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The following is a list of attributes (the name for "stats") in Final Fantasy XIV. All abilities can be increased with different gear and Materia.
List of stats
Points
Attribute | Effect |
---|---|
HP | Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities. Maximum HP is increased by Vitality. Maximum HP for most classes at level 80 is calculated by the following formula: |
MP | Magic points. As spells are cast, MP will decrease. Is used as any Disciple of War or Magic class, but applies mostly to Disciples of the Magic who will use MP the most. Regenerates over time. All characters have 10,000 MP and a passive MP recovery rate of 200 MP per 3 seconds (boosted by Piety for healer disciplines). |
CP | Crafting points, used in crafting for Disciples of the Hand. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. Instantly refills to full when not crafting. Replaces MP bar. |
GP | Gathering points, used for Disciples of the Land classes. Required to use certain abilities while gathering. Regenerates over time when not gathering. While gathering, it will increase with each gathering attempt but will not regenerate over time. Replaces MP bar. |
Attributes
The main attributes of a character for Disciples of War and Magic classes. All combat disciplines have a stat as their primary attribute that features on most of their equipment, while Vitality appears on most equipment regardless of discipline.
A character's base attributes before equipment or other outside modifiers are determined by the following formula:
Attribute | Classes with primary attribute | Jobs with primary attribute | Other effect |
---|---|---|---|
Strength | Lancer Pugilist [note 1] |
Dragoon Monk Samurai [note 1] |
Increases Attack Power for all disciplines except those who use Dexterity as their primary attribute. |
Dexterity | Archer Rogue |
Bard Ninja Machinist Dancer |
Increases Attack Power for disciplines who use it as their primary attribute. |
Vitality | Gladiator Marauder |
Paladin Warrior Dark Knight Gunbreaker |
Increases HP. Important for all disciplines and found on most equipment, but grants a greater HP boost to tank disciplines. |
Intelligence | Thaumaturge Arcanist |
Black Mage Summoner Red Mage Blue Mage |
Increases Attack Magic Potency for all disciplines except healers. |
Mind | Conjurer | White Mage Scholar Astrologian |
Increases Healing Magic Potency. Also increases Attack Magic Potency for healers. |
Offensive Properties
Attribute | Effect |
---|---|
Critical Hit | Increases the chance of landing a critical hit, which greatly increases damage or healing dealt. Also increases the potency of critical hits. Critical hit probability is determined by the following formula: |
Determination | Increases the amount of the damage dealt via physical and magic attacks, as well as the potency of healing spells. |
Direct Hit Rate | Increases the chance of landing a direct hit, which deals slightly more damage than a normal hit. Fills a similar role to critical hits, occurring more frequently for a smaller effect, and can stack with critical hits. Does not affect healing, unlike critical hits. Only appears naturally in damage dealer gear, with the exception of gear released prior to 4.0, where it replaces Accuracy. Direct hit probability is determined by the following formula: |
Defensive Properties
Attribute | Effect |
---|---|
Defense | Reduces damage taken from physical attacks. |
Magic Defense | Reduces damage taken from magical attacks. |
Physical Properties
Attribute | Effect |
---|---|
Attack Power | Increases the amount of damage dealt by auto-attacks for all disciplines. Also increases damage and healing dealt by Disciple of War spells, abilities, and weaponskills. Increased by Strength or Dexterity depending on discipline. |
Skill Speed | Reduces the cast time and cooldown of weaponskills, and increases damage dealt by auto-attacks and damage over time effects inflicted by weaponskills. |
Mental Properties
Attribute | Effect |
---|---|
Attack Magic Potency | Increases the amount of damage dealt by Disciple of Magic spells, abilities, and weaponskills. Also increases healing done by Red and Blue Mages. Increased by Intelligence or Mind depending on discipline. |
Healing Magic Potency | Increases the amount of healing done by all Disciples of Magic except Red and Blue Mages. Increased by Mind. |
Spell Speed | Reduces the cast time and cooldown of spells, and increases damage dealt by damage over time effects inflicted by spells. |
Role Properties
Attribute | Effect |
---|---|
Piety | Increases MP regeneration rate. Only applicable for healers. |
Tenacity | Increases damage dealt, reduces damage taken, and increases healing received. Only applicable for tanks. |
Crafting
Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.
