There's no gettin' off this train we on 'till we reach the end of the line.
- For the discontinued version of the game, see Final Fantasy XIV (1.XX).
Final Fantasy XIV Online, also known collectively with its initial relaunched title Final Fantasy XIV: A Realm Reborn (ファイナルファンタジーXIV: 新生エオルゼア, Fainaru Fantajī Fōtin: Shinsei Eoruzea?, lit. Final Fantasy Fourteen: Eorzea Reborn), is the relaunched version of the fourteenth installment of the Final Fantasy series and the second, after Final Fantasy XI, to be an MMORPG (Massively Multiplayer Online Role-Playing Game).
The original version of Final Fantasy XIV received heavy criticism at launch in 2010, prompting an official apology and the replacement of its development team. In October, 2011 Square Enix announced the game would be relaunched as Final Fantasy XIV: A Realm Reborn, an entirely new version rebuilt from the ground up. A Realm Reborn would carry over the original game's setting, lore and story, but feature a new client, server structure, graphics engine, interface, terrain, and content.
The original version of the game, termed Version 1.0 or Legacy, received its final update in November 2012 and its service concluded that December. Alpha testing for A Realm Reborn commenced in November 2012, with beta testing following throughout the first half of 2013. The game officially relaunched on Microsoft Windows and PlayStation 3 platforms on August 27th, 2013, and then officially launched on the PlayStation 4 on April 14th, 2014. Support for the PlayStation 3 version ended in June 2017. Support for 32-bit operating systems on all personal computers ended in July 2019.
The first expansion, Final Fantasy XIV: Heavensward, was released on June 23, 2015 worldwide. The second expansion, Final Fantasy XIV: Stormblood, was released on June 20, 2017. A third expansion, Final Fantasy XIV: Shadowbringers, was released July 2, 2019.
On September 15, 2015, it was announced at the pre-Tokyo Game Show SCEJA Press Conference that Final Fantasy XIV will be released for PlayStation VR (previously known as Project Morpheus).
- 1 Gameplay
- 2 Armory system
- 3 Characters
- 4 Playable races
- 5 Setting
- 6 Activities
- 7 Story
- 8 Music
- 9 Development
- 10 Major updates
- 11 Expansions
- 12 Release
- 13 Reception and sales
- 14 Production credits
- 15 Packaging artwork
- 16 Gallery
- 17 Allusions
- 18 Trivia
- 19 See also
- 20 External links
- 21 References
Gameplay[edit | edit source]
After the player has created a character, the game will start in one of the three city-states depending on the character's starting class. The player cannot change class until finishing the level 10 class quest of their starting class.
Doing the Main Scenario quests will help the player gain EXP, Gil, items, an airship ticket, an ability to use the inn room, permission to do Guildleves, visit the Gold Saucer, hire retainers, and be able to join Grand Companies.
The player can choose between playing with mouse and keyboard or play on a gamepad. The skill HUD will adapt to the player's selected choice.
Hotkey bars[edit | edit source]
The PlayStation 3 and PlayStation 4 versions have a unique interface for gamepads called the Cross Hotbar that has two sides. When the player holds down the right half of the bar is highlighted. There are eight total buttons that can be used: , , , , and the . The same thing happens if the player uses , but it is with the left side. There are eight in total different hotbars the player can change by holding and selecting them.
The player can use the standard twelve-slot hotbars found in most MMOs by playing with the mouse and keyboard on the PC-version; the player can have multiple hotbars on screen simultaneously and bind different key commands to control them. The PlayStation 4 version also supports mouse and keyboard control, however the PlayStation 3 version does not.
Leveling and partying[edit | edit source]
There are two main methods of seeking parties: the Duty Finder and the Party Finder. The Duty Finder is a dedicated party search system for undertaking instanced duties. It allows the player to form an allocated party with other players, including players from different worlds (servers) on the same data center. The Party Finder allows recruiting with more varied and specific criteria (such as participating in FATEs).
Players may also manually invite party members at any time.
Free Companies are the new guild system, taking the place of Linkshells that are now simply chat channels for various player purposes. To register a new free company, the player must be level 25, aligned with a Grand Company, have at least four starting members, and 15,000 Gil. However, any player may join an existing free company regardless of level by applying for, or being invited into it. Unlike Linkshells, a player may only belong to one Free Company at a time. Free Companies offer several unique ways to play with an established group of players, including a shared housing system and special bonuses.
Battle system[edit | edit source]
Fighting[edit | edit source]
Using skills is an easy learning system. The player has four different battle bars to watch: HP, MP, Enmity, and (in parties) the Limit Gauge.
- HP stands for Hit Points and determines how close a player is to being K.O. HP is governed by the Vitality attribute.
- MP stands for Magic Points and is used for casting spells (EX: Fire, Blizzard). Although most of these skills have a casting time, there are some instant spells that can be cast while moving. Spells with a cast time require the player to stand still until the casting is complete. MP is governed by level, as well as the Piety attribute when using a job in the Healer role. With the release of the Shadowbringers expansion, Piety will no longer increase MP and it will be capped at 10,000 for every character at the expansion's level cap of 80.
Enmity[edit | edit source]
Enmity is a small bar (under the class icon) that measures how much threat they have with an opponent while in a party. This gauge is intended to ensure those with a tank role can maintain the enemy's attention, while DPS and healers avoid getting directly attacked.
The bar reflects the proportionate threat compared to other players, showing how likely they are to gain aggro. A number indicates the player's threat ranking, with "A" representing the one holding aggro; if aggro is held by a player or NPC out of party or a pet not shown on party list, the highest will be represented as "1".
By default, enmity is not shown when playing solo, where it usually is irrelevant. However, these mechanics will still be in place whenever multiple players or NPCs attack a target (such as during FATEs).
