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− | !class="FFXIIb"|{{LA|Masamune#Final Fantasy XII|Masamune}}<br> |
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Revision as of 20:47, 1 October 2012
List of the weapons in Final Fantasy XII. You may also want to see List of Final Fantasy XII Armor and List of Final Fantasy XII Accessories.
Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with all attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time.
One-Handed Weapons
One-handed weapons are the most plentiful kind of weapon in the game. Having a character use a one-handed weapon allows them to equip a shield with their other hand, giving them more evasion, and a better chance of surviving a tough battle.
Swords
Swords offer a balanced mix of speed, consistency, and power. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All swords except for the Stoneblade add 5 to evasion. Swords can knockback enemies. Swords are among the slower weapons in Final Fantasy XII with 2.88s charge, and 1.2s action time.
Swords' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Mythril Sword ミスリルソード (Misuriru Sōdo) |
File:Mythril SwordFFXII.png | 13 | 5% | N/A | 5 (Smallswords) | Very low drop from Omega Mark XII | Vaan's starting weapon |
Mythril Blade ミスリルブレイド (Misuriru Bureido) |
File:Mythril Blade.png | 22 | 5% | N/A | 5 (Smallswords) | Given to Basch after his rescuing | |
Broadsword ブロードソード (Burōdosōdo) |
File:BroadswordFFXII.png | 15 | 5% | 400 gil | 15 (Swords 1) | Rabanastre, Giza Plains, Bhujerba | |
Longsword ロングソード (Rongusōdo) |
File:LongswordFFXII.png | 19 | 5% | 700 gil | 15 (Swords 1) | Barheim Passage, Bhujerba, Nalbina Fortress, Rabanastre | |
Iron Sword アイアン ソード (Aian Sōdo) |
File:Iron SwordFFXII.png | 24 | 5% | 1200 gil | 25 (Swords 2) | Rabanastre, Bhujerba, Nalbina Fortress | |
Zwill Blade ゾーリンブレイド (Zōrin Bureido) |
File:Zwill Blade.png | 29 | 5% | 1700 gil | 25 (Swords 2) | Bhujerba, Rabanastre | Ashe's starting weapon |
Ancient Sword 古代の剣 (Kodai no Tsurugi) |
File:Ancient SwordFFXII.png | 35 | 5% | 2400 gil | 25 (Swords 2) | Rabanastre, secret area in Dreadnought Leviathan, merchant at Tomb of Raithwall | 15% chance of Petrify on hit |
Lohengrin ローエングリン (Rōengurin) |
File:Lohengrin.png | 47 | 5% | 4500 gil | 40 (Swords 3) | Jahara, Mt. Bur-Omisace, Rabanastre | |
Flametongue フレイムタン (Fureimutan) |
File:FlametongueFFXII.png | 53 | 5% | 5200 gil | 40 (Swords 3) | Jahara, Mt. Bur-Omisace, Rabanastre, Nalbina Fortress | Fire-elemental damage |
Demonsbane エビルスレイヤー (Ebirusureiyā) |
File:Demonsbane.png | 59 | 5% | 6000 gil | 40 (Swords 3) | Rabanastre, Mt. Bur-Omisace, Nalbina Fortress, treasure in Tomb of Raithwall | |
Icebrand アイスブランド (Aisuburando) |
File:IcebrandFFXII.png | 65 | 5% | 5200 gil | 40 (Swords 4) | Very rare drop from Zombie Warrior (Stilshrine of Miriam), Rabanastre, Nalbina Fortress, Mosphoran Highwaste, reward for Ring Wyrm hunt | Ice-elemental damage |
Platinum Sword プラチナ ソード (Purachina Sōdo) |
File:Platinum Sword.png | 70 | 5% | 9000 gil | 40 (Swords 4) | Phon Coast, Archades, awarded by Ktjn if questions are answered correctly. | |
Blood Sword ブラッド ソード (Buraddo Sōdo) |
File:Blood SwordFFXII.png | 38 | 5% | 5000 gil | 30 (Blood Sword) | Rabanastre, can be stolen from a Seeker. | Causes Sap on hit |
Bastard Sword バスタード ソード (Basutādo Sōdo) |
File:Bastard Sword.png | 75 | 5% | 11000 gil | 50 (Swords 5) | Archades | |
Diamond Sword ダイヤソード (Daiyasōdo) |
File:Diamond SwordFFXII.png | 80 | 5% | 12500 gil | 50 (Swords 5) | Balfonheim | |
Runeblade ルーンブレイド (Rūnbureido) |
File:RunebladeFFXII.png | 85 | 5% | 14500 gil | 60 (Swords 6) | Balfonheim, Necrohol of Nabudis (rare drop from Babil) | |
Deathbringer デスブリンガー (Desuburingā) |
File:DeathbringerFFXII.png | 90 | 5% | 16000 gil | 60 (Swords 6) | Balfonheim, Steal from Ithuno | 10% chance of KO on hit |
Stoneblade ブレイクブレイド (Bureikubureido) |
File:Stoneblade.png | 95 | 5% | 17800 gil | 80 (Swords 7) | Sell Taurus Gem x3, Orichalcum x2, Chimera Head x2 to Bazaar, treasure in Great Crystal upper layer | |
Durandal ヂュランダル (Jurandaru) |
File:Durandal.png | 99 | 5% | 21600 gil | 80 (Swords 7) | Sell Lifewick x3, Emperor Scale x2, Leshach Halcyon x1 to Bazaar |
Daggers
Daggers do not deal as much damage as swords, but they make up for it in speed. Many daggers also have useful additional effects. Damage is calculated based on the character's strength and speed, and the enemy's defense. All Daggers add 5 Evasion, except the Main Gauche, which adds 34 Evasion. Daggers are the game's fastest weapons, with the least Charge Time to perform an attack. Daggers cannot knockback enemies.
