining damage over time.
Rapid decomposition of the flesh is reducing HP recovery.
Suffering damage over time.
Biolytic. Biolytic Damage dealt is reduced.
Bishop Active. Bishop Active Operating a bishop autoturret.
Bitter Hate. Bitter Hate Suffering the mind-rending effects of Nidhogg's raw fury. A stack of 8 will result in extreme damage.
Black Hole Buffer. Black Hole Buffer Invulnerable to the pull of the black hole.
Black Menace. Black Menace The beast is overtaken with madness.
Black Paint. Black Paint Carrying a pot of black paint.
Black Shift. Black Shift Augments certain actions with detrimental effects.
Black Wound. Black Wound Taking extra damage from Black Antilight.
Blackblood. Blackblood Able to execute Bloodspiller.
Blackest Night. Blackest Night An all-encompassing darkness is nullifying damage.
Blackfeather Boost. Blackfeather Boost Movement speed is increased while weaponskill and spell cast and recast time are reduced.
Blade of Faith Ready. Blade of Faith Ready Able to execute Blade of Faith.
Blade of Valor. Blade of Valor Sustaining damage over time.
Bladecatcher. Bladecatcher Sharpening your aim. Will grant the effect Flourishing Saber Dance when 2 stacks are accumulated.
Blankface Goblixer. Blankface Goblixer Unable to be readily detected by sight.
Blast Arrow Ready. Blast Arrow Ready Able to execute Blast Arrow.
Blaze Spikes. Blaze Spikes Elemental spikes are dealing fire damage to attackers.
Blazing Aramitama. Blazing Aramitama The aramitama has been stoked, and both body and soul surrendered to it.
Bleeding. Bleeding Sustaining damage over time.
Bleeding. Bleeding Sustaining damage over time.
Bleeding. Bleeding Sustaining damage over time.
Blessing of Earth. Blessing of Earth An earthen barrier is nullifying damage. If the barrier retains power when the effect ends, the Blessing of Fire will be granted.
Blessing of Fire. Blessing of Fire Damage dealt and critical hit rate are increased.
Blessing of Light. Blessing of Light Bathed in the light of the Mothercrystal.
Blessing of the Void. Blessing of the Void A voidal barrier is nullifying damage and granting critical damage for all attacks.
Blight. Blight HP recovery via healing magic is reduced.
Blight. Blight Sustaining damage over time as lungs are filled with corruption. Damage taken from other attacks is also increased.
Blind. Blind Encroaching darkness is lowering accuracy.
Blind to Grief. Blind to Grief So consumed by inner grief that the feelings of others pale by comparison. Attacks of players under a Pall of Grief are ineffective.
Blind to Rage. Blind to Rage So consumed by inner rage that the feelings of others pale by comparison. Attacks of players under a Pall of Rage are ineffective.
Blizzard Charged. Blizzard Charged Mana sufficient to cast Blizzard III or equivalent.
Blizzard III Charged. Blizzard III Charged Mana sufficient to cast Blizzard III or equivalent.
Bloated. Bloated The bomb's body is filled to bursting with deadly gas.
Bloated. Bloated Damage taken is increased. The greater the stack, the higher the increase.
Blood for Blood. Blood for Blood Damage dealt and damage taken are increased.
Blood Moon. Blood Moon Bringing to bear the full might of the dark and bright blades.
Blood of the Dragon. Blood of the Dragon Potency of Jump and Spineshatter Dive are increased.
Blood Price. Blood Price Partial MP restored when damage is taken.
Blood Rush. Blood Rush Gradually recovering HP and MP. Damage dealt is increased and ability recast time is reduced.
Blood Sacrifice. Blood Sacrifice Damage taken is increased if those bonded by the blood ritual are separated.
Blood Weapon. Blood Weapon Absorbing MP upon landing weaponskills or spells.
Enhanced Blackblood Effect: Increasing Blood Gauge upon landing weaponskills or spells.
Blood Weapon. Blood Weapon Absorbing MP upon landing weaponskills or spells.
Enhanced Blackblood Effect: Increasing Blood Gauge upon landing weaponskills or spells.
Bloodbath. Bloodbath Physical attacks generate HP equal to a portion of damage dealt.
Attacks generate HP equal to the amount of physical damage dealt.
Bloodbath L. Bloodbath L Attacks generate HP equal to a portion of damage dealt.
Bloodsown Circle. Bloodsown Circle Grants Immortal Sacrifice to the reaper who applied this effect when duration expires.
Able to gain stacks of Immortal Sacrifice from party members under the effect of your Circle of Sacrifice.
Bloodwhetting. Bloodwhetting Damage taken is reduced and HP is restored with each weaponskill successfully delivered.
Weaponskills generate HP equal to the amount of damage dealt.
Bloody Ruin. Bloody Ruin Carapace has taken on a red cast, indicating an increase in strength at the cost of speed.
Blown Away. Blown Away Carried away by an updraft.
Blue Paint. Blue Paint Carrying a pot of light blue paint.
Bluefire. Bluefire Cold blue flames are severely reducing damage dealt and HP restored via actions.
Blunt Resistance Down. Blunt Resistance Down Blunt resistance is reduced.
Blunt Resistance Down. Blunt Resistance Down Blunt resistance is reduced.
Blunt Resistance Up. Blunt Resistance Up Blunt resistance is increased.
Boiling. Boiling Body is slowly heating up. Will become Pyretic when this effect expires.
Bole Drawn. Bole Drawn The Bole card is drawn.
Bole Held. Bole Held The Bole card is drawn and held in your spread.
Bolt. Bolt Movement speed is increased.
Boost. Boost Attack power on next special technique is increased.
Boost. Boost Attack power of next weaponskill is increased.
Boost. Boost Potency of next offensive spell is increased.
Boosted. Boosted Storing power. Potency of next action is increased.
Boot Camp Mode. Boot Camp Mode Boot Camp protocol is loaded.
Borne Heart. Borne Heart Yiazmat's heart is exposed and can be broken.
Borrowed Flesh. Borrowed Flesh Forced to inhabit the body of another.
Bountiful Catch. Bountiful Catch Number of items obtained on your next gigging attempt is increased.
Bow Shock. Bow Shock Sustaining damage over time.
Braced. Braced Ready and able to Stand Firm.
Brand of the Fallen. Brand of the Fallen Damage taken is increased the further those branded are from each other.
Brand of the Ireful. Brand of the Ireful Damage taken by Ireful Gaze is increased.
Brand of the Sullen. Brand of the Sullen Damage taken by Sullen Gaze is increased.
Brave New World. Brave New World Attributes are increased when a low-level Disciple of War or Magic.
Bravery L. Bravery L Damage dealt is increased.
Break. Break Activity is severely impeded.
Break III Edict. Break III Edict Following orders to perform Little Break III.
Breakga Edict. Breakga Edict Following orders to perform Little Break III.
Breathless. Breathless Toxins in the water are causing difficulty breathing. A stack of 10 will result in KO.
Toxins in the water are causing difficulty breathing. A stack of 8 will result in KO.
Briar. Briar Thick briar is reducing movement speed and causing damage over time. Prevents draw-in and knockback effects.
Brightwinged Fortitude. Brightwinged Fortitude Brightwings are reducing damage taken.
Brightwinged Fury. Brightwinged Fury Brightwings are spurring automatic attacks against nearby enemies.
Brilliant Conviction. Brilliant Conviction Breaking limits as only a true Warrior of Light could.
Brink of Death. Brink of Death Strength, dexterity, intelligence, and mind are reduced by 50%.
Briny Mirror. Briny Mirror Covered in a watery membrane. Any party member who uses a healing spell or action on you receives the Briny Veil status.
Briny Veil. Briny Veil Covered in a watery membrane which impairs vision, reducing your attack range. A stack of 16 will render you unable to act.
Briny Veil. Briny Veil Covered in a watery membrane which impairs vision, reducing your attack range. A stack of 16 will render you unable to act.
Brood Rage. Brood Rage The mother zu is maddened by the death of her brood. Damage dealt is increased.
Brotherhood. Brotherhood Grants chance to open a chakra to the monk who applied the effect when a weaponskill is used or a spell is cast by any affected party member or self.
Brotherhood. Brotherhood Damage dealt is increased.
Brotherly Love. Brotherly Love Bound by fraternal bonds.
Brush with Death. Brush with Death Your resolve has deserted you. You are unable to perform actions that would result in your death.
Brutal Shell. Brutal Shell A highly effective defensive maneuver is nullifying damage.
Bulwark. Bulwark Block rate is increased.
Bunshin. Bunshin Your corporeal shadow is performing an attack each time you execute a weaponskill.
Burning Brand. Burning Brand Branded with a mark of flame and unable to deal damage to Lahabrea's shade. Fire damage taken is increased.
Burning Chains. Burning Chains Red-hot chains sear the flesh on your body, causing damage over time.
Burning Counter. Burning Counter Countering all attacks with fire damage.
Burning Soul. Burning Soul The immortal spirit blazes bright within.
Burns. Burns Sustaining fire damage over time.
Suffering fire damage over time.
Burns. Burns Sustaining fire damage over time.
Burns. Burns Sustaining fire damage over time.
Burrs. Burrs Hooked burrs have dug into your flesh.