Limit Break[edit | edit source]
A Realm Reborn implements a limit break system for parties in place of the Battle Regimen system found in Version 1.0. Each party has a limit gauge that increases as actions are taken during battle. When at least one section of the gauge is filled, a limit break may be activated by a party member, emptying the gauge. The effects of the limit break are dependent on the class or job of the character who triggered it, while the strength of those effects is based upon how many sections of the limit gauge were filled when the limit break was triggered. A tank class will increase the defense of the party with his Limit Break, a healer will use a healing effect that can raise at level 3, a physical melee DPS will unleash a powerful attack on one target, magic DPS will loose a circular area blast, and physical ranged DPS will fire an area blast in a straight-line.
The rate at which the limit gauge is filled changes in response to the conditions of battle. Executing certain skillful maneuvers, such as inflicting the Stun status effect on an enemy, can make the limit gauge rise more quickly. Conversely, the death of a party member will cause the limit gauge to decrease by a certain amount. The limit gauge will also fill more slowly if multiple party members are using the same class or job at one time.
Crafting system[edit | edit source]
Synthesis[edit | edit source]
Crafting is initiated through the Crafting Log, provided materials are available in inventory. Players must use abilities to advance the progress and quality of the crafted item. Increasing progress gradually leads to completion of the item, while increasing quality increases the chance of a HQ (high quality) product and increases EXP gained. While performing actions, the materials Durability will gradually decrease; if it reaches zero, crafting fails and materials may be lost.
At each step, the materials may be in one of four states: Normal, Good, Excellent, and Poor. Good and Excellent will provide bonus to quality gained if the relevant skills are used at that step. Poor occurs right after Excellent, and will penalize any quality gains, but does not affect progress or other skills. Some skills can only be used while in Good condition.
Synthesis is governed by three stats:
- Craftsmanship: Affects how much progress is increased by when using corresponding abilities.
- Control: Affects how much quality is improved by when using corresponding abilities.
- CP: Stands for Crafting Points and is used for various skills during synthesis. Players must manage this so it doesn't deplete too quickly, and some abilities can restore CP in certain conditions.
Materia melding[edit | edit source]
By completing the appropriate quest, players can also meld Materia on to crafted gear. Melding requires the appropriate materia as well as appropriate grade of carbonized matter, by a crafter of the appropriate class and level. Most crafted equipment will have at least one slot available for melds. Note that special gear awarded from quests, dungeons, raids, or trials cannot be melded.
Overmelding can also be performed by unlocking the "Advanced Melding" ability, which enables extra materia to melded onto gear. This process may fail, costing the materia regardless, making it financially risky.
Players lacking the necessary crafting skill can "Request Meld" from another player, provided they possess the required items. The interface enables a tip in gil to be given for services rendered.
Repairs[edit | edit source]
While most players can pay certain NPC menders to repair their gear, crafters can use Dark Matter to perform the repairs manually. Starting with Patch 2.28, players can perform repairs regardless of current class as long as the associated Disciple of the Hand class is high enough. Manual repairs will increase current durability by 100% (up to 199%), allowing them to go longer without needing repairs. To perform repairs, the crafting class must be at least ten levels lower than the item's required equip level. Dark Matter repairs can be performed at any time, even during combat.
Desynthesis[edit | edit source]
Players can also perform Desynthesis on equipment, fish, and other certain items to break them down into components, including rare items not obtained in any other circumstance. This is possible once the associated Discipline of the Hand is at least level 30 (regardless of current class). Desynthesis is handled by its own skill rating (per discipline), which affects the chance of success and is increased by successful desynthesis.
Gathering system[edit | edit source]
Gathering is performed by reaching the respective node in the field, which brings up a list of items to retrieve, along with the chances of success and the frequency of a high-quality item being obtained. As items are gathered, nodes will lose "health" until it is depleted. Individual nodes will refresh as others are depleted.
Fishing is a more straightforward (but completely random) process, that simply requires casting line at a body of water and waiting for something to bite. Unlike other classes, consumable bait is required to fish.
Gathering is governed by three stats:
- Gathering: Affects how likely an item can be successfully harvested or fished up.
- Perception: Increases the chance of obtaining a high-quality item. Without the use of abilities, the chance is capped at 15%.
- GP: Stands for Gathering Points and enables certain abilities to aid in gathering. Maximum GP is set at 400, but unlike TP, it can be increased with better equipment, materia, and certain food.
Armory system[edit | edit source]
Final Fantasy XIV uses a job system called the Armory System. Classes are divided among four base disciplines—the physical combat based Disciples of War, the magical combat based Disciples of Magic, the crafting based Disciples of the Hand, and the gathering based Disciples of the Land. Each class has its own weapon type, and changing classes is as simple as equipping the appropriate weapon or tool. Classes can be changed at any time, except during a battle.
In patch 1.21 of the original version, classic Final Fantasy jobs were introduced in place of the combat classes by equipping a soul crystal, which can be acquired and equipped at level 30. Initially jobs were more specialized versions of their base class with exclusive skills and better attributes, while classes retained some viability thanks to their having greater access to cross-class skills for superior versatility. As the game progressed however, the cross-class system was phased out, removing any niche the base classes may have had, leaving jobs as outright replacements. New jobs added since Heavensward do not have base classes.
