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The following is a list of stats in Final Fantasy XII.

List of stats[]

Level[]

The party members' level is increased by gaining EXP and boosts HP, MP, Strength, Magick Power, Vitality and Speed. Enemies have levels and some enemies can boost their level.

HP[]

HP represents the unit's health. A party member at 0 HP is knocked out. The display for HP caps at 9,999, or 99,999 for Libra, but the game keeps track of numbers higher than that. HP can be increased mostly by light armor, accessories, and is doubled by the Bubble status. Some HP is gained per level, but a large proportion, especially at lower levels, comes from the licenses that increase HP by static amounts; the number of these licenses available varies for each job (there are five HP licenses in the original version). The maximum total bonus is 3,035 HP and can only be attained by the Monk job, or combinations of Bushi with other jobs.

Character Base (Original) Modifier (Original) Base (Zodiac) Modifier (Zodiac)
Vaan 46 1.48 46 1.47
Balthier 48 1.44 50 1.43
Fran 41 1.38 41 1.37
Basch 59 1.5 61 1.48
Ashe 40 1.37 40 1.36
Penelo 39 1.33 39 1.32

MP[]

MP determines the amount of spells a unit can cast (unless they are wearing a Turtleshell Choker). It recovers passively by walking around. Several licenses reduce MP costs and allow MP to be restored in other ways. In the original version, it also makes up various Mist gauges used in Quickenings and Esper summons; obtaining the licenses for Quickenings and Espers also adds a new Mist gauge, which after the second Mist gauge doubles MP, and at the third, triples it. This is replaced by separate Mist gauges in the Zodiac versions.

MP can also be increased by accessories and mystic armor. The Turtleshell Choker accessory makes the wearer expend gil instead of MP for spell-casting. Equipping the Goddess's Magicite or the Dawn Shard as an accessory drops the character's MP to zero, and in the Zodiac versions, prevents the player's Mist Gauge from rising. Various enemies have Half MP and 0 MP augments to cut down on their MP use. Espers have MP, but do not naturally consume it in the original version.

The original version has an invisible break MP limit, as MP is not capped at 999, despite 999 being the highest number displayed on screen.

The characters' MP growth on leveling up is randomized. The Max MP is determined by the following formula:

MAX MP = (Base MP + Sum of MP Bonus up to this level) x MP Modifier[1]
  • Base = Base value. Different characters have different Base values.
  • Bonus = Each level comes with its own Min and Max Bonus. The game randomly picks a Bonus within the Min and Max range when the character levels up. All characters share the same bonus table.
  • Modifier = Different characters have different modifiers. The modifier represents the "growth rate".
Character Base (Original) Modifier (Original) Base (Zodiac) Modifier (Zodiac)
Vaan 45 0.54 20 1.34
Balthier 37 0.48 21 1.28
Fran 40 0.55 27 1.36
Basch 35 0.44 18 1.17
Ashe 46 0.57 30 1.46
Penelo 63 0.55 22 1.52
Reks 43 0.62
Larsa 63 0.55
Vossler 25 0.66
Reddas 43 0.62

[1]

The sum of each characters' MP bonus on leveling up is randomized. On levels 1–10 the characters receive between 3–5 MP when they advance a level. Between levels 11–29 the MP gain is between 4–7, between levels 30–43 the MP gain is between 5-9, which is the peak. After level 43 the MP gain begins to dwindle, gaining 4–7 MP on level up between levels 44–60, 3–5 between levels 61–80, 2–3 MP between levels 81–90, and only 1 MP on level up above level 90. The MP bonuses have equal chances to be picked at random within its pool when the character levels up.

The MP bonus growth can be described with the following equation:

MP Bonus Growth = Min MP Bonus + Random[0 ~ (Min MP Bonus-1)][1]

Mist[]

Mist gauges are used for Quickenings and Esper summons. They are separate from MP in the Zodiac versions, but simultaneously fill up in the same manner, as well as from dealing damage.

EXP[]

EXP is earned by killing enemies in battle, and increases the Level of a character. EXP is received by all characters in the current party not in KO, Stone or X-Zone status. EXP gained can be doubled by equipping the Embroidered Tippet. Guests will receive a portion of EXP, but will only level up in the Zodiac versions.