Burst. Burst A magicked barrier is nullifying damage.
Burying Counter. Burying Counter Countering all attacks with earth damage.
Butcher's Block. Butcher's Block Damage taken is increased.
Byregot's Ward. Byregot's Ward Affinity to the element lightning is increased while gathering.

C[]

Status Effect
Cactguard. Cactguard Damage taken is reduced.
Camouflage. Camouflage Parry rate is increased while damage taken is reduced.
Card Drawn. Card Drawn An arcanum is drawn from the deck.
Card Held. Card Held An arcanum is being held in the spread.
Carnal Chill. Carnal Chill Damage dealt is reduced.
Carrot of Happiness. Carrot of Happiness You find yourself in an unusually good mood, with a sudden craving to eat more carrots.
Cascading Latent Defect. Cascading Latent Defect Affected by a hidden error that will cause damage when the effect ends. Effect canceled upon being hit by a certain action.
Casting Chlamys. Casting Chlamys Chlamys is replete with the cursed aether of one of three roles.
Catalyze. Catalyze A magicked barrier is nullifying damage.
Damage dealt is increased.
Catch and Release. Catch and Release Chance of landing larger fish is increased.
Chance of landing fish of greater size is increased.
Catharsis of Corundum. Catharsis of Corundum HP will be restored automatically upon falling below a certain level or expiration of effect duration.
Causality. Causality Damage is taken each time an action is used.
Caustic Bite. Caustic Bite Toxins are causing damage over time.
Celestial River. Celestial River Damage dealt is increased.
Celestial Tide. Celestial Tide Damage dealt is reduced.
Cetaceous Speed. Cetaceous Speed GP regeneration rate is increased.
Chain of Purgatory. Chain of Purgatory Marked by the Brand of Purgatory. Damage taken by the Flames of Unforgiveness is increased.
Chain Saw Primed. Chain Saw Primed Able to execute Chain Saw.
Chain Stratagem. Chain Stratagem Rate at which critical hits are taken is increased.
Damage taken is increased.
Chains of Memory. Chains of Memory Under siege by what you can no longer remember.
Chanchala. Chanchala Lakshmi's divine nature vacillates unsteadily.
Chaos. Chaos Experiencing mental breakdown resulting in a stunned state, followed by the desire to draw near the Lord of Levin.
Chaos Thrust. Chaos Thrust Wounds are bleeding, causing damage over time.
Sustaining damage over time, as well as increased damage from target who executed Chaos Thrust.
Chaotic Cyclone. Chaotic Cyclone Damage taken is increased.
Chaotic Spring. Chaotic Spring Sustaining damage over time.
Charge. Charge Storing lightning energy. Resistance to lightning damage is reduced.
Charge. Charge The order to charge has been given.
Chelonian Gate. Chelonian Gate Damage taken is reduced. Taking a certain amount of damage grants the effect of Auspicious Trance.
Chicken. Chicken Transformed into a chicken and unable to execute actions.
Transformed into a chicken.
Chilled to the Bone. Chilled to the Bone Drenched in ice-cold water, causing damage over time.
Chiromorph. Chiromorph The fluid has assumed the form of a hand.
Chiten. Chiten Damage taken is reduced while countering any physical attacks.
Damage taken is reduced while countering attacks.
Choco Beak. Choco Beak Bleeding HP over time.
Choco Reflect. Choco Reflect All non-area of effect enfeeblements are being repelled back to their point of origin.
Choco Regen. Choco Regen Regenerating HP over time.
Choco Surge. Choco Surge HP restoration via healing magic is increased.
Chorus Aligned. Chorus Aligned Dancing to someone else's tune.
Chum. Chum The amount of time waiting for a bite is reduced.
Churning. Churning Churning waters are upon you. Severe damage will be suffered if moving when the effect wears off.
Circle of Clarity. Circle of Clarity Sustaining damage over time.
Circle of Power. Circle of Power Spell cast times, recast times, and auto-attack delay are reduced.
Circle of Sacrifice. Circle of Sacrifice Grants Immortal Sacrifice to the reaper who applied this effect after successfully landing a weaponskill or spell.
Circle of Scorn. Circle of Scorn Wounds are bleeding, causing damage over time.
Clarifying Draw. Clarifying Draw Able to execute Redraw.
Clarity of Corundum. Clarity of Corundum Damage taken is reduced.
Clashing. Clashing Pushing back at another weapon with your own.
Clawbound. Clawbound Your body is bound to Nidhogg's claw. Any damage taken also results in damage to the claw.
Bound in suffering to Nidhogg's left eye. Damage taken will result in damage to the left eye.
Cleaner Shot. Cleaner Shot Potency of next Clean Shot is increased.
Cleric Stance. Cleric Stance Magic damage dealt is increased.
Healing potency is reduced while damage dealt is increased.
Cloak of Death. Cloak of Death Damage taken by the Fountain of Death is increased.
Clockwork. Clockwork When the gears run down, functionality will cease. HP restoration is reduced.
Close Caloric. Close Caloric Movement causes the accumulation of a physical substance composed of pure heat. Accumulating 5 stacks will result in a massive explosion.
Closed Position. Closed Position Sharing the effects of certain actions with target party member.
Cloying Condensation. Cloying Condensation Unable to jump due to the Cloud of Darkness's airborne magicks.
Cocoon of the Penitent. Cocoon of the Penitent Metamorphosing into a sin eater.
Coeurl Form. Coeurl Form Employing the coeurl fighting stance.
Cold Blade: -1. Cold Blade: -1 Temperature of the entropic blade has dropped 1 level.
Cold Blade: -2. Cold Blade: -2 Temperature of the entropic blade has dropped 2 levels.
Cold Brand: -1. Cold Brand: -1 Bearing a chill-inducing brand. Body temperature will decrease by 1 level when this effect expires.
Cold Brand: -2. Cold Brand: -2 Bearing a chill-inducing brand. Body temperature will decrease by 2 levels when this effect expires.
Cold Fog. Cold Fog Enveloped in a cold fog. Any damage taken will grant the effect of Touch of Frost.
Cold Spell. Cold Spell Overwhelmed by the power of ice.
Collectable Synthesis. Collectable Synthesis Creating collectables.
Collective Unconscious. Collective Unconscious An area of mind attunement is healing party members.
An area of mind attunement is created, reducing damage taken for all who enter.
Collective Unconscious. Collective Unconscious Damage taken is reduced.
Gatherer's Bounty. Collector's Focus Increased chance of triggering Collector's Intuition.
Collector's Glove. Collector's Glove Able to discern the location of collectables.
Collector's Standard. Collector's Standard Effectiveness of brazen and meticulous actions is increased.
Combust. Combust Proximity of a theoretical sun is causing damage over time.
Combust II. Combust II Proximity of a theoretical sun is causing damage over time.
Combust III. Combust III Sustaining damage over time.
Combust III. Combust III Damage dealt and potency of all HP restoration actions are reduced.
Cometeor. Cometeor Damage taken is increased.
Comfort Zone. Comfort Zone Regaining 8 CP after each step.
Companion Attack Up. Companion Attack Up Companion attack power is enhanced.
Companion Attack Up II. Companion Attack Up II Companion attack power is enhanced.
Companion Enmity Up. Companion Enmity Up Companion enmity is increased.
Companion Enmity Up II. Companion Enmity Up II Companion enmity is increased.
Companion EXP Up. Companion EXP Up EXP earned by companions is increased.
Companion EXP Up II. Companion EXP Up II EXP earned by companions is increased.
Companion Healing Potency Up. Companion Healing Potency Up Companion healing magic potency is increased.
Companion Healing Potency Up II. Companion Healing Potency Up II Companion healing magic potency is increased.
Companion Maximum HP Up. Companion Maximum HP Up Maximum HP is increased.
Companion Maximum HP Up II. Companion Maximum HP Up II Maximum HP is increased.
Compressed Lightning. Compressed Lightning Highly compressed aetherial energy covers the body. Lightning-aspected damage dealt when effect ends.
Compressed Water. Compressed Water Highly compressed aetherial energy covers the body. Water-aspected damage dealt when effect ends.
Computation Boost. Computation Boost Damage dealt is increased.
Computation Error. Computation Error Damage taken is increased.
Computation Mode. Computation Mode Basic computation protocol is loaded.
Concealed. Concealed Unable to be detected from a distance.
Concentrate. Concentrate Next weaponskill will deal increased damage.
Concentrated Poison. Concentrated Poison Powerful poison is slowly draining HP while HP recovery via healing magic is reduced.
Concentrated Poison. Concentrated Poison Powerful poison is slowly draining HP while HP recovery via healing magic and actions is reduced.
Powerful poison is slowly draining HP while HP recovery via healing magic is reduced.
Concentration. Concentration Next enfeeblement received is nullified.
Concussion. Concussion Wounds dealt by a blunt weapon are causing damage over time.
Concussion. Concussion Suffering severe head trauma. Unable to act and taking increased damage.
Confession. Confession Sins are confessed. Ready for Plenary Indulgence.
Confiteor. Confiteor Damage dealt and potency of all HP restoration actions are reduced.
Confused. Confused Attacking allies instead of the enemy.
Conked. Conked Intelligence and mind are reduced.
Connectivity. Connectivity The Phantom Train is slowly leeching your life essence. Damage taken is also increased.