|Base discipline||Job||Base class||Initial level||Role||Weapon||Release|
|Disciples of War||Paladin||Gladiator||1||Tank||Swords||Legacy|
|Monk||Pugilist||1||Melee DPS||Fist weapons||Legacy|
|Bard||Archer||1||Physical ranged DPS||Bows||Legacy|
|Ninja||Rogue||1||Melee DPS||Daggers||A Realm Reborn|
|Machinist||30||Physical ranged DPS||Guns||Heavensward|
|Dancer||60||Physical ranged DPS||Chakrams||Shadowbringers|
|Disciples of Magic||White Mage||Conjurer||1||Healer||Wands and staves||Legacy|
|Black Mage||Thaumaturge||1||Magical ranged DPS||Scepters and staves||Legacy|
|Summoner||Arcanist||1||Magical ranged DPS||Books||A Realm Reborn|
|Scholar||30[note 1]||Healer||Books||A Realm Reborn|
|Red Mage||50||Magical ranged DPS||Rapiers||Stormblood|
|Blue Mage||1||Magical ranged DPS||Canes||Stormblood|
|Base discipline||Class||Initial level||Role||Primary tool||Release|
|Disciples of the Hand||Carpenter||1||Crafter||Saws||Legacy|
|Disciples of the Land||Miner||1||Gatherer||Pickaxes||Legacy|
Characters[edit | edit source]
Playable characters[edit | edit source]
- Warrior of Light - The player can create a character to play as through the use of the character creation system.
Temporary playable characters[edit | edit source]
- Alphinaud Leveilleur (4.3)
- Y'shtola Rhul (4.4)
- Hien Rijin (4.5)
- Thancred Waters (5.0)
- Branden (5.0)
- Lamitt (5.0)
- Renda-Rae (5.0)
- Nyelbert (5.0)
- Estinien Wyrmblood (5.1)
NPC party members[edit | edit source]
The Adventurer Squadrons is another feature allowing the player to play with three NPCs.
- Recruitable characters in the Trust System
- Alphinaud Leveilleur
- Alisaie Leveilleur
- The Crystal Exarch
- Thancred Waters
- Urianger Augurelt
- Y'shtola Rhul
Playable races[edit | edit source]
There are eight playable races, five of which resembling those from Final Fantasy XI. Each is divided into two clans. In the game's initial release, there were three "missing genders"—Female Roegadyn, Male Miqo'te and Female Highlander Hyur—but these became available on the launch of A Realm Reborn. A recent players' poll presented the possibility of mixed races (Miqo'te-Lalafell, Hyur-Elezen), though nothing is confirmed as of yet.
- The Hyur are a race not originally from Eorzea, having migrated there and bringing their technology with them. They are split into two clans, the Highlanders and the Midlanders. They are similar to Humes from Final Fantasy XI.
- The Lalafell are a race from the seas south of Eorzea. The race consists of the Plainsfolk and the Dunesfolk. They are similar to the Tarutaru.
- The Miqo'te are a race from Eorzea, and like the Hyur, are not native to the region. Miqo'tes are either Seekers of the Sun or Keepers of the Moon. They are cat-like beings, similar to the Mithra.
- The Roegadyn are a race from the seas north of Eorzea. This maritime race is broken into two tribes: the Sea Wolves and the Hellsguard. They are like the Galka, though they lack tails.
- The Elezen are the race that has lived in Eorzea the longest and co-exist peacefully with the other races. Elezen can either be Wildwood Elezen or Duskwight Elezen. They are similar to the Elvaan.
- The Au Ra are the sixth playable race, introduced in Final Fantasy XIV: Heavensward. They originate from the Far East. They are divided into two tribes: Raen and Xaela. They appear to be half-human, half-dragon, but are explained by the producers to be more of part-demon in origin.
- The Viera are the seventh playable race, introduced in Final Fantasy XIV: Shadowbringers. They originate from southern Othard. Viera are divided into Rava and Veena. Like in the Ivalice games they originate from, males are seldom seen, and as a consequence, only females are playable.
- The Hrothgar are the eighth playable race, introduced in Final Fantasy XIV: Shadowbringers. They originate from Ilsabard. This bestial race is divided into Helions and the Lost. In contrast to the Viera, females are seldom seen, and as such, only males are playable. They are based on the Ronso from the Final Fantasy X series.
Setting[edit | edit source]
World and lore[edit | edit source]
In Eorzea, towering mountains dominate the north, their peaks lashed with icy winds, and to the south, a bleak expanse of unforgiving desert holds sway. These inhospitable lands hold lure for man and monster alike: the currents of Aether. Aether is a magical substance that flows through the planet and everything living on it. It can be used in a number of ways, including fueling magic, powering machina, aiding in crafting, and allowing instantaneous teleportation through Aetheryte Crystals. This valuable substance can start wars, as different organizations and races compete for control over it.
Eorzea is said to cycle through prosperous Astral eras and disastrous Umbral eras. Eons ago the land was inhabited by gods and goddesses, which the wandering tribes that settled the land called the Twelve. The gods blessed the tribes that came to the savage land with welfare and prosperity, in what is known as the Age of Gods. The tribes began fighting with each other, and war tore Eorzea apart. The gods and goddesses vanished, starting the First Umbral Era. Once the chaos from this conflict subsided, and the "Spoken" were left alone with the Aetherial Sea separating them from the divine, the earliest civilizations came to Eorzea, marking the dawn of the First Astral Era. There have been six great eras of calamity since the Age of Gods passed into legend and the age of man began. Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements.
With the end of the Sixth Umbral Era, all the elements had been represented, and it was believed the Sixth Astral Era would last into eternity. With the end of Final Fantasy XIV 1.0, and the fall of Dalamud, a period known as the Seventh Umbral Era has started. The unleashing of Bahamut has destroyed much of the land, and numerous other dark omens signal great suffering to come. The A Realm Reborn relaunch takes place in this Seventh Umbral Era.
Three major city states exist within Eorzea: the bustling commercial hub of Ul'dah, the forest nation of Gridania, and the marine city-state of Limsa Lominsa. Each state hosts a Grand Company—economic and military organization tasked with defending the land. Adventurers join these organizations to further their goals and ambitions, while simultaneously helping keep the peace over Eorzea. Two other city-states also exist: the reclusive Holy See of Ishgard, which has been continually warring with the draconic Dravanian Horde, and Ala Mhigo, a militaristic, once-powerful city-state in Eorzea's northeast which fell to the Garlean Empire twenty years ago during Garlemald's initial invasion. In addition, the distant scholarly city of Sharlayan had until recently maintained a colony in Dravania, and is deeply involved in the politics and fate of Eorzea.
