The following is a list of stats in Final Fantasy XII.
List of stats[]
Level[]
The party members' level is increased by gaining EXP and boosts HP, MP, Strength, Magick Power, Vitality and Speed. Enemies have levels and some enemies can boost their level.
HP[]
HP represents the unit's health. A party member at 0 HP is knocked out. The display for HP caps at 9,999, or 99,999 for Libra, but the game keeps track of numbers higher than that. HP can be increased mostly by light armor, accessories, and is doubled by the Bubble status. Some HP is gained per level, but a large proportion, especially at lower levels, comes from the licenses that increase HP by static amounts; the number of these licenses available varies for each job (there are five HP licenses in the original version). The maximum total bonus is 3,035 HP and can only be attained by the Monk job, or combinations of Bushi with other jobs.
Character | Base (Original) | Modifier (Original) | Base (Zodiac) | Modifier (Zodiac) |
---|---|---|---|---|
Vaan | 46 | 1.48 | 46 | 1.47 |
Balthier | 48 | 1.44 | 50 | 1.43 |
Fran | 41 | 1.38 | 41 | 1.37 |
Basch | 59 | 1.5 | 61 | 1.48 |
Ashe | 40 | 1.37 | 40 | 1.36 |
Penelo | 39 | 1.33 | 39 | 1.32 |
MP[]
MP determines the amount of spells a unit can cast (unless they are wearing a Turtleshell Choker). It recovers passively by walking around. Several licenses reduce MP costs and allow MP to be restored in other ways. In the original version, it also makes up various Mist gauges used in Quickenings and Esper summons; obtaining the licenses for Quickenings and Espers also adds a new Mist gauge, which after the second Mist gauge doubles MP, and at the third, triples it. This is replaced by separate Mist gauges in the Zodiac versions.
MP can also be increased by accessories and mystic armor. The Turtleshell Choker accessory makes the wearer expend gil instead of MP for spell-casting. Equipping the Goddess's Magicite or the Dawn Shard as an accessory drops the character's MP to zero, and in the Zodiac versions, prevents the player's Mist Gauge from rising. Various enemies have Half MP and 0 MP augments to cut down on their MP use. Espers have MP, but do not naturally consume it in the original version.
The original version has an invisible break MP limit, as MP is not capped at 999, despite 999 being the highest number displayed on screen.
The characters' MP growth on leveling up is randomized. The Max MP is determined by the following formula:
- MAX MP = (Base MP + Sum of MP Bonus up to this level) x MP Modifier[1]
- Base = Base value. Different characters have different Base values.
- Bonus = Each level comes with its own Min and Max Bonus. The game randomly picks a Bonus within the Min and Max range when the character levels up. All characters share the same bonus table.
- Modifier = Different characters have different modifiers. The modifier represents the "growth rate".
Character | Base (Original) | Modifier (Original) | Base (Zodiac) | Modifier (Zodiac) |
---|---|---|---|---|
Vaan | 45 | 0.54 | 20 | 1.34 |
Balthier | 37 | 0.48 | 21 | 1.28 |
Fran | 40 | 0.55 | 27 | 1.36 |
Basch | 35 | 0.44 | 18 | 1.17 |
Ashe | 46 | 0.57 | 30 | 1.46 |
Penelo | 63 | 0.55 | 22 | 1.52 |
Reks | 43 | 0.62 | ||
Larsa | 63 | 0.55 | ||
Vossler | 25 | 0.66 | ||
Reddas | 43 | 0.62 |
The sum of each characters' MP bonus on leveling up is randomized. On levels 1–10 the characters receive between 3–5 MP when they advance a level. Between levels 11–29 the MP gain is between 4–7, between levels 30–43 the MP gain is between 5-9, which is the peak. After level 43 the MP gain begins to dwindle, gaining 4–7 MP on level up between levels 44–60, 3–5 between levels 61–80, 2–3 MP between levels 81–90, and only 1 MP on level up above level 90. The MP bonuses have equal chances to be picked at random within its pool when the character levels up.
The MP bonus growth can be described with the following equation:
- MP Bonus Growth = Min MP Bonus + Random[0 ~ (Min MP Bonus-1)][1]
Mist[]
Mist gauges are used for Quickenings and Esper summons. They are separate from MP in the Zodiac versions, but simultaneously fill up in the same manner, as well as from dealing damage.
