Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities.
Tactical points. Required to use various weaponskills, as well as sprint.
Crafting points, used in crafting for Disciples of the Hand. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. Replaces MP bar.
Gathering points, used for Disciples of the Land classes. Required to use certain abilities while gathering, and regenerates over time, as well as when an item is acquired. Replaces MP bar.
Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.
Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster.
Increases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP.