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The following is a list of quests classified as Seventh Umbral Era from Final Fantasy XIV.

Quests

To The Bannock

TypeMain Scenario Quests
RequiresClose To Home
Close To Home
Close To Home
UnlocksPassing Muster
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 127
Start NPCMother Miounne
End NPCGalfrid
Patch2.0

Journal

  • Miounne wishes to send an adventurer to the instructor at the Bannock.
  • The instructor at the Bannock is in need of a helping hand. Leave the city through the Blue Badger Gate, and speak with Galfrid once you arrive at your destination.
  • You learn from Galfrid that the Calamity of five years past has left deep scars on the Twelveswood, with both wildlife and plant life showing signs of the disaster's corrupting influence. Lend your strength to the people of Gridania as they work to restore the forest to its former state.

Objectives

  • Speak with Galfrid at the Bannock.

Close To Home

TypeMain Scenario Quests
RequiresComing To Gridania
UnlocksTo The Bannock
A Hard Nut To Crack
Derision Of Labor
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMother Miounne
End NPCMother Miounne
Patch3.1

Journal

  • Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Miounne at the Carline Canopy.
  • Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Lancers' Guild.
  • Listen to Parsemontret's explanation of the markets.
  • Report to Miounne at the Carline Canopy.

Close To Home

TypeMain Scenario Quests
RequiresComing To Limsa Lominsa
UnlocksGlory Days
On To Summerford
Fool Me Once
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCBaderon
End NPCBaderon
Patch3.1

Journal

  • Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Baderon at the Drowning Wench.
  • Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found on the lower decks.
  • Listen to Swozblaet's explanation of the markets.
  • Visit the Marauders' Guild.
  • Report to Baderon at the Drowning Wench.

Close To Home

TypeMain Scenario Quests
RequiresComing To Limsa Lominsa
UnlocksGlory Days
On To Summerford
Fool Me Once
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCBaderon
End NPCBaderon
Patch3.1

Journal

  • Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Baderon at the Drowning Wench.
  • Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found on the lower decks.
  • Listen to Swozblaet's explanation of the markets.
  • Visit the Arcanists' Guild.
  • Report to Baderon at the Drowning Wench.

Close To Home

TypeMain Scenario Quests
RequiresComing To Gridania
UnlocksTo The Bannock
A Hard Nut To Crack
Derision Of Labor
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMother Miounne
End NPCMother Miounne
Patch3.1

Journal

  • Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Miounne at the Carline Canopy.
  • Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Archers' Guild.
  • Listen to Parsemontret's explanation of the markets.
  • Report to Miounne at the Carline Canopy.

Close To Home

TypeMain Scenario Quests
RequiresComing To Gridania
UnlocksTo The Bannock
A Hard Nut To Crack
Derision Of Labor
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMother Miounne
End NPCMother Miounne
Patch3.1

Journal

  • Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Miounne at the Carline Canopy.
  • Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Conjurers' Guild.
  • Listen to Parsemontret's explanation of the markets.
  • Report to Miounne at the Carline Canopy.

A Soldier's Breakfast

TypeMain Scenario Quests
RequiresButcher Of Greentear
UnlocksSpirithold Broken
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 186
Start NPCPauline
End NPCTsubh Khamazom
Patch2.0

Journal

  • Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs.
  • A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs.
  • You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower.
  • Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock.
  • Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection.

Objectives

  • Obtain four anole eggs.
  • Slay six anoles.
  • Report to Pauline at Gabineaux's Bower.
  • Deliver the eggs to Tsubh Khamazom at the Bannock.

Eggs Over Queasy

TypeMain Scenario Quests
RequiresAn Eft For Effort
Chasing Shadows
UnlocksMore Than A Flesh Wound
Surveying The Damage
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 151
Start NPCGalfrid
End NPCMonranguin
Patch2.0

Journal

  • Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs.
  • Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock.
  • You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire.
  • Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks.

Objectives

  • Obtain chigoe egg sacs from chigoes.
  • Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire.

Spirithold Broken

TypeMain Scenario Quests
RequiresA Soldier's Breakfast
An Eft For Effort
UnlocksOn To Bentbranch
Leves Of Bentbranch
He's Got A Ticket To Ride
RewardsFFXIV EXP Icon 3240
FFXIV Gil Icon 206
Start NPCGalfrid
End NPCMother Miounne
Patch2.0

Journal

  • Galfrid, chief instructor at the Bannock, would entrust you with the task of investigating Spirithold.
  • You learn that a party of conjurers and their Wood Wailer escort were attacked by a towering shadow while performing a sacred rite inside Spirithold. Report to Alestan, who stands guard at the dungeon's entrance, and request further orders.
  • While the majority of those who entered Spirithold have been evacuated, two conjurers, three Wood Wailers, and the Hearer remain unaccounted for. Locate the missing, and rescue any survivors.
  • Only the Hearer remains, somewhere in the dungeon's depths. Find him and ensure that he leaves Spirithold alive.
  • You encounter a mysterious masked mage who unleashes a clay golem upon you. After a desperate struggle, you manage to dispatch the automaton just as Yda and Papalymo arrive.
  • The presence of the two scholars triggers yet another inexplicable vision inside your mind. Though your soul cries out for answers, this is neither the time nor place to ask questions. Report to Alestan outside Spirithold.
  • Alestan listens intently as you recount all that unfolded within Spirithold. Understandably concerned, the Wood Wailer promises to investigate the masked mage, and bids you return to Gridania and speak with Miounne.
  • Safely back in Gridania, you relate your tale to Miounne, only for her to forbid you from repeating the story to others. What strange forces could be at work in the Twelveswood? Such matters are best left to the Hearers, it would seem. For now, take advantage of Miounne's introduction to guildleves, as well as her offer of guild accommodations, and prepare yourself for future adventures.

Objectives

  • Speak with Alestan.
  • Rescue the missing conjurers and Wood Wailers.
  • Rescue the Hearer.
  • Report to Alestan.
  • Report to Alestan.
  • Return to Gridania and speak with Miounne

Ruffled Feathers

TypeMain Scenario Quests
RequiresThreat Level Elevated
UnlocksLeia's Legacy
RewardsFFXIV EXP Icon 3420
Start NPCKeitha
End NPCKeitha
Patch2.0

Journal

  • Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos.
  • With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire.
  • You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows.
  • Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds.

Objectives

  • Obtain roselet seeds from roselets.
  • Deliver the roselet seeds to Keitha at Bentbranch Meadows.

Lights Out

TypeMain Scenario Quests
RequiresA Hearer Is Often Late
UnlocksSalvaging The Scene
RewardsFFXIV EXP Icon 3420
Start NPCArmelle
End NPCArmelle
Patch2.0

Journal

  • Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights.
  • Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom.
  • You have slain the marshlights. Return to Armelle at the Mirror Planks.
  • Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time.

Objectives

  • Use the smoldering coal at the marked site and slay marshlights.
  • Return to Armelle at the Mirror Planks.

Leia's Legacy

TypeMain Scenario Quests
RequiresRuffled Feathers
Salvaging The Scene
UnlocksDread Is In The Air
RewardsFFXIV EXP Icon 6440
Start NPCLuquelot
End NPCLuquelot
Patch2.0

Journal

  • Luquelot at Bentbranch Meadows seeks your assistance in finding a lost chocobo egg.
  • Luquelot informs you that an egg has been stolen from the stables. The lost egg appears to be of great importance to Luquelot. Question the people of Bentbranch Meadows and see what clues you can uncover as to its whereabouts.
  • You have finished questioning the ranch workers. Report your findings to Luquelot.
  • The egg thief appears to be a man from Luquelot's homeland of Ishgard. Follow the thief's trail to the Tam-Tara Deepcroft, and retrieve Leia's egg.
  • You emerge victorious from your confrontation with the egg thief. Take possession of Leia's egg.
  • Return Leia's egg to Luquelot at Bentbranch Meadows.
  • You have retrieved Leia's egg and returned it to Bentbranch Meadows, much to the relief of everyone at the ranch. Speak with Luquelot, who will doubtless want to reward you.
  • Having thanked you profusely for your assistance, Luquelot reveals that he bore witness to a most alarming sight while you were away. Given the obvious depth of his concern, it may be wise to ask the worried Elezen to relate the details.

Objectives

  • Question the people of Bentbranch Meadows.
  • Speak with Luquelot.
  • Subdue the thief, and take back Leia's egg.
  • Retrieve Leia's egg.
  • Return Leia's egg to Luquelot.
  • Speak with Luquelot.

Surveying The Damage

TypeMain Scenario Quests
RequiresEggs Over Queasy
An Eft For Effort
UnlocksParasite Cleave
Butcher Of Greentear
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 179
Start NPCMonranguin
End NPCPauline
Patch2.0

Journal

  • A guard at Gilbert's Spire named Monranguin needs you to recover the surveying equipment left behind in a cave by a startled recruit.
  • Recover a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments from the cave.
  • You have recovered all of the surveying tools. Return the equipment to Pauline at Gabineaux's Bower.
  • The Calamity has dramatically altered the forest's geography, prompting a conjurer named Pauline to request that the Order of the Twin Adder carry out topographical surveys. As luck would have it, mapping changes to the terrain within the hostile territory of the Twelveswood provides excellent training opportunities for new recruits.

Objectives

  • Recover the survey records.
  • Recover the boxes of surveyor's instruments.
  • Recover the surveyor's rope.
  • Return the surveying equipment to Pauline at Gabineaux's Bower.

On To Bentbranch

TypeMain Scenario Quests
RequiresSpirithold Broken
UnlocksFeeding Time
RewardsFFXIV EXP Icon 3420
Start NPCMother Miounne
End NPCKeitha
Patch2.0

Journal

  • Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn.
  • Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler.
  • Keitha welcomes you to Bentbranch, eager for another hand to help around the ranch. Talk to her when you're ready for some work, and keep an eye out for anyone else who might need your assistance.

Objectives

  • Speak with Keitha at Bentbranch Meadows.

An Eft For Effort

TypeMain Scenario Quests
RequiresEggs Over Queasy
Chasing Shadows
UnlocksEggs Over Queasy
Spirithold Broken
Surveying The Damage
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 155
Start NPCGalfrid
End NPCGalfrid
Patch2.0

Journal

  • Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits.
  • The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river.
  • You have slain the black efts. Report to Galfrid at the Bannock.
  • After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own.

Objectives

  • Slay black efts.
  • Report to Galfrid at the Bannock.

Butcher Of Greentear

TypeMain Scenario Quests
RequiresSurveying The Damage
UnlocksA Soldier's Breakfast
RewardsFFXIV EXP Icon 910
Start NPCPauline
End NPCPauline
Patch2.0

Journal

  • Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population.
  • Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest.
  • You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower.
  • Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life.

Objectives

  • Slay hoglets.
  • Report to Pauline at Gabineaux's Bower.

Passing Muster

TypeMain Scenario Quests
RequiresTo The Bannock
UnlocksChasing Shadows
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 128
Start NPCGalfrid
End NPCGalfrid
Patch2.0

Journal

  • Galfrid, chief instructor at the Bannock, wishes to inspect your equipment and thereby gauge your readiness for future missions.
  • To be eligible for tasks from Galfrid, you must first assemble a respectable set of equipment. Equip your head, body, hands, legs, and feet with gear of item level 5 or above and present yourself to the chief instructor for inspection.
  • Galfrid has determined that your equipment passes muster. You are now eligible to undertake missions from the chief instructor.

Objectives

  • Present yourself to Galfrid for inspection.

It's Probably Pirates

TypeMain Scenario Quests
RequiresCall Of The Sea
Call Of The Sea
UnlocksCall Of The Forest
In A Manor Of Spooking
RewardsFFXIV EXP Icon 6720
FFXIV Gil Icon 668
Start NPCBaderon
End NPCBaderon
Patch3.2

Journal

  • Baderon, the proprietor of the Drowning Wench, has need of a capable adventurer.
  • Baderon and Commodore Reyner have requested your assistance with an investigation. A strange ship has been sighted off the coast of Aleport, and the subsequent appearance of a dangerous-looking group of men at the Sastasha Seagrot has the Yellowjackets greatly concerned. Speak with V'mellpa at the ferry docks on the lower decks, and receive directions to the location of the caves.
  • V'mellpa has suggested that you pay a visit to the Hall of the Novice before continuing your journey to Sastasha. Make your way to the Adventurers' Guild building located north of Aleport, and speak with the seasoned adventurer.
  • You have concluded your educational visit to the Hall of the Novice. Continue on to the north, and speak with the Yellowjacket stationed outside the entrance to Sastasha.
  • The Yellowjackets are concerned that the unsavory-looking men seen entering Sastasha may belong to the Serpent Reavers, the pirate allies of the Sahagin. Search the caves and ascertain whether or not such suspicions are well founded. ※Sastasha can be accessed via the Duty Finder.
  • You have discovered a pirate den in the depths of Sastasha. Just as the Yellowjackets feared, it would appear the Serpent Reavers and their Sahagin masters are using the caves as a base for their nefarious operations. Return to Limsa Lominsa without delay, and report your findings to Baderon at the Drowning Wench.
  • Having listened to your findings, Baderon expresses his satisfaction with your work, and mentions another task which might be of interest to you. It seems the Adventurers' Guild in Gridania wishes to employ the services of a seasoned adventurer. Prepare your gear, then speak with Baderon when you are ready to embark on the next stage of your journey.

Objectives

  • Speak with V'mellpa.
  • Speak with the seasoned adventurer at the Hall of the Novice.
  • Speak with the Yellowjacket at the entrance to Sastasha.
  • Use the Duty Finder to enter Sastasha.
  • Speak with Baderon at the Drowning Wench.

Life, Materia And Everything

TypeMain Scenario Quests
RequiresDressed To Deceive
UnlocksGone To Pieces
Lord Of The Inferno
Marvelously Mutable Materia
RewardsFFXIV EXP Icon 7840
FFXIV Gil Icon 215
Start NPCMinfilia
End NPCMinfilia
Patch2.0

Journal

  • Minfilia would like you to meet a distinguished individual.
  • Minfilia would like you to meet a goblin scholar named Mutamix, who she claims is responsible for introducing a revolutionary method of enhancing gear to Eorzea. Make your way to the goblin's encampment at the Bonfire in central Thanalan, and present Minfilia's dagger to him.
  • Arriving at the Bonfire, you are treated to a zany display by Mutamix and his students. Upon learning your identity, the knowledgeable goblin proceeds to teach you the basics of materia, a type of crystal which can be melded to items to enhance their properties. Assuming you understood correctly, only experienced Disciples of the Hand are capable of attaching these crystals. Take yourself back to the Waking Sands, and present Minfilia with her freshly enhanced dagger.
  • Minfilia impresses upon you the importance of being well equipped for battle, and encourages you to use materia to maximize the effectiveness of your gear. Keep her words in mind when preparing for the missions ahead.

Objectives

  • Present Minfilia's dagger to Mutamix at the Bonfire.
  • Deliver the materia-enhanced dagger to Minfilia.

Step Nine

TypeMain Scenario Quests
RequiresUnderneath The Sultantree
UnlocksDisorderly Conduct
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 139
Start NPCCicidoa
End NPCRoger
Patch2.0

Journal

  • Cicidoa needs a reliable adventurer to deliver a gift to the Coffer & Coffin.
  • To repay a debt of gratitude, Cicidoa wishes to give Roger a pumpkin, which he has purchased from the Royal Plantations.
  • The pumpkin grown at the Royal Plantations is as prodigiously plump as promised. Deliver it to Roger at the Coffer & Coffin.
  • Roger thanks you for delivering the pumpkin. He believes that his patrons will benefit from a more balanced diet─though whether or not they will take to the new menu remains to be seen.

Objectives

  • Present the receipt to Gagari.
  • Deliver the pumpkin to Roger.

Until A Quieter Time

TypeMain Scenario Quests
RequiresDisorderly Conduct
UnlocksPrudence At This Junction
RewardsFFXIV EXP Icon 910
Start NPCRoger
End NPCWarin
Patch2.0

Journal

  • Roger has an exciting proposition for adventurers looking for work.
  • Roger informs you that the sentries at Black Brush Station are struggling to keep the local antling population in check. Slay the vilekin and show five of their mandibles to the leader, Warin, to earn his trust.
  • After a series of heroic battles, you have collected five antling mandibles. Bring the proof of your prowess to Warin at Black Brush Station.
  • Though taken aback at first, Warin recognizes your potential and welcomes you warmly. He offers to give you more work, if you are willing and able.

Objectives

  • Obtain antling mandibles.
  • Present the antling mandibles to Warin.

Prudence At This Junction

TypeMain Scenario Quests
RequiresUntil A Quieter Time
UnlocksOut Of House And Home
Bloodied And Bowed
RewardsFFXIV EXP Icon 637
FFXIV Gil Icon 148
Start NPCWarin
End NPCWarin
Patch2.0

Journal

  • Warin wishes to inspect your equipment before he will set you to task.
  • While Warin is impressed with how you handled the antlings, he is concerned that your equipment may not be adequate. Equip your head, body, hands, legs, and feet with gear of item level 5 or above and present yourself to him for inspection.
  • A single piece of equipment can be the difference between life and death. Now satisfied that you are suitably outfitted, Warin is ready to assign you a task.

Objectives

  • Present yourself to Warin for inspection.

Out Of House And Home

TypeMain Scenario Quests
RequiresPrudence At This Junction
UnlocksSometimes The Old Ways Are Best
Spriggan Cleaning
RewardsFFXIV EXP Icon 910
Start NPCWarin
End NPCWarin
Patch2.0

Journal

  • Warin has work for an adventurer willing to exterminate the coblyns attacking ore wagons.
  • A swarm of coblyns has taken to attacking ore wagons inside a tunnel south of Black Brush Station. Warin has given you a silver ore cluster, which you must use to lure out the creatures and slay them.
  • You have purged the tunnel of coblyn presence, thus ensuring the security of future shipments. Return to Black Brush Station and inform Warin of your success.
  • Thanks to your martial prowess, the ore will continue to flow and feed Ul'dah's insatiable hunger for ore.

Objectives

  • Lure out and slay coblyns.
  • Report to Warin.

Way Down In The Hole

TypeMain Scenario Quests
RequiresSpriggan Cleaning
UnlocksTakin' What They're Givin'
Leves Of Horizon
Lend Me Your Ears Already
RewardsFFXIV EXP Icon 3240
Start NPCZuzumeda
End NPCMomodi
Patch2.0

Journal

  • Zuzumeda wishes to share with you a most amazing rumor.
  • Rumor has it that Wystan, a merchant living in Stonesthrow, is recruiting able-bodied adventurers to protect his team of prospectors. Speak to him at the Coffer & Coffin and volunteer your services.
  • While Wystan does not require additional escorts for the expedition, he would appreciate your assistance in convincing a group of children from Stonesthrow to stop waiting for him and return home. Offer Wystan's cookies to the children and persuade them to leave.
  • Your kind words and crumbling cookies are enough to satisfy the children. Let Wystan know that the situation has been resolved.
  • Even as Wystan is telling you about his ambitious plans for the future, one of the Brass Blades from the expedition party bursts into the bar and declares that they have made a promising discovery. Wasting no time, Wystan resolves to go and see for himself, and invites you to join him at the site.
  • Your confrontation with the Brass Blades is interrupted by a mysterious masked mage, who unleashes a clay golem upon you. In the chaotic battle that ensues, you somehow slay the rampaging construct moments before Thancred arrives.
  • Thancred's presence triggers more strange visions which you are unable to explain. Though your soul cries out for answers, this is neither the time nor place. Speak with Wystan, who has returned to the Coffer & Coffin.
  • Wystan now understands that he has been marked for death by Lord Lolorito. The ore vein, the Brass Blades, and the golem all appear to have been part of the trap. The merchant promises to do his utmost to hide your involvement, but he also suggests you seek the counsel of Mistress Momodi at the Quicksand, in case Lolorito's spies are already aware of your actions.
  • Momodi confirms that Wystan is finished in Ul'dah, but assures you that no one knows of your deeds. Though many would question the wisdom of opposing such powerful forces, she clearly approves of your actions. As a reward, Momodi grants you complimentary accommodation at the Hourglass, and permission to undertake guildleves.

Objectives

  • Speak with Wystan.
  • Give ginger cookies to the children.
  • Speak with Wystan.
  • Follow Wystan to the Sil'dih ruins.
  • Speak with Wystan.
  • Speak with Wystan.
  • Speak with Momodi in Ul'dah.

Disorderly Conduct

TypeMain Scenario Quests
RequiresStep Nine
UnlocksUntil A Quieter Time
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 141
Start NPCRoger
End NPCRoger
Patch2.0

Journal

  • Roger needs an extra hand to take orders.
  • Roger is short on hands, and needs you to attend to some of his customers. Do a round of his establishment and take down orders.
  • You have taken all the orders. Deliver the slips to Roger.
  • Roger thanks you for attending to his more demanding customers, and promises to share profitable information with you.

Objectives

  • Take the customers' orders.
  • Give the order slips to Roger.

Spriggan Cleaning

TypeMain Scenario Quests
RequiresOut Of House And Home
UnlocksWay Down In The Hole
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 154
Start NPCWarin
End NPCWarin
Patch2.0

Journal

  • Warin needs your help to solve a mystery.
  • You learn that someone─or something─has been scattering pieces of silver ore along the tracks. In order to avert an accident, Warin bids you identify the culprits and put an end to their devilry. Locate and investigate areas littered with pockmarked silver ore.
  • Return to Black Brush Station and inform Warin that the mystery is solved.
  • While many miners revere spriggans as bearers of good fortune, Warin has no objections to your culling the critters. The spriggans may not mean any ill, but their actions would have eventually led to disaster.

Objectives

  • Investigate the pockmarked silver ores.
  • Report to Warin.

Supply And Demands

TypeMain Scenario Quests
RequiresTakin' What They're Givin'
UnlocksGive It To Me Raw
No Tool Gets Left Behind
RewardsFFXIV EXP Icon 3420
Start NPCDadanen
End NPCDrunken Stag
Patch2.0

Journal

  • Dadanen would like you to deliver a message to Copperbell Mines.
  • Dadanen has yet to receive a delivery from Copperbell Mines, and his patience is wearing thin. Deliver his notice to Drunken Stag, the miner whom he hired to deliver his product.
  • Drunken Stag is powerless to act, as the mines have been closed due to an incident in the depths. However, he did mention losing a haul not far from here...

Objectives

  • Deliver Dadanen's final notice to Drunken Stag.

The Perfect Swarm

TypeMain Scenario Quests
RequiresGive It To Me Raw
UnlocksLast Letter To Lost Hope
The Scent Of A Mongrel
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 188
Start NPCDrunken Stag
End NPCFufulupa
Patch2.0

Journal

  • Drunken Stag wishes to repay your kindness with some useful information.
  • Swarms of sun midges have been harassing travelers along the road connecting Horizon and Copperbell Mines, and the Brass Blades will compensate anyone willing to help remedy the situation. Do your part by slaying four swarms of the troublesome vilekin.
  • You valiantly exterminate legions of the tiny vermin. Report to Fufulupa and claim your reward.
  • Fufulupa thanks you for your hard work on behalf of Horizon, and does not hesitate to offer you more work. It seems there is much and more you can do in the bustling settlement.

Objectives

  • Slay sun midge swarms.
  • Report to Fufulupa at Horizon.

Last Letter To Lost Hope

TypeMain Scenario Quests
RequiresThe Perfect Swarm
UnlocksHeir Today, Gone Tomorrow
Alternative Medicine
Need Not Apply In Person
Fringe Benefits
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 188
Start NPCFufulupa
End NPCLeofric
Patch2.0

Journal

  • Fufulupa wants you to track down a missing courier.
  • Fufulupa has asked you to ascertain the whereabouts of a missive he sent to Lost Hope. He fears that the courier has met with some misfortune en route. Search the roads southwest of Black Brush Station in central Thanalan for the courier.
  • You find the courier unharmed, but her chocobo did not fare as well. Until she has finished tending to her mount's injured leg, she cannot complete the delivery. Take the letter to Lost Hope in her stead and give it to Leofric.
  • Leofric thanks you for the letter and suggests that you do not linger in Lost Hope, lest you become associated with Ul'dah's unwanted. Despite what the crestfallen Brass Blade says, perhaps you should stay and lend a helping hand...

Objectives

  • Search for Seseli in central Thanalan.
  • Deliver Fufulupa's letter to Leofric at Lost Hope.

Heir Today, Gone Tomorrow

TypeMain Scenario Quests
RequiresLast Letter To Lost Hope
UnlocksPassing The Blade
RewardsFFXIV EXP Icon 3420
Start NPCLeofric
End NPCLeofric
Patch2.0

Journal

  • Leofric has a request for an adventurer looking to do some good.
  • Leofric has asked you to deal with a band of outlaws who have taken up residence in the Quiveron Manse. The leader is a self-proclaimed baron, and you must dispose of him and his cronies both.
  • Baron von Quiveron III Esquire and his nefarious entourage are no more. Tell Leofric that the refugees need no longer fear the bandits.
  • Leofric thanks you for aiding the people of Lost Hope, who continue to suffer in spite of Ul'dah's growing prosperity. Reflecting on his downfall, the captain concludes that the Brass Blades of the Rose must look to others for guidance.

Objectives

  • Defeat Baron von Quiveron III Esquire.
  • Defeat Quiveron guards.
  • Defeat Quiveron attendants.
  • Report to Leofric.

Passing The Blade

TypeMain Scenario Quests
RequiresHeir Today, Gone Tomorrow
UnlocksFollowing Footfalls
Lominsan Rubbish
Angling Ankle-biters
This Fishwife's Life
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 196
Start NPCLeofric
End NPCFufulupa
Patch2.0

Journal

  • Leofric would like you to deliver an item to Horizon.
  • Leofric wishes to give an antique dagger to Fufulupa, but is in no shape to travel due to his injuries. Journey to Horizon and deliver the dagger to Fufulupa in his stead.
  • Fufulupa is shocked to see the dagger in your possession, explaining that only captains of the Brass Blades of the Rose are permitted to carry it. Nevertheless, he takes it into safekeeping until Leofric comes to reclaim it.

Objectives

  • Deliver the antique dagger to Fufulupa in Horizon.

Following Footfalls

TypeMain Scenario Quests
RequiresPassing The Blade
UnlocksStorms On The Horizon
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 204
Start NPCFufulupa
End NPCTotoruna
Patch2.0

Journal

  • Fufulupa needs you to assist his fellow Brass Blades.
  • The Brass Blades of the Rose have been charged with guarding a party of thaumaturges surveying the Footfalls. Fearing that their security is inadequate, Fufulupa bids you speak with Totoruna at the ruins and offer your assistance.
  • Totoruna curtly informs you that his unit does not require aid. Fufulupa's gesture appears to be both unwarranted and unwanted...

Objectives

  • Speak with Totoruna.

Storms On The Horizon

TypeMain Scenario Quests
RequiresFollowing Footfalls
UnlocksCompulsory Catering
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 195
Start NPCNunuzofu
End NPCRaffe
Patch2.0

Journal

  • Nunuzofu wants you to deliver a message to Crescent Cove.
  • Captain Baldewyn wishes to hold a feast for a party of visiting thaumaturges. For the main dish, he requires fresh fish from Crescent Cove. Nunuzofu bids you relay the captain's request to Raffe the fisherman.
  • Though the fishermen of Crescent Cove have had a poor catch in recent days, Raffe swears that the captain will have his fish. While your business in the village is concluded, Raffe's nervous reaction to Captain Baldewyn's request lingers in your mind. Perhaps you should speak with others in Crescent Cove and see if there is aught amiss.

Objectives

  • Speak with Raffe in Crescent Cove.

Compulsory Catering

TypeMain Scenario Quests
RequiresStorms On The Horizon
UnlocksOh Captain, My Captain
RewardsFFXIV EXP Icon 3420
Start NPCMerilda
End NPCMerilda
Patch2.0

Journal

  • Merilda needs help preparing a meal for unscrupulous guests.
  • A band of outlaws has taken over the tavern in Crescent Cove and is demanding to be served buzzard, thickshell, and scaphite. Slay the beasts and gather the ingredients so Merilda can begin cooking.
  • With little difficulty, you obtain the necessary ingredients. Deliver them to Merilda before the bandits grow impatient.
  • A relieved Merilda thanks you for your help, explaining that the Brass Blades of Vesper Bay and Horizon care little for the plight of the small fishing village. Some Brass Blades are even said to cooperate with the bandits...

Objectives

  • Obtain buzzard thighs.
  • Obtain thickshell legs.
  • Obtain scaphite slices.
  • Deliver the ingredients to Merilda.

Oh Captain, My Captain

TypeMain Scenario Quests
RequiresCompulsory Catering
UnlocksSecrets And Lies
RewardsFFXIV EXP Icon 6440
Start NPCMerilda
End NPCFufulupa
Patch2.0

Journal

  • Merilda may have stumbled upon a secret...
  • Fufulupa has accidentally overheard Merilda's tale regarding the bandits and their plans to obtain Nashachite stolen from Copperbell Mines. Before you can stop him, the Brass Blade runs to tell his supervising officer─who, unbeknownst to Fufulupa, is cooperating with the bandits. Find Captain Baldewyn before Fufulupa does!
  • You arrive too late to prevent Fufulupa from confronting his captain, and are forced to battle the corrupt officer and his bandit ally. Baldewyn remains defiant even after you defeat him, until the disgraced Captain Leofric reveals that Baldewyn was in fact operating without Lord Lolorito's knowledge and will therefore face severe punishment for his crimes. Return to Horizon and speak with Fufulupa when next you have an opportunity.
  • Due to the events at the Footfalls, Baldewyn has been stripped of his rank, leaving the Brass Blades of the Rose without a captain. For now, Fufulupa will serve as acting captain of the Horizon garrison. Though the young Lalafell believes this to be a temporary arrangement, he swears to do his utmost to protect the people of Horizon.

Objectives

  • Speak with Captain Baldewyn.
  • Speak with Fufulupa in Horizon.

Lord Of The Inferno

TypeMain Scenario Quests
RequiresLife, Materia And Everything
UnlocksA Hero In The Making
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1245
Start NPCMinfilia
End NPCScion Of The Seventh Dawn
Patch2.0

Journal

  • Minfilia would like you to assist the Immortal Flames.
  • In a bid to learn the whereabouts of the abductees, the Immortal Flames have devised a plan to capture Amalj'aa, using the false priest Ungust as bait. Minfilia bids you take part in the operation as the Scions' representative. Head for Camp Drybone and assemble with the Flames.
  • You have been briefed on the details of the operation. The Flames anticipate that the Amalj'aa will offer fierce resistance, and you are urged to prepare accordingly. When you are ready, proceed to the Invisible City, and lie in wait at the designated location.
  • Mere moments after surrounding the enemy, you learn that there is a traitor in the ranks, and are swiftly subdued. After an indeterminate amount of time, you awake to find yourself imprisoned within an Amalj'aa stronghold, along with the Flames. Speak with them to ascertain the situation.
  • It appears the Amalj'aa mean to make an offering of you and your companions to their primal, Ifrit. If it must end, let it be with weapon in hand. Wait for the right moment, and strike back at the beastmen. ※The Bowl of Embers can be accessed via the Duty Finder.
  • It would appear that Ifrit has the power to bind mortals to his will, but for reasons yet unknown you are immune to his influence. Having failed to make you his minion, Ifrit elects to exterminate you instead, only to find himself outmatched. Quite how you found the strength to resist the godlike being is a question for another time. For now, make your way back to Camp Drybone, and speak with Thancred.
  • Having lavished you with praise, Thancred takes his leave to return to the Waking Sands. Minfilia will be eager to hear back from you as well. Report to her at the earliest opportunity.
  • At the Waking Sands, Minfilia and Thancred take turns bombarding you with information, explaining to you how the crystal robbery and the abductions served to advance Ifrit's cause. Thancred then reveals a disturbing truth: in order to prevent the primal from gaining strength, his “tempered” victims must be put to death. Though this revelation casts a grim shadow over your victory, you find yourself more determined than ever to play your part as a Scion.

Objectives

  • Report to the flame sergeant at Camp Drybone.
  • Lie in wait at the Invisible City.
  • Speak with the flame sergeant.
  • Use the Duty Finder to confront Ifrit in the Bowl of Embers.
  • Speak with Thancred at Camp Drybone.
  • Report to the Scion of the Seventh Dawn at the Waking Sands.

Feeding Time

TypeMain Scenario Quests
RequiresOn To Bentbranch
UnlocksYou Shall Not Trespass
RewardsFFXIV EXP Icon 3420
Start NPCKeitha
End NPCKeitha
Patch2.0

Journal

  • Keitha, the head wrangler at Bentbranch Meadows, has some work for you on the ranch.
  • Keitha has asked that you help out by feeding the chocobos. Your first task is to gather some broad-leaf gysahl greens from the field.
  • You have gathered an armful of broad-leaf gysahl greens. Work your way around Bentbranch Meadows, replenishing each of the chocobos' feeding troughs.
  • You have replenished all of the chocobos' feeding troughs. Return to Keitha and let her know that the task is complete.
  • Keitha explains that the chocobos at Bentbranch Meadows are closely nurtured from the moment they hatch until the time they reach young adulthood. Offer your assistance to the workers around the ranch, and help keep the birds happy and healthy.

Objectives

  • Gather broad-leaf gysahl greens from the field.
  • Fill the feeding troughs with gysahl greens.
  • Report back to Keitha.

You Shall Not Trespass

TypeMain Scenario Quests
RequiresFeeding Time
UnlocksDon't Look Down
Look, But Won't Touch
RewardsFFXIV EXP Icon 3420
Start NPCKeitha
End NPCRoseline
Patch2.0

Journal

  • Keitha, the head wrangler at Bentbranch Meadows, appears most distraught. See if there is anything you can do.
  • It would seem that a Qiqirn broke a chocobo egg during a robbery at Bentbranch Meadows. Find a soldier by the name of Roseline at the Matron's Lethe and learn what measures may be taken to prevent any further incidents of this kind.
  • Roseline would have you send a “message” to the Qiqirn. Head to the west of the Matron's Lethe and slay four Qiqirn scramblers.
  • You have sent the Qiqirn a bloody message. Inform Roseline that the deed is done.
  • Roseline thanks you for your help, stressing the necessity of your bloody deeds. She hopes that this example will dissuade Qiqirn thieves from further trespassing in locales frequented by “vengeful” adventurers.

Objectives

  • Speak with Roseline.
  • Slay Qiqirn scramblers.
  • Report to Roseline at the Matron's Lethe.

Don't Look Down

TypeMain Scenario Quests
RequiresYou Shall Not Trespass
UnlocksIn The Grim Darkness Of The Forest
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 191
Start NPCOsha Jaab
End NPCTheodore
Patch2.0

Journal

  • Osha Jaab, a Wood Wailer at the Matron's Lethe, is looking for a sure-footed adventurer to pluck blue trumpets from the root of the nearby heavenspillar.
  • You have been tasked with removing blue trumpet mushrooms from the heavenspillar root found in the Matron's Lethe. Remove the fungal menace before it has a chance to spread and cause the wood to rot.
  • You have plucked all the blue trumpets from the root of the heavenspillar. Report to Theodore at the upper landing in the Matron's Lethe.
  • Your simple act of mushroom picking has saved the root of the heavenspillar from a rotten fate. Though not an ideal walkway, Theodore insists that the root is essential for travel through the drastically altered geography of the Central Shroud.

Objectives

  • Remove blue trumpets.
  • Report to Theodore at the Matron's Lethe.

In The Grim Darkness Of The Forest

TypeMain Scenario Quests
RequiresDon't Look Down
UnlocksThreat Level Elevated
RewardsFFXIV EXP Icon 3420
Start NPCTheodore
End NPCRoseline
Patch2.0

Journal

  • Theodore is looking for an adventurer to deliver a message.
  • In spite of his efforts to not look down below, Theodore noticed a shadowy figure in the woods north of the Matron's Lethe. Share Theodore's observations with Roseline.
  • Roseline saw something similar, but believes it to be nothing significant. However, should you find anything unusual, she asks you to show it to her. Search the woods to the north for any signs of the shadowy figure.
  • Next to the still-warm remnants of an old campfire, you discover a worn leather bag. Deliver the bag to Roseline and see what she has to say.
  • At first, Roseline judges the bag to be nothing more than a traveler's forgotten pouch. However, after deeper consideration, she finds it highly suspicious for a traveler to make camp in woods filled with dangerous beasts when Bentbranch Meadows would provide safe shelter. She thanks you for your diligence and resolves to be more vigilant.

Objectives

  • Speak with Roseline.
  • Search for signs of the shadowy figure.
  • Deliver the leather bag to Roseline.

Threat Level Elevated

TypeMain Scenario Quests
RequiresIn The Grim Darkness Of The Forest
UnlocksRuffled Feathers
Migrant Marauders
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 191
Start NPCRoseline
End NPCEylgar
Patch2.0

Journal

  • Roseline would like you to warn other sentries of the stranger's activities.
  • Roseline entrusts you with a letter detailing everything she has learned about the suspicious stranger. She bids you share the information with other sentries and encourage them to be vigilant for similar figures. Show the letter to Elmar, a sentry at the Bannock.
  • Elmar is grateful for the warning, and states that he will pass word to the other sentries and recruits at the Bannock. Head next to the eastern gates of Bentbranch Meadows and show the letter to Bernard.
  • Bernard thanks you for delivering Roseline's message, and directs you to Eylgar within the gates. Seek him at the chocobo stables and show him the letter.
  • Eylgar is pleased by your efforts to warn the other sentries. He assures you that, should this stranger attempt to harm the chocobos, they will have to face not only the Wood Wailers but the entire staff of Bentbranch Meadows.

