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!class="FFXIIb"|{{LA|Heaven's Cloud|Ame-no-Murakumo}}<br>天叢
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!class="FFXIIb"|{{LA|Masamune#Final Fantasy XII|Masamune}}<br>正宗
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Revision as of 20:47, 1 October 2012

XIIweapons1

List of the weapons in Final Fantasy XII. You may also want to see List of Final Fantasy XII Armor and List of Final Fantasy XII Accessories.

Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with all attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time.

One-Handed Weapons

One-handed weapons are the most plentiful kind of weapon in the game. Having a character use a one-handed weapon allows them to equip a shield with their other hand, giving them more evasion, and a better chance of surviving a tough battle.

Swords

Swords offer a balanced mix of speed, consistency, and power. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All swords except for the Stoneblade add 5 to evasion. Swords can knockback enemies. Swords are among the slower weapons in Final Fantasy XII with 2.88s charge, and 1.2s action time.

Swords' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Mythril Sword
ミスリルソード
(Misuriru Sōdo)
File:Mythril SwordFFXII.png 13 5% N/A 5 (Smallswords) Very low drop from Omega Mark XII Vaan's starting weapon
Mythril Blade
ミスリルブレイド
(Misuriru Bureido)
File:Mythril Blade.png 22 5% N/A 5 (Smallswords) Given to Basch after his rescuing
Broadsword
ブロードソード
(Burōdosōdo)
File:BroadswordFFXII.png 15 5% 400 gil 15 (Swords 1) Rabanastre, Giza Plains, Bhujerba
Longsword
ロングソード
(Rongusōdo)
File:LongswordFFXII.png 19 5% 700 gil 15 (Swords 1) Barheim Passage, Bhujerba, Nalbina Fortress, Rabanastre
Iron Sword
アイアン ソード
(Aian Sōdo)
File:Iron SwordFFXII.png 24 5% 1200 gil 25 (Swords 2) Rabanastre, Bhujerba, Nalbina Fortress
Zwill Blade
ゾーリンブレイド
(Zōrin Bureido)
File:Zwill Blade.png 29 5% 1700 gil 25 (Swords 2) Bhujerba, Rabanastre Ashe's starting weapon
Ancient Sword
古代の剣
(Kodai no Tsurugi)
File:Ancient SwordFFXII.png 35 5% 2400 gil 25 (Swords 2) Rabanastre, secret area in Dreadnought Leviathan, merchant at Tomb of Raithwall 15% chance of Petrify on hit
Lohengrin
ローエングリン
(Rōengurin)
File:Lohengrin.png 47 5% 4500 gil 40 (Swords 3) Jahara, Mt. Bur-Omisace, Rabanastre
Flametongue
フレイムタン
(Fureimutan)
File:FlametongueFFXII.png 53 5% 5200 gil 40 (Swords 3) Jahara, Mt. Bur-Omisace, Rabanastre, Nalbina Fortress Fire-elemental damage
Demonsbane
エビルスレイヤー
(Ebirusureiyā)
File:Demonsbane.png 59 5% 6000 gil 40 (Swords 3) Rabanastre, Mt. Bur-Omisace, Nalbina Fortress, treasure in Tomb of Raithwall
Icebrand
アイスブランド
(Aisuburando)
File:IcebrandFFXII.png 65 5% 5200 gil 40 (Swords 4) Very rare drop from Zombie Warrior (Stilshrine of Miriam), Rabanastre, Nalbina Fortress, Mosphoran Highwaste, reward for Ring Wyrm hunt Ice-elemental damage
Platinum Sword
プラチナ ソード
(Purachina Sōdo)
File:Platinum Sword.png 70 5% 9000 gil 40 (Swords 4) Phon Coast, Archades, awarded by Ktjn if questions are answered correctly.
Blood Sword
ブラッド ソード
(Buraddo Sōdo)
File:Blood SwordFFXII.png 38 5% 5000 gil 30 (Blood Sword) Rabanastre, can be stolen from a Seeker. Causes Sap on hit
Bastard Sword
バスタード ソード
(Basutādo Sōdo)
File:Bastard Sword.png 75 5% 11000 gil 50 (Swords 5) Archades
Diamond Sword
ダイヤソード
(Daiyasōdo)
File:Diamond SwordFFXII.png 80 5% 12500 gil 50 (Swords 5) Balfonheim
Runeblade
ルーンブレイド
(Rūnbureido)
File:RunebladeFFXII.png 85 5% 14500 gil 60 (Swords 6) Balfonheim, Necrohol of Nabudis (rare drop from Babil)
Deathbringer
デスブリンガー
(Desuburingā)
File:DeathbringerFFXII.png 90 5% 16000 gil 60 (Swords 6) Balfonheim, Steal from Ithuno 10% chance of KO on hit
Stoneblade
ブレイクブレイド
(Bureikubureido)
File:Stoneblade.png 95 5% 17800 gil 80 (Swords 7) Sell Taurus Gem x3, Orichalcum x2, Chimera Head x2 to Bazaar, treasure in Great Crystal upper layer
Durandal
ヂュランダル
(Jurandaru)
File:Durandal.png 99 5% 21600 gil 80 (Swords 7) Sell Lifewick x3, Emperor Scale x2, Leshach Halcyon x1 to Bazaar

Daggers

Daggers do not deal as much damage as swords, but they make up for it in speed. Many daggers also have useful additional effects. Damage is calculated based on the character's strength and speed, and the enemy's defense. All Daggers add 5 Evasion, except the Main Gauche, which adds 34 Evasion. Daggers are the game's fastest weapons, with the least Charge Time to perform an attack. Daggers cannot knockback enemies.