EXP[]
EXP is earned by killing enemies in battle, and increases the Level of a character. EXP is received by all characters in the current party not in KO, Stone or X-Zone status. EXP gained can be doubled by equipping the Embroidered Tippet. Guests will receive a portion of EXP, but will only level up in the Zodiac versions.
LP[]
LP is spent on the License Board to unlock licenses, which allows the character to equip new equipment, gain support abilities, use new Quickenings, and summon Espers. LP is earned by killing enemies, but party members in reserve will earn LP as well. The Golden Amulet doubles LP earned when equipped. In the Zodiac versions, the Cat-ear Hood turns LP earned into gil instead.
CP[]
Clan Points are earned by defeating enemies, with Marks typically being worth more Clan Points than normal foes. The total amount of Clan Points determines the party's Clan Rank, allowing them to purchase more advanced equipment from the clan shop as they defeat more Marks and increase in standing. Montblanc also gives the player minor rewards for increasing their rank.
Attack Power[]
Attack Power determines the damage units deal, and is based on their equipped weapon. In determining physical damage output, Attack Power is the most important stat, as it appears in all the different damage calculations for all weapons.
"Additional" refers to the additional weapon calculation usually involves two different stats of the attacker. In the case of guns, this equation is simply squared and Attack Power is the only stat of the attacker that factors into the equation.
The Bravery status increases attack damage by 130%, but this factors into the equation afterwards and does not directly increase the Attack Power.
Defense[]
Defense reduces physical damage taken.
Magick Resist[]
Magick Resist reduces magickal damage taken. It also reduces damage from poles.
Evade[]
Evade provides a chance to block or parry attacks, which causes them to deal no damage. Many weapons and all shields increase Evade.
Magick Evade[]
Magick Evade provides a chance to block damaging magicks, which causes them to deal no damage. Several shields increase Magick Evade.
Strength[]
Strength appears in the damage formulas for most weapons, and is increased by a lot of armor. Each Battle Lore license gives +1 Strength; the maximum bonus of +16 Strength is nearly three times greater than the difference between the highest-strength character and the lowest-strength character at level 99.
It appears in damage formula for swords, daggers (with Speed), axes and hammers (with Vitality), greatswords, katanas (with Magick Power), ninja swords (with Speed), spears, poles, rods, staves (with Magick Power), bows (with Speed), crossbows, and hand-bombs (with Vitality).
Magick Power[]
Magick Power affects damage dealt by magick attacks, effectiveness of landing negative status spells, and the healing power of healing spells, as well as physical attacks by the Mace weapon. Katana and staff damage is affected by Magick Power, but not as much as Strength. Magick Power is increased by some armor; mostly Mystic Armor. Each Magick Lore license gives +1 Magick; the maximum bonus of +16 Magick is over three times greater than the difference between the highest-magick character and the lowest-magick character at level 99.
The formula for magick damage is as follows:
Vitality[]
Vitality affects the duration of statuses. Negative statuses are shortened while positive statuses are lengthened. Higher Vitality also decreases the success rate of landing negative statuses. It can be increased by various armor and some accessories in the Zodiac versions.
Vitality also adds to the damage formulas for axes and hammers and hand-bombs, both also with Strength.
The following lists statuses affected by Vitality:
Negative | |
---|---|
Status | Effect |
Stop | 60 - (Vitality x 0.3) s |
Confuse | 80 - (Vitality x 0.4) s |
Sleep | 50 - (Vitality x 0.25)s |
Reverse | 14 - (Vitality x 0.07)s |
Slow | 120 - (Vitality x 0.6) s |
Disable | 40 - (Vitality x 0.2) s |
Immobilize | 100 - (Vitality x 0.5) s |
Poison | 100 - (Vitality x 0.5) s |
Positive | |
---|---|
Status | Effect |
Libra | 240 + (Vitality x 2.4) s |
Float | 60 + (Vitality x 0.6) s |
Berserk | 45 + (Vitality x 0.45)s |
Haste | 40 + (Vitality x 0.4) s |
Bravery | 40 + (Vitality x 0.4) s |
Faith | 50 + (Vitality x 0.5) s |
Lure | 20 + (Vitality x 0.2) s |
Reflect | 60 + (Vitality x 0.6) s |
Protect | 60 + (Vitality x 0.6) s |
Shell | 60 + (Vitality x 0.6) s |
Bubble | 60 + (Vitality x 0.6) s |
Regen | 90 + (Vitality x 0.9) s |
Invisible | 90 + (Vitality x 0.9) s |
Speed[]
Speed alters the rate at which the ATB gauge of the unit fills up. It can be increased by various armor and some accessories; in the Zodiac versions, the best Speed boost is gained from the Germinas Boots.