Objectives

  • Show Roseline's message to Elmar.
  • Show Roseline's message to Bernard.
  • Show Roseline's message to Eylgar.

Migrant Marauders

TypeMain Scenario Quests
RequiresThreat Level Elevated
UnlocksSkeletons In My Deepcroft
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 189
Start NPCEylgar
End NPCLothaire
Patch2.0

Journal

  • Eylgar would like to impose upon the kindness of an adventurer.
  • Eylgar has asked you to verify the claims of a Lalafellin peddler, who swears that winged beasts attacked him on the road south of Bentbranch. Retrace his steps and search for any evidence to support his story.
  • After stumbling upon a large vulture egg, two northern vultures descend to defend their nest. Now that you have slain the beasts, seek out Lothaire at Galvanth's Spire and tell him what transpired.
  • Lothaire is shocked to learn of the nest hidden less than twenty yalms from his post. He implores you to keep its existence a secret, and vows that similar incidents will never happen again.

Objectives

  • Search for signs of the winged beasts.
  • Speak with Lothaire.

Skeletons In My Deepcroft

TypeMain Scenario Quests
RequiresMigrant Marauders
UnlocksA Hearer Is Often Late
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 179
Start NPCLothaire
End NPCLothaire
Patch2.0

Journal

  • Lothaire has work for an adventurer well versed in combat.
  • The road to Bentbranch has grown too hazardous for travel, and Lothaire asks you to help make the area safer. Journey to the Tam-Tara Deepcroft to the southwest and slay magicked bones outside the entrance.
  • You lay the departed souls to rest a final time. Return to Lothaire and tell him of your accomplishments.
  • Thanks to your efforts, travelers on the road to Bentbranch will have less to fear in the future. However, the ultimate cause behind the increase of magicked bones has yet to be determined, and Lothaire wonders what could drive the dead to walk again.

Objectives

  • Slay magicked bones.
  • Report to Lothaire.

A Hearer Is Often Late

TypeMain Scenario Quests
RequiresSkeletons In My Deepcroft
UnlocksLights Out
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 200
Start NPCLothaire
End NPCArmelle
Patch2.0

Journal

  • Lothaire, a guard at Galvanth's Spire, wants you to visit the Hedgetree.
  • Lothaire has asked that you remind Hearer Leonnie that she has booked passage on a vessel at the Mirror Planks. Head to the Hedgetree to the southwest and speak with the conjurer.
  • Hearer Leonnie must remain at the Hedgetree to commune with the elementals. Inform Armelle at the Mirror Planks of the delay to the conjurer's plans.
  • You convey Hearer Leonnie's message to Armelle, who resigns herself to booking the conjurer passage on a later vessel. The only issue remaining is to decide how much later...

Objectives

  • Speak with Leonnie.
  • Speak with Armelle at the Mirror Planks.

Salvaging The Scene

TypeMain Scenario Quests
RequiresLights Out
UnlocksLeia's Legacy
RewardsFFXIV EXP Icon 3420
Start NPCArmelle
End NPCKeitha
Patch2.0

Journal

  • Armelle, a local at the Mirror Planks, wishes you to salvage cargo from a wreckage on the road.
  • Armelle has asked that you retrieve the cargo from a wagon that was attacked by some vicious denizen of the forest. Head to the site of the incident and salvage all that you can find.
  • You have salvaged the scattered cargo. Make your way to Bentbranch Meadows and deliver the goods to Keitha.
  • The spate of recent troubles in the surrounding woods has Keitha concerned for the fate of her ranch. She asks that you stand ready should Bentbranch Meadows have need of your skills.

Objectives

  • Salvage the cargo.
  • Deliver the cargo to Keitha at Bentbranch Meadows.

Sky-high

TypeMain Scenario Quests
RequiresJust Deserts
UnlocksCourier For A Day
Keeping It Fresh
RewardsFFXIV EXP Icon 3420
Start NPCBaderon
End NPCWyrkrhit
Patch2.0

Journal

  • Baderon, the proprietor of the Drowning Wench, has a suggestion to put you on the road towards new adventures.
  • With the Skylift the focus of all the cargo passing over the Descent, the workers there have little time to tend to any other tasks that might arise. Make your way to the area and speak with Wyrkrhit, the head of the operation.
  • The Skylift is being overwhelmed with the constant flood of cargo needed for the restoration efforts. Offer what aid you can, and help prevent the operation from grinding to a halt.

Objectives

  • Speak with Wyrkrhit at the Skylift.

Courier For A Day

TypeMain Scenario Quests
RequiresSky-high
UnlocksThanks A Million
RewardsFFXIV EXP Icon 3420
Start NPCWyrkrhit
End NPCWyrkrhit
Patch2.0

Journal

  • Wyrkrhit, a Skylift operator, needs an adventurer to deliver some forgotten packages.
  • Deliver the packages to Syngithuv at the Foremast, and Jessamine, a guard at the De Nevelle Checkpoint.
  • You have delivered the packages to their rightful recipients. Return to the Skylift and report to Wyrkrhit.
  • Wyrkrhit muses that a great number of his delivery woes would be alleviated by the creation of a ramp up the face of the cliff. He also acknowledges that Limsa Lominsa's governing body is highly unlikely to divert resources to such a mundane endeavor while the city-state is occupied with the threat of the beast tribes and the Garlean Empire. For the time being, he must be content with overseeing the tedious business of loading and unloading the balloons.

Objectives

  • Deliver a package to Syngithuv at the Foremast.
  • Deliver a package to Jessamine at the De Nevelle Checkpoint.
  • Report to Wyrkrhit at the Skylift.

Thanks A Million

TypeMain Scenario Quests
RequiresCourier For A Day
UnlocksFarmer Of Fortune
RewardsFFXIV EXP Icon 3420
Start NPCWyrkrhit
End NPCLyulf
Patch2.0

Journal

  • Wyrkrhit, a Skylift operator, needs you to recover a cargo load abandoned by a terrified wagon driver and deliver it to its intended recipient.
  • A wagon driver was so startled by the appearance of some nightmarish creature from the midst of his cargo that he dropped the load over the side before fleeing back to the Skylift. Look for the abandoned millioncorn seedling somewhere along the road to Swiftperch.
  • You have recovered the abandoned millioncorn seedling. Continue on to Swiftperch in western La Noscea and deliver the cargo to the expectant Lyulf.
  • You arrive in Swiftperch to find the locals as desolate of life as the surrounding fields. Lyulf alone appears possessed of purpose, but it remains to be seen if his efforts to restore a measure of vitality to the settlement will bear fruit... or corn, as it were.

Objectives

  • Recover the millioncorn seedling.
  • Deliver the millioncorn seedling to Lyulf in Swiftperch.

Relighting The Torch

TypeMain Scenario Quests
RequiresFarmer Of Fortune
UnlocksOn To The Drydocks
RewardsFFXIV EXP Icon 3420
Start NPCFraeloef
End NPCH'naanza
Patch2.0

Journal

  • Fraeloef, a Yellowjacket on guard duty in Swiftperch, wants you to visit the Brewer's Beacon and investigate the reason behind the waning light.
  • With the lighthouse beam having grown dangerously dim, the ships on the water could soon find themselves sailing into unseen hazards. Visit the Brewer's Beacon and discover what has befallen Khanswys, the lighthouse keeper.
  • Locate the scarecrow in the middle of the dodo nesting grounds known as “the Flock,” and set the iron brazier down on the ground nearby.
  • Light a fire in the brazier to attract the attention of the runaway bomb. Defeat the torchlight and obtain a bomb claw from its remains.
  • You have obtained the bomb claw Khanswys needs to fuel her furnace. Return to the Brewer's Beacon and deliver the smoldering digit to the lighthouse keeper.
  • Though the bomb claw is able to power the lighthouse beacon for the time being, Khanswys is dubious about the quality of her makeshift repairs. Return to Swiftperch and report the situation to Fraeloef.
  • Fraeloef intends to file reports regarding the incident at the lighthouse, but is concerned about the fragile state of the furnace. The Yellowjacket requests that you make haste to the Armorers' Guild and ask Forgemaster H'naanza to oversee the necessary repairs.
  • After hearing your request, Forgemaster H'naanza agrees to have the faulty furnace repaired. The armorer mentions, with some irritation, that the furnace was only just recently fixed. It seems that the bomb trapped inside may have been overly volatile, but could there be another reason for the device's failure... ?

Objectives

  • Speak with Khanswys.
  • Set the iron brazier on the ground near the scarecrow.
  • Light the brazier, and obtain a bomb claw from the torchlight that is drawn in by the flames.
  • Deliver the bomb claw to Khanswys.
  • Return to Swiftperch and report to Fraeloef.
  • Speak with Forgemaster H'naanza in Limsa Lominsa.

Farmer Of Fortune

TypeMain Scenario Quests
RequiresThanks A Million
UnlocksRelighting The Torch
Need To Breed
RewardsFFXIV EXP Icon 3420
Start NPCLyulf
End NPCLyulf
Patch2.0

Journal

  • Lyulf, a struggling farmer in Swiftperch, wants you to search for his deceased father's buried fortune.
  • Search amongst the derelict houses in the Flock, and uncover the casket buried by Lyulf's dear departed father.
  • You have recovered the casket of riches. Return to Swiftperch, and deliver the treasure to the waiting Lyulf.
  • The casket you uncovered proves to hold nothing more than a handful of wheat seeds. Lyulf is momentarily disappointed until he recalls a comment his father once made concerning the success of his family's crops. With seeds that thrive even in the most barren soil, the farmer hopes to soon see the day when the desolate fields of Swiftperch are transformed into a golden sea of swaying wheat.

Objectives

  • Uncover the buried casket of riches.
  • Deliver the casket to Lyulf in Swiftperch.

On To The Drydocks

TypeMain Scenario Quests
RequiresRelighting The Torch
UnlocksWithout A Doubt
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 188
Start NPCH'naanza
End NPCAhtbyrm
Patch2.0

Journal

  • Forgemaster H'naanza, head of Naldiq & Vymelli's, wants you to assist with the workload over at the Moraby Drydocks.
  • With her company struggling to complete construction of a massive warship due to a shortage of artisans, Forgemaster H'naanza has requested your assistance in handling any miscellaneous tasks. Your first job requires you to deliver a missive to Ahtbyrm, the head shipwright at the Moraby Drydocks.
  • The shipwrights at the Moraby Drydocks are working feverishly on construction of the Maelstrom's new warship, the Victory. Lend your aid to the overworked artisans and help them complete this towering symbol of Limsa Lominsa's glorious renewal.

Objectives

  • Deliver the missive to Ahtbyrm at the Moraby Drydocks.

Without A Doubt

TypeMain Scenario Quests
RequiresOn To The Drydocks
UnlocksRighting The Shipwright
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 196
Start NPCAhtbyrm
End NPCHaldbroda
Patch2.0

Journal

  • Ahtbyrm is looking for a member of his crew and the items he was supposed to deliver.
  • Take the road leading west from the Moraby Drydocks and speak with Haldbroda regarding the whereabouts of one Fyrilsmyd, making sure to express your /doubt concerning his honesty.
  • It appears that Haldbroda truly does not recall ever seeing Fyrilsmyd. Could it be that the young shipwright was somehow caught up in the tragedy that claimed a ship off of the Salt Strand?

Objectives

  • Journey to Candlekeep Quay and relay Ahtbyrm's /doubt to Haldbroda.

Do Angry Pirates Dream

TypeMain Scenario Quests
RequiresRighting The Shipwright
UnlocksVictory In Peril
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 220
Start NPCAhtbyrm
End NPCGhimthota
Patch2.0

Journal

  • Victory foreman Ahtbyrm is considering recommending you for an important job involving drydock security.
  • Head of the Moraby Drydocks watch, Ghimthota has asked Victory foreman Ahtbyrm to recommend an adventurer to assist the watch in learning more about a band of suspicious individuals who have recently made camp on the Gods' Grip. The foreman has recommended you. Hurry over to the aetheryte to receive your orders.
  • Ghimthota believes the suspicious individuals in question to be pirates who are planning to sabotage the Victory. She wishes you to infiltrate their gang and see if you can learn anything of their intentions. Speak with C'nangho stationed at the rear gate for details on the exact location of the pirates' camp.
  • The pirates were last seen to the southeast near an ancient stone known as the mark of the Spinner.
  • Your conversations with the suspicious characters reveal that they truly are pirates, and that they could be plotting a kidnapping. Report this to Ghimthota at once.
  • Upon learning of the pirates' plot, Ghimthota resolves to increase patrols of the area. However, who could this “boy” of which the pirates speak be?

Objectives

  • Speak with Ghimthota.
  • Speak with C'nangho.
  • Confront the suspicious individuals.
  • Return to the Moraby Drydocks and report to Ghimthota.

Victory In Peril

TypeMain Scenario Quests
RequiresDo Angry Pirates Dream
UnlocksMen Of The Blue Tattoos
RewardsFFXIV EXP Icon 6440
Start NPCGhimthota
End NPCGhimthota
Patch2.0

Journal

  • Ghimthota, a captain of the watch at the Moraby Drydocks, wishes your aid in dealing with potential intruders.
  • Ghimthota is convinced that a gang of treacherous pirates aims to sabotage the construction of the Victory. Speak with either Urswyrst at the front gate or C'nangho at the rear gate to learn of any suspicious activity.
  • You have spoken with one of the guards and heard a report concerning a possible saboteur. Make your way to the cliff at Empty Heart and learn what trouble is afoot.
  • You have confronted the suspicious sailor, and he leaves you with words that send a chill down your spine. Hurry back to the Drydocks and report to Ghimthota.
  • You have succeeded in preventing the destruction of the Victory. It has come to light, however, that the leader of the pirates, Ahtzapfyn, is actually Ahtbyrm's father. Speak with the troubled foreman, and see how he fares.
  • Though he puts on a brave face, it is clear that Ahtbyrm is deeply shaken by his father's unexpected appearance. Return to Ghimthota and convey Ahtbyrm's gratitude and apologies.
  • Ghimthota appears convinced that a swift return to work on the Victory will soon ease Ahtbyrm's troubled heart. The watch captain thanks you for your assistance, and mentions that the would-be saboteurs have been handed over to the Yellowjackets. There has, however, been an important discovery that she would like to discuss with you.

Objectives

  • Speak with one of the guards.
  • Find the shifty-eyed sailor.
  • Report to Ghimthota at the Moraby Drydocks.
  • Speak with Ahtbyrm.
  • Speak with Ghimthota.

Righting The Shipwright

TypeMain Scenario Quests
RequiresWithout A Doubt
UnlocksDo Angry Pirates Dream
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 234
Start NPCHaldbroda
End NPCAhtbyrm
Patch2.0

Journal

  • Haldbroda has a suggestion for the kind adventurer who came bearing foreman Ahtbyrm's message.
  • According to Haldbroda, there still may be survivors from the recent accident washed up on the Salt Strand. One of them may even be the missing shipwright, Fyrilsmyd.
  • As if by some miracle, you find Fyrilsmyd alive and well on the Salt Strand. The shipwrecked shipwright, however, reveals to you that he cannot return to the Moraby Drydocks without first collecting the three pieces of cargo he was originally sent to collect─the cargo that is now guarded by deadly Qiqirn beachcombers.
  • You have salvaged all three missing pieces of cargo. Deliver them to Fyrilsmyd right away.
  • Fyrilsmyd thanks you for locating the cargo, and asks of you one last favor before running off once again─return to Ahtbyrm at the Moraby Drydocks, and tell the foreman what has become of his shipwright.
  • Ahtbyrm seems pleased that both cargo and wright were discovered no worse for wear. Contrary to what Fyrilsmyd reports, the foreman does not believe that the storm which caused the ships to sink was natural, but in fact created by the Sahagin.

Objectives

  • Search the Salt Strand for survivors.
  • Salvage the Victory's helm wheel.
  • Salvage the Victory's rigging.
  • Salvage the Victory's sailcloth.
  • Take the three items to Fyrilsmyd.
  • Report to Ahtbyrm.

Chasing Shadows

TypeMain Scenario Quests
RequiresPassing Muster
UnlocksAn Eft For Effort
RewardsFFXIV EXP Icon 1120
FFXIV Gil Icon 132
Start NPCGalfrid
End NPCGalfrid
Patch2.0

Journal

  • Galfrid needs an adventurer to investigate suspicious activity in the Twelveswood.
  • At the Bannock, you learn that Ixali activity has been steadily increasing since the appearance of an as-yet-unknown individual in the Twelveswood. Suspecting a connection, Galfrid bids you investigate Lifemend Stump to the northeast.
  • Arriving at Lifemend Stump, you are met with a baffling sight: a sword has been thrust into the stump, and an Ixal lies dead nearby.
  • The mystery does not end there. Who were those two strange characters, and what was the scene that unfolded inside your mind's eye? The sword may well be a clue...
  • You have removed the sword from Lifemend Stump. Take it back to the Bannock and show it to Galfrid.
  • It turns out that the Hyuran lass and Lalafellin lad you encountered are friends of Gridania. Named Yda and Papalymo, respectively, the pair are scholars who are assisting the Gods' Quiver and the Wood Wailers. That revelation aside, your efforts have helped shed some light on the Ixal's recent activities. Galfrid expresses his gratitude, and asks that you continue to labor in service of Gridania and her citizens.

Objectives

  • Investigate Lifemend Stump.
  • Pull the sword from Lifemend Stump.
  • Pull the sword from Lifemend Stump.
  • Deliver the sword to Galfrid.

Dread Is In The Air

TypeMain Scenario Quests
RequiresLeia's Legacy
UnlocksTo Guard A Guardian
RewardsFFXIV EXP Icon 6440
Start NPCLuquelot
End NPCMother Miounne
Patch2.0

Journal

  • Luquelot appears to be in need of assistance.
  • At Bentbranch Meadows, you learn from Luquelot that Ixali dirigibles have been crossing the Twelveswood's borders seemingly at will. Concerned that something may be amiss with the elementals, he has committed the details of his sightings to parchment, and bids you deliver the document to Miounne.
  • Miounne's face turns deathly pale as she reads Luquelot's letter. It would seem trouble is brewing, and that your aid is needed once more. Prepare yourself for a mission of grave import, and then request further orders from Miounne.

Objectives

  • Deliver Luquelot's letter to Miounne.

To Guard A Guardian

TypeMain Scenario Quests
RequiresDread Is In The Air
UnlocksFestive Endeavors
RewardsFFXIV EXP Icon 6440
Start NPCMother Miounne
End NPCLewin
Patch2.0

Journal

  • Miounne has a mind to assign you a mission of great import.
  • Miounne tells you that the Guardian Tree, held sacred by the Gridanians, may fall under Ixali attack. She gives you a letter and bids you deliver it to Bowlord Lewin at the Seat of the First Bow.
  • A large Ixali force has amassed at the Guardian Tree. Make all haste to Everschade, and assist in the great tree's defense.
  • You have succeeded in repelling the Ixal, whom evidence suggests were acting under the command of the mysterious masked mage.
  • What is the significance of the black crystal that was left at the scene, and who exactly are the two scholars from Sharlayan? For now, set aside your questions, and make your way back to the Seat of the First Bow, where Bowlord Lewin awaits.
  • At the Seat of the First Bow, you are graciously received by Elder Seedseer Kan-E-Senna. As a token of her gratitude for saving the day, she invites you to serve as Emissary in the forthcoming Greenbliss ceremony. Touched by her gesture, you are inspired anew to continue to strive for the good of Gridania.

Objectives

  • Deliver Miounne's letter to Bowlord Lewin.
  • Make haste to the Guardian Tree.
  • Return to the Seat of the First Bow and speak with Lewin.
  • Speak with Lewin.

Festive Endeavors

TypeMain Scenario Quests
RequiresTo Guard A Guardian
UnlocksRenewing The Covenant
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 230
Start NPCLewin
End NPCMother Miounne
Patch2.0

Journal

  • Bowlord Lewin has information regarding your role in Greenbliss.
  • It appears that you will need to make certain preparations if you are to play the part of Emissary. Lewin suggests you consult Miounne regarding the necessary arrangements. Though humbled by the Elder Seedseer's gesture, you cannot help but feel apprehensive about what now seems a heavy responsibility. Then again, honor and duty always did go hand in hand...
  • Miounne explains that the Emissary plays an active role in the ceremony at the heart of the Greenbliss festival. It would appear you have been entrusted with the not insignificant task of representing mankind. Present yourself to Timbermaster Beatin of the Carpenters' Guild, and receive from him the ceremonial artifact traditionally worn during the rite.
  • The timbermaster has given you a wooden lockbox, along with a sinister warning. Return to the Carline Canopy, and present the former to Miounne.
  • According to Miounne, the Monoa mask given to you by Timbermaster Beatin is carved from consecrated lumber rendered up by the Guardian Tree. Now equipped to play the role of Emissary, you look forward to the festival's commencement with growing excitement... and perhaps a hint of anxiety.

Objectives

  • Consult Miounne.
  • Collect the artifact from Beatin.
  • Deliver the wooden lockbox to Miounne.

Renewing The Covenant

TypeMain Scenario Quests
RequiresFestive Endeavors
UnlocksThe Gridanian Envoy
Saw That One Coming
Good For What Ales You
Help Me, Lord Of The Dance
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 319
Start NPCMother Miounne
End NPCKan-E-Senna
Patch2.0

Journal

  • Miounne has some final words of advice to offer regarding your role in Greenbliss.
  • According to Miounne, all you are required to do during the ceremony is maintain an air of dignified serenity. With the proceedings due to begin at any moment, it's time to don your Monoa mask, and make your way to Mih Khetto's Amphitheatre. Estaine, the venue's hardworking caretaker, will escort you to your place.
  • At the ceremony, Kan-E-Senna tells you of the Warriors of Light─the adventurers who fought for the survival of Eorzea five years ago. The tale of these brave souls triggers inside your mind a vision of their final stand at the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Carline Canopy, with no idea how you got there. Near at hand, Miounne explains that you fainted, and tells you to visit the worried Elder Seedseer. Make your way to Nophica's Altar, and request admission to the Lotus Stand.
  • It appears that Kan-E-Senna means to ask a favor of you, and no simple one at that. Speak to her again when you are ready to hear her request.

Objectives

  • Put on the Monoa mask and speak with Estaine.
  • Speak with Kan-E-Senna at the Lotus Stand.

On To Summerford

TypeMain Scenario Quests
RequiresClose To Home
Close To Home
UnlocksDressed To Call
The Time Is Ripe
RewardsFFXIV EXP Icon 910
Start NPCBaderon
End NPCStaelwyrn
Patch2.0

Journal

  • Baderon, proprietor of the Drowning Wench, wants you to lend a hand at Summerford Farms.
  • Staelwyrn, the owner of Summerford Farms, is in need of a helping hand. Leave Limsa Lominsa through the Zephyr Gate and pay a visit to the hardworking farmer.
  • Staelwyrn explains that many of his workers were once the crew of his pirate ship, a vessel lost in the destruction of the Calamity. With the former buccaneers less than eager to embrace life on the land, numerous problems are cropping up across the orchard. Seek out those who are struggling with the unruly farmhands and lend what aid you can.

Objectives

  • Speak with Staelwyrn at Summerford Farms.

Dressed To Call

TypeMain Scenario Quests
RequiresOn To Summerford
UnlocksLurkers In The Grotto
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 161
Start NPCStaelwyrn
End NPCStaelwyrn
Patch2.0

Journal

  • Staelwyrn, owner of Summerford Farms, wishes to inspect your equipment and thereby gauge your readiness for the tasks he has in mind.
  • To be eligible for tasks from Staelwyrn, you must first assemble a respectable set of equipment. Equip your head, body, hands, legs, and feet with gear of item level 5 or above and present yourself to Staelwyrn for inspection.
  • Staelwyrn likes the cut of your jib, and has work for you whenever you are ready.

Objectives

  • Present yourself to Staelwyrn for inspection.

Further Afield

TypeMain Scenario Quests
RequiresLurkers In The Grotto
UnlocksLoam Maintenance
Yarzon, Yarzoff
RewardsFFXIV EXP Icon 1120
FFXIV Gil Icon 135
Start NPCGurcant
End NPCGurcant
Patch2.0

Journal

  • Gurcant is eyeing fertile new fields for Summerford Farms, but pests perturb his plows.
  • Gurcant the botanist is too tender-hearted to root out the meddlesome mandragoras that have encroached onto the fields of Summerford Farms. However, he has no qualms about asking you to do it. Venture outside the front gate and put down five of the seedkin.
  • The fields are now ripe for tillage. Deliver the good news to Gurcant.
  • Gurcant laments having to ask outsiders for help, especially considering all the one-time swashbucklers loitering about. All the same, he is grateful for your assistance.

Objectives

  • Slay tiny mandragoras.
  • Report to Gurcant.

Washed Up

TypeMain Scenario Quests
RequiresLurkers In The Grotto
UnlocksDouble Dealing
RewardsFFXIV EXP Icon 1120
FFXIV Gil Icon 141
Start NPCStaelwyrn
End NPCStaelwyrn
Patch2.0

Journal

  • Staelwyrn is up in arms, as his hired hands are nowhere to be found.
  • Staelwyrn has work around Summerford Farms for his crew, but several of them are nowhere to be found. The old pirate captain requests that you round up the delinquent yeomen and send them back to him.
  • You have tracked down and spoken with all five yeomen. Report back to Staelwyrn.
  • Staelwyrn informs you that all the yeomen have returned to work except Sevrin. He is ill pleased by this, but does not hold you responsible for his own man's failings.

Objectives

  • Speak with the slacking yeomen.
  • Report to Staelwyrn.

Double Dealing

TypeMain Scenario Quests
RequiresWashed Up
UnlocksLoam Maintenance
A Pound Of Cure
RewardsFFXIV EXP Icon 1120
FFXIV Gil Icon 179
Start NPCStaelwyrn
End NPCStaelwyrn
Patch2.0

Journal

  • Staelwyrn worries his sack of oranges will not reach the La Thagran Checkpoint as planned.
  • Sevrin has made off with a sack of oranges with the intention of fencing it to goblins. Staelwyrn bids you seek out Sevrin and cast /doubt on his actions, that he might be compelled to do the right thing.
  • Sevrin openly admits to have taken the oranges for his own purposes, but he is not concerned with being found out at the moment. His deal with the goblins has gone awry, and his partners in crime are in trouble. He asks that you help them out of their jam.
  • You have saved Sevrin's mates from an unfortunate fate at the hands of the goblin muggers. Inform Sevrin about their well-being, and remind him about the sack of oranges he appropriated.
  • Sevrin is grateful to you for saving his henchmen, but is not apologetic for the attempted theft or his cowardice. Not wishing to start another fight, however, he grants you leave to take what you came for. Retrieve the sack of oranges.
  • You have acquired the oranges. See them to their rightful recipient, Ossine at the La Thagran Checkpoint.
  • Judging by Ossine's reaction, this is not the first time Sevrin has attempted a stunt like this. Return to Summerford Farms and relay to Staelwyrn all that has transpired.
  • Once again, Staelwyrn is appreciative of your honest efforts. He also bemoans the fact that Sevrin's disloyalty may be beyond repairing. You are duly warned to keep an eye on the delinquent whenever he is around.

Objectives

  • Confront Sevrin and cast /doubt on his actions.
  • Save Sevrin's henchmen.
  • Speak with Sevrin.
  • Retrieve the sack of oranges.
  • Deliver the sack of oranges to Ossine at the La Thagran Checkpoint.
  • Report to Staelwyrn at Summerford Farms.

Loam Maintenance

TypeMain Scenario Quests
RequiresFurther Afield
Double Dealing
UnlocksPlowshares To Swords
RewardsFFXIV EXP Icon 1120
Start NPCGurcant
End NPCPfrewahl
Patch2.0

Journal

  • Gurcant seeks fertile soil to improve the yields of his newly plowed fields.
  • It would appear that Rhotwyda is knowledgeable about blackloam. Seek her in the orchard and ask her about this special soil.
  • While Rhotwyda knows where blackloam may be found, she refuses to do the obtaining herself. In her stead, gather three bushels of blackloam from the lair of aurochs known as the Cookpot.
  • You have obtained the required quantity of blackloam. Deliver it to Pfrewahl at Tiller's Rest.
  • Pfrewahl is overjoyed upon seeing the blackloam, but becomes coy when you express your curiosity at the soil's origins. Hopefully it is nothing to soil oneself over.

Objectives

  • Speak with Rhotwyda.
  • Obtain the blackloam in the Cookpot.
  • Take the blackloam to Pfrewahl at Tiller's Rest.

Plowshares To Swords

TypeMain Scenario Quests
RequiresLoam Maintenance
UnlocksJust Deserts
RewardsFFXIV EXP Icon 1120
Start NPCPfrewahl
End NPCStaelwyrn
Patch2.0

Journal

  • Pfrewahl needs stolen farm tools recovered.
  • Pirates have stolen farm tools from Tiller's Rest. Pfrewahl bids you dispatch the Reavers who linger in the area and recover the tools.
  • You have recovered the stolen farm tools. Deliver them to Pfrewahl at Tiller's Rest.
  • Pfrewahl tells you that he spied Sevrin consorting surreptitiously with the thieving pirates. Let Staelwyrn know of the likely traitor in his midst.
  • Summerford Farms is safe for the time being, but none can rest easy so long as Sevrin remains.

Objectives

  • Recover the stolen farm tools from the pirates.
  • Deliver the reclaimed farm tools to Pfrewahl.
  • Report to Staelwyrn.

Just Deserts

TypeMain Scenario Quests
RequiresPlowshares To Swords
UnlocksSky-high
Meet, Greet, And Deceit
Leves Of Swiftperch
RewardsFFXIV EXP Icon 3240
FFXIV Gil Icon 177
Start NPCStaelwyrn
End NPCBaderon
Patch2.0

Journal

  • Staelwyrn has reason to believe that Sevrin is up to no good. Something must be done.
  • Apparently, Sevrin began behaving suspiciously after receiving a curious letter, and subsequently absconded with his band of scoundrels. Staelwyrn wants you to hunt the rogue down and drag him back to Summerford Farms before he gets himself into trouble. Speak with Grynewyda at the aetheryte and find out where he was headed.
  • It seems that Sevrin and his men have set forth for Woad Whisper Canyon. Track them down, and see that they return to Summerford Farms.
  • According to Aylmer, Sevrin lured his lackeys into a trap with the promise of drink. Head into the canyon and save whomever you can.
  • Eyrimhus tells you that more of Sevrin's hapless comrades are trapped further on in the canyon. Find them before it is too late.
  • While attempting to rescue Sevrin and his “friends,” you encounter a masked mage who unleashes a towering clay golem upon you. After a desperate struggle, you succeed in defeating the dread automaton.
  • For reasons unknown, Y'shtola's presence conjures visions from the past in your mind. Though you would like nothing more than to ask her about this mysterious phenomenon, you concede that Woad Whisper Canyon is no place for such an exchange. Head back to Summerford Farms and report all that has transpired to Staelwyrn.
  • Back at Summerford Farms, Sevrin explains that he had planned to serve up his crewmen to the Serpent Reavers as recompense for deserting them, but that in the end he could not bear to sell his soul to save his own skin. Though Staelwyrn has taken the penitent pirate back, Sevrin seems determined to pay for his crimes. Speak with Staelwyrn to see what might be done.
  • Aware that Baderon's voice carries weight with the Yellowjackets, Staelwyrn bids you relate to him the full tale of Sevrin's misadventures in the hope that he will feel moved to plead the penitent pirate's case. It would seem a visit to the Drowning Wench is in order.
  • Having listened to your tale, Baderon pledges to intervene on Sevrin's behalf, and commends you for serving Staelwyrn so diligently. By way of reward, he offers you lodgings, and further employment in the form of leves. Take advantage of his generosity, and prepare yourself for the adventures to come.

Objectives

  • Speak with Grynewyda.
  • Intercept Sevrin and his henchmen in Woad Whisper Canyon.
  • Rescue Sevrin's henchmen.
  • Rescue Sevrin's henchmen in the heart of Woad Whisper Canyon.
  • Speak with Staelwyrn at Summerford Farms.
  • Speak with Staelwyrn.
  • Speak with Staelwyrn.
  • Speak with Baderon at the Drowning Wench.

Give It To Me Raw

TypeMain Scenario Quests
RequiresSupply And Demands
UnlocksThe Perfect Swarm
RewardsFFXIV EXP Icon 3420
FFXIV Gil Icon 179
Start NPCDrunken Stag
End NPCDrunken Stag
Patch2.0

Journal

  • Drunken Stag needs someone to retrieve the raw Nashachite he dropped outside the mines.
  • Drunken Stag was forced to abandon a haul of raw Nashachite outside Copperbell Mines, and is still unable to reach it due to an infestation of prism coblyns. Search for his gemstones and slay any beasts that interfere.
  • You have recovered the raw Nashachite. Deliver it to Drunken Stag outside Copperbell Mines.
  • Now that the haul of raw Nashachite has been secured, a timely delivery to Dadanen may prevent his impending fall into destitution.

Objectives

  • Search for the raw Nashachite.
  • Return the raw Nashachite to Drunken Stag.

The Gridanian Envoy

TypeMain Scenario Quests
RequiresRenewing The Covenant
UnlocksIt Could Happen To You
Call Of The Sea
A Complete Game Changer
Golden Rain
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 286
Start NPCKan-E-Senna
End NPCBartholomew
Patch2.0

Journal

  • Kan-E-Senna would entrust you with a task of great import.
  • Appointing you her personal envoy, Kan-E-Senna bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, she bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Miounne as to what awaits beyond the boundaries of the Twelveswood.
  • In addition to Gridania, the Eorzean Alliance encompasses the city-states of Limsa Lominsa and Ul'dah. The airship landing is situated on the lower floor of the Carline Canopy. Make your final preparations for the journey, then speak with Lionnellais at the entrance lobby.
  • You are now ready to embark upon the first leg of your journey, which will take you to Limsa Lominsa. Make your way to the landing area and await departure.
  • Having safely arrived in Limsa Lominsa, you must now seek an audience with the Admiral. Ask the storm honor guard for assistance.
  • The Admiral awaits you in her command room on the Bridge. Take the Crow's Lift to Bulwark Hall, and present Kan-E-Senna's missive to Zanthael before the Admiral's Lift to gain admission.
  • Admiral Bloefhiswyn is receptive to the proposal detailed in Kan-E-Senna's missive. It appears the Garlean Empire still poses a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the border regions. Your business in Limsa Lominsa successfully concluded, make your way to the airship landing and speak with L'nophlo.
  • You are now ready to embark upon the second leg of your journey, which will take you to Ul'dah. Make your way to the landing area and await departure.
  • Having safely arrived in Ul'dah, you must now seek an audience with the Flame General. Ask the flame honor guard for assistance.
  • The Flame General awaits you at the Royal Promenade. Present Kan-E-Senna's missive to Bartholomew on the Hustings Strip to gain admission.
  • Having now passed on Kan-E-Senna's message to the leaders of both Limsa Lominsa and Ul'dah, you have discharged your duty as the Elder Seedseer's envoy, and learned of the various threats facing Eorzea in the process. Given the immensity of the forces at work, you are moved to wonder what meaningful contribution a lone adventurer might make to the realm's preservation. Perhaps the answer will be revealed to you in the days to come.

Objectives

  • Speak with Miounne.
  • Speak with Lionnellais at the airship landing.
  • Board the airship.
  • Speak with the storm honor guard.
  • Present Kan-E-Senna's missive to Zanthael at Bulwark Hall.
  • Speak with L'nophlo at the airship landing.
  • Board the airship.
  • Speak with the flame honor guard.
  • Present Kan-E-Senna's missive to Bartholomew on the Hustings Strip.

The Scions Of The Seventh Dawn

TypeMain Scenario Quests
RequiresInto A Copper Hell
UnlocksA Wild Rose By Any Other Name
The Ties That Bind
RewardsFFXIV EXP Icon 7280
Start NPCMomodi
End NPCScion Of The Seventh Dawn
Patch2.0

Journal

  • Momodi is ready to tell you what she knows about the Scions of the Seventh Dawn.
  • According to Momodi, the men and women who call themselves the Scions of the Seventh Dawn have made it their mission to safeguard Eorzea's future. Given the multitude of problems facing the realm, they are always looking for capable individuals to join their cause, and it appears your recent exploits have drawn their attention. The Scions are headquartered in an establishment called the Waking Sands, located in Vesper Bay, out in western Thanalan. Make your way there and identify yourself to the guardsman at the entrance.
  • At the entrance to the Waking Sands, you find not a guardsman but a singing Lalafell by the name of Tataru, who informs you that the Antecedent awaits within. Let the door guard know when you are ready to be shown through.
  • You meet with Minfilia, the leader of the Scions of the Seventh Dawn, who expresses her belief that your power─the Echo─is the key to solving the primal problem facing Eorzea. At the end of a lengthy exposition, she implores you to lend your strength to the Scions' cause, and entrusts you with the order's password: “wild rose.”

Objectives

  • Go to the Waking Sands in Vesper Bay.
  • Speak with the Scion of the Seventh Dawn.