Daggers' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Dagger
ダガー
(Dagā)
File:DaggerFFXII.png 14 7% 200 gil 15 (Daggers 1) Rabanastre, Giza Plains, Bhujerba Vaan's starting weapon in the International version, Penelo's starting weapon
Mage Masher
メイジ マッシャー
(Meiji Masshā)
File:Mage MasherFFXII.png 19 7% 700 gil 15 (Daggers 1) Rabanastre, Bhujerba, Nalbina Fortress; Random treasure in Barheim Passage Op Sector 37 15% chance of Silence on hit
Assassin's Dagger
アサシン ダガー
(Asashin Dagā)
File:Assassin's Dagger.png 25 7% 1400 gil 20 (Daggers 2) Rabanastre, Bhujerba 5% chance of KO on hit
Chopper
チョッパー
(Choppā)
File:Chopper.png 31 7% 2200 gil 20 (Daggers 2) Rabanastre 10% chance of Sap on hit
Main Gauche
メイン ゴーショ
(Mein Gōsho)
File:Main GaucheFFXII.png 38 7% 3500 gil 30 Daggers 3) Rabanastre, Jahara Very high EVA (34)
Gladius
グラディウス
(Guradiusu)
Gladius 45 7% 4800 gil 30 (Daggers 3) Jahara, Mt. Bur-Omisace, Rabanastre Wind-elemental damage
Avenger
アベンジャー
(Abenjā)
File:AvengerDagger.png 52 7% 6000 gil 35 (Daggers 4) Rabanastre, Mt. Bur-Omisace, Nalbina Fortress 10% chance of Berserk on hit
Orichalcum Dirk
オリハルコン
(Oriharukon)
File:Orichalchum DirkFFXII.png 59 7% 8500 gil 35 (Daggers 4) Phon Coast 10% chance of Slow on hit
Platinum Dagger
プラチナメ ダガー
(Purachiname Dagā)
File:Platinum Dagger.png 66 7% 11500 gil 40 (Daggers 5) Archades 10% chance of Immobilize on hit
Zwill Crossblade
ゾーリンブレイド
(Zōrin Bureido)
File:Zwill Crossblade.png 73 7% 15000 gil 40 (Daggers 5) Balfonheim, drops from Vampyr (Lhusu Mines), treasure at Cerobe Steppe w/ Diamond Armlet equipped Wind-elemental damage
Danjuro
ダンジューロ
(Danjūro)
File:Danjuro.png 80 10% N/A 100 (Danjuro) Drops from Larva Eater

Axes and Hammers

Axes and hammers offer a huge boost to attack at the expense of consistency. For example, a sword may consistently do 400 damage to an enemy, but an axe or hammer may do 800 damage to the same enemy, or it may do only 30 damage. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Axes attack slightly faster than hammers: axes have 2.39s charge, whereas hammers have 2.63s. Axes and hammers can knockback enemies.

Axes and hammers' damage calculation:

Weapon Image Attack Combo Rate Evade Cost LP Needed (License) Location Additional
Handaxe
ハンド アックス
(Hando Akkusu)
File:Handaxe.png 47 3% 6 2200 gil 15 (Axes & Hammers 1) Rabanastre
Iron Hammer
フレイル
(Fureiru)
File:Iron Hammer.png 53 7% 2 3300 gil 15 (Axes & Hammers 1) Rabanastre
Broadaxe
ブロードアックス
(Burōdoakkusu)
File:Broadaxe.png 59 3% 6 4200 gil 20 (Axes & Hammers 2) Jahara, Rabanastre
War Hammer
ワォー ハンマー
(Wō Hanmā)
File:War Hammer.png 65 7% 2 5200 gil 20 (Axes & Hammers 2) Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Slasher
スラッシャー
(Surasshā)
File:Slasher.png 71 3% 6 6000 gil 25 (Axes & Hammers 3) Rabanastre, Mt. Bur-Omisace, Nalbina Fortress
Sledgehammer
スレッジハンマー
(Surejjihanmā)
File:Sledgehammer.png 77 7% 2 7500 gil 25 (Axes & Hammers 3) Mosphoran Highwaste, Phon Coast 20% chance of Disable on hit
Hammerhead Hammerhead 83 7% 6 9500 gil 30 (Axes & Hammers 4) Phon Coast, Archades
Francisca
フランシスカ
(Furanshisuka)
File:Francisca.png 89 7% 6 11500 gil 30 (Axes & Hammers 4) Sell Wind Magicite x6, Pointed Horn x2, Malboro Fruit x4 to Bazaar, Archades, drops from Cerberus in the Feywood
Morning Star
モーニング スター
(Mōningu Sutā)
File:Morning StarFFXII.png 95 7% 2 13500 gil 35 (Axes & Hammers 5) Balfonheim, drops from Ose in the Great Crystal
Greataxe
グレート アックス
(Gurētoakkusu)
File:Greataxe.png 101 3% 6 15500 gil 35 (Axes & Hammers 5) Balfonheim
Golden Axe
ゴールド アックス
(Gōrudo Akkusu)
File:Golden Axe.png 110 3% 6 18000 gil 40 (Axes & Hammers 6) Dalmasca Estersand, sell Electrum x2, Broken Greataxe x2 and Mardu Halcyon x1 to Bazaar, rare drop from Reaver
Scorpion Tail
蠍のしっほ
(Sasori no Shippo )
File:Scorpion Tail.png 119 7% 2 60000 gil 70 (Axes & Hammers 7) Sell Charged Gizzard x3, Wyrm Bone x3 and Scorpio Gem x4 to Bazaar

Maces

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's magick power, as opposed to the character's strength. As such, maces are recommended for magick-geared support characters. All maces add 4 to evasion. Maces cannot knockback enemies. Maces have 2.63s charge, and 1.2s action time, making them average at attack speed.

Maces' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Mace
メイス
(Meisu)
File:MaceFFXII.png 24 4% 1800 gil 20 (Maces 1) Rabanastre
Bronze Mace
ブロンズ メイス
(Buronzu Meisu)
File:Bronze Mace.png 30 4% 3000 gil 20 (Maces 1) Rabanastre
Bhuj
ブージ
(Būji)
File:Bhuj.png 36 4% 4100 gil 20 (Maces 2) Jahara, Mt. Bur-Omisace, Rabanastre
Mitre
イター
(Maitā)
File:Miter.png 42 4% 5000 gil 20 (Maces 2) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Water-elemental damage
Thorned Mace File:Thorned Mace.png 48 4% 6500 gil 25 (Maces 3) Mosphoran Highwaste, Phon Coast 15% chance of Poison on hit
Chaos Mace File:Chaos Mace.png 54 4% 8800 gil 25 (Maces 3) Archades 15% chance of Confuse on hit
Doom Mace File:Doom Mace.png 60 4% 11800 gil 25 (Maces 4) Balfonheim 15% chance of Doom on hit
Zeus Mace
メイス オブ ゼウス
(Meisu obu Zeusu)
File:Zeus Mace.png 66 4% N/A 25 (Maces 4) Treasure in Pharos at Ridorana, reward for Diabolos hunt, drops from Minibug Enhances Dark-elemental damage by 50%.
Grand Mace
グランドメイス
(Gurando Meisu)
File:Grand Mace.png 72 4% N/A 50 (Maces 5) Reward for Pylraster hunt

Measures

Measures have low attack ratings, but ignore defense when used, damage being calculated based solely on the weapon's attack. Measures also cause beneficial status effects on hit, so they are to be used to strengthen the party without using MP and should generally be switched out for more conventional weapons after being used. Measures add 25 evasion, which, along with the ability to equip shields, makes a character equipped with a measure difficult to hit.

Measures are also effective when attacking characters to remove the confuse status since Measures do not deal heavy damage yet they can confer beneficial statuses. Unlike other melee weapons, measures have a chance of dealing critical hits. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies. Measures have the same speed as hammers and maces at 2.63s charge, and 1.2s action time.

