The following is a list of attributes (the name for "stats") in Final Fantasy XIV. All abilities can be increased with different gear and Materia.

List of stats[edit | edit source]

Points[edit | edit source]

Attribute Effect
HP Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities.

HP for most classes at level 80 is calculated by the following formula:

For level 80 tanks the formula varies slightly:

MP Magic points. As spells are cast, MP will decrease. Is used as any Disciple of War or Magic class, but applies mostly to Disciples of the Magic who will use MP the most. Regenerates over time. All characters have 10,000 MP and a passive MP recovery rate of 200 MP per 3 seconds (boosted by Piety for healer disciplines).
CP Crafting points, used in crafting for Disciples of the Hand. CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled. Instantly refills to full when not crafting. Replaces MP bar.
GP Gathering points, used for Disciples of the Land classes. Required to use certain abilities while gathering. Regenerates over time when not gathering. While gathering, it will increase with each gathering attempt but will not regenerate over time. Replaces MP bar.

Attributes[edit | edit source]

The main attributes of a character for Disciples of War and Magic classes. Certain disciplines have a stat as their "primary attribute" that features on most of their equipment.

A character's base attributes before equipment or other outside modifiers are determined by the following formula:

Attribute Classes with primary attribute Jobs with primary attribute Other effect
Strength Lancer, Pugilist, Marauder, Gladiator Dragoon, Monk, Warrior, Paladin, Dark Knight, Gunbreaker Increases Attack Power for all disciplines except those who use Dexterity as their primary attribute.
Dexterity Archer, Rogue Bard, Ninja, Machinist, Dancer Increases Attack Power for all ranged physical DPS disciplines as well as rogues and ninjas.
Vitality Marauder, Gladiator Warrior, Paladin, Dark Knight, Gunbreaker Increases HP. Important for all disciplines and found on most equipment, but grants a greater HP boost to tank disciplines.
Intelligence Thaumaturge, Arcanist Black Mage, Summoner, Red Mage, Blue Mage Increases Attack Magic Potency for all disciplines except healers.
Mind Conjurer White Mage, Scholar, Astrologian Increases Healing Magic Potency. Also increases Attack Magic Potency for healers.

Offensive Properties[edit | edit source]

Attribute Effect
Critical Hit Increases the chance of attacks and healing spells being critical hits, as well as increasing the potency of critical hits.

Critical hit probability is determined by the following formula:

Determination Increases the amount of the damage dealt via physical and magic attacks, as well as the potency of healing spells.
Direct Hit Rate Increases the chance of landing a direct hit, which deals slightly more damage than a normal hit. Fills a similar roll to critical hits, occurring more frequently for a smaller effect, and can stack with critical hits. Does not affect healing, unlike critical hits. Only appears naturally in damage dealer gear, with the exception of gear released prior to 4.0, where it replaces Accuracy.

Direct hit probability is determined by the following formula:

Defensive Properties[edit | edit source]

Attribute Effect
Defense Reduces damage taken from physical attacks.
Magic Defense Reduces damage taken from magical attacks.

Physical Properties[edit | edit source]

Attribute Effect
Attack Power Increases the amount of damage dealt by physical attacks. Increasing the class' Primary Attribute also increases this stat.
Skill Speed Reduces the cast time and cooldown of weaponskills, and reduces delay of auto-attacks.

Mental Properties[edit | edit source]

Attribute Effect
Attack Magic Potency Increases the amount of damage dealt by spells.
Healing Magic Potency Increases the amount of HP healed by spells.
Spell Speed Reduces the cast time and cooldown of spells.

Role Properties[edit | edit source]

Attribute Effect
Piety Increases MP regeneration rate. Only applicable for healers.
Tenacity Increases damage dealt, reduces damage taken, and increases healing received. Only applicable for tanks.

Crafting[edit | edit source]

Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.

Attribute Effect
Craftmanship Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the item faster.
Control Increases the amount of Quality that will be gained when using abilities such as Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, as this allows the Adventurer to gain more value for each ability that uses up Durability, in addition to more value out of their CP.

Gathering[edit | edit source]

Used in Gathering for Disciples of the Land. Replaces Mental Properties.

Attribute Effect
Gathering Increases the likelihood of receiving an item during gathering.
Perception Increases the probability of the item you receive to be high quality while gathering.

Weapon properties[edit | edit source]

Attribute Effect
Physical Damage Increases damage of physical-based attacks. Is not visible on Disciple of Magic weapons but is still present.
Magic Damage Increases damage and healing of magic-based abilities. Is not visible on Disciple of War weapons but is still present.
Delay The time between auto-attacks, measured in seconds.
Auto-attack The average amount of damage auto-attacks deal before modifiers.
Calculated as

Shield properties[edit | edit source]

The following properties only appear on shields. Characters can only block when equipped with a shield.

Attribute Effect
Block Strength Reduces damage received on a successful block.
Block Rate Increases chance of successfully blocking.

Block probability is determined by the following formula:

Eureka Effects[edit | edit source]

The following properties only appear on equipment acquired from the Forbidden Land, Eureka, and are only active within Eureka areas and the Baldesion Arsenal.

Attribute Effect
Elemental Bonus Increases damage dealt and decreases damage taken while in Eureka.
Haste Reduces the cast time and cooldown of weaponskills and spells, and reduces the delay of auto-attacks, while in Eureka.

Deprecated[edit | edit source]

The following attributes have been removed from the game, have had their functionality removed, or are exceedingly rare and do not appear on relevant equipment.