A Wild Rose By Any Other Name

TypeMain Scenario Quests
RequiresThe Scions Of The Seventh Dawn
UnlocksUnsolved Mystery
RewardsFFXIV EXP Icon 7280
Start NPCMinfilia
End NPCIsembard
Patch2.0

Journal

  • Minfilia is waiting to hear whether or not you will pledge your support to the Scions of the Seventh Dawn.
  • Taken by an inexplicable urge to wax lyrical, you decide to signify your commitment to the cause by incorporating the order's password, “wild rose,” into a line of improvised verse. Betraying no embarrassment, Minfilia accepts your whimsical utterance in the spirit it was intended, and welcomes you to the Scions. She then introduces you to its leading members: the scholars of Sharlayan, some of whom are familiar to you. Without further ado, you are assigned your first task─to investigate a series of crimes committed in Ul'dah, which the Scions suspect to be primal-related. Speak with Thancred, the debonair bard, to learn the details of your mission.
  • Thancred believes that the caravan robbery and the recent spate of disappearances are connected. He suggests that you begin your investigation by visiting the scene of the suspected abductions. Make your way to Camp Drybone in eastern Thanalan, and seek the cooperation of a man named Isembard.
  • Arriving at Camp Drybone, you speak with Isembard, who offers you his full cooperation in the investigation.

Objectives

  • Speak with Thancred.
  • Speak with Isembard at Camp Drybone.

A Hero In The Making

TypeMain Scenario Quests
RequiresLord Of The Inferno
UnlocksThe Company You Keep (Twin Adder)
The Company You Keep (Maelstrom)
The Company You Keep (Immortal Flames)
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 968
Start NPCMinfilia
End NPCMinfilia
Patch2.0

Journal

  • Minfilia is wearing a wry smile. Might it have something to do with your newfound fame?
  • It would seem your recent exploits have garnered the attention of all three of the Grand Companies of Eorzea. Now each one is intent upon adding you to its ranks, going so far as to send a representative to the Waking Sands to court you. Though Minfilia does not seem best pleased by this turn of events, she concedes that joining a Grand Company would yield certain benefits. But which one will you choose? That you might make an informed decision, she suggests that you attend the forthcoming remembrance services and listen to each Grand Company leader's address. Tataru will be able to furnish you with the particulars.
  • Tataru has apprised you as to where the remembrance services are due to be held. Visit Mih Khetto's Amphitheatre in Gridania, the Royal Promenade in Ul'dah, and finally the Stateroom in Limsa Lominsa, and hear what the Grand Company leaders have to say.
  • You have now attended all three of the remembrance services. Based on the words of the Grand Company leaders and the traveling twins, Alphinaud and Alisaie, it would appear that each of Eorzea's city-states is beset with problems. Clearly, all three would benefit from your aid, but which of them deserves it most? Make your way back to the Waking Sands, and share your thoughts with Minfilia.
  • Minfilia confirms that all three city-states are sorely in need of assistance, and laments the fact that there is only one of you. A difficult choice awaits. Weigh your decision well, and give your answer to the officer of the Grand Company you would join.

Objectives

  • Speak with Tataru.
  • Attend the remembrance service at Mih Khetto's Amphitheatre in Gridania.
  • Attend the remembrance service at the Royal Promenade in Ul'dah.
  • Attend the remembrance service at the Stateroom in Limsa Lominsa.
  • Report to Minfilia at the Waking Sands.

Sylph-management

TypeMain Scenario Quests
RequiresWood's Will Be Done
Till Sea Swallows All
For Coin And Country
UnlocksA Sight To Behold
Peasants By Day, Ninjas By Night
We Come In Peace
Pride And Duty (Will Take You From The Mountain)
Paladin's Pledge
Brother From Another Mother
Eye Of The Dragon
Taking The Black
Seer Folly
A Song Of Bards And Bowmen
Austerities Of Flame
Forgotten But Not Gone
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1245
Start NPCMinfilia
End NPCVorsaile Heuloix
Patch2.0

Journal

  • Minfilia needs you to investigate the sylphs.
  • Minfilia would have you ascertain the sylph tribe's intentions, aided by the power of the Echo. Before making contact with the diminutive beastmen, report to Commander Vorsaile Heuloix at the Adders' Nest in Gridania.
  • You arrive at the Adders' Nest to find the commander thinking out loud. Apprise him as to the purpose of your visit.

Objectives

  • Speak with Vorsaile Heuloix at the Adders' Nest.

Into The Beast's Maw

TypeMain Scenario Quests
RequiresNouveau Riche
UnlocksShadows Of The Empire
A Simple Gift
Believe In Your Sylph
The Blood Price
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 3032
Start NPCBuscarron
End NPCBuscarron
Patch2.0

Journal

  • Buscarron has reliable information regarding the whereabouts of the sylph elder.
  • Fleeing from Garlean soldiers, the sylph elder, Frixio, has ventured into the Thousand Maws of Toto-Rak. Were any misfortune to befall him, the effort to secure peace between man and sylph would surely be undone. You must find Frixio before the unthinkable comes to pass. Make haste to the dungeon, explain the situation to Bloisirant, and obtain his permission to enter.
  • You have been granted entry into the Thousand Maws of Toto-Rak. Hurry within and find Frixio before he falls prey to fell fiends. ※The Thousand Maws of Toto-Rak can be accessed via the Duty Finder.
  • Within the bowels of Toto-Rak, you encounter Lahabrea of the Ascians, who unleashes a gigantic banemite upon you. Having successfully fended off the beast, you find Frixio, shaken but unharmed. Grateful for your timely intervention, he agrees to speak with you regarding Ramuh, and bids you meet him later at Little Solace.
  • Buscarron will wish to know of your success. Before you do anything else, report back to him at the Druthers.
  • Owing to your efforts, peace between man and sylph is now within reach.

Objectives

  • Speak with Bloisirant.
  • Use the Duty Finder to enter the Thousand Maws of Toto-Rak.
  • Report to Buscarron.
  • Report to Buscarron.

Wrath Of The Titan

TypeMain Scenario Quests
RequiresSkeletons In Her Closet
UnlocksTales From The Tidus Slayer
RewardsFFXIV EXP Icon 14820
Start NPCMinfilia
End NPCTrachtoum
Patch2.0

Journal

  • Minfilia is waiting to brief you and your fellow Scions on a new development.
  • The Maelstrom has requested that the Scions slay the primal Titan, who has been summoned by a tribe of kobolds who reside near Limsa Lominsa. Report to High Storm Commander R'ashaht Rhiki at Maelstrom Command for further information.
  • Upon arriving at Maelstrom Command, you are received by Admiral Merlwyb Bloefhiswyn herself, who pledges the full support of the Maelstrom in the forthcoming operation. Before risking direct confrontation with Titan, Y'shtola proposes that you learn more about your foe by speaking to former members of the Company of Heroes─the famous band of mercenaries who defeated the dread primal once before. She directs you to the Grey Fleet mills in lower La Noscea, where one such individual is said to reside.
  • Your search leads you to Trachtoum, the self-proclaimed “best axeman” of the Company of Heroes. Explain the situation to him and see what he has to say.

Objectives

  • Speak with R'ashaht Rhiki.
  • Speak with Trachtoum.

All Good Things

TypeMain Scenario Quests
RequiresLord Of Crags
UnlocksWith A Little Elbow Grease
You Can't Take It With You
Plagued By Indecision
The Voyage Of The Goobbue
Mr. Slipshod And Ms. Uptight
Out Of Whole Cloth
RewardsFFXIV EXP Icon 16770
FFXIV Gil Icon 1404
Start NPCY'shtola
End NPCIliud
Patch2.0

Journal

  • Y'shtola is keen to discuss your next task.
  • Though news of your victory over the Lord of Crags has almost certainly reached Limsa Lominsa already, Y'shtola would like you to return to Maelstrom Command and formally report to High Commander Rhiki that Titan is no longer a threat.
  • High Commander Rhiki thanks you for your efforts on behalf of Limsa Lominsa, and bids you send her regards to your fellow Scions. Shortly afterwards, Minfilia contacts you via linkpearl to offer her congratulations on your victory and request your presence at the Waking Sands.
  • Upon your return to the Waking Sands, you are greeted by a sight to make your blood run cold. The bodies of your allies lie strewn about─victims of what must have been a desperate struggle. Would that you had been there to protect them. Search for survivors and offer them what succor you can.
  • While searching for signs of life, you come upon Noraxia. To your dismay, the sylph is mortally wounded. Using the power of the Echo, you learn from her that the Waking Sands was raided by imperial forces, who slaughtered countless Scions before departing─with prisoners. Minfilia is among them. With her dying breath, Noraxia implores you to seek shelter at the Church of Saint Adama Landama in eastern Thanalan. The thought of leaving her and the others fills you with anguish... but if you are to rescue the prisoners and avenge the dead, you must first survive.
  • Suspecting that Father Iliud is a friend, you weave the Scions' password into a humble request, much as you did on the day you joined the order. Recognizing you as an associate of Minfilia, the priest offers you sanctuary while you consider how to proceed in the wake of this terrible tragedy.

Objectives

  • Speak with R'ashaht Rhiki.
  • Return to the Waking Sands.
  • Search for survivors.
  • Seek shelter at the Church of Saint Adama Landama.

Eyes On Me

TypeMain Scenario Quests
RequiresBury Me Not On The Lone Prairie
UnlocksHe Who Waited Behind
RewardsFFXIV EXP Icon 18040
FFXIV Gil Icon 1791
Start NPCMarques
End NPCIliud
Patch2.0

Journal

  • Marques believes he is being watched.
  • Marques cannot shake the feeling that he is being watched. Apparently, the sensation comes and goes, but he felt it quite strongly not long ago. Put his fears to rest by searching the surrounding area for hidden onlookers.
  • While patrolling the lichyard, you come under attack from an unknown assailant. After slaying the man in self-defense, you note that his sword is unlike any you have seen before, and retrieve it in the hope that it might serve to identify him. Inform Marques that his fears were justified.
  • Marques has no idea why the man would be monitoring his activities, but he suspects it may have something to do with his past─a past which he still cannot recall, despite his best efforts. As this may not be the last time dangerous men come in search of Marques, he asks that you inform Father Iliud of everything that has transpired. Perhaps you should show him the unusual sword you discovered as well.
  • Recognizing the sword you found to be Garlean steel, Father Iliud concludes that the man observing Marques was an imperial soldier. Before he can dispatch you to inform the authorities, Alphinaud Leveilleur strides into the church and declares Marques to be none other than Master Cid Garlond, who has been missing since the Calamity five years ago. While he has yet to recover his lost memories, Cid senses that the boy speaks the truth, and decides to join him. Resigned, Father Iliud produces Cid's belongings, which the priest had stored for safekeeping. Alphinaud then reveals that the Ixal have summoned Garuda, and that Cid's lost airship, the Enterprise, will be required if the surviving Scions are to reach the primal. Together with Cid and Alphinaud, make for Gridania, where the Enterprise was last seen.

Objectives

  • Search the lichyard for unseen observers.
  • Speak with Marques.
  • Show the sword to Father Iliud.

Lady Of The Vortex

TypeMain Scenario Quests
RequiresBetter Late Than Never
UnlocksReclamation
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 3208
Start NPCCid
End NPCAlphinaud
Patch2.0

Journal

  • With Cid's modifications now installed, the Enterprise is finally ready to make the journey to the Howling Eye.
  • Stirred by the familiar roar of the Enterprise's engines, Cid endeavors to recall his past; try though he might, he is unable to navigate the dark corridors of his mind alone. But what if he had company? Wielding the power of the Echo, you guide him through a series of forgotten memories, detailing the path that led the once-loyal engineer to turn his back on Garlemald and flee to Eorzea. When you finally awake from the visions, Cid triumphantly declares that he remembers everything─his name, his people, and his purpose. Shortly thereafter, he guides the Enterprise through Garuda's wall of wind without incident, delivering you to the Howling Eye at long last. Speak with Alphinaud before proceeding into the primal's sanctuary.
  • Alphinaud declares that the end is at hand─be it Garuda's or your own. Strike fear into the hearts of beastmen across Eorzea by defeating the Lady of the Vortex. ※The Howling Eye can be accessed via the Duty Finder.
  • Amidst the whirling winds, you succeed in striking down the Lady of the Vortex, only to see her rise once more, reinvigorated by the belief of her Ixali disciples. Yet the beastmen's prayers come to naught when Garuda's attempt to temper you fails, prompting a mysterious force to tear a Crystal of Light from her breast. It is at this moment that Gaius van Baelsar enters the fray, seemingly bent on goading the defeated primal into one final act of defiance. Garuda duly obliges, slaughtering her captive kobolds and Amalj'aa, whose cries of agony serve to summon their own patron deities. As Garuda prepares to consume the aether of her lesser brethren, the Black Wolf calls forth an unknown imperial weapon which summarily dispatches and seemingly absorbs all three primals. Wholly unprepared to face this awe-inspiring new foe, you have no choice but to flee for your life.
  • Safely back aboard the Enterprise, with the imperial forces now fast-diminishing specks upon the horizon, Cid and Alphinaud begin to discuss how to address this grave new threat. Believing the best course of action is to reform the Scions of the Seventh Dawn, they decide to return to the Waking Sands. Having safely arrived in Ul'dah, speak with Alphinaud prior to continuing on to Vesper Bay.
  • Alphinaud reiterates that the beast tribes and their primals are no longer a threat, and that all efforts must now be focused upon destroying the Empire's ultimate weapon. But having seen what you have seen, it is plain that this task will ask far more of you than any you have undertaken thus far. For Eorzea's sake, you must hope that you are up to the challenge.

Objectives

  • Speak with Alphinaud.
  • Use the Duty Finder to confront Garuda in the Howling Eye.
  • Speak with Alphinaud.
  • Speak with Alphinaud.

Reclamation

TypeMain Scenario Quests
RequiresLady Of The Vortex
UnlocksCasing The Castrum
RewardsFFXIV EXP Icon 24380
Start NPCAlphinaud
End NPCAlphinaud
Patch2.0

Journal

  • Alphinaud is ready to return to the Waking Sands.
  • Before you can contemplate tackling the Empire's terrifying new weapon, the Scions of the Seventh Dawn must be reborn. Return to the Waking Sands with Cid and Alphinaud.
  • Within the echoing halls of the Waking Sands, you are reunited first with Yda and later Y'shtola, to the surprise and delight of all concerned. The pair reveal that they have spent the days since the raid searching for information on the location of the Scions taken prisoner by the Empire. What is more, Y'shtola's latest inquiries have borne fruit: your comrades are being held at Castrum Centri, an imperial stronghold in Mor Dhona. While the others begin to digest this news, you are left to reflect instead on the cryptic warning imparted to you by Hydaelyn in yet another vision...

Objectives

  • Speak with Alphinaud in the Waking Sands.

Escape From Castrum Centri

TypeMain Scenario Quests
RequiresEvery Little Thing She Does Is Magitek
UnlocksThe Black Wolf's Ultimatum
RewardsFFXIV EXP Icon 25850
FFXIV Gil Icon 3313
Start NPCCid
End NPCMinfilia
Patch2.0

Journal

  • Cid awaits confirmation of your readiness to undertake the rescue mission.
  • After much painstaking preparation, the time has finally come to infiltrate Castrum Centri and rescue your fellow Scions. Don your imperial pot helm and short robe, and proceed to the rendezvous point east of the stronghold.
  • You have succeeded in entering the castrum undetected. Next, you must gather information on where your comrades are being held. Approach three imperial soldiers and greet each with a disarming /imperialsalute.
  • Based on what you have learned, Minfilia and the others are being held within the storage tower. Accessing this tower requires a special identification key, which you must somehow obtain from the imperial centurion. Approach the forbidding fellow and win his good opinion with a perfectly executed /imperialsalute.
  • Through deft use of the magic word, you succeed in convincing the centurion to loan you his identification key. Biggs will know what to do with it.
  • Using the identification key, you have gained access to the sector in which the storage tower stands. Enter the tower via the steel gate, and set your friends free.
  • Though the rescue mission was a success, the shocking revelation that Thancred has been possessed by Lahabrea has cast a dark pall over the Scions. Painful though this blow may be, you have no choice but to take it on the chin and forge on for the sake of Eorzea.
  • You have safely arrived in Ul'dah. Speak with Minfilia to learn her mind.
  • None can say how the Alliance leaders may respond to the threat posed by the Ultima Weapon, but Minfilia is certain of one thing: so long as it exists, Eorzea shall never know peace.

Objectives

  • Speak with Cid while disguised as an imperial soldier.
  • Perform an /imperialsalute to imperial soldiers.
  • Perform an /imperialsalute to the centurion.
  • Give Biggs the imperial identification key.
  • Examine the steel door.
  • Speak with Minfilia.
  • Speak with Minfilia.

The Black Wolf's Ultimatum

TypeMain Scenario Quests
RequiresEscape From Castrum Centri
UnlocksPrimal Fear
A Kobold Initiative
Can't Do It Without U
Into The Valley Of The Skull
Operation Archon
Can't Do It Without U
RewardsFFXIV EXP Icon 25850
FFXIV Gil Icon 1808
Start NPCMinfilia
End NPCMinfilia
Patch2.0

Journal

  • Minfilia is greatly concerned by recent developments concerning the council of the Alliance leaders.
  • In urgent tones, Minfilia reveals to you that Gaius van Baelsar has issued the Alliance leaders with an ultimatum. Even now, they are discussing how best to respond. Lest they make an uninformed decision and inadvertently seal Eorzea's doom, it is imperative that Minfilia be given an opportunity to plead her case. Make haste to the Royal Promenade and ask Bartholomew to admit you to the Fragrant Chamber.
  • Owing to your timely intervention, Eorzea's leaders have resolved to fight the Empire to the last. Return to the Waking Sands in Vesper Bay, and speak with Minfilia.
  • The path ahead is now clear─all that remains is to walk it. Join your fellow Scions in preparing for the battle to decide the future of the realm.

Objectives

  • Speak with Bartholomew on the Royal Promenade.
  • Speak with Minfilia at the Waking Sands.

The Ultimate Weapon

TypeMain Scenario Quests
RequiresRock The Castrum
UnlocksIt's Definitely Pirates
The Wrath Of Qarn
Magiteknical Difficulties
For Keep's Sake
Not Easy Being Green
Fear And Odin In The Shroud
The Weaponsmith Of Legend
A Recurring Problem
Ghosts Of Amdapor
The Price Of Principles
Legacy Of Allag
The Rise And Fall Of Gentlemen
Sirius Business
Maniac Manor
Out Of Sight, Out Of Mine
The Ultimate Ballad
One Night In Amdapor
This Time's For Fun
Curds And Slay
The Greatest Story Never Told
Of Errant Epistles
Corpse Groom
Blood For Stone
King Of The Hull
RewardsFFXIV EXP Icon 4720
FFXIV Gil Icon 9082
Start NPCRaubahn
End NPCMinfilia
Patch2.0

Journal

  • Raubahn has some parting words for you ahead of the final phase of Operation Archon.
  • The Enterprise stands ready to bear you to the Praetorium─the fortress within a fortress wherein the Ultima Weapon sleeps. Prepare for the fight of your life, and report to Cid at the Ceruleum Processing Plant.
  • You are ready to depart for the Praetorium, the stage upon which the fate of the realm shall soon be decided. Fight your way into the depths of the structure, in search of the Ultima Weapon, and when you find the Allagan relic... send a piece of it to each of the seven hells. ※The Praetorium can be accessed via the Duty Finder.
  • With Gaius van Baelsar slain, and the Ultima Weapon destroyed, it would seem that Eorzea may finally look forward to an era of peace. Yet even as the people of the three city-states gather to celebrate their deliverance, a deafening roar reverberates throughout every corner of the realm... A dread primal has awakened.
  • What fearsome primal is this that has been roused? Perhaps Minfilia will be able to shed some light on the mystery.
  • In troubled tones, Minfilia reveals to you that shortly after the roar was heard around the land, an aetheric disturbance was observed, bearing a disquieting similarity to a phenomenon recorded five years ago. It would seem that your struggles are far from over. Steel your resolve anew, and set forth to shine the Crystal's light upon the realm.

Objectives

  • Speak with Cid at the Ceruleum Processing Plant.
  • Use the Duty Finder to enter the Praetorium.
  • Speak with Minfilia.
  • Speak with Minfilia.

The Ul'dahn Envoy

TypeMain Scenario Quests
RequiresA Royal Reception
UnlocksIt Could Happen To You
Call Of The Sea
A Complete Game Changer
Golden Rain
Trouble In Paradise
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 286
Start NPCRaubahn
End NPCSilent Conjurer
Patch2.0

Journal

  • Raubahn means to entrust you with a task of the utmost import.
  • Appointing you his personal envoy, Raubahn bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, he bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Momodi as to what awaits beyond the deserts of Thanalan.
  • In addition to Ul'dah, the Eorzean Alliance encompasses the city-states of Gridania and Limsa Lominsa. Once you have made your final preparations for the journey, take the Wellhead Lift to the airship landing and speak with Elyenora at the entrance lobby.
  • You are now ready to embark upon the first leg of your journey, which will take you to Limsa Lominsa. Make your way to the landing area and await departure.
  • Having safely arrived in Limsa Lominsa, you must now seek an audience with the Admiral. Ask the storm honor guard for assistance.
  • The Admiral awaits you in her command room on the Bridge. Take the Crow's Lift to Bulwark Hall, and present Raubahn's missive to Zanthael before the Admiral's Lift to gain admission.
  • Admiral Bloefhiswyn is receptive to the proposal detailed in Raubahn's missive. It appears the Garlean Empire still poses a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the border regions. Your business in Limsa Lominsa successfully concluded, make your way to the airship landing and speak with L'nophlo.
  • You are now ready to embark upon the second leg of your journey, which will take you to Gridania. Make your way to the landing area and await departure.
  • Having safely arrived in Gridania, you must now seek an audience with the Elder Seedseer. Ask the serpent honor guard for assistance.
  • The Elder Seedseer awaits you at the Lotus Stand. Make your way to Nophica's Altar within Old Gridania, and present Raubahn's missive to the silent conjurer to gain admission.
  • Having now passed on Raubahn's message to the leaders of both Limsa Lominsa and Gridania, you have discharged your duty as the Flame General's envoy, and learned of the various threats facing Eorzea in the process. Given the immensity of the forces at work, you are moved to wonder what meaningful contribution a lone adventurer might make to the realm's preservation. Perhaps the answer will be revealed to you in the days to come.

Objectives

  • Speak with Momodi.
  • Speak with Elyenora at the airship landing.
  • Board the airship.
  • Speak with the storm honor guard.
  • Present Raubahn's missive to Zanthael at Bulwark Hall.
  • Speak with L'nophlo at the airship landing.
  • Board the airship.
  • Speak with the serpent honor guard.
  • Present Raubahn's missive to the silent conjurer at Nophica's Altar.

Lurkers In The Grotto

TypeMain Scenario Quests
RequiresDressed To Call
UnlocksFurther Afield
Washed Up
RewardsFFXIV EXP Icon 1120
FFXIV Gil Icon 128
Start NPCStaelwyrn
End NPCStaelwyrn
Patch2.0

Journal

  • Staelwyrn, the owner of Summerford Farms, has a task for a competent adventurer.
  • The farmhands report that a gang of savage-looking men with tattooed faces has been loitering in the vicinity of the farm, watching. The farmhands believe the unwelcome visitors to be the rumored kidnappers, and the resulting atmosphere of unease has taken a considerable toll on the farm's productivity. Make your way to Seasong Grotto, and investigate the area reported to be the tattooed thugs' den.
  • At Seasong Grotto, your encounter with a woman bearing a strange contraption is suddenly interrupted by the charge of an enraged goobbue.
  • After discovering a seafarer's knife lodged in the defeated creature's back, the woman seems convinced that the perpetrators of the kidnappings are pirates. Return to Summerford Farms and present your findings to Staelwyrn.
  • Staelwyrn assures you that the lady you encountered at the grotto is unconnected with the abductions, and concurs with her theory concerning the likely involvement of pirates. After thanking you for your part in the investigation, the farmer bids you to continue helping those in need for the good of Limsa Lominsa.

Objectives

  • Investigate Seasong Grotto.
  • Deliver the blunt sailor's knife to Staelwyrn at Summerford Farms.
  • Deliver the blunt sailor's knife to Staelwyrn at Summerford Farms.

Feint And Strike

TypeMain Scenario Quests
RequiresMen Of The Blue Tattoos
UnlocksHigh Society
RewardsFFXIV EXP Icon 6440
Start NPCBaderon
End NPCReyner
Patch2.0

Journal

  • Baderon has a task for a trusted adventurer.
  • According to Baderon, the missive intended for Ahtzapfyn is written in Sahagin script, and details plans for the destruction of the Victory. Though the message mentions a diversionary strike on Swiftperch, the Wench's proprietor seems convinced that the Serpent Reavers are lying, and that the struggling settlement is their true target. Take Baderon's hastily translated note and deliver it to Commodore Reyner at the Coral Tower.
  • Though Reyner is grateful for Baderon's warning, he believes Swiftperch is but one of several settlements which the Serpent Raiders could be planning to attack. While the commodore debates where to deploy his forces, a Yellowjacket arrives bearing word that South Tidegate is being assaulted by the Sahagin. Lacking the resources to defend both locations, Reyner instructs you to make haste to Swiftperch and speak with the Yellowjacket, Ryssfloh.
  • With the help of the Yellowjackets, you defeat the marauding Serpent Reavers and spare the residents of Swiftperch a fate worse than death.
  • According to Y'shtola, the Sahagin and their pirate allies were being manipulated by a masked mage she calls an “Ascian.” Though much remains shrouded in mystery, not least the strange black crystal you discovered near the mage's remains, the truth behind the kidnappings has finally come to light. Return to the Coral Tower and report to Commodore Reyner.
  • Your meeting with Commodore Reyner is interrupted by the appearance of Admiral Merlwyb, who commends you for your brave deeds. In recognition of your services to Limsa Lominsa, she insists that you attend a forthcoming banquet as her honored guest. Proud and daunted in equal measure, you look forward to what promises to be a memorable occasion.

Objectives

  • Deliver Baderon's note to Reyner.
  • Travel to Swiftperch and speak with Ryssfloh.
  • Report to Reyner at the Coral Tower.
  • Report to Reyner at the Coral Tower.

A Mizzenmast Repast

TypeMain Scenario Quests
RequiresHigh Society
UnlocksThe Lominsan Envoy
Saw That One Coming
Good For What Ales You
Help Me, Lord Of The Dance
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 319
Start NPCBaderon
End NPCMerlwyb
Patch2.0

Journal

  • Baderon wants you to let him know when you are ready to depart for the banquet.
  • The banquet is soon to begin. Put on your dress shoes, and speak with Zanthael in Bulwark Hall.
  • At the banquet, Merlwyb recounts the deeds of the half-remembered heroes whom Eorzeans now call the Warriors of Light. The tale triggers inside your mind a vision of the final moments of the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Drowning Wench, with no idea how you got there. Baderon, who apparently carried you back from the Bridge himself, explains that you collapsed, and mentions that the Admiral would like to see you. Make your way to Bulwark Hall, and request admission to the command room.
  • Merlwyb has a task for you─one which she would entrust to no other. Speak to her again when you are ready to hear what it entails.

Objectives

  • Put on the dress shoes and speak with Zanthael.
  • Speak with Merlwyb in the command room.

The Lominsan Envoy

TypeMain Scenario Quests
RequiresA Mizzenmast Repast
UnlocksIt Could Happen To You
Call Of The Sea
A Complete Game Changer
Golden Rain
Trouble In Paradise
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 286
Start NPCMerlwyb
End NPCBartholomew
Patch2.0

Journal

  • Merlwyb wishes to entrust you with an important task.
  • Appointing you her personal envoy, Merlwyb bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, she bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Baderon as to what awaits beyond the Strait of Merlthor.
  • In addition to Limsa Lominsa, the Eorzean Alliance encompasses the city-states of Gridania and Ul'dah. Once you have made your final preparations for the journey, take the Crow's Lift to the airship landing and speak with L'nophlo at the entrance lobby.
  • You are now ready to embark upon the first leg of your journey, which will take you to Gridania. Make your way to the landing area and await departure.
  • Having safely arrived in Gridania, you must now seek an audience with the Elder Seedseer. Ask the serpent honor guard for assistance.
  • The Elder Seedseer awaits you at the Lotus Stand. Make your way to Nophica's Altar within Old Gridania, and present Merlwyb's missive to the silent conjurer to gain admission.
  • The Elder Seedseer is receptive to the proposal detailed in Merlwyb's missive. It appears the Garlean Empire remains a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the border regions. Your business in Gridania successfully concluded, make your way to the airship landing and speak with Lionnellais.
  • You are now ready to embark upon the second leg of your journey, which will take you to Ul'dah. Make your way to the landing area and await departure.
  • Having safely arrived in Ul'dah, you must now seek an audience with the Flame General. Ask the flame honor guard for assistance.
  • The Flame General awaits you at the Royal Promenade. Present Merlwyb's missive to Bartholomew on the Hustings Strip to gain admission.
  • Having now passed on Merlwyb's message to the leaders of both Gridania and Ul'dah, you have discharged your duty as the Admiral's envoy, and learned of the various threats facing Eorzea in the process. Given the immensity of the forces at work, you are moved to wonder what meaningful contribution a lone adventurer might make to the realm's preservation. Perhaps the answer will be revealed to you in the days to come.

Objectives

  • Speak with Baderon.
  • Speak with L'nophlo at the airship landing.
  • Board the airship.
  • Speak with the serpent honor guard.
  • Present Merlwyb's missive to the silent conjurer at Nophica's Altar.
  • Speak with Lionnellais at the airship landing.
  • Board the airship.
  • Speak with the flame honor guard.
  • Present Merlwyb's missive to Bartholomew on the Hustings Strip.

Underneath The Sultantree

TypeMain Scenario Quests
RequiresNothing To See Here
UnlocksStep Nine
The Slaying Of The Shrews
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 132
Start NPCPapashan
End NPCPapashan
Patch2.0

Journal

  • Papashan is in dire need of your assistance.
  • The stationmaster explains that he and the Sultansworn are in fact searching for Lady Lilira, a young noblewoman who has run away from home. He asks you to search for Lilira in the area to the south, near the Sultantree.
  • At the Sultantree, you find the young runaway, along with a sarcastic fellow who seems to know her well. Moments later, voidsent attack, forcing you to work together to protect Lady Lilira.
  • No sooner have you bested the creatures than you are overcome by strange visions, the meaning of which eludes you. When you subsequently come to your senses, you are relieved to find that Lady Lilira is safe, and apparently eager to return to the city. Head back to the Ul'dah Dispatch Yard and report all that has occurred to Papashan.
  • Papashan explains that the young man was most likely Thancred, a scholar conducting research on aether-related subjects. The stationmaster then thanks you for protecting Lady Lilira and asks that you show that same kindness to the other people of Thanalan.

Objectives

  • Search for Lilira near the Sultantree.
  • Report to Papashan.
  • Report to Papashan.

Duty, Honor, Country

TypeMain Scenario Quests
RequiresSecrets And Lies
UnlocksA Matter Of Tradition
RewardsFFXIV EXP Icon 6440
Start NPCMomodi
End NPCPapashan
Patch2.0

Journal

  • Momodi wishes to enlist the aid of a trusted friend of Ul'dah.
  • Having sworn you to secrecy, Momodi reveals that the royal crown has been stolen. According to her, if the theft were to be made public, it would tarnish the sultana's reputation. She suspects that the missive which Fufulupa found amongst Baldewyn's possessions was written by the perpetrators of this crime. Momodi bids you bear the letter to its intended recipient, Owyne of the Sultansworn, and offer your assistance.
  • Owyne confirms that the letter is a ransom note from the thieves, stating their demands for the return of the crown. Believing there to be no other way, the guilt-ridden Sultansworn decides to give the criminals what they want. Rendezvous with him at the Unholy Heir in central Thanalan and ensure the exchange goes as planned.
  • Having taken receipt of their payment, the thieves rather predictably attempt to murder you, but with the aid of Papashan and a band of Sultansworn, you defeat them.
  • After the Sultansworn leave, you find yourself alone with the masked mage who orchestrated the theft, and another battle ensues. Fortunately, Thancred comes to your aid, and together you emerge triumphant. Though the motives of this “Ascian” remain a mystery, his schemes now lie in ruin. Return to the Heart of the Sworn and find out if the Sultansworn have recovered the crown.
  • The sultana visits the Heart of the Sworn to thank you personally for helping to recover the crown, and to request your presence at the forthcoming banquet as her guest of honor. Though her gesture leaves you speechless, you gather your composure and accept, already looking forward to your next meeting.

Objectives

  • Deliver the letter to Owyne.
  • Rendezvous with Owyne at the Unholy Heir.
  • Speak with Papashan in the Heart of the Sworn.
  • Speak with Papashan in the Heart of the Sworn.

A Royal Reception

TypeMain Scenario Quests
RequiresA Matter Of Tradition
UnlocksThe Ul'dahn Envoy
Saw That One Coming
Good For What Ales You
Help Me, Lord Of The Dance
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 319
Start NPCMomodi
End NPCRaubahn
Patch2.0

Journal

  • Momodi wants to see you off to the banquet.
  • The banquet is soon to begin. Put on the Voice of the Just and make for the Royal Promenade where Bartholomew awaits.
  • At the banquet, Raubahn recounts the deeds of the half-remembered heroes whom Eorzeans now call the Warriors of Light. The tale triggers inside your mind a vision of the final moments of the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Hourglass, with no idea how you got there. Betraying a mixture of relief and glee, Momodi explains that you collapsed, and mentions that the General would like to see you. Make your way to the Hall of Flames and seek an audience with him.
  • The Flame General declares that there is work to be done─and that he would have you do it. Speak to him again when you are ready to begin.

Objectives

  • Put on the Voice of the Just and speak with Bartholomew.
  • Speak with Raubahn in the Hall of Flames.

Close To Home

TypeMain Scenario Quests
RequiresComing To Ul'dah
UnlocksFantastic Voyage
Catch Your Breath
We Must Rebuild
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMomodi
End NPCMomodi
Patch3.1

Journal

  • Momodi, the proprietress of the Quicksand, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
  • You have completed all three tasks. Report back to Momodi at the Quicksand.
  • Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Gladiators' Guild.
  • Listen to Seseroga's explanation of the markets.
  • Report to Momodi at the Quicksand.

Close To Home

TypeMain Scenario Quests
RequiresComing To Ul'dah
UnlocksFantastic Voyage
Catch Your Breath
We Must Rebuild
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMomodi
End NPCMomodi
Patch3.1

Journal

  • Momodi, the proprietress of the Quicksand, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
  • You have completed all three tasks. Report back to Momodi at the Quicksand.
  • Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Pugilists' Guild.
  • Listen to Seseroga's explanation of the markets.
  • Report to Momodi at the Quicksand.

Close To Home

TypeMain Scenario Quests
RequiresComing To Ul'dah
UnlocksFantastic Voyage
Catch Your Breath
We Must Rebuild
RewardsFFXIV EXP Icon 100
FFXIV Gil Icon 107
Start NPCMomodi
End NPCMomodi
Patch2.0

Journal

  • Momodi, the proprietress of the Quicksand, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
  • You have completed all three tasks. Report back to Momodi at the Quicksand.
  • Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Objectives

  • Attune yourself to the aetheryte found inside the city.
  • Visit the Thaumaturges' Guild.
  • Listen to Seseroga's explanation of the markets.
  • Report to Momodi at the Quicksand.

Dressed To Deceive

TypeMain Scenario Quests
RequiresAmalj'aa Wrong Places
UnlocksLife, Materia And Everything
Hallo Halatali
RewardsFFXIV EXP Icon 7840
FFXIV Gil Icon 453
Start NPCIsembard
End NPCMinfilia
Patch2.0

Journal

  • Isembard wants to help you identify and apprehend the false priest.
  • Thancred suggests that the two of you pose as impoverished souls in order to ensnare the false priest. By way of laying the foundation for this plan, you must first make it known that vagrants have newly arrived at Camp Drybone. Don a weathered shepherd's tunic and a pair of weathered shepherd's slops, and beg the residents of the camp for work.
  • You have made a sufficient nuisance of yourself to draw the attention of the false priest. Report back to Thancred.
  • It would seem that the poor have established a commune by a pond north of Sandgate, to the east of Camp Drybone. Owing to its isolation, Thancred believes it an ideal place for kidnappers to do their work. Don your disguise once more, and rendezvous with Thancred at said pond.
  • The false priest turns out to be none other than Ungust, the obnoxious merchant whom you first found preying upon a refugee woman in Ul'dah. The man reveals that he has been abducting people at the behest of the Amalj'aa. Take this knowledge back to Minfilia, who awaits at the Waking Sands in Vesper Bay.
  • Praising your investigative work, Minfilia tells you that an encounter with the Amalj'aa is inevitable. Be prepared to answer the call to arms when the time comes.

Objectives

  • Speak with the locals while garbed in a weathered shepherd's tunic and a pair of weathered shepherd's slops.
  • Speak with Thancred.
  • Speak with Thancred while garbed in a weathered shepherd's tunic and a pair of weathered shepherd's slops.
  • Speak with Minfilia at the Waking Sands.