Measures' damage calculation:

Weapon Image Attack Critical Rate Cost LP Needed (License) Location Additional
Gilt Measure File:Gilt Measure.png 5 5% 4000 gil 15 (Measures 1) Jahara, Mt. Bur-Omisace, Rabanastre Self status Protect and 50% chance of Protect on hit
Arc Scale
バルグー スケール
(Barugū Sukēru)
File:Arc Scale.png 10 5% 5500 gil 15 (Measures 1) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Self status Shell 50% and chance of Shell on hit
Multiscale
ムルチ スケール
(Muruchi Sukēru)
File:Multiscale.png 15 5% 8000 gil 25 (Measures 2) Mosphoran Highwaste, Phon Coast Self status Bravery and chance of 50% Bravery on hit
Cross Scale
クロス スケール
(Kurosu Sukēru)
File:Cross Scale.png 20 5% 11000 gil 25 (Measures 2) Archades Self status Vanish and chance of 50% Vanish on hit
Caliper File:Caliper.png 26 5% 14000 gil 50 (Measures 3) Balfonheim Self status Haste and 50% chance of Haste on hit
Euclid's Sextant File:Euclid's Sextant.png 35 5% N/A 50 (Measures 3) Reward for Wild Malboro hunt. Can also be found in a chest on the Cerobi Steppe (Diamond Armlet is needed). Self status Bubble and chance of 50% Bubble on hit

Two-Handed Weapons

Two-handed weapons do not allow the equipping of a shield, but do offer more damage than one-handed weapons, and sometimes even attack faster.

Greatswords

Greatswords are strong swords that do not show up until later in the game and are generally more difficult to come by than regular swords. They deliver consistent heavy damage and should be equipped by the player's primary damage dealers. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Greatswords can knockback enemies, apart from the Sword of Kings and the Treaty Blade. Greatswords attack faster than regular swords with 2.47s charge, and 1.2s action time.

Weapon Image Attack Combo Rate Evade Cost LP Needed (License) Location Additional
Sword of Kings File:Sword of Kings FFXII Render.png 30 25% 30 N/A N/A Received after plot events in the Stilshrine of Miriam Cannot knockback opponents.
Treaty Blade File:Treaty Blade FFXII Render.png 30 25% 30 N/A N/A Received after plot events in Giruvegan Cannot knockback opponents.
Claymore
クレイモア
(Kureimoa)
File:Claymore.png 82 7% 10 10500 gil 50 (Greatswords 1) Archades
Defender
ディフェンダー
(Difendā)
File:DefenderFFXII.png 91 5% 35 13000 gil 70 (Greatswords 2) Balfonheim
Save the Queen
セーイブ ザ クイーン
(Sēibu za Kuīn)
File:Save the QueenFFXII.png 100 7% 10 15000 gil 70 (Greatswords 2) Balfonheim, reward for Goliath hunt
Ragnarok
ラグナロク
(Ragunaroku)
File:RagnarokFFXII.png 109 7% 10 N/A 90 (Greatswords 3) Reward for Ixion hunt 25% chance of Immobilize on hit
Ultima Blade
アルテマ ブレイド
(Arutema Bureido)
File:Ultima Blade.png 118 7% 10 22800 gil 90 (Greatswords 3) Treasure in Pharos at Ridorana, sell Adamantite x2, Death Powder x2 and Gnoma Halcyon x1 to Bazaar
Excalibur
エクスカリバー
(Ekusukaribā)
File:ExcaliburFFXII.png 128 7% 10 N/A 160 (Excalibur) treasure in Great Crystal Holy-elemental damage
Tournesol
トウルヌソル
(Tourunusoru)
File:Tournesol.png 140 12% 25 600000 gil 225 (Tournesol) Sell Gemsteel x3, Empyreal Soul x3 and Serpentarius x3 to Bazaar
Wyrmhero Blade
トロの剣
(Toro no Tsurugi)
File:Wyrmhero Blade FFXII Render.png 130 80% 50 65535 gil N/A Sell Omega Badge, Godslayer's Badge, and Lu Shang's Badge to Bazaar Holy-elemental damage, grants Bravery and Faith status, very slow attack, high combo

Katana

Katana have lower attack than Greatswords, but they make up for it with their higher chance of combo attacks. The player can take advantage of the Katana's propensity for combos by equipping Genji Gloves, which increase the rate of combo attacks.

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's strength and magick power. The addition of this last factor allows even a magick-geared character to become a heavy damage dealer when equipped with a katana. All katana add 5 to evasion and cannot knockback enemies. All katana have 2.39s charge, and 1.2s action time, making them average what it comes to attacking speed.

Katana's damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Kotetsu
虎徹
File:KotetsuFFXII.png 50 13% 3800 gil 35 (Katana 1) Rabanastre, Jahara
Osafune
備前長船
File:Osafune.png 54 13% 4800 gil 35 (Katana 1) Jahara, Mt. Bur-Omisace, Rabanastre, drops from Urutan Exile
Kogarasumaru
小烏丸
File:Kogarasumaru.png 58 13% 5600 gil 35 (Katana 1) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, Outfitters Shop, Wu, Treasure in Ozmone Plain.
Magoroku
孫六兼元
File:Magoroku.png 62 13% 6600 gil 40 (Katana 2) Nalbina Fortress, Mt. Bur-Omisace, Rabanastre
Murasame
村雨
File:MurasameFFXII.png 66 13% 8500 gil 40 (Katana 2) Phon Coast, Outfitters Shop Water-elemental damage
Kiku-ichimonji
菊一文字
File:Kiku-Ichimonji.png 70 13% 10500 gil 45 (Katana 3) Archades, drops from Scythe Mantis
Yakei
邪迎八景
File:Yakei.png 74 13% 12500 gil 45 (Katana 3) Balfonheim 10% chance of Poison on hit
Ame-no-Murakumo
雨のむら雲
File:Ame-no-Murakumo.png 78 13% 15000 gil 50 (Katana 4) Balfonheim, sell Water Crystal x9, Iron Ore x5, and Screamroot x7 to Bazaar Wind-elemental damage
Muramasa
ムラマサ
File:Muramasa.png 84 13% N/A 50 (Katana 4) Treasure in Pharos at Ridorana, drops from Crypt Bunny, Steal from Avenger
Masamune
マサムネ
File:MasamuneFFXII.png 93 40% 350,000 gil 155 (Masamune) Reward for Gilgamesh hunt, sell Gemsteel x2, Orichalcum x3 and Mallet x2 to Bazaar

Ninja Swords

Ninja swords have an even higher chance of combo attacks than katana, so using the same equipment strategy as with katana will yield even more combo attacks.

All ninja swords cause dark elemental damage. Damage is calculated based on the character's strength and speed, the weapon's attack, and the enemy's defense. All ninja swords add 20 to evasion. Ninja swords cannot knockback enemies. Ninja Swords are among the fastest weapons in the game at 1.97s charge and 1.2s action time; only daggers are faster.