Daggers' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Dagger ダガー (Dagā) |
File:DaggerFFXII.png | 14 | 7% | 200 gil | 15 (Daggers 1) | Rabanastre, Giza Plains, Bhujerba | Vaan's starting weapon in the International version, Penelo's starting weapon |
Mage Masher メイジ マッシャー (Meiji Masshā) |
File:Mage MasherFFXII.png | 19 | 7% | 700 gil | 15 (Daggers 1) | Rabanastre, Bhujerba, Nalbina Fortress; Random treasure in Barheim Passage Op Sector 37 | 15% chance of Silence on hit |
Assassin's Dagger アサシン ダガー (Asashin Dagā) |
File:Assassin's Dagger.png | 25 | 7% | 1400 gil | 20 (Daggers 2) | Rabanastre, Bhujerba | 5% chance of KO on hit |
Chopper チョッパー (Choppā) |
File:Chopper.png | 31 | 7% | 2200 gil | 20 (Daggers 2) | Rabanastre | 10% chance of Sap on hit |
Main Gauche メイン ゴーショ (Mein Gōsho) |
File:Main GaucheFFXII.png | 38 | 7% | 3500 gil | 30 Daggers 3) | Rabanastre, Jahara | Very high EVA (34) |
Gladius グラディウス (Guradiusu) |
45 | 7% | 4800 gil | 30 (Daggers 3) | Jahara, Mt. Bur-Omisace, Rabanastre | Wind-elemental damage | |
Avenger アベンジャー (Abenjā) |
File:AvengerDagger.png | 52 | 7% | 6000 gil | 35 (Daggers 4) | Rabanastre, Mt. Bur-Omisace, Nalbina Fortress | 10% chance of Berserk on hit |
Orichalcum Dirk オリハルコン (Oriharukon) |
File:Orichalchum DirkFFXII.png | 59 | 7% | 8500 gil | 35 (Daggers 4) | Phon Coast | 10% chance of Slow on hit |
Platinum Dagger プラチナメ ダガー (Purachiname Dagā) |
File:Platinum Dagger.png | 66 | 7% | 11500 gil | 40 (Daggers 5) | Archades | 10% chance of Immobilize on hit |
Zwill Crossblade ゾーリンブレイド (Zōrin Bureido) |
File:Zwill Crossblade.png | 73 | 7% | 15000 gil | 40 (Daggers 5) | Balfonheim, drops from Vampyr (Lhusu Mines), treasure at Cerobe Steppe w/ Diamond Armlet equipped | Wind-elemental damage |
Danjuro ダンジューロ (Danjūro) |
File:Danjuro.png | 80 | 10% | N/A | 100 (Danjuro) | Drops from Larva Eater |
Axes and Hammers
Axes and hammers offer a huge boost to attack at the expense of consistency. For example, a sword may consistently do 400 damage to an enemy, but an axe or hammer may do 800 damage to the same enemy, or it may do only 30 damage. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Axes attack slightly faster than hammers: axes have 2.39s charge, whereas hammers have 2.63s. Axes and hammers can knockback enemies.
Axes and hammers' damage calculation:
Weapon | Image | Attack | Combo Rate | Evade | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|---|
Handaxe ハンド アックス (Hando Akkusu) |
File:Handaxe.png | 47 | 3% | 6 | 2200 gil | 15 (Axes & Hammers 1) | Rabanastre | |
Iron Hammer フレイル (Fureiru) |
File:Iron Hammer.png | 53 | 7% | 2 | 3300 gil | 15 (Axes & Hammers 1) | Rabanastre | |
Broadaxe ブロードアックス (Burōdoakkusu) |
File:Broadaxe.png | 59 | 3% | 6 | 4200 gil | 20 (Axes & Hammers 2) | Jahara, Rabanastre | |
War Hammer ワォー ハンマー (Wō Hanmā) |
File:War Hammer.png | 65 | 7% | 2 | 5200 gil | 20 (Axes & Hammers 2) | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre | |
Slasher スラッシャー (Surasshā) |
File:Slasher.png | 71 | 3% | 6 | 6000 gil | 25 (Axes & Hammers 3) | Rabanastre, Mt. Bur-Omisace, Nalbina Fortress | |
Sledgehammer スレッジハンマー (Surejjihanmā) |
File:Sledgehammer.png | 77 | 7% | 2 | 7500 gil | 25 (Axes & Hammers 3) | Mosphoran Highwaste, Phon Coast | 20% chance of Disable on hit |
Hammerhead | 83 | 7% | 6 | 9500 gil | 30 (Axes & Hammers 4) | Phon Coast, Archades | ||
Francisca フランシスカ (Furanshisuka) |
File:Francisca.png | 89 | 7% | 6 | 11500 gil | 30 (Axes & Hammers 4) | Sell Wind Magicite x6, Pointed Horn x2, Malboro Fruit x4 to Bazaar, Archades, drops from Cerberus in the Feywood | |
Morning Star モーニング スター (Mōningu Sutā) |
File:Morning StarFFXII.png | 95 | 7% | 2 | 13500 gil | 35 (Axes & Hammers 5) | Balfonheim, drops from Ose in the Great Crystal | |
Greataxe グレート アックス (Gurētoakkusu) |
File:Greataxe.png | 101 | 3% | 6 | 15500 gil | 35 (Axes & Hammers 5) | Balfonheim | |
Golden Axe ゴールド アックス (Gōrudo Akkusu) |
File:Golden Axe.png | 110 | 3% | 6 | 18000 gil | 40 (Axes & Hammers 6) | Dalmasca Estersand, sell Electrum x2, Broken Greataxe x2 and Mardu Halcyon x1 to Bazaar, rare drop from Reaver | |
Scorpion Tail 蠍のしっほ (Sasori no Shippo ) |
File:Scorpion Tail.png | 119 | 7% | 2 | 60000 gil | 70 (Axes & Hammers 7) | Sell Charged Gizzard x3, Wyrm Bone x3 and Scorpio Gem x4 to Bazaar |
Maces
Damage is calculated based on the weapon's attack, the enemy's defense, and the character's magick power, as opposed to the character's strength. As such, maces are recommended for magick-geared support characters. All maces add 4 to evasion. Maces cannot knockback enemies. Maces have 2.63s charge, and 1.2s action time, making them average at attack speed.
Maces' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Mace メイス (Meisu) |
File:MaceFFXII.png | 24 | 4% | 1800 gil | 20 (Maces 1) | Rabanastre | |
Bronze Mace ブロンズ メイス (Buronzu Meisu) |
File:Bronze Mace.png | 30 | 4% | 3000 gil | 20 (Maces 1) | Rabanastre | |
Bhuj ブージ (Būji) |
File:Bhuj.png | 36 | 4% | 4100 gil | 20 (Maces 2) | Jahara, Mt. Bur-Omisace, Rabanastre | |
Mitre イター (Maitā) |
File:Miter.png | 42 | 4% | 5000 gil | 20 (Maces 2) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Water-elemental damage |
Thorned Mace | File:Thorned Mace.png | 48 | 4% | 6500 gil | 25 (Maces 3) | Mosphoran Highwaste, Phon Coast | 15% chance of Poison on hit |
Chaos Mace | File:Chaos Mace.png | 54 | 4% | 8800 gil | 25 (Maces 3) | Archades | 15% chance of Confuse on hit |
Doom Mace | File:Doom Mace.png | 60 | 4% | 11800 gil | 25 (Maces 4) | Balfonheim | 15% chance of Doom on hit |
Zeus Mace メイス オブ ゼウス (Meisu obu Zeusu) |
File:Zeus Mace.png | 66 | 4% | N/A | 25 (Maces 4) | Treasure in Pharos at Ridorana, reward for Diabolos hunt, drops from Minibug | Enhances Dark-elemental damage by 50%. |
Grand Mace グランドメイス (Gurando Meisu) |
File:Grand Mace.png | 72 | 4% | N/A | 50 (Maces 5) | Reward for Pylraster hunt |
Measures
Measures have low attack ratings, but ignore defense when used, damage being calculated based solely on the weapon's attack. Measures also cause beneficial status effects on hit, so they are to be used to strengthen the party without using MP and should generally be switched out for more conventional weapons after being used. Measures add 25 evasion, which, along with the ability to equip shields, makes a character equipped with a measure difficult to hit.
Measures are also effective when attacking characters to remove the confuse status since Measures do not deal heavy damage yet they can confer beneficial statuses. Unlike other melee weapons, measures have a chance of dealing critical hits. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies. Measures have the same speed as hammers and maces at 2.63s charge, and 1.2s action time.