We Must Rebuild

TypeMain Scenario Quests
RequiresClose To Home
Close To Home
Close To Home
UnlocksNothing To See Here
RewardsFFXIV EXP Icon 910
FFXIV Gil Icon 127
Start NPCMomodi
End NPCPapashan
Patch2.0

Journal

  • Momodi of the Quicksand wants to introduce you to a certain someone at the Ul'dah Dispatch Yard.
  • According to Momodi, a Lalafell named Papashan may have some work for a burgeoning adventurer. Exit the city through the Gate of Nald and travel east. Find this Papashan at the Ul'dah Dispatch Yard and speak with him.
  • Papashan is seeking able adventurers to help rebuild Ul'dah in the wake of the great ruin brought about by the Calamity. Do what you can to aid the good people of Ul'dah in their efforts to restore their proud city to its former glory.

Objectives

  • Speak with Papashan at the Ul'dah Dispatch Yard.

Unsolved Mystery

TypeMain Scenario Quests
RequiresA Wild Rose By Any Other Name
UnlocksWhat Poor People Think
RewardsFFXIV EXP Icon 7280
FFXIV Gil Icon 235
Start NPCIsembard
End NPCIsembard
Patch2.0

Journal

  • Isembard of Camp Drybone is seeking help to solve a mystery of missing persons.
  • Isembard informs you that the Amalj'aa have butchered a number of commonfolk, and asks that you retrieve the ripe corpses so that he may see them properly interred.
  • You have recovered the remains of the fallen. Take them back to Isembard at Camp Drybone.
  • Outward appearances being what they are, it is impossible that the Amalj'aa have been acting alone in the recent wave of disappearances. Isembard cannot help but wonder if another conspirator has had a hand in these troubling incidents.

Objectives

  • Retrieve ripe corpses.
  • Deliver the corpses to Isembard at Camp Drybone.

What Poor People Think

TypeMain Scenario Quests
RequiresUnsolved Mystery
UnlocksA Proper Burial
RewardsFFXIV EXP Icon 7560
FFXIV Gil Icon 209
Start NPCIsembard
End NPCIsembard
Patch2.0

Journal

  • Isembard aims to turn his investigation to the commonfolk.
  • Isembard has told you of someone who knows the most about the commonfolk and their ways. Seek out Ungust and show him the note Isembard has given you.
  • Ungust tells you that the commonfolk are as vigilant a folk as any, and more than most. Speak with them yourself to see if he speaks the truth.
  • In their terror, the commonfolk tell you little of use. Go speak with Ungust once more.
  • Ungust seems unconcerned about the growing list of missing people around Drybone. Report back to Isembard to see if he has any ideas on how to proceed.
  • Isembard believes that perhaps the people are holding their tongues because they have come to trust only in their gods.

Objectives

  • Deliver Isembard's note to Ungust.
  • Speak with the commonfolk.
  • Speak with Ungust.
  • Report to Isembard.

A Proper Burial

TypeMain Scenario Quests
RequiresWhat Poor People Think
UnlocksFor The Children
Steaking Claims
RewardsFFXIV EXP Icon 7560
Start NPCIsembard
End NPCIsembard
Patch2.0

Journal

  • Isembard would like you to learn what you can from the clergy.
  • Isembard has asked that you visit the Church of Saint Adama Landama to inter a corpse he has prepared for burial, and to speak to the priests about the missing commonfolk. Seek out Marques in the lichyard.
  • Marques has directed you to an empty grave atop the nearby ridge. Bear the embalmed corpse to the gravesite.
  • You have gently placed the embalmed body at the foot of the grave. Perform one final duty for the deceased and provide him a proper burial.
  • You have interred the dearly departed as Isembard requested. Return to Marques and tell him the deed is done.
  • Marques admits to knowing little of the commonfolk. He suggests you speak to Sister Ourcen within the church.
  • Sister Ourcen informs you that while the commonfolk confide a great many things in her, she has not heard anything that might help your investigation. Return to Camp Drybone and speak to Isembard once more.
  • Upon your return to Isembard at Camp Drybone, the ever-dashing Thancred appears to greet you. To Isembard's dismay, he suspects that the only person who could take the vigilant commonfolk by surprise is the very Sister Ourcen who takes their confession. Isembard, however, is not so easily convinced.

Objectives

  • Speak with Marques outside the Church of Saint Adama Landama.
  • Lay the embalmed corpse at the gravesite.
  • Bury the embalmed corpse.
  • Report back to Marques.
  • Speak with Sister Ourcen.
  • Speak with Isembard at Camp Drybone.

For The Children

TypeMain Scenario Quests
RequiresA Proper Burial
UnlocksAmalj'aa Wrong Places
RewardsFFXIV EXP Icon 7840
FFXIV Gil Icon 250
Start NPCIsembard
End NPCIsembard
Patch2.0

Journal

  • Isembard is concerned about the questions surrounding Sister Ourcen's integrity.
  • Isembard refuses to believe that Sister Ourcen is behind the mysterious disappearances at Camp Drybone. To this end, he bids you speak with one of her favored children in the Golden Bazaar in order to learn more of her activities.
  • Upon arriving in the Golden Bazaar, you are told that Sister Ourcen left some time ago to search for the child's lost treasure. Fearing for her safety, the child pleads with you to go and find her.
  • You have rescued Ourcen from a grisly fate at the hands of undead soldiers. After expressing her gratitude, she takes her leave and returns to the Golden Bazaar. Make your way back to Camp Drybone and tell Isembard all that transpired.
  • After risking life and limb to recover the orphan's memento, Isembard is more convinced than ever that Sister Ourcen is not in any way responsible for the vanishings.

Objectives

  • Speak with the uncombed urchin in the Golden Bazaar.
  • Save Sister Ourcen.
  • Report to Isembard at Camp Drybone.

Amalj'aa Wrong Places

TypeMain Scenario Quests
RequiresFor The Children
UnlocksDressed To Deceive
RewardsFFXIV EXP Icon 7840
FFXIV Gil Icon 238
Start NPCIsembard
End NPCIsembard
Patch2.0

Journal

  • Isembard seems to have a message for you from Thancred.
  • Thancred has been searching for you, and bids you meet him near the Amalj'aa encampment to the southeast of Camp Drybone.
  • You meet Thancred outside the nearby Amalj'aa encampment. He asks that you enter and search for evidence of their involvement in the vanishings at Camp Drybone.
  • You have found a suspicious leaflet. Return to Thancred and show it to him.
  • The leaflet does not appear to have been written by a member of the Order. Show it to Sister Ourcen at the inn at Camp Drybone to see if she can provide any insight.
  • Sister Ourcen confirms that the leaflet is not of the Order's making, and goes on to tell you that the church was recently plagued by a rash of missing garments. Speak with Thancred to determine your next course of action.
  • Thancred believes it likely that the culprit behind the vanishings is posing as a priest of the Order. Warn Isembard of this potential danger.
  • Isembard resolves to stay vigilant in light of the new information. Thancred, meanwhile, has withdrawn to consider the situation more carefully. What course of action might the Sharlayan bard come up with?

Objectives

  • Speak with Thancred.
  • Search for a clue in the Amalj'aa encampment.
  • Show the queer leaflet to Thancred.
  • Show the queer leaflet to Sister Ourcen.
  • Speak with Thancred.
  • Speak with Isembard.

Takin' What They're Givin'

TypeMain Scenario Quests
RequiresWay Down In The Hole
UnlocksSupply And Demands
RewardsFFXIV EXP Icon 3420
Start NPCMomodi
End NPCDadanen
Patch2.0

Journal

  • Momodi of the Quicksand has word of work for a willing adventurer.
  • Momodi informs you that Dadanen, a merchant who deals in precious stones, is seeking the aid of an able adventurer. Travel to the settlement of Horizon in western Thanalan and see what work he offers.
  • Dadanen tells you that Horizon's role as a center for trade means there is always work to be found. Look around the settlement and see what it has to offer.

Objectives

  • Speak with Dadanen at Horizon.

Secrets And Lies

TypeMain Scenario Quests
RequiresOh Captain, My Captain
UnlocksDuty, Honor, Country
RewardsFFXIV EXP Icon 6440
Start NPCFufulupa
End NPCMomodi
Patch2.0

Journal

  • Fufulupa would entrust you with a matter of grave import.
  • Fufulupa reveals that he has found a sealed letter addressed to Sultansworn Owyne among his disgraced predecessor's belongings. Uncertain of what to make of his discovery, he bids you deliver the letter to Momodi of the Quicksand, a steadfast supporter of the royal family.
  • Momodi does not hesitate to brush aside your concerns, assuring you that Owyne would never betray the sultana. However, she has her own suspicions regarding the letter...

Objectives

  • Show the letter to Momodi.

A Matter Of Tradition

TypeMain Scenario Quests
RequiresDuty, Honor, Country
UnlocksA Royal Reception
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 230
Start NPCOwyne
End NPCMomodi
Patch2.0

Journal

  • Owyne would like to speak with you regarding the sultana's invitation.
  • Owyne states that there are certain protocols that must be observed by guests attending a royal banquet. He directs you to speak with Momodi, who will explain precisely what is expected of you.
  • According to Momodi, all who attend the royal banquet are obliged to wear a pair of ceremonial earrings. She instructs you to visit the Goldsmiths' Guild and speak with Serendipity to obtain yours.
  • Serendipity presents you with a very beautiful and very locked rosewood box. For reasons of royal security, she explains, the earring cases are intended to be opened only by designated individuals. In this instance, the designated individual is apparently Momodi. Return to the Quicksand, hand over the box, and she will do the rest.
  • You now have the ceremonial earrings needed to gain entry to the banquet. Speak with Momodi when you are ready to join the festivities.

Objectives

  • Speak with Momodi at the Quicksand.
  • Collect the earrings from Serendipity.
  • Deliver the wooden lockbox to Momodi.

Into A Copper Hell

TypeMain Scenario Quests
RequiresCall Of The Desert
UnlocksThe Scions Of The Seventh Dawn
The House That Death Built
RewardsFFXIV EXP Icon 7280
FFXIV Gil Icon 848
Start NPCMomodi
End NPCMomodi
Patch2.0

Journal

  • Momodi is waiting to brief you on your task.
  • It would seem that a horde of hecatoncheires has been wreaking havoc in the depths of Copperbell Mines. So that mining operations may resume, Papashan bids you subdue the hulking creatures. In preparation for the mission, the stationmaster suggests that you speak with Painted Mesa, an employee of Amajina & Sons Mineral Concern.
  • You learn from Painted Mesa that Copperbell Mines were reopened in order to meet the pressing demand for building materials created in the wake of the Calamity. Without a steady supply, Ul'dah's nascent recovery may slow to a standstill. Make your way to the mines, and report to the Stone Torch who stands guard at the entrance.
  • You've been granted permission to enter the mines. Make your way through the tunnels, putting down any hecatoncheires you encounter. ※Copperbell Mines can be accessed via the Duty Finder.
  • You have succeeded in subduing the hecatoncheires. Report back to Painted Mesa at the Quicksand.
  • Your conversation with Painted Mesa is cut short by a shrill cry. Rushing to the origin of the exclamation, you find a woman being harassed by ruffians, and hurl yourself in harm's way to protect her. Immediately thereafter, Y'shtola arrives on the scene.
  • After praising your courage, Y'shtola reveals that she belongs to an order called the Scions of the Seventh Dawn, and invites you to join them. But who exactly are these Scions, and what is their agenda? Perhaps Momodi can shed some light on these questions.
  • In the course of your travels, you have crossed paths with myriad individuals, some of whom you have positively influenced. One such individual is the young conjurer Edda, who reveals that you have inspired her to embark upon a new journey as an adventurer. You sense that you, too, must soon embark upon a new journey of your own. Speak with Momodi again when you have resolved to take the first step.

Objectives

  • Speak with Painted Mesa.
  • Speak with the Stone Torch before Copperbell Mines.
  • Use the Duty Finder to enter Copperbell Mines.
  • Report to Painted Mesa.
  • Speak with Momodi.
  • Speak with Momodi.

Nothing To See Here

TypeMain Scenario Quests
RequiresWe Must Rebuild
UnlocksUnderneath The Sultantree
RewardsFFXIV EXP Icon 910
Start NPCPapashan
End NPCPapashan
Patch2.0

Journal

  • Stationmaster Papashan has a simple task for a fledgling adventurer.
  • Papashan feels for the Sultansworn who have been tasked with defending the Dispatch Yard, and would like to do his part to keep the weary guardsmen on their feet. Take the twilight pretzels from Papashan and deliver them to the fatigued patrols.
  • The sentries are most appreciative of Papashan's pretzels. Return to the Lalafellin stationmaster and inform him that the Dispatch Yard remains well protected.
  • While Papashan is grateful for your assistance, there appears to be something else on his mind.

Objectives

  • Deliver twilight pretzels to the patrols.
  • Speak with Papashan.

Call Of The Sea

TypeMain Scenario Quests
RequiresThe Ul'dahn Envoy
UnlocksIt's Probably Pirates
It's Probably Pirates
Keep Your Day Job
On A Wing And A Prayer
Beauty Is Only Scalp Deep
Rising To The Challenge
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 286
Start NPCSerpent Officer
End NPCBaderon
Patch3.1

Journal

  • The serpent officer has information that may be of interest to you.
  • Baderon, the proprietor of the Drowning Wench in Limsa Lominsa, has need of a capable adventurer. Speak with him if you would know more.
  • Baderon warns you that the job will entail considerable danger. If you are resolved to undertake it, speak to the man again to be briefed.

Objectives

  • Speak with Baderon at the Drowning Wench in Limsa Lominsa.

Call Of The Sea

TypeMain Scenario Quests
RequiresThe Gridanian Envoy
The Lominsan Envoy
UnlocksIt's Probably Pirates
It's Probably Pirates
Keep Your Day Job
On A Wing And A Prayer
Beauty Is Only Scalp Deep
Rising To The Challenge
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 286
Start NPCBartholomew
End NPCBaderon
Patch2.0

Journal

  • Bartholomew has information that may be of interest to you.
  • Baderon, the proprietor of the Drowning Wench in Limsa Lominsa, has need of a capable adventurer. Speak with him if you would know more.
  • Baderon warns you that the job will entail considerable danger. If you are resolved to undertake it, speak to the man again to be briefed.

Objectives

  • Speak with Baderon at the Drowning Wench in Limsa Lominsa.

It's Probably Pirates

TypeMain Scenario Quests
RequiresCall Of The Sea
Call Of The Sea
UnlocksCall Of The Forest
In A Manor Of Spooking
An Othardian Wolfman In Gridania
Lessons In Love
RewardsFFXIV EXP Icon 6720
FFXIV Gil Icon 668
End NPCBaderon
Patch2.0

Journal

  • Baderon, the proprietor of the Drowning Wench, has need of a capable adventurer.
  • Baderon and Commodore Reyner have requested your assistance with an investigation. A strange ship has been sighted off the coast of Aleport, and the subsequent appearance of a dangerous-looking group of men at the Sastasha Seagrot has the Yellowjackets greatly concerned. Speak with V'mellpa at the ferry docks on the lower decks, and receive directions to the location of the caves.
  • Make your way north of Aleport, and speak with the Yellowjacket stationed outside the entrance to Sastasha.
  • The Yellowjackets are concerned that the unsavory-looking men seen entering Sastasha may belong to the Serpent Reavers, the pirate allies of the Sahagin. Search the caves and ascertain whether or not such suspicions are well founded. ※Sastasha can be accessed via the Duty Finder.
  • You have discovered a pirate den in the depths of Sastasha. Just as the Yellowjackets feared, it would appear the Serpent Reavers and their Sahagin masters are using the caves as a base for their nefarious operations. Return to Limsa Lominsa without delay, and report your findings to Baderon at the Drowning Wench.
  • Having listened to your findings, Baderon expresses his satisfaction with your work, and mentions another task which might be of interest to you. It seems the Adventurers' Guild in Gridania wishes to employ the services of a seasoned adventurer. Prepare your gear, then speak with Baderon when you are ready to embark on the next stage of your journey.

Objectives

  • Speak with V'mellpa.
  • Speak with the Yellowjacket at the entrance to Sastasha.
  • Use the Duty Finder to enter Sastasha.
  • Speak with Baderon at the Drowning Wench.

Call Of The Forest

TypeMain Scenario Quests
RequiresIt's Probably Pirates
It's Probably Pirates
UnlocksFire In The Gloom
RewardsFFXIV EXP Icon 6720
FFXIV Gil Icon 239
Start NPCBaderon
End NPCMother Miounne
Patch2.0

Journal

  • Baderon has information on a new task.
  • According to Baderon, the Adventurers' Guild in Gridania is recruiting people for an as-yet-undisclosed task. You can learn more by speaking with Miounne, the proprietress of the Carline Canopy.
  • You have expressed your interest in the task to Miounne. Let her know when you are ready to hear the details.

Objectives

  • Speak with Miounne at the Carline Canopy in Gridania.

Fire In The Gloom

TypeMain Scenario Quests
RequiresCall Of The Forest
UnlocksCall Of The Desert
RewardsFFXIV EXP Icon 7000
Start NPCMother Miounne
End NPCMother Miounne
Patch2.0

Journal

  • Miounne is waiting to brief you on your task.
  • It would seem that a cult known as the Lambs of Dalamud has been engaging in suspicious activity in the Tam-Tara Deepcroft. Make your way to the burial site and ask the Quiverman posted at the entrance for further instructions.
  • You learn that the Lambs of Dalamud believe in the divinity of the lesser moon whose descent ushered in the Seventh Umbral Era. Since Dalamud's apparent destruction─for which they blame the people of Eorzea─it seems they have been seeking a means to avenge their god. Purge the Deepcroft of cultists before they can put their deranged schemes into action. ※The Tam-Tara Deepcroft can be accessed via the Duty Finder.
  • While scouring the depths of the Tam-Tara Deepcroft, you are assailed by a vengeful spirit who had been awakened in the corse of Galvanth the Dominator. After a titanic struggle, you succeed in sending this dark being back to the abyss, thus foiling the cultists' plot. Make haste back to Gridania, and report all that has transpired to Miounne.
  • Miounne reveals that death is becoming an ever more common occurrence within the adventuring fraternity. She attributes this unfortunate trend to the burgeoning demand for adventurers' services, which has allowed unprepared individuals to take on tasks which are beyond them. Confident that you will give her no cause to worry, Miounne informs you that the Adventurers' Guild in Ul'dah is recruiting. Speak with her again if you would know more.

Objectives

  • Speak with the Quiverman at the entrance to the Tam-Tara Deepcroft.
  • Use the Duty Finder to enter the Tam-Tara Deepcroft.
  • Report to Miounne.

Call Of The Desert

TypeMain Scenario Quests
RequiresFire In The Gloom
UnlocksInto A Copper Hell
RewardsFFXIV EXP Icon 7000
FFXIV Gil Icon 197
Start NPCMother Miounne
End NPCMomodi
Patch2.0

Journal

  • Miounne has information on a new task.
  • According to Miounne, the Adventurers' Guild in Ul'dah is recruiting people for an as-yet-undisclosed task. You can learn more by speaking to Momodi, the proprietress of the Quicksand.
  • You have expressed your interest in the task to Momodi. Let her know when you are ready to hear the details.

Objectives

  • Speak with Momodi at the Quicksand in Ul'dah.

The Company You Keep (Twin Adder)

TypeMain Scenario Quests
RequiresA Hero In The Making
UnlocksWood's Will Be Done
RewardsFFXIV EXP Icon 8120
Start NPCSerpent Officer
End NPCSerpent Personnel Officer
Patch2.0

Journal

  • The Twin Adder recruitment officer seems eager to welcome you to Gridania's Grand Company.
  • You have confirmed your intention to join the ranks of the Order of the Twin Adder. Visit the Adders' Nest in Gridania, and speak with the personnel officer to be formally inducted into the Grand Company.
  • Your formal induction into the Order of the Twin Adder is interrupted by an urgent report concerning an imperial attack on a Highwind Skyways airship. Head to the area southeast of Nine Ivies and determine the fate of the crippled vessel and its crew.
  • You have defeated the imperial soldiers intent on requisitioning the downed airship. You learn that the vessel's crew, Biggs and Wedge, are engineers from Garlond Ironworks, and that Master Garlond himself has been missing since the Calamity. Return to the Adders' Nest and report to the personnel officer.
  • Back at the Adders' Nest, the personnel officer praises your efforts, and reassures you that the two engineers you encountered were able to continue on their way. He then expresses his eagerness to complete your induction into the ranks of the Order of the Twin Adder. Speak with him once more when you are ready to attend to the formalities.

Objectives

  • Speak with the personnel officer at the Adders' Nest.
  • Head southeast of Nine Ivies and determine the fate of the airship and its crew.
  • Speak with the personnel officer at the Adders' Nest.

The Company You Keep (Maelstrom)

TypeMain Scenario Quests
RequiresA Hero In The Making
UnlocksTill Sea Swallows All
RewardsFFXIV EXP Icon 8120
Start NPCStorm Officer
End NPCStorm Personnel Officer
Patch2.0

Journal

  • The Maelstrom recruitment officer seems eager to welcome you to Limsa Lominsa's Grand Company.
  • You have confirmed your intention to join the ranks of the Maelstrom. Visit Maelstrom Command in Limsa Lominsa, and speak with the personnel officer to be formally inducted into the Grand Company.
  • Your formal induction into the Maelstrom is interrupted by an urgent report concerning an imperial attack on a Highwind Skyways airship. Head to Cedarwood and determine the fate of the crippled vessel and its crew.
  • You have defeated the imperial soldiers intent on requisitioning the downed airship. You learn that the vessel's crew, Biggs and Wedge, are engineers from Garlond Ironworks, and that Master Garlond himself has been missing since the Calamity. Return to Maelstrom Command and report to the personnel officer.
  • Back at Maelstrom Command, the personnel officer praises your efforts, and assures you that the two engineers you encountered made it home without further incident. He then expresses his eagerness to complete your induction into the ranks of the Maelstrom. Speak with him once more when you are ready to attend to the formalities.

Objectives

  • Speak with the personnel officer at Maelstrom Command.
  • Head to Cedarwood and determine the fate of the airship and its crew.
  • Speak with the personnel officer at Maelstrom Command.

The Company You Keep (Immortal Flames)

TypeMain Scenario Quests
RequiresA Hero In The Making
UnlocksFor Coin And Country
RewardsFFXIV EXP Icon 8120
Start NPCFlame Officer
End NPCFlame Personnel Officer
Patch2.0

Journal

  • The Immortal Flames recruitment officer seems eager to welcome you to Ul'dah's Grand Company.
  • You have confirmed your intention to join the ranks of the Immortal Flames. Visit the Hall of Flames in Ul'dah, and speak with the personnel officer to be formally inducted into the Grand Company.
  • Your formal induction into the Immortal Flames is interrupted by an urgent report concerning an imperial attack on a Highwind Skyways airship. Head to Horizon's Edge and determine the fate of the crippled vessel and its crew.
  • You have defeated the imperial soldiers intent on requisitioning the downed airship. You learn that the vessel's crew, Biggs and Wedge, are engineers from Garlond Ironworks, and that Master Garlond himself has been missing since the Calamity. Return to the Hall of Flames and report to the personnel officer.
  • Back at the Hall of Flames, the personnel officer praises your efforts, and reassures you that the two engineers you encountered were able to continue on their way. He then expresses his eagerness to complete your induction into the ranks of the Immortal Flames. Speak with him once more when you are ready to attend to the formalities.

Objectives

  • Speak with the personnel officer at the Hall of Flames.
  • Head to Horizon's Edge and determine the fate of the airship and its crew.
  • Speak with the personnel officer at the Hall of Flames.

Wood's Will Be Done

TypeMain Scenario Quests
RequiresThe Company You Keep (Twin Adder)
UnlocksSylph-management
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1025
Start NPCSerpent Personnel Officer
End NPCScion Of The Seventh Dawn
Patch2.0

Journal

  • The personnel officer stands ready to complete your induction into the ranks.
  • You have been sworn into the service of Gridania's Grand Company, the Order of the Twin Adder. Mere moments after you are assigned your new rank, Minfilia contacts you by linkpearl and requests your presence. Return to the Waking Sands.
  • Back at the Waking Sands, Minfilia announces that Biggs and Wedge, the Garlond Ironworks engineers, are now under the protection of the Scions of the Seventh Dawn. With new allies at your side, set forth once more to fight for the good of all Eorzea.

Objectives

  • Speak with the Scion of the Seventh Dawn at the Waking Sands.

Till Sea Swallows All

TypeMain Scenario Quests
RequiresThe Company You Keep (Maelstrom)
UnlocksSylph-management
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1025
Start NPCStorm Personnel Officer
End NPCScion Of The Seventh Dawn
Patch2.0

Journal

  • The personnel officer stands ready to complete your induction into the ranks.
  • You have been sworn into the service of Limsa Lominsa's Grand Company, the Maelstrom. Mere moments after you are assigned your new rank, Minfilia contacts you by linkpearl and requests your presence. Return to the Waking Sands.
  • Back at the Waking Sands, Minfilia announces that Biggs and Wedge, the Garlond Ironworks engineers, are now under the protection of the Scions of the Seventh Dawn. With new allies at your side, set forth once more to fight for the good of all Eorzea.

Objectives

  • Speak with the Scion of the Seventh Dawn at the Waking Sands.

For Coin And Country

TypeMain Scenario Quests
RequiresThe Company You Keep (Immortal Flames)
UnlocksSylph-management
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1025
Start NPCFlame Personnel Officer
End NPCScion Of The Seventh Dawn
Patch2.0

Journal

  • The personnel officer stands ready to complete your induction into the ranks.
  • You have been sworn into the service of Ul'dah's Grand Company, the Immortal Flames. Mere moments after you are assigned your new rank, Minfilia contacts you by linkpearl and requests your presence. Return to the Waking Sands.
  • Back at the Waking Sands, Minfilia announces that Biggs and Wedge, the Garlond Ironworks engineers, are now under the protection of the Scions of the Seventh Dawn. With new allies at your side, set forth once more to fight for the good of all Eorzea.

Objectives

  • Speak with the Scion of the Seventh Dawn at the Waking Sands.

Men Of The Blue Tattoos

TypeMain Scenario Quests
RequiresVictory In Peril
UnlocksFeint And Strike
RewardsFFXIV EXP Icon 6440
Start NPCGhimthota
End NPCBaderon
Patch2.0

Journal

  • Ghimthota wishes to entrust you with an important task.
  • Among the possessions of Ahtzapfyn, the pirate behind the plot to sabotage the Victory, a missive written in some manner of code has been discovered. Unable to find anyone capable of deciphering the curious lettering, Ghimthota wishes to enlist the help of Baderon and his colorful circle of acquaintance. Deliver the missive to the proprietor of the Drowning Wench.
  • After reading the contents of the missive, a visibly worried Baderon bids you prepare for the worst. Summon up your courage, and speak with him once more.

Objectives

  • Deliver the arcane epistle to Baderon in Limsa Lominsa.

High Society

TypeMain Scenario Quests
RequiresFeint And Strike
UnlocksA Mizzenmast Repast
RewardsFFXIV EXP Icon 6440
FFXIV Gil Icon 230
Start NPCReyner
End NPCBaderon
Patch2.0

Journal

  • Commodore Reyner wishes to speak with you regarding the forthcoming banquet.
  • The commodore has suggested that you ask Baderon to advise you on where to acquire suitable attire for the banquet. Head to the Drowning Wench and see what her well-connected proprietor has to say.
  • It seems that your garb lacks the refinement expected of the guest of honor of a state banquet. Baderon tells you to visit J'nasshym at the Octant, and collect a “ladylike” addition to your wardrobe.
  • J'nasshym has entrusted you with a raxa-lined box containing your “ladylike” apparel. Return to the Drowning Wench and show the package to Baderon.
  • After handing the box over to Baderon, you discover that it holds a pair of expensive dress shoes. The Wench's proprietor explains that the footwear is a gift from him, and from all the people you have aided on your travels. Speak with Baderon again when you are ready to attend the banquet.

Objectives

  • Speak with Baderon at the Drowning Wench.
  • Collect a package from J'nasshym at the Octant.
  • Show the raxa-lined box to Baderon.

We Come In Peace

TypeMain Scenario Quests
RequiresSylph-management
UnlocksSylphic Studies
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1078
Start NPCVorsaile Heuloix
End NPCAmelain
Patch2.0

Journal

  • Commander Vorsaile Heuloix has been awaiting the aid of the Scions.
  • Vorsaile Heuloix would have you communicate directly with the sylphs and ascertain their true intentions regarding the primal Ramuh. To avoid any cross-cultural misunderstandings, you are to first travel to the Hawthorne Hut and receive a briefing on sylphic culture with the officer stationed there. Speak to Mitainie outside Westshore Pier in Old Gridania to see about transportation.
  • Mitainie has instructed you to take the ferry from Westshore Pier to reach the East Shroud. Once there, you will only need to head due east to find the Hawthorne Hut. Before going there, however, stop off along the way at Fullflower Comb and pay your regards to Rosa Hawthorne.
  • Rosa Hawthorne has a sticky situation on her hands, what with killer hornets assailing her precious honeybees. Slay three hornet clouds to put her heart at ease.
  • You have triumphed over the killer hornets. Report your success to Rosa.
  • Rosa thanks you for having protected her beehives from the swarm of hornets. To express her gratitude, she has given you a pot of fresh honey, which she knows will help loosen the lips of the serpent officer you are seeking, Amelain. Proceed to the Hawthorne Hut and deliver the honey as bade.
  • The sweet-toothed Amelain has informed you that Rosa's husband, Rolfe Hawthorne, is well versed in sylphic culture and should hold the answers you seek.

Objectives

  • Speak with Mitainie at Westshore Pier.
  • Speak with Rosa Hawthorne at Fullflower Comb.
  • Examine the beehives and slay killer hornet clouds.
  • Report to Rosa Hawthorne.
  • Deliver the pot of fresh honey to Amelain.

Sylphic Studies

TypeMain Scenario Quests
RequiresWe Come In Peace
UnlocksFirst Impressions
Meat Of The Matter
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1078
Start NPCRolfe Hawthorne
End NPCRolfe Hawthorne
Patch2.0

Journal

  • Rolfe Hawthorne, patriarch of the beekeeping Hawthorne family, is said to be well versed in sylphic customs.
  • Rolfe's memory is not what it used to be, but it turns out that he has previously shared his stories with those around the hut. Check in with his daughter Ysabel and a couple of the patrolling sentries, Blaisette and Monne. They may remember what the old storyteller has forgotten.
  • You have gleaned that the sylphs are known for their mischievous and capricious nature, as they show little regard for Gridanian propriety or etiquette. Share your rediscovered tales with Rolfe Hawthorne.
  • Your findings have served to stir Rolfe's memory, and he recalls that dancing is the traditional greeting among the sylphs. It would seem they are a most curious tribe, indeed.

Objectives

  • Speak with Ysabel.
  • Speak with Blaisette.
  • Speak with Monne.
  • Report to Rolfe Hawthorne.

First Impressions

TypeMain Scenario Quests
RequiresSylphic Studies
UnlocksFirst Contact
Roof Riders
RewardsFFXIV EXP Icon 8120
FFXIV Gil Icon 1245
Start NPCRolfe Hawthorne
End NPCRolfe Hawthorne
Patch2.0

Journal

  • Rolfe Hawthorne would share further knowledge to assist you in befriending the sylphs.
  • Rolfe tells you that it would be unwise to greet the sylphs without a proper gift, but he has trouble remembering exactly what that gift should be. However, it is possible that his wife, Rosa, can tell you. Speak with her at Fullflower Comb to see what she has to say.
  • Though she does not fully understand why, Rosa informs you that the sylphs are said to be quite fond of milkroot, which can be obtained from ochus. In order to find one such ochu, take the amber syrup given to you by Rosa and pour it on the curious tussock in the Honey Yard. Once uncovered, slay the ochu, and pray that you find some milkroot among its remains.
  • Your prayers have been answered, and you have the milkroot in your possession. Take your prize back to Rolfe at the Hawthorne Hut to ensure that it is indeed a suitable offering for the sylphs.
  • Rolfe immediately recognizes the milkroot upon your presentation of it, and is sure that the sylphs will appreciate the offering. Just take care not to inhale too many of the fumes yourself before giving it to the sylphs.

Objectives

  • Speak with Rosa Hawthorne.
  • Use amber syrup on the curious tussock and slay the ochu.
  • Present the milkroot to Rolfe Hawthorne.

First Contact

TypeMain Scenario Quests
RequiresFirst Impressions
UnlocksDance Dance Diplomacy
RewardsFFXIV EXP Icon 8400
FFXIV Gil Icon 1109
Start NPCRolfe Hawthorne
End NPCKomuxio
Patch2.0

Journal

  • Rolfe Hawthorne has gift wrapped your offering in preparation for your journey into the sylphs' demesne.
  • Rolfe has kindly gift wrapped the milkroot for the sylphs, and wishes you luck in your envoy endeavors. Before you leave, however, he bids you speak with Amelain.
  • Amelain has entrusted you with a missive penned by the Elder Seedseer herself. Deliver it safely to Komuxio at Little Solace.
  • You have found Komuxio in Little Solace, but he seems unmoved by your words of greeting alone. Perform a sprightly /dance for him as a show of goodwill.
  • Pleased by your dance, Komuxio now seems more willing to hear you out. Present him with the milkroot and the letter to the elder as proof that you come in peace.
  • Despite accepting your gifts, Komuxio remains unconvinced as to your intentions. Is there no way to gain the sylph's trust and secure an audience with the elder of Little Solace?

Objectives

  • Speak with Amelain.
  • Speak with Komuxio at Little Solace.
  • Perform a /dance for Komuxio.
  • Deliver the milkroot and letter to Komuxio.

Dance Dance Diplomacy

TypeMain Scenario Quests
RequiresFirst Contact
UnlocksForest Friend
Sylph Says
A Porcine Plight
RewardsFFXIV EXP Icon 8400
FFXIV Gil Icon 1109
Start NPCYda
End NPCYda
Patch2.0

Journal

  • Yda has a notion of how one might earn the sylphs' trust.
  • Yda believes that the best way to earn the sylphs' trust is to /dance for all the residents of Little Solace.
  • That was certainly exhausting. Return to Yda and tell her that you have danced as you have never danced before.
  • Your dancing has won many a smile, but have you truly succeeded in winning the hearts of the sylphs of Little Solace? This remains to be seen.

Objectives

  • /dance for the residents of Little Solace.
  • Report to Yda.

Forest Friend

TypeMain Scenario Quests
RequiresDance Dance Diplomacy
UnlocksPresence Of The Enemy
RewardsFFXIV EXP Icon 8400
FFXIV Gil Icon 1285
Start NPCPapalymo
End NPCKomuxio
Patch2.0

Journal

  • Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
  • Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
  • As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay five ziz gorlins and five gall gnats, that the residents of Little Solace might rest easy, and suggests that procuring five brownie brushes in the process would also go far to curry the sylphs' favor.
  • You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
  • Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.

Objectives

  • Consult with Imedia.
  • Slay ziz gorlins.
  • Slay gall gnats.
  • Obtain brownie brushes.
  • Report to Komuxio at Little Solace.

Presence Of The Enemy

TypeMain Scenario Quests
RequiresForest Friend
UnlocksBrotherly Love
RewardsFFXIV EXP Icon 8400
FFXIV Gil Icon 1109
Start NPCKomuxio
End NPCKomuxio
Patch2.0

Journal

  • Komuxio of Little Solace would entrust you with a task.
  • Komuxio is troubled by sightings of unfamiliar walking ones in the forest. Speak to the residents of Little Solace and the Hawthorne Hut and uncover what information you can.
  • Your investigation proved a fruitful one. Return to Little Solace and share your findings with Komuxio.
  • Upon learning of the sightings of strange men clad in steel, Komuxio has bid you venture into the forest to investigate. Be on the lookout for signs of imperial incursion.
  • Stumbling upon a stack of suspicious boxes, you are attacked by a group of imperial soldiers. After fending them off, you search the boxes to uncover a quartermaster's log detailing a list of imperial supplies for delivery. Return to Little Solace and share with Komuxio this troubling development.
  • Komuxio deduces that the log must have been penned by someone with knowledge of the forest. Could there be a traitor in your midst?

Objectives

  • Investigate the suspicious presence.
  • Speak with Komuxio.
  • Search for clues in the forest.
  • Deliver the quartermaster's log to Komuxio.

Brotherly Love

TypeMain Scenario Quests
RequiresPresence Of The Enemy
UnlocksSpirited Away
RewardsFFXIV EXP Icon 8680
FFXIV Gil Icon 1624
Start NPCKomuxio
End NPCKomuxio
Patch2.0

Journal

  • Komuxio is pining for a wayward friend.
  • Komuxio fears for the safety of his friend Claxio, who has wandered off unaccompanied. He bids you find Claxio and bring him back to Little Solace.
  • Though you are able to find Claxio, the sylph has no intention of returning with you. Take word of this to Komuxio, who awaits at Little Solace.
  • According to Komuxio, tempered sylphs are prowling the area, and Claxio is in grave danger. You must track him down before he falls thrall to primal influence.
  • You find Claxio just in time to prevent tempered sylphs from spiriting him away. Following an emotional reunion with Komuxio, Claxio agrees to return to Little Solace. Return to the village yourself and see what Komuxio has to say.
  • Your efforts on his friend's behalf have earned you Komuxio's unreserved trust. Will the sylph elder be as accepting?