Speed also adds to the damage of daggers, ninja swords and bows, all also with Strength.
Character stat growth[]
Final Fantasy XII original release[]
The following is the stat growth of characters in the original release.
HP[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 82-84[note 1] | 65-66[note 1] | 99-103[note 2] | 85-89[note 2] | 138-145[note 3] | 100-106[note 3] |
10 | 282–316 | 244–275 | 277–311 | 256–288 | 306–340 | 253–284 |
20 | 645–742 | 570–658 | 630–725 | 594–685 | 673–772 | 589–679 |
30 | 1,111–1,293 | 989–1,153 | 1,084–1,261 | 1,029–1,199 | 1,146–1,330 | 1,020–1,189 |
40 | 1,552–1,814 | 1,385–1,621 | 1,513–1,768 | 1,440–1,684 | 1,593–1,858 | 1,428–1,671 |
50 | 2,257–2,650 | 2,018–2,372 | 2,198–2,581 | 2,097–2,464 | 2,307–2,706 | 2,081–2,445 |
60 | 2,878–3,387 | 2,577–3,035 | 2,803–3,299 | 2,677–3,151 | 2,93–3,453 | 2,656–3,127 |
70 | 3,230–3,802 | 2,894–3,407 | 3,146–3,702 | 3,005–3,538 | 3,294–3,873 | 2,982–3,511 |
80 | 3,637–4,281 | 3,259–3,838 | 3,542–4,168 | 3,385–3,985 | 3,706–4,359 | 3,359–3,955 |
90 | 4,192–4,938 | 3,758–4,428 | 4,082–4,808 | 3,902–4,598 | 4,269–5,025 | 3,872–4,563 |
99 | 4,818–6,203 | 4,321–5,096 | 4,691–6,044 | 4,486–5,879 | 4,903–6,347 | 4,452–5,827 |
MP[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 25–27[note 1] | 36–37[note 1] | 20–22[note 2] | 25–27[note 2] | 19–22[note 3] | 31–34[note 3] |
10 | 40–51 | 51–62 | 32–41 | 38–49 | 28–37 | 43–54 |
20 | 62–89 | 73–100 | 51–75 | 60–88 | 46–68 | 66–94 |
30 | 84–127 | 95–140 | 71–109 | 83–127 | 64–99 | 89–135 |
40 | 111–176 | 123–189 | 95–153 | 110–177 | 86–139 | 117–186 |
50 | 134–217 | 146–231 | 115–189 | 134–218 | 105–172 | 142–270 |
60 | 156–255 | 168–270 | 134–223 | 156–257 | 122–203 | 165–298 |
70 | 172–282 | 185–297 | 149–247 | 172–284 | 132–225 | 182–320 |
80 | 188–309 | 201–325 | 163–271 | 189–312 | 149–247 | 199–327 |
90 | 199–325 | 212–341 | 173–285 | 200–328 | 157–260 | 210–344 |
99 | 204–330 | 217–346 | 177–289 | 205–333 | 161–264 | 216–349 |
Strength[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 23[note 1] | 20[note 1] | 25[note 2] | 23[note 2] | 26[note 3] | 22[note 3] |
10 | 28 | 25 | 29 | 27 | 30 | 26 |
20 | 33 | 30 | 34 | 32 | 35 | 31 |
30 | 39 | 35 | 39 | 37 | 40 | 36 |
40 | 44 | 40 | 44 | 42 | 46 | 42 |
50 | 50 | 45 | 50 | 47 | 51 | 47 |
60 | 55 | 50 | 55 | 47 | 56 | 52 |
70 | 61 | 55 | 60 | 52 | 62 | 58 |
80 | 66 | 60 | 65 | 62 | 67 | 63 |
90 | 72 | 65 | 71 | 67 | 72 | 68 |
99 | 77 | 70 | 75 | 71 | 77 | 73 |
Magick Power[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 20[note 1] | 18[note 1] | 17[note 2] | 18[note 2] | 21[note 3] | 22[note 3] |
10 | 24 | 23 | 20 | 22 | 23 | 25 |
20 | 28 | 28 | 24 | 26 | 27 | 30 |