Measures' damage calculation:
Weapon | Image | Attack | Critical Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Gilt Measure | File:Gilt Measure.png | 5 | 5% | 4000 gil | 15 (Measures 1) | Jahara, Mt. Bur-Omisace, Rabanastre | Self status Protect and 50% chance of Protect on hit |
Arc Scale バルグー スケール (Barugū Sukēru) |
File:Arc Scale.png | 10 | 5% | 5500 gil | 15 (Measures 1) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Self status Shell 50% and chance of Shell on hit |
Multiscale ムルチ スケール (Muruchi Sukēru) |
File:Multiscale.png | 15 | 5% | 8000 gil | 25 (Measures 2) | Mosphoran Highwaste, Phon Coast | Self status Bravery and chance of 50% Bravery on hit |
Cross Scale クロス スケール (Kurosu Sukēru) |
File:Cross Scale.png | 20 | 5% | 11000 gil | 25 (Measures 2) | Archades | Self status Vanish and chance of 50% Vanish on hit |
Caliper | File:Caliper.png | 26 | 5% | 14000 gil | 50 (Measures 3) | Balfonheim | Self status Haste and 50% chance of Haste on hit |
Euclid's Sextant | File:Euclid's Sextant.png | 35 | 5% | N/A | 50 (Measures 3) | Reward for Wild Malboro hunt. Can also be found in a chest on the Cerobi Steppe (Diamond Armlet is needed). | Self status Bubble and chance of 50% Bubble on hit |
Two-Handed Weapons
Two-handed weapons do not allow the equipping of a shield, but do offer more damage than one-handed weapons, and sometimes even attack faster.
Greatswords
Greatswords are strong swords that do not show up until later in the game and are generally more difficult to come by than regular swords. They deliver consistent heavy damage and should be equipped by the player's primary damage dealers. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Greatswords can knockback enemies, apart from the Sword of Kings and the Treaty Blade. Greatswords attack faster than regular swords with 2.47s charge, and 1.2s action time.
Weapon | Image | Attack | Combo Rate | Evade | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|---|
Sword of Kings | File:Sword of Kings FFXII Render.png | 30 | 25% | 30 | N/A | N/A | Received after plot events in the Stilshrine of Miriam | Cannot knockback opponents. |
Treaty Blade | File:Treaty Blade FFXII Render.png | 30 | 25% | 30 | N/A | N/A | Received after plot events in Giruvegan | Cannot knockback opponents. |
Claymore クレイモア (Kureimoa) |
File:Claymore.png | 82 | 7% | 10 | 10500 gil | 50 (Greatswords 1) | Archades | |
Defender ディフェンダー (Difendā) |
File:DefenderFFXII.png | 91 | 5% | 35 | 13000 gil | 70 (Greatswords 2) | Balfonheim | |
Save the Queen セーイブ ザ クイーン (Sēibu za Kuīn) |
File:Save the QueenFFXII.png | 100 | 7% | 10 | 15000 gil | 70 (Greatswords 2) | Balfonheim, reward for Goliath hunt | |
Ragnarok ラグナロク (Ragunaroku) |
File:RagnarokFFXII.png | 109 | 7% | 10 | N/A | 90 (Greatswords 3) | Reward for Ixion hunt | 25% chance of Immobilize on hit |
Ultima Blade アルテマ ブレイド (Arutema Bureido) |
File:Ultima Blade.png | 118 | 7% | 10 | 22800 gil | 90 (Greatswords 3) | Treasure in Pharos at Ridorana, sell Adamantite x2, Death Powder x2 and Gnoma Halcyon x1 to Bazaar | |
Excalibur エクスカリバー (Ekusukaribā) |
File:ExcaliburFFXII.png | 128 | 7% | 10 | N/A | 160 (Excalibur) | treasure in Great Crystal | Holy-elemental damage |
Tournesol トウルヌソル (Tourunusoru) |
File:Tournesol.png | 140 | 12% | 25 | 600000 gil | 225 (Tournesol) | Sell Gemsteel x3, Empyreal Soul x3 and Serpentarius x3 to Bazaar | |
Wyrmhero Blade トロの剣 (Toro no Tsurugi) |
File:Wyrmhero Blade FFXII Render.png | 130 | 80% | 50 | 65535 gil | N/A | Sell Omega Badge, Godslayer's Badge, and Lu Shang's Badge to Bazaar | Holy-elemental damage, grants Bravery and Faith status, very slow attack, high combo |
Katana
Katana have lower attack than Greatswords, but they make up for it with their higher chance of combo attacks. The player can take advantage of the Katana's propensity for combos by equipping Genji Gloves, which increase the rate of combo attacks.
Damage is calculated based on the weapon's attack, the enemy's defense, and the character's strength and magick power. The addition of this last factor allows even a magick-geared character to become a heavy damage dealer when equipped with a katana. All katana add 5 to evasion and cannot knockback enemies. All katana have 2.39s charge, and 1.2s action time, making them average what it comes to attacking speed.
Katana's damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Kotetsu 虎徹 |
File:KotetsuFFXII.png | 50 | 13% | 3800 gil | 35 (Katana 1) | Rabanastre, Jahara | |
Osafune 備前長船 |
File:Osafune.png | 54 | 13% | 4800 gil | 35 (Katana 1) | Jahara, Mt. Bur-Omisace, Rabanastre, drops from Urutan Exile | |
Kogarasumaru 小烏丸 |
File:Kogarasumaru.png | 58 | 13% | 5600 gil | 35 (Katana 1) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, Outfitters Shop, Wu, Treasure in Ozmone Plain. | |
Magoroku 孫六兼元 |
File:Magoroku.png | 62 | 13% | 6600 gil | 40 (Katana 2) | Nalbina Fortress, Mt. Bur-Omisace, Rabanastre | |
Murasame 村雨 |
File:MurasameFFXII.png | 66 | 13% | 8500 gil | 40 (Katana 2) | Phon Coast, Outfitters Shop | Water-elemental damage |
Kiku-ichimonji 菊一文字 |
File:Kiku-Ichimonji.png | 70 | 13% | 10500 gil | 45 (Katana 3) | Archades, drops from Scythe Mantis | |
Yakei 邪迎八景 |
File:Yakei.png | 74 | 13% | 12500 gil | 45 (Katana 3) | Balfonheim | 10% chance of Poison on hit |
Ame-no-Murakumo 雨のむら雲 |
File:Ame-no-Murakumo.png | 78 | 13% | 15000 gil | 50 (Katana 4) | Balfonheim, sell Water Crystal x9, Iron Ore x5, and Screamroot x7 to Bazaar | Wind-elemental damage |
Muramasa ムラマサ |
File:Muramasa.png | 84 | 13% | N/A | 50 (Katana 4) | Treasure in Pharos at Ridorana, drops from Crypt Bunny, Steal from Avenger | |
Masamune マサムネ |
File:MasamuneFFXII.png | 93 | 40% | 350,000 gil | 155 (Masamune) | Reward for Gilgamesh hunt, sell Gemsteel x2, Orichalcum x3 and Mallet x2 to Bazaar |
Ninja Swords
Ninja swords have an even higher chance of combo attacks than katana, so using the same equipment strategy as with katana will yield even more combo attacks.
All ninja swords cause dark elemental damage. Damage is calculated based on the character's strength and speed, the weapon's attack, and the enemy's defense. All ninja swords add 20 to evasion. Ninja swords cannot knockback enemies. Ninja Swords are among the fastest weapons in the game at 1.97s charge and 1.2s action time; only daggers are faster.