Ninja swords' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Ashura File:AshuraFFXII.png 51 15% 5600 gil 40 (Ninja Swords 1) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Dark-elemental damage
Sakura-saezuri File:Sakura-Saezuri.png 56 16% 7000 gil 40 (Ninja Swords 1) Rabanastre, Nalbina Fortress, Mosphoran Highwaste Dark-elemental damage
Kagenui File:Kagenui.png 62 17% 10000 gil 40 (Ninja Swords 1) Phon Coast, Archades, sell Dark Magicite x5, Giant Feather x5 and Festering Flesh x4 to Bazaar Dark elemental damage, 10% chance of Slow on hit
Koga Blade File:Koga Blade.png 67 18% N/A 45 (Ninja Swords 2) Reward for completing part of The Great Cockatrice Escape sidequest, rare drop from Ash Wyrm Dark-elemental damage
Iga Blade File:Iga Blade.png 67 19% N/A 45 (Ninja Swords 2) Treasure in Sochen Cave Palace, rare drop from Bogeys Dark-elemental damage
Orochi File:Orochi.png 72 20% 15200 gil 45 (Ninja Swords 2) Sell Coeurl Whisker x2, Sickle-Blade x2 and Cancer Gem x3 to Bazaar Dark-elemental damage, 10% chance of Disable on hit
Yagyu Darkblade File:Yagyu Darkblade.png 80 22% N/A 80 (Yagyu Darkblade) Drops from Bombshell Dark-elemental damage

Spears

The spears group contains the Zodiac Spear, a difficult to come by weapon and possibly the strongest in the game. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All spears add 8 to evasion. Spears can knockback enemies. Spears are among the faster weapons in Final Fantasy XII with 2.14s charge and 1.2s action time, second only to daggers and ninja swords.

Spears' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Javelin
ジャベリン
(Jaberin)
File:JavelinFFXII.png 30 4% 1400 gil 15 (Spears 1) Rabanastre, Bhujerba, Dreadnought Leviathan, sell Wind Stone x3, Foul Flesh x2, and Horn x2 to Bazaar
Spear
スピアー
(Supiā)
File:SpearFFXII.png 36 4% 2200 gil 15 (Spears 1) Rabanastre
Partisan
パルチサン
(Paruchisan)
File:PartisanFFXII.png 42 4% 3500 gil 25 (Spears 2) Rabanastre, Jahara
Heavy Lance
ヘビー ランス
(Hebī Ransu)
File:Heavy Lance.png 48 4% 4800 gil 25 (Spears 2) Jahara, Mt. Bur-Omisace, Rabanastre, drops from Fideliant 10% chance of Slow on hit
Storm Spear File:Storm Spear.png 54 4% 5800 gil 30 (Spears 3) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Lightning-elemental damage
Obelisk
オベリスク
(Oberisuku)
File:ObeliskFFXII.png 60 4% 7500 gil 30 (Spears 4) Mosphoran Highwaste, Phon Coast, Outfitters Shop
Halberd
ハルバード
(Harubādo)
File:HalberdFFXII.png 66 4% 10000 gil 35 (Spears 4) Phon Coast, Archades
Trident
トライデント
(Toraidento)
File:TridentFFXII.png 72 4% 12500 gil 35 (Spears 4) Balfonheim, sell Wind Magicite x6, Pointed Horn x4 and Maggoty Flesh x5 to Bazaar Ice-elemental damage
Holy Lance
ホーリー ランス
(Hōrī Ransu)
File:Holy LanceFFXII.png 78 4% 14500 gil 40 (Spears 5) Balfonheim Holy-elemental damage
Gungnir
グングニル
(Gunguniru)
File:GungnirFFXII.png 84 4% 15300 gil 40 (Spears 5) Dalmasca Westersand, drops from Bunes in Pharos at Ridorana, sell Mystletainn x2, Ketu Board x2 and Broken Spear x2 to Bazaar Fire-elemental damage
Dragon Whisker File:Dragon WhiskerFFXII.png 91 4% N/A 60 (Dragon Whisker) Treasure in Cerobi Steppe and Pharos at Ridorana
Zodiac Spear File:Zodiac Spear.png 150 4% N/A 235 (Zodiac Spear) Treasure in Necrohol of Nabudis pending special conditions, 1/1000 chance treasure in Henne Mines Phase 2 Dig

Poles

Like katana and ninja swords, poles are prone to combo attacks. The player can equip the Genji Gloves in order to maximize on poles' combo attack potential.

Damage is calculated based on the character's strength, the weapon's attack, and the enemy's magick defense, making it especially devastating to un-Shelled enemies and enemies with low magick defense. All poles add 25 to evasion. Poles can knockback enemies. Poles' attack speed is average at 2.47s charge and 1.2s action time.

Poles' damage calculation:

Weapon Image Attack Combo Rate Cost LP Needed (License) Location Additional
Oaken Pole File:Oaken Pole.png 27 12% 1300 gil 15 (Poles 1) Rabanastre, Bhujerba; Random treasure in Barheim Passage Zeviah Subterrane
Cypress Pole
サイプレス パイル
(Saipuresu Pairu)
File:Cypress Pole.png 33 12% 2000 gil 15 (Poles 1) Rabanastre, sell Earth Stone x4, Bone Fragment x5, and Succulent Fruit x3 to Bazaar Earth-elemental damage
Battle Bamboo
バトル バンブー
(Batoru Bambū)
File:Battle Bamboo.png 39 12% 3200 gil 25 (Poles 2) Rabanastre, Jahara
Musk Stick File:Musk Stick.png 45 12% 4300 gil 25 (Poles 2) Jahara, Mt. Bur-Omisace, Rabanastre
Iron Pole File:Iron Pole.png 51 12% 5300 gil 30 (Poles 3) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, sell Fire Magicite x7, Sturdy Bone x5, and Demon Eyeball x3 to Bazaar 10% chance of Slow on hit
Six-fluted Pole File:Six-Fluted Pole.png 57 12% 6800 gil 30 (Poles 3) Mosphoran Highwaste, Phon Coast Wielder deals 50% more damage with Water spells
Gokuu Pole File:Gokuu Pole.png 63 12% 9000 gil 30 (Poles 3) Phon Coast, Archades
Zephyr Pole File:Zephyr Pole.png 69 12% 11200 gil 35 (Poles 4) Balfonheim Wind-elemental damage
Ivory Pole File:Ivory Pole.png 75 12% 13500 gil 35 (Poles 4) Balfonheim, sell Wind Crystal x7, Demon Feather x6, and Blood-darkened Bone x8 to Bazaar
Sweep File:Sweep.png 81 12% 16200 gil 45 (Poles 5) Bhujerba -- Street Vendor in Khus Skygrounds or Lhusu Square, Barheim Passage, West Annex
Eight-fluted Pole File:Eight-Fluted Pole.png 88 12% N/A 45 (Poles 5) Steal from Vagrant Soul and Abelisk
Whale Whisker File:Whale WhiskerFFXII.png 108 12% 60000 gil 125 (Whale Whisker) Sell Mythril x3, Corpse Fly x3 and Aquarius Gem x4 to Bazaar

Rods

Like maces, rods are well-suited to magick-geared characters since they actually increase the magick power and MP of the character they're equipped to. A couple of rods even grant beneficial status effects on hit.