Eorzea's main enemies consist of the Beast Tribe races and the Garlean Empire. The Beast Tribes are a group of intelligent but monstrous clans, whose ideals and objectives clash with the humanoid races, while the Garlean Empire is a magically weak but technologically advanced, cosmopolitan (though Hyuran-dominated) nation hailing from outside of Eorzea who seeks to conquer the land and its Aether, which powers their various technologies, including Magitek Armor and Airships. In addition, threats from the Void frequently trouble the realm, including mysterious shadowless agents.
City states[edit | edit source]
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, raving and pillaging.
In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.
The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea's city-states in trades such as forestry, agriculture, carpentry, and leatherworking. Gridania is home to the Wood Wailers, a militant band of polearm-wielding sentries charged with the protection of their homeland.
The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers—young oracles who guide the nation based on the will of the forest's elementals.
The bustling commercial hub of Ul'dah sits amid the arid desert landscape of Thanalan in southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers.
Visitors from every corner of Eorzea come to Ul'dah to partake of the city's famed recreation, most notably the fighting arenas and gambling halls. Ul'dahn culture is known for its affluence, and the nation's wealth comes from its abundant mineral resources and prestigious clothcrafting industry.
Historically, the sultan claims sovereignty over Ul'dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Nald'thal the Traders is the city's patron deity and two great halls devoted to his two aspects—Nald and Thal—are found in the eastern and western sections of the city.
In the central region of Abalathia's Spine, that great mountain range that spans Aldenard from east to west, can be found the forbidding highlands of Coerthas and the Holy See of Ishgard. The archbishop of the church, while leading his people in the teachings of Halone, the Fury, rules also as the nation's sovereign.
Ishgard's formidable army of knights wages constant battle against its mortal enemies, the dragons. Faced with ever more aggressive attacks from its serpentine foes, as well as an unprecedented spell of bitter cold, the theocracy's days are dark indeed. Matters have grown so grave as to prompt the archbishop and his advisors to consider throwing open the heretofore sealed gates of Ishgard and calling for outside aid.
The highlands of Gyr Abania in the eastern reaches of Aldenard were once under the control of a martial nation known as Ala Mhigo. It was, perhaps, the historically conflicted nature of the territory that forged the country into a significant military power.
Even as this aggressive nation sent its forces to conquer in the west, it repelled repeated attempts at invasion from the east. In the Year 1557 of the Sixth Astral Era, however, it finally fell to the incursions of the Garlean Empire. From that time onwards, the country became merely another imperial territory under the governance of its usurpers. Though the people of Ala Mhigo once revered Rhalgr, the Destroyer, as their patron deity, any such religious observance has since been forbidden by the controlling authorities.
Grand Companies of Eorzea[edit | edit source]
These are the groups being formed by the city-states to combat the coming and current threat of the Garlean Empire, as well as clashes with the beast-tribes.
The Maelstrom of Limsa Lominsa[edit | edit source]
At the heart of the Thalassocratic Navy lies the Lominsan Armada, composed of nine independent squadrons, the First through the Ninth. The Maelstrom is an extension of the First Squadron, expanding its role as armada flagship and granting it power to administer not only the remaining eight squadrons, but the various merchant fleets that navigate the seas off Vylbrand.
With the reestablishment of the Maelstrom, the Admiral has begun the move to invoke ancient maritime law, by which she would promote herself to Chief Admiral, effectively expanding her authority to cover not only state and military dealings, but grant her the power to directly command all ships in Lominsan waters, and freely punish any who disobey. The city-state's pirates are not about to take this encroachment on their freedom without a fight.
Gridania's The Order of the Twin Adder[edit | edit source]
The Order of the Twin Adder establishes a medium from which the Seedseers can return from their wanderings deep within the Black Shroud and directly oversee not only the safety of Gridania's citizens, but the workings of the local guard, Both the Gods' Quiver, who defend the forest from external threats, and the Wood Wailers, who protect it from internal strife, have expressed their support of this temporary measure.
There are those within Gridania who would question the ability of the Seedseers, whose duties until now have been limited to various ritualistic proceedings, and doubt whether or not they are fit to lead a nation into war.
The Immortal Flames of Ul'dah[edit | edit source]
Currently, the bulk of Ul'dah's military strength comes from their standing army of mercenaries and the small contingent of the palace guard known as the Sultansworn. To bring order to their ranks and oversee additional wartime training, the Sultana has considered resurrecting the Immortal Flames-an elite force of battle-hardened veterans that once instilled fear in the city-state's neighboring nations during ages past.
This unit would act as a core aspect of the army bolstering its power, and grant more authority to the Sultana and her advisers—something of which those in control of the city-state's economy—namely the Syndicate—are wary.
Transportation[edit | edit source]
The player characters move quickly from place to place by using Aetherytes, large shards of crystallized aether fused with ancient machinery. These crystals act as teleporters, for a fee. In 1.0, this was limited by the amount of "Anima" points the player had, but in A Realm Reborn, the fee is in gil instead. One can also set three Aetherytes as "favorites", reducing teleport costs to that Aether by half, and one as "home", reducing teleport costs to that Aether to zero. Teleporting to one's home aetheryte for free is limited to once every fifteen minutes, but the player can return there whether this time has elapsed or not as long as they have been KO'd. Players with a one time password attached to their account can set one Aetheryte to be free of charge for teleporting at any time.