Ninja swords' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Ashura | File:AshuraFFXII.png | 51 | 15% | 5600 gil | 40 (Ninja Swords 1) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Dark-elemental damage |
Sakura-saezuri | File:Sakura-Saezuri.png | 56 | 16% | 7000 gil | 40 (Ninja Swords 1) | Rabanastre, Nalbina Fortress, Mosphoran Highwaste | Dark-elemental damage |
Kagenui | File:Kagenui.png | 62 | 17% | 10000 gil | 40 (Ninja Swords 1) | Phon Coast, Archades, sell Dark Magicite x5, Giant Feather x5 and Festering Flesh x4 to Bazaar | Dark elemental damage, 10% chance of Slow on hit |
Koga Blade | File:Koga Blade.png | 67 | 18% | N/A | 45 (Ninja Swords 2) | Reward for completing part of The Great Cockatrice Escape sidequest, rare drop from Ash Wyrm | Dark-elemental damage |
Iga Blade | File:Iga Blade.png | 67 | 19% | N/A | 45 (Ninja Swords 2) | Treasure in Sochen Cave Palace, rare drop from Bogeys | Dark-elemental damage |
Orochi | File:Orochi.png | 72 | 20% | 15200 gil | 45 (Ninja Swords 2) | Sell Coeurl Whisker x2, Sickle-Blade x2 and Cancer Gem x3 to Bazaar | Dark-elemental damage, 10% chance of Disable on hit |
Yagyu Darkblade | File:Yagyu Darkblade.png | 80 | 22% | N/A | 80 (Yagyu Darkblade) | Drops from Bombshell | Dark-elemental damage |
Spears
The spears group contains the Zodiac Spear, a difficult to come by weapon and possibly the strongest in the game. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All spears add 8 to evasion. Spears can knockback enemies. Spears are among the faster weapons in Final Fantasy XII with 2.14s charge and 1.2s action time, second only to daggers and ninja swords.
Spears' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Javelin ジャベリン (Jaberin) |
File:JavelinFFXII.png | 30 | 4% | 1400 gil | 15 (Spears 1) | Rabanastre, Bhujerba, Dreadnought Leviathan, sell Wind Stone x3, Foul Flesh x2, and Horn x2 to Bazaar | |
Spear スピアー (Supiā) |
File:SpearFFXII.png | 36 | 4% | 2200 gil | 15 (Spears 1) | Rabanastre | |
Partisan パルチサン (Paruchisan) |
File:PartisanFFXII.png | 42 | 4% | 3500 gil | 25 (Spears 2) | Rabanastre, Jahara | |
Heavy Lance ヘビー ランス (Hebī Ransu) |
File:Heavy Lance.png | 48 | 4% | 4800 gil | 25 (Spears 2) | Jahara, Mt. Bur-Omisace, Rabanastre, drops from Fideliant | 10% chance of Slow on hit |
Storm Spear | File:Storm Spear.png | 54 | 4% | 5800 gil | 30 (Spears 3) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Lightning-elemental damage |
Obelisk オベリスク (Oberisuku) |
File:ObeliskFFXII.png | 60 | 4% | 7500 gil | 30 (Spears 4) | Mosphoran Highwaste, Phon Coast, Outfitters Shop | |
Halberd ハルバード (Harubādo) |
File:HalberdFFXII.png | 66 | 4% | 10000 gil | 35 (Spears 4) | Phon Coast, Archades | |
Trident トライデント (Toraidento) |
File:TridentFFXII.png | 72 | 4% | 12500 gil | 35 (Spears 4) | Balfonheim, sell Wind Magicite x6, Pointed Horn x4 and Maggoty Flesh x5 to Bazaar | Ice-elemental damage |
Holy Lance ホーリー ランス (Hōrī Ransu) |
File:Holy LanceFFXII.png | 78 | 4% | 14500 gil | 40 (Spears 5) | Balfonheim | Holy-elemental damage |
Gungnir グングニル (Gunguniru) |
File:GungnirFFXII.png | 84 | 4% | 15300 gil | 40 (Spears 5) | Dalmasca Westersand, drops from Bunes in Pharos at Ridorana, sell Mystletainn x2, Ketu Board x2 and Broken Spear x2 to Bazaar | Fire-elemental damage |
Dragon Whisker | File:Dragon WhiskerFFXII.png | 91 | 4% | N/A | 60 (Dragon Whisker) | Treasure in Cerobi Steppe and Pharos at Ridorana | |
Zodiac Spear | File:Zodiac Spear.png | 150 | 4% | N/A | 235 (Zodiac Spear) | Treasure in Necrohol of Nabudis pending special conditions, 1/1000 chance treasure in Henne Mines Phase 2 Dig |
Poles
Like katana and ninja swords, poles are prone to combo attacks. The player can equip the Genji Gloves in order to maximize on poles' combo attack potential.
Damage is calculated based on the character's strength, the weapon's attack, and the enemy's magick defense, making it especially devastating to un-Shelled enemies and enemies with low magick defense. All poles add 25 to evasion. Poles can knockback enemies. Poles' attack speed is average at 2.47s charge and 1.2s action time.
Poles' damage calculation:
Weapon | Image | Attack | Combo Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Oaken Pole | File:Oaken Pole.png | 27 | 12% | 1300 gil | 15 (Poles 1) | Rabanastre, Bhujerba; Random treasure in Barheim Passage Zeviah Subterrane | |
Cypress Pole サイプレス パイル (Saipuresu Pairu) |
File:Cypress Pole.png | 33 | 12% | 2000 gil | 15 (Poles 1) | Rabanastre, sell Earth Stone x4, Bone Fragment x5, and Succulent Fruit x3 to Bazaar | Earth-elemental damage |
Battle Bamboo バトル バンブー (Batoru Bambū) |
File:Battle Bamboo.png | 39 | 12% | 3200 gil | 25 (Poles 2) | Rabanastre, Jahara | |
Musk Stick | File:Musk Stick.png | 45 | 12% | 4300 gil | 25 (Poles 2) | Jahara, Mt. Bur-Omisace, Rabanastre | |
Iron Pole | File:Iron Pole.png | 51 | 12% | 5300 gil | 30 (Poles 3) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre, sell Fire Magicite x7, Sturdy Bone x5, and Demon Eyeball x3 to Bazaar | 10% chance of Slow on hit |
Six-fluted Pole | File:Six-Fluted Pole.png | 57 | 12% | 6800 gil | 30 (Poles 3) | Mosphoran Highwaste, Phon Coast | Wielder deals 50% more damage with Water spells |
Gokuu Pole | File:Gokuu Pole.png | 63 | 12% | 9000 gil | 30 (Poles 3) | Phon Coast, Archades | |
Zephyr Pole | File:Zephyr Pole.png | 69 | 12% | 11200 gil | 35 (Poles 4) | Balfonheim | Wind-elemental damage |
Ivory Pole | File:Ivory Pole.png | 75 | 12% | 13500 gil | 35 (Poles 4) | Balfonheim, sell Wind Crystal x7, Demon Feather x6, and Blood-darkened Bone x8 to Bazaar | |
Sweep | File:Sweep.png | 81 | 12% | 16200 gil | 45 (Poles 5) | Bhujerba -- Street Vendor in Khus Skygrounds or Lhusu Square, Barheim Passage, West Annex | |
Eight-fluted Pole | File:Eight-Fluted Pole.png | 88 | 12% | N/A | 45 (Poles 5) | Steal from Vagrant Soul and Abelisk | |
Whale Whisker | File:Whale WhiskerFFXII.png | 108 | 12% | 60000 gil | 125 (Whale Whisker) | Sell Mythril x3, Corpse Fly x3 and Aquarius Gem x4 to Bazaar |
Rods
Like maces, rods are well-suited to magick-geared characters since they actually increase the magick power and MP of the character they're equipped to. A couple of rods even grant beneficial status effects on hit.