Objectives

  • Speak with Claxio.
  • Speak with Komuxio.
  • Find Claxio.
  • Report to Komuxio.

Spirited Away

TypeMain Scenario Quests
RequiresBrotherly Love
UnlocksDruthers House Rules
RewardsFFXIV EXP Icon 8680
FFXIV Gil Icon 1140
Start NPCKomuxio
End NPCBuscarron
Patch2.0

Journal

  • Komuxio would make a confession to you.
  • Komuxio confesses to you that his elder has gone missing, and beseeches you to seek the aid of the Order of the Twin Adder. Make for the Adders' Nest and inquire with Commander Vorsaile Heuloix as to the elder's possible whereabouts.
  • Commander Vorsaile Heuloix consents to assist in the search for the sylph elder. Before venturing into the forest, solicit the advice of Giah Molkoh at Bentbranch Meadows.
  • Giah Molkoh has pledged the Wood Wailers' cooperation in the search effort. Take yourself to Buscarron's Druthers in the South Shroud and speak with the proprietor.
  • You speak with Buscarron, who agrees to keep an ear out amongst his many customers for any news of the sylph elder's whereabouts.

Objectives

  • Speak with Vorsaile Heuloix at the Adders' Nest.
  • Speak with Giah Molkoh at Bentbranch Meadows.
  • Speak with Buscarron at Buscarron's Druthers.

Druthers House Rules

TypeMain Scenario Quests
RequiresSpirited Away
UnlocksNever Forget
RewardsFFXIV EXP Icon 8680
Start NPCBuscarron
End NPCBuscarron
Patch2.0

Journal

  • Buscarron could use an adventurer to douse a fight brewing at his establishment.
  • Buscarron has no information on the sylph elder as yet, but he has something for you to do in the meantime. It seems as though one of his customers is spoiling for a fight. To put an end to any fisticuffs before they begin, Buscarron would have you go out back and obtain an empty tub which might be filled with water.
  • You have obtained the empty tub. Take it to the river behind the tavern and lay it down.
  • You have placed the tub in the water. Now fill it up with water.
  • You have filled the tub with water. Pick it up.
  • You have finally armed yourself with a mighty tub of cool water. Return to the area immediately outside the Druthers, douse the drunken lout, and remind him of the house rules.
  • Drenched with river water, the drunkard runs off, having come to his senses enough to realize that Buscarron means business when he says there's to be no fighting in or about his establishment. Report your success to Buscarron.
  • Thanks to your actions, the tavern's regulars are able to enjoy their drinks in peace. Buscarron prides himself on opening his doors to all customers─even those with unsavory reputations─so long as they pay good coin and stay out of trouble.

Objectives

  • Obtain the empty tub.
  • Place the tub in the river behind the tavern.
  • Fill the tub with water.
  • Obtain the water-filled tub.
  • Douse the mead-soaked Midlander with water.
  • Report to Buscarron.

Never Forget

TypeMain Scenario Quests
RequiresDruthers House Rules
UnlocksMicrobrewing
RewardsFFXIV EXP Icon 8960
Start NPCBuscarron
End NPCTeteroon
Patch2.0

Journal

  • The eponymous proprietor of Buscarron's Druthers has need of an able adventurer.
  • A Qiqirn and former employee of Buscarron's Druthers forgot some of his personal effects upon leaving. Go speak to Baensyng on Hawkers' Alley in Limsa Lominsa to learn where you might find said Qiqirn.
  • You learn from Baensyng that a Qiqirn merchant on Hawkers' Alley named Kyokyoroon may know something of Teteroon's whereabouts. Bring the trader a chicken egg to coax him into spilling the goods.
  • After receiving the chicken egg, Kyokyoroon is more than happy to tell you that Teteroon has since moved on to barter his wares at a trading post elsewhere. However, he cannot recall where said trading post is, and instead directs you to a man named Wineburg at the Lominsan ferry docks, who he believes knows Teteroon's whereabouts.
  • Wineburg recalls only that Teteroon rode the ferry to Aleport, and nothing beyond that. Should you decide to continue your search there, he advises you to speak with a man named Ahldfoet.
  • According to Ahldfoet, Teteroon headed north into upper La Noscea, most likely in search of Memeroon's Trading Post. Proceed to the outpost and present Teteroon with his forgotten scarlet earring.
  • You have delivered the scarlet earring to Teteroon. Reminded of Buscarron, he promptly lapses into nostalgic reminiscences of former days.

Objectives

  • Speak to Baensyng in Hawkers' Alley.
  • Give a chicken egg to Kyokyoroon.
  • Speak with Wineburg.
  • Speak with Ahldfoet in Aleport.
  • Deliver the scarlet earring to Teteroon at Memeroon's Trading Post.

Microbrewing

TypeMain Scenario Quests
RequiresNever Forget
UnlocksLike Fine Wine
RewardsFFXIV EXP Icon 8960
Start NPCTeteroon
End NPCTeteroon
Patch2.0

Journal

  • Teteroon has places for you to go and thingies for you to get.
  • Teteroon has asked that you help him brew Qiqirn firewater. To do so, use an empty barrel at Fool Falls to collect water, and slay coeurls to obtain five coeurl whiskers.
  • You have procured the required ingredients. Take them back to Teteroon.
  • Teteroon has set about brewing his Qiqirn firewater from the ingredients you have provided. But good firewater takes time. Speak to him again later to learn how his concoction turns out.

Objectives

  • Use the empty barrel to draw water at Fool Falls.
  • Slay coeurl pups and collect coeurl pup whiskers.
  • Deliver the barrel and coeurl whiskers to Teteroon.

Like Fine Wine

TypeMain Scenario Quests
RequiresMicrobrewing
UnlocksSylphish Concerns
RewardsFFXIV EXP Icon 8960
Start NPCTeteroon
End NPCBuscarron
Patch2.0

Journal

  • Teteroon appears to have finished his gift for Buscarron.
  • Teteroon has finally finished his gift for Buscarron. Deliver the special brand of Qiqirn beverage back to the eponymous proprietor of Buscarron's Druthers in the South Shroud.
  • Buscarron is delighted to receive the hard liquor brewed by his old friend. However, he is less delighted when he realizes it would be best to age it a year before finally cracking it open.

Objectives

  • Deliver the Qiqirn firewater to Buscarron at Buscarron's Druthers.

Sylphish Concerns

TypeMain Scenario Quests
RequiresLike Fine Wine
UnlocksEnemy Mine
Nouveau Riche
RewardsFFXIV EXP Icon 8960
Start NPCBuscarron
End NPCBuscarron
Patch2.0

Journal

  • If Buscarron had his druthers, he'd have an adventurer with whom to share talk of sylphs.
  • Sightings of sylphs in a region of the wood beyond their domain have given cause for concern. Buscarron has marked a tract on your map. Travel there and survey the area.
  • You have completed your patrol of the designated area. Return to the Druthers and speak with Buscarron.
  • Buscarron tells you that Garlean soldiers were never before able to penetrate the forest depths. The mounting evidence seems to suggest that there is a traitor in Gridania aiding the imperial advance.

Objectives

  • Investigate the specified areas.
  • Report to Buscarron.

Nouveau Riche

TypeMain Scenario Quests
RequiresSylphish Concerns
UnlocksInto The Beast's Maw
RewardsFFXIV EXP Icon 8960
FFXIV Gil Icon 1672
Start NPCBuscarron
End NPCBuscarron
Patch2.0

Journal

  • Buscarron has more work for a willing adventurer.
  • Suspicion surrounds the recent good fortune of a man named Laurentius. Seek him out in the South Shroud and inquire as to the source of his newfound wealth.
  • Laurentius leaves you abruptly without providing any answers. Follow him and accost him again.
  • Now clearly agitated, Laurentius takes his leave of you once more. Chase him down and find out what he is hiding.
  • You have defeated the Garlean soldier summoned by Laurentius. Confront him and ascertain the nature of his relationship with the Empire.
  • Laurentius has taken to his heels once more. Give chase before he makes good his escape.
  • Laurentius has eluded you yet again. It is time to bring this chase to an end. Apprehend him.
  • You vanquish a squad of imperial troops, prompting Laurentius to admit defeat at long last. Shamed by your devotion to the cause, he repents his decision to sell information and supplies to the Garleans, and resolves to give himself up to the Order of the Twin Adder. Return to the Druthers and tell Buscarron all that has transpired.
  • After listening to the tale of Laurentius's betrayal and subsequent repentance, Buscarron expresses hope that the Order of the Twin Adder will take pity on the disgraced Wood Wailer. He then shares some exciting news: the missing sylph elder has been found.

Objectives

  • Speak with Laurentius.
  • Speak with Laurentius again.
  • Speak with Laurentius yet again.
  • Speak with Laurentius...again.
  • Speak with Laurentius once more.
  • Speak with Laurentius one final time.
  • Report to Buscarron.

A Simple Gift

TypeMain Scenario Quests
RequiresInto The Beast's Maw
UnlocksBelieve In Your Sylph
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 1201
Start NPCBuscarron
End NPCKnolexia
Patch2.0

Journal

  • Buscarron has something he wants delivered to the sylphs.
  • Buscarron would like to send a peace offering to the sylphs of Little Solace in hopes of reinforcing the current spirit of cooperation. With this thought in mind, see Buscarron's phial of Azeyma rose oil to Knolexia in Little Solace.
  • Buscarron's thoughtful gift has moved Knolexia. With any luck, this act and similar future gestures will serve to further strengthen relations between Gridanians and sylphs.

Objectives

  • Deliver the Azeyma rose oil to Knolexia at Little Solace.

Believe In Your Sylph

TypeMain Scenario Quests
RequiresInto The Beast's Maw
A Simple Gift
UnlocksBack From The Wood
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 1201
Start NPCKomuxio
End NPCVorsaile Heuloix
Patch2.0

Journal

  • Komuxio wants you to discuss peace with Frixio.
  • Komuxio has asked you to observe his tempered kindred in the sylph homeland, hoping that your testimony might serve to reassure the Gridanians that they have nothing to fear from his people. Take yourself to the location he has marked on your map, and /lookout for tempered sylphs.
  • You have observed the tempered sylphs without incident. Make your way back to Gridania, and deliver Frixio's missive to Commander Heuloix at the Adders' Nest.
  • Commander Heuloix is relieved to learn that the sylphs have no desire for conflict with Gridania. In no small part due to your efforts, man and sylph may continue to live in peace.

Objectives

  • Stand /lookout east of Little Solace.
  • Deliver Frixio's missive to Vorsaile Heuloix.

Back From The Wood

TypeMain Scenario Quests
RequiresBelieve In Your Sylph
UnlocksShadow Of Darkness
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 1201
Start NPCVorsaile Heuloix
End NPCMinfilia
Patch2.0

Journal

  • Commander Heuloix appears to have more to say.
  • Mere moments after Commander Heuloix bids you send his regards to Minfilia, she contacts you via linkpearl. The Antecedent expresses relief that the matter of Ramuh has been laid to rest, and requests your presence at the Waking Sands.
  • After giving you a characteristically warm welcome, Tataru informs you that Minfilia is waiting in the solar. Enter at your leisure.
  • Minfilia's exposition is interrupted by a frightened yelp from without. Rushing to the source of the commotion, you find yourself face-to-face with the sylph Noraxia, who has come to offer her aid to the Scions. Safe in the knowledge that there is no cause for alarm, resume your conversation with Minfilia.
  • Though Minfilia is heartened by the continued growth of her “family” of Scions, she cannot help but wonder at the appearance of the Ascians. What might their presence portend?

Objectives

  • Speak with Tataru.
  • Enter the Waking Sands.
  • Speak with Minfilia.

Shadow Of Darkness

TypeMain Scenario Quests
RequiresBack From The Wood
UnlocksHighbridge Times
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 1201
Start NPCMinfilia
End NPCHihibaru
Patch2.0

Journal

  • Minfilia would have you investigate the mysterious Lahabrea.
  • The Immortal Flames reportedly have information regarding Lahabrea. Make your way to the Hall of Flames in Ul'dah, and speak with Commander Swift.
  • According to Commander Swift, a Brass Blade stationed at Highbridge has reported seeing a suspicious masked man, but the sentry has since died in the line of duty. Even so, you may still be able to learn something of use from the people in the area. Take yourself to Highbridge in eastern Thanalan, and speak with a merchant named Hihibaru.
  • Hihibaru hints at knowing of the masked man, but his mannerisms do not instill you with much confidence. Nonetheless, your investigation must begin somewhere...

Objectives

  • Speak with Swift at the Hall of Flames.
  • Speak with Hihibaru at Highbridge.

Highbridge Times

TypeMain Scenario Quests
RequiresShadow Of Darkness
UnlocksRatting It Out
RewardsFFXIV EXP Icon 9240
Start NPCHihibaru
End NPCHihibaru
Patch2.0

Journal

  • Hihibaru wants to help you find Lahabrea... maybe.
  • As it turns out, Hihibaru is more concerned with his own business than yours. He brusquely tells you to speak with the other merchants at Highbridge about the masked man.
  • Your conversations with the other merchants have yielded nothing of note. For want of a better lead, perhaps you should speak with Hihibaru once again.
  • Hihibaru suspects that someone may be inciting the beast tribes. Apologizing for his earlier rudeness, he promises to keep an eye out for your target.

Objectives

  • Speak with merchants at Highbridge.
  • Speak with Hihibaru.

Ratting It Out

TypeMain Scenario Quests
RequiresHighbridge Times
UnlocksWhere There Is Smoke
RewardsFFXIV EXP Icon 9240
FFXIV Gil Icon 1201
Start NPCHihibaru
End NPCHihibaru
Patch2.0

Journal

  • Hihibaru has information that may well lead you to Lahabrea.
  • According to Hihibaru, a hulk of a man has been meeting with Qiqirn raiders in secret. Could he be the object of your search? Make your way to the Qiqirn lair southeast of Highbridge, and scour the area for clues.
  • You have found an undecipherable letter written in an unknown language. Return to Highbridge and show it to Hihibaru.
  • Much to your disappointment, it would seem that the hulk of a man is in fact an Amalj'aa, leaving you without a single lead upon which to continue your investigation. By way of a consolation, however, your efforts have served to preserve the peace at Highbridge.

Objectives

  • Search for clues at the Qiqirn lair.
  • Deliver the undecipherable letter to Hihibaru.

Where There Is Smoke

TypeMain Scenario Quests
RequiresRatting It Out
UnlocksOn To Little Ala Mhigo
RewardsFFXIV EXP Icon 9520
Start NPCHihibaru
End NPCHihibaru
Patch2.0

Journal

  • Hihibaru has information that will surely lead you to Lahabrea.
  • Hihibaru claims to have witnessed a masked man meeting his beastman accomplices in secret. Make your way to the ash-covered ground northeast of Highbridge, and use a smoldering coal to arrange a similar rendezvous.
  • The smoldering coal gives rise to a column of smoke, which serves to summon a bandit. Forced to defend yourself, you slay the man and find upon his corpse a peculiar scroll bearing the mark of Rhalgr, the Destroyer. Return to Highbridge and present your find to Hihibaru.
  • It would seem that Lahabrea has clandestine connections not only with the Qiqirn, but also the Ala Mhigans. Your investigation begins to unfold, and where it may lead is anyone's guess...

Objectives

  • Use the smoldering coal at the specified location.
  • Present the ward of the Destroyer to Hihibaru.

On To Little Ala Mhigo

TypeMain Scenario Quests
RequiresWhere There Is Smoke
UnlocksBad Blood
Tea For Three
RewardsFFXIV EXP Icon 9520
Start NPCHihibaru
End NPCGundobald
Patch2.0

Journal

  • Hihibaru has a suggestion to help you with your investigation.
  • In light of your run-in with an Ala Mhigan bandit, Hihibaru recommends that you next take your investigation to Little Ala Mhigo. His daughter, a lass named Hihira, has taken up residence there, and should be able to lend you a hand.
  • Hihira has no knowledge of Lahabrea. She recommends you speak with a man named Gundobald, the leader of the refugee settlement.
  • As forewarned, you receive a cold welcome from Gundobald. It seems that some effort will be required on your part if the residents of Little Ala Mhigo are to warm to you.

Objectives

  • Speak with Hihira at Little Ala Mhigo.
  • Speak with Gundobald.

Tea For Three

TypeMain Scenario Quests
RequiresOn To Little Ala Mhigo
UnlocksFoot In The Door
RewardsFFXIV EXP Icon 9520
FFXIV Gil Icon 1232
Start NPCGisilbehrt
End NPCGisilbehrt
Patch2.0

Journal

  • Gisilbehrt would like to aid in your manhunt.
  • Gisilbehrt of the Immortal Flames believes that one of his lookouts may have seen the man you seek. That they might be more forthcoming, he provides you with cups of sweet Thanalan tea to distribute among his men at the outpost to the south.
  • Based on the scant information you acquired from the sentries, it would seem that Lahabrea is in some way connected to Little Ala Mhigo. Return to Gisilbehrt and share with him what you have learned.
  • Who was it that was speaking with Lahabrea, and what was the nature of their conversation? If you are to make further progress in your investigation, you must somehow gain the trust of the Ala Mhigan refugees.

Objectives

  • Deliver cups of tea to the lookouts.
  • Report to Gisilbehrt.

Foot In The Door

TypeMain Scenario Quests
RequiresTea For Three
UnlocksMeeting With The Resistance
RewardsFFXIV EXP Icon 9520
Start NPCGisilbehrt
End NPCMinfilia
Patch2.0

Journal

  • Gisilbehrt would offer you some advice regarding your investigation.
  • In order to win the trust of the Ala Mhigan refugees, Gisilbehrt suggests that you find a compatriot of theirs who would be willing to vouch for you. Return to Vesper Bay in western Thanalan, and consult Minfilia within the Waking Sands.
  • Minfilia informs you that there is an Ala Mhigan native among the Scions. Hopefully, this will lead to a breakthrough in your investigation.

Objectives

  • Speak with Minfilia.

Meeting With The Resistance

TypeMain Scenario Quests
RequiresFoot In The Door
UnlocksKilling Him Softly
RewardsFFXIV EXP Icon 10150
Start NPCMinfilia
End NPCAlbreda
Patch2.0

Journal

  • Minfilia wants to introduce you to an Ala Mhigan member of the Scions.
  • Minfilia has told you of Haribehrt, a member of the Scions hailing from Ala Mhigo. Seek him out in the storage area and solicit his assistance in your investigation.
  • While Haribehrt no longer has friends in the Resistance, he knows someone who does. Take yourself to Quarrymill in the South Shroud, and introduce yourself to a woman named Albreda.
  • Mentioning Haribehrt's name to Albreda earns you an angry outburst. Nonetheless, she relents to your request and refers you to a man named Meffrid, a captain of the Ala Mhigan Resistance.

Objectives

  • Speak with Haribehrt.
  • Speak with Albreda at Quarrymill.

Killing Him Softly

TypeMain Scenario Quests
RequiresMeeting With The Resistance
UnlocksHelping Horn
RewardsFFXIV EXP Icon 10150
Start NPCMeffrid
End NPCMeffrid
Patch2.0

Journal

  • Meffrid needs help tending a wounded brother.
  • One of Meffrid's men requires urgent treatment for a wound, but the residents of the hamlet refuse to lift a finger. You must prevail upon Albreda to convince them to aid him.
  • Although her compatriot's life is in danger, Albreda cannot bring herself to disregard the will of the elementals. Instead, she bids you consult the hamlet's resident Hearer, a woman named Charline.
  • Despite your earnest pleas, Charline does not relent; the will of the elementals is absolute, and there will be no succor for the Ala Mhigans. You sorely dread having to return to Meffrid with the unhappy tidings.
  • Meffrid is understandably displeased with the verdict, and uses some choice words to express his opinion of the elementals. Is there no other way to aid him and his people?

Objectives

  • Speak with Albreda.
  • Speak with Charline.
  • Report to Meffrid.

Helping Horn

TypeMain Scenario Quests
RequiresKilling Him Softly
UnlocksHe Ain't Heavy
RewardsFFXIV EXP Icon 11520
Start NPCMeffrid
End NPCFaramund
Patch2.0

Journal

  • Meffrid needs your help to save a wounded comrade.
  • Desperate to save his comrade's life, Meffrid has a mind to try an old Ala Mhigan remedy. Procure four long antelope horns and deliver them to him.
  • You have obtained four long antelope horns. Make haste back to Quarrymill and present them to Meffrid.
  • Meffrid does not have the means to prepare the horns. He bids you take them to Buscarron's Druthers in order to have the proprietor, Buscarron, make the medicine in his stead.
  • Buscarron has kindly provided you with medicine from his own stores. Hasten back to Quarrymill, and deliver the pot of herbal ointment to Faramund.
  • Thanks to your aid, Gallien now has a much improved chance of survival. Slowly but surely, you are winning the trust of Meffrid and his brothers in the Ala Mhigan Resistance.

Objectives

  • Slay antelope stags for their horns.
  • Deliver the long antelope horns to Meffrid.
  • Deliver antelope horns to Buscarron.
  • Deliver the herbal ointment to Faramund.

He Ain't Heavy

TypeMain Scenario Quests
RequiresHelping Horn
UnlocksCome Highly Recommended
RewardsFFXIV EXP Icon 11520
Start NPCMeffrid
End NPCMeffrid
Patch2.0

Journal

  • Meffrid needs your help to find a missing comrade.
  • Meffrid is distraught to discover that Gallien has disappeared from Quarrymill, and entreats your help in tracking down his wounded comrade. Start by asking Albreda if she knows anything.
  • In a note that Gallien left to Albreda, you have learned that the wounded Ala Mhigan decided to leave Quarrymill of his own volition, in an attempt to not burden his fellows any longer. Take word of this to Meffrid.
  • Meffrid is furious to learn that Gallien has taken off alone. He asks for your help to find his comrade before something terrible befalls him.
  • You have successfully tracked down Gallien, fending off the opportunistic goblin that sought to end him. Speak with Gallien to ascertain his safety.
  • Gallien and Meffrid share a touching moment, and the two of them leave to rejoin their brothers. Make your own way back to Quarrymill, where Meffrid awaits.
  • The spirit of unity is well and truly alive in the Ala Mhigan people. The home they have lost, they carry constantly within their hearts.

Objectives

  • Speak with Albreda.
  • Speak with Meffrid.
  • Track down Gallien.
  • Speak with Gallien.
  • Speak with Meffrid.

Come Highly Recommended

TypeMain Scenario Quests
RequiresHe Ain't Heavy
UnlocksThe Bear And The Young'uns' Cares
RewardsFFXIV EXP Icon 11520
Start NPCMeffrid
End NPCGundobald
Patch2.0

Journal

  • Meffrid wishes to repay your kindness.
  • Grateful for your many acts of kindness, Meffrid is happy to recommend you to his comrades in the Ala Mhigan Resistance. He provides you with a letter of introduction, and instructs you to show it to Gundobald at Little Ala Mhigo.
  • Thanks to Meffrid's letter, Gundobald casts aside his mistrust and offers you his hand in friendship. At long last, you may learn something that will lead you to Lahabrea.

Objectives

  • Show Meffrid's recommendation to Gundobald at Little Ala Mhigo.

The Bear And The Young'uns' Cares

TypeMain Scenario Quests
RequiresCome Highly Recommended
UnlocksWilred Wants You
RewardsFFXIV EXP Icon 11520
Start NPCGundobald
End NPCGundobald
Patch2.0

Journal

  • Gundobald is willing to share with you what he knows of the masked stranger.
  • According to Gundobald, some young ones of Little Ala Mhigo may be meeting the masked man in secret. Approach four youths in the settlement and hear what they have to say.
  • Judging by the youths' reactions, it would seem that something is indeed in the offing, and Lahabrea may be involved. Return to Gundobald with your observations.
  • Gundobald fears that the youths may be involved in something they do not fully understand, and are likely to commit some great folly. You must get to the bottom of this before tragedy befalls.

Objectives

  • Speak with the youths of Little Ala Mhigo.
  • Report to Gundobald.

Wilred Wants You

TypeMain Scenario Quests
RequiresThe Bear And The Young'uns' Cares
UnlocksCorpse Confrontation
Big Trouble In Little Ala Mhigo
RewardsFFXIV EXP Icon 11520
Start NPCHremfing
End NPCGundobald
Patch2.0

Journal

  • Hremfing has a secret message for you.
  • It seems a young fellow named Wilred wants a word with you in private. Make your way to the designated meeting point, a rocky area north of the settlement.
  • Somewhat predictably, the rendezvous turns out to be a trap. Wilred and his cronies fall upon you, but you succeed in overpowering them. Question Wilred and learn of his agenda.
  • Wilred manages to give you the slip, but not before mentioning a plan to bring down the Empire. Gundobald will want to know of this.
  • Gundobald is troubled to learn that Wilred and his companions will stop at nothing for their plan. What could the young ones possibly mean to do?

Objectives

  • Rendezvous with Wilred.
  • Question Wilred.
  • Report to Gundobald.

Big Trouble In Little Ala Mhigo

TypeMain Scenario Quests
RequiresWilred Wants You
UnlocksBack To Square One
RewardsFFXIV EXP Icon 11520
Start NPCGundobald
End NPCGundobald
Patch2.0

Journal

  • Gundobald needs your help to rein in the young ones of Little Ala Mhigo.
  • Gundobald has scarcely opened his mouth when the battered and bruised figure of Bertliana stumbles back into Little Ala Mhigo. Through choked sobs, she reveals that she was being held captive by the Corpse Brigade. Fearing that this incident may spur Wilred and the others to action, Gundobald bids you go to them and see that they do not do something they may later regret.
  • To your dismay, it would seem that Wilred and his friends have already set their plan in motion. Hurry back to Gundobald and show him the blunt hunting knife and the Zanr'ak map you have found.
  • It seems that Wilred and his friends have been plotting to summon Rhalgr. To this end, they seek to infiltrate an Amalj'aa stronghold and steal the beastmen's cache of crystals. Intercept Wilred and his conspirators to the east of Little Ala Mhigo before the unthinkable comes to pass.
  • Wilred's plan has come to naught, as have his hopes of reclaiming his homeland. Return to Little Ala Mhigo and speak with Gundobald.
  • Wilred reveals that it was the masked stranger who first prompted him and his friends to entertain the notion of summoning Rhalgr. But what did Lahabrea─if indeed it was he─hope to accomplish by putting great power in the hands of the unworthy?

Objectives

  • Ascertain the youths' intentions.
  • Deliver the clues to Gundobald.
  • Speak with Wilred.
  • Speak with Gundobald.

Back To Square One

TypeMain Scenario Quests
RequiresBig Trouble In Little Ala Mhigo
UnlocksTerror At Fallgourd
RewardsFFXIV EXP Icon 11520
FFXIV Gil Icon 1289
Start NPCGundobald
End NPCMinfilia
Patch2.0

Journal

  • Gundobald wants to wish you well on your investigation.
  • There is no more that Gundobald and his people can tell you of the masked stranger. Without another lead to investigate, return to the Waking Sands in Vesper Bay and report all that has transpired to Minfilia.
  • Listening to your report, Minfilia cannot hide her disquiet over the incident at Little Ala Mhigo. Thanking you for your efforts, she promises to look further into the matter.

Objectives

  • Report to Minfilia.

Terror At Fallgourd

TypeMain Scenario Quests
RequiresBack To Square One
UnlocksZiz Is So Ridiculous
RewardsFFXIV EXP Icon 11520
FFXIV Gil Icon 1289
Start NPCMinfilia
End NPCMedrod
Patch2.0

Journal

  • Minfilia has another lead for you to pursue.
  • According to Minfilia, there has been another potential sighting of Lahabrea in the North Shroud. Speak with the sylph Noraxia for the details.
  • Noraxia tells you that a miner named Medrod witnessed an unsavory masked character in the wood. Take yourself to Fallgourd Float in the North Shroud, and learn all you can from him.
  • You find Medrod at Fallgourd Float, but the man is too perturbed to speak of his experience. Perhaps his companion at the table can help to settle him down.
  • According to Aideen, nothing calms Medrod like a serving of lentils and chestnuts, his mother's specialty. Obtain a sample of this dish and bring it to him.
  • You have brought Medrod his favorite dish, but it will take a bit more effort on your part to calm his frayed nerves. For want of a better idea, try to /soothe the man.
  • Medrod finally settles down and recounts his bloodcurdling experience seeing the masked man, who he swears is death incarnate. As Minfilia mentioned, it appears that this individual is indeed connected to the recent spate of mysterious deaths.

Objectives

  • Speak with Noraxia.
  • Speak with Medrod at Fallgourd Float.
  • Speak with Aideen.
  • Deliver a serving of lentils and chestnuts to Medrod.
  • Try to /soothe Medrod.

Ziz Is So Ridiculous

TypeMain Scenario Quests
RequiresTerror At Fallgourd
UnlocksSeeing Eye To Winged Eye
Rock Of Rancor
RewardsFFXIV EXP Icon 12580
FFXIV Gil Icon 1544
Start NPCAideen
End NPCAideen
Patch2.0

Journal

  • Aideen has a proposal to make concerning your investigation.
  • It is popularly believed that the local ziz may be responsible for the deaths. Aideen suggests that you cull six of the scalekin to see whether you can find any clues.
  • You have culled six ziz as suggested, and have little to show for it besides a rich crop of bites and gashes. Return to Fallgourd Float and report to Aideen.
  • Aideen strikes ziz from her list of suspects, and turns her attention once more towards the masked man and his winged eyeball.

Objectives

  • Slay ziz.
  • Report to Aideen.

Seeing Eye To Winged Eye

TypeMain Scenario Quests
RequiresZiz Is So Ridiculous
UnlocksPower Of Deduction
RewardsFFXIV EXP Icon 12580
Start NPCIvaurault
End NPCIvaurault
Patch2.0

Journal

  • Ivaurault has information to share regarding your investigation.
  • Ivaurault reveals that he has also seen the winged eyeball. The sighting took place at the rocky area to the west. Take yourself there and investigate.
  • Instead of the winged eyeball, a monstrous banemite appears, and you are forced to defend yourself. Return to Fallgourd Float and report to Ivaurault.
  • You learn that the banemite you slew had long been a scourge upon the locals. While Ivaurault is duly impressed with your skill at arms, he wonders whether he only imagined seeing the winged eyeball.

Objectives

  • Investigate the specified location.
  • Report to Ivaurault.

Rock Of Rancor

TypeMain Scenario Quests
RequiresZiz Is So Ridiculous
UnlocksPower Of Deduction
RewardsFFXIV EXP Icon 12580
FFXIV Gil Icon 1320
Start NPCAideen
End NPCAideen
Patch2.0

Journal

  • Aideen has further knowledge of the mysterious deaths.
  • Aideen tells you that all the victims thus far have been comely maidens. Rumors have arisen that, in death, their rancor has gone into a rock to the southwest, causing it to flash and moan. Hopeful for a clue, Aideen bids you use a firesand stick to blow off pieces of the rock, and then bring back the fragments for her to examine.
  • You have used the firesand stick on the rock. Gather the lightning-aspected crystals that litter the area.
  • You have gathered all of the lightning-aspected crystals. Return to Fallgourd Float and present them to Aideen.
  • Aideen cannot hide her disappointment at your haul of lightning-aspected crystals. Unfortunately, your efforts did not serve to advance the investigation.

Objectives

  • Throw the firesand stick at the rock.
  • Gather the lightning-aspected crystals.
  • Deliver the lightning-aspected crystals to Aideen.

Power Of Deduction

TypeMain Scenario Quests
RequiresSeeing Eye To Winged Eye
Rock Of Rancor
UnlocksSecret Of The White Lily
RewardsFFXIV EXP Icon 12580
FFXIV Gil Icon 2297
Start NPCMedrod
End NPCAethelmaer
Patch2.0

Journal

  • Medrod is troubled by the dearth of new developments in the murder investigation.
  • While uncertain for a time, Ivaurault is now convinced that it was a winged eyeball that he encountered at the rocky area to the west. There may well be another victim out there, waiting to be discovered. The three friends would leave the task of investigating to the expert─you.
  • As the three friends had feared, there was indeed another victim. The authorities must be informed. Bear your grisly find back to Fallgourd Float, and show it to Aethelmaer.
  • A cursory examination of the body turns up a button engraved with a lily motif. A similar object had been discovered upon an earlier victim. Could this be a clue to solving the mysterious deaths?

Objectives

  • Search for a maiden's corpse west of Fallgourd.
  • Present the ravaged corpse to Aethelmaer.

Secret Of The White Lily

TypeMain Scenario Quests
RequiresPower Of Deduction
UnlocksSkeletons In Her Closet
RewardsFFXIV EXP Icon 12580
FFXIV Gil Icon 2297
Start NPCAethelmaer
End NPCUrsandel
Patch2.0

Journal

  • Aethelmaer wants you to hold on to the button.
  • Aethelmaer entrusts you with the lily button, thus far the most promising lead in the murder investigation, and suggests that you show it to Miounne at the Adventurers' Guild in Gridania. Perhaps she will be able to recognize the sigil it bears.
  • While Miounne appreciates the button's exquisite craftsmanship, she is unfamiliar with its sigil. She suggests you show it to Bernadette, the keen-eyed sentry who stands guard at the aetheryte plaza.
  • Unfortunately, Bernadette does not recognize the lily sigil. In her turn, she suggests that you have it examined by Wood Wailer Ceinguled, who stands before the Lancers' Guild.
  • Ceinguled recalls having seen a man named Ursandel wearing an identical button upon the breast of his jacket. You will find him by the entrance to the Gentry's Ward, northwest of the Lancers' Guild.
  • Ursandel instantly recognizes the sigil as that of the old and proud Dartancours family. With a sigh of resignation, he agrees to reveal the truth behind the mysterious murders... on the condition that you promise to help him with what will most certainly be an unsavory task.

Objectives

  • Show the lily button to Miounne.
  • Show the lily button to Bernadette.
  • Show the lily button to Ceinguled.
  • Show the lily button to Ursandel.

Skeletons In Her Closet

TypeMain Scenario Quests
RequiresSecret Of The White Lily
UnlocksWrath Of The Titan
RewardsFFXIV EXP Icon 12580
FFXIV Gil Icon 3419
Start NPCUrsandel
End NPCMinfilia
Patch2.0

Journal

  • Ursandel has a confession to make regarding the mysterious murders.
  • In grim tones, Ursandel reveals to you how Lady Amandine, his once beautiful mistress, was disfigured in the Calamity, and how she subsequently began to hold rites of rejuvenation at the urging of masked men. It would seem these rites involve the spilling of maiden blood. Knowing that this madness must end, Ursandel bids you do whatever is necessary to stop Amandine from claiming another victim. Make your way to Haukke Manor, situated on the western edge of the Central Shroud, and seek a way in.
  • You are now able to enter Haukke Manor. Fight your way through to the innermost chambers, and put an end to Lady Amandine's madness. ※Haukke Manor can be accessed via the Duty Finder.
  • No sooner have you defeated Lady Amandine than two masked men appear, their ominous exchange suggesting that it was they who masterminded the atrocities committed within the manor. Before you can bring them to account for their crimes, they vanish, leaving you with still more unanswered questions. Just who are these Ascians, and what is it that they seek to achieve?
  • Owing to your valor, no more innocent blood need be spilled. Make your way back to Gridania and report the glad tidings to Ursandel.
  • Upon hearing your tale, Ursandel implores you to visit harsh retribution upon the masked men, before pledging to surrender himself to justice for failing to prevent his former mistress's crimes. Your work in the Twelveswood now done, return to the Waking Sands and report all that has transpired to Minfilia.
  • In light of the recent incidents fomented by the Ascians, Minfilia declares her intent to recommend that each nation tighten security. Your investigation having yielded up all the information it is like to for the present, she bids you prepare yourself for a different challenge.

Objectives

  • Seek entry into Haukke Manor.
  • Use the Duty Finder to enter Haukke Manor.
  • Return to the Central Shroud.
  • Report to Ursandel.
  • Report to Minfilia.

Tales From The Tidus Slayer

TypeMain Scenario Quests
RequiresWrath Of The Titan
UnlocksHungry Hungry Goobbues
RewardsFFXIV EXP Icon 14820
Start NPCTrachtoum
End NPCTrachtoum
Patch2.0

Journal

  • Trachtoum is eager to regale you with stories of his glory days.
  • Although Trachtoum claims to have battled a dread primal known as “Tidus,” you cannot help but question his account. He quickly recognizes your doubt, and refuses to reveal the Company's secret strategy─that is, unless you destroy a nest of wild rats by one of the windmills outside. If you wish to defeat Titan, then you have no choice but to acquiesce to his demands.
  • You effortlessly slay the vermin and destroy their nest. Return to Trachtoum and tell him the deed is done.
  • It would appear that Trachtoum used you to handle work he himself had been tasked to do. In spite of this irritating revelation, you must swallow your pride and press him for more information.

Objectives

  • Destroy the rats' nest.
  • Speak with Trachtoum.

Hungry Hungry Goobbues

TypeMain Scenario Quests
RequiresTales From The Tidus Slayer
UnlocksThe Lominsan Way
RewardsFFXIV EXP Icon 14820
Start NPCTrachtoum
End NPCTrachtoum
Patch2.0

Journal

  • Trachtoum appears to be ignoring you.
  • Trachtoum is concerned that you lack the strength to face a primal in battle. If you wish to prove yourself to him, you must head west of the Grey Fleet, search for any goobbues in the area, and slay them if they approach.
  • Although Trachtoum's instructions nearly lead you into the gaping maw of a goobbue, you dispatch the giant beast with little difficulty. Return to Trachtoum and tell him of your accomplishments.
  • Your deeds serve to shock the veteran marauder, but they are not enough to earn his confidence. It seems you have much and more left to do...