In case the player does decide to physically attack an enemy with a rod, damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All rods add 6 to evasion. Rods never deal hit combos or critical hits. Rods can knockback enemies. Rods are among the slower weapons in Final Fantasy XII with 2.72s charge and 1.2s action time.

Rods' damage calculation:

Weapon Image Attack Mag Pwr MP Cost LP Needed (License) Location Additional
Rod
ロッド
(Roddo)
File:RodFFXII.png 30 1 5 1500 gil 15 (Rods 1) Rabanastre
Serpent Rod File:Serpent Rod.png 34 2 10 2100 gil 15 (Rods 1) Jahara, Mt. Bur-Omisace, Rabanastre, reward for Croakadile hunt Ice-elemental damage
Healing Rod File:Healing RodFFXII.png 13 2 12 3000 gil 25 (Rods 2) Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre Always inflicts Regen on hit. Targets can't parry or block Healing Rod.
Gaia Rod File:Gaia Rod.png 38 2 16 3300 gil 25 (Rods 2) Nalbina Fortress, Mt. Bur-Omisace, Rabanastre Earth-elemental damage
Power Rod
パワー ロッド
(Pawā Roddo)
File:Power RodFFXII.png 44 3 15 4500 gil 30 (Rods 3) Phon Coast, Archades
Empyrean Rod File:Empyrean Rod.png 50 2 20 6200 gil 30 (Rods 3) Balfonheim
Holy Rod
ホーリー ロッド
(Hōrī Roddo)
File:Holy Rod.png 53 2 30 N/A 35 (Rods 4) treasure in Pharos at Ridorana and Cerobi Steppe Holy-elemental damage, enhances all Holy-elemental damage by 50%
Rod of Faith
フェイス ロッド
(Feisu Roddo)
File:Rod of Faith.png 24 3 35 N/A 100 (Rod of Faith) Obtainable on Mt. Bur-Omisace after Behemoth King hunt 60% chance of Faith on hit. Opponents can't parry or block Rod of Faith.

Staves

Staves are also well-suited to magick-geared characters, but in a different way. Some staves boost elemental black magick spells; for example, casting Blizzaga with a Glacial Staff will cause more damage than without it.

When used for physical attacks, damage is calculated based on the character's strength and magick power, the weapon's attack, and the enemy's defense. All staves add 8 to evasion. Staves never deal hit combos or critical hits, but can knockback enemies. Staves are among the slower weapons in Final Fantasy XII with 2.8s charge and 1.2s action time.

Staves' damage calculation:

Weapon Image Attack Cost LP Needed (License) Location Additional
Oak Staff
オーク スタッフ
(Ōku Sutaffu)
File:Oak StaffFFXII.png 18 400 gil 15 (Staves 1) Rabanastre, Bhujerba, Nalbina Fortress
Cherry Staff
サクラの杖
(Sakura no Tsue)
File:Cherry Staff.png 24 800 gil 15 (Staves 1) Bhujerba, Rabanastre Enhances Wind spells by 50%
Wizard's Staff File:Wizard's StaffFFXII.png 30 1500 gil 15 (Staves 1) Rabanastre
Flame Staff File:Flame StaffFFXII.png 33 2400 gil 25 (Staves 2) Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Enhances Fire spells by 50%
Storm Staff File:Storm Staff.png 33 2400 gil 25 (Staves 2) Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Enhances Lightning spells by 50%
Glacial Staff File:Glacial Staff.png 33 2400 gil 25 (Staves 2) Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre Enhances Ice spells by 50%
Golden Staff
ゴールド スタッフ
(Gōrudo Sutaffu)
File:Golden Staff.png 38 3500 gil 30 (Staves 3) Stilshrine of Miriam (very rare drop from Oiling), Rabanastre, Nalbina Fortress, Mosphoran Highwaste
Judicer's Staff
裁きの杖
(Sabaki no Tsue)
File:Judicer's Staff.png 43 5700 gil 30 (Staves 3) Archades 15% chance of Stop on hit
Cloud Staff File:Cloud Staff.png 48 8000 gil 30 (Staves 4) Balfonheim, sell Storm Crystal x7, Demon Feather x6, and Quality Lumber x4 to Bazaar, treasure at Ridorana Cataract Enhances Water spells by 50%
Staff of the Magi File:Staff of the Magi.png 46 N/A 100 (Staff of the Magi) Steal from Luxollid Enhances Holy spell by 50%

Ranged Weapons

Though ranged weapons usually take longer to use and do not allow the equipping of a shield, they allow characters with lower defenses to stay away from the battle and attack from a distance. Ranged weapons also allow a character to physically attack a flying enemy if the party is running low on MP and lacks the Telekinesis Technick.

A party equipped with ranged weapons tends to spread out more during battle, causing a enemy's area attacks to likely hit fewer of the player's party members. This is especially helpful if the enemy has the ability to use third-level black magick, like Firaga, or cast spells like Disable and Stop in an area. Instead of combos, ranged weapons offer more chances for Critical Hits.

Bows

Bows offer the most basic in ranged damage options. Enemies cannot counter bow and arrow attacks. Due to its ranged status, the accuracy of bows and arrows is adversely affected by bad weather, like rain and snowstorms.

Damage is calculated based on the character's strength and speed, the combined attack of the bow and arrow and the enemy's defense. Bows do not offer an evasion bonus. Bows can knockback enemies. Bows are among the slowest weapons in the game with 2.96s charge, and 1.4s action time.