In case the player does decide to physically attack an enemy with a rod, damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All rods add 6 to evasion. Rods never deal hit combos or critical hits. Rods can knockback enemies. Rods are among the slower weapons in Final Fantasy XII with 2.72s charge and 1.2s action time.
Rods' damage calculation:
Weapon | Image | Attack | Mag Pwr | MP | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|---|
Rod ロッド (Roddo) |
File:RodFFXII.png | 30 | 1 | 5 | 1500 gil | 15 (Rods 1) | Rabanastre | |
Serpent Rod | File:Serpent Rod.png | 34 | 2 | 10 | 2100 gil | 15 (Rods 1) | Jahara, Mt. Bur-Omisace, Rabanastre, reward for Croakadile hunt | Ice-elemental damage |
Healing Rod | File:Healing RodFFXII.png | 13 | 2 | 12 | 3000 gil | 25 (Rods 2) | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre | Always inflicts Regen on hit. Targets can't parry or block Healing Rod. |
Gaia Rod | File:Gaia Rod.png | 38 | 2 | 16 | 3300 gil | 25 (Rods 2) | Nalbina Fortress, Mt. Bur-Omisace, Rabanastre | Earth-elemental damage |
Power Rod パワー ロッド (Pawā Roddo) |
File:Power RodFFXII.png | 44 | 3 | 15 | 4500 gil | 30 (Rods 3) | Phon Coast, Archades | |
Empyrean Rod | File:Empyrean Rod.png | 50 | 2 | 20 | 6200 gil | 30 (Rods 3) | Balfonheim | |
Holy Rod ホーリー ロッド (Hōrī Roddo) |
File:Holy Rod.png | 53 | 2 | 30 | N/A | 35 (Rods 4) | treasure in Pharos at Ridorana and Cerobi Steppe | Holy-elemental damage, enhances all Holy-elemental damage by 50% |
Rod of Faith フェイス ロッド (Feisu Roddo) |
File:Rod of Faith.png | 24 | 3 | 35 | N/A | 100 (Rod of Faith) | Obtainable on Mt. Bur-Omisace after Behemoth King hunt | 60% chance of Faith on hit. Opponents can't parry or block Rod of Faith. |
Staves
Staves are also well-suited to magick-geared characters, but in a different way. Some staves boost elemental black magick spells; for example, casting Blizzaga with a Glacial Staff will cause more damage than without it.
When used for physical attacks, damage is calculated based on the character's strength and magick power, the weapon's attack, and the enemy's defense. All staves add 8 to evasion. Staves never deal hit combos or critical hits, but can knockback enemies. Staves are among the slower weapons in Final Fantasy XII with 2.8s charge and 1.2s action time.
Staves' damage calculation:
Weapon | Image | Attack | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|
Oak Staff オーク スタッフ (Ōku Sutaffu) |
File:Oak StaffFFXII.png | 18 | 400 gil | 15 (Staves 1) | Rabanastre, Bhujerba, Nalbina Fortress | |
Cherry Staff サクラの杖 (Sakura no Tsue) |
File:Cherry Staff.png | 24 | 800 gil | 15 (Staves 1) | Bhujerba, Rabanastre | Enhances Wind spells by 50% |
Wizard's Staff | File:Wizard's StaffFFXII.png | 30 | 1500 gil | 15 (Staves 1) | Rabanastre | |
Flame Staff | File:Flame StaffFFXII.png | 33 | 2400 gil | 25 (Staves 2) | Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Enhances Fire spells by 50% |
Storm Staff | File:Storm Staff.png | 33 | 2400 gil | 25 (Staves 2) | Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Enhances Lightning spells by 50% |
Glacial Staff | File:Glacial Staff.png | 33 | 2400 gil | 25 (Staves 2) | Jahara, Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | Enhances Ice spells by 50% |
Golden Staff ゴールド スタッフ (Gōrudo Sutaffu) |
File:Golden Staff.png | 38 | 3500 gil | 30 (Staves 3) | Stilshrine of Miriam (very rare drop from Oiling), Rabanastre, Nalbina Fortress, Mosphoran Highwaste | |
Judicer's Staff 裁きの杖 (Sabaki no Tsue) |
File:Judicer's Staff.png | 43 | 5700 gil | 30 (Staves 3) | Archades | 15% chance of Stop on hit |
Cloud Staff | File:Cloud Staff.png | 48 | 8000 gil | 30 (Staves 4) | Balfonheim, sell Storm Crystal x7, Demon Feather x6, and Quality Lumber x4 to Bazaar, treasure at Ridorana Cataract | Enhances Water spells by 50% |
Staff of the Magi | File:Staff of the Magi.png | 46 | N/A | 100 (Staff of the Magi) | Steal from Luxollid | Enhances Holy spell by 50% |
Ranged Weapons
Though ranged weapons usually take longer to use and do not allow the equipping of a shield, they allow characters with lower defenses to stay away from the battle and attack from a distance. Ranged weapons also allow a character to physically attack a flying enemy if the party is running low on MP and lacks the Telekinesis Technick.
A party equipped with ranged weapons tends to spread out more during battle, causing a enemy's area attacks to likely hit fewer of the player's party members. This is especially helpful if the enemy has the ability to use third-level black magick, like Firaga, or cast spells like Disable and Stop in an area. Instead of combos, ranged weapons offer more chances for Critical Hits.
Bows
Bows offer the most basic in ranged damage options. Enemies cannot counter bow and arrow attacks. Due to its ranged status, the accuracy of bows and arrows is adversely affected by bad weather, like rain and snowstorms.
Damage is calculated based on the character's strength and speed, the combined attack of the bow and arrow and the enemy's defense. Bows do not offer an evasion bonus. Bows can knockback enemies. Bows are among the slowest weapons in the game with 2.96s charge, and 1.4s action time.