Objectives

  • Search for goobbues west of the Grey Fleet.
  • Speak with Trachtoum.

The Lominsan Way

TypeMain Scenario Quests
RequiresHungry Hungry Goobbues
UnlocksNix That
RewardsFFXIV EXP Icon 14820
FFXIV Gil Icon 2416
Start NPCTrachtoum
End NPCWheiskaet
Patch2.0

Journal

  • Trachtoum remains unconvinced of your readiness to defeat the dread primal Tidus.
  • Your conversation with Trachtoum is interrupted by an irate miller, who accuses the flustered marauder of shirking his duty. As you look on in stunned silence, Trachtoum claims to have slain the goobbue that you but recently dispatched. Unconvinced, the miller decides that the truth will be revealed “the Lominsan way.” Speak with the miller outside and discover what this entails.
  • After besting Trachtoum in a boulder-breaking contest, you discover that the marauder was never a member of the Company of Heroes. However, he tells you that one of the Company's former captains now works at Costa del Sol. Journey to the resort and beg the veteran's assistance.
  • While Wheiskaet acknowledges your passion, he is reluctant to send an adventurer of unknown character to her death. If you wish to learn how the Company of Heroes defeated Titan, you must yet again prove yourself by completing Wheiskaet's challenges.

Objectives

  • Speak with the miller.
  • Speak with Wheiskaet in Costa del Sol.

Nix That

TypeMain Scenario Quests
RequiresThe Lominsan Way
UnlocksA Modest Proposal
RewardsFFXIV EXP Icon 14820
FFXIV Gil Icon 1615
Start NPCWheiskaet
End NPCWheiskaet
Patch2.0

Journal

  • Wheiskaet would first like to verify that you are not a complete fraud.
  • Before he bothers giving you a truly demanding task, Wheiskaet would first have you attend to a simple one. Place the herring he has given you on an eastern cape near Costa del Sol to lure out the nix that has been seen in the vicinity.
  • Having baited the trap with your herring, all that remains is to wait for and slay the nix that comes forth to claim it.
  • You dispatch the slimy creature with great fanfare and sever one of its legs as proof of your kill. Show Wheiskaet that the deed is done.
  • Wheiskaet explains that a recent incident with a former employee has forced him to treat strangers with greater caution. Having proven yourself to be nothing like that other poor, unfortunate soul, he is now willing to give you a challenge as befits your talents.

Objectives

  • Use the herring to lure out the nix.
  • Lie in wait for the nix.
  • Deliver the nix leg to Wheiskaet.

A Modest Proposal

TypeMain Scenario Quests
RequiresNix That
UnlocksThe Penitent Man
We'll Always Have Ul'dah
A Burning Request
RewardsFFXIV EXP Icon 14820
Start NPCWheiskaet
End NPCLandenel
Patch2.0

Journal

  • Wheiskaet has an important mission for you.
  • Two highly distinguished individuals are scheduled to visit Costa del Sol, and Master Gegeruju wishes to welcome them with an elaborate banquet. Wheiskaet bids you assist in this endeavor by bringing him the ingredients required for this exotic feast. To obtain the first ingredient, you must seek out Landenel at Camp Tranquil in the South Shroud.
  • You learn that the first ingredient is the egg of a giant adamantoise. Though Landenel will not assist you directly, he will tell you how you can obtain an egg yourself.

Objectives

  • Speak with Landenel.

The Penitent Man

TypeMain Scenario Quests
RequiresA Modest Proposal
UnlocksChanging Of The Guard
RewardsFFXIV EXP Icon 14820
Start NPCLandenel
End NPCLandenel
Patch2.0

Journal

  • Landenel needs to explain a few things to you.
  • Satisfied that you will not share his secret past with anyone, Landenel tells you that to even approach the adamantoise breeding grounds, you must first deal with the Wood Wailer sentries. Landenel muses aloud that if agaric flies were spotted feasting on the brownie brushes in the Lower Paths, he would be forced to send his sentries to guard the crop. He surreptitiously hands you a bottle of stingbrew, which you can use to weaken the flies should you encounter them.
  • As Landenel feared, agaric flies have already taken notice of the brownie brushes. Having slain a swarm of the vilekin, collect a brownie brush as evidence.
  • You harvest a single succulent brownie brush. Deliver it to Landenel and tell him of the agaric fly infestation.
  • Landenel is unsurprisingly horrified to hear that you encountered agaric flies in the Lower Paths. All that remains is to inform his sentries...

Objectives

  • Search for agaric flies near the brownie brushes.
  • Obtain a brownie brush.
  • Present the brownie brush to Landenel.

Changing Of The Guard

TypeMain Scenario Quests
RequiresThe Penitent Man
UnlocksTrial By Turtle
RewardsFFXIV EXP Icon 14820
Start NPCLandenel
End NPCLandenel
Patch2.0

Journal

  • Landenel has an urgent request for a kind adventurer.
  • Landenel has asked you to inform his sentries that the agaric fly infestation in the Lower Paths requires their immediate attention. Search for the three Wood Wailers stationed in Rootslake and give them their new orders.
  • All three sentries have departed for the Lower Paths. Return to Camp Tranquil and speak with Landenel.
  • The adamantoise breeding grounds will not remain unguarded for long. Landenel urges you to act quickly if you intend to obtain one of the precious giant eggs.

Objectives

  • Notify Landenel's sentries.
  • Speak with Landenel.

Trial By Turtle

TypeMain Scenario Quests
RequiresChanging Of The Guard
UnlocksThe Drake Exception
RewardsFFXIV EXP Icon 14820
Start NPCLandenel
End NPCU'odh Nunh
Patch2.0

Journal

  • Landenel is wondering why you are still here.
  • Landenel has told you of an egg suitable for your purposes. However, he believes that you will surely perish if you attempt to take it, and states that other heroes will rise to the occasion and slay Titan even if you do not. If you have the courage to press onward, journey to the nest and attempt to claim the egg.
  • As Landenel suspected, you were immediately attacked by the mother adamantoise when you touched the egg. It was a mighty struggle, but in the end you survived. You may now claim your prize.
  • The adamantoise egg is now yours. Return to Camp Tranquil and present it to Landenel.
  • Landenel is impressed by your reckless bravery. After taking the egg on behalf of Wheiskaet, he bids you journey to Forgotten Springs in southern Thanalan and speak with a man named U'odh Nunh, who will help you obtain the second ingredient.
  • Contrary to what Landenel said, U'odh Nunh has no intention of aiding you in your quest. It seems the old Miqo'te will require some convincing...

Objectives

  • Lay hands upon the adamantoise egg.
  • Claim the adamantoise egg.
  • Present the egg to Landenel.
  • Speak with U'odh Nunh in Forgotten Springs.

The Drake Exception

TypeMain Scenario Quests
RequiresTrial By Turtle
UnlocksThe Perfect Prey
RewardsFFXIV EXP Icon 15200
Start NPCU'odh Nunh
End NPCU'odh Nunh
Patch2.0

Journal

  • U'odh Nunh is attempting to ignore you.
  • U'odh Nunh explains that his tribe does not offer aid to strangers. Before he will even consider entertaining your request, you must prove yourself a competent hunter by slaying seven sundrakes and collecting their blood.
  • You now possess the blood of seven ferocious sundrakes. Return to Forgotten Springs and present the blood to U'odh Nunh.
  • Although U'odh Nunh now recognizes you as a passable hunter, he still refuses to tell you of the ingredient. This may take a while...

Objectives

  • Slay sundrakes and collect their blood.
  • Deliver the blood to U'odh Nunh.

The Perfect Prey

TypeMain Scenario Quests
RequiresThe Drake Exception
UnlocksWhen The Worm Turns
RewardsFFXIV EXP Icon 15200
FFXIV Gil Icon 1650
Start NPCU'odh Nunh
End NPCU'odh Nunh
Patch2.0

Journal

  • U'odh Nunh wants you to hunt the most dangerous game.
  • U'odh Nunh has bid you slay an Amalj'aa veteran who dwells in the encampment to the east of Forgotten Springs. The warrior is cautious and must be lured out somehow. Perhaps the spear U'odh Nunh gave you may be of some use.
  • Inferring that the spear may be of some importance to your quarry, you place it within sight of the encampment. Lie in wait for the Amalj'aa veteran and see if he takes the bait.
  • The old warrior walks right into your trap, where you take him by surprise and slay him in a duel. Having torn the crude necklace from his lifeless corpse, you can now return to Forgotten Springs and speak with U'odh Nunh.
  • U'odh Nunh is impressed with your accomplishment, and is at last willing to tell you of the ingredient that you seek.

Objectives

  • Use the spear to lure out the Amalj'aa veteran.
  • Lie in wait for the Amalj'aa veteran.
  • Present the veteran's necklace to U'odh Nunh.

When The Worm Turns

TypeMain Scenario Quests
RequiresThe Perfect Prey
UnlocksThere And Back Again
RewardsFFXIV EXP Icon 15200
Start NPCU'odh Nunh
End NPCU'odh Nunh
Patch2.0

Journal

  • U'odh Nunh is finally willing to tell you of the ingredient you seek.
  • The ingredient you seek is the meat of a Wellwick worm. The creatures are exceedingly rare and must be lured out before they can be slain. To this end, U'odh Nunh suggests you slay an angler and use its carcass as bait.
  • You have obtained the requisite angler carcass. Place it atop the sand ridge to the east in the midst of Wellwick worm territory.
  • The trap is set, and now all that remains is for you to wait. When the Wellwick worm appears, slay it and collect its meat.
  • Though the beast was indeed fearsome, it was no match for you. Return to Forgotten Springs and present your prize to U'odh Nunh.
  • U'odh Nunh must first prepare the meat, but he promises to send it to Wheiskaet in time for the banquet. Because he does not know the location of the third ingredient, you must return to Costa del Sol and speak with the former captain for more information. However, before you can depart, U'odh Nunh has one final favor to ask.

Objectives

  • Slay an angler and collect its carcass.
  • Place the carcass in Wellwick worm territory.
  • Lie in wait for a Wellwick worm.
  • Present your prize to U'odh Nunh.

There And Back Again

TypeMain Scenario Quests
RequiresWhen The Worm Turns
UnlocksThe Things We Do For Cheese
RewardsFFXIV EXP Icon 15200
FFXIV Gil Icon 1404
Start NPCU'odh Nunh
End NPCWheiskaet
Patch2.0

Journal

  • U'odh Nunh would like you to deliver a gift to Wheiskaet.
  • Now that your business in Forgotten Springs is concluded, you must return to Costa del Sol to learn where the third ingredient can be found. Since you will be meeting with Wheiskaet again soon, U'odh Nunh has asked that you deliver a bottle of onyx brandewine on his behalf. Return to Wheiskaet and present to him U'odh Nunh's gift.
  • Wheiskaet is surprised by the gift, and resolves to thank his old comrade when next they meet. With that matter settled, you can now speak with him about the last ingredient.

Objectives

  • Deliver the onyx brandewine to Wheiskaet.

The Things We Do For Cheese

TypeMain Scenario Quests
RequiresThere And Back Again
UnlocksWho Moved My Headcheese
Unrefined Methods
Buffaloed All The Way
What Do You Mean You Forgot The Wine
Raptor 'round Your Little Finger
Put A Cork In It
RewardsFFXIV EXP Icon 15990
FFXIV Gil Icon 3802
Start NPCWheiskaet
End NPCWheiskaet
Patch2.0

Journal

  • Wheiskaet would like to tell you about the final ingredient needed for the banquet.
  • In truth, Wheiskaet never intended for you to collect the final ingredient. Brayflox, his former quartermaster, was planning to deliver it to Costa del Sol herself. However, something appears to have befallen Brayflox and her people, and Wheiskaet would have you travel to their settlement and offer your assistance. Speak with Ozun Nazun at the Hidden Falls docks to receive directions to Raincatcher Gully, where Brayflox's Longstop can be found.
  • Ozun Nazun tells you to ride the ferry to the Raincatcher Gully docks, and from there make your way west towards the goblin settlement. Follow his instructions and see if you can locate Brayflox or one of her people.
  • Having been informed of your impending arrival, Brayflox quickly explains that a large flying beast has driven the goblins from their lands. If you wish to obtain the final ingredient, you must first help the goblins reclaim their territory. ※Brayflox's Longstop can be accessed via the Duty Finder.
  • In an epic battle that shall be forever remembered by goblin historians, you slay the invading dragon and return the displaced goblins to their beloved homes. Speak with Brayflox once more to claim your reward.
  • Brayflox proudly presents to you a hunk of gobbie gouda. Its unassuming appearance belies its powerful odor. Despite your overwhelming desire to throw it into the nearest river, endure the foul stench and bear it back to Wheiskaet at Costa del Sol.
  • Wheiskaet struggles to keep his composure as he accepts the goblin cheese. When pressed as to how the cheese is made, he replies that some things are best left unknown.

Objectives

  • Speak with Ozun Nazun.
  • Speak with Brayflox Alltalks.
  • Use the Duty Finder to enter Brayflox's Longstop.
  • Speak with Brayflox Alltalks.
  • Deliver the goblin cheese to Wheiskaet.

What Do You Mean You Forgot The Wine

TypeMain Scenario Quests
RequiresThe Things We Do For Cheese
UnlocksAn Offer You Can Refuse
RewardsFFXIV EXP Icon 15990
Start NPCWheiskaet
End NPCShamani Lohmani
Patch2.0

Journal

  • Wheiskaet would like to congratulate you on a job well done.
  • Wheiskaet applauds your performance, but still refuses to tell you of Titan's secrets. Before you can face the Lord of Crags in battle, you must help Dyrstweitz, the man overseeing preparations for the banquet, obtain a suitable wine. Ask Dyrstweitz what you can do to help.
  • Dyrstweitz gives you an order slip and bids you speak with Shamani Lohmani, a mercenary turned vintner, in Wineport. Travel to the settlement and search for the supplier.
  • Shamani Lohmani immediately deduces your intent with his impressive sense of smell. Having explained why he did so, he is now ready to discuss business.

Objectives

  • Speak with Dyrstweitz.
  • Speak with Shamani Lohmani in Wineport.

An Offer You Can Refuse

TypeMain Scenario Quests
RequiresWhat Do You Mean You Forgot The Wine
UnlocksIt Won't Work
RewardsFFXIV EXP Icon 15990
FFXIV Gil Icon 2000
Start NPCShamani Lohmani
End NPCShamani Lohmani
Patch2.0

Journal

  • Shamani Lohmani would like to discuss wine with you.
  • Shamani Lohmani tells you that the only suitable wines for Master Gegeruju's banquet are in the possession of Byrglaent, who owns and operates the largest winery in Vylbrand. Introduce yourself to Byrglaent and explain your request.
  • Byrglaent is less than receptive to your requests, and instead offers to serve you goobbue urine. Deliver the bad news to Shamani Lohmani.
  • The neophyte vintner is disappointed but not surprised by Byrglaent's harsh refusal. It seems you must find another way to acquire wine for the banquet.

Objectives

  • Speak with Byrglaent.
  • Speak with Shamani Lohmani.

It Won't Work

TypeMain Scenario Quests
RequiresAn Offer You Can Refuse
UnlocksGive A Man A Drink
RewardsFFXIV EXP Icon 15990
Start NPCShamani Lohmani
End NPCShamani Lohmani
Patch2.0

Journal

  • Shamani Lohmani has another bright idea.
  • Shamani Lohmani has suggested that you search for a bottle of Bacchus wine. This popular wine was once abundant in Wineport, but most stores were destroyed during the Calamity. However, rumor has it that one of the resident vignerons may be keeping a secret cache. Speak with the vignerons and see if there is any truth to these tales.
  • Alas, the vignerons reiterate that there is no point in searching for Bacchus wine. You must once again bear the bad news back to Shamani Lohmani.
  • Even though he knew it was a ridiculous idea, Shamani Lohmani is still saddened to hear that no one in town has a bottle of Bacchus wine. He also admits that he has a personal preference for the drink, as it rekindled his love of fine spirits and helped him to find a new direction in life. With both his plans foiled, the blind vintner begins contemplating how to best approach the situation.

Objectives

  • Speak with the vignerons.
  • Speak with Shamani Lohmani.

Give A Man A Drink

TypeMain Scenario Quests
RequiresIt Won't Work
UnlocksThat Weight
RewardsFFXIV EXP Icon 16380
Start NPCShamani Lohmani
End NPCDrest
Patch2.0

Journal

  • Shamani Lohmani appears to be in deep thought.
  • Reflecting on his past, Shamani Lohmani has decided that he cannot bear to disappoint his former captain, and he swears that he will find a suitable wine for the banquet. In the meantime, he asks that you deliver a bottle of his own original wine to Drest, a man who saved his life several years ago. Though he does not know exactly where Drest now lives, he does know that the man sometimes works at the Raincatcher Gully docks. Speak with Rhitskylt and see what he knows of Drest.
  • Rhitskylt knows little of Drest, and is more than happy to keep it that way. However, he does know that Drest lives alone at the Severed String, which lies far to the southwest of the docks. Traverse the jungle and deliver Shamani Lohmani's wine to the hermit.
  • You find Drest living alone in a squalid shack. Though he accepts your gift of wine, he does so with great trepidation. It is immediately clear to you that there is something very, very wrong with this disheveled, nervous man...

Objectives

  • Speak with Rhitskylt.
  • Deliver the wine to Drest.

That Weight

TypeMain Scenario Quests
RequiresGive A Man A Drink
UnlocksNot My War
RewardsFFXIV EXP Icon 16380
Start NPCDrest
End NPCDrest
Patch2.0

Journal

  • Drest is suffering from extreme duress.
  • Drest cannot sleep due to the incessant buzzing of midge swarms. Seek out the noisy vilekin and exterminate them for the distressed hermit.
  • The jungle is noticeably quieter now that you have slain several swarms of dung midges. Return to the Severed String and speak with Drest.
  • In the midst of thanking you for your assistance, Drest abruptly cries out to an unseen presence and begins pleading for mercy. It seems that slaying a few midge swarms did little to bring him peace.

Objectives

  • Slay dung midge swarms.
  • Speak with Drest.

Not My War

TypeMain Scenario Quests
RequiresThat Weight
UnlocksBattle Scars
RewardsFFXIV EXP Icon 16380
Start NPCDrest
End NPCDrest
Patch2.0

Journal

  • Drest has calmed down and is now willing to talk.
  • Drest has been saving for years so that he can buy passage back to his homeland. However, he yet requires more funds to make his dream become reality. To that end, he asks that you bring him several jungle coeurl hides, which he can sell for a tidy sum. Hunt down and slay four of the beasts for their prized pelts.
  • You have successfully skinned four jungle coeurls. Deliver their hides to Drest.
  • The hermit confesses that he is an imperial deserter, though he himself is not Garlean. The Empire conquered his native lands, and he holds no ill will towards the people of Eorzea. Nevertheless, he had no choice but to come to Vylbrand, where he now toils in secret so that one day he might return home.

Objectives

  • Slay coeurls and collect their skins.
  • Deliver the skins to Drest.

Battle Scars

TypeMain Scenario Quests
RequiresNot My War
UnlocksIt Was A Very Good Year
RewardsFFXIV EXP Icon 16380
Start NPCDrest
End NPCShamani Lohmani
Patch2.0

Journal

  • Drest appears to be in greater control of his faculties.
  • To express his gratitude to Shamani Lohmani, Drest has asked you to deliver three coconuts filled with palm wine, a sweet beverage made from naturally fermented tree sap. Collect the three coconuts Drest has placed at Red Mantis Falls.
  • You have no trouble locating Drest's palm wine. Deliver the gifts to Shamani Lohmani at Wineport.
  • The blind vintner immediately identifies the palm wine with his impeccable sense of smell. Grateful for the gesture, he reflects upon the similarities between himself and the troubled man. Shamani Lohmani then thanks you for looking after Drest, with whom he resolves to spend more time.

Objectives

  • Collect the palm wine.
  • Deliver the palm wine to Shamani Lohmani.

It Was A Very Good Year

TypeMain Scenario Quests
RequiresBattle Scars
UnlocksA Final Ignominy
RewardsFFXIV EXP Icon 16380
FFXIV Gil Icon 1289
Start NPCShamani Lohmani
End NPCWheiskaet
Patch2.0

Journal

  • Shamani Lohmani is brimming with glee, and he wishes to share the reason why with you.
  • Shamani Lohmani has determined that the leaves Drest used to seal his palm wine coconut shells are none other than those of the legendary Bacchus grape vine. Eager to confirm his assertions, he bids you take one of the leaves back to Drest and press him for more information.
  • Drest had no idea that the leaves were so rare, and he states that he found them near the crashed juggernaut to the south of the Severed String. He did not see any grape-bearing vines in the region, but he did notice fresh goobbue tracks, which leads him to believe that the Bacchus vines may be growing on the back of a wandering goobbue. Search for the goobbue near the juggernaut, but be prepared to defend yourself if the creature turns hostile.
  • Having encroached upon the goobbue's territory, you have no choice but to slay it. Fortunately, as Drest suspected, the beast was indeed the source of the Bacchus leaves. Having collected a pristine cutting of the grape vine, you may now return to Wineport and present it to Shamani Lohmani.
  • Moments after Shamani Lohmani confirms that you have brought him a cutting of Bacchus vine, Byrglaent storms outside to see the truth for himself. He confirms Shamani Lohmani's claim, and is subsequently shocked by the blind vintner's decision to give him the Bacchus cutting free of charge. Moved by Shamani Lohmani's simple desire to see the Bacchus vineyards restored to their former glory, Byrglaent bequeaths to him a bottle of 1547 Bacchus, arguably the finest wine ever produced. Having at last obtained a suitable wine for Master Gegeruju's banquet, the blind vintner entrusts the bottle to you, and bids you deliver it to Wheiskaet at Costa del Sol.
  • Wheiskaet is not ignorant of your wine's stellar reputation, and he declares that this will be the most luxurious feast Costa del Sol has seen in years.

Objectives

  • Show the Bacchus leaf to Drest.
  • Search for the goobbue near the juggernaut.
  • Deliver the Bacchus cutting to Shamani Lohmani.
  • Deliver the Bacchus wine to Wheiskaet.

A Final Ignominy

TypeMain Scenario Quests
RequiresIt Was A Very Good Year
UnlocksIn The Company Of Heroes
RewardsFFXIV EXP Icon 16380
FFXIV Gil Icon 1461
Start NPCWheiskaet
End NPCWheiskaet
Patch2.0

Journal

  • Wheiskaet requires your assistance with the banquet.
  • The two guests of honor have already arrived in Costa del Sol, and Wheiskaet has asked you to help Dyrstweitz with the banquet's final preparations. Speak with Dyrstweitz and offer your assistance.
  • Dyrstweitz has asked you to lay out the food, drink, and decorations for the banquet. Do your utmost to create an aesthetically pleasing floral arrangement.
  • Given the skill with which you decorated the feasting table, none would fault you if you chose to abandon adventuring and become a professional florist. Next, unleash your inner tavernkeep and position the bottles in ideal locations.
  • Dyrstweitz eyes you with suspicion as you arrange the wine with alarming alacrity. Perhaps he believes you to have designs on his job. In any case, it may be best for you to portion out the feast quickly so you may excuse yourself before things become awkward.
  • The banquet is ready, and your work is complete. Report to Wheiskaet, and pray that he has no further requests to make.
  • Wheiskaet declares that since both guests are now present, the banquet can be held as planned. Noting your confusion, he suggests that you speak with the scholarly associate seated on the bench nearby.

Objectives

  • Speak with Dyrstweitz.
  • Arrange the exotic flowers on the feasting table.
  • Arrange the bottles of wine on the feasting table.
  • Portion out the exotic feast on the feasting table.
  • Speak with Wheiskaet.

In The Company Of Heroes

TypeMain Scenario Quests
RequiresA Final Ignominy
UnlocksAs You Wish
RewardsFFXIV EXP Icon 16380
Start NPCY'shtola
End NPCY'shtola
Patch2.0

Journal

  • Y'shtola is concerned for your well-being.
  • In a wholly unexpected turn of events, Wheiskaet reveals that the banquet preparations were but an excuse for his comrades to evaluate your worthiness to face Titan. The other former members of the Company of Heroes are also in attendance, and the five men all agree that you have the necessary qualities to defeat the Lord of Crags. Their assessment now formally concluded, Wheiskaet decrees that all present should enjoy the festivities. Be sure to thank the bronze-skinned beauty for the dazzling performance being given by her troupe.
  • After congratulating you on your accomplishments, the troupe leader encourages you to partake of the feast with the other guests.
  • It would seem Dyrstweitz's reputation as a culinarian is well founded, as the feast exceeds all expectation. Having sated your hunger, converse with the former members of the Company of Heroes.
  • You listen carefully to the parting words of each former mercenary, and accord them due respect. All present seem to have enjoyed themselves immensely, save perhaps for Y'shtola who seems loath to carouse with the other guests. Maybe you should inquire as to the cause of her reticence.
  • Y'shtola observes that the festivities were as much for the benefit of the Company of Heroes as they were for you. Nevertheless, you have satisfied Wheiskaet's conditions, and may now ask him how to reach Titan's lair.

Objectives

  • Speak with the bronze-skinned beauty.
  • Partake of the feast.
  • Speak with the former members of the Company of Heroes.
  • Speak with Y'shtola.

As You Wish

TypeMain Scenario Quests
RequiresIn The Company Of Heroes
UnlocksLord Of Crags
RewardsFFXIV EXP Icon 16380
FFXIV Gil Icon 1377
Start NPCWheiskaet
End NPCRiol
Patch2.0

Journal

  • Wheiskaet truly intends to tell you how you may face Titan this time.
  • In order to face Titan, Wheiskaet bids you travel to Bronze Lake in upper La Noscea, where you must meet with a man named Riol. As Riol's knowledge is a closely guarded secret, he will not even emerge to meet you until you have given the correct signal. Whistle loudly at the three locations marked on your map.
  • Your whistling carries for malms across Bronze Lake, and you have no reason to believe Riol did not hear it. Go to the designated meeting point and speak with Riol if he is present.
  • Before beginning his explanation, Riol asks for your undivided attention, as he does not wish to repeat himself. When you are ready to listen carefully, ask him to proceed.

Objectives

  • Whistle loudly at the designated locations.
  • Speak with Riol.

Lord Of Crags

TypeMain Scenario Quests
RequiresAs You Wish
UnlocksAll Good Things
One Swallow Does Not A Victory Make
Dead Or Sumfin' Like It
Deduce, Reuse, Recycle
The Monster Of Bronze Lake
Red, Red Wine
RewardsFFXIV EXP Icon 16770
FFXIV Gil Icon 2653
Start NPCRiol
End NPCY'shtola
Patch2.0

Journal

  • Riol is waiting for you to give him your undivided attention.
  • Riol reveals that the Company of Heroes reached Titan not by fighting their way through the mines of O'Ghomoro, but by using a beastman aetheryte. In this way, they bypassed the kobolds' defenses and traveled to the heart of Titan's sanctuary, aided by an unnamed Sharlayan. Search for the beastman aetheryte in Zelma's Run.
  • In the absence of Sharlayan technology, Y'shtola must remain behind to amplify the power of the aetheryte in Zelma's Run. At long last, the time has come for you to follow in the footsteps of the Company of Heroes and face the Lord of Crags. ※The Navel can be accessed via the Duty Finder.
  • In a moment that shall forever be enshrined in the annals of Eorzean history, you slay the Lord of Crags and spare Limsa Lominsa his terrible vengeance. In the aftermath, you sense a dark, stifling presence watching you. The feeling does not last long, however, and you are left to wonder if it was anything more than the fancy of a weary mind. Just then, Y'shtola appears to teleport you back to the beastman aetheryte, instructing you to rendezvous with her at Camp Bronze Lake.
  • You return to Camp Bronze Lake to find Y'shtola waiting for you. Ever businesslike, she promptly suggests that the two of you discuss how best to proceed.

Objectives

  • Examine the beastman aetheryte.
  • Use the Duty Finder to confront Titan in the Navel.
  • Rendezvous with Y'shtola at Camp Bronze Lake.

With A Little Elbow Grease

TypeMain Scenario Quests
RequiresAll Good Things
UnlocksA Tall Drink Of Aqua Del Sol
RewardsFFXIV EXP Icon 18040
Start NPCEaduuard
End NPCMarques
Patch2.0

Journal

  • Eaduuard appears to be toying with a defective device of some sort.
  • Eaduuard has come into possession of what he believes to be an oven. Though he would like to use it to prepare hot meals, the device appears to be broken and unusable. The boy asks you to show it to Marques, who has demonstrated an aptitude for repairing similar contraptions.
  • Marques identifies the oven as an alchemist's alembic, and states that while he can modify it for Eaduuard's purposes, he requires a bronze ornamental hammer, which can be purchased from the merchants at Camp Drybone.
  • According to Marques, the makeshift oven should take no longer than a day to prepare─a truly amazing feat of engineering. Just how the refugee acquired such advanced skills is a mystery to all, including the man himself...

Objectives

  • Show the broken oven to Marques.
  • Deliver a bronze ornamental hammer to Marques.

You Can't Take It With You

TypeMain Scenario Quests
RequiresAll Good Things
UnlocksA Tall Drink Of Aqua Del Sol
RewardsFFXIV EXP Icon 18040
FFXIV Gil Icon 1791
Start NPCMarques
End NPCEluned
Patch2.0

Journal

  • Marques has a personal request to make of you.
  • When tending to the bodies of the recently deceased, Marques came across a broken horologe. The contraption is strangely familiar to the refugee, and he hopes that, by tinkering with it, he will recall its significance. Marques requests that you assist him by traveling to Ul'dah and acquiring the necessary tools: a bull-point chisel, and a pair of needle-nose pincers. As these tools are somewhat uncommon, you may need to visit the Goldsmiths' Guild and browse the markets in order to find them.
  • You scour Ul'dah and acquire the necessary tools. Deliver the tools to Marques at the Church of Saint Adama Landama.
  • Upon receiving the tools, Marques immediately sets to work and repairs the horologe, as if by instinct─an act that only serves to unnerve the troubled refugee. Apologizing for the inconvenience, he bids you take the device to Sister Eluned, who is currently tending to the body of its owner outside the church.
  • Sister Eluned has never before seen an intricate device like the horologe, which is reminiscent of the technological marvels Garlemald is said to possess. The brief association causes her to suspect that the deceased owner may have been a Garlean spy, and she considers informing the Immortal Flames stationed in Camp Drybone. However, Marques's ability to repair the horologe appears to be an even more stunning revelation, one which also bears further investigation.

Objectives

  • Obtain a bull-point chisel.
  • Obtain a pair of needle-nose pincers.
  • Deliver the tools to Marques.
  • Give the horologe to Eluned.

Bringing Out The Dead

TypeMain Scenario Quests
RequiresA Tall Drink Of Aqua Del Sol
UnlocksThe Warden Works In Mysterious Ways
RewardsFFXIV EXP Icon 18040
Start NPCEluned
End NPCEluned
Patch2.0

Journal

  • Sister Eluned is staring at you with great sadness in her eyes...
  • Having recognized you as Father Iliud's guest, Sister Eluned offers her condolences for the lives lost in the attack on the Waking Sands. She then informs you that the bodies of your fallen comrades are currently being prepared for transport from Vesper Bay to the lichyard. Believing that it might help you find closure, she suggests that you travel to Vesper Bay and assist with this task.
  • While many bodies have already been sent to the lichyard, many still remain outside the Waking Sands. Suppress whatever distaste you may harbor for the task at hand, and gather as many corpses as you can carry.
  • Trying best not to think of who these brave men and women once were, you gingerly gather four of your fallen comrades. Bear their bodies to the chocobo carriage waiting at the east gate of Vesper Bay.
  • You load the four bodies into the back of the chocobo carriage. Alas, four still remain outside the Waking Sands.
  • With a heavy heart, you have gathered the final four bodies. As before, take them to the chocobo carriage at the east gate.
  • The last of the fallen Scions are now ready to be taken to the lichyard. Return to Sister Eluned and tell her she can expect the bodies to arrive soon.
  • Sister Eluned tells you that the first carriage from Vesper Bay arrived prior to your return, and that your fallen comrades are already being prepared for burial. She tells you to take comfort in the fact that death came quickly to most, and assures you that they will be afforded the utmost respect so that they may find peace in Thal's realm.

Objectives

  • Speak with the merchant outside the Waking Sands.
  • Gather the corpses.
  • Carry the corpses to the carriage.
  • Gather the remaining corpses.
  • Carry the remaining corpses to the carriage.
  • Speak with Eluned.

The Warden Works In Mysterious Ways

TypeMain Scenario Quests
RequiresBringing Out The Dead
UnlocksBury Me Not On The Lone Prairie
RewardsFFXIV EXP Icon 18040
FFXIV Gil Icon 1426
Start NPCEluned
End NPCEluned
Patch2.0

Journal

  • Sister Eluned has some difficult news to share with you.
  • Unfortunately, there is insufficient space on church grounds to bury the staggering number of deceased Scions. Father Iliud has therefore decided that the dead be buried in the same plots as those who perished in the Calamity five years ago. Sensing that this news might upset you, Sister Eluned suggests that you make a pilgrimage to the mark of the Warden and offer prayers to Azeyma that the imperials face justice for their crimes.
  • In remembrance of your fallen brothers and sisters, you kneel before the mark of the Warden. Return to Sister Eluned at the Church of Saint Adama Landama.
  • What will result from your pilgrimage can never truly be known. Nevertheless, Sister Eluned believes that the souls of the departed Scions will be comforted by your actions.

Objectives

  • Offer a prayer at the mark of the Warden.
  • Speak with Eluned.

Bury Me Not On The Lone Prairie

TypeMain Scenario Quests
RequiresThe Warden Works In Mysterious Ways
UnlocksEyes On Me
RewardsFFXIV EXP Icon 18040
FFXIV Gil Icon 1518
Start NPCEluned
End NPCEluned
Patch2.0

Journal

  • Sister Eluned wishes to discuss one of the Scions who perished at the Waking Sands.
  • The Church of Saint Adama Landama can perform rites for most of the fallen Scions. However, Noraxia, a sylph from Little Solace, is an exception. Sister Eluned believes that it would be best if the sylph's body was returned to her home in the Black Shroud, and she asks that you accept this responsibility.
  • The sylphs thank you for bringing Noraxia's remains back home. Though her death has been cause for great sadness in Little Solace, it has also sparked anger against the imperials. When the time comes to confront the forces responsible, it would be wise to seek the aid of the humble forest dwellers. Return to Sister Eluned at the Church of Saint Adama Landama.
  • Upon your return, Sister Eluned informs you that the last of your comrades has finally been laid to rest in the lichyard. Sister Eluned further implores you to set aside your burdens and take a rest, as you have already done so much on behalf of the fallen Scions.

Objectives

  • Return Noraxia to Little Solace.
  • Return to Eluned.

A Tall Drink Of Aqua Del Sol

TypeMain Scenario Quests
RequiresWith A Little Elbow Grease
You Can't Take It With You
UnlocksBringing Out The Dead
RewardsFFXIV EXP Icon 18040
FFXIV Gil Icon 1791
Start NPCIlcum
End NPCMarques
Patch2.0

Journal

  • Ilcum would like to offer succor to the priests at the Church of Saint Adama Landama.
  • After observing you assisting the priests with their work, Ilcum has been inspired to do the same. She wishes to make and distribute Aqua del Sol to everyone, but she lacks both the requisite ingredients and the martial skills needed to acquire them. Search for and slay a sabotender del sol so that Ilcum can aid the priests.
  • As is often the case in your adventures, you quickly hunt down and slay your quarry. Deliver the brazo del sol to Ilcum at the lichyard.
  • Wasting no time, Ilcum prepares a sample of Aqua del Sol─but not for you. She insists that Marques be the first to receive the drink, and asks that you give it to him on her behalf.
  • Marques is puzzled by the gesture, but grateful. However, believing that Father Iliud is in greater need of the juice, he decides to offer it to the priest instead.

Objectives

  • Search for a sabotender del sol in Drybone.
  • Deliver the brazo del sol to Ilcum.
  • Deliver the glass of Aqua del Sol to Marques.

He Who Waited Behind

TypeMain Scenario Quests
RequiresEyes On Me
UnlocksCold Reception
RewardsFFXIV EXP Icon 18900
FFXIV Gil Icon 1544
Start NPCIliud
End NPCVortefaurt
Patch2.0

Journal

  • Father Iliud has some parting words for you and the others.
  • Father Iliud suggests that you begin your search for Cid's airship in Fallgourd Float, located in Gridania's North Shroud. Journey to the settlement and speak with the Twin Adder forces stationed there for more information.
  • The final flight of the Enterprise appears to be a well-known moment in Gridanian history, as Aethelmaer has no trouble recounting the event. He bids you speak with Vortefaurt at Florentel's Spire, a sentry who saw the airship with his own eyes that day five years ago.
  • Vortefaurt confirms that he bore witness to the vessel's passing. Listen well as the veteran Wailer spins his yarn, for it shall doubtless provide essential information that leads you to the errant vessel's location.