Consolation. Consolation A magicked barrier is nullifying damage.
Contact Prohibition Ordained. Contact Prohibition Ordained You have received an order prohibiting contact.
Contact Regulation Ordained. Contact Regulation Ordained You have received an order to regulate contact.
Contractual Obligation. Contractual Obligation Mercenaries are allied to a team. Contract will expire when the counter reaches zero. HP restored by healing magic is reduced.
Convalescence. Convalescence HP recovery via healing magic is increased.
Convalescence. Convalescence HP recovery via healing magic is increased.
Corporeal Return. Corporeal Return Weakened by the time in astral realignment. Damage taken is doubled.
Corps-a-corps. Corps-a-corps A barrier is preventing damage.
Corrupted Crystal. Corrupted Crystal Shards of corrupted crystals are attached to your body. A stack of three will trigger an explosion.
Counter. Counter All physical attacks are reflected back at the dealer.
Cover. Cover Protecting a party member.
Protecting a party member. Damage taken is increased.
Protecting an ally.
Covered. Covered Under the protection of a party member.
Under the protection of an ally.
Crafter's Grace. Crafter's Grace Increased experience point gains as a Disciple of the Hand.
Crafter's Soul. Crafter's Soul Chances of material condition becoming good are increased.
Crafting Facility. Crafting Facility Maximum CP is increased for crafters level 70 or below.
Craniotomy. Craniotomy Rendered confused and agitated. Attacking allies and sustaining damage over time.
Craven. Craven Courage is fully tapped, increasing damage taken.
Craven Companionship. Craven Companionship Will suffer Fear if no allies are in range when this effect expires.
Creeping Poison. Creeping Poison Poison courses through your veins, causing you to periodically become unable to move or execute actions.
Crest of Time Borrowed. Crest of Time Borrowed A magicked barrier is nullifying damage.
A magicked barrier is nullifying damage and damage dealt is increased.
Crest of Time Returned. Crest of Time Returned Regenerating HP over time.
Critical Factor. Critical Factor Subject to an as-yet-unknown element that increases damage taken from attacks by forbidden factors.
Critical Overflow Bug. Critical Overflow Bug Affected by a critical error. Data corruption will cause damage and spread when the effect ends.
Critical Skill. Critical Skill All weaponskills are dealing critical damage.
Critical Strikes. Critical Strikes All attacks are dealing critical damage.
Critical Synchronization Bug. Critical Synchronization Bug Affected by a critical error. Data corruption will cause damage and spread when the effect ends.
Critical Underflow Bug. Critical Underflow Bug Affected by a critical error. Coming in contact with allies will cause data corruption to spread. Corruption will cause damage when the effect ends.
Critical Up. Critical Up Critical hit rate is increased.
Critter Resistance. Critter Resistance Invulnerable to damage dealt by critter-type minions.
Critter Resistance. Critter Resistance Invulnerable to damage dealt by critter-type minions.
Critter Vulnerability. Critter Vulnerability Suffering extra damage from critter-type minions.
Crumbling Bulwark. Crumbling Bulwark Magicked barrier is gradually disintegrating.
Crystal Veil. Crystal Veil Damage taken is significantly reduced.
Cube. Cube Damage taken is decreased.
Cure III Ready. Cure III Ready Able to execute Cure III.
Curl. Curl Damage taken is reduced.
Curse of Darkness. Curse of Darkness Cursed to become a fell minion, unleashing Particle Beam when this effect expires.
Curse of the Mummy. Curse of the Mummy Suffering an ancient curse. A stack of 4 will result in mummification.
Curse of the Ronka. Curse of the Ronka A plague of ancient anathema clutters your thoughts, spurring you to deny your very existence. Increased exposure will eventually lead to madness and death.
Cursed Shriek. Cursed Shriek Your body is being taken over, and will soon be used to unleash a petrifying curse.
Cursed Voice. Cursed Voice Your body is being taken over, and will soon be used to unleash a petrifying curse.
Cursekeeper. Cursekeeper Afflicted by a karmic curse carried within a paper doll. Damage taken will be channeled into an explosion when the effect ends or you are KO'd.
Cutting Counter. Cutting Counter Countering all attacks with wind damage.

D[]

Status Effect
Dadaluma Simulation. Dadaluma Simulation The Dadaluma simulation program is loaded.
Damage Down. Damage Down Damage dealt is reduced.
Damage Down. Damage Down Damage dealt is reduced.
Damage Over Time. Damage Over Time Sustaining damage over time.
Damage Up. Damage Up Damage dealt is increased.
Damage Up. Damage Up Damage dealt is increased.
Dance Partner. Dance Partner Sharing the effects of certain actions executed by your dancer companion.
Dancing Edge. Dancing Edge Slashing resistance and HP recovery via healing magic and actions are reduced.
※HP recovery unaffected in PvP.
Dark Arts. Dark Arts Potency of certain dark knight actions is enhanced.
Able to execute Shadowbringer without consuming HP.
Dark Dance. Dark Dance Chance to parry is increased.
Parry and evasion rates are increased.
Dark Force. Dark Force Damage taken is reduced.
Dark Mind. Dark Mind Magic damage taken is reduced.
Dark Missionary. Dark Missionary Magic damage taken is reduced.
Damage taken is reduced while HP recovered via healing actions is increased.
Dark Resistance Down. Dark Resistance Down Dark resistance is reduced.
Darkened Fire. Darkened Fire Burning with a dark flame that nullifies damage taken. Stacks of this effect are reduced by contact with flames of an opposing nature.
Darkness. Darkness Damage dealt is increased while damage taken is reduced.
Darkside. Darkside Damage dealt is increased while MP regeneration is stopped.
Darksight. Darksight Able to see with little illumination.
Dash. Dash Movement speed is greatly increased.
Daze. Daze Scattered senses are preventing the execution of actions.
Deactivated. Deactivated All autonomous movement is temporarily disabled.
Death Becomes You. Death Becomes You Shambling the line between dead and undead.
Death from Above. Death from Above Any auto-attack from a skyborne opponent will apply Doom.
Death from Below. Death from Below Any auto-attack from a landborne opponent will apply Doom.
Death Link. Death Link Grants the ninja who applied this effect Unsealed Seiton Tenchu if defeated before effect expires.
Death Throes. Death Throes Held firmly by the leg and unable to move.
Death Warrant. Death Warrant Damage taken from the reaper who applied this effect is compiled. Triggers additional damage when the effect expires.
Death's Design. Death's Design Damage taken from the reaper who applied this effect is increased. Increases said reaper's Soul Gauge if defeated before effect expires.
Death's Toll. Death's Toll Cursed to die. Know the pain of death or face it in sooth.
Decree Nisi A. Decree Nisi A If Decree Nisi B is also issued, steam regulator ruling becomes Decree Absolute and death sentence is carried out.
Decree Nisi B. Decree Nisi B If Decree Nisi A is also issued, steam regulator ruling becomes Decree Absolute and death sentence is carried out.
Deep Essence of the Victor. Deep Essence of the Victor Critical hit rate is increased, while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Deep Freeze. Deep Freeze Your body is encased in ice, preventing action and dealing damage over time.
Deep Freeze. Deep Freeze Your body is encased in ice, preventing action and dealing damage over time.
Your body is encased in ice, preventing action.
Frozen solid and unable to execute actions.
Deep Freeze. Deep Freeze Frozen solid and unable to execute actions.
DEF Down. DEF Down DEF is decreased.
DEF Up. DEF Up DEF is increased.
Defamation. Defamation You are convicted with defamation.
Defense Down. Defense Down Defense is reduced.
Defense Kit. Defense Kit Damage taken is reduced.
Defense Up. Defense Up Defense is enhanced.
Defenseless. Defenseless Unable to call upon the arcane bulwark for protection.
Defensive Optimization. Defensive Optimization Battle tactics optimized for defense. Damage taken is reduced.
Defensive Posture. Defensive Posture Prepared to stand fast.
Defensive Tactics. Defensive Tactics Maximum HP is increased while damage taken is reduced.
Defiance. Defiance Enmity is increased.
Damage dealt and taken are reduced.
Delirium. Delirium Intelligence is reduced.
Delirium. Delirium Blackblood cost for Bloodspiller and Quietus is nullified.
Blackblood cost is nullified.
Delirium. Delirium Blackblood cost for Bloodspiller and Quietus is nullified.
Deliverance. Deliverance Damage dealt is increased. Using certain actions will increase your Beast Gauge.
Demolish. Demolish Internal bleeding is causing damage over time.
Sustaining damage over time, as well as increased damage from target who executed Demolish.
Demon Eye. Demon Eye Petrified by a demonic gaze. Unable to act and taking increased damage.
Desperate Measures. Desperate Measures Damage taken is reduced.
Destiny Drawn. Destiny Drawn An arcanum is drawn from the deck per the vicissitudes of fortune.
Devilment. Devilment Critical hit rate and direct hit rate are increased.
Devotion. Devotion Damage dealt is increased.
Devoured. Devoured Being devoured is preventing the execution of actions and causing damage over time.
Devouring Dark. Devouring Dark Consumed by dark flames. Damage dealt and HP recovery are reduced.
Dia. Dia Sustaining damage over time.
Damage taken is increased.