Attribute | Effect |
---|---|
Craftmanship | Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster. |
Control | Increases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP. |
Gathering
Used in Gathering for Disciples of the Land. Replaces Mental Properties.
Attribute | Effect |
---|---|
Gathering | Increases the likelihood of receiving an item during gathering. |
Perception | Increases the probability of the item you receive to be high quality while gathering. |
Weapon properties
Attribute | Effect |
---|---|
Physical Damage | Increases the amount of damage dealt by auto-attacks for all disciplines. Also increases damage and healing dealt by Disciple of War spells, abilities, and weaponskills. Is not visible on Disciple of Magic weapons but is still present. |
Magic Damage | Increases the amount of damage and healing dealt by Disciple of Magic spells, abilities, and weaponskills. Is only visible on Disciple of Magic weapons. |
Delay | The time between auto-attacks, measured in seconds. |
Auto-attack | The average amount of damage auto-attacks deal before modifiers. Calculated as |
Shield properties
The following properties only appear on shields. Characters can only block when equipped with a shield.
Attribute | Effect |
---|---|
Block Strength | Reduces damage received on a successful block. |
Block Rate | Increases chance of successfully blocking. Block probability is determined by the following formula: |
Eureka Effects
The following properties only appear on equipment acquired from the Forbidden Land, Eureka, and are only active within Eureka areas and the Baldesion Arsenal.
Attribute | Effect |
---|---|
Elemental Bonus | Increases damage dealt and decreases damage taken while in Eureka. |
Haste | Reduces the cast time and cooldown of weaponskills and spells, and reduces the delay of auto-attacks, while in Eureka. |
Deprecated
The following attributes have been removed from the game, have had their functionality removed, or are exceedingly rare and do not appear on relevant equipment.
Attribute | Effect |
---|---|
TP | Tactical points. Required to use various weaponskills. Removed in Final Fantasy XIV: Shadowbringers, and relevant skills no longer require it. |
Accuracy | Affects the accuracy of both physical and magical attacks. The higher the rating, the better chance your attack will have of landing. Removed in Final Fantasy XIV: Stormblood and replaced by Direct Hit Rate. |
Parry | Increases the probability of parrying an attack. Removed in Final Fantasy XIV: Stormblood and replaced by Tenacity. |
Fire Resistance | Reduces damage from Fire attacks. Removed in patch 4.2. |
Ice Resistance | Reduces damage from Ice attacks. Removed in patch 4.2. |
Wind Resistance | Reduces damage from Wind attacks. Removed in patch 4.2. |
Earth Resistance | Reduces damage from Earth attacks. Removed in patch 4.2. |
Lightning Resistance | Reduces damage from Lightning attacks. Removed in patch 4.2. |
Water Resistance | Reduces damage from Water attacks. Removed in patch 4.2. |
Slow Resistance | Reduces the duration of the Slow status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Silence Resistance | Reduces the duration of the Silence status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Blind Resistance | Reduces the duration of the Blind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Poison Resistance | Reduces the duration of the Poison status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Stun Resistance | Reduces the duration of the Stun status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Sleep Resistance | Reduces the duration of the Sleep status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Bind Resistance | Reduces the duration of the Bind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Heavy Resistance | Reduces the duration of the Heavy status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Slashing Resistance | Reduces damage from Slashing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Piercing Resistance | Reduces damage from Piercing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Blunt Resistance | Reduces damage from Blunt attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use. |
Base modifiers
The following modifiers are used in determining base HP and attributes, as well as parameters such as MP recovery and block, direct hit, and critical hit probability.