Bows' damage calculation:

Weapon Image Attack Critical Rate Cost LP Needed (License) Location Additional
Shortbow
ショートボウ
(Shōtobou)
File:Shortbow.png 17 5% 500 gil 20 (Bows 1) Barheim Passage, Bhujerba, Rabanastre Fran's starting weapon
Silver Bow File:Silver Bow.png 22 5% 1000 gil 20 (Bows 1) Nalbina Fortress, Bhujerba, Rabanastre
Aevis Killer
エアビスキラー
(Eabisu Kirā)
File:Aevis Killer.png 27 5% 1500 gil 30 (Bows 2) Bhujerba, Rabanastre
Longbow
ロングボウ
(Rongubou)
File:Longbow.png 39 5% 3000 gil 30 (Bows 2) Rabanastre
Killer Bow
キラー ボウ
(Kirā Bou)
File:Killer Bow.png 33 5% 2000 gil 30 (Bows 2) Rabanastre, treasure in Lhusu Mines
Elfin Bow
エルフィン ボウ
(Erufin Bou)
File:Elfin Bow.png 45 5% 4200 gil 35 (Bows 3) Rabanastre, Jahara
Loxley Bow File:Laxley Bow.png 51 5% 5200 gil 35 (Bows 3) Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Giant Stonebow File:Giant Stonebow.png 57 5% 6000 gil 40 (Bows 4) Nalbina Fortress, Mt. Bur-Omisace, Rabanastre
Burning Bow
バーニング ボウ
(Bāningu Bou)
File:Burning Bow.png 63 5% 7500 gil 40 (Bows 4) Mosphoran Highwaste, Phon Coast Wielder deals 50% more damage with Fire spells and Fiery Arrows
Traitor's Bow File:Traitor's Bow.png 69 5% 10000 gil 45 (Bows 5) Phon Coast, Archades
Yoichi Bow File:Yoichi's Bow.png 75 5% 12500 gil 45 (Bows 5) Balfonheim
Perseus Bow
ペルセウス ボウ
(Peruseusu Bou)
File:Perseus Bow.png 81 5% 14500 gil 60 (Bows 6) Balfonheim
Artemis Bow File:Artemis Bow.png 87 5% 15800 gil 60 (Bows 6) Sell Great Serpent's Fang x2, Moondust x2, and Sylphi Halcyon x1 to Bazaar
Sagittarius File:Sagittarius.png 93 5% 60000 gil 120 (Sagittarius) Sell Beastlord Horn x3, Moon Ring x3, and Sagittarius Gem x4 to Bazaar

Arrows

Arrows serve as ammunition for bows and must be equipped separately, but do not require LP to do so. They also carry additional effects independent of bows.

Ammunition Image Attack Cost Location Additional
Onion Arrows File:OnionArrows.png 1 100 gil Nalbina Fortress, JaharaMt. Bur-Omisace
Parallel Arrows File:ParallelArrows.png 2 600 gil Sell Bat Fang x1, Rat Pelt x2, and Dark Stone x2 to Bazaar, comes with a Shortbow
Fiery Arrows File:FieryArrows.png 1 3800 gil Sell Crooked Fang x2 and Fire Stone x4 to Bazaar Fire-elemental damage
Bamboo Arrows File:BambooArrows.png 2 6280 gil Sell Bat Fang x5, Yellow Liquid x1, and Water Magicite x3 to Bazaar 25% chance of Poison on hit
Lightning Arrows File:LightningArrows.png 2 N/A Reward for Vorpal Bunny hunt Lightning-elemental damage
Assassin's Arrows File:AssassinArrows.png 3 N/A Reward for Fafnir hunt 25% chance of KO on hit
Ice Cloud Arrows File:IceCloudArrows.png 4 17200 gil Sell Spiral Incisor x4, Antarctic Wind x2, and Ice Crystal x7 to Bazaar Ice-elemental damage
Artemis Arrows File:ArtemisArrows.png 5 15000 gil Sell Vampyr Fang x2, Dorsal Fin x2, and Gemini Gem x3 to Bazaar Earth-elemental damage

Crossbows

Enemies cannot parry or counter crossbow attacks, though the attacks have an increased chance of simply missing the enemy altogether.

Damage is calculated based on the character's strength, the combined attack of the crossbow and bolt, and the enemy's defense. Crossbows are the fastest ranged weapons at 2.3s charge and 1.4s action. All crossbows add 5 to evasion. Crossbows' accuracy is lowered in bad weather. Crossbows cannot knockback enemies.

Crossbows' damage calculation:

Weapon Image Attack Critical Rate Cost LP Needed (License) Location
Bowgun
ボウガン
(Bougan)
File:Blowgun.png 40 7% 3800 gil 25 (Crossbows 1) Rabanastre, Jahara
Crossbow
クロスボウ
(Kurosubou)
File:Crossbow.png 46 7% 5200 gil 25 (Crossbows 1) Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Paramina Crossbow
パラミナ ボウ
(Paramina Bou)
File:Paramina Crossbow.png 52 7% 6600 gil 30 (Crossbows 2) Rabanastre, Mt. Bur-Omisace, Nalbina Fortress , Steal from Ghast
Recurve Crossbow
クロスリ ボウ
(Kurosuri Bou)
File:Recurve Crossbow.png 58 7% 9500 gil 30 (Crossbows 2) Phon Coast, Archades, Reward for the Feral Retriever Hunt, comes with stone bolts.
Hunting Crossbow
ハンティング ボウ
(Hantingu Bou)
File:Hunting Crossbow.png 64 7% 12500 gil 35 (Crossbows 3) Balfonheim
Penetrator Crossbow
ペネトレーター
(Penetorētā)
File:Penetrator Crossbow.png 70 7% 15500 gil 35 (Crossbows 3) Balfonheim
Gastrophetes
ガストラフェテス
(Gasutorafetesu)
File:Gastrophetes.png 76 7% 18900 gil 75 (Crossbows 4) Steal from Pallicant, Outfitters Shop (25 Trophies to Atak)

Bolts

Bolts serve as ammunition for crossbows. Like bows and arrows, crossbows and bolts are equipped separately, and bolts require no LP to equip. They carry additional effects independent of crossbows.

Ammunition Image Attack Cost Location Additional
Onion Bolts File:Onion Bolts FFXII Render.png 1 100 gil Nalbina Fortress, Jahara, Mt. Bur-Omisace
Long Bolts File:Long Bolts FFXII Render.png 1 6480 gil Sell Crooked Fang x4, Yellow Liquid x2, and Ice Stone x1 to Bazaar 25% chance of Slow on hit
Stone Bolts File:Stone Bolts FFXII Render.png 1 9980 gil Sell Bundle of Needles x1, Festering Flesh x2, and Ice Magicite x5 to Bazaar 25% chance of Disable on hit
Lead Bolts File:Lead Bolts FFXII Render.png 2 N/A Reward for Darksteel hunt 25% chance of Immobilize on hit
Black Bolts File:Black Bolts FFXII Render.png 2 11220 gil Sell Spiral Incisor x3, Silver Liquid x3, and Dark Crystal x3 to Bazaar 25% chance of Blind on hit
Time Bolts File:Time Bolts FFXII Render.png 2 17800 gil Sell Wyvern Fang x4, Ancient Bone x3, and Holy Crystal x9 to Bazaar 25% chance of Doom on hit
Sapping Bolts File:Sapping Bolts FFXII Render.png 3 N/A Reward for Ixion hunt 25% chance of Sap on hit
Grand Bolts File:Grand Bolts FFXII Render.png 4 15000 gil Sell Wrath of Gods x2, Ring Wyrm Liver x2, and Capricorn Gem x3 to Bazaar, treasure in Cerobi Steppe with Diamond Armlet equipped

Guns

Guns take almost twice as long to use as other weapons, but they make up for it by having an accuracy rating of 100%. Enemies cannot parry, block, or counter gun attacks. Also, one should not be deceived by the guns' low attack ratings as guns ignore an enemy's defense, meaning that damage is calculated solely by the combined attack of the gun and its bullets. All guns add 10 to evasion. Guns can knockback enemies. Guns are the slowest weapons in Final Fantasy XII apart from Wyrmhero Blade, at 4.2s charge, and 1.4s action time.