Bows' damage calculation:
Weapon | Image | Attack | Critical Rate | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|---|
Shortbow ショートボウ (Shōtobou) |
File:Shortbow.png | 17 | 5% | 500 gil | 20 (Bows 1) | Barheim Passage, Bhujerba, Rabanastre | Fran's starting weapon |
Silver Bow | File:Silver Bow.png | 22 | 5% | 1000 gil | 20 (Bows 1) | Nalbina Fortress, Bhujerba, Rabanastre | |
Aevis Killer エアビスキラー (Eabisu Kirā) |
File:Aevis Killer.png | 27 | 5% | 1500 gil | 30 (Bows 2) | Bhujerba, Rabanastre | |
Longbow ロングボウ (Rongubou) |
File:Longbow.png | 39 | 5% | 3000 gil | 30 (Bows 2) | Rabanastre | |
Killer Bow キラー ボウ (Kirā Bou) |
File:Killer Bow.png | 33 | 5% | 2000 gil | 30 (Bows 2) | Rabanastre, treasure in Lhusu Mines | |
Elfin Bow エルフィン ボウ (Erufin Bou) |
File:Elfin Bow.png | 45 | 5% | 4200 gil | 35 (Bows 3) | Rabanastre, Jahara | |
Loxley Bow | File:Laxley Bow.png | 51 | 5% | 5200 gil | 35 (Bows 3) | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre | |
Giant Stonebow | File:Giant Stonebow.png | 57 | 5% | 6000 gil | 40 (Bows 4) | Nalbina Fortress, Mt. Bur-Omisace, Rabanastre | |
Burning Bow バーニング ボウ (Bāningu Bou) |
File:Burning Bow.png | 63 | 5% | 7500 gil | 40 (Bows 4) | Mosphoran Highwaste, Phon Coast | Wielder deals 50% more damage with Fire spells and Fiery Arrows |
Traitor's Bow | File:Traitor's Bow.png | 69 | 5% | 10000 gil | 45 (Bows 5) | Phon Coast, Archades | |
Yoichi Bow | File:Yoichi's Bow.png | 75 | 5% | 12500 gil | 45 (Bows 5) | Balfonheim | |
Perseus Bow ペルセウス ボウ (Peruseusu Bou) |
File:Perseus Bow.png | 81 | 5% | 14500 gil | 60 (Bows 6) | Balfonheim | |
Artemis Bow | File:Artemis Bow.png | 87 | 5% | 15800 gil | 60 (Bows 6) | Sell Great Serpent's Fang x2, Moondust x2, and Sylphi Halcyon x1 to Bazaar | |
Sagittarius | File:Sagittarius.png | 93 | 5% | 60000 gil | 120 (Sagittarius) | Sell Beastlord Horn x3, Moon Ring x3, and Sagittarius Gem x4 to Bazaar |
Arrows
Arrows serve as ammunition for bows and must be equipped separately, but do not require LP to do so. They also carry additional effects independent of bows.
Ammunition | Image | Attack | Cost | Location | Additional |
---|---|---|---|---|---|
Onion Arrows | File:OnionArrows.png | 1 | 100 gil | Nalbina Fortress, JaharaMt. Bur-Omisace | |
Parallel Arrows | File:ParallelArrows.png | 2 | 600 gil | Sell Bat Fang x1, Rat Pelt x2, and Dark Stone x2 to Bazaar, comes with a Shortbow | |
Fiery Arrows | File:FieryArrows.png | 1 | 3800 gil | Sell Crooked Fang x2 and Fire Stone x4 to Bazaar | Fire-elemental damage |
Bamboo Arrows | File:BambooArrows.png | 2 | 6280 gil | Sell Bat Fang x5, Yellow Liquid x1, and Water Magicite x3 to Bazaar | 25% chance of Poison on hit |
Lightning Arrows | File:LightningArrows.png | 2 | N/A | Reward for Vorpal Bunny hunt | Lightning-elemental damage |
Assassin's Arrows | File:AssassinArrows.png | 3 | N/A | Reward for Fafnir hunt | 25% chance of KO on hit |
Ice Cloud Arrows | File:IceCloudArrows.png | 4 | 17200 gil | Sell Spiral Incisor x4, Antarctic Wind x2, and Ice Crystal x7 to Bazaar | Ice-elemental damage |
Artemis Arrows | File:ArtemisArrows.png | 5 | 15000 gil | Sell Vampyr Fang x2, Dorsal Fin x2, and Gemini Gem x3 to Bazaar | Earth-elemental damage |
Crossbows
Enemies cannot parry or counter crossbow attacks, though the attacks have an increased chance of simply missing the enemy altogether.
Damage is calculated based on the character's strength, the combined attack of the crossbow and bolt, and the enemy's defense. Crossbows are the fastest ranged weapons at 2.3s charge and 1.4s action. All crossbows add 5 to evasion. Crossbows' accuracy is lowered in bad weather. Crossbows cannot knockback enemies.
Crossbows' damage calculation:
Weapon | Image | Attack | Critical Rate | Cost | LP Needed (License) | Location |
---|---|---|---|---|---|---|
Bowgun ボウガン (Bougan) |
File:Blowgun.png | 40 | 7% | 3800 gil | 25 (Crossbows 1) | Rabanastre, Jahara |
Crossbow クロスボウ (Kurosubou) |
File:Crossbow.png | 46 | 7% | 5200 gil | 25 (Crossbows 1) | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre |
Paramina Crossbow パラミナ ボウ (Paramina Bou) |
File:Paramina Crossbow.png | 52 | 7% | 6600 gil | 30 (Crossbows 2) | Rabanastre, Mt. Bur-Omisace, Nalbina Fortress , Steal from Ghast |
Recurve Crossbow クロスリ ボウ (Kurosuri Bou) |
File:Recurve Crossbow.png | 58 | 7% | 9500 gil | 30 (Crossbows 2) | Phon Coast, Archades, Reward for the Feral Retriever Hunt, comes with stone bolts. |
Hunting Crossbow ハンティング ボウ (Hantingu Bou) |
File:Hunting Crossbow.png | 64 | 7% | 12500 gil | 35 (Crossbows 3) | Balfonheim |
Penetrator Crossbow ペネトレーター (Penetorētā) |
File:Penetrator Crossbow.png | 70 | 7% | 15500 gil | 35 (Crossbows 3) | Balfonheim |
Gastrophetes ガストラフェテス (Gasutorafetesu) |
File:Gastrophetes.png | 76 | 7% | 18900 gil | 75 (Crossbows 4) | Steal from Pallicant, Outfitters Shop (25 Trophies to Atak) |
Bolts
Bolts serve as ammunition for crossbows. Like bows and arrows, crossbows and bolts are equipped separately, and bolts require no LP to equip. They carry additional effects independent of crossbows.
Ammunition | Image | Attack | Cost | Location | Additional |
---|---|---|---|---|---|
Onion Bolts | File:Onion Bolts FFXII Render.png | 1 | 100 gil | Nalbina Fortress, Jahara, Mt. Bur-Omisace | |
Long Bolts | File:Long Bolts FFXII Render.png | 1 | 6480 gil | Sell Crooked Fang x4, Yellow Liquid x2, and Ice Stone x1 to Bazaar | 25% chance of Slow on hit |
Stone Bolts | File:Stone Bolts FFXII Render.png | 1 | 9980 gil | Sell Bundle of Needles x1, Festering Flesh x2, and Ice Magicite x5 to Bazaar | 25% chance of Disable on hit |
Lead Bolts | File:Lead Bolts FFXII Render.png | 2 | N/A | Reward for Darksteel hunt | 25% chance of Immobilize on hit |
Black Bolts | File:Black Bolts FFXII Render.png | 2 | 11220 gil | Sell Spiral Incisor x3, Silver Liquid x3, and Dark Crystal x3 to Bazaar | 25% chance of Blind on hit |
Time Bolts | File:Time Bolts FFXII Render.png | 2 | 17800 gil | Sell Wyvern Fang x4, Ancient Bone x3, and Holy Crystal x9 to Bazaar | 25% chance of Doom on hit |
Sapping Bolts | File:Sapping Bolts FFXII Render.png | 3 | N/A | Reward for Ixion hunt | 25% chance of Sap on hit |
Grand Bolts | File:Grand Bolts FFXII Render.png | 4 | 15000 gil | Sell Wrath of Gods x2, Ring Wyrm Liver x2, and Capricorn Gem x3 to Bazaar, treasure in Cerobi Steppe with Diamond Armlet equipped |
Guns
Guns take almost twice as long to use as other weapons, but they make up for it by having an accuracy rating of 100%. Enemies cannot parry, block, or counter gun attacks. Also, one should not be deceived by the guns' low attack ratings as guns ignore an enemy's defense, meaning that damage is calculated solely by the combined attack of the gun and its bullets. All guns add 10 to evasion. Guns can knockback enemies. Guns are the slowest weapons in Final Fantasy XII apart from Wyrmhero Blade, at 4.2s charge, and 1.4s action time.
