Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities.
HP for most classes at level 80 is calculated by the following formula:
For level 80 tanks the formula varies slightly:
Magic points. As spells are cast, MP will decrease. Is used as any Disciple of War or Magic class, but applies mostly to Disciples of the Magic who will use MP the most. Regenerates over time. All characters have 10,000 MP and a passive MP recovery rate of 200 MP per 3 seconds (boosted by Piety for healer disciplines).
CP
Crafting points, used in crafting for Disciples of the Hand. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. Instantly refills to full when not crafting. Replaces MP bar.
GP
Gathering points, used for Disciples of the Land classes. Required to use certain abilities while gathering. Regenerates over time when not gathering. While gathering, it will increase with each gathering attempt but will not regenerate over time. Replaces MP bar.
Attributes
The main attributes of a character for Disciples of War and Magic classes. Certain disciplines have a stat as their "primary attribute" that features on most of their equipment.
A character's base attributes before equipment or other outside modifiers are determined by the following formula:
Increases the chance of attacks and healing spells being critical hits, as well as increasing the potency of critical hits.
Critical hit probability is determined by the following formula:
Determination
Increases the amount of the damage dealt via physical and magic attacks, as well as the potency of healing spells.
Direct Hit Rate
Increases the chance of landing a direct hit, which deals slightly more damage than a normal hit. Fills a similar roll to critical hits, occurring more frequently for a smaller effect, and can stack with critical hits. Does not affect healing, unlike critical hits. Only appears naturally in damage dealer gear, with the exception of gear released prior to 4.0, where it replaces Accuracy.
Direct hit probability is determined by the following formula:
Increases MP regeneration rate. Only applicable for healers.
Tenacity
Increases damage dealt, reduces damage taken, and increases healing received. Only applicable for tanks.
Crafting
Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.
Attribute
Effect
Craftmanship
Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster.
Control
Increases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP.
Gathering
Used in Gathering for Disciples of the Land. Replaces Mental Properties.
Attribute
Effect
Gathering
Increases the likelihood of receiving an item during gathering.
Perception
Increases the probability of the item you receive to be high quality while gathering.
Weapon properties
Attribute
Effect
Physical Damage
Increases damage of physical-based attacks. Is not visible on Disciple of Magic weapons but is still present.
Magic Damage
Increases damage and healing of magic-based abilities. Is not visible on Disciple of War weapons but is still present.
Delay
The time between auto-attacks, measured in seconds.
Auto-attack
The average amount of damage auto-attacks deal before modifiers. Calculated as
Shield properties
The following properties only appear on shields. Characters can only block when equipped with a shield.
Attribute
Effect
Block Strength
Reduces damage received on a successful block.
Block Rate
Increases chance of successfully blocking.
Block probability is determined by the following formula:
Eureka Effects
The following properties only appear on equipment acquired from the Forbidden Land, Eureka, and are only active within Eureka areas and the Baldesion Arsenal.
Attribute
Effect
Elemental Bonus
Increases damage dealt and decreases damage taken while in Eureka.
Reduces the cast time and cooldown of weaponskills and spells, and reduces the delay of auto-attacks, while in Eureka.
Deprecated
The following attributes have been removed from the game, have had their functionality removed, or are exceedingly rare and do not appear on relevant equipment.
Affects the accuracy of both physical and magical attacks. The higher the rating, the better chance your attack will have of landing. Removed in Final Fantasy XIV: Stormblood and replaced by Direct Hit Rate.
Increases the probability of parrying an attack. Removed in Final Fantasy XIV: Stormblood and replaced by Tenacity.
Fire Resistance
Reduces damage from Fire attacks. Removed in patch 4.2.
Ice Resistance
Reduces damage from Ice attacks. Removed in patch 4.2.
Wind Resistance
Reduces damage from Wind attacks. Removed in patch 4.2.
Earth Resistance
Reduces damage from Earth attacks. Removed in patch 4.2.
Lightning Resistance
Reduces damage from Lightning attacks. Removed in patch 4.2.
Water Resistance
Reduces damage from Water attacks. Removed in patch 4.2.
Slow Resistance
Reduces the duration of the Slow status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Silence Resistance
Reduces the duration of the Silence status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Blind Resistance
Reduces the duration of the Blind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Poison Resistance
Reduces the duration of the Poison status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Stun Resistance
Reduces the duration of the Stun status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Sleep Resistance
Reduces the duration of the Sleep status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Bind Resistance
Reduces the duration of the Bind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Heavy Resistance
Reduces the duration of the Heavy status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Slashing Resistance
Reduces damage from Slashing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Piercing Resistance
Reduces damage from Piercing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Blunt Resistance
Reduces damage from Blunt attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Base modifiers
The following modifiers are used in determining base HP and attributes, as well as parameters such as MP recovery and block, direct hit, and critical hit probability.
Eorzea Cafe - Final Fantasy XIV Fan Festival - Final Fantasy XIV Letter from the Producer LIVE
Literature
Final Fantasy XIV: Chronicles of Light - Side Stories (Tales from the Calamity - Tales from the Dragonsong War - Tales from the Storm - Tales from the Shadows - Tales from the Twilight - Tales from the Dawn)
Final Fantasy XIV TTRPG Starter Set - Final Fantasy XIV TTRPG Standard Rulebook - Final Fantasy XIV TTRPG Scenario & Gamemaster Guide
Collector's Edition books
Final Fantasy XIV Travel Journal (XIV:CE) The Art of Eorzea -A Realm Reimagined- (ARR:CE) - The Art of Eorzea -Heavensward- (HW:CE) - The Art of Eorzea -Stormblood- (SB:CE) - The Art of Eorzea -Shadowbringers- (SB:CE)
Art Books
A Realm Reborn: The Art of Eorzea -Another Dawn- - Heavensward: The Art of Ishgard -Stone & Steel- - The Art of Ishgard -The Scars of War- - Stormblood: Art of the Revolution -Western Memories- - Art of the Revolution -Eastern Memories- - Shadowbringers: The Art of Reflection -Histories Forsaken- - The Art of Reflection -Histories Unwritten- - Endwalker: The Art of Resurrection -Among the Stars-