30 | 33 | 33 | 28 | 30 | 31 | 35 |
40 | 37 | 38 | 32 | 34 | 35 | 40 |
50 | 42 | 43 | 36 | 39 | 39 | 45 |
60 | 46 | 48 | 40 | 43 | 43 | 50 |
70 | 51 | 54 | 44 | 47 | 47 | 55 |
80 | 55 | 59 | 48 | 51 | 51 | 60 |
90 | 60 | 64 | 52 | 55 | 55 | 65 |
99 | 64 | 69 | 56 | 59 | 58 | 69 |
Vitality[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 24[note 1] | 23[note 1] | 24[note 2] | 20[note 2] | 20[note 3] | 24[note 3] |
10 | 27 | 26 | 27 | 23 | 22 | 26 |
20 | 31 | 30 | 31 | 26 | 25 | 29 |
30 | 35 | 34 | 34 | 30 | 28 | 33 |
40 | 39 | 38 | 38 | 33 | 31 | 36 |
50 | 42 | 41 | 41 | 36 | 34 | 40 |
60 | 46 | 45 | 45 | 40 | 36 | 43 |
70 | 50 | 49 | 48 | 43 | 39 | 47 |
80 | 54 | 53 | 52 | 46 | 42 | 50 |
90 | 57 | 56 | 55 | 50 | 45 | 53 |
99 | 61 | 60 | 58 | 53 | 47 | 57 |
Speed[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 24[note 1] | 24[note 1] | 24[note 2] | 23[note 2] | 23[note 3] | 23[note 3] |
10 | 25 | 25 | 25 | 24 | 24 | 24 |
20 | 26 | 26 | 26 | 25 | 25 | 25 |
30 | 28 | 27 | 28 | 27 | 26 | 26 |
40 | 29 | 29 | 29 | 28 | 28 | 28 |
50 | 31 | 30 | 31 | 30 | 29 | 29 |
60 | 32 | 31 | 32 | 31 | 30 | 30 |
70 | 33 | 32 | 34 | 32 | 31 | 32 |
80 | 35 | 34 | 35 | 34 | 33 | 33 |
90 | 36 | 35 | 37 | 35 | 34 | 34 |
99 | 37 | 36 | 38 | 36 | 35 | 36 |
Zodiac versions[]
The following is the stat growth of characters in the Zodiac versions.
HP[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 82–83[note 1] | 64–66[note 1]/95-101[note 2] | 101–105[note 3] | 84–89[note 3] | 139–146[note 2] | 99–106[note 2] |
10 | 280–314 | 242–273 | 278–311 | 254–286 | 304–338 | 251–282 |
20 | 640–737 | 566–653 | 629–723 | 590–680 | 667–765 | 584–674 |
30 | 1,103–1,284 | 982–1,144 | 1,079–1,255 | 1,022–1,190 | 1,133–1,315 | 1,013–1,180 |
40 | 1,542–1,802 | 1,375–1,609 | 1,505–1,758 | 1,430–1,672 | 1,574–1,836 | 1,418–1,659 |
50 | 2,241–2,632 | 2,003–2,354 | 2,186–2,566 | 2,082–2,446 | 2,279–2,672 | 2,065–2,427 |
60 | 2,859–3,364 | 2,558–3,012 | 2,787–3,278 | 2,657–3,129 | 2,900–3,409 | 2,637–3,104 |
70 | 3,209–3,776 | 2,872–3,381 | 3,127–3,679 | 2,983–3,512 | 3,253–3,824 | 2,960–3,485 |
80 | 3,613–4,252 | 3,235–3,809 | 3,542–4,168 | 3,360–3,956 | 3,660–4,303 | 3,334–3,926 |
90 | 4,164–4,905 | 3,730–4,395 | 4,056–4,777 | 3,874–4,564 | 4,215–4,960 | 3,844–4,530 |
99 | 4,786–5,643 | 4,288–5,058 | 4,661–5,495 | 4,453–5,252 | 4,841–5,703 | 4,420–5,212 |
MP[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 30–33[note 1] | 38–41[note 1]/47-56[note 2] | 34–39[note 3] | 44–50[note 3] | 31–38[note 2] | 56–65[note 2] |
10 | 67–93 | 79–109 | 65–90 | 77–104 | 56–79 | 87–116 |
20 | 120–187 | 139–215 | 116–180 | 131–199 | 102–161 | 146–219 |