LP[]

LP is spent on the License Board to unlock licenses, which allows the character to equip new equipment, gain support abilities, use new Quickenings, and summon Espers. LP is earned by killing enemies, but party members in reserve will earn LP as well. The Golden Amulet doubles LP earned when equipped. In the Zodiac versions, the Cat-ear Hood turns LP earned into gil instead.

CP[]

Clan Points are earned by defeating enemies, with Marks typically being worth more Clan Points than normal foes. The total amount of Clan Points determines the party's Clan Rank, allowing them to purchase more advanced equipment from the clan shop as they defeat more Marks and increase in standing. Montblanc also gives the player minor rewards for increasing their rank.

Attack Power[]

Attack Power determines the damage units deal, and is based on their equipped weapon. In determining physical damage output, Attack Power is the most important stat, as it appears in all the different damage calculations for all weapons.

"Additional" refers to the additional weapon calculation usually involves two different stats of the attacker. In the case of guns, this equation is simply squared and Attack Power is the only stat of the attacker that factors into the equation.

The Bravery status increases attack damage by 130%, but this factors into the equation afterwards and does not directly increase the Attack Power.

Defense[]

Defense reduces physical damage taken.

Magick Resist[]

Magick Resist reduces magickal damage taken. It also reduces damage from poles.

Evade[]

Evade provides a chance to block or parry attacks, which causes them to deal no damage. Many weapons and all shields increase Evade.

Magick Evade[]

Magick Evade provides a chance to block damaging magicks, which causes them to deal no damage. Several shields increase Magick Evade.

Strength[]

Strength appears in the damage formulas for most weapons, and is increased by a lot of armor. Each Battle Lore license gives +1 Strength; the maximum bonus of +16 Strength is nearly three times greater than the difference between the highest-strength character and the lowest-strength character at level 99.

It appears in damage formula for swords, daggers (with Speed), axes and hammers (with Vitality), greatswords, katanas (with Magick Power), ninja swords (with Speed), spears, poles, rods, staves (with Magick Power), bows (with Speed), crossbows, and hand-bombs (with Vitality).

Magick Power[]

Magick Power affects damage dealt by magick attacks, effectiveness of landing negative status spells, and the healing power of healing spells, as well as physical attacks by the Mace weapon. Katana and staff damage is affected by Magick Power, but not as much as Strength. Magick Power is increased by some armor; mostly Mystic Armor. Each Magick Lore license gives +1 Magick; the maximum bonus of +16 Magick is over three times greater than the difference between the highest-magick character and the lowest-magick character at level 99.

The formula for magick damage is as follows:

Vitality[]

Vitality affects the duration of statuses. Negative statuses are shortened while positive statuses are lengthened. Higher Vitality also decreases the success rate of landing negative statuses. It can be increased by various armor and some accessories in the Zodiac versions.

Vitality also adds to the damage formulas for axes and hammers and hand-bombs, both also with Strength.

The following lists statuses affected by Vitality:

Negative
Status Effect
Stop 60 - (Vitality x 0.3) s
Confuse 80 - (Vitality x 0.4) s
Sleep 50 - (Vitality x 0.25)s
Reverse 14 - (Vitality x 0.07)s
Slow 120 - (Vitality x 0.6) s
Disable 40 - (Vitality x 0.2) s
Immobilize 100 - (Vitality x 0.5) s
Poison 100 - (Vitality x 0.5) s
Positive
Status Effect
Libra 240 + (Vitality x 2.4) s
Float 60 + (Vitality x 0.6) s
Berserk 45 + (Vitality x 0.45)s
Haste 40 + (Vitality x 0.4) s
Bravery 40 + (Vitality x 0.4) s
Faith 50 + (Vitality x 0.5) s
Lure 20 + (Vitality x 0.2) s
Reflect 60 + (Vitality x 0.6) s
Protect 60 + (Vitality x 0.6) s
Shell 60 + (Vitality x 0.6) s
Bubble 60 + (Vitality x 0.6) s
Regen 90 + (Vitality x 0.9) s
Invisible 90 + (Vitality x 0.9) s


Speed[]

Speed alters the rate at which the ATB gauge of the unit fills up. It can be increased by various armor and some accessories; in the Zodiac versions, the best Speed boost is gained from the Germinas Boots.

Speed also adds to the damage of daggers, ninja swords and bows, all also with Strength.

Character stat growth[]

Final Fantasy XII original release[]

The following is the stat growth of characters in the original release.