Players can also obtain mounts for swift movement within a zone. This includes a chocobo issued from a Grand Company, as well as other exotic steeds and even Magitek Armor. Some are even capable of flight, enabling access to hard to reach areas. Ferry and airship services can be obtained at the major cities and certain hamlets.
Activities[edit | edit source]
Gold Saucer[edit | edit source]
Introduced in Patch 2.51, the Gold Saucer is an amusement park players may visit once they've completed all the initial Main Scenario quests for their starting nation. The Gold Saucer enables players to play Triple Triad, race Chocobos, and participate in a variety of minigames.
Guildleves[edit | edit source]
The player character must join a guild to receive Guildleves, decorative cards that hold a quest for the character to complete. The quests can include anything from hunting a specific monster to item collection or negotiation with the enemies. The Guildleves can be completed alone or with a party of other players, with everyone reaping the benefits of the quest. The players can multitask on several leves at the same time.
Story[edit | edit source]
- This section contains a brief summary of Final Fantasy XIV's lore and story. For a comprehensive explanation of the Final Fantasy XIV storylines, please see Final Fantasy XIV storylines.
Five years before the events of the story, metal-clad warriors invaded Eorzea with flame-spewing weapons and colossal airships. The army came from the Garlean Empire, and it didn't take long before the mightiest of the six city-states, Ala Mhigo, fell under their force. The other city-states united their power to defend themselves, but just as fast as it had arrived, the imperial army was gone. A new era began at Eorzea, known as the Age of Calm, which the city-states spent by building up their defenses and training their armies.
Before, the cities had hired mercenaries for their inner wars, but now they trusted only professional soldiers, leaving the sellswords unemployed and restless. To keep them from causing harm and steer their energy into helping others instead, the city-states founded a network of adventuring guilds.
Music[edit | edit source]
The original soundtrack of Final Fantasy XIV at launch was composed entirely by Nobuo Uematsu, and was the first full musical score he has composed for a Final Fantasy game in ten years, the last being Final Fantasy IX. Not all songs added on later patches have been composed by Uematsu, being compositions or remixes by Masayoshi Soken, Naoshi Mizuta, Ryo Yamazaki and Tsuyoshi Sekito, with most "banner" pieces being composed by Soken. A Realm Reborn uses many new themes as well, most composed by Soken, who is now the main sound director for the game.
A selection of Final Fantasy XIV 1.0's tracks have been released in two volumes named Final Fantasy XIV / Field Tracks and Final Fantasy XIV / Battle Tracks, with the entire official soundtrack of 1.0 released in Before Meteor: Final Fantasy XIV Original Soundtrack, which includes rearrangements of the series' "Main Theme", "Prologue" and the "Victory Fanfare".
The vocal theme, "Answers", is sung by American musician Susan Calloway, who is also one of the vocalists to sing Distant Worlds from Final Fantasy XI. She is the vocalist for the Distant Worlds concert CDs and has performed live in many of the concerts.
Development[edit | edit source]
A new age is upon us... and we fight, to make it ours.
Final Fantasy XIV: A Realm Reborn Game Trailer
In the wake of the disastrous launch of the original version, and the backlash the game received from players, critics and investors, Square Enix announced the development of a "2.0" update to the game, titled "A Realm Reborn: Final Fantasy XIV" (or "Shinsei Eorzea"/"Reborn Eorzea" in Japanese) on October 14, 2011. A Realm Reborn would be the culmination of the cycle of updates to the game that began after the staff replacements earlier that year. A Realm Reborn was pitched not as an expansion pack, but an entire reworking of the game, rebuilt from the ground up.
The update requires an all new client, currently available for free download for all purchasers of 1.0. It uses a different graphics engine, based on a branch of Square's Luminous technology and drastically redesigns the game world map for ease of use and play and boasts a different server structure which allows for more rapid player action; the new engine is also better optimized for both lower end PCs and the PlayStation 3. The main storyline is modified to fit in with the new Eorzea, but does hit a number of similar plot beats to the original storyline; the new story is set five years after the fall of Meteor and the end of Legacy.
During E3 2012, new information regarding the release for the PlayStation 3 version and the 2.0 revision of the game, along with new screens and artwork of the content for the update, was released. It included concept art for Typhon, a series recurring enemy, Fenrir with a design similar to that of the one seen in Final Fantasy XI, new screenshots of male Miqo'te as a Paladin and another as a Dragoon, as well as many new weapons and equipment. The first gameplay presentation was shown at Gamescom, and the Final Fantasy 25th Anniversary event on September 1st featured a keynote with Naoki Yoshida.
On July 5, 2012, Square Enix launched a new teaser site, which was constantly updated with information, including a blog with weekly updates concerning everything from teases to new content to the occasional bit of office shenanigans.
The Alpha Test, conducted during the last several weeks of 2012, was an encouraging success. Many praised the Alpha for having far more content than was needed to conduct server stress tests.
The Beta Test application site was open from early 2013 until late July of that year, and the A Realm Reborn beta commenced on February 25th, 2013, with testing coming to a successful close on August 19th. Legacy members and players with a Final Fantasy XIII Members Registration Code were given priority for selection in Phase 1 of the Beta, but more testers were invited regularly; Phase 4 was an "open beta" in which virtually everyone who applied before the July cut-off was allowed in, and progress made carried forward into the release game.
This resulted in several problematic errors on the North American server cluster that caused some people to get locked out of the game, but these were largely caused by congestion as the beta shattered player-concurrency records, not just for Final Fantasy XIV but for any massively-multiplayer open beta, anywhere. This necessitated the emergency opening of whole new servers, which were quickly filled.
In July 2014 Square Enix's Final Fantasy XIV development team was recorded as saying the team has progressed their planning to about four years into the future.
In July 2020, ahead of the release of patch 5.3, Square Enix announced that it would incorporate Heavensward content into the free trial.
