Userbox ff7-cloud.png
Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.


The following is a list of all statuses found in Final Fantasy XIII. The tables contain all the abilities, passive abilities, enemy abilities, items, and techniques that inflict the corresponding statuses.

List of statuses[edit | edit source]

Bravery[edit | edit source]

Icon symbol for Bravery in Final Fantasy XIII.

Bravery raises the damage of physical attacks, such as Attack and elemental "-strikes", by 40%. It has a base duration of 150 seconds.

Game Element Type Effect
Bravery Synergist ability Bestows Bravery to the target.
Auto-Bravery Passive ability Bestows Bravery at the start of a battle.
Critical: Bravery Passive ability Automatically bestows Bravery once HP hits Critical status. Functions only once per battle.
Fortisol Shroud Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Delirious Dance Enemy ability Bestows Bravery and Haste on the user's party.
Fanatical Dance Enemy ability Bestows Bravery, Haste, and Shell on the user's party.
Frenzied Dance Enemy ability Bestows Bravery on the user's party.
Goblinhancement Enemy ability May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated Enemy ability Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Bravery Enemy ability Bestows Bravery on target.
Overdrive Enemy ability Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Rebirth Enemy ability Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Screech Enemy ability Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Subversive Dance Enemy ability Bestows Bravery on the user's party.
System Upgrade Enemy ability May bestow Bravery and Haste on the user.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.
War Cry Enemy ability Bestows Bravery and Haste on the user.

Bravera[edit | edit source]

Icon symbol for Bravera in Final Fantasy XIII.

Bravera increases the damage of physical attacks by 80%. It has a base duration of 30 seconds.

Game Element Type Effect
Bravera Synergist ability Bestows Bravera to the target.
Manadrive Bravera Enemy ability Bestows Bravera on the user.

Faith[edit | edit source]

Icon symbol for Faith in Final Fantasy XIII.

Faith raises the damage of magical attacks, such as Fire and Deprotect, by 40%. It has a base duration of 150 seconds.

Game Element Type Effect
Faith Synergist ability, Enemy ability Bestows Faith to the target.
Auto-Faith Passive ability Bestows Faith at the start of a battle.
Critical: Faith Passive ability Automatically bestows Faith once HP hits Critical status. Functions only once per battle.
Fortisol Shroud Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Mystic Aura Enemy ability Bestows Faith and Haste on the user.
Overdrive Enemy ability Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Rebirth Enemy ability Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.

Faithra[edit | edit source]

Icon symbol for Faithra in Final Fantasy XIII.

Faithra increases the damage of magical attacks by 80%. It has a base duration of 30 seconds.

Game Element Type Effect
Faithra Synergist ability Bestows Faithra to the target.

Haste[edit | edit source]

Icon symbol for Haste in Final Fantasy XIII.

Haste increases the ATB gauge speed by 50%. It has a base duration of 90 seconds.

Game Element Type Effect
Haste Synergist ability, Enemy ability Bestows Haste to the target.
Auto-Haste Passive ability Bestows Haste at the start of a battle.
Critical: Haste Passive ability Automatically bestows Haste once HP hits Critical status. Functions only once per battle.
Fortisol Shroud Bestows Bravery, Faith, and Haste on the field for the next battle advantage.
Delirious Dance Enemy ability Bestows Bravery and Haste onto all allies.
Fanatical Dance Enemy ability Bestows Bravery, Haste, and Shell on the user's party.
Limiters Deactivated Enemy ability Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Haste Enemy ability Bestows Haste on target.
Mystic Aura Enemy ability Bestows Faith and Haste on the user.
Overdrive Enemy ability Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Power Spritz Enemy ability Bestows Haste, Shell, Veil and Vigilance onto the caster.
Screech Enemy ability Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
System Upgrade Enemy ability May bestow Bravery and Haste on the user.
War Cry Enemy ability Bestows Bravery and Haste on the user.

Vigilance[edit | edit source]

Icon symbol for Vigilance in Final Fantasy XIII.