HP[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 82-84[note 1] 65-66[note 1] 99-103[note 2] 85-89[note 2] 138-145[note 3] 100-106[note 3]
10 282–316 244–275 277–311 256–288 306–340 253–284
20 645–742 570–658 630–725 594–685 673–772 589–679
30 1,111–1,293 989–1,153 1,084–1,261 1,029–1,199 1,146–1,330 1,020–1,189
40 1,552–1,814 1,385–1,621 1,513–1,768 1,440–1,684 1,593–1,858 1,428–1,671
50 2,257–2,650 2,018–2,372 2,198–2,581 2,097–2,464 2,307–2,706 2,081–2,445
60 2,878–3,387 2,577–3,035 2,803–3,299 2,677–3,151 2,93–3,453 2,656–3,127
70 3,230–3,802 2,894–3,407 3,146–3,702 3,005–3,538 3,294–3,873 2,982–3,511
80 3,637–4,281 3,259–3,838 3,542–4,168 3,385–3,985 3,706–4,359 3,359–3,955
90 4,192–4,938 3,758–4,428 4,082–4,808 3,902–4,598 4,269–5,025 3,872–4,563
99 4,818–6,203 4,321–5,096 4,691–6,044 4,486–5,879 4,903–6,347 4,452–5,827
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

MP[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 25–27[note 1] 36–37[note 1] 20–22[note 2] 25–27[note 2] 19–22[note 3] 31–34[note 3]
10 40–51 51–62 32–41 38–49 28–37 43–54
20 62–89 73–100 51–75 60–88 46–68 66–94
30 84–127 95–140 71–109 83–127 64–99 89–135
40 111–176 123–189 95–153 110–177 86–139 117–186
50 134–217 146–231 115–189 134–218 105–172 142–270
60 156–255 168–270 134–223 156–257 122–203 165–298
70 172–282 185–297 149–247 172–284 132–225 182–320
80 188–309 201–325 163–271 189–312 149–247 199–327
90 199–325 212–341 173–285 200–328 157–260 210–344
99 204–330 217–346 177–289 205–333 161–264 216–349
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

Strength[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 23[note 1] 20[note 1] 25[note 2] 23[note 2] 26[note 3] 22[note 3]
10 28 25 29 27 30 26
20 33 30 34 32 35 31
30 39 35 39 37 40 36
40 44 40 44 42 46 42
50 50 45 50 47 51 47
60 55 50 55 47 56 52
70 61 55 60 52 62 58
80 66 60 65 62 67 63
90 72 65 71 67 72 68
99 77 70 75 71 77 73
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

Magick Power[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 20[note 1] 18[note 1] 17[note 2] 18[note 2] 21[note 3] 22[note 3]
10 24 23 20 22 23 25
20 28 28 24 26 27 30
30 33 33 28 30 31 35
40 37 38 32 34 35 40
50 42 43 36 39 39 45
60 46 48 40 43 43 50
70 51 54 44 47 47 55
80 55 59 48 51 51 60
90 60 64 52 55 55 65
99 64 69 56 59 58 69
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

Vitality[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 24[note 1] 23[note 1] 24[note 2] 20[note 2] 20[note 3] 24[note 3]
10 27 26 27 23 22 26
20 31 30 31 26 25 29
30 35 34 34 30 28 33
40 39 38 38 33 31 36
50 42 41 41 36 34 40
60 46 45 45 40 36 43
70 50 49 48 43 39 47
80 54 53 52 46 42 50
90 57 56 55 50 45 53
99 61 60 58 53 47 57
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

Speed[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 24[note 1] 24[note 1] 24[note 2] 23[note 2] 23[note 3] 23[note 3]
10 25 25 25 24 24 24
20 26 26 26 25 25 25
30 28 27 28 27 26 26
40 29 29 29 28 28 28
50 31 30 31 30 29 29
60 32 31 32 31 30 30
70 33 32 34 32 31 32
80 35 34 35 34 33 33
90 36 35 37 35 34 34
99 37 36 38 36 35 36
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 Level 2
  3. 3.0 3.1 Level 3

Zodiac versions[]

The following is the stat growth of characters in the Zodiac versions.