Guns' damage calculation:
Weapon | Image | Attack | Critical Rate | Cost | LP Needed | Location |
---|---|---|---|---|---|---|
Altair アルタイル (Arutairu) |
File:Altair.png | 6 | 5% | 500 gil | 30 (Guns 1) | Rabanastre,Balthier's starting weapon Bhujerba, Nalbina Fortress |
Capella カペラ (Kapera) |
File:Capella.png | 10 | 5% | 1400 gil | 30 (Guns 1) | Rabanastre, Bhujerba |
Vega ヴェガ (Vega) |
File:Vega.png | 14 | 5% | 2400 gil | 40 (Guns 2) | Rabanastre, treasure in Nam-Yensa Sandsea (can only be accessed through Zertinan Caverns) |
Sirius シリウス (Shiriusu) |
File:Sirius.png | 18 | 5% | 4000 gil | 40 (Guns 2) | Rabanastre, Jahara |
Betelgeuse ベテルギウス (Beterigiusu) |
File:Betelgeuse.png | 22 | 5% | 5400 gil | 50 (Guns 3) | Mt. Bur-Omisace, Jahara, Nalbina Fortress, Rabanastre |
Ras Algethi ラス アルゲテイ (Rasu Arugetei) |
File:Ras Algethi.png | 26 | 5% | 7000 gil | 50 (Guns 3) | Rabanastre, Nalbina Fortress, Mosphoran Highwaste |
Aldebaran アルデバラン (Arudebaran) |
File:Aldebaran.png | 30 | 5% | 10000 gil | 60 (Guns 4) | Phon Coast, Archades |
Spica スピカ (Supika) |
File:Spica.png | 34 | 5% | 13000 gil | 60 (Guns 4) | Balfonheim |
Antares アンタレス (Antaresu) |
File:Antares.png | 39 | 5% | 16000 gil | 80 (Guns 5) | Balfonheim |
Arcturus アルクトゥレス (Arukuturesu) |
File:Arcturus.png | 44 | 5% | 19800 gil | 80 (Guns 5) | Sell Yensa Fin x2, Wyvern Wing x2, and Salamand Halcyon x1 to Bazaar |
Fomalhaut フォーマルハウト (Fōmaruhauto) |
File:Fomalhaut.png | 50 | 5% | N/A | 150 (Guns 6) | Treasure in Lhusu Mines, Henne Mines (Phase 2), Pharos at Ridorana, and Cerobi Steppe |
Shot
Shot serves as ammunition for guns. Like other ranged weapons, guns and shot must be equipped separately, and shot does not require LP to equip. Shot carries additional effects independent of guns.
Ammunition | Attack | Cost | Location | Additional |
---|---|---|---|---|
Onion Shot | 1 | 100 gil | Nalbina Fortress, Jahara, Mt. Bur-Omisace | |
Silent Shot | 1 | 1680 gil | Sell Fish Scale x2, Green Liquid x1, and Dark Stone x3 to Bazaar | 25% chance of Silence on hit |
Aqua Shot | 3 | 2980 gil | Sell Yensa Scale x2, Green Liquid x3, and Water Stone x4 to Bazaar | Water-elemental damage |
Wyrmfire Shot | 3 | N/A | Reward for Cactuar Family sidequest | Fire-elemental damage |
Mud Shot | 2 | 9080 gil | Sell Ichthon Scale x4, Silver Liquid x3, and Earth Crystal x3 to Bazaar | Earth-elemental damage, 25% chance of Blind on hit |
Windslicer Shot | 4 | 15200 gil | Sell Ring Wyrm Scale x4, Silver Liquid x5, and Wind Crystal x7 to Bazaar. Located on Cerobi Steppe w/ Diamond Armlet | Wind-elemental damage |
Dark Shot | 4 | N/A | Reward for Piscodaemon hunt. Located on Cerobi Steppe w/ Diamond Armlet | Dark-elemental damage |
Stone Shot | 3 | 15000 gil | Sell Mirror Scale x2, Tyrant Bone x2, and Libra Gem x3 to Bazaar. Located on Cerobi Steppe w/ Diamond Armlet | 25% chance of Petrify on hit |
Hand-Bombs
Similar to axes and hammers, hand-bombs offer the chance of heavy damage at the expense of consistency. They may inflict heavy damage or hardly any damage at all.
Damage is calculated based on the character's strength and vitality, the combined attack of the hand-bomb and bomb, and the enemy's defense. Hand-bombs offer no evasion bonus and never deal hit combos or critical hits. Hand-bombs cannot knockback enemies. Hand-bombs have 2.8s charge and 1.4s action time, average attack speed for a ranged weapon.
Hand-bombs' damage calculation:
Weapon | Image | Attack | Cost | LP Needed (License) | Location | Additional |
---|---|---|---|---|---|---|
Hornito ブリニートロイデ (Burinitoroide) |
File:Hornito.png | 50 | 5800 gil | 25 (Hand-bombs 1) | Mt. Bur-Omisace, Nalbina Fortress, Rabanastre | |
Fumarole ペジオニーテ (Pejionīte) |
File:Fumarole.png | 58 | 8500 gil | 25 (Hand-bombs 1) | Phon Coast | Wielder deals 50% increased damage with Water spells and Water Bombs |
Tumulus アスピーテ (Asupīte) |
File:Tumulus.png | 66 | 12000 gil | 30 (Hand-bombs 2) | Archades | |
Caldera マールコニーデ (Mārukonīde) |
File:Caldera.png | 75 | 16000 gil | 30 (Hand-bombs 2) | Balfonheim | |
Volcano ブルカノ式 (Burukano Shiki) |
File:Volcano.png | 85 | N/A | 45 (Hand-bombs 3) | Reward for Catoblepas hunt |
Bombs
Bombs serve as ammunition for hand-bombs. Like other ranged weapons, hand-bombs and bombs must be equipped separately, and bombs do not require LP to equip. Bombs carry additional effects independent of hand-bombs.
