Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Delirious Dance
Enemy ability
Bestows Bravery and Haste on the user's party.
Fanatical Dance
Enemy ability
Bestows Bravery, Haste, and Shell on the user's party.
Frenzied Dance
Enemy ability
Bestows Bravery on the user's party.
Goblinhancement
Enemy ability
May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated
Enemy ability
Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Bravery
Enemy ability
Bestows Bravery on target.
Overdrive
Enemy ability
Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Rebirth
Enemy ability
Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Screech
Enemy ability
Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Subversive Dance
Enemy ability
Bestows Bravery on the user's party.
System Upgrade
Enemy ability
May bestow Bravery and Haste on the user.
Version Upgrade
Enemy ability
Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
Bestows Bravery, Haste, and Shell on the user's party.
Limiters Deactivated
Enemy ability
Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Haste
Enemy ability
Bestows Haste on target.
Mystic Aura
Enemy ability
Bestows Faith and Haste on the user.
Overdrive
Enemy ability
Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Power Spritz
Enemy ability
Bestows Haste, Shell, Veil and Vigilance onto the caster.
Screech
Enemy ability
Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Vigilance increases the chance of interrupting the opponent's action when attacking and lowers the chances of interruption from the opponent. It has a base duration is 90 seconds.
Casts Protect, Shell, Veil, and Vigilance at start of battle.
Goblinhancement
Enemy ability
May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated
Enemy ability
Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Vigilance
Enemy ability
Bestows Vigilance on target.
Power Spritz
Enemy ability
Bestows Haste, Shell, Veil and Vigilance onto the caster.
Version Upgrade
Enemy ability
Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
Debrave reduces the target's physical power by 90%.
Game Element
Type
Effect
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Lamenting Cry
Enemy ability
Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Defaith reduces the target's magical power by 90%.
Game Element
Type
Effect
Anathema
Enemy ability
Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance
Enemy ability
Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Lamenting Cry
Enemy ability
Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Inflicts Deprotect and deals minor magical damage to targets within a wide radius.
Catastrophic Dance
Enemy ability
Deals physical damage and inflicts Deprotect onto all enemies.
Concentrate
Enemy ability
Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance
Enemy ability
Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Forbidden Dance
Enemy ability
Deals physical damage and inflicts Daze and Deprotect onto all targets.
Heretic Dance
Enemy ability
Deals physical damage and inflicts Deprotect onto all enemies.
Limiters Deactivated
Enemy ability
Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt
Enemy ability
Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive
Enemy ability
Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Inflicts Deshell and deals minor magical damage to targets within a wide radius.
Anathema
Enemy ability
Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Concentrate
Enemy ability
Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Limiters Deactivated
Enemy ability
Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt
Enemy ability
Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive
Enemy ability
Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Inflicts Poison and deals minor magical damage to targets within a wide radius.
Anathema
Enemy ability
Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Chains of Torment
Enemy ability
Inflicts Poison and any status ailments from one party member to all party members.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Imperil reduces the target's elemental resistances by one stage. Party members will take double damage from elemental attacks. It has a base duration of 60 seconds.
Inflicts Imperil and deals minor magical damage to targets within a wide radius.
Anathema
Enemy ability
Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Bone-Chilling Breaker
Enemy ability
Deals extreme ice and water damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Fulminous Firestorm
Enemy ability
Deals extreme fire and lightning damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Inflicts Slow and deals minor magical damage to targets within a wide radius.
Anathema
Enemy ability
Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Ice Grenade
Enemy ability
Deals ice damage with five attacks to one target. May inflict Slow.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Meditate
Enemy ability
After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Accursed Breath
Enemy ability
Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Disastrous Dance
Enemy ability
Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Manadrive Fog
Enemy ability
Inflicts Fog on target.
Necrosis
Enemy ability
Inflicts Pain and Fog on target.
Serious Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Ultimate Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Curse increases the chance of actions being interrupted by the opponent and decreases the chances of interrupting the opponent's actions. It has a base duration of 60 seconds.
Inflicts Curse and deals minor magical damage to targets within a wide radius.
Accursed Breath
Enemy ability
Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Serious Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Ultimate Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge
Enemy ability
Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Virulent Breath
Enemy ability
Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.
Lamenting Cry
Enemy ability
Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Daze renders the target unable to act, and will take double damage from the next attack, which will dispel the status. It has a base duration of 60 seconds.
Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Roar
Enemy ability
Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Apoptosis
Enemy ability
Deals damage to all targets equal to 10% of current HP, and dispels all status enhancements from the party and all status ailments from the user.
Bay
Enemy ability
Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements.
Concentrate
Enemy ability
Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague
Enemy ability
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Foul Utterance
Enemy ability
Deals magical damage and dispels the 3 most recent status enhancements.
Knife
Enemy ability
Deals moderate damage to one character and dispels one enhancement.
Laser Rain
Enemy ability
Deals two attacks to all targets in range. Dispels two status enhancements when used by Tiamat Eliminator.
Manadrive Dispel
Enemy ability
Removes target's most recent status enhancement.
Meditate
Enemy ability
After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Mounting Contempt
Enemy ability
Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Pinpoint Beam
Enemy ability
Unleashes six projectiles against the party member who was targeted before. Dispels six status enhancements when used by Tiamat Eliminator, which also does not require targeting.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Putrescence
Enemy ability
Deals damage and dispels two status enhancements.
Roar
Enemy ability
Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Screech
Enemy ability
Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Seraphic Ray
Enemy ability
Deals major damage to the party and dispels all status enhancements, and removes all status ailments from the user. Used after Metamorphose.
Temporal Hollow
Enemy ability
Resets the chain gauge, removes all status ailments from the user, and dispels all status enhancements from the party.
Gallery[]
Bravery.
Bravera.
Faith.
Faithra.
Haste.
Enfire.
Enfrost.
Enthunder.
Enwater.
Protect.
Veil.
Deprotect.
Deshell.
Poison.
Slow.
Critical.
Doom.
Death.
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