Objectives

  • Speak with Aethelmaer in Fallgourd Float.
  • Speak with Vortefaurt.

Cold Reception

TypeMain Scenario Quests
RequiresHe Who Waited Behind
UnlocksThe Unending War
RewardsFFXIV EXP Icon 18900
Start NPCVortefaurt
End NPCLudovoix
Patch2.0

Journal

  • Vortefaurt wishes to tell you of the final flight of the Enterprise.
  • According to Vortefaurt, the Enterprise disappeared over the mountains of Coerthas to the northwest. Presuming it was not destroyed during the Calamity, he recommends that you elicit the cooperation of the astrologians at the Observatorium, who were doubtless monitoring the skies that night and possess information that may be valuable to the search. However, as Ishgardians are wont to turn away outsiders, Vortefaurt advises you to first offer your services to the soldiers who guard the Observatorium, as a gesture of goodwill.
  • Your offer of aid is curtly refused by the Ishgardian knight. It may require aggressive efforts on your part to convince the locals that you mean no harm.

Objectives

  • Speak with Ludovoix at the Observatorium.

The Unending War

TypeMain Scenario Quests
RequiresCold Reception
UnlocksMen Of Honor
RewardsFFXIV EXP Icon 18900
Start NPCLudovoix
End NPCForlemort
Patch2.0

Journal

  • Ser Ludovoix is doing his utmost to intimidate you into leaving.
  • Ser Ludovoix declares that if you are intent upon remaining in the area, you might as well make yourself useful by helping him locate a missing sentry, whom Ser Ludovoix instructed to patrol the lands west of the Observatorium.
  • You locate the missing man with little difficulty, but are forced to defend yourself against several unknown assailants. With malice in his voice, the Ishgardian names the attackers as heretics─those who have pledged their allegiance to the dragons. Report to Ser Ludovoix and tell him of what transpired.
  • Ser Ludovoix is pleasantly surprised by your success in finding and rescuing his knight. He states that he will inform the astrologians of your intent and directs you to speak with a woman named Edmelle.
  • Though she is surprised to receive a foreigner, Edmelle directs you to speak with Chief Astrologian Forlemort, who can be found up above.
  • As Chief Astrologian Forlemort berates you for daring to make such a ridiculous request, an Ishgardian inquisitor named Guillaime appears, seeking an audience with the chief astrologian. Apologizing for the interruption, the inquisitor quickly takes his leave, but not before subtly cautioning you against becoming involved in Ishgardian affairs. Nevertheless, you may have no choice but to do just that if you wish to find the Enterprise.

Objectives

  • Search for the missing knight.
  • Report to Ludovoix.
  • Speak with Edmelle.
  • Speak with Forlemort.

Men Of Honor

TypeMain Scenario Quests
RequiresThe Unending War
UnlocksThree For Three
RewardsFFXIV EXP Icon 18900
Start NPCJocea
End NPCPortelaine
Patch2.0

Journal

  • Jocea is attempting to attract your attention.
  • Having overheard your conversation with the chief astrologian, Jocea understands that your quest is one of great import. She is willing to assist you, but requires that you first help her by locating a missing colleague and confirming his safety. The astrologian in question was planning to conduct observations at a cliff to the east of the Observatorium, but he may have run afoul of Ixal said to be in the area. Proceed with caution and locate the missing man.
  • At first, the missing astrologian rejoices at your coming. However, his mood abruptly changes upon realizing that you are not an Ishgardian knight. Declaring that a man of House Durendaire cannot be seen in the company of an unbeliever, he abruptly storms off, presumably to return to the safety of the Observatorium. Return to Jocea and inform her that her associate is safe.
  • Making no effort to conceal her disdain, Jocea tells you that the highborn astrologian feels disgraced to have been rescued by an unbeliever. True to her word, she offers you an alternative means by which you might locate the Enterprise. Approach Lord Portelaine and petition him for formal introductions to the other High Houses, who may have information that can help you locate the missing airship.
  • Lord Portelaine does not deny that you have helped House Durendaire twice. However, as there are three High Houses to which you have requested formal introductions, he requires that you perform a third act before he will oblige you. Unable to deny his logic, you brace yourself for the duty to come.

Objectives

  • Search for the missing astrologian.
  • Speak with Jocea.
  • Speak with Portelaine.

Three For Three

TypeMain Scenario Quests
RequiresMen Of Honor
UnlocksThe Rose And The Unicorn
RewardsFFXIV EXP Icon 18900
FFXIV Gil Icon 1826
Start NPCPortelaine
End NPCPortelaine
Patch2.0

Journal

  • Lord Portelaine requires that you perform a third task on behalf of House Durendaire.
  • As a condition of providing you with three formal introductions to the other three High Houses, Lord Portelaine has asked you to investigate the scene of a recent robbery west of the Observatorium. Search for and recover any parcels that you find, but make sure that you are prepared to defend yourself if the perpetrators are still present.
  • Your search yields three parcels which likely belong to the porter who was ambushed. Present them to Lord Portelaine in exchange for your introductions.
  • Much to your dismay, your arrangement with Lord Portelaine is brushed aside when the Ishgardian discovers a draconian rosary in a chest belonging to Lord Francel of House Haillenarte. As this could be considered proof of heresy, Lord Portelaine advises you against associating with any man of House Haillenarte. As the lord talks of informing the inquisitors, the knight standing behind him locks eyes with you, in an obvious attempt to catch your attention. Perhaps you should take a moment to speak with the grizzled knight.

Objectives

  • Recover the stolen wares.
  • Report to Portelaine.

The Rose And The Unicorn

TypeMain Scenario Quests
RequiresThree For Three
UnlocksFeats Of Strength
Papa Do Preach
Dead Is Dead
Sebastian Vs. The Ogre
Dark And Stormy Night
Too Many Enemies
RewardsFFXIV EXP Icon 18900
FFXIV Gil Icon 1544
Start NPCCarrilaut
End NPCHaurchefant
Patch2.0

Journal

  • Ser Carrilaut has something very important to tell you.
  • Ser Carrilaut tells you in hushed whispers that Lord Francel could not possibly be a heretic, and that these accusations could prove disastrous for House Haillenarte. He bids you deliver a warning to Lord Francel at Skyfire Locks, adding further that you should speak to him of an edelweiss so that he knows you can be trusted.
  • Lord Francel laments that this is only the latest in a series of incessant accusations against House Haillenarte. Alas, he will likely have to answer to the inquisitors, even if the charges are without merit. Given these circumstances, he cannot assist you in your search for the airship. Instead, he furnishes you with a letter of introduction to House Fortemps, assuring you that Lord Haurchefant of Camp Dragonhead will offer you his full support.
  • Lord Haurchefant's face darkens as he reads the contents of the missive and learns of the charges against Lord Francel. Putting his frustrations aside, he invites you to stay in Camp Dragonhead as a guest of House Fortemps, and states that he will make inquiries on your behalf. Having found a powerful friend in Coerthas, it may be wise to repay his kindness.

Objectives

  • Speak with Francel.
  • Deliver the letter to Haurchefant.

Feats Of Strength

TypeMain Scenario Quests
RequiresThe Rose And The Unicorn
UnlocksThe Talk Of Coerthas
RewardsFFXIV EXP Icon 18900
Start NPCHaurchefant
End NPCHaurchefant
Patch2.0

Journal

  • Lord Haurchefant has a humble request.
  • Lord Haurchefant has asked that you help train his knights while you wait for your inquiries to bear fruit. Speak with the storied knight outside the western walls to learn how you might be of service.
  • The veteran wastes no time, immediately calling out to three young knights under his command, who attack you without warning. However, their greater numbers are no match for your superior skill. Inform Lord Haurchefant that you have done as requested.
  • Lord Haurchefant praises your performance, admitting that he observed everything from the stronghold's walls. Remarking that you are doubtless a woman of action, he proposes that you take a more active role in his inquiries into the whereabouts of the Enterprise.

Objectives

  • Assist the storied knight.
  • Speak with Haurchefant.

The Talk Of Coerthas

TypeMain Scenario Quests
RequiresFeats Of Strength
UnlocksRoad To Redemption
RewardsFFXIV EXP Icon 19320
FFXIV Gil Icon 1478
Start NPCHaurchefant
End NPCHaurchefant
Patch2.0

Journal

  • Lord Haurchefant has a proposal for how you might participate in his investigation.
  • Lord Haurchefant explains that while the High Houses of Ishgard are unwilling or unable to offer you formal assistance in your search, there are nevertheless influential individuals in the High Houses that may be sympathetic to your cause. More specifically, he suggests that you speak with Lady Ninne of House Fortemps, Cravellin of House Haillenarte, and Chief Astrologian Forlemort of House Durendaire.
  • Contrary to Lord Haurchefant's expectations, the three Ishgardians provide you with no information relevant to your search. Return to Lord Haurchefant and share with him your findings─or lack thereof, rather.
  • With regret, Lord Haurchefant tells you that his inquiries have yet to yield any useful information. It seems that the only topic of discussion in recent times is that of heretics in the High Houses...

Objectives

  • Speak with Ninne.
  • Speak with Cravellin.
  • Speak with Forlemort.
  • Report to Haurchefant.

Road To Redemption

TypeMain Scenario Quests
RequiresThe Talk Of Coerthas
UnlocksFollowing The Evidence
RewardsFFXIV EXP Icon 20210
Start NPCHaurchefant
End NPCHaurchefant
Patch2.0

Journal

  • Lord Haurchefant is concerned for Lord Francel's well-being.
  • Lord Haurchefant has received a report that Lord Francel and several knights were seen heading towards the Steel Vigil, an outpost which was overrun by the Dravanian Horde long ago. Uncertain what has motivated this dangerous excursion, Lord Haurchefant bids you travel to the ruined outpost, search for Lord Francel, and offer him succor if necessary.
  • You come upon Lord Francel mere moments before he is slain by a Dravanian minion, which you dispatch with your usual heroic flair. Thanking you for your timely intervention, Lord Francel begs you to search the surroundings for his three knights, whom he has not seen since the beast attacked.
  • After a cursory search, you find all three knights, none of whom appear to be mortally wounded. Return to Lord Francel and tell him that his knights are well.
  • Lord Francel thanks you for attending to his knights, and explains that their expedition was a foolhardy attempt to improve the reputation of House Haillenarte, which has suffered greatly since the loss of the Steel Vigil and the recent accusations of heresy. Though you have saved his life today, he explains that he will soon have no choice but to accept the judgment of the inquisitors... whatever it may be. Return to Lord Haurchefant and tell him of all that has transpired.
  • Lord Haurchefant thanks you for saving Lord Francel's life, and is pleased to inform you that a witness to the final flight of the Enterprise has been found. Unfortunately, your past visit to Skyfire Locks has become common knowledge, and the witness is reluctant to assist a foreigner who may have been consorting with an accused heretic. Lord Haurchefant concludes that if you wish to obtain the witness's testimony, you will first need to clear Lord Francel's name.

Objectives

  • Search for Francel.
  • Aid Francel's knights.
  • Aid Francel.
  • Report to Haurchefant.

Following The Evidence

TypeMain Scenario Quests
RequiresRoad To Redemption
UnlocksIn The Eyes Of Gods And Men
RewardsFFXIV EXP Icon 20210
Start NPCHaurchefant
End NPCHaurchefant
Patch2.0

Journal

  • Lord Haurchefant suspects that someone is conspiring against Lord Francel.
  • Upon learning of the circumstances in which the draconian rosary said to be Lord Francel's was discovered, Lord Haurchefant has begun to suspect that the evidence may have been planted. He advises you to speak with Rickeman, a man in service to House Haillenarte, whom Lord Haurchefant thinks might have knowledge of how such an act could be accomplished.
  • Rickeman explains that if the shipments were indeed tampered with, the only possible culprits are porters and those who inspect their shipments. As the inspectors are all Ishgardian knights and inquisitors, Rickeman is forced to conclude that only the porters could be responsible. He reluctantly suggests that you question a crew of porters that should be arriving in Camp Dragonhead shortly.
  • Your intentions are misinterpreted by the porters, who take offense at being accused of tampering with shipments. One porter bids you search the parcels to your heart's content, as he is confident you will find nothing unusual.
  • Rifling through the shipments yields a startling discovery: the two parcels bound for Skyfire Locks both contained a draconian rosary! Present your findings to the porter and see what he has to say.
  • The porter denies any knowledge of the draconian rosaries, asserting that it would make no sense for him to allow you to search the parcels had he known what they contained. Consult with Lord Haurchefant to determine the best course of action.
  • Lord Haurchefant concludes that the rosaries are a blatant attempt to sully House Haillenarte's reputation. Having acquired what he believes is sufficient evidence, he exclaims that you and he must act quickly to stop Lord Francel's trial before it is too late.

Objectives

  • Speak with Rickeman.
  • Speak with the porter.
  • Search the shipments.
  • Show the draconian rosaries to the porter.
  • Show the draconian rosaries to Haurchefant.

In The Eyes Of Gods And Men

TypeMain Scenario Quests
RequiresFollowing The Evidence
UnlocksA Cup Of Joy
The Final Flight Of The Enterprise
RewardsFFXIV EXP Icon 20210
FFXIV Gil Icon 2878
Start NPCHaurchefant
End NPCHaurchefant
Patch2.0

Journal

  • Lord Haurchefant needs your help to clear Lord Francel's name.
  • With Lord Francel's trial close at hand, Lord Haurchefant bids you inform the inquisitors of your findings and petition them on behalf of House Fortemps to postpone the trial indefinitely. Relay Lord Haurchefant's words to Inquisitor Brigie at Camp Dragonhead.
  • Inquisitor Brigie informs you that Inquisitor Guillaime is already overseeing Lord Francel's trial at Witchdrop, and that it is impossible to call a halt to proceedings. Inform Lord Haurchefant of this development.
  • Refusing to abandon Lord Francel to his fate, Lord Haurchefant bids you rendezvous with one of his knights at Witchdrop, and do whatever is necessary to prevent Lord Francel from coming to harm. With Ser Hourlinet's aid, protect Lord Francel until Lord Haurchefant arrives.
  • Inquisitor Guillaime ignores your pleas and instead commands his knights to slay you then and there. Even Lord Haurchefant is unable to convince the inquisitor to yield─until you reveal that one of the Temple Knights was a heretic in disguise. Forced to acknowledge that there is merit to Lord Haurchefant's claims of a conspiracy, Inquisitor Guillaime agrees to withdraw his charges and departs─though not before reminding you to stay focused on your search for the Enterprise. Now that Lord Francel's good name has been redeemed, return to Camp Dragonhead and ask Lord Haurchefant to summon his reluctant witness.
  • Lord Haurchefant thanks you for saving the young lordling's life, and indeed his own, at Witchdrop. Like you, he is eager to return to the matter of the Enterprise, and none too soon...

Objectives

  • Speak with Brigie.
  • Speak with Haurchefant.
  • Speak with Hourlinet.
  • Speak with Haurchefant.

The Final Flight Of The Enterprise

TypeMain Scenario Quests
RequiresIn The Eyes Of Gods And Men
UnlocksYe Of Little Faith
RewardsFFXIV EXP Icon 20210
Start NPCHaurchefant
End NPCBrunadier
Patch2.0

Journal

  • Lord Haurchefant would like to introduce you to his witness.
  • Lord Haurchefant has bid you speak with the witness he discovered. The man in question should be waiting outside.
  • The cataloger states that he saw the Enterprise land somewhere far northwest of the Observatorium five years ago. Though he cannot provide a more accurate location at the moment, he is confident that, with the right astroscope log, he could calculate one. To that end, he asks that you bring to him volume six of the 1572 readings─a large red leather-bound tome, which should be stored on the uppermost floor of the Observatorium.
  • Much to your surprise, you quickly locate and retrieve the correct volume. Return to the cataloger and present to him the tome.
  • The cataloger quickly concludes that the airship landed somewhere near the Stone Vigil, which means that it was almost certainly seized by the garrison which occupied it at the time. Report your findings to Lord Haurchefant and see what advice he proffers.
  • Lord Haurchefant explains that the Stone Vigil is currently held by Dravanian forces, and that all access to the ruined outpost is restricted by House Durendaire. To help you obtain permission to enter the Stone Vigil, he writes for you a letter of introduction to Lord Drillemont of Whitebrim Front. However, he suspects that his endorsement alone will not suffice, and he advises you to ask Lord Francel to write a letter for you as well.
  • Lord Francel is happy to oblige your request. Before you depart, he reminds you that the cravens who attempted to destroy House Haillenarte have yet to be revealed, and that they may target you in the future in retaliation for your interference. Duly warned, proceed to Whitebrim Front and present your letters to the sentry at the gates.
  • The surly sentry's demeanor quickly changes when he recognizes the seals on the letters you bear. Nevertheless, he seems reluctant to simply wave you inside...

Objectives

  • Speak with the witness.
  • Find the correct astroscope log.
  • Show the astroscope log to the cataloger.
  • Speak with Haurchefant.
  • Speak with Francel.
  • Speak with Brunadier.

Ye Of Little Faith

TypeMain Scenario Quests
RequiresThe Final Flight Of The Enterprise
UnlocksOpportunity Knocks
All By Ourselves
Factual Folklore
Cleaning Out The Dead
A Few Good Men
Run, Fido, Run
An Augury Of Innocence
Love's Hard Labor
The King Rat Must Die
RewardsFFXIV EXP Icon 21600
FFXIV Gil Icon 1527
Start NPCBrunadier
End NPCDrillemont
Patch2.0

Journal

  • Ser Brunadier seems ill inclined to help you...
  • Ser Brunadier has informed you that it is not his responsibility to escort visitors within Whitebrim Front. After returning to you your letters, he suggests that you speak with Ser Alboise in the storeroom.
  • Ser Alboise cannot fathom why Ser Brunadier directed you to her, for she is but a low-ranking knight. She directs you to head chirurgeon Astidien, as Lord Drillemont is known to be fond of the man.
  • Head chirurgeon Astidien is bemused by your request, explaining that you can proceed directly to the barracks by virtue of the letters you carry. He recommends that you first speak with Ser Goudernoux to confirm that Lord Drillemont is present and available.
  • Ser Goudernoux bids you address Lord Drillemont yourself, but cautions you to treat the lord with respect and not to waste his time. Head upstairs and present Lord Drillemont your letters.
  • As you, Alphinaud, and Cid begin to petition Lord Drillemont for aid, Inquisitor Guillaime suddenly appears and accuses you of lying about your identities and your intentions. Lord Drillemont heeds the inquisitor's warning and refuses to listen to your protestations. Alas, it seems that it will take significant time and effort to obtain Lord Drillemont's trust...

Objectives

  • Speak with Alboise.
  • Speak with Astidien.
  • Speak with Goudernoux.
  • Speak with Drillemont.

Opportunity Knocks

TypeMain Scenario Quests
RequiresYe Of Little Faith
UnlocksThe Best Inventions
RewardsFFXIV EXP Icon 21600
FFXIV Gil Icon 1927
Start NPCBenedict
End NPCClotairion
Patch2.0

Journal

  • Ser Benedict appears to be stifling a laugh.
  • Ser Benedict has pointed out that it would be reckless for Lord Drillemont to accept your claims without question. The knight believes that, at the very least, you should perform a few menial tasks on behalf of House Durendaire, like slaying feral crocs. A simple gesture like that will likely earn you the favor of Ser Clotairion, he adds. Take Ser Benedict's advice to heart and do as he suggests.
  • One might be inclined to tell you that those crocs fought the good fight. That they gave you a memorable challenge, one that you would proudly share with comrades over a tankard of ale. But Eorzea is no faerie-tale world, and life is not a song. Sometimes you slay a primal, sometimes not. But perhaps Ser Clotairion will have a greater appreciation for your accomplishments.
  • Ser Clotairion is grateful for your service, though he realizes full well that your intent was only to ingratiate yourself with him. Nevertheless, he promises that Lord Drillemont will know of your deeds.

Objectives

  • Slay feral crocs.
  • Speak with Clotairion.

All By Ourselves

TypeMain Scenario Quests
RequiresYe Of Little Faith
UnlocksThe Best Inventions
RewardsFFXIV EXP Icon 21600
FFXIV Gil Icon 1927
Start NPCNivie
End NPCNivie
Patch2.0

Journal

  • Nivie is hoping that you continue to ignore her presence.
  • Nivie, a humble herald of House Haillenarte, had been tasked with delivering an important missive to Whitebrim Front. Unfortunately, it was blown from her hands by a sudden gust of wind during a fearsome blizzard. Afraid to venture outside, she has asked that you recover the missive and deliver it to Lord Drillemont in her stead.
  • After traipsing around in the snow for an indeterminate length of time, you recover the lost missive. Deliver it to Lord Drillemont as requested.
  • Lord Drillemont scoffs at the missive from houses Fortemps and Haillenarte, which calls for the increased reliance on foreign sellswords. He rejects the proposal without hesitation, shouting that Ishgard need not rely on outside help to win its war against Dravania. Though Nivie will doubtless not welcome the news, you should probably share with her Lord Drillemont's response.
  • Nivie admits that Lord Drillemont's disdain is not unwarranted, as House Durendaire has been charged with reclaiming an outpost that House Haillenarte lost. Despite it being her duty to convey Lord Drillemont's exact words to Lord Francel, she is understandably reluctant to do so.

Objectives

  • Search for the lost letter.
  • Speak with Drillemont.
  • Speak with Nivie.

Factual Folklore

TypeMain Scenario Quests
RequiresYe Of Little Faith
UnlocksThe Best Inventions
RewardsFFXIV EXP Icon 21600
Start NPCHaustefort
End NPCCenota
Patch2.0

Journal

  • Haustefort is eyeing you with interest.
  • Having heard of your desire to earn Lord Drillemont's trust, Haustefort proposes that you do so by helping him serve the knights of Whitebrim Front a decent meal. To that end, the cook asks you to bring him the meat of a mudpuppy's tail so that he can prepare steaks. He furnishes you with a bottle of cider vinegar, explaining that the locals believe it can be used to weaken the beasts─though Haustefort himself has his doubts. In any case, travel to Daniffen Pass and attempt to use the vinegar to slay a mudpuppy.
  • Local superstition appears to be accurate, as the ravenous mudpuppy falters mere moments after you sprinkle the cider vinegar upon it. Having slain the beast and severed a solid portion of its tail, return to Haustefort so he can prepare the steaks.
  • Haustefort demonstrates an unbelievable level of skill by preparing three steaks mere moments after you deliver the meat. Dole out the fresh steaks to the hungry knights of Whitebrim Front.
  • Every steak met with overwhelming approval. Return to Haustefort and tell him that you have finished your task.
  • Haustefort has prepared one final steak for Cenota, a young chirurgeon who he suspects is in need of proper nourishment. Deliver it to her in the infirmary.
  • The odor of freshly cooked meat serves to remind Cenota of her neglected needs. She thanks you profusely and proceeds to devour the steak in moments, much to the chagrin of the disoriented patient who has suddenly found himself forgotten.

Objectives

  • Slay a spotted mudpuppy.
  • Deliver the tail meat to Haustefort.
  • Offer the steaks to the hungry soldiers.
  • Speak with Haustefort.
  • Offer a steak to Cenota.

The Best Inventions

TypeMain Scenario Quests
RequiresOpportunity Knocks
All By Ourselves
Factual Folklore
UnlocksInfluencing Inquisitors
RewardsFFXIV EXP Icon 21600
Start NPCCid
End NPCCid
Patch2.0

Journal

  • Cid would like to furnish the infirmary with a new alembic.
  • Having observed that the infirmary lacks sufficient alembics, Cid has resolved to furnish the chirurgeons with an additional, more advanced device. His work is nearly complete, but there is one final component that he cannot obtain on his own: six ice sprite cores, which he has asked you to bring to him.
  • You obtain the requisite cores with little difficulty. Return to the infirmary and deliver the cores to Cid.
  • Cid's efforts are ultimately for naught, as Inquisitor Guillaime makes another unannounced visit and warns the chirurgeons against accepting gifts from foreigners who have interfered with the trial of an accused heretic. The revelation shocks the chirurgeons, who immediately reject Cid's newly constructed alembic. The inquisitor appears to have developed a hatred for you and your associates, and it has become increasingly clear that he will do his utmost to prevent you from achieving your goals.

Objectives

  • Slay ice sprites and obtain their cores.
  • Deliver the cores to Cid.

Influencing Inquisitors

TypeMain Scenario Quests
RequiresThe Best Inventions
UnlocksBy The Lights Of Ishgard
RewardsFFXIV EXP Icon 22540
Start NPCCid
End NPCAlphinaud
Patch2.0

Journal

  • Cid is concerned about Inquisitor Guillaime.
  • The incident with the alembic has convinced Cid that Inquisitor Guillaime will continue to interfere with your efforts to prove yourself to the people of Whitebrim Front. Therefore, Cid suggests that you speak with the people of the stronghold in order to learn more about the inquisitor, in the hope that you will find a way to convince him to change his mistaken opinions.
  • After speaking with a variety of residents, you feel as though you have a much clearer picture of the inquisitor. Share your findings with Alphinaud, who awaits you in the square.
  • Alphinaud suspects that the inquisitor may have a hidden agenda, one which may be revealed should you review the testimonials you obtained...

Objectives

  • Question the people of Whitebrim Front.
  • Speak with Alphinaud.

By The Lights Of Ishgard

TypeMain Scenario Quests
RequiresInfluencing Inquisitors
UnlocksBlood For Blood
RewardsFFXIV EXP Icon 22540
Start NPCAlphinaud
End NPCAlphinaud
Patch2.0

Journal

  • Alphinaud appears to be in deep thought.
  • Ser Joellaut, the injured knight currently recuperating in the infirmary, previously told you of the night when Inquisitor Guillaime first arrived. When you relayed this account to Alphinaud, he found several questionable details which he cannot reconcile. He asks that you retrace the path the inquisitor is said to have taken that night, and see if it sheds any light on this mystery.
  • Your investigation leads you to a frozen corpse in the chasm which bears a striking resemblance to Inquisitor Guillaime. If you inspect the body, perhaps you will find some clue to his identity.
  • You find a bloody encyclical on the corpse which suggests that the man was a newly appointed inquisitor. Present the document to Alphinaud and see what he makes of it.
  • Alphinaud declares that your discoveries prove that the Inquisitor Guillaime you know is an impostor. However, his true identity and objectives remain unknown.

Objectives

  • Search the area outside Whitebrim Front for clues.
  • Inspect the corpse.
  • Show the bloody encyclical to Alphinaud.

Blood For Blood

TypeMain Scenario Quests
RequiresBy The Lights Of Ishgard
UnlocksThe Heretic Among Us
RewardsFFXIV EXP Icon 22540
Start NPCAlphinaud
End NPCDrillemont
Patch2.0

Journal

  • Alphinaud is determined to discover Inquisitor Guillaime's true identity.
  • Although you have discovered proof that Inquisitor Guillaime is an impostor, Alphinaud wishes to determine his true identity before speaking with Lord Drillemont. Confront Ser Joellaut with the bloody encyclical and see what he has to say.
  • Ser Joellaut refuses to consider the possibility that Inquisitor Guillaime is not who he claims to be. He bids you speak with Ser Prunilla, the knight who helped the inquisitor carry his unconscious body to the infirmary that night, if you still doubt his story.
  • Ser Prunilla claims to know nothing of the bloody encyclical, but her nervous fidgeting suggests otherwise. As time is of the essence, you should cease with the pleasantries and /doubt her account with fervor.
  • Ser Prunilla confesses that she knew of Inquisitor Guillaime's true identity, but was unable to reveal the truth out of fear for her loved ones. She was also aware that the inquisitor was framing innocent Ishgardians and sentencing them to death, but could not bring herself to act─until Lord Francel came under suspicion. Even then, she could only afford to tamper with shipments bound for Skyfire Locks, in the hopes that the draconian rosaries she stole from the inquisitor's chest and hid within the parcels would be discovered and used as evidence of a conspiracy against House Haillenarte. Having learned of the inquisitor's hidden supply of draconian rosaries, search the area southeast of Whitebrim Front and see if you can locate the chest.
  • You find the hidden chest as Ser Prunilla described. Open it and see what secrets it contains.
  • The chest is filled with draconian rosaries, which Inquisitor Guillaime has doubtless used to condemn countless innocent Ishgardians to death. Having obtained incontrovertible proof that the inquisitor is in fact a heretic, you can now approach Lord Drillemont and convince him of the truth.
  • Lord Drillemont is devastated by the revelation, and wastes no time apologizing for misjudging you. But before he agrees to grant you permission to enter the Stone Vigil, he asks that you help him bring the false inquisitor to justice.

Objectives

  • Show the bloody encyclical to Joellaut.
  • Show the bloody encyclical to Prunilla.
  • Confront Prunilla and cast /doubt on her account.
  • Search the area southeast of Whitebrim Front.
  • Search the suspicious box.
  • Present your findings to Drillemont.

The Heretic Among Us

TypeMain Scenario Quests
RequiresBlood For Blood
UnlocksIt Tolls For Us
Physician, Find Yourself
Blood Sacrifice
The Bone Collector
Ice Ice Daily
When A Man Loves A Woman
Days Of Brandewine And Behemoths
Living On The Edge
In Pursuit Of The Past
RewardsFFXIV EXP Icon 22540
FFXIV Gil Icon 2988
Start NPCDrillemont
End NPCAlphinaud
Patch2.0

Journal

  • Lord Drillemont requires your assistance in bringing the heretic masquerading as Inquisitor Guillaime to justice.
  • Lord Drillemont has asked you to accompany him to Snowcloak, where the heretic masquerading as Inquisitor Guillaime is said to be conducting another interrogation. If the impostor refuses to surrender, Lord Drillemont intends to use force. Prepare for the worst and rendezvous with the knights at Snowcloak.
  • Faced with Lord Drillemont's accusations, the false inquisitor declares that he cannot betray that which he owes no allegiance, and that all Ishgardians must be held to account for their persecution of the heretics. With that, he summons his Dravanian allies and endeavors to defend himself, going so far as to use his magicks to assume the form of a dragon. The ruse serves only to anger Lord Drillemont, however, and with his aid you dispel the heretic's glamour and slay his scalekin accomplices. Defiant to the last, the nameless heretic rejoices in the vengeance he wreaked, predicting with his dying breath that you will meet your end in the Stone Vigil. Return to Whitebrim Front and inform Alphinaud of the impostor's demise.
  • Alphinaud refuses to revel in your victory over the false inquisitor, declaring that there will be time enough to celebrate when the Enterprise has been secured. Happily, your path into the Stone Vigil now seems clear. All that remains is for you and your companions to pay one final visit to Lord Drillemont.

Objectives

  • Speak with the knight of House Durendaire.
  • Speak with Alphinaud.

In Pursuit Of The Past

TypeMain Scenario Quests
RequiresThe Heretic Among Us
UnlocksInto The Eye Of The Storm
Peace For Thanalan
Seeking Solace
Highway Robbery
They Came From The Deep
A Bad Bladder
RewardsFFXIV EXP Icon 23000
FFXIV Gil Icon 4616
Start NPCAlphinaud
End NPCAlphinaud
Patch2.0

Journal

  • Alphinaud is eager to enter the Stone Vigil.
  • Now that the matter of the false inquisitor has been resolved, naught remains to prevent you from entering the Stone Vigil. Alphinaud instructs you to seek an audience with Lord Drillemont, vowing that he and Cid will follow shortly.
  • Lord Drillemont confirms that according to Ishgardian records the Enterprise was indeed seized by the troops garrisoned at the Stone Vigil shortly after the Calamity. However, it has now been some time since the outpost fell to the dragons, and he cannot vouch for the airship's preservation or even its presence. Though it may all be for naught, you have little choice but to search the ruins regardless. Make your way to the entrance to the Stone Vigil, which stands to the northwest of Whitebrim Front, and speak with Ser Nathelain to gain admission.
  • Ser Nathelain confirms that you may enter the Stone Vigil whenever you wish. ※The Stone Vigil can be accessed via the Duty Finder.
  • While fighting your way through the Stone Vigil, you stumble upon the Enterprise, which appears to be in one piece. Unfortunately, that piece is situated dangerously close to a vast sleeping dragon. Leaving you to keep an eye on the beast, Cid and Alphinaud sneak aboard the airship and begin preparing it for departure. It is at this moment that Lahabrea appears. After remarking that you of all mortals may well have the strength to defeat Garuda, the Ascian uses his magicks to awaken the dragon, and you are soon locked in a desperate struggle with the creature as Cid and Alphinaud look on.
  • After a titanic struggle, you somehow succeed in slaying the dragon, earning yourself the praise of Alphinaud in so doing. Your elation at having survived the encounter is dampened somewhat by the revelation that the Enterprise is more badly damaged than had been hoped. Thankfully, Cid manages to make sufficient repairs to the ship to enable you to make the flight back to Gridania. Speak with Alphinaud, and together determine how best to proceed.
  • Despite Alphinaud's claim that recovering the Enterprise would be a cause for celebration, the young Sharlayan seems disinclined to revel. Instead, he reminds you that your work is far from done, and that the airship was only ever a means to an end. Next, you must find a way to restore the Enterprise to its former glory.

Objectives

  • Speak with Drillemont.
  • Speak with Nathelain.
  • Use the Duty Finder to enter the Stone Vigil.
  • Speak with Alphinaud.
  • Speak with Alphinaud.

Into The Eye Of The Storm

TypeMain Scenario Quests
RequiresIn Pursuit Of The Past
UnlocksAll Due Precautions
RewardsFFXIV EXP Icon 23000
FFXIV Gil Icon 1676
Start NPCCid
End NPCLamberteint
Patch2.0

Journal

  • Cid appears to be deep in thought.
  • In its current condition, the Enterprise cannot endure the tumultuous winds which encircle the Howling Eye, Garuda's sanctuary. To breach the barrier, Cid has devised a plan to harness the power of a corrupted crystal. While he himself has no idea where to find one, he knows a man who might─the scholar, Lamberteint, who resides in Camp Drybone.
  • After learning of your shared interest in corrupted crystals, Professor Lamberteint seems eager to discuss his work. With any luck, your time in Thanalan will be brief and forgettable.

Objectives

  • Speak with Lamberteint in Camp Drybone.

All Due Precautions

TypeMain Scenario Quests
RequiresInto The Eye Of The Storm
UnlocksSealed With Science
RewardsFFXIV EXP Icon 23000
FFXIV Gil Icon 1676
Start NPCLamberteint
End NPCLamberteint
Patch2.0

Journal

  • Professor Lamberteint is eager to tell you anything and everything of corrupted crystals.
  • According to Professor Lamberteint, corrupted crystals emit harmful energies which can be hazardous to one's health. Before you can begin your search, you must fashion a vessel to carry the crystal. He suggests that you browse the Golden Bazaar for a common clay pot, which would adequately serve.
  • In yet another curious twist of fate, you come upon a merchant forcing passersby to accept his old pots free of charge. Conceal your delight lest he changes his mind and deliver the pot to Professor Lamberteint.
  • The “unremarkable piece of rubbish,” so dubbed by the good professor, will suffice for your purposes. Now, watch and be amazed as he uses science to transform the pot into something far greater.

Objectives

  • Speak with the munificent merchant.
  • Deliver the clay pot to Lamberteint.

Sealed With Science

TypeMain Scenario Quests
RequiresAll Due Precautions
UnlocksWith The Utmost Care
RewardsFFXIV EXP Icon 23000
FFXIV Gil Icon 1676
Start NPCLamberteint
End NPCHahasako
Patch2.0

Journal

  • Professor Lamberteint is about to show you something you will never forget.
  • With a liberal application of Professor Lamberteint's secret alchemical sealant, the pot is reborn as a corrupted crystal containment device. Duly armed, proceed to Highbridge and introduce yourself to Hahasako, one of Professor Lamberteint's dedicated pupils.
  • Hahasako's annoyance turns to delight as he realizes that the professor bade you seek him out. Interpreting his mentor's decision as a tacit acknowledgement of his expertise, Hahasako struggles to regain his composure so that he might aid you.

Objectives

  • Deliver the warded pot to Hahasako.

With The Utmost Care

TypeMain Scenario Quests
RequiresSealed With Science
UnlocksA Promising Prospect
RewardsFFXIV EXP Icon 23000
Start NPCHahasako
End NPCLamberteint
Patch2.0

Journal

  • Hahasako is trying very hard to contain his excitement and is failing.
  • Hahasako explains that the Burning Wall is filled with corrupted crystals. However, if you wish to obtain the highest-quality sample, you must journey to the deepest depths and search for a corrupted cluster. Then, wielding the quarrying maul given to you by the scholar, you must fracture the cluster so that a smaller piece can be removed.
  • In the name of science, you strike the shimmering cluster with all your might. Sections of the fractured cluster can now be easily wrenched free.
  • With a sharp tug, you remove a fragment of the corrupted cluster and seal it within the warded pot, thus shielding you from its harmful energies. Of course, this does nothing to counteract the prolonged exposure to the cluster that you have already endured. Try not to ponder the potential ramifications of this fact as you make your way back to Highbridge and present the crystal to Hahasako.
  • Hahasako has naught but praise for your specimen, which he bids you show to the professor as well─at which time he expects you to recount to his mentor how instrumental his instructions were to your success.
  • Professor Lamberteint explains that your efforts in Thanalan have yielded a corrupted crystal that will only serve to strengthen Garuda's barrier. As this would be contrary to your goal, you have essentially wasted your time, regardless of what the good professor would have you believe.