Diabolic Curse. Diabolic Curse Placed under a diabolic curse. Damage taken is increased.
Diamondback. Diamondback Though unable to move, damage taken is reduced.
Differential Diagnosis. Differential Diagnosis A magicked barrier is nullifying damage.
Digesting. Digesting Taking damage over time as body tissue is slowly broken down by gastric fluid. Damage taken from other attacks is also increased.
Digestive Enzymes. Digestive Enzymes Corrosive enzymes cover your body, increasing damage sustained by Devoured status.
Digestive Fluid. Digestive Fluid Highly corrosive acid is reducing movement speed while causing damage over time.
Direct Attack. Direct Attack Able to directly attack the target.
Directional Invincibility. Directional Invincibility Invulnerable to all damage taken from a certain direction.
Directional Parry. Directional Parry Parry rate is increased for all attacks from a certain direction.
Dirty Venom. Dirty Venom Dark poisons course through your veins, reducing damage dealt and maximum HP.
Disabled. Disabled Damage dealt is reduced.
Discerning Eye. Discerning Eye Item rarity increase improved on next appraisal.
Disciplined Fist. Disciplined Fist Damage dealt is increased.
Discomposed. Discomposed Unable to maintain composure. Damage taken is increased.
Disease. Disease Movement speed and HP recovered via healing magic are reduced.
Movement speed and HP recovery via healing magic are reduced.
Disembowel. Disembowel Piercing resistance is reduced.
Damage dealt is increased.
Dismantled. Dismantled Damage dealt is reduced.
Displacement. Displacement Next spell cast will deal increased damage.
Disseminate. Disseminate Damage taken is increased.
Dissipation. Dissipation Healing magic potency is increased.
Damage dealt and potency of all HP restoration actions are increased.
Distorted. Distorted Black wavelengths pulse in front of you, and white wavelengths behind, causing massive damage if hit by attacks of the opposite color.
Distracted. Distracted Chocobo is discomposed and refuses to use race items.
Diurnal Balance. Diurnal Balance Regenerating HP over time.
Diurnal Benefic. Diurnal Benefic Regenerating HP over time.
Diurnal Intersection. Diurnal Intersection Regenerating HP over time.
Diurnal Opposition. Diurnal Opposition Regenerating HP over time.
Diurnal Sect. Diurnal Sect A Regen effect is added to certain actions.
Dive Ready. Dive Ready Able to execute Mirage Dive.
Diversion. Diversion Enmity generation is reduced.
Divination. Divination Damage dealt is increased.
Damage dealt is increased while damage taken is reduced.
Divine Benison. Divine Benison A holy blessing from the gods is nullifying damage.
Divine Commandment: Flee. Divine Commandment: Flee Affected by the word of a god.
Divine Commandment: Turn. Divine Commandment: Turn Affected by the word of a god.
Divine Seal. Divine Seal HP restoration via healing magic is increased.
Divine Veil. Divine Veil Upon HP recovery via healing magic, a damage-reducing barrier is created.
A holy barrier is nullifying damage. When barrier is completely absorbed, creates a barrier around all nearby party members.
Divine Veil. Divine Veil A holy barrier is nullifying damage.
Dizzy. Dizzy Balance is compromised, resulting in immobility.
Doom. Doom Certain death when counter reaches zero.
Certain death when counter reaches zero. Effect dissipates once fully healed.
Doom. Doom Certain death when counter reaches zero.
Doom. Doom Certain death when counter reaches zero.
Doton. Doton Foul magicks corrupt the ground, dealing earth damage to any who tread upon it.
Doton Corruption. Doton Corruption Sustaining earth damage over time.
Doton Heavy. Doton Heavy Movement speed is reduced.
Double. Double The next action initiated will be executed twice.
Double Edge L. Double Edge L Physical damage dealt is increasing, while you are sustaining damage over time.
Down and Out. Down and Out Quite dead, and prevented from reviving by all usual means.
Down for the Count. Down for the Count Unable to move or execute actions.
Down the Rabbit Hole. Down the Rabbit Hole Being guided to buried treasure.
Downpour of Death. Downpour of Death Next Rain of Death will not require any TP.
Draconian Fire. Draconian Fire Able to execute Raiden Thrust.
Able to execute Raiden Thrust and Draconian Fury.
Draconian Gaze. Draconian Gaze The Dragon's Eye is limiting Nidhogg's strength.
Draconian Light. Draconian Light The Dragon's Eye is significantly reducing damage taken.
Dragon Force. Dragon Force Damage taken is reduced.
Dragon Kick. Dragon Kick Blunt resistance is reduced.
Drained Fortitude. Drained Fortitude Damage dealt and potency of all HP restoration actions are reduced.
Drained Power. Drained Power Damage taken is increased.
Drainstrikes. Drainstrikes Auto-attacks are generating an Absorb HP effect.
Draw Fortitude. Draw Fortitude Damage dealt and potency of HP restoration actions are increased.
Draw Power. Draw Power Damage taken is reduced.
Dreadwyrm Trance. Dreadwyrm Trance Drawing on the power of Bahamut, increasing magic damage dealt.
Dreadwyrm Trance. Dreadwyrm Trance Able to execute Astral Impulse.
Drenched. Drenched Body is covered in water and susceptible to freezing.
Drill Primed. Drill Primed Able to execute Drill.
Dropsy. Dropsy Sustaining water damage over time.
Dropsy. Dropsy Sustaining water damage over time.
Dropsy. Dropsy Sustaining water damage over time.
Drowning. Drowning Being dragged under by the current. Unable to move or execute actions.
Drowning Counter. Drowning Counter Countering all attacks with water damage.
Drubbed. Drubbed Taking blunt damage over time.
Dualcast. Dualcast Next spell will require no time to cast.
The next spell will be cast immediately.
Dualcast. Dualcast The next spell will be cast immediately.
Duality. Duality Next weaponskill will be executed multiple times.
Duel or Die. Duel or Die Singled out for combat. Damage from opponent's first blow will be reduced; however, failing to receive a blow from said opponent before this effect expires will result in KO.
Dust Poisoning. Dust Poisoning Poisoned by the crystal dust you inhaled. A stack of 4 will render you unable to act.
Duties as Assigned. Duties as Assigned Unable to change to another class or job.
Dynamic Fluid. Dynamic Fluid Plagued by a chaotic body of water that will deal damage when the effect ends.

E[]

Status Effect
Earth and Water. Earth and Water EXP earned through gathering is increased.
Earth Resistance Down II. Earth Resistance Down II Earth resistance is significantly reduced.
Earth Resistance Up. Earth Resistance Up Earth resistance is increased.
Earth Resonance. Earth Resonance Damage potency and healing potency of Earth's Reply are increased based on damage taken and compiled over the duration of this effect.
Earth-aspected. Earth-aspected Body's aetherial balance is leaning toward the earthen.
Earthen Accord. Earthen Accord The land is under unwavering rule.
Earthen Ward. Earthen Ward Damage taken is reduced.
Earthly Dominance. Earthly Dominance An earthly star is in your control.
Earth's Reply. Earth's Reply Damage taken is reduced and all action direction requirements are nullified.
Damage dealt is increased while damage taken is reduced.
Eat from the Hand. Eat from the Hand Craftsmanship is increased when a Disciple of the Hand.
Echoes of Befoulment. Echoes of Befoulment Consumed by Meteion's hopeless memories. Will execute Befoulment when this effect expires.
Echoes of Benevolence . Echoes of Benevolenct Consumed by Meteion's hopeless memories. Will execute Benevolence when this effect expires.
Echoes of Nausea. Echoes of Nausea Consumed by Meteion's hopeless memories. Will execute Wave of Nausea when this effect expires.
Echoes of the Future. Echoes of the Future Consumed by Meteion's hopeless memories. Will execute No Future when this effect expires.
Edge of Shadow. Edge of Shadow HP recovery is reduced.
Eerie Air. Eerie Air A sense of dread is heightening your alertness, granting resistance to sleep.
Ekpyrosis. Ekpyrosis Unable to receive Apocatastasis.
Electrified. Electrified Wracked by electricity. Nearby players will also be Electrified when the effect ends and the charge disperses.
Electroconductivity. Electroconductivity Conductive matter clings to your person. A stack of 3 will grant you the effect of Surge Protection.
Electrocution. Electrocution Sustaining lightning damage over time.
Electrocution. Electrocution Sustaining lightning damage over time.
Electromagnetic Field. Electromagnetic Field Encased by a highly charged protective barrier.
Elemental Blessing. Elemental Blessing An area of land has been granted the elementals' protection, reducing damage taken for all who enter.
Elemental Blessing: Damage. Elemental Blessing: Damage Elemental Blessing Receiving the blessing of Eureka's elementals. Damage dealt is increased and restoring HP over time.
Elemental Blessing: EXP. Elemental Blessing: EXP Elemental EXP Up Receiving the blessing of Eureka's elementals. Elemental EXP earned through battle is increased.
Elemental EXP Up. Elemental EXP Up Elemental EXP earned through battle while at an elemental level lower than 50 is increased.
Elemental EXP earned through battle while at an elemental level lower than 20 is increased.
Elemental EXP earned through battle while at an elemental level lower than 35 is increased.
Elemental Harmony. Elemental Harmony Elemental EXP earned through battle is increased.
