Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities.
Magic points. As spells are cast, MP will decrease. Is used as any Disciple of War or Magic class, but applies mostly to Disciples of the Magic who will use MP the most. Regenerates over time.
Tactical points. Required to use various weaponskills, as well as sprint.
CP
Crafting points, used in crafting for Disciples of the Hand. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. Replaces MP bar.
GP
Gathering points, used for Disciples of the Land classes. Required to use certain abilities while gathering, and regenerates over time, as well as when an item is acquired. Replaces MP bar.
Attributes
The main attributes of a character for Disciples of War and Magic classes. Certain classes have a stat as their "primary attribute", and increasing it will increase the damage they deal.
Increases the chance of attacks being critical hits.
Determination
Increases the amount of the damage dealt via physical and magic attacks, as well as the potency of healing spells. Auto-attack potency is also influenced by Determination.
Direct Hit
Increases the chance of landing a direct hit. Only appears naturally in damage dealer gear, with the exception of gear released prior to 4.0, where it replaces Accuracy.
Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.
Attribute
Effect
Craftmanship
Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster.
Control
Increases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP.
Gathering
Used in Gathering for Disciples of the Land. Replaces Mental Properties.
Attribute
Effect
Gathering
Increases the likelihood of receiving an item during gathering.
Perception
Increases the probably of the item you receive to be high quality while gathering.
Eorzea Cafe - Final Fantasy XIV Fan Festival - Final Fantasy XIV Letter from the Producer LIVE
Literature
Final Fantasy XIV: Chronicles of Light - Side Stories (Tales from the Calamity - Tales from the Dragonsong War - Tales from the Storm - Tales from the Shadows - Tales from the Twilight - Tales from the Dawn)
Final Fantasy XIV TTRPG Starter Set - Final Fantasy XIV TTRPG Standard Rulebook - Final Fantasy XIV TTRPG Scenario & Gamemaster Guide
Collector's Edition books
Final Fantasy XIV Travel Journal (XIV:CE) The Art of Eorzea -A Realm Reimagined- (ARR:CE) - The Art of Eorzea -Heavensward- (HW:CE) - The Art of Eorzea -Stormblood- (SB:CE) - The Art of Eorzea -Shadowbringers- (SB:CE)
Art Books
A Realm Reborn: The Art of Eorzea -Another Dawn- - Heavensward: The Art of Ishgard -Stone & Steel- - The Art of Ishgard -The Scars of War- - Stormblood: Art of the Revolution -Western Memories- - Art of the Revolution -Eastern Memories- - Shadowbringers: The Art of Reflection -Histories Forsaken- - The Art of Reflection -Histories Unwritten- - Endwalker: The Art of Resurrection -Among the Stars-