Guns' damage calculation:

Weapon Image Attack Critical Rate Cost LP Needed Location
Altair
アルタイル
(Arutairu)
File:Altair.png 6 5% 500 gil 30 (Guns 1) Rabanastre,Balthier's starting weapon Bhujerba, Nalbina Fortress
Capella
カペラ
(Kapera)
File:Capella.png 10 5% 1400 gil 30 (Guns 1) Rabanastre, Bhujerba
Vega
ヴェガ
(Vega)
File:Vega.png 14 5% 2400 gil 40 (Guns 2) Rabanastre, treasure in Nam-Yensa Sandsea (can only be accessed through Zertinan Caverns)
Sirius
シリウス
(Shiriusu)
File:Sirius.png 18 5% 4000 gil 40 (Guns 2) Rabanastre, Jahara
Betelgeuse
ベテルギウス
(Beterigiusu)
File:Betelgeuse.png 22 5% 5400 gil 50 (Guns 3) Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre
Ras Algethi
ラス アルゲテイ
(Rasu Arugetei)
File:Ras Algethi.png 26 5% 7000 gil 50 (Guns 3) Rabanastre, Nalbina Fortress, Mosphoran Highwaste
Aldebaran
アルデバラン
(Arudebaran)
File:Aldebaran.png 30 5% 10000 gil 60 (Guns 4) Phon Coast, Archades
Spica
スピカ
(Supika)
File:Spica.png 34 5% 13000 gil 60 (Guns 4) Balfonheim
Antares
アンタレス
(Antaresu)
File:Antares.png 39 5% 16000 gil 80 (Guns 5) Balfonheim
Arcturus
アルクトゥレス
(Arukuturesu)
File:Arcturus.png 44 5% 19800 gil 80 (Guns 5) Sell Yensa Fin x2, Wyvern Wing x2, and Salamand Halcyon x1 to Bazaar
Fomalhaut
フォーマルハウト
(Fōmaruhauto)
File:Fomalhaut.png 50 5% N/A 150 (Guns 6) Treasure in Lhusu Mines, Henne Mines (Phase 2), Pharos at Ridorana, and Cerobi Steppe

Shot

Shot serves as ammunition for guns. Like other ranged weapons, guns and shot must be equipped separately, and shot does not require LP to equip. Shot carries additional effects independent of guns.

Ammunition Attack Cost Location Additional
Onion Shot 1 100 gil Nalbina Fortress, Jahara, Mt. Bur-Omisace
Silent Shot 1 1680 gil Sell Fish Scale x2, Green Liquid x1, and Dark Stone x3 to Bazaar 25% chance of Silence on hit
Aqua Shot 3 2980 gil Sell Yensa Scale x2, Green Liquid x3, and Water Stone x4 to Bazaar Water-elemental damage
Wyrmfire Shot 3 N/A Reward for Cactuar Family sidequest Fire-elemental damage
Mud Shot 2 9080 gil Sell Ichthon Scale x4, Silver Liquid x3, and Earth Crystal x3 to Bazaar Earth-elemental damage, 25% chance of Blind on hit
Windslicer Shot 4 15200 gil Sell Ring Wyrm Scale x4, Silver Liquid x5, and Wind Crystal x7 to Bazaar. Located on Cerobi Steppe w/ Diamond Armlet Wind-elemental damage
Dark Shot 4 N/A Reward for Piscodaemon hunt. Located on Cerobi Steppe w/ Diamond Armlet Dark-elemental damage
Stone Shot 3 15000 gil Sell Mirror Scale x2, Tyrant Bone x2, and Libra Gem x3 to Bazaar. Located on Cerobi Steppe w/ Diamond Armlet 25% chance of Petrify on hit

Hand-Bombs

Similar to axes and hammers, hand-bombs offer the chance of heavy damage at the expense of consistency. They may inflict heavy damage or hardly any damage at all.

Damage is calculated based on the character's strength and vitality, the combined attack of the hand-bomb and bomb, and the enemy's defense. Hand-bombs offer no evasion bonus and never deal hit combos or critical hits. Hand-bombs cannot knockback enemies. Hand-bombs have 2.8s charge and 1.4s action time, average attack speed for a ranged weapon.

Hand-bombs' damage calculation:

Weapon Image Attack Cost LP Needed (License) Location Additional
Hornito
ブリニートロイデ
(Burinitoroide)
File:Hornito.png 50 5800 gil 25 (Hand-bombs 1) Mt. Bur-Omisace, Nalbina Fortress, Rabanastre
Fumarole
ペジオニーテ
(Pejionīte)
File:Fumarole.png 58 8500 gil 25 (Hand-bombs 1) Phon Coast Wielder deals 50% increased damage with Water spells and Water Bombs
Tumulus
アスピーテ
(Asupīte)
File:Tumulus.png 66 12000 gil 30 (Hand-bombs 2) Archades
Caldera
マールコニーデ
(Mārukonīde)
File:Caldera.png 75 16000 gil 30 (Hand-bombs 2) Balfonheim
Volcano
ブルカノ式
(Burukano Shiki)
File:Volcano.png 85 N/A 45 (Hand-bombs 3) Reward for Catoblepas hunt

Bombs

Bombs serve as ammunition for hand-bombs. Like other ranged weapons, hand-bombs and bombs must be equipped separately, and bombs do not require LP to equip. Bombs carry additional effects independent of hand-bombs.

Ammunition Attack Cost Location Additional
Onion Bombs 1 100 gil Nalbina Fortress, Jahara, Mt. Bur-Omisace
Poison Bombs 2 9800 gil sell Bomb Shell x1 and Fire Crystal x3 to Bazaar 25% chance of Poison on hit
Stun Bombs 2 N/A reward for Bloodwing hunt 25% chance of Stop on hit
Stink Bombs 2 N/A reward for Carrot hunt 25% chance of Sap on hit
Oil Bombs 3 10625 gil Sell Bomb Ashes x3, Book of Orgain x2, and Fire Crystal x3 to Bazaar 25% chance of Oil on hit
Chaos Bombs 4 17800 gil Sell Bomb Shell x4, Book of Orgain-Cent x3, and Fire Crystal x7 to Bazaar 25% chance of Confuse on hit
Water Bombs 5 7800 gil sell Book of Orgain x3, Putrid Liquid x3, and Water Crystal x10 to Bazaar Water-elemental damage
Castellanos 6 12000 gil Sell Bomb Fragment x3, Frog Oil x2, and Aries Gem x3 to Bazaar. Rare item from chest in Cerobi Steppe w/ Diamond Armlet.