Vigilance increases the chance of interrupting the opponent's action when attacking and lowers the chances of interruption from the opponent. It has a base duration is 90 seconds.

Game Element Type Effect
Vigilance Synergist ability, Enemy ability Bestows Vigilance to the target.
Auto-Vigilance Passive ability Bestows Vigilance at the start of a battle.
Critical: Vigilance Passive ability Automatically bestows Vigilance once HP hits Critical status. Functions only once per battle.
Aegisol Shroud Casts Protect, Shell, Veil, and Vigilance at start of battle.
Goblinhancement Enemy ability May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Limiters Deactivated Enemy ability Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Manadrive Vigilance Enemy ability Bestows Vigilance on target.
Power Spritz Enemy ability Bestows Haste, Shell, Veil and Vigilance onto the caster.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.

Enfire[edit | edit source]

Icon symbol for Enfire in Final Fantasy XIII.

Enfire adds fire-elemental attribute to all attacks. It has a base duration of 180 seconds.

Game Element Type Effect
Enfire Synergist ability Bestows Enfire to the target.
Exoproofing: Fire Enemy ability Makes the caster absorb Fire, immune to Water, and weak against Ice. Also grants Enfire.
Manadrive Enfire Enemy ability Bestows Enfire on target.

Enfrost[edit | edit source]

Icon symbol for Enfrost in Final Fantasy XIII.

Enfrost adds ice-elemental attribute to all attacks. It has a base duration of 180 seconds.

Game Element Type Effect
Enfrost Synergist ability Bestows Enfrost to the target.
Exoproofing: Fire Enemy ability Makes the caster absorb Ice, immune to Lightning, and weak against Fire. Also grants Enfire.

Enthunder[edit | edit source]

Icon symbol for Enthunder in Final Fantasy XIII.

Enthunder adds lightning-elemental attribute to all attacks. It has a base duration of 180 seconds.

Game Element Type Effect
Enthunder Synergist ability Bestows Enthunder to the target.
Exoproofing: Fire Enemy ability Makes the caster absorb Lightning, immune to Ice, and weak against Water. Also grants Enfire.

Enwater[edit | edit source]

Icon symbol for Enwater in Final Fantasy XIII.

Enwater adds water-elemental attribute to all attacks. It has a base duration of 180 seconds.

Game Element Type Effect
Enwater Synergist ability Bestows Enwater to the target.
Exoproofing: Fire Enemy ability Makes the caster absorb Water, immune to Fire, and weak against Lightning. Also grants Enfire.
Manadrive Enwater Enemy ability Bestows Enwater on target.

Protect[edit | edit source]

Icon symbol for Protect in Final Fantasy XIII.

Protect increases resistance to physical damage by 33%. It has a base duration of 150 seconds.

Game Element Type Effect
Protect Synergist ability, Enemy ability Bestows Protect to the target.
Auto-Protect Passive ability Bestows Haste at the start of a battle.
Critical: Protect Passive ability Automatically bestows Protect once HP hits Critical status. Functions only once per battle.
Aegisol Shroud Casts Protect, Shell, Veil, and Vigilance at start of battle.
Enchanted Veil Enemy ability Bestows Protect and Shell on the caster.
Goblinhancement Enemy ability May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Protect Enemy ability Bestows Protect on target.
Overdrive Enemy ability Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Rebirth Enemy ability Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.

Protectra[edit | edit source]

Icon symbol for Protectra in Final Fantasy XIII.

Protectra increases resistance to physical damage by 50%. It has a base duration of 30 seconds.

Game Element Type Effect
Protectra Synergist ability Bestows Protectra to the target.

Shell[edit | edit source]

Icon symbol for Shell in Final Fantasy XIII.

Shell increases resistance to magical damage by 33%. It has a base duration of 150 seconds.

