Final Fantasy XIV Field Tracks is one of two official soundtracks for Final Fantasy XIV. It contains tracks used in field and overworld maps. There are two versions of the album. One version comes in a shaped matte cardboard packaging, which in turn comes in a rectangular clear plastic box; the CD is in a white cloth sleeve and there is no jewel case. The other version is in a jewel case.
The fold-out liner notes have the tracklist in Japanese (kana) with English equivalents, which are not necessarily direct translations of the Japanese; a brief profile of Nobuo Uematsu; shots from the game; CGI artwork of some of the characters; and a message from Uematsu titled "A Reminiscence of Final Fantasy - Part 1", in both Japanese and English.
Track list[edit | edit source]
- "Prelude ~ Remembrance" (プレリュード ~追憶の煌めき~, [missing rōmaji]?)
- "Navigator's Glory ~ The Theme of Limsa Lominsa" (潮風の集う街 ~リムサ・ロミンサのテーマ, [missing rōmaji]?)
- "On Windy Meadows" (ラノシアの疾風, [missing rōmaji]?)
- "Born of the Boughs ~ The Theme of Gridania" (木々のさざめく街 ~グリダニアのテーマ~, [missing rōmaji]?)
- "Emerald Labyrinth" (黒衣の迷宮, [missing rōmaji]?)
- "The Twin Faces of Fate ~ The Theme of Ul'dah" (運命の交わる街 ~ウルダハのテーマ~, [missing rōmaji]?)
- "Twilight over Thanalan" Invalid template use
- "Aetherial Slumber" (エーテルのまどろみ, [missing rōmaji]?)
Liner notes[edit | edit source]
A Reminiscence of Final Fantasy - Part 1
When the first Final Fantasy was being developed in 1987, who could have predicted that it would become the hit series it is today, now into its fourteenth installment? Our development at the time had close to zero experience, but what we did have was a group of stubborn twenty-somethings with a never-back-down attitude towards making games. Some members in the team were still enrolled in college.
It never helps to have so many hard-headed people on a creative project, so you can imagine how much things were when we were all so young and naive. Now everyone is in their forties, we've mellowed out a bit, but back then it didn't take much to set us off. There were screaming matches, finger-pointing, name-calling, and conflicts that went along the lines of: "You're askin' for it! Basement parking lot! Now!" "Right behind you!" Our first Final Fantasy baby was raised in an environment as far removed from "mature" as you can get.
In 2008, twenty years after Final Fantasy was unleashed on the world, we held a small celebration with the original members of the team to commemorate the coming-of-age of our creation. Everything started out all friendly and jovial, until the drinking took its toll and we began discussing game development. Naturally, the discussions became heated and erupted into arguments. We were yelling at each other in the middle of the bar. "You've got it all wrong!" How stupid can you be? That's why you'll never understand!" Some things never change, no matter how old we get.
Setting aside the inevitability of arguments, I think creative people need that kind of passion, and I prefer those who don't try to hide it. Call me old-fashioned.
For all the young people reading this: live your life with passion. Forget about trying to look cool. That's for poseurs.
- Nobuo Uematsu