Major updates[edit | edit source]
A Realm Awoken (2.1)[edit | edit source]
The first major patch update for Final Fantasy XIV: A Realm Reborn was released on December 17, 2013. The main scenario saw the Scions investigate the ongoing summoning of primals by the beast tribes, with questions raised about their nature when the moogles summoned their ancient king Moggle Mog XII as a primal in Thornmarch.
Several other new duties were introduced in side storylines. The first Extreme difficulty trials of A Realm Reborn were added to the Primals side story in the form of The Howling Eye (Extreme), The Navel (Extreme), The Bowl of Embers (Extreme), while the Wandering Minstrel spun his first tall tale in The Minstrel's Ballad: Ultima's Bane. Three new dungeons were added: Pharos Sirius, Copperbell Mines (Hard), and Haukke Manor (Hard). The Labyrinth of the Ancients was added as the first 24-man raid of The Crystal Tower series where players get into one of three full party groups.
Company housing, the duty roulette, the Wolves' Den, treasure hunts, and amalj'aa and sylph beastmen sidequests were all added to the game. The Aesthetician, Jandelaine de Dzemael, allowed the players to change their hairstyle and hair color. Lightning and Snow's hairstyles are also available for players who finished the quest Lightning Strikes.
Through the Maelstrom (2.2)[edit | edit source]
Released on March 27, 2014. The main scenario saw the Scions learn more about the nature of the Echo as they contended with the sahagin primal Leviathan on The Whorleater, while also dealing with a new crisis when refugees from the far eastern land of Doma seek asylum in Eorzea.
New extreme trials were added in Thornmarch (Extreme) and The Whorleater (Extreme). The Bahamut raid storyline continued with the addition of The Second Coil of Bahamut. New dungeons were added in The Lost City of Amdapor, Brayflox's Longstop (Hard) and Halatali (Hard), while the continuing adventures of Hildibrand Manderville resulted in the saw players do duel with Gilgamesh in a Battle on the Big Bridge.
Defenders of Eorzea (2.3)[edit | edit source]
This update was released on July 8, 2014. The Scions traveled to the Black Shroud to contend with the sylph primal Ramuh at The Striking Tree, while Alphinaud would seek the formation of an independent Grand Company to solve Eorzea's woes.
The Crystal Tower storyline continued with the Syrcus Tower raid, while The Second Coil of Bahamut (Savage) was added as a brutal challenge to players. New dungeons were added in Hullbreaker Isle, The Tam-Tara Deepcroft (Hard), and The Stone Vigil (Hard).
The first Frontline map, The Borderland Ruins, was released, intended for large-scale PvP. Desynthesis was introduced, allowing players to break down equipment into components. The Hunt was introduced, and Hildibrand's investigations continued.
Dreams of Ice (2.4)[edit | edit source]
This updated was released on October 28, 2014. The Scions aided Ishgard in their efforts against Dravanian heretics, travelling through Snowcloak to confront the primal Shiva in the Akh Afah Amphitheatre. Elsewhere, the Crystal Braves would unearth a spy in the Immortal Flames' midst.
The Bahamut raid storyline concluded in the The Final Coil of Bahamut. Additional dungeons were added in Sastasha (Hard) and The Sunken Temple of Qarn (Hard), while Hildibrand's investigations led to conflict with Ultros and Typhon in The Dragon's Neck.
The new Rogue class and its upgrade Ninja were introduced in 2.4. Allagan Tomestones of Poetics were implemented into the game for equipment exchange. Poetics would go on to be the longest tenured tomestones, replacing all future tomestones as they were discontinued.
Before the Fall (2.5)[edit | edit source]
Before the Fall was split in three parts, with 2.5 released on January 20, 2.51 on February 24, and 2.55 on March 31, 2015.
The main scenario saw the Scions investigate The Keeper of the Lake in response to increasing Dravanian activity and face off against the Ascian Nabriales in The Chrysalis. They would then assist in the defense of The Steps of Faith from the Dravanian Horde before attending a celebratory banquet in Ul'dah.
Additional dungeons included The Wanderer's Palace (Hard) and Amdapor Keep (Hard). The final chapter of the Crystal Tower story arc would see players confront the Cloud of Darkness in The World of Darkness, and Hildibrand's story would conclude with another duel against Gilgamesh in the Battle in the Big Keep. In the Black Shroud, players could face off against the elusive primal Odin in Urth's Fount. A new PVP mode in Frontline, called Slaughter, was also added.
Patch 2.51 saw the release of the Manderville Gold Saucer for players to compete in minigames. Triple Triad and Chocobo Racing were introduced as features of the park. The final stage of the Zodiac Weapons were introduced.
Expansions[edit | edit source]
Heavensward (3.0)[edit | edit source]
The first expansion pack was announced on October 18, 2014. It was released on June 23, 2015, with early access for pre-orders opening on June 19.
Two new major plotlines were introduced in the expansion: The Dragonsong War, the tale of the 1000-year conflict between the Dravanian Horde and Ishgard, and the tale of "Thordan and his Knights Twelve" against the Horde. The city of Ishgard opened its gates to outsiders for the first time, granting access to the wilderness of Coerthas and the Dravanian lands. New sky zones were introduced, along with flying mounts and player airships.
The level cap was increased to 60. Three new jobs were introduced: Dark Knight, Machinist, and Astrologian. New beast tribes were introduced in the Vanu Vanu and Gnath, as well as their primals Bismarck and Ravana. The citadel Alexander provides the setting for the new top-tier raid in the game, while The Shadow of Mhach alliance raid series loomed in the Sea of Clouds. The Au Ra, a race of draconic humanoids, were introduced as playable characters.
As of August 11, 2020, the Heavensward expansion is included with the Starter Edition of the game.