Game Element Type Effect
Shell Synergist ability, Enemy ability Bestows Shell to the target.
Auto-Shell Passive ability Bestows Shell at the start of a battle.
Critical: Shell Passive ability Automatically bestows Shell once HP hits Critical status. Functions only once per battle.
Aegisol Shroud Casts Protect, Shell, Veil, and Vigilance at start of battle.
Enchanted Veil Enemy ability Bestows Protect and Shell on the caster.
Fanatical Dance Enemy ability Bestows Bravery, Haste, and Shell on the user's party.
Goblinhancement Enemy ability May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Shell Enemy ability Bestows Shell on target.
Overdrive Enemy ability Heals self for 99,999 HP and buffs self with Haste, Faith, Protect, and Shell (applies in the battle against Tiamat Eliminator).
Power Spritz Enemy ability Bestows Haste, Shell, Veil and Vigilance onto the caster.
Rebirth Enemy ability Does little damage to the player party and buffs the user with Bravery, Faith, Protect and Shell. Used only after the first Stagger.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.

Shellra[edit | edit source]

Icon symbol for Shellra in Final Fantasy XIII.

Shellra increases resistance to magical damage by 50%. It has a base duration of 30 seconds.

Game Element Type Effect
Shellra Synergist ability Bestows Shellra to the target.

Barfire[edit | edit source]

Icon symbol for Barfire in Final Fantasy XIII.

Barfire increases resistance to fire-elemental damage by 50%. It has a base duration is 90 seconds.

Game Element Type Effect
Barfire Synergist ability Bestows Barfire to the target.
Auto-Barfire Passive ability Bestows Barfire at the start of a battle.
Critical: Barfire Passive ability Automatically bestows Barfire once HP hits Critical status. Functions only once per battle.

Barfrost[edit | edit source]

Icon symbol for Barfrost in Final Fantasy XIII.

Barfrost increases resistance to ice-elemental damage by 50%. It has a base duration is 90 seconds.

Game Element Type Effect
Barfrost Synergist ability Bestows Barfrost to the target.
Auto-Barfrost Passive ability Bestows Barfrost at the start of a battle.
Critical: Barfrost Passive ability Automatically bestows Barfrost once HP hits Critical status. Functions only once per battle.

Barthunder[edit | edit source]

Icon symbol for Barthunder in Final Fantasy XIII.

Barthunder increases resistance to lightning-elemental damage by 50%. It has a base duration is 90 seconds.

Game Element Type Effect
Barthunder Synergist ability Bestows Barthunder to the target.
Auto-Barthunder Passive ability Bestows Barthunder at the start of a battle.
Critical: Barthunder Passive ability Automatically bestows Barthunder once HP hits Critical status. Functions only once per battle.
Manadrive Barthunder Enemy ability Bestows Barthunder on target.

Barwater[edit | edit source]

Icon symbol for Barwater in Final Fantasy XIII.

Barwater increases resistance to water-elemental damage by 50%. It has a base duration is 90 seconds.

Game Element Type Effect
Barwater Synergist ability Bestows Barwater to the target.
Auto-Haste Passive ability Bestows Barwater at the start of a battle.
Critical: Haste Passive ability Automatically bestows Barwater once HP hits Critical status. Functions only once per battle.

Veil[edit | edit source]

Icon symbol for Veil in Final Fantasy XIII.

Veil increases resistance to status ailments by 50%. It has a base duration of 90 seconds.

Game Element Type Effect
Veil Synergist ability Bestows Veil to the target.
Auto-Veil Passive ability Bestows Veil at the start of a battle.
Critical: Veil Passive ability Automatically bestows Veil once HP hits Critical status. Functions only once per battle.
Aegisol Shroud Casts Protect, Shell, Veil, and Vigilance at start of battle.
Goblinhancement Enemy ability May bestow Bravery, Protect, Shell, Veil, and Vigilance on target.
Manadrive Veil Enemy ability Bestows Veil on target.
Power Spritz Enemy ability Bestows Haste, Shell, Veil and Vigilance onto the caster.
Version Upgrade Enemy ability Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance on the user.

Debrave[edit | edit source]

Icon symbol for Debrave in Final Fantasy XIII.