JobMod
Job | HP | STR | DEX | VIT | INT | MND |
---|---|---|---|---|---|---|
Gladiator | 110 | 95 | 90 | 100 | 50 | 95 |
Pugilist | 105 | 100 | 100 | 95 | 45 | 85 |
Marauder | 115 | 100 | 90 | 100 | 30 | 50 |
Lancer | 110 | 105 | 95 | 100 | 40 | 60 |
Archer | 100 | 85 | 105 | 95 | 80 | 75 |
Conjurer | 100 | 50 | 100 | 95 | 100 | 105 |
Thaumaturge | 100 | 40 | 95 | 95 | 105 | 70 |
Paladin | 120 | 100 | 95 | 110 | 60 | 100 |
Monk | 110 | 110 | 105 | 100 | 50 | 90 |
Warrior | 125 | 105 | 95 | 110 | 40 | 55 |
Dragoon | 115 | 115 | 100 | 105 | 45 | 65 |
Bard | 105 | 90 | 115 | 100 | 85 | 80 |
White Mage | 105 | 55 | 105 | 100 | 105 | 115 |
Black Mage | 105 | 45 | 100 | 100 | 115 | 75 |
Arcanist | 100 | 85 | 95 | 95 | 105 | 75 |
Summoner | 105 | 90 | 100 | 100 | 115 | 80 |
Scholar | 105 | 90 | 100 | 100 | 105 | 115 |
Rogue | 103 | 80 | 100 | 95 | 60 | 70 |
Ninja | 108 | 85 | 110 | 100 | 65 | 75 |
Machinist | 105 | 85 | 115 | 100 | 80 | 85 |
Dark Knight | 120 | 105 | 95 | 110 | 60 | 40 |
Astrologian | 105 | 50 | 100 | 100 | 105 | 115 |
Samurai | 109 | 112 | 108 | 100 | 60 | 50 |
Red Mage | 105 | 55 | 105 | 100 | 115 | 110 |
Blue Mage | 105 | 70 | 110 | 100 | 115 | 105 |
Gunbreaker | 120 | 100 | 95 | 110 | 60 | 100 |
Dancer | 105 | 90 | 115 | 100 | 85 | 80 |
LevelMod
Lv. | MAIN | SUB | DIV | HP | + |
---|---|---|---|---|---|
1 | 20 | 56 | 56 | 86 | |
2 | 21 | 57 | 57 | 101 | |
3 | 22 | 60 | 60 | 109 | |
4 | 24 | 62 | 62 | 116 | |
5 | 26 | 65 | 65 | 123 | |
6 | 27 | 68 | 68 | 131 | |
7 | 29 | 70 | 70 | 138 | |
8 | 31 | 73 | 73 | 145 | |
9 | 33 | 76 | 76 | 153 | |
10 | 35 | 78 | 78 | 160 | |
11 | 36 | 82 | 82 | 174 | |
12 | 38 | 85 | 85 | 188 | |
13 | 41 | 89 | 89 | 202 | |
14 | 44 | 93 | 93 | 216 | |
15 | 46 | 96 | 96 | 230 | |
16 | 49 | 100 | 100 | 244 | |
17 | 52 | 104 | 104 | 258 | |
18 | 54 | 109 | 109 | 272 | |
19 | 57 | 113 | 113 | 286 | |
20 | 60 | 116 | 116 | 300 | |
21 | 63 | 122 | 122 | 333? | |
22 | 67 | 127 | 127 | 366 | |
23 | 71 | 133 | 133 | 399 | |
24 | 74 | 138 | 138 | 432 | |
25 | 78 | 144 | 144 | 465 | |
26 | 81 | 150 | 150 | 498? | |
27 | 85 | 155 | 155 | 531 | |
28 | 89 | 162 | 162 | 564 | |
29 | 92 | 168 | 168 | 597? | |
30 | 97 | 173 | 173 | 630 | |
31 | 101 | 181 | 181 | 669 | |
32 | 106 | 188 | 188 | 708 | |
33 | 110 | 194 | 194 | 747 | |
34 | 115 | 202 | 202 | 786 | |
35 | 119 | 209 | 209 | 825 | |