Elemental Resistance Down. Elemental Resistance Down Resistance to all elements is reduced.
Elevated. Elevated Bound to current elevation.
Elusive Jump. Elusive Jump Movement speed is increased.
Embolden. Embolden Magic damage dealt is increased.
Damage dealt is increased.
Embolden. Embolden Magic damage dealt is increased.
Embolden. Embolden Physical damage dealt is increased.
Embolden. Embolden Damage dealt is increased.
Emergency Tactics. Emergency Tactics The next Galvanize and Catalyze statuses are transformed into HP recovery equaling the amount of damage reduction intended for their barriers.
Empowered Beast. Empowered Beast Permitted by master to fight to the fullest extent of capabilities.
Empowered Ketu. Empowered Ketu Ketu's strength is enhanced.
Empowered Rahu. Empowered Rahu Rahu's strength is enhanced.
En Avant. En Avant Cascade is upgraded to Reverse Cascade, Fountain is upgraded to Fountainfall, Windmill is upgraded to Rising Windmill, and Bladeshower is upgraded to Bloodshower.
Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall.
Enaero. Enaero Wind damage added to auto-attacks.
Enblizzard. Enblizzard Ice damage added to auto-attacks.
Enchained Soul. Enchained Soul Spiritually chained to the terrestrial plane and unable to jump.
Enchanted Redoublement. Enchanted Redoublement A magicked barrier is nullifying damage.
Enchanted Redoublement. Enchanted Redoublement Suffering damage over time.
Enchanted Riposte. Enchanted Riposte A magicked barrier is nullifying damage.
Enchanted Riposte. Enchanted Riposte Suffering damage over time.
Enchanted Zwerchhau. Enchanted Zwerchhau A magicked barrier is nullifying damage.
Enchanted Zwerchhau. Enchanted Zwerchhau Suffering damage over time.
Endwalker. Endwalker Walking alone unto journey's end, the burden weighing heavy.
Energy Field. Energy Field Invulnerable to ranged attacks.
Energy Field Down. Energy Field Down Energy field is no longer deflecting ranged attacks.
Enervation. Enervation Damage dealt is reduced and damage taken is increased.
Enfeebled. Enfeebled Enfeebling elixir has corrupted the humours, causing damage over time.
Enfire. Enfire Fire damage added to auto-attacks.
Engagement. Engagement A barrier is preventing damage.
Enhanced Benefic II. Enhanced Benefic II Next Benefic II will restore critical HP.
Enhanced Cross Reaping. Enhanced Cross Reaping Next Cross Reaping will deal increased damage.
Enhanced Enpi. Enhanced Enpi Next Enpi will deal increased damage.
Enhanced Flare. Enhanced Flare Flare will deal increased damage.
Enhanced Gallows. Enhanced Gallows Next Gallows will deal increased damage.
Enhanced Gibbet. Enhanced Gibbet Next Gibbet will deal increased damage.
Enhanced Harpe. Enhanced Harpe Next Harpe will require no time to cast.
Enhanced Royal Road. Enhanced Royal Road Potency of the card played is enhanced.
Enhanced Scatter. Enhanced Scatter Next Scatter will store increased black and white mana.
Enhanced Slug Shot. Enhanced Slug Shot Potency of next Slug Shot is increased.
Enhanced Unleash. Enhanced Unleash Next Unleash will not require any MP to cast.
Enhanced Void Reaping. Enhanced Void Reaping Next Void Reaping will deal increased damage.
Enhanced Wheeling Thrust. Enhanced Wheeling Thrust Able to execute Wheeling Thrust.
Enigma Codex. Enigma Codex The codex is granting you the power to manipulate time.
Enlarged. Enlarged Body has grown to a massive size.
Enliven. Enliven All action direction requirements are nullified.
Elusive Jump Target. Elusive Jump Target Soon to be on the receiving end of a Dark Elusive Jump.
Enochian. Enochian Magic damage dealt is increased.
Enshielded. Enshielded Winged shield is reducing damage taken.
Enshrouded. Enshrouded Playing host to an avatar.
Enshrouded. Enshrouded Playing host to an avatar.
Enstone. Enstone Earth damage added to auto-attacks.
Enthunder. Enthunder Lightning damage added to auto-attacks.
Entropification. Entropifaction Subject to unleashing Entropic Excess periodically. Each release of Entropic Excess will decrease the stacks of this effect. The effect may be transferred to another subject via physical contact.
Entropy. Entropy Plagued by chaotic flames that will deal damage to nearby party members when the effect ends.
Entropy Resistance. Entropy Resistance Invulnerable to entropifaction.
Enwater. Enwater Water damage added to auto-attacks.
EP Penalty. EP Penalty EP regeneration has stopped.
Epic Echo. Epic Echo Maximum HP, damage dealt, and potency of HP restoration actions are increased beyond what even you thought possible.
Equilibrium. Equilibrium Regenerating HP over time.
Erratic Blaster. Erratic Blaster Taking damage over time.
Escape Detection Ordained. Escape Detection Ordained You have received an order to detect escape.
Escape Prohibition Ordained. Escape Prohibition Ordained You have received an order prohibiting escape.
Esprit. Esprit The Esprit Gauge is increasing when you or the party member designated as your Dance Partner executes a weaponskill or casts a spell.
Esprit. Esprit The Esprit Gauge is increasing when you or a party member executes a weaponskill or casts a spell.
Eternal Doom. Eternal Doom Zombification when counter reaches zero or upon KO. KO does not remove zombification.
Eubuleus. Eubuleus Magic damage taken is reduced.
Eukrasia. Eukrasia Certain actions are being augmented.
Eukrasian Diagnosis. Eukrasian Diagnosis A magicked barrier is nullifying damage.
Eukrasian Dosis. Eukrasian Dosis Sustaining unaspected damage over time.
Eukrasian Dosis II. Eukrasian Dosis II Sustaining unaspected damage over time.
Eukrasian Dosis III. Eukrasian Dosis III Sustaining unaspected damage over time.
Weaponskill and spell cast time and recast time are increased.
Sustaining damage over time.
Eukrasian Prognosis. Eukrasian Prognosis A magicked barrier is nullifying damage.
Eureka Moment. Eureka Moment Able to execute Wise to the World.
Evasion Down. Evasion Down Evasion is reduced.
Evasion Up. Evasion Up Evasion is enhanced.
Everlasting Flight. Everlasting Flight Regenerating HP over time.
Regenerating HP over time. Additional HP will be restored automatically upon falling below a certain level or expiration of effect duration.
Ewer Drawn. Ewer Drawn The Ewer card is drawn.
Ewer Held. Ewer Held The Ewer card is drawn and held in your spread.
Exaltation. Exaltation Damage taken is reduced.
Excogitation. Excogitation HP will be restored automatically upon falling below a certain level or expiration of effect duration.
EXP Bonus. EXP Bonus Receiving a mentor/new adventurer/returner party bonus.
Expanded Attack. Expanded Attack Auto-attacks reach all nearby enemies.
Expanded Royal Road. Expanded Royal Road Adds area of effect to next card played.
Expedience. Expedience Movement speed is increased.
Extend. Extend Temporal flow is disrupted.
Extended Royal Road. Extended Royal Road Duration of the card played is extended.
Extreme Caution. Extreme Caution A penalty will be assessed for any action, auto-attack, or movement taken after status ends.
Eye for an Eye. Eye for an Eye Chance that next hit suffered will lower the attacker's damage dealt.
Eye for an Eye. Eye for an Eye Damage dealt is reduced.
Eye Gauge. Eye Gaugesic A magicked barrier is nullifying damage.
Eyes Open. Eyes Open Succeeded at opening the Third Eye.

F[]

Status Effect
Face in the Crowd. Face in the Crowd Participating in a live performance.
Facility Access: Detailing. Facility Access: Detailing Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Detailing II. Facility Access: Detailing II Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Finishing. Facility Access: Finishing Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Finishing II. Facility Access: Finishing II Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Production. Facility Access: Production Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Production II. Facility Access: Production II Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Specialization. Facility Access: Specialization Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Facility Access: Specialization II. Facility Access: Specialization II Making use of local crafting facilities to synthesize special items. Recipe level is lowered to current level.
Faded Out. Faded Out Overburdened body is unable to execute actions.
Fading Consciousness. Fading Consciousness Struggling to maintain consciousness after being gravely wounded.
Fading Fast. Fading Fast Reduction of life-sustaining aether by concealment techniques is placing strain on the body. Failure to remove this effect will result in KO.
Fae Cloak. Fae Cloak An enchantment is preventing detection by fae creatures.
Fae Light. Fae Light Cane is aglow with the ethereal light of ancient magicks. Damage dealt is greatly increased. All auto-attacks become area of effect attacks.
Falling. Falling Decided absence of terra firma is causing an inability to execute certain actions.
Fan Dance. Fan Dance Damage taken is reduced.
Fan Dance III. Fan Dance III Damage taken is reduced.
Fang and Claw Bared. Fang and Claw Bared Able to execute Fang and Claw.
Fangbound. Fangbound Your body is bound to Nidhogg's fang. Any damage taken heals the fang.
Slaking the suffering of Nidhogg's right eye. Damage taken will result in healing to the right eye.
Fast Draw. Fast Draw Weaponskill recast time is reduced.