Debrave reduces the target's physical power by 90%.

Game Element Type Effect
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Lamenting Cry Enemy ability Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.

Defaith[edit | edit source]

Icon symbol for Defaith in Final Fantasy XIII.

Defaith reduces the target's magical power by 90%.

Game Element Type Effect
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance Enemy ability Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Lamenting Cry Enemy ability Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.

Deprotect[edit | edit source]

Icon symbol for Deprotect in Final Fantasy XIII.

Deprotect reduces the target's resistance to physical attacks by 89%. It has a base duration of 60 seconds.

Game Element Type Effect
Deprotect Saboteur ability, Enemy ability Inflicts Deprotect and deals minor magical damage to target.
Deprotega Saboteur ability, Enemy ability Inflicts Deprotect and deals minor magical damage to targets within a wide radius.
Catastrophic Dance Enemy ability Deals physical damage and inflicts Deprotect onto all enemies.
Concentrate Enemy ability Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Disastrous Dance Enemy ability Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Forbidden Dance Enemy ability Deals physical damage and inflicts Daze and Deprotect onto all targets.
Heretic Dance Enemy ability Deals physical damage and inflicts Deprotect onto all enemies.
Limiters Deactivated Enemy ability Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt Enemy ability Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive Enemy ability Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack Enemy ability Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Thunderburst Enemy ability Deals thunder damage to target and inflicts Deprotect.
Waterburst Enemy ability Deals water damage to target and inflicts Deprotect.
Lamenting Cry Enemy ability Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.

Deshell[edit | edit source]

Icon symbol for Deshell in Final Fantasy XIII.

Deshell reduces the target's resistance to magical attacks by 89%. It has a base duration of 60 seconds.

Game Element Type Effect
Deshell Saboteur ability Inflicts Deshell and deals minor magical damage to target.
Deshellga Saboteur ability, Enemy ability Inflicts Deshell and deals minor magical damage to targets within a wide radius.
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Concentrate Enemy ability Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Limiters Deactivated Enemy ability Recovers 299,997 HP and bestows Bravery, Haste, and Vigilance when used in First Encounter. Recovers 4,999,995 HP and also bestows Deprotect and Deshell when used in Second Encounter.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Mounting Contempt Enemy ability Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Overdrive Enemy ability Bestows Bravery and inflicts Deprotect and Deshell on the user (applies in the battle against Ushumgal Subjugator).
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack Enemy ability Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Lamenting Cry Enemy ability Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.

Poison[edit | edit source]

Icon symbol for Poison in Final Fantasy XIII.

Poison causes the target to lose HP every second equal to 0.32% of their maximum. It has a base duration of 60 seconds.

Game Element Type Effect
Poison Saboteur ability, Enemy ability Inflicts Poison and deals minor magical damage to target.
Poisonga Saboteur ability, Enemy ability Inflicts Poison and deals minor magical damage to targets within a wide radius.
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Chains of Torment Enemy ability Inflicts Poison and any status ailments from one party member to all party members.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Nerve Gas Enemy ability Deals damage to party and inflicts Poison.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Spin Attack Enemy ability Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Virulent Breath Enemy ability Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.

Imperil[edit | edit source]

Icon symbol for Imperil in Final Fantasy XIII.

Imperil reduces the target's elemental resistances by one stage. Party members will take double damage from elemental attacks. It has a base duration of 60 seconds.

Game Element Type Effect
Imperil Saboteur ability Inflicts Imperil and deals minor magical damage to target.
Imperilga Saboteur ability Inflicts Imperil and deals minor magical damage to targets within a wide radius.
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Bone-Chilling Breaker Enemy ability Deals extreme ice and water damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Fulminous Firestorm Enemy ability Deals extreme fire and lightning damage to all enemies, with chance of inflicting Imperil. Changes Dahaka's elemental strengths and weaknesses as well.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Tail Hammer Enemy ability Deals moderate damage to enemies in range and launches them into the air. Also inflicts Imperil.