36 | 124 | 215 | 215 | 864 | |
37 | 128 | 223 | 223 | 903 | |
38 | 134 | 229 | 229 | 942 | |
39 | 139 | 236 | 236 | 981 | |
40 | 144 | 244 | 244 | 1020 | |
41 | 150 | 253 | 253 | 1088 | |
42 | 155 | 263 | 263 | 1156 | |
43 | 161 | 272 | 272 | 1224 | |
44 | 166 | 283 | 283 | 1292 | |
45 | 171 | 292 | 292 | 1360? | |
46 | 177 | 302 | 302 | 1428? | |
47 | 183 | 311 | 311 | 1496 | |
48 | 189 | 322 | 322 | 1564? | |
49 | 196 | 331 | 331 | 1632 | |
50 | 202 | 341 | 341 | 1700 | |
51 | 204 | 342 | 393 | 1774 | |
52 | 205 | 344 | 444 | 1851 | |
53 | 207 | 345 | 496 | 1931? | |
54 | 209 | 346 | 548 | 2015 | |
55 | 210 | 347 | 600 | 2102 | |
56 | 212 | 349 | 651 | 2194 | |
57 | 214 | 350 | 703 | 2289 | |
58 | 215 | 351 | 755 | 2388 | |
59 | 217 | 352 | 806 | 2492 | |
60 | 218 | 354 | 858 | 2600 | |
61 | 224 | 355 | 941 | 2700 | |
62 | 228 | 356 | 1032 | 2800 | |
63 | 236 | 357 | 1133 | 2900 | |
64 | 244 | 358 | 1243 | 3000 | |
65 | 252 | 359 | 1364 | 3100 | |
66 | 260 | 360 | 1497 | 3200 | |
67 | 268 | 361 | 1643 | 3300 | |
68 | 276 | 362 | 1802 | 3400 | |
69 | 284 | 363 | 1978 | 3500 | |
70 | 292 | 364 | 2170 | 3600 | |
71 | 296 | 365 | 2263 | ?? | |
72 | 300 | 366 | 2360 | ?? | |
73 | 305 | 367 | 2461 | ?? | |
74 | 310 | 368 | 2566 | ?? | |
75 | 315 | 370 | 2676 | ?? | |
76 | 320 | 372 | 2790 | ?? | |
77 | 325 | 374 | 2910 | ?? | |
78 | 330 | 376 | 3034 | ?? | |
79 | 335 | 378 | 3164 | ?? | |
80 | 340 | 380 | 3300 | 4400 |
ClanMod
Race | Clan | STR | DEX | VIT | INT | MND |
---|---|---|---|---|---|---|
Au Ra | Raen | -1 | 2 | -1 | 0 | 3 |
Xaela | 3 | 0 | 2 | 0 | -2 | |
Elezen | Duskwight | 0 | 0 | -1 | 3 | 1 |
Wildwood | 0 | 3 | -1 | 2 | -1 | |
Hrothgar | Helion | 3 | -3 | 3 | -3 | 3 |
Lost | 3 | -3 | 3 | -3 | 3 | |
Hyur | Highlander | 3 | 0 | 2 | -2 | 0 |
Midlander | 2 | -1 | 0 | 3 | -1 | |
Lalafell | Dunesfolk | -1 | 1 | -2 | 2 | 3 |
Plainsfolk | -1 | 3 | -1 | 2 | 0 | |
Miqote | Keeper of the Moon | -1 | 2 | -2 | 1 | 3 |
Seeker of the Sun | 2 | 3 | 0 | -1 | -1 | |
Roegadyn | Hellsguard | 0 | -2 | 3 | 0 | 2 |
Sea Wolf | 2 | -1 | 3 | -2 | 1 | |
Viera | Rava | 0 | 3 | -2 | 1 | 1 |
Veena | -1 | 0 | -1 | 3 | 2 |
External Links
- Allagan Studies, a theorycraft website dedicated to Final Fantasy XIV.
- How to be a Math Wizard, document on which Allagan Studies is based.
Notes
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