Ammunition | Attack | Cost | Location | Additional |
---|---|---|---|---|
Onion Bombs | 1 | 100 gil | Nalbina Fortress, Jahara, Mt. Bur-Omisace | |
Poison Bombs | 2 | 9800 gil | sell Bomb Shell x1 and Fire Crystal x3 to Bazaar | 25% chance of Poison on hit |
Stun Bombs | 2 | N/A | reward for Bloodwing hunt | 25% chance of Stop on hit |
Stink Bombs | 2 | N/A | reward for Carrot hunt | 25% chance of Sap on hit |
Oil Bombs | 3 | 10625 gil | Sell Bomb Ashes x3, Book of Orgain x2, and Fire Crystal x3 to Bazaar | 25% chance of Oil on hit |
Chaos Bombs | 4 | 17800 gil | Sell Bomb Shell x4, Book of Orgain-Cent x3, and Fire Crystal x7 to Bazaar | 25% chance of Confuse on hit |
Water Bombs | 5 | 7800 gil | sell Book of Orgain x3, Putrid Liquid x3, and Water Crystal x10 to Bazaar | Water-elemental damage |
Castellanos | 6 | 12000 gil | Sell Bomb Fragment x3, Frog Oil x2, and Aries Gem x3 to Bazaar. Rare item from chest in Cerobi Steppe w/ Diamond Armlet. |
International Zodiac Job System Weapons
Several new weapons appear only in the Final Fantasy XII: International Zodiac Job System version. Many of these weapons are higher grade versions of previous weapons, denoted by a letter at the end of their name. All are identical looking to their original counterparts, but have higher attack power, and many have added effects not found with the originals. The Shikari's Nagasa and Shikari's Nagasa F were added to replace the Danjuro weapon, which is no longer found in the game at all, and now have different requirements for obtaining as well as different stats from the Danjuro. Two weapons, Trango Tower and Seitengrat, were added in as new ultimate weapons, and have the highest stats in the game. Both weapons are invisible when equipped.
Weapon | Image | Type | Attack | Attributes | Location |
---|---|---|---|---|---|
シカリのナガサ
(Shikari's Nagasa) |
File:Danjuro.png | Dagger | 90 | 10% Evasion,
12% Combo Rate, 220LP (Nagasa License) |
Cerobi Steppe chest (Diamond Armlet, 5% chance), steal from Vagrant Soul |
エクスカリパー | File:ExcaliburFFXII.png | 2H Sword | 1 | 20% Evasion,
150LP (Excalipoor License) |
Reward for Gilgamesh Hunt |
ビブロスの骨
(Byblos Bone) |
File:Byblos Bone FFXII Render.png | Mace | 100 | 10% Evasion,
5% Combo Rate, 130LP (Maces 5 License) |
Lhusu Mines - Site5, and Steal from Yiazmat |
ぐりぐりばんばん
(Guriguribanban) |
File:Guriguribanban FFXII Render.png | Mace | 10 | 30% Evasion,
100% chance of Sap and Disease on hit, no License needed to equip |
Cerobi Steppe - Feddik River (Diamond Armlet, 5% chance) and steal from Omega Mark XII at the 99th stage of Trial Mode (high chance) |
トランゴタワー
(Trango Tower) |
1H Sword | 153 | 30% Combo Rate,
no License needed to equip, weapon is invisible |
Steal from Zodiark
Chest in Pharos - Subterra/Abyssal - South (2% spawn rate) requires Diamond Armlet | |
ザイテングラート (Seitengrat) | Bow | 224 | 75% Evasion,
25% Critical Hit Rate, 2x Bow range, no License needed to equip, weapon is invisible |
Chest from airship - Very low spawn rate (0.01%) | |
Scorpion Tail F | File:Scorpion Tail.png | Hammer | 133 | 5% Evasion,
20% Combo Rate, 175LP (Axes & Hammers 8 License) |
Sell Wyrm Bone x3, Charged Gizzard x3, and Scorpio Gem x4 to Bazaar |
Masamune I | File:MasamuneFFXII.png | 1H Sword | 117 | 40% Evasion,
35% Combo Rate, 200LP (Masamune I License) |
Sell Gemsteel x2, Orichalcum x3, and Mallet x2 to Bazaar |
Whale Whisker N | File:Whale WhiskerFFXII.png | Pole | 112 | 35% Evasion,
35% Combo Rate, 10% chance of Immobilize on hit, 180LP (Whale Whisker N License) |
Sell Mythril x3, Corpse Fly x3, and Aquarius Gem x4 to Bazaar |
Sagittarius A | File:Sagittarius.png | Bow | 109 | 10% Evasion,
20% Critical Hit Rate, 200LP (Sagittarius A License) |
Sell Sagittarius Gem x4, Moon Ring x3 and Beastlord Horn x3 to Bazaar |
Dragon Whisker L | File:Dragon WhiskerFFXII.png | Spear | 108 | 40% Evasion,
10% Combo Rate, 50% chance of Disable on hit, 100LP (Dragon Whisker L License) |
Drop from Evil Spirit |
Shikari's Nagasa F | File:Danjuro.png | Dagger | 104 | 25% Evasion,
15% Combo Rate, 70% chance of Instant Death on hit, 220LP (Nagasa License), replaces Danjuro |
Drop from Larva Eater |
Durandal A | File:Durandal.png | 1H Sword | 103 | 15% Evasion,
10% Combo Rate, 90LP (Swords 9 License) |
Sell Ring Wyrm Scale x4, Lifewick x3, and Leshach Halcyon x1 to Bazaar |
Orochi N | File:Orochi.png | Ninja Knife | 102 | 32% Evasion,
32% Combo Rate, 20% chance of Poison on hit, 180LP (Orochi Yagyu License) |
Sell Coeurl Whisker x2, Sickle-Blade x2, and Cancer Gem x3 to Bazaar |
Volcano T | File:Volcano.png | Hand-bomb | 96 | 105LP (Hand-bombs 4 License) | Henne Mines - Phase 2 |
Bloodsword A | File:Blood SwordFFXII.png | 1H Sword | 92 | 16% Evasion,
7% Combo Rate, 100% chance of Confusion on hit, 80LP (Blood Sword A License) |
Sell Solid Stone x2, Vampyr Fang x3, and Dark Crystal x15 to Bazaar |
Gastrophetes S | File:Gastrophetes.png | Bowgun | 91 | 5% Evasion,
7% Critical Hit Rate, 115 LP (Crossbows 4 License) |
Pharos at Ridorana - Second Ascent |
Aldebaran Y | File:Aldebaran.png | Gun | 66 | 25% Evasion,
10% Critical Hit Rate, 190LP (Guns 7 License) |
Sell Emperor Scale x2, Earth Crystal x8, and Silver Liquid x3 to Bazaar |
Trivia
- If the letter-ended weapons specific to the International version (Scorpion Tail F, Masamune I, etc.) are sorted by strength, the result will be as follows:
- Scorpion Tail F
- Masamune I
- Whale Whisker N
- Sagittarius A
- Dragon Whisker L
- Shikari no Nagase F
- Durandal A
- Orochi N
- Volcano T
- Blood Sword A
- Gastrophetes S
- Aldebaran Y
- The letters at the end of the names spell FINAL FANTASY.
- The various Bomb weapons are named after geographic features associated with volcanoes, while the various Guns are named after stars.
- The ぐりぐりばんばん (Guriguribanban) weapon in the Zodiac Job System version was actually a weapon intended solely as a debugging weapon used by the developers. 'Guriguri' refers to the sound effect of twirling the weapon around, and 'ban' the sound it makes when it hits. When the development was finished, they decided to keep the weapon in the game.[1]
- The weapon ザイテングラート (Seitengrat) is connected to mountain climbing. When the team first started making the International version, the game's director Hiroyuki Itō was interested in mountains and also wanted to use interesting names for the game.[1]
References
Template:FFXII Template:Weapons