Slow[edit | edit source]

Icon symbol for Slow in Final Fantasy XIII.

Slow decreases the target's ATB gauge speed by 50%. It has a base duration of 60 seconds.

Game Element Type Effect
Slow Saboteur ability Inflicts Slow and deals minor magical damage to target.
Slowga Saboteur ability Inflicts Slow and deals minor magical damage to targets within a wide radius.
Anathema Enemy ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith onto one target.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Ice Grenade Enemy ability Deals ice damage with five attacks to one target. May inflict Slow.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Meditate Enemy ability After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Water Enemy ability Attacks target with a water orb. May cause Slow or Daze. Also used by Dahaka and Left Pauldron, but with the same effect as a Ravager's Water.

Fog[edit | edit source]

Icon symbol for Fog in Final Fantasy XIII.

Fog disables the target's spellcasting abilities. It has a base duration of 60 seconds.

Game Element Type Effect
Fog Saboteur ability Inflicts Fog and deals minor magical damage to target.
Fogga Saboteur ability, Enemy ability Inflicts Fog and deals minor magical damage to targets within a wide radius.
1000 Needles Enemy ability Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles Enemy ability Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Accursed Breath Enemy ability Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Disastrous Dance Enemy ability Deals physical damage and inflicts Defaith, Deprotect, and Fog.
Manadrive Fog Enemy ability Inflicts Fog on target.
Necrosis Enemy ability Inflicts Pain and Fog on target.
Serious Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Ultimate Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.

Pain[edit | edit source]

Icon symbol for Pain in Final Fantasy XIII.

Pain disables the target's physical abilities. It has a base duration of 60 seconds.

Game Element Type Effect
Pain Saboteur ability, Enemy ability Inflicts Pain and deals minor magical damage to target.
Painga Saboteur ability, Enemy ability Inflicts Pain and deals minor magical damage to targets within a wide radius.
1000 Needles Enemy ability Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles Enemy ability Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Accursed Breath Enemy ability Deals moderate physical damage and may inflict Curse, Pain or Fog.
Manadrive Pain Enemy ability Inflicts Pain on target.
Necrosis Enemy ability Inflicts Pain and Fog on target.

Curse[edit | edit source]

Icon symbol for Curse in Final Fantasy XIII.

Curse increases the chance of actions being interrupted by the opponent and decreases the chances of interrupting the opponent's actions. It has a base duration of 60 seconds.

Game Element Type Effect
Curse Saboteur ability Inflicts Curse and deals minor magical damage to target.
Cursega Saboteur ability, Enemy ability Inflicts Curse and deals minor magical damage to targets within a wide radius.
Accursed Breath Enemy ability Deals moderate physical damage and may inflict Curse, Pain or Fog.
Deep-Seated Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Manadrive Curse Enemy ability Inflicts Curse on target.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Serious Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Spin Attack Enemy ability Deals moderate physical damage to target and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Ultimate Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full and removes all status ailments.
Unfathomable Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances. User glows purple.
Vehement Grudge Enemy ability Deals major damage to all party members and may inflict Curse and Fog. Restores the user's HP to full, removes all status ailments, increases stats, and raises status resistances.
Virulent Breath Enemy ability Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.
Lamenting Cry Enemy ability Deals minor magic damage around the caster, and inflicts Deprotect, Deshell, Debrave, Defaith, and Curse.

Daze[edit | edit source]

Icon symbol for Daze in Final Fantasy XIII.

Daze renders the target unable to act, and will take double damage from the next attack, which will dispel the status. It has a base duration of 60 seconds.

Game Element Type Effect
Daze Saboteur ability Inflicts Daze and deals minor magical damage to target.
Dazega Saboteur ability, Enemy ability Inflicts Daze and deals minor magical damage to targets within a wide radius.
Bay Enemy ability Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements.
Forbidden Dance Enemy ability Deals physical damage and inflicts Daze and Deprotect onto all targets.
Miasma Enemy ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Roar Enemy ability Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Wail Enemy ability Inflicts a very short Daze.
Water Enemy ability Attacks target with a water orb. May cause Slow or Daze. Also used by Dahaka and Left Pauldron, but with the same effect as a Ravager's Water.