30 | 175–284 | 202–325 | 168–272 | 187–297 | 150–245 | 205–324 |
40 | 242–404 | 278–462 | 232–387 | 255–420 | 209–351 | 278–455 |
50 | 300–506 | 343–577 | 288–485 | 314–523 | 259–439 | 341–566 |
60 | 353–600 | 404–684 | 339–574 | 368–618 | 306–521 | 400–668 |
70 | 393–667 | 449–760 | 377–638 | 409–686 | 341–580 | 443–741 |
80 | 434–734 | 495–836 | 163–271 | 450–754 | 376–638 | 487–814 |
90 | 460–774 | 525–881 | 441–741 | 477–795 | 400–673 | 516–858 |
99 | 473–786 | 539–895 | 453–752 | 489–807 | 410–684 | 529–871 |
Strength[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 23[note 1] | 20[note 1]/21[note 2] | 25[note 3] | 23[note 3] | 26[note 2] | 22[note 2] |
10 | 28 | 25 | 29 | 27 | 30 | 26 |
20 | 34 | 30 | 34 | 32 | 35 | 31 |
30 | 39 | 35 | 39 | 37 | 41 | 36 |
40 | 45 | 40 | 44 | 42 | 46 | 42 |
50 | 51 | 45 | 50 | 47 | 51 | 47 |
60 | 56 | 50 | 55 | 52 | 57 | 52 |
70 | 62 | 55 | 60 | 57 | 62 | 58 |
80 | 68 | 60 | 65 | 62 | 68 | 63 |
90 | 73 | 65 | 71 | 67 | 73 | 68 |
99 | 78 | 70 | 75 | 71 | 78 | 73 |
Magick Power[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 22[note 1] | 21[note 1]/22[note 2] | 18[note 3] | 20[note 3] | 21[note 2] | 25[note 2] |
10 | 27 | 26 | 22 | 24 | 24 | 29 |
20 | 32 | 32 | 27 | 29 | 28 | 34 |
30 | 37 | 37 | 31 | 34 | 33 | 40 |
40 | 42 | 43 | 36 | 39 | 37 | 45 |
50 | 48 | 49 | 42 | 44 | 41 | 51 |
60 | 53 | 54 | 45 | 49 | 46 | 56 |
70 | 58 | 60 | 50 | 54 | 50 | 62 |
80 | 63 | 66 | 48 | 59 | 55 | 67 |
90 | 69 | 71 | 59 | 64 | 59 | 73 |
99 | 73 | 76 | 63 | 68 | 63 | 78 |
Vitality[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 24[note 1] | 23[note 1]/24[note 2] | 24[note 3] | 26[note 3] | 20[note 2] | 24[note 2] |
10 | 27 | 26 | 27 | 29 | 22 | 26 |
20 | 31 | 30 | 31 | 33 | 25 | 29 |
30 | 35 | 34 | 34 | 37 | 28 | 33 |
40 | 39 | 38 | 38 | 40 | 31 | 36 |
50 | 42 | 41 | 41 | 44 | 34 | 40 |
60 | 46 | 45 | 45 | 48 | 36 | 43 |
70 | 50 | 49 | 48 | 51 | 39 | 47 |
80 | 54 | 53 | 52 | 55 | 42 | 50 |
90 | 57 | 56 | 55 | 59 | 45 | 53 |
99 | 61 | 60 | 58 | 62 | 47 | 57 |
Speed[]
Level | Vaan | Penelo | Balthier | Fran | Basch | Ashe |
---|---|---|---|---|---|---|
Initial | 24[note 1] | 24[note 1][note 2] | 24[note 3] | 23[note 3] | 23[note 2] | 23[note 2] |
10 | 25 | 25 | 25 | 24 | 24 | 24 |
20 | 26 | 26 | 26 | 25 | 25 | 25 |
30 | 28 | 27 | 28 | 27 | 26 | 26 |
40 | 29 | 29 | 29 | 28 | 28 | 28 |
50 | 31 | 30 | 31 | 30 | 29 | 29 |
60 | 32 | 31 | 32 | 31 | 30 | 30 |
70 | 33 | 32 | 34 | 32 | 31 | 32 |
80 | 35 | 34 | 35 | 34 | 33 | 33 |
90 | 36 | 35 | 37 | 35 | 34 | 34 |
99 | 37 | 36 | 38 | 36 | 35 | 36 |
References[]
- ↑ 1.0 1.1 1.2 Maltzsan (n.d.) . Final Fantasy XII Game Mechanics FAQ. Neoseeker. Archived from the original on 1st September 2020.