Objectives

  • Use the maul to fracture the corrupted cluster.
  • Use the warded pot to collect a corrupted crystal.
  • Present the corrupted crystal to Hahasako.
  • Present the corrupted crystal to Lamberteint.

A Promising Prospect

TypeMain Scenario Quests
RequiresWith The Utmost Care
UnlocksIt's Probably Not Pirates
RewardsFFXIV EXP Icon 23000
FFXIV Gil Icon 1575
Start NPCLamberteint
End NPCCeana
Patch2.0

Journal

  • Professor Lamberteint knows where you might find the crystal you seek.
  • Betraying no signs of remorse for his previous oversight, Professor Lamberteint tells you of another location where corrupted crystals might be found. Another pupil of his, Ceana, claims to have discovered a promising site in western La Noscea on the Isles of Umbra. Journey to Aleport and search for the scholar.
  • Ceana, like Hahasako, claims to be the greatest pupil of the good professor. Like the Lalafell before her, the accuracy of this bold claim remains to be seen.

Objectives

  • Speak with Ceana in Aleport.

It's Probably Not Pirates

TypeMain Scenario Quests
RequiresA Promising Prospect
UnlocksRepresenting The Representative
RewardsFFXIV EXP Icon 23460
Start NPCCeana
End NPCCeana
Patch2.0

Journal

  • Ceana is frustrated with the progress of her research.
  • Ceana is certain that the area surrounding Pharos Sirius on the Isles of Umbra is replete with corrupted crystals. However, she has yet to test this hypothesis, as all access to the isles is prohibited at present. As she lacks your charming wit and way with words, she bids you question the Yellowjackets of Aleport in her stead, and attempt to discover the reason behind the travel restrictions.
  • The three Yellowjackets you elect to question speak of spirits and undead infesting the Isles of Umbra. Relay this disturbing news to Ceana.
  • Ceana is quite perturbed by the revelation that undead abominations are the cause of her troubles. Hopefully this will not deter her from aiding you in your quest...

Objectives

  • Question the Yellowjackets of Aleport.
  • Report to Ceana.

Representing The Representative

TypeMain Scenario Quests
RequiresIt's Probably Not Pirates
UnlocksThe Reluctant Researcher
RewardsFFXIV EXP Icon 23460
FFXIV Gil Icon 1703
Start NPCCeana
End NPCCeana
Patch2.0

Journal

  • Ceana seems to have regained her composure.
  • While you were questioning the Yellowjackets, Ceana was enjoying a pint at the local pub, where she heard tell of a man named Skyfryn, recently returned from the Isles of Umbra, who was detained for unknown reasons. She asks that you speak with Skyfryn in an effort to learn how he obtained permission to travel to the isles.
  • Skyfryn does not respond to your questions and instead rambles incoherently about a woman he desires desperately to see again. In a rare moment of lucidity, he gives you a golden feather and bids you give it to a man named Mimidoa, along with his apologies. Return to Ceana and see what she makes of Skyfryn's words.
  • Ceana knows Mimidoa, and states that he grabbed her arse at the pub the other day. Refusing to have any further interaction with the man, it falls to you to discover his connection to Skyfryn.
  • Mimidoa was dispatched to Aleport so that he might oversee the work being performed at Pharos Sirius. However, the craftsmen have all abandoned their work or simply vanished, presumably due to the rumors of an undead infestation. Upon learning that you wish to visit the Isles of Umbra for your own purposes, Mimidoa offers you a writ of passage, on the condition that you look into the rumors on his behalf. Share this good news with Ceana.
  • Though skeptical of Mimidoa's claims at first, Ceana recognizes that the writ of passage is genuine. She wishes you well on your journey to the Isles of Umbra, as she has no intention of accompanying you herself.

Objectives

  • Speak with Skyfryn.
  • Speak with Ceana.
  • Show the golden feather to Mimidoa.
  • Show the parchment to Ceana.

The Reluctant Researcher

TypeMain Scenario Quests
RequiresRepresenting The Representative
UnlocksSweet Somethings
RewardsFFXIV EXP Icon 23460
Start NPCCeana
End NPCDavyd
Patch2.0

Journal

  • Ceana has no desire to journey to the Isles of Umbra.
  • At your insistence, Ceana agrees to accompany you to the Isles of Umbra to help you acquire a corrupted crystal. Speak with the ferry skipper to begin your journey.
  • A cursory survey of the shore reveals no signs of undead. Even so, you observe that Ceana's hands are visibly shaking as she grips your warded pot. Find out what is troubling her.
  • In the end, Ceana succumbs to her fear and flees back to the mainland, though not before returning your warded pot to you, and instructing you to speak with the man standing guard at the gates to Pharos Sirius.
  • Though Davyd understands your intent, he is nevertheless unable to oblige you. It would be easy to slay the man and proceed inside to claim your crystal. However, as that is not particularly heroic, you might as well make an earnest attempt to change his mind.

Objectives

  • Speak with the ferry skipper.
  • Speak with Ceana.
  • Show the warded pot to Davyd.

Sweet Somethings

TypeMain Scenario Quests
RequiresThe Reluctant Researcher
UnlocksHistory Repeating
RewardsFFXIV EXP Icon 23460
FFXIV Gil Icon 1597
Start NPCDavyd
End NPCDavyd
Patch2.0

Journal

  • Davyd has a simple proposal for you.
  • In exchange for furnishing you with the corrupted crystal you seek, Davyd wants you to help him resolve the undead situation. To that end, he would have you first discover the cause behind the sudden influx of shambling corpses. Begin your inquiries by speaking with the party of adventurers who have made camp on the eastern shore.
  • The adventurers speak of a beautiful, irresistible voice heard at the Ship Graveyard, which may be connected to the undead. Report your findings to Davyd.
  • Although Davyd appears to have an inkling of what the cause might be, he does not deign to share it with you. Perhaps you should pressure him to voice his thoughts.

Objectives

  • Speak with the adventurers.
  • Report to Davyd.

History Repeating

TypeMain Scenario Quests
RequiresSweet Somethings
UnlocksThe Curious Case Of Giggity
RewardsFFXIV EXP Icon 23460
FFXIV Gil Icon 3098
Start NPCDavyd
End NPCCeana
Patch2.0

Journal

  • Davyd is sweating profusely...
  • Davyd informs you that Mimidoa has come to the Isles of Umbra in search of you. Return to the northern shore and greet the old man.
  • According to Mimidoa, a siren is behind the recent troubles. Declaring that the two of you must stop the creature, he furnishes you with a pair of brass earplugs and bids you follow him to the Ship Graveyard.
  • You arrive at the Ship Graveyard to find that the grizzled Lalafell has prepared a large campfire. Convinced that the flames will draw the siren to shore, he instructs you to wait with him by the fire until she appears.
  • Just as you and Mimidoa are about to drift off to sleep, the siren emerges and begins to sing her beguiling song. Shocked into wakefulness, you plug your ears just in time to prevent the creature from luring you to a watery grave. Finding that her words have fallen on hastily deafened ears, she proceeds to send wave after wave of undead thralls to assail you in vain, before at last relenting and retreating to the depths whence she came. Find out if Mimidoa is still in possession of his wits.
  • To your great relief, Mimidoa is unharmed and in good spirits. The redoubtable old Lalafell applauds you on your performance, and proclaims that the siren will not risk returning to the Isles of Umbra for some time. Return to Davyd and tell him that the siren is no longer a threat.
  • Davyd is both shocked and relieved to hear your tale, and he rewards you with the corrupted shard as promised. Return to Aleport and present the shard to Ceana.
  • Betraying no hint of sympathy, Ceana reveals that the corrupted shard is the manifestation of an over-abundance of the element of fire, and that it will do little if anything to tame the element of wind. It would seem that your adventures in Aleport have been a waste of time.

Objectives

  • Speak with Mimidoa.
  • Follow Mimidoa to the Ship Graveyard.
  • Wait by the campfire.
  • Speak with Mimidoa.
  • Speak with Davyd.
  • Show the corrupted crystal to Ceana.

The Curious Case Of Giggity

TypeMain Scenario Quests
RequiresHistory Repeating
UnlocksOf Sylphs And Spriggans
RewardsFFXIV EXP Icon 23920
FFXIV Gil Icon 1624
Start NPCCeana
End NPCKomuxio
Patch2.0

Journal

  • Ceana knows where the corrupted crystal that you seek can be found.
  • An associate of Ceana's is conducting studies on a corrupted crystal which fits your criteria. Return to Gridania and meet with Hedyn to learn where your quarry can be found.
  • According to Hedyn, ascertaining the precise location of the crystal at any given moment is difficult, due to the fact that it has been devoured by a notorious spriggan named Giggity. The creature has grown so fearsome that other spriggans, fearing for their safety, have begun to petition the kinder inhabitants of the Twelveswood for aid. One such spriggan recently visited Little Solace, and Hedyn suggests that you journey there and attempt to track down the wayward creature.
  • Komuxio confirms that a spriggan did indeed come to Little Solace, though he is deeply concerned for the creature's safety. It may be in your best interests to locate the spriggan quickly...

Objectives

  • Speak with Hedyn in Old Gridania.
  • Speak with Komuxio at Little Solace.

Of Sylphs And Spriggans

TypeMain Scenario Quests
RequiresThe Curious Case Of Giggity
UnlocksCrazy Enough To Work
RewardsFFXIV EXP Icon 23920
FFXIV Gil Icon 2059
Start NPCKomuxio
End NPCMaerwynn
Patch2.0

Journal

  • Komuxio fears that the wayward spriggan may be in danger.
  • Komuxio tells you that the wayward spriggan headed north into Larkscall, despite his warnings of hostile creatures and tempered sylphs. Search for the spriggan and offer assistance if necessary.
  • You come upon the spriggan desperately trying to escape the wrath of a tempered sylph. In typical heroic fashion, you rescue the creature, who promises to return to the safety of Little Solace. Return to the settlement and speak with Komuxio to ensure that the spriggan kept his word.
  • Tiggy, the wayward spriggan, had petitioned the sylphs of Little Solace to put an end to Giggity's reign of terror. However, Komuxio observes that the notorious spriggan is clever and cautious, and will likely not reveal itself unless it is tempted by an especially rare ore. While Komuxio knows little and less of ore, he remarks that a goldsmith helping to restore the Sanctum of the Twelve surely does. Journey to the Sanctum and speak with Maerwynn.
  • Giggity's deeds are known even to Maerwynn the goldsmith. After a moment's thought, she states that she may have a way to lure out the rampaging spriggan, though she warns you that the idea is both unorthodox and convoluted.

Objectives

  • Save the wayward spriggan.
  • Speak with Komuxio.
  • Speak with Maerwynn.

Crazy Enough To Work

TypeMain Scenario Quests
RequiresOf Sylphs And Spriggans
UnlocksBetter Late Than Never
RewardsFFXIV EXP Icon 23920
FFXIV Gil Icon 1624
Start NPCMaerwynn
End NPCHedyn
Patch2.0

Journal

  • Maerwynn has hatched a ridiculous plan to ensnare the dastardly Giggity.
  • Calling upon wisdom she gained through a lengthy relationship with a thaumaturge, Maerwynn explains that the ore used to create a chert golem would surely prove irresistible to Giggity. She proffers this suggestion due to the serendipitous appearance of a chert golem not far from the gates to the Sylphlands. Should you lie in wait for an extended period of time, the construct is sure to appear.
  • After dealing the errant golem a right thrashing, you now find yourself in possession of a golem soulstone. However, in its current state, it will not serve as bait. In accordance with Maerwynn's instructions, you must journey to Amberscale Rock in the Central Shroud, and rub the soulstone against the giant concentration of amber in order to dispel the enchantments woven into the chunk of true heart ore.
  • Through a series of bizarre and rather random actions, you have obtained a chunk of true heart ore. Your new prize is being eyed hungrily by Tiggy the spriggan, who apparently followed you to Amberscale Rock. Explain your strategy to the spriggan before he attempts to devour your ore.
  • Tiggy is delighted to learn of your plans, and tells you that the ravenous Giggity is presently lurking within the Spriggan Dig. Make your way into the lair of the spriggans and use the true heart to lure out and slay Giggity.
  • The furry inhabitants of the Spriggan Dig can at last breathe a collective sigh of relief, for the notorious Giggity has finally fallen. In a primal frenzy, you rip and tear open the spriggan's huge guts and claim the corrupted crystal nestled deep within. Present your prize to Hedyn so that he can confirm it is the crystal you seek.
  • Hedyn confirms that the foul-smelling, offal-laden crystal is comprised of ice-aspected aether. To your chagrin, you learn that you cannot cleanse the crystal of the spriggan entrails, as the thick coating of digestive juices is the only thing protecting you from the crystal's detrimental effects. Hopefully Cid will have developed a less irksome way to do the same...

Objectives

  • Search for a chert golem in Larkscall.
  • Rub the golem soulstone against Amberscale Rock.
  • Speak with Tiggy.
  • Use the true heart to lure out the crystal bearer.
  • Show the corrupted crystal to Hedyn.

Better Late Than Never

TypeMain Scenario Quests
RequiresCrazy Enough To Work
UnlocksLady Of The Vortex
RewardsFFXIV EXP Icon 23920
Start NPCHedyn
End NPCCid
Patch2.0

Journal

  • Hedyn has neglected to return to you your corrupted crystal.
  • Your inexplicably long and drawn-out quest to secure a corrupted crystal is at last at an end. Deliver the crystal to Cid at the airship landing in New Gridania.
  • Cid's work on the Enterprise is nearly complete, and all that remains is for him to test the crystal you have brought. His voice swelling with pride, Cid declares that the airship will soon be transformed into something far greater, something extraordinary. You need only wait to see the fruits of his labor.

Objectives

  • Deliver the corrupted crystal to Cid.

Casing The Castrum

TypeMain Scenario Quests
RequiresReclamation
UnlocksEyes On The Empire
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 1646
Start NPCY'shtola
End NPCPortelaine
Patch2.0

Journal

  • Y'shtola wishes to discuss the fate of the prisoners being held at Castrum Centri.
  • Y'shtola states that before a rescue plan can be devised, the Scions must first gather intelligence on the stronghold of Castrum Centri. With this in mind, she suggests traveling to the Observatorium in Coerthas, and there petitioning Lord Portelaine for aid.
  • Lord Portelaine confirms that four prisoners matching the descriptions of Minfilia, Urianger, Papalymo, and Tataru were observed being led into Castrum Centri. Furthermore, he informs you that two men─likely Biggs and Wedge─escaped from a downed imperial airship not long ago. After a brief discussion, Y'shtola decrees that the Scions will immediately begin searching for the missing engineers, conscious that the Garleans are not like to spare their lives a second time.

Objectives

  • Speak with Portelaine at the Observatorium.

Eyes On The Empire

TypeMain Scenario Quests
RequiresCasing The Castrum
UnlocksFootprints In The Snow
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 1646
Start NPCPortelaine
End NPCPierremons
Patch2.0

Journal

  • Lord Portelaine would like to aid in your search for Biggs and Wedge.
  • According to Lord Portelaine, word of the imperial airship's emergency landing came to the Observatorium by way of Dzemael Darkhold. So as to expedite your mission, he provides you with an introduction letter to show to Ser Bricelt, a knight stationed at the entrance to the subterranean fortress.
  • Ser Bricelt informs you that two captives reportedly fled the airship the instant it landed. You are next directed to seek out a knight named Pierremons, who stands guard at the Aurum Vale.
  • At the Aurum Vale, Ser Pierremons recounts his sighting of the imperial airship. The vessel has since taken back to the skies, but not before deploying a contingent of imperial troops.

Objectives

  • Show the letter of introduction to Bricelt.
  • Speak with Pierremons.

Footprints In The Snow

TypeMain Scenario Quests
RequiresEyes On The Empire
UnlocksMonumental Hopes
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 1756
Start NPCPierremons
End NPCAbelie
Patch2.0

Journal

  • Ser Pierremons wants to share with you what he knows of the two fugitives.
  • At the entrance to the Aurum Vale, Ser Pierremons confirms that two prisoners escaped from the airship when it made its forced landing. Evidence strongly suggests that the pair came in this direction. Search the area for footprints.
  • You have found a set of footprints. Search the area for another.
  • You have found another set of footprints. Search the area for more.
  • You have found a third set of footprints. They seem to be taking you northerly. Continue your search.
  • You have discovered a fourth set of footprints. Search the area for another.
  • Straining your ears, you hear the sound of teeth clattering interspersed with the occasional whimper. The noises seem to be emanating from the nearby bridge. Perhaps you should go and investigate.
  • Much to your relief, you find Wedge cowering under the bridge, frightened, cold, and hungry, but otherwise unharmed. Make your way to Monument Tower and await Cid's arrival.
  • Arriving at Monument Tower, you and Wedge receive a heartfelt welcome from Abelie. While the lure of warmth and rest is great, you are loath to sit idle while Biggs is still alone out there.

Objectives

  • Search the area for footprints.
  • Search the area for footprints.
  • Search the area for footprints.
  • Search the area for footprints.
  • Search the area for footprints.
  • Search under the bridge.
  • Make your way to Monument Tower.

Monumental Hopes

TypeMain Scenario Quests
RequiresFootprints In The Snow
UnlocksNotorious Biggs
RewardsFFXIV EXP Icon 24380
Start NPCWedge
End NPCWedge
Patch2.0

Journal

  • Wedge is gravely concerned for his missing companion.
  • Wedge has implored you to search for Biggs, who is still alone in the cold with the enemy on his trail. Perhaps one of the Ishgardians stationed at Monument Tower has seen something. Begin by asking Abelie.
  • While Abelie has not seen Biggs, she suggests that he might have taken refuge within the Fury's Gaze, south of Monument Tower. For want of a better lead, make your way there and investigate.
  • Your search of the Fury's Gaze yields nothing but a confrontation with vengeful ghosts. Report back to Wedge, who awaits you in Monument Tower.
  • Wedge sinks in disappointment upon hearing your report, but the Lalafell is no less determined to find his companion.

Objectives

  • Speak with Abelie.
  • Go to the Fury's Gaze and investigate.
  • Report to Wedge.

Notorious Biggs

TypeMain Scenario Quests
RequiresMonumental Hopes
UnlocksCome-Into-My-Castrum
Doubt Truth To Be A Liar
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 3208
Start NPCWedge
End NPCWedge
Patch2.0

Journal

  • Wedge is determined to find Biggs.
  • Wedge has again implored you to search for Biggs. Though Abelie's suggestion yielded nothing, it is possible that one of the other Ishgardians stationed at Monument Tower might be able to point you in a more fruitful direction.
  • Ignace suggests that Biggs may have attempted to reach Whitebrim Front. If true, he would have needed to make his way through Daniffen Pass, whose southern entrance is found to the northeast of Monument Tower.
  • With the aid of Yda and Y'shtola, you succeed in rescuing Biggs from a detachment of imperial troops. Make your way back to Monument Tower and speak with Wedge.
  • With Biggs's safe return, the three core members of Garlond Ironworks are together again, and the future seems brighter for their reunion. Now it is time to turn your thoughts to the next challenge: rescuing Minfilia and the remaining Scions.

Objectives

  • Speak with Ignace.
  • Head to Daniffen Pass.
  • Report to Wedge.

Come-Into-My-Castrum

TypeMain Scenario Quests
RequiresNotorious Biggs
UnlocksGetting Even With Garlemald
RewardsFFXIV EXP Icon 24380
Start NPCCid
End NPCGlaumunt
Patch2.0

Journal

  • Cid wants to prepare a strategy to rescue Minfilia and the other Scions.
  • All evidence suggests that Minfilia and the others are being held captive at Castrum Centri. Cid bids you make your way to Revenant's Toll in Mor Dhona, and solicit the local adventurers for information.
  • It appears that Castrum Centri is presently on high alert, and you will need to rely on stealth and deception to rescue your friends. Before you begin your preparations, Slafborn suggests that you seek the aid of one Glaumunt, who he says has a personal agenda against the Empire.
  • You have informed Glaumunt of your intent to infiltrate Castrum Centri. If his response is any indication, it would seem you can indeed expect his aid.

Objectives

  • Speak with Slafborn at Revenant's Toll.
  • Speak with Glaumunt.

Getting Even With Garlemald

TypeMain Scenario Quests
RequiresCome-Into-My-Castrum
UnlocksDrowning Out The Voices
Acting The Part
RewardsFFXIV EXP Icon 24380
FFXIV Gil Icon 2090
Start NPCGlaumunt
End NPCCid
Patch2.0

Journal

  • Glaumunt would like to aid in your mission to rescue the captured Scions.
  • Prior to launching your rescue mission, Glaumunt recommends that you first ascertain your comrades' presence at Castrum Centri. He tells you of a drainage pipe that leads from the stronghold's command tower and down into the southwestern corner of the adjoining swampland called the Tangle. Find the pipe and investigate.
  • You have put down all the chigoes that issued forth from the drainage pipe. Take their place within and listen to what sounds may be heard.
  • You have heard enough to confirm that your comrades are indeed being held at Castrum Centri. Bear word back to Revenant's Toll, where the Scions await.
  • You return to Revenant's Toll and report all you have learned to Alphinaud. Glad for your tidings, he bids you speak with Cid for the details of the rescue mission.
  • Ever enthused, Glaumunt is currently looking into the procurement of a suit of magitek armor. In the meantime, Cid requires your assistance for some preparation of his own.

Objectives

  • Investigate the drainage pipe.
  • Eavesdrop at the drainage pipe.
  • Speak with Alphinaud.
  • Speak with Cid.

Drowning Out The Voices

TypeMain Scenario Quests
RequiresGetting Even With Garlemald
UnlocksFool Me Twice
RewardsFFXIV EXP Icon 24840
Start NPCCid
End NPCCid
Patch2.0

Journal

  • Cid requires your assistance for his rescue preparation.
  • In order to hinder communication among imperial forces, Cid declares his intent to put together a makeshift jamming device. To this end, he lends you his electromagnetic reader, which he bids you use at the hill-sized cluster of corrupted crystals to the west of Revenant's Toll.
  • You have taken sufficient readings. Return to Revenant's Toll and report to Cid.
  • Cid is satisfied that the crystals will suit his needs, though he expresses his reluctance to harness their power.

Objectives

  • Use the electromagnetic reader at prime locations.
  • Report to Cid.

Acting The Part

TypeMain Scenario Quests
RequiresGetting Even With Garlemald
UnlocksDressed For Conquest
RewardsFFXIV EXP Icon 24840
Start NPCGlaumunt
End NPCGlaumunt
Patch2.0

Journal

  • Glaumunt wants you to practice the part of imperial trooper.
  • Your disguise can only ever be as good as your acting. To this end, Glaumunt bids you learn how to perform an imperial salute. Take yourself close to Castrum Centri, and observe the imperial soldiers on patrol.
  • You have committed the imperial salute to your memory. Report your success to Glaumunt at Revenant's Toll.
  • At Glaumunt's urging, you refrain from demonstrating the imperial salute to him. It would not do to sustain a cracked skull ahead of the rescue mission.

Objectives

  • Lie in wait at the specified location.
  • Report to Glaumunt.

Dressed For Conquest

TypeMain Scenario Quests
RequiresActing The Part
UnlocksFool Me Twice
RewardsFFXIV EXP Icon 24840
Start NPCSark Malark
End NPCSark Malark
Patch2.0

Journal

  • Sark Malark wishes to help you acquire the disguises you need for your rescue mission.
  • Expressing his desire to aid in your plight, Sark Malark bids you obtain three imperial uniforms and three imperial helms. The former are worn by 5th Cohort signiferi, secutores, and equites; the latter by 5th Cohort hoplomachi and laquearii.
  • You have succeeded in wresting imperial helms and uniforms from their owners, but the items did not survive your fury unscathed. Return to Revenant's Toll and present the damaged equipment to Sark Malark.
  • Sark Malark declares that the damaged items are likely to draw suspicion, and urges you to have them repaired. Take the uniforms to the Weavers' Guild in Ul'dah, and the helms to the Armorers' Guild in Limsa Lominsa.
  • Both the uniforms and the helms are now in good repair─at least outwardly. Return to Revenant's Toll and present them for Sark Malark's inspection.
  • Sark Malark has given your imperial uniforms and helms his seal of approval. All that remains of your preparation is to obtain a suit of magitek armor.

Objectives

  • Obtain uniforms from imperial soldiers.
  • Obtain helms from imperial soldiers.
  • Present the imperial equipment to Sark Malark.
  • Have imperial uniforms repaired by Aethelwine of the Weavers' Guild.
  • Have imperial helms repaired by H'naanza of the Armorers' Guild.
  • Present the repaired equipment to Sark Malark.

Fool Me Twice

TypeMain Scenario Quests
RequiresDrowning Out The Voices
Dressed For Conquest
UnlocksEvery Little Thing She Does Is Magitek
RewardsFFXIV EXP Icon 25850
FFXIV Gil Icon 3313
Start NPCGlaumunt
End NPCCid
Patch2.0

Journal

  • Glaumunt has finally devised a plan to appropriate a suit of magitek armor.
  • In excited tones, Glaumunt reveals to you his cunning plan for appropriating a magitek reaper. For the first step, seek out an imperial patrol outside Castrum Centri, and alert them to the presence of enemy forces. Remember to greet your superiors with an /imperialsalute.
  • You have alerted the imperial patrol to the enemy's presence. As Glaumunt forewarned, however, the soldiers seem hesitant to venture far beyond the sight of the castrum's walls. You will need to lure them out by using the imperial smoke signal at the specified location.
  • You have succeeded in acquiring a magitek reaper, though some repairs will be required before it can be put to use. Cid bids you meet him back at his workshop in Revenant's Toll. Speak with Slafborn at the front door to be admitted.
  • You arrive at Cid's workshop to find that Biggs and Wedge have already set about repairing the magitek reaper. When their work is complete, it will finally be time to undertake the most dangerous phase of the mission: the rescue itself.

Objectives

  • Greet the imperial centurion with an /imperialsalute.
  • Use the imperial smoke signal at the specified location.
  • Report to Cid.

Every Little Thing She Does Is Magitek

TypeMain Scenario Quests
RequiresFool Me Twice
UnlocksEscape From Castrum Centri
RewardsFFXIV EXP Icon 25850
FFXIV Gil Icon 3313
Start NPCCid
End NPCCid
Patch2.0

Journal

  • Cid would have you assist in the repair of the magitek armor.
  • According to Cid, the magitek core at the heart of the reaper's servomechanism is worn beyond use. Unfortunately, a replacement will not be easy to come by in Eorzea. Speak with Wedge and learn of his proposed solution.
  • Wedge believes that a mammet heart may serve as a substitute for the worn magitek core. Make your way to the Goldsmiths' Guild in Ul'dah, and collect a mammet heart from Guildmaster Serendipity.
  • You have acquired a shiny new mammet heart. Return to Cid's workshop in Revenant's Toll, and deliver it to Wedge.
  • Having installed the mammet heart, Wedge asks you to put the fully repaired magitek armor through its paces. Speak with him when you are ready to begin, and he will help you into the pilot's seat.
  • You are now in control of the magitek armor. First, make your way to the camp ruins, and climb to the top of the adjoining crystal mound. In the event that you need to dismount, speak with Wedge again to restart the test run.
  • The feet appear to be in good working order. Next, jump down from your vantage point and make your way to the northern edge of the camp ruins.
  • The shock absorbers appear to be in sound condition. Make your way back to where Wedge and the others await.
  • You have put the magitek armor through its paces. Speak with Wedge to hear his full diagnosis.
  • According to Wedge, the servomechanism is not as responsive as it should be. He posits that the mammet heart may be possessed of emotions, and suggests that you all give the magitek armor a warm /welcome. While the notion sounds positively absurd, for want of a better idea, you may as well do as requested.
  • Did the armor respond to your vigorous welcoming, or was it all in your mind? Speak with Biggs to learn his thoughts on the matter.
  • Soon after Wedge's bizarre welcoming ritual, you are discovered by imperial troops bent on reclaiming or destroying the magitek armor. Disinclined to relinquish your prize, you repel the enemy, at which time the reaper seemingly responds to your presence. While the workings of advanced machina are foreign to you, Cid and the others take this awakening to mean that the servomechanism is now fully functional. If the experts are convinced, who are you to say otherwise? Time to make your way back to Cid's workshop in Revenant's Toll.
  • After countless unforeseen difficulties, and through no small amount of effort, you are now the proud owner of a fully functional suit of magitek armor. At long last, the time is come to infiltrate Castrum Centri and rescue the imprisoned Scions.

Objectives

  • Speak with Wedge.
  • Speak with Serendipity at the Goldsmiths' Guild.
  • Deliver the mammet heart to Wedge at Cid's workshop.
  • Speak with Wedge.
  • Pilot the magitek armor to the crystal mound.
  • Pilot the magitek armor north of the crystal mound.
  • Pilot the magitek armor back to Wedge.
  • Speak with Wedge.
  • Extend the magitek armor a warm /welcome.
  • Speak with Biggs.
  • Report to Cid.

Operation Archon

TypeMain Scenario Quests
RequiresThe Black Wolf's Ultimatum
UnlocksA Hero In Need
High Standards
RewardsFFXIV EXP Icon 28420
FFXIV Gil Icon 3463
Start NPCMinfilia
End NPCAllied Communications Officer
Patch2.0

Journal

  • Minfilia would brief you on the Eorzean Alliance's planned counteroffensive against the Empire.
  • So begins Operation Archon, the Eorzean Alliance's eleventh-hour bid to purge the realm of the imperial menace. Suffice it to say, your role in the counteroffensive will be crucial to its success. Proceed to the Immortal Flames encampment north of Vesper Bay, and speak with the Allied communications officer to receive your orders.
  • The Immortal Flames stand ready to launch their assault on the imperial outpost at Cape Westwind. Make your way to the staging point situated before the enemy stronghold, and report for duty to Lieutenant Adalbert.
  • Phase one of Operation Archon is now in motion. Enter the imperial outpost and fight your way through to the innermost sector.
  • The path leading to the innermost sector of the imperial outpost is now open, and a confrontation with Rhitahtyn sas Arvina awaits. Proceed when you are ready and strike down the praefectus. ※Cape Westwind can be accessed via the Duty Finder.
  • At the end of a fierce struggle, you deal Rhitahtyn his death-blow, consigning the first Roegadyn to hold the rank of praefectus to history. Phase one of Operation Archon has ended in success.
  • With Rhitahtyn's demise, the forces garrisoned at Castrum Occidens have been thrown into disarray. For now, withdraw to the Immortal Flames encampment north of Vesper Bay, and report to the Allied communications officer.
  • The time has come to commence the second phase of Operation Archon. When you are ready, request further orders from the Allied communications officer.

Objectives

  • (Defeat Rhitahtyn)
  • Report to Adalbert in front of the imperial outpost.
  • Examine the gate barring entry to the innermost sector of the outpost.
  • Use the Duty Finder to confront Rhitahtyn sas Arvina at Cape Westwind.
  • Report to the Allied communications officer.
  • Report to the Allied communications officer.

A Hero In Need

TypeMain Scenario Quests
RequiresOperation Archon
UnlocksThe Ladle In The Darkness
RewardsFFXIV EXP Icon 28420
Start NPCAllied Communications Officer
End NPCCracked Fist
Patch2.0

Journal

  • The Allied communications officer has a task that can only be performed by a hero of the Alliance.
  • The Allied communications officer informs you that the Alliance garrison at Camp Bluefog is in low spirits and would be better for a hero's visit. Make your way to the camp in northern Thanalan, and make yourself at the disposal of Sergeant Cracked Fist.
  • Arriving at Camp Bluefog, you present yourself to Sergeant Cracked Fist, who wastes no time beseeching your help in raising the morale of the garrison. The duty of a hero is truly manifold.

Objectives

  • Report to Cracked Fist at Camp Bluefog.

The Ladle In The Darkness

TypeMain Scenario Quests
RequiresA Hero In Need
UnlocksCrate Expectations
All Upon The Watchtowers
RewardsFFXIV EXP Icon 28420
Start NPCCracked Fist
End NPCCracked Fist
Patch2.0

Journal

  • Sergeant Cracked Fist needs a hero to make a stew.
  • Desperate to raise the garrison's floundering morale, Sergeant Cracked Fist has taken a lesson from Gridanian history, and humbly requests that you make a stew and distribute it among the troops. First, obtain the three required chunks of basilisk meat.
  • You have obtained enough basilisk meat. Take it to the cookfire just outside Camp Bluefog's northern gate, and add it to the bubbling cauldron.
  • It will take a little while for the meat to be cooked through. Watch the cauldron until the stew is ready.
  • Your keen instincts tell you that the basilisk stew is now ready. Scoop it from the bubbling cauldron.
  • You have three steaming bowls of basilisk stew expertly balanced in your hands. Make your way around Camp Bluefog and give them to the neediest soldiers.
  • You have doled out all of the basilisk stew, which seems to have had the desired effect. Report your success to Sergeant Cracked Fist.
  • A jubilant Sergeant Cracked Fist thanks you for inspiriting his troops. They now remember their purpose, and stand ready to do their part in the impending phase of the operation.

Objectives

  • (Take stew)
  • Add basilisk meat to the bubbling cauldron.
  • Watch the bubbling cauldron.
  • Scoop stew from the bubbling cauldron.
  • Distribute basilisk stew to soldiers.
  • Report to Cracked Fist.

All Upon The Watchtowers

TypeMain Scenario Quests
RequiresThe Ladle In The Darkness
UnlocksHearts On Fire
RewardsFFXIV EXP Icon 28420
Start NPCCracked Fist
End NPCEdelstein
Patch2.0

Journal

  • Sergeant Cracked Fist would make a parting request of you.
  • Sergeant Cracked Fist bids you deliver a message to the two watchtowers that lie en route to the Ceruleum Processing Plant. Seek out Private Wymund on the west and Private Hopeful Dawn on the east.
  • You have successfully delivered the message to both watchtowers. Continue on to the Ceruleum Processing Plant and report to Lieutenant Edelstein.
  • You have spoken with Lieutenant Edelstein, who informs you that the Flame General himself has arrived at the plant.

Objectives

  • Speak with Wymund at the west watchtower.
  • Speak with Hopeful Dawn at the east watchtower.
  • Report to Edelstein.

Hearts On Fire

TypeMain Scenario Quests
RequiresAll Upon The Watchtowers
UnlocksSetting The Stage
RewardsFFXIV EXP Icon 28420
Start NPCEdelstein
End NPCEdelstein
Patch2.0

Journal

  • Lieutenant Edelstein wants you to report to the Flame General.
  • You learn that Raubahn arrived at the Ceruleum Processing Plant a short while ago, and is presently inspecting the garrison. Report to him and see if he has need of your services.
  • Raubahn bids you rally the garrison at the Ceruleum Processing Plant as you did at Camp Bluefog. Make your way around the plant and /psych up the green recruits whose resolve appears to be failing.
  • Your visceral gesticulations have helped the recruits steel themselves for the battle to come. Now go to Lieutenant Edelstein and /psych him up as you did the recruits.
  • Lieutenant Edelstein admits that the fire of his resolve had grown dim, and thanks you for making it rage anew. With both the Bull of Ala Mhigo and your good self present, the entire garrison is fairly ablaze with determination.

Objectives

  • Speak with Raubahn.
  • Find recruits and /psych them up.
  • Go to Edelstein and /psych him up.

Setting The Stage

TypeMain Scenario Quests
RequiresHearts On Fire
UnlocksRock The Castrum
RewardsFFXIV EXP Icon 28420
Start NPCEdelstein
End NPCRaubahn
Patch2.0

Journal

  • Lieutenant Edelstein has an urgent request ahead of the next phase of the operation.
  • The enemy's presence at Raubahn's Push is proving an impediment to the operation's progress. Lieutenant Edelstein bids you vanquish three magitek vanguards and three imperial soldiers, that the main host might march upon Castrum Meridianum unhampered.
  • You have sufficiently thinned out the imperial presence at Raubahn's Push. Proceed to the operation's staging point and report to Raubahn.
  • You find the Flame General standing in the shadow of Castrum Meridianum. The final battle for the future of Eorzea will soon be joined.

Objectives

  • Defeat three magitek vanguards and three imperial soldiers.
  • Defeat magitek vanguards.
  • Report to Raubahn in front of Castrum Meridianum.

Rock The Castrum

TypeMain Scenario Quests
RequiresSetting The Stage
UnlocksThe Ultimate Weapon
RewardsFFXIV EXP Icon 4720
FFXIV Gil Icon 5368
Start NPCRaubahn
End NPCRaubahn
Patch2.0

Journal

  • Raubahn stands ready to commence the penultimate phase of Operation Archon.
  • So begins the penultimate phase of Operation Archon. While the main Alliance host wreaks havoc without, you must steal inside Castrum Meridianum and disable its magitek field generator. ※Castrum Meridianum can be accessed via the Duty Finder.
  • You have successfully disabled the magitek field generator protecting the Praetorium, and defeated Livia sas Junius into the bargain. Though you are eager to press on with the fourth and final phase of Operation Archon, you will require the use of an airship if you are to reach the Ultima Weapon's resting place. For now, make your way back outside and report to Raubahn.
  • After gruffly reaffirming his trust in your abilities, Raubahn declares the third phase of Operation Archon a success. All that remains is the small matter of finding and destroying the Ultima Weapon.

Objectives

  • Use the Duty Finder to enter Castrum Meridianum.
  • Report to Raubahn.
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