FATE Participant. FATE Participant Actively participating in a FATE. Actions restricted to FATEs are available, though certain standard actions are unavailable.
Actively participating in a FATE.
Fathom. Fathom Able to locate teeming waters suitable for spearfishing.
Fearless. Fearless Empowered by courage, increasing damage dealt.
Feather Field. Feather Field Effects inflicted by other chocobos' fields are nullified.
Featherbrained. Featherbrained The incessant chirping of birds scatters your thoughts, preventing you from taking action.
Featherfoot. Featherfoot Evasion is enhanced.
Feelin' Hot. Feelin' Hot Flammability is increased due to the effects of the flame dance.
Feint. Feint Strength and dexterity are reduced.
Sustaining increased damage from target who executed Feint.
Physical and magic damage are reduced.
Fetter Ward. Fetter Ward Immune to Stun, Sleep, Bind, Heavy, knockback, and draw-in effects.
Fetter Ward. Fetter Ward All Stun, Sleep, Bind, Heavy, Silence, knockback, and draw-in effects are nullified.
Fetters. Fetters Unable to execute actions.
Fetters. Fetters Unable to execute actions.
Unable to execute actions and sustaining damage over time.
Fetters. Fetters Unable to move.
Fetters. Fetters Unable to move.
Fever. Fever Head is burning, causing reduced mind and intelligence.
Fey Covenant. Fey Covenant Magic defense is increased.
Fey Fire. Fey Fire A fey fire envelops you, nullifying all damage received.
Fey Glow. Fey Glow Spell speed is increased.
Fey Illumination. Fey Illumination Magic defense and healing magic potency are increased.
Fey Light. Fey Light Skill speed is increased.
Fey Union. Fey Union Allowing regeneration of HP over time.
Fey Union. Fey Union Regenerating HP over time.
Fey Wind. Fey Wind Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Fifth Chakra. Fifth Chakra The first, second, third, fourth, and fifth chakra are open.
Fight or Flight. Fight or Flight Physical damage dealt is increased.
Filthy. Filthy Earthen residue is causing damage over time.
Final Appraisal. Final Appraisal Ready to stop short of completing synthesis.
Final Decree Nisi A. Final Decree Nisi A Decree Nisi A is issued.
Final Decree Nisi B. Final Decree Nisi B Decree Nisi B is issued.
Final Decree Nisi α. Final Decree Nisi α Decree Nisi α is issued.
Final Decree Nisi β. Final Decree Nisi β Decree Nisi β is issued.
Final Decree Nisi γ. Final Decree Nisi γ Decree Nisi γ is issued.
Final Decree Nisi δ. Final Decree Nisi δ Decree Nisi δ is issued.
Final Fantasia. Final Fantasia Weaponskill cast and recast times are reduced while increasing movement speed.
Final Flight. Final Flight Damage taken from J Storm is increased.
Final Judgment: Decree Nisi A. Final Judgment: Decree Nisi A Sentenced to receive Decree Nisi A. Refusal to serve sentence will result in additional punishment.
Final Judgment: Decree Nisi B. Final Judgment: Decree Nisi B Sentenced to receive Decree Nisi B. Refusal to serve sentence will result in additional punishment.
Final Judgment: Decree Nisi α. Final Judgment: Decree Nisi α Sentenced to receive Decree Nisi α. Disobedience will result in divine retribution.
Final Judgment: Decree Nisi β. Final Judgment: Decree Nisi β Sentenced to receive Decree Nisi β. Disobedience will result in divine retribution.
Final Judgment: Decree Nisi γ. Final Judgment: Decree Nisi γ Sentenced to receive Decree Nisi γ. Disobedience will result in divine retribution.
Final Judgment: Decree Nisi δ. Final Judgment: Decree Nisi δ Sentenced to receive Decree Nisi δ. Disobedience will result in divine retribution.
Final Judgment: Max HP. Final Judgment: Max HP Sentenced to receive increased HP. Refusal to serve sentence will result in additional punishment.
Final Judgment: Min HP. Final Judgment: Min HP Sentenced to receive reduced HP. Refusal to serve sentence will result in additional punishment.
Final Judgment: Penalty I. Final Judgment: Penalty I Sentenced to receive enfeeblement I. Refusal to serve sentence will result in additional punishment.
Final Judgment: Penalty II. Final Judgment: Penalty II Sentenced to receive enfeeblement II. Refusal to serve sentence will result in additional punishment.
Final Judgment: Penalty III. Final Judgment: Penalty III Sentenced to receive enfeeblement III. Refusal to serve sentence will result in additional punishment.
Final Judgment: Penalty III. Final Judgment: Penalty III Sentenced to receive enfeeblement III. Disobedience will result in divine retribution.
Final Judgment: Penalty IV. Final Judgment: Penalty IV Sentenced to receive enfeeblement IV. Disobedience will result in divine retribution.
Final Punishment. Final Punishment Sentenced to public flogging. Refusal to serve sentence will result in additional punishment.
Final Word: Contact Prohibition. Final Word: Contact Prohibition You have been issued a writ of contact prohibition.
Final Word: Contact Regulation. Final Word: Contact Regulation You have been issued a writ of contact regulation.
Final Word: Escape Detection. Final Word: Escape Detection You have been issued a writ of escape detection.
Final Word: Escape Prohibition. Final Word: Escape Prohibition You have been issued a writ of escape prohibition.
Fire Alchemy. Fire Alchemy Producing and manipulating an orb of fire aether.
Fire Charged. Fire Charged Mana sufficient to cast Fire III or equivalent.
Fire III Charged. Fire III Charged Mana sufficient to cast Fire III or equivalent.
Fire Convergence. Fire Convergence Reflecting back all ice- and lightning-aspected attacks.
Fire Resistance Down. Fire Resistance Down Fire resistance is reduced.
Fire Resistance Down II. Fire Resistance Down II Fire resistance is significantly reduced.
Fire Resistance Up. Fire Resistance Up Fire resistance is increased.
Fire Resonance. Fire Resonance Next weaponskill will deal increased damage.
Fire Toad. Fire Toad Transformed into a fire toad and only able to execute the action Toad Breath.
Firebird Trance. FirebirdTrance Able to execute Fountain of Fire.
Firescorched. Firescorched Resistance to attacks by Firehorn is decreased.
Firestarter. Firestarter Next Fire III will require no time to cast and cost no MP.
Firestream. Firestream The flesh melts from your bones, causing damage over time.
First Chakra. First Chakra The first chakra is open.
First in Line. First in Line Marked as target #1.
Firstminds' Focus. Firstminds' Focus Able to execute Wyrmwind Thrust.
Fish Eyes. Fish Eyes Able to locate fish usually hidden regardless of their normal hours of activity.
Fisher's Intuition. Fisher's Intuition Heightened senses are improving chances of discovering rare fish only obtainable under special conditions.
Fists of Earth. Fists of Earth Damage taken is reduced.
Fists of Fire. Fists of Fire Damage dealt is increased.
Fists of Wind. Fists of Wind Movement speed is increased.
Weaponskill recast time is reduced.
Fixed Sign. Fixed Sign An area of land has been granted protection, reducing damage taken for all who enter.
Fixed Sign. Fixed Sign Damage taken is reduced.
Fixed Sign. Fixed Sign Regenerating HP over time.
Flamethrower. Flamethrower Emitting a gout of searing flames in a cone before you, dealing damage over time.
Emitting a gout of searing flames in a cone, dealing damage over time.
Flamethrower Flames. Flamethrower Flames Taking damage over time.
Flaming Arrow. Flaming Arrow The ground is ablaze, dealing fire damage to any who tread upon it.
Flare Dampening. Flare Dampening Damage taken by Bahamut's Teraflare is reduced, and damage dealt is significantly reduced.
Fleet-footed. Fleet-footed Effect duration of Sprint is increased in large settlements.
Fleeting Raiju Ready. Fleeting Raiju Ready Able to execute Fleeting Raiju.
Flesh Wound. Flesh Wound Wounds dealt by a slashing weapon are bleeding, causing damage over time.
Floating Fetters. Floating Fetters Bound in midair and unable to move.
Flood of Shadow. Flood of Shadow HP recovery via healing actions is reduced.
Flourishing Cascade. Flourishing Cascade Able to execute Reverse Cascade.
Flourishing Fan Dance. Flourishing Fan Dance Able to execute Fan Dance III.
Flourishing Finish. Flourishing Finish Able to execute Tillana.
Flourishing Flow. Flourishing Flow Able to execute Fountainfall or Bloodshower.
Flourishing Flow. Flourishing Flow Able to execute Fountainfall or Bloodshower.
Flourishing Fountain. Flourishing Fountain Able to execute Fountainfall.
Flourishing Saber Dance. Flourishing Saber Dance Able to execute Saber Dance.
Flourishing Shower. Flourishing Shower Able to execute Bloodshower.
Flourishing Starfall. Flourishing Starfall Able to execute Starfall Dance.
Flourishing Symmetry. Flourishing Symmetry Able to execute Reverse Cascade or Rising Windmill.
Flourishing Symmetry. Flourishing Symmetry Able to execute Reverse Cascade or Rising Windmill.
Flourishing Windmill. Flourishing Windmill Able to execute Rising Windmill.