HP[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 82–83[note 1] 64–66[note 1]/95-101[note 2] 101–105[note 3] 84–89[note 3] 139–146[note 2] 99–106[note 2]
10 280–314 242–273 278–311 254–286 304–338 251–282
20 640–737 566–653 629–723 590–680 667–765 584–674
30 1,103–1,284 982–1,144 1,079–1,255 1,022–1,190 1,133–1,315 1,013–1,180
40 1,542–1,802 1,375–1,609 1,505–1,758 1,430–1,672 1,574–1,836 1,418–1,659
50 2,241–2,632 2,003–2,354 2,186–2,566 2,082–2,446 2,279–2,672 2,065–2,427
60 2,859–3,364 2,558–3,012 2,787–3,278 2,657–3,129 2,900–3,409 2,637–3,104
70 3,209–3,776 2,872–3,381 3,127–3,679 2,983–3,512 3,253–3,824 2,960–3,485
80 3,613–4,252 3,235–3,809 3,542–4,168 3,360–3,956 3,660–4,303 3,334–3,926
90 4,164–4,905 3,730–4,395 4,056–4,777 3,874–4,564 4,215–4,960 3,844–4,530
99 4,786–5,643 4,288–5,058 4,661–5,495 4,453–5,252 4,841–5,703 4,420–5,212
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

MP[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 30–33[note 1] 38–41[note 1]/47-56[note 2] 34–39[note 3] 44–50[note 3] 31–38[note 2] 56–65[note 2]
10 67–93 79–109 65–90 77–104 56–79 87–116
20 120–187 139–215 116–180 131–199 102–161 146–219
30 175–284 202–325 168–272 187–297 150–245 205–324
40 242–404 278–462 232–387 255–420 209–351 278–455
50 300–506 343–577 288–485 314–523 259–439 341–566
60 353–600 404–684 339–574 368–618 306–521 400–668
70 393–667 449–760 377–638 409–686 341–580 443–741
80 434–734 495–836 163–271 450–754 376–638 487–814
90 460–774 525–881 441–741 477–795 400–673 516–858
99 473–786 539–895 453–752 489–807 410–684 529–871
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

Strength[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 23[note 1] 20[note 1]/21[note 2] 25[note 3] 23[note 3] 26[note 2] 22[note 2]
10 28 25 29 27 30 26
20 34 30 34 32 35 31
30 39 35 39 37 41 36
40 45 40 44 42 46 42
50 51 45 50 47 51 47
60 56 50 55 52 57 52
70 62 55 60 57 62 58
80 68 60 65 62 68 63
90 73 65 71 67 73 68
99 78 70 75 71 78 73
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

Magick Power[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 22[note 1] 21[note 1]/22[note 2] 18[note 3] 20[note 3] 21[note 2] 25[note 2]
10 27 26 22 24 24 29
20 32 32 27 29 28 34
30 37 37 31 34 33 40
40 42 43 36 39 37 45
50 48 49 42 44 41 51
60 53 54 45 49 46 56
70 58 60 50 54 50 62
80 63 66 48 59 55 67
90 69 71 59 64 59 73
99 73 76 63 68 63 78
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

Vitality[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 24[note 1] 23[note 1]/24[note 2] 24[note 3] 26[note 3] 20[note 2] 24[note 2]
10 27 26 27 29 22 26
20 31 30 31 33 25 29
30 35 34 34 37 28 33
40 39 38 38 40 31 36
50 42 41 41 44 34 40
60 46 45 45 48 36 43
70 50 49 48 51 39 47
80 54 53 52 55 42 50
90 57 56 55 59 45 53
99 61 60 58 62 47 57
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

Speed[]

Level Vaan Penelo Balthier Fran Basch Ashe
Initial 24[note 1] 24[note 1][note 2] 24[note 3] 23[note 3] 23[note 2] 23[note 2]
10 25 25 25 24 24 24
20 26 26 26 25 25 25
30 28 27 28 27 26 26
40 29 29 29 28 28 28
50 31 30 31 30 29 29
60 32 31 32 31 30 30
70 33 32 34 32 31 32
80 35 34 35 34 33 33
90 36 35 37 35 34 34
99 37 36 38 36 35 36
  1. 1.0 1.1 Level 1
  2. 2.0 2.1 2.2 Level 3
  3. 3.0 3.1 Level 2

References[]

  1. 1.0 1.1 1.2 Maltzsan (n.d.) . Final Fantasy XII Game Mechanics FAQ. Neoseeker. Archived from the original on 1st September 2020.
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