Stormblood (4.0)[edit | edit source]
The second expansion pack was announced on October 14, 2016. It was released on June 20, 2017, with early access for pre-orders opening on June 16.
The plot centers around efforts to liberate Ala Mhigo and Doma after two decades of subjugation under the Garlean Empire. Adventurers may now cross into the imperial territory of Gyr Abania as well as visit the Far Eastern shores of Othard, along with the exotic port city of Kugane. Six new outdoor zones were added, and the ability to dive underwater was added for further exploration. Two new jobs were added, Samurai and Red Mage, with the existing jobs significantly rebalanced to reduce ability bloat. New beast tribes were introduced in the Kojin and Ananta, as well as their primals Susano and Lakshmi. A new raid series series surrounding Omega was added, as was a Return to Ivalice alliance raid series. The level cap was increased to 70.
Shadowbringers (5.0)[edit | edit source]
The third expansion pack was announced on November 16, 2018. It was released on July 2, 2019, with early access for pre-orders opening on June 28.
The story sees players travel to the First, set in the crumbling region of Norvrandt, where the world has been overrun with Light, featuring deadly new enemies called Sin Eaters. Two new main hub areas were featured on the First: the haven city known as the Crystarium, and the secluded home of the wealthy and elite, Eulmore. Two new jobs were introduced, Gunbreaker and Dancer. Large changes were also made to the battle system, such as the removal of the TP resource and specific damage types (such as piercing or blunt), as well as overall job rebalance. The level cap was raised to 80, and new abilities were added to each existing job. Two new playable races were also added: the much requested Viera, locked only to female characters, as well as the male-only beastial Hrothgar. The Final Fantasy VIII-themed Eden raids were added, in addition to the YoRHa: Dark Apocalypse alliance raids, a Nier: Automata crossover with special guest designers Yoko Taro and Yosuke Saito.
Release[edit | edit source]
A Realm Reborn launched as scheduled on August 27, 2013, on both the PC and with the long-awaited PlayStation 3 version. Players who pre-ordered A Realm Reborn got "early access" on August 24.
The Steam version was released on February 17, 2014. Both Standard and Digital Collector's Editions are available.
The PlayStation 4 version was released on April 14. 2014. Players of the PS3 version were able to upgrade to the PS4 version for free.
The limited edition of the PlayStation 4 bundled with Final Fantasy XIV: A Realm Reborn was available in Sony Japan stores, limited to only 1,400 units. The package included a 500 GB PlayStation 4 console with a laser etched hard drive bay cover and a copy of Final Fantasy XIV: A Realm Reborn on disc.
Final Fantasy XIV: A Realm Reborn Game of the Year Edition was released on November 14, 2014, and only available for PC and comes bundled in a printed Book of Diamonds Grimoire box, along with five art cards and 90 days worth of subscription to the game.
Final Fantasy XIV Online Complete Edition was released on June 23, 2015, bundling both A Realm Reborn and Heavensward. It was refreshed to include Stormblood on June 20, 2017, and again with Shadowbringers on July 2, 2019.
Third party services[edit | edit source]
System requirements[edit | edit source]
|OS||Windows® 7 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit||Windows® 7 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit|
|Processor||Intel® Core™ i5 2.4GHz or higher||Intel® Core™ i7 3GHz or higher|
|Memory||4 GB RAM||8 GB RAM|
|Graphics||NVIDIA® Geforce® GTX 750 or higher, AMD Radeon™ R7 260X or higher||NVIDIA® Geforce® GTX 660 or higher, AMD Radeon™ HD 7950 or higher|
|Hard Drive||60 GB available space||60 GB available space|
|Sound Card||DirectSound® compatible sound card||DirectSound® compatible sound card|
|Network||Broadband Internet connection||Broadband Internet connection|
|Others||DirectX 9.0c and DirectX 11
Square Enix account
|DirectX 9.0c and DirectX 11|
Square Enix account
Reception and sales[edit | edit source]
Early previews and reception of A Realm Reborn were more positive than reception of Version 1.0 was, with many previews extolling the virtues of the revised game, and with major news site Destructoid awarding A Realm Reborn a "Best MMO of E3 2013" award.
Among the fan community, A Realm Reborn received some criticism for the difficulties connecting to the game during "prime time" hours in the game's first week or so of service. This was due to unprecedented interest and sales which exceeded Square Enix's projections and led to every server being at capacity before even the end of early access; even the beta was breaking concurrency records, and the game's release saw concurrency go even higher with still greater sales, necessitating significant expansion of the data centers for both major regions.
Reviews have been substantially more positive than ones of the original version with the release currently holding an 83/100 on Metacritic for the PC version, a 78/100 for the PS3 version, and an 86/100 for the PS4. USGamer gave the game a perfect score, saying: "Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team." Even sites previously harshly critical of the original, such as IGN, rated the game highly, saying: "Grounded in tradition and learning from the lessons of the games that preceded it, it thrives on the strength of its excitingly varied and flexible class system and highly mobile combat.[...]But considering the stunning reversal of fortune that Square has achieved here, it seems like anything is possible."
The game went on to sell a million and a half copies in its first month of renewed operation, and in its first month where a paid subscription was required, immediately surpassed the concurrent subscriber record of Final Fantasy XI, with over 600,000 subscribers. The game's success was, in part, responsible for a reversal of Square Enix's fortunes from making a loss to making a profit in the quarter in which it was released.
According to Square Enix's announcement, Final Fantasy XIV: A Realm Reborn reached 2 million registered users in April 2014. In February 2015, it was announced to have reached 4 million accounts.
At the 2017 Final Fantasy XIV Fan Festival in Frankfurt, during the Letter from the Producer Live, Final Fantasy XIV was awarded three Guinness World Records at a special ceremony: for "longest end credits in an MMO videogame" (1 hour and 38 minutes), the "most original pieces of music in a videogame" (384 original compositions), and for the Final Fantasy franchise as a whole the "most prolific RPG Series" (87 titles).