Flying High. Flying High Nearly giddy with the thrill of battle, increasing damage dealt, potency of HP restoration actions, and the rate at which the adrenaline gauge fills. Effect is nullified when piloting warmachina.
Focalization. Focalization All magic resistances are increased.
HP recovery via healing actions is increased.
Foe Requiem. Foe Requiem Using MP to increase the damage taken by nearby enemies.
Foe Requiem. Foe Requiem Damage taken is increased.
Fool's Figure. Fool's Figure Weaving the illusion of an altered self.
Fool's Tightrope. Fool's Tightrope Weaving the illusion of a precarious path.
Fool's Tumble. Fool's Tumble Convinced that you have taken a fall and are unable to move.
Force Against Magic. Force Against Magic Magic damage taken is significantly reduced while physical damage taken is significantly increased.
Force Against Might. Force Against Might Physical damage taken is significantly reduced while magic damage taken is significantly increased.
Forced March. Forced March Advancing in the ordered direction.
Forced Withdrawal. Forced Withdrawal Readying withdrawal from the playing field.
Fore Mark of the Tides. Fore Mark of the Tides Servant to the tides. Will be swept forward when this effect expires.
Foresight. Foresight Defense is increased.
Forked Lightning. Forked Lightning Storing an electric charge which, when released, will deal lightning damage to nearby allies.
Forked Raiju Ready. Forked Raiju Ready Able to execute Forked Raiju.
Formless Fist. Formless Fist Employing all three pugilistic fighting stances─opo-opo, raptor, and coeurl. Additional effects of actions used in these forms will also be triggered.
Forward Bearing. Forward Bearing Aiming to attack in a forward direction relative to most recent lickwhip or whiplick stance.
Forward March. Forward March Have received the order to advance. Order will be executed when status fades.
Forward Whimsy. Forward Whimsy Seized with the urge to face forward.
Forward with Thee. Forward with Thee Affected by displacement magicks. When this effect ends, you will be stunned, then forcibly moved forward.
Fountain of Fire. Fountain of Fire Sustaining fire damage over time.
Fountain of Fire. Fountain of Fire Flames are enhancing target capabilities. Damage dealt and healing potency are increased.
Fourfold-come Ruin. Fourfold-come Ruin Bearing signs that the end may be nigh. Too many stacks will result in Doom.
Fourfold Fan Dance. Fourfold Fan Dance Able to execute Fan Dance IV.
Fourth Chakra. Fourth Chakra The first, second, third, and fourth chakra are open.
Fracture. Fracture Wounds are bleeding, causing damage over time.
Frazzle. Frazzle Damage taken is increased while HP recovered via healing actions is reduced.
Freecure. Freecure Next Cure II will not require any MP to cast.
Freezing. Freezing Your body is slowly turning to ice. When this effect expires, you will experience a Deep Freeze.
Body is slowly turning to ice. Will experience a Deep Freeze when this effect expires.
Freezing Brand. Freezing Brand Branded with a mark of ice and unable to deal damage to Igeyorhm's shade. Ice damage taken is increased.
Freezing Counter. Freezing Counter Countering all attacks with ice damage.
Freezing Up. Freezing Up Growing colder by the moment. Failure to continue moving until this effect expires will result in Deep Freeze.
Frenzied. Frenzied Chocobo is panicked and accelerating out of control.
Fresh Perspective. Fresh Perspective Operating outside the usual conditions of combat.
Front Unseen. Front Unseen Only vulnerabilities on the front of the body remain undetected. Hits to the back, right, and left sides of the body will result in severe damage.
Frontline Forte. Frontline Forte Damage dealt is increased.
Frontline March. Frontline March Damage dealt is increased.
Frontliner's Forte. Frontliner's Forte Weaponskill cast and recast times are reduced while increasing damage dealt by nearby party members.
Frontliner's March. Frontliner's March Weaponskill cast and recast times are reduced while increasing damage dealt by nearby party members.
Frost Blade. Frost Blade Regenerating HP over time. Damage taken is reduced.
Frost Bow. Frost Bow Critical hit rate is increased.
Frost Brand. Frost Brand Damage dealt is increased.
Frostbite. Frostbite Sustaining ice damage over time.
Frostbite. Frostbite Sustaining ice damage over time.
Frowny Face. Frowny Face Face hurts from frowning. Will take increased damage if hit by Frowny Face again.
Frozen. Frozen Ice has begun forming on gear. A stack of 4 will result in Deep Freeze.
Fugetsu. Fugetsu Damage dealt is increased.
Fuka. Fuka Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Full Moon. Full Moon Unleashing the power of the full moon.
Full Swing. Full Swing Taking damage over time.
Full Swing. Full Swing Damage taken is increased.
Full-grown. Full-grown Fully matured.
Fully Analyzed. Fully Analyzed All vulnerabilities have been detected. Any damage taken will be severe.
Fully Enlarged. Fully Enlarged Body has grown to maximum size.
Further Ruin. Further Ruin Able to cast Ruin IV.
Further Ruin. Further Ruin Able to execute Ruin IV.
Fury's Bolt. Fury's Bolt Overcharged with electricity. Next attack will deal increased damage or differ in range.

G[]

Status Effect
Gadget Resistance. Gadget Resistance Invulnerable to damage dealt by gadget-type minions.
Gadget Resistance. Gadget Resistance Invulnerable to damage dealt by gadget-type minions.
Gale Enforcer. Gale Enforcer Maintaining a localized windstorm.
Gallows Oiled. Gallows Oiled Able to execute Gallows.
Galvanize. Galvanize A magicked barrier is nullifying damage.
Garrote. Garrote A death grip is tightening around you. A stack of 9 will result in instant death.
Garrote Twist. Garrote Twist Garrote is stacking at an increased rate.
Garuda's Favor. Garuda's Favor Able to execute Slipstream.
Gatherer's Bounty. Gatherer's Bounty Increasing the item yield of Gatherer's Boon.
Gatherer's Grace. Gatherer's Grace Increased experience point gains as a Disciple of the Land.
Gathering Fortune Up. Gathering Fortune Up Chance of obtaining an HQ item while gathering is increased.
Chance of landing an HQ catch while fishing is increased.
Gathering Fortune Up (Limited). Gathering Fortune Up (Limited) Chance of obtaining an HQ item on your next gathering attempt is increased.
Gathering Fortune Up II. Gathering Fortune Up II Chance of obtaining an HQ item while gathering is increased.
Gathering Fortune Up II (Limited). Gathering Fortune Up II (Limited) Chance of obtaining an HQ item on your next gathering attempt is increased.
Gathering Rate Up. Gathering Rate Up Chance of obtaining an item while gathering is increased.
Gathering Rate Up (Limited). Gathering Rate Up (Limited) Chance of obtaining an item on your next gathering attempt is increased.
Gathering Yield Up. Gathering Yield Up Number of items obtained while gathering is increased.
Gathering Yield Up (Limited). Gathering Yield Up (Limited) Number of items obtained on your next gathering attempt is increased.
Gathering Yield Up II. Gathering Yield Up II Number of items obtained while gathering is increased.
Gauss Barrel. Gauss Barrel A gauss barrel is attached to the firearm, increasing attack power but adding cast times to machinist weaponskills.
Gelatinous. Gelatinous Rendered a boneless ooze unable to jump or execute actions. Movement speed is reduced.
Giant Dominance. Giant Dominance An earthly star is in your control.
Gift of the Land. Gift of the Land Increased chance of triggering Gatherer's Boon.
Gift of the Land II. Gift of the Land II Increased chance of triggering Gatherer's Boon.
Gloam. Gloam A shroud of darkness is impairing your accuracy while rendering you immune to Demon Eye. Can be cured with Esuna.
Gnashing Wolf. Gnashing Wolf Sustaining wind damage over time.
Goad. Goad Gradually regenerating TP.
Goblixer Grumblygut. Goblixer Grumblygut Experiencing side effects from overconsumption of goblixers.
Goblixer Overgulp. Goblixer Overgulp Overdosed on goblixers. Side effects will emerge if stack increases.
Gobskin. Gobskin Hardened flesh is absorbing damage.
Goka Mekkyaku. Goka Mekkyaku Suffering damage over time.
Gold Lung. Gold Lung A layer of sulphuric sludge has built up on the body.
Gold Saucer VIP Card. Gold Saucer VIP Card MGP earned at Gold Saucer attractions is increased.
Goldbile. Goldbile Sulphuric sludge is eating away at the skin, causing extreme discomfort and gradual HP loss.
Goring Blade. Goring Blade Wounds are bleeding, causing damage over time.
Grace of Light. Grace of Light Blessed by Light. Damage dealt is increased.
Gradual Petrification. Gradual Petrification Flesh once soft is slowly turning to stone.
Gradual Petrification. Gradual Petrification Flesh once soft is slowly turning to stone. Effect dissipates once fully healed.
Gradual Zombification. Gradual Zombification Slowly transforming into a brain-craving zombie.
Gravity Flip. Gravity Flip Gravity is inverted, slowly lifting you further from the ground.
Greased Lightning. Greased Lightning Damage dealt is increased, while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Greased Lightning II. Greased Lightning II Damage dealt is increased, while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Greased Lightning III. Greased Lightning III Damage dealt is increased, while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Great Strides. Great Strides Efficiency of next Touch action is significantly increased.