International Zodiac Job System Weapons

Several new weapons appear only in the Final Fantasy XII: International Zodiac Job System version. Many of these weapons are higher grade versions of previous weapons, denoted by a letter at the end of their name. All are identical looking to their original counterparts, but have higher attack power, and many have added effects not found with the originals. The Shikari's Nagasa and Shikari's Nagasa F were added to replace the Danjuro weapon, which is no longer found in the game at all, and now have different requirements for obtaining as well as different stats from the Danjuro. Two weapons, Trango Tower and Seitengrat, were added in as new ultimate weapons, and have the highest stats in the game. Both weapons are invisible when equipped.

Weapon Image Type Attack Attributes Location
シカリのナガサ

(Shikari's Nagasa)

File:Danjuro.png Dagger 90 10% Evasion,

12% Combo Rate, 220LP (Nagasa License)

Cerobi Steppe chest (Diamond Armlet, 5% chance), steal from Vagrant Soul
エクスカリパー

(Excalipoor)

File:ExcaliburFFXII.png 2H Sword 1 20% Evasion,

150LP (Excalipoor License)

Reward for Gilgamesh Hunt
ビブロスの骨

(Byblos Bone)

File:Byblos Bone FFXII Render.png Mace 100 10% Evasion,

5% Combo Rate, 130LP (Maces 5 License)

Lhusu Mines - Site5, and Steal from Yiazmat
ぐりぐりばんばん

(Guriguribanban)

File:Guriguribanban FFXII Render.png Mace 10 30% Evasion,

100% chance of Sap and Disease on hit, no License needed to equip

Cerobi Steppe - Feddik River (Diamond Armlet, 5% chance) and steal from Omega Mark XII at the 99th stage of Trial Mode (high chance)
トランゴタワー

(Trango Tower)

Trango Tower FFXII Screenshot 1H Sword 153 30% Combo Rate,

no License needed to equip, weapon is invisible

Steal from Zodiark

Chest in Pharos - Subterra/Abyssal - South (2% spawn rate) requires Diamond Armlet

ザイテングラート (Seitengrat) Seitengrat FFXII Screenshot Bow 224 75% Evasion,

25% Critical Hit Rate, 2x Bow range, no License needed to equip, weapon is invisible

Chest from airship - Very low spawn rate (0.01%)
Scorpion Tail F File:Scorpion Tail.png Hammer 133 5% Evasion,

20% Combo Rate, 175LP (Axes & Hammers 8 License)

Sell Wyrm Bone x3, Charged Gizzard x3, and Scorpio Gem x4 to Bazaar
Masamune I File:MasamuneFFXII.png 1H Sword 117 40% Evasion,

35% Combo Rate, 200LP (Masamune I License)

Sell Gemsteel x2, Orichalcum x3, and Mallet x2 to Bazaar
Whale Whisker N File:Whale WhiskerFFXII.png Pole 112 35% Evasion,

35% Combo Rate, 10% chance of Immobilize on hit, 180LP (Whale Whisker N License)

Sell Mythril x3, Corpse Fly x3, and Aquarius Gem x4 to Bazaar
Sagittarius A File:Sagittarius.png Bow 109 10% Evasion,

20% Critical Hit Rate, 200LP (Sagittarius A License)

Sell Sagittarius Gem x4, Moon Ring x3 and Beastlord Horn x3 to Bazaar
Dragon Whisker L File:Dragon WhiskerFFXII.png Spear 108 40% Evasion,

10% Combo Rate, 50% chance of Disable on hit, 100LP (Dragon Whisker L License)

Drop from Evil Spirit
Shikari's Nagasa F File:Danjuro.png Dagger 104 25% Evasion,

15% Combo Rate, 70% chance of Instant Death on hit, 220LP (Nagasa License), replaces Danjuro

Drop from Larva Eater
Durandal A File:Durandal.png 1H Sword 103 15% Evasion,

10% Combo Rate, 90LP (Swords 9 License)

Sell Ring Wyrm Scale x4, Lifewick x3, and Leshach Halcyon x1 to Bazaar
Orochi N File:Orochi.png Ninja Knife 102 32% Evasion,

32% Combo Rate, 20% chance of Poison on hit, 180LP (Orochi Yagyu License)

Sell Coeurl Whisker x2, Sickle-Blade x2, and Cancer Gem x3 to Bazaar
Volcano T File:Volcano.png Hand-bomb 96 105LP (Hand-bombs 4 License) Henne Mines - Phase 2
Bloodsword A File:Blood SwordFFXII.png 1H Sword 92 16% Evasion,

7% Combo Rate, 100% chance of Confusion on hit, 80LP (Blood Sword A License)

Sell Solid Stone x2, Vampyr Fang x3, and Dark Crystal x15 to Bazaar
Gastrophetes S File:Gastrophetes.png Bowgun 91 5% Evasion,

7% Critical Hit Rate, 115 LP (Crossbows 4 License)

Pharos at Ridorana - Second Ascent
Aldebaran Y File:Aldebaran.png Gun 66 25% Evasion,

10% Critical Hit Rate, 190LP (Guns 7 License)

Sell Emperor Scale x2, Earth Crystal x8, and Silver Liquid x3 to Bazaar

Trivia

  • If the letter-ended weapons specific to the International version (Scorpion Tail F, Masamune I, etc.) are sorted by strength, the result will be as follows:
    • Scorpion Tail F
    • Masamune I
    • Whale Whisker N
    • Sagittarius A
    • Dragon Whisker L
    • Shikari no Nagase F
    • Durandal A
    • Orochi N
    • Volcano T
    • Blood Sword A
    • Gastrophetes S
    • Aldebaran Y
      • The letters at the end of the names spell FINAL FANTASY.
  • The various Bomb weapons are named after geographic features associated with volcanoes, while the various Guns are named after stars.
  • The ぐりぐりばんばん (Guriguribanban) weapon in the Zodiac Job System version was actually a weapon intended solely as a debugging weapon used by the developers. 'Guriguri' refers to the sound effect of twirling the weapon around, and 'ban' the sound it makes when it hits. When the development was finished, they decided to keep the weapon in the game.[1]
  • The weapon ザイテングラート (Seitengrat) is connected to mountain climbing. When the team first started making the International version, the game's director Hiroyuki Itō was interested in mountains and also wanted to use interesting names for the game.[1]

References

Template:FFXII Template:Weapons