Attribute Effect
TP Tactical points. Required to use various weaponskills. Removed in Final Fantasy XIV: Shadowbringers, and relevant skills no longer require it.
Accuracy Affects the accuracy of both physical and magical attacks. The higher the rating, the better chance your attack will have of landing. Removed in Final Fantasy XIV: Stormblood and replaced by Direct Hit Rate.
Parry Increases the probability of parrying an attack. Removed in Final Fantasy XIV: Stormblood and replaced by Tenacity.
Fire Resistance Reduces damage from Fire attacks. Removed in patch 4.2.
Ice Resistance Reduces damage from Ice attacks. Removed in patch 4.2.
Wind Resistance Reduces damage from Wind attacks. Removed in patch 4.2.
Earth Resistance Reduces damage from Earth attacks. Removed in patch 4.2.
Lightning Resistance Reduces damage from Lightning attacks. Removed in patch 4.2.
Water Resistance Reduces damage from Water attacks. Removed in patch 4.2.
Slow Resistance Reduces the duration of the Slow status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Silence Resistance Reduces the duration of the Silence status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Blind Resistance Reduces the duration of the Blind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Poison Resistance Reduces the duration of the Poison status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Stun Resistance Reduces the duration of the Stun status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Sleep Resistance Reduces the duration of the Sleep status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Bind Resistance Reduces the duration of the Bind status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Heavy Resistance Reduces the duration of the Heavy status. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Slashing Resistance Reduces damage from Slashing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Piercing Resistance Reduces damage from Piercing attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.
Blunt Resistance Reduces damage from Blunt attacks. Still exists, but items which grant it are rare or no longer available, and are too low-level to be of much use.

Base modifiers[edit | edit source]

The following modifiers are used in determining base HP and attributes, as well as parameters such as MP recovery and block, direct hit, and critical hit probability.

JobMod[edit | edit source]

Job HP STR DEX VIT INT MND
Gladiator 110 95 90 100 50 95
Pugilist 105 100 100 95 45 85
Marauder 115 100 90 100 30 50
Lancer 110 105 95 100 40 60
Archer 100 85 105 95 80 75
Conjurer 100 50 100 95 100 105
Thaumaturge 100 40 95 95 105 70
Paladin 120 100 95 110 60 100
Monk 110 110 105 100 50 90
Warrior 125 105 95 110 40 55
Dragoon 115 115 100 105 45 65
Bard 105 90 115 100 85 80
White Mage 105 55 105 100 105 115
Black Mage 105 45 100 100 115 75
Arcanist 100 85 95 95 105 75
Summoner 105 90 100 100 115 80
Scholar 105 90 100 100 105 115
Rogue 103 80 100 95 60 70
Ninja 108 85 110 100 65 75
Machinist 105 85 115 100 80 85
Dark Knight 120 105 95 110 60 40
Astrologian 105 50 100 100 105 115
Samurai 109 112 108 100 60 50
Red Mage 105 55 105 100 115 110
Blue Mage 105 70 110 100 115 105
Gunbreaker 120 100 95 110 60 100
Dancer 105 90 115 100 85 80

LevelMod[edit | edit source]

Lv. MAIN SUB DIV HP +
2 21 57 57 101
3 22 60 60 109
4 24 62 62 116
5 26 65 65 123
6 27 68 68 131
7 29 70 70 138
8 31 73 73 145
9 33 76 76 153
11 36 82 82 174
12 38 85 85 188
13 41 89 89 202
14 44 93 93 216
15 46 96 96 230
16 49 100 100 244
17 52 104 104 258
18 54 109 109 272
19 57 113 113 286
21 63 122 122 333?
22 67 127 127 366
23 71 133 133 399
24 74 138 138 432
25 78 144 144 465
26 81 150 150 498?
27 85 155 155 531
28 89 162 162 564
29 92 168 168 597?
31 101 181 181 669
32 106 188 188 708
33 110 194 194 747
34 115 202 202 786
35 119 209 209 825
36 124 215 215 864
37 128 223 223 903
38 134 229 229 942
39 139 236 236 981
41 150 253 253 1088
42 155 263 263 1156
43 161 272 272 1224
44 166 283 283 1292
45 171 292 292 1360?
46 177 302 302 1428?
47 183 311 311 1496
48 189 322 322 1564?
49 196 331 331 1632
51 204 342 393 1774
52 205 344 444 1851
53 207 345 496 1931?
54 209 346 548 2015
55 210 347 600 2102
56 212 349 651 2194
57 214 350 703 2289
58 215 351 755 2388
59 217 352 806 2492
61 224 355 941 2700
62 228 356 1032 2800
63 236 357 1133 2900
64 244 358 1243 3000
65 252 359 1364 3100
66 260 360 1497 3200
67 268 361 1643 3300
68 276 362 1802 3400
69 284 363 1978 3500
71 296 365 2263 ??
72 300 366 2360 ??
73 305 367 2461 ??
74 310 368 2566 ??
75 315 370 2676 ??
76 320 372 2790 ??
77 325 374 2910 ??
78 330 376 3034 ??
79 335 378 3164 ??
80 340 380 3300 4400

ClanMod[edit | edit source]

Race Clan STR DEX VIT INT MND
Au Ra Raen -1 2 -1 0 3
Xaela 3 0 2 0 -2
Elezen Duskwight 0 0 -1 3 1
Wildwood 0 3 -1 2 -1
Hrothgar Helion 3 -3 3 -3 3
Lost 3 -3 3 -3 3
Hyur Highlander 3 0 2 -2 0
Midlander 2 -1 0 3 -1
Lalafell Dunesfolk -1 1 -2 2 3
Plainsfolk -1 3 -1 2 0
Miqote Keeper of the Moon -1 2 -2 1 3
Seeker of the Sun 2 3 0 -1 -1
Roegadyn Hellsguard 0 -2 3 0 2
Sea Wolf 2 -1 3 -2 1
Viera Rava 0 3 -2 1 1
Veena -1 0 -1 3 2

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