Greenwrath. Greenwrath The anger of the elementals tears at your very sanity, causing damage over time.
Grip of Despair. Grip of Despair Held by bonds of despair and taking damage over time.
Grit. Grit Enmity is increased.
Damage dealt and taken are reduced.
Grounded. Grounded Bound to current elevation.
Group Oriented. Group Oriented Cooperatively attacking the primary target.
Growing. Growing Absorbed nutrients are spurring rapid development.
Grudge. Grudge Damage taken is turning to resentment.
Guard. Guard Damage taken is reduced. All Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, knockback, and draw-in effects are nullified. Movement speed is reduced.
Guardian Spirit. Guardian Spirit Soul ablaze with the will to protect.
Guardians' Aegis. Guardians' Aegis Shielded by a protective barrier.
Guise. Guise Dressed for the occasion.
Gullstorm. Gullstorm Chance of landing an HQ catch while fishing is increased.
Gungnir. Gungnir The power slumbering within the legendary lance has awoken.
Gunmetal Soul. Gunmetal Soul Damage taken is reduced.

H[]

Status Effect
Haima. Haima A magicked barrier is nullifying damage.
Haimatinon. Haimatinon Stacks are consumed to restore the Haima barrier each time it is absorbed. Grants a healing effect when duration expires, its potency based on the number of remaining stacks.
Half-asleep. Half-asleep Struggling to keep your eyes open. Succumb to Sleep when effect duration expires.
Hallowed Ground. Hallowed Ground Impervious to most attacks.
Impervious to all attacks.
Hard Marked. Hard Marked The marked status cannot be moved to another ally.
Hardcore. Hardcore Damage dealt is increased.
Harmonized. Harmonized Potency of next physical damage spell is increased.
Harmony of Body. Harmony of Body Spell cast time and recast time, and auto-attack delay are reduced.
Harmony of Mind. Harmony of Mind Damage dealt and potency of HP restoration actions are increased.
Harmony of Spirit. Harmony of Spirit Restoring MP over time.
Harvest. Harvest Redirecting the remaining life energies of incapacitated victims in order to gain the effect of Rise of the Phoenix.
Haste. Haste Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Weaponskill cast/recast time, spell cast/recast time, and auto-attack delay are reduced.
Haste+. Haste+ Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced. Effect cannot be nullified.
Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced.
Hastilude. Hastilude An area of land has been granted protection, reducing damage taken for all who enter.
Hastilude Heartened. Hastilude Heartened Damage taken is significantly reduced.
Hated of Embers. Hated of Embers The accursed spitting of the flames spurs you to fight only Ifrit. Damage against all other targets is nullified.
Hated of Frost. Hated of Frost Cursed by the lady herself. Damage from Hraesvelgr is increased.
Hated of Levin. Hated of Levin Ramuh has cursed you to discharge a burst of lightning-aspected damage at regular intervals. When this effect expires, you will Panic.
Hated of the Vortex. Hated of the Vortex The accursed taunt of the winds spurs you to fight only Garuda. Damage against all other targets is nullified.
Hated of the Wyrm. Hated of the Wyrm Cursed by the great wyrm himself. Damage from Shiva is increased.
Haunt. Haunt Memory is taking corporeal form.
Hawk's Eye. Hawk's Eye Dexterity is increased and all attacks are guaranteed to land.
Head in the Clouds. Head in the Clouds Perched atop a cloud and unable to be hit by attacks from below.
Head in the Clouds. Head in the Clouds Perched on a cloud and able to attack cloudtop enemies.
Headache. Headache Suffering mild head trauma. Damage dealt is reduced. Increased trauma results in a Concussion.
Headwind. Headwind Plagued by chaotic frontal winds that will deal damage when the effect ends. Effect dissipates upon exposure to directional winds. Knockback effects from winds faced head-on are doubled, while those of rear winds are reduced by half.
Healing Magic Down. Healing Magic Down HP recovery via healing magic is reduced.
Healing Potency Down. Healing Potency Down Healing magic potency is reduced.
Healing Potency Up. Healing Potency Up Healing magic potency is enhanced.
HP restoration via healing magic is increased.
Heart and Soul. Heart and Soul Able to execute Precise Touch, Intensive Synthesis, and Tricks of the Trade.
Heart of Corundum. Heart of Corundum Damage taken is reduced.
Heart of Dragon. Heart of Dragon Nidhogg has taken his true form.
Heart of Light. Heart of Light Magic damage taken is reduced.
Damage taken is reduced.
Heart of Man. Heart of Man Nidhogg has taken the form of a man.
Heart of Stone. Heart of Stone Damage taken is reduced.
Heart of the Mountain. Heart of the Mountain Armored by impenetrable stone. Invulnerable to all damage.
Heartless. Heartless Yiazmat's heart is destroyed. Maximum HP is decreased.
Heat. Heat Firearm is generating heat. Becomes Overheated when 5 stacks are accumulated.
Heated Up. Heated Up Burning vast quantities of energy and emitting steam from a portion of the body.
Heavenly Shield. Heavenly Shield Protected by an ethereal shield. Damage taken from certain attacks is reduced.
Heavensent. Heavensent Able to execute Heavens' Thrust.
Heavensflame Soul. Heavensflame Soul Soul has been commandeered to unleash Theos's Holy when this effect expires.
Heavy. Heavy Movement speed is reduced.
Heavy. Heavy Chocobo speed is reduced.
Heavy Feet. Heavy Feet Movement speed is reduced.
Heavy Medal. Heavy Medal The weight of medals collected is hampering faculty to fend off attacks. The higher the stack, the more damage taken.
Heavy Resistance. Heavy Resistance Immune to heavy effects.
Heavy Thrust. Heavy Thrust Damage dealt is increased.
Heightened Visibility. Heightened Visibility Able to see and attack concealed targets.
Hell's Ingress. Hell's Ingress Movement speed is increased.
Hellish Conduit. Hellish Conduit Able to execute Brand of Purgatory.
Helping Hand. Helping Hand EXP earned through crafting is increased.
Herbsona. Herbsona Transformed into a leafman. Unable to move or execute actions.
Heroes' Fantasia. Heroes' Fantasia Damage dealt is increased. Limit gauge is gradually filling.
Heros's Mantle. Heros's Mantle Armed with a hero's blade.
Hidden. Hidden Unable to be detected. Movement speed is severely reduced.
Unable to be detected.
Hide. Hide Unable to be detected. Movement speed is severely reduced.
Higanbana. Higanbana Open wounds are bleeding, causing damage over time.
Open wounds are bleeding, causing damage over time. HP recovery is reduced.
High and Mighty. High and Mighty Invulnerable to all damage. Long live the king, kupo!
High Arithmeticks. High Arithmeticks Vulnerable to damage while on high ground.
High Jump Target. High Jump Target Soon to be on the receiving end of a Dark High Jump.
High Morale. High Morale A dauntless spirit guides you to victory. Mettle earned is increased.
High Wire. High Wire Heightened excitement is causing actions to become erratic.
Holmgang. Holmgang Unable to move until effect fades.
Unable to move until effect fades. Most attacks cannot reduce your HP to less than 1.
Holmgang. Holmgang Most attacks cannot reduce your HP to less than 1.
Holmgang. Holmgang Unable to move until effect fades.
Holos. Holos Damage taken is reduced.
Holy Sheltron. Holy Sheltron Blocking incoming attacks.
A holy barrier is nullifying damage.
Honey-glazed. Honey-glazed Covered in honey and attracting hornets.
Honing Dance. Honing Dance A dance of blades is dealing damage over time to nearby enemies.
Honing Ovation. Honing Ovation A magicked barrier is nullifying damage.
Hoofing It. Hoofing It Unable to summon or ride mounts.
Horoscope. Horoscope Primed to receive the healing effects of Horoscope.
Horoscope Helios. Horoscope Helios Primed to receive the healing effects of Horoscope.
Horrid Roar. Horrid Roar Damage dealt to the dragoon who applied this effect is reduced.
Hot Blade: +1. Hot Blade: +1 Temperature of the entropic blade has risen 1 level.
Hot Blade: +2. Hot Blade: +2 Temperature of the entropic blade has risen 2 levels.
Hot Brand: +1. Hot Brand: +1 Bearing a fever-inducing brand. Body temperature will increase by 1 level when this effect expires.
Hot Brand: +2. Hot Brand: +2 Bearing a fever-inducing brand. Body temperature will increase by 2 levels when this effect expires.
Hot Shot. Hot Shot Physical damage dealt is increased.
Hot Spell. Hot Spell Overwhelmed by the power of fire.
House Arrest. House Arrest You are ordered to remain bound to another party.
Hover. Hover Floating above ground.
HP & MP Boost. HP & MP Boost Maximum HP and MP are increased.
HP Boost. HP Boost Maximum HP is increased.
HP Boost. HP Boost Maximum HP is increased.
HP Boost. HP Boost Maximum HP is increased.
HP Boost +1. HP Boost +1 Maximum HP is increased by 1.
HP Boost +2. HP Boost +2 Maximum HP is increased by 2.
HP Boost +3. HP Boost +3 Maximum HP is increased by 3.
HP Boost +4. HP Boost +4 Maximum HP is increased by 4.