Production credits[edit | edit source]
|Producer & Director||Naoki Yoshida|
|Assistant Director||Hiroshi Takai|
|Assistant Producer||Nao Matsuda|
|Lead Game Designer||Nobuaki Komoto|
|Lead Programmer||Hideyuki Kasuga|
|Lead Artist & Main Character Design||Akihiko Yoshida|
|Lead Scenario Writer||Kazutoyo Maehiro|
|Lead Battle System Designer||Akihiko Matsui|
|Lead UI Designer||Hiroshi Minagawa|
|Sound Director & Composer||Masayoshi Soken|
|Co-Lead Visual Effects Artist||Yoshimasa Furukawa|
|Lead Technical Artist||Atsushi Sakamoto|
|Lead Art Designer||Takeo Suzuki|
|Lead Animator||Shinya Ichida|
|Lead Background Artist||Junichi Murata|
|Lead Cutscene Artist||Masaki Imamura|
|Lead Character Artist||Keiichi Baba|
|Lead Character Concept Artist||Kazuya Takahashi|
Packaging artwork[edit | edit source]
Gallery[edit | edit source]
Allusions[edit | edit source]
Final Fantasy XIV is rife with callbacks to the rest of the series and other games, movies, music, and popular culture.
Trivia[edit | edit source]
- All party members from the 2.0 concept screenshot are characters from previous Final Fantasy games and Vagrant Story; their free company names and titles are also references to their own games.
- Square Enix has a Final Fantasy XIV themed cafe in Tokyo named Eorzea Cafe.
See also[edit | edit source]
[edit | edit source]
- Official Final Fantasy XIV Website
- Official Final Fantasy XIV Official North American Website
- Official Forums
- Final Fantasy XIV original Lodestone community site (archived, no longer updated)
- Final Fantasy XIV Steam Purchase Page
- Wikipedia article
- FINAL FANTASY XIV 東京ゲームショー2009 トレーラー（日本語版） (TGS2009 Trailer)
- First Letter From The Producer Live (with english subtitles)
- Second Letter From The Producer Live (with english subtitles)
References[edit | edit source]
- Final Fantasy XIV: A Realm Reborn Coming To PlayStation 4 In April 2014 — Siliconera
- TGS 2015: Sony Renames Project Morpheus, Confirms Final Fantasy 14 Online VR (Accessed: July 23, 2020) at IGN
- Investor ragequits Square Enix over Final Fantasy XIV, sells 1% of the company (Accessed: July 23, 2020) at PC Gamer
- Final Fantasy XIV: A Realm Reborn Gameplay Will Be Revealed At Gamescom (Accessed: July 23, 2020) at Siliconera
- Future Final Fantasy XIII Developments To Be Announced on Sept. 1 (dead) (Accessed: July 23, 2012) at andriasang (dead)
- Final Fantasy XIV: A Realm Reborn Breaks Open Beta Record (Accessed: July 23, 2020) at Gaming Reality
- Square Enix Have Planned 4 Years Into The Future For Final Fantasy XIV: A Realm Reborn (Accessed: July 23, 2020) at Siliconera
- Tweet by the official English FFXIV account (Accessed: July 23, 2020) at FF XIV EN @Twitter
- Final Fantasy 14: A Realm Reborn Game of the Year Edition Revealed (Accessed: July 23, 2020) at IGN
- 10 reasons Final Fantasy XIV: A Realm Reborn deserves a second chance (dead) (Accessed: June 09, 2013) at CVG
- Final Fantasy 14: A Realm Reborn review (Accessed: July 23, 2020) at Games Radar
- Preview: Final Fantasy XIV: A Realm Reborn Early Beta – A Seedling of Rebirth (Accessed: July 23, 2020) at Dual Shockers
- A romp through Final Fantasy XIV: A Realm Reborn (Accessed: July 23, 2020) at Destructoid
- Destructoid's Best of MMO E3 Award: Final Fantasy XIV (Accessed: July 23, 2020) at Official ''Final Fantasy XIV'' forums
- Further Details on Access Restrictions (Accessed: July 23, 2020) at Official ''Final Fantasy XIV'' forums
- Final Fantasy XIV Online: A Realm Reborn PC (Accessed: July 23, 2020) at Metacritic
- Final Fantasy XIV Online: A Realm Reborn PlayStation 3 (Accessed: July 23, 2020) at Metacritic
- Final Fantasy XIV Online: A Realm Reborn PlayStation 4 (Accessed: July 23, 2020) at Metacritic
- Final Fantasy XIV Review (Accessed: July 23, 2020) at US Gsmer
- Final Fantasy XIV: A Realm Reborn Review (Accessed: July 23, 2020) at IGN
- Final Fantasy XIV Paid Subscribers Have Already Exceeded Final Fantasy XI’s Peak (Accessed: July 23, 2020) at Siliconera
- Final Fantasy XIV’s Exceeds Square Enix’s Expectations, Prompts Earnings Forecast Increase (Accessed: July 23, 2020) at Siliconera
- Final Fantasy XIV: A Realm Reborn Reaches Over Two Million Registered Users (Accessed: July 23, 2020) at Siliconera
- Celebrating 4 Million Accounts - Free Login Campaign Comes to Eorzea! (Accessed: July 23, 2020) at ''Final Fantasty XIV'' Lodestone
- Final Fantasy XIV accepts three Guiness World Records at Frankfurt Fan Festival (Accessed: July 23, 2020) at Nova Crystallis
- While Arcanist is the base class for Scholars and starts at level 1, and Scholar and Summoner share EXP, Scholars have an almost completely separate set of abilities to Arcanists/Summoners and fill a different role, effectively making them a different job that starts at 30.