Provoke[edit | edit source]

Icon symbol for Provoke in Final Fantasy XIII.

Provoke forces the target to focus their attacks on the caster.

Game Element Type Effect
Provoke Sentinel ability Entice enemies in range to attack the caster.
Challenge Sentinel ability Entice one enemy to attack the caster.
Valhalla's Call Eidolon ability Provokes enemies when attacking. The Provoke effect works 100% of the time.
Lofty Challenge Eidolon ability Provokes neraby enemies.

Doom[edit | edit source]

Icon symbol for Doom in Final Fantasy XIII.

Doom inflicts instant death when the counter reaches zero.

Game Element Type Effect
Doom Enemy ability Inflicts Doom on the party leader, starting a countdown timer that causes instant Game Over.

Death[edit | edit source]

Icon symbol for Death in Final Fantasy XIII.
Game Element Type Effect
Death Full ATB skill, Enemy ability Inflicts Instant Death with a low rate of success, inflicts non-elemental damage when it fails.
Zantetsuken Gestalt ability Inflicts Instant Death on all enemies with low HP, inflicts non-elemental damage otherwise.
Progenitorial Wrath Enemy ability Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.

Dispel[edit | edit source]

Icon symbol for Dispel in Final Fantasy XIII.
Game Element Type Effect
Dispel Saboteur ability, Enemy ability Removes target's most recent status enhancement.
Dispelga Technique Removes all positive and negative status effects from all allies and enemies.
1000 Needles Enemy ability Deals 1,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements.
10,000 Needles Enemy ability Deals 10,000 base damage. May inflict Pain or Fog and dispel up to three status enhancements. Can bypass Provoke.
Apoptosis Enemy ability Deals damage to all targets equal to 10% of current HP, and dispels all status enhancements from the party and all status ailments from the user.
Bay Enemy ability Deals major damage and inflicts Daze on the entire party. Can dispel up to seven status enhancements.
Concentrate Enemy ability Inflicts Deprotect and Deshell and dispels up to six status enhancements from a single target, and removes up to eight status ailments from the user, before dealing major damage.
Diluvial Plague Enemy ability Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
Foul Utterance Enemy ability Deals magical damage and dispels the 3 most recent status enhancements.
Knife Enemy ability Deals moderate damage to one character and dispels one enhancement.
Laser Rain Enemy ability Deals two attacks to all targets in range. Dispels two status enhancements when used by Tiamat Eliminator.
Manadrive Dispel Enemy ability Removes target's most recent status enhancement.
Meditate Enemy ability After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Mounting Contempt Enemy ability Inflicts Deprotect and Deshell, then deals a powerful attack to one target. Gets stronger with repeated use, and getting staggered resets its power to default. May dispel status enhancements.
Pinpoint Beam Enemy ability Unleashes six projectiles against the party member who was targeted before. Dispels six status enhancements when used by Tiamat Eliminator, which also does not require targeting.
Pollen Enemy ability Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Poison and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Imperil, and Curse when used by Neochu.
Putrescence Enemy ability Deals damage and dispels two status enhancements.
Roar Enemy ability Deals major damage and inflicts Daze on all targets. Can dispel up to seven status enhancements.
Screech Enemy ability Deals moderate damage when used by Ochu, and heavy damage when used by Neochu, with four attacks over a large radius, and may remove status enhancements. Also bestows Microchus or Picochus with Bravery, as well as Haste when used by Neochu.
Seraphic Ray Enemy ability Deals major damage to the party and dispels all status enhancements, and removes all status ailments from the user. Used after Metamorphose.
Temporal Hollow Enemy ability Resets the chain gauge, removes all status ailments from the user, and dispels all status enhancements from the party.

Gallery[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires images added. You can help the Final Fantasy Wiki by uploading images.
Community content is available under CC-BY-SA unless otherwise noted.