Oh, shut up and help me remodel the Final Fantasy XIII stats page!
- maybe list out the Status effect related in FFXIII.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
The following is a list of stats in Final Fantasy XIII.
Main stats[]
HP[]
HP is the unit's health. At 0 HP a party member is knocked out or an enemy is defeated. If the Party Leader's HP falls at 0, the game ends. All characters' HP will be replenished when the battle ends. HP can be increased mostly by accessories and weapons. HP of each character also increases by default through out the chapters.[1]
The following shows characters and their HP growth by default with no specific power-leveling and "average" equipment upgrade levels:
Characters | Chapters | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beginning of the Game | Pulse Vestige | The Vile Peaks | Sunleth Waterscape | Palumpolum | The Palamecia | Fifth Ark | Archylte Steppe | Mah'habara | Taejin's Tower | Oerba | Eden | Orphan's Cradle | End of the Game | |
HP | ||||||||||||||
Lightning | 200 | 300 | 389 | 505 | 656 | 851 | 1,104 | 1,433 | 1,860 | 2,415 | 3,135 | 4,069 | 5,281 | 7,603 |
Snow | 350 | 450 | 584 | 758 | 983 | 1,276 | 1,626 | 2,037 | 2,552 | 3,197 | 4,006 | 5,112 | 6,635 | 9,551 |
Sazh | 220 | 320 | 416 | 550 | 739 | 993 | 1,335 | 1,730 | 2,168 | 2,716 | 3,403 | 4,342 | 5,636 | 8,113 |
Hope | 170 | 270 | 338 | 423 | 540 | 701 | 893 | 1,119 | 1,428 | 1,854 | 2,407 | 3,067 | 3,843 | 5,439 |
Vanille | - | 300 | 376 | 480 | 623 | 809 | 1,031 | 1,316 | 1,708 | 2,217 | 2,878 | 3,736 | 4,397 | 7,227 |
Fang | - | - | - | - | 750 | 940 | 1,199 | 1,557 | 2,021 | 2,624 | 3,406 | 4,341 | 5,439 | 7,697 |
Strength[]
The following shows characters and their Strength growth by default with no specific power-leveling and "average" equipment upgrade levels:[1]
Characters | Chapters | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beginning of the Game | Pulse Vestige | The Vile Peaks | Sunleth Waterscape | Palumpolum | The Palamecia | Fifth Ark | Archylte Steppe | Mah'habara | Taejin's Tower | Oerba | Eden | Orphan's Cradle | End of the Game | |
Strength | ||||||||||||||
Lightning | 30 | 55 | 70 | 101 | 137 | 184 | 245 | 318 | 409 | 526 | 676 | 869 | 1,118 | 1,560 |
Snow | 32 | 57 | 72 | 113 | 152 | 201 | 261 | 334 | 433 | 562 | 730 | 949 | 1,233 | 1,718 |
Sazh | 27 | 42 | 62 | 98 | 130 | 169 | 219 | 278 | 353 | 449 | 572 | 729 | 962 | 1,354 |
Hope | 26 | 41 | 52 | 83 | 98 | 131 | 170 | 218 | 283 | 368 | 478 | 621 | 806 | 1,128 |
Vanille | - | 41 | 52 | 73 | 97 | 127 | 168 | 224 | 298 | 397 | 529 | 705 | 940 | 1,338 |
Fang | - | - | - | - | 140 | 183 | 239 | 318 | 427 | 575 | 775 | 1,048 | 1,420 | 2,036 |
Magic[]
The following shows characters and their Magic growth by default with no specific power-leveling and "average" equipment upgrade levels:[1]
Characters | Chapters | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beginning of the Game | Pulse Vestige | The Vile Peaks | Sunleth Waterscape | Palumpolum | The Palamecia | Fifth Ark | Archylte Steppe | Mah'habara | Taejin's Tower | Oerba | Eden | Orphan's Cradle | End of the Game | |
Magic | ||||||||||||||
Lightning | 30 | 45 | 60 | 101 | 137 | 184 | 245 | 318 | 409 | 526 | 676 | 869 | 1,118 | 1,560 |
Snow | 22 | 30 | 37 | 58 | 79 | 106 | 141 | 184 | 245 | 326 | 434 | 584 | 796 | 1,142 |
Sazh | 30 | 45 | 59 | 95 | 127 | 167 | 214 | 269 | 339 | 427 | 539 | 680 | 892 | 1,245 |
Hope | 32 | 47 | 55 | 92 | 134 | 175 | 228 | 295 | 402 | 561 | 785 | 1,072 | 1,429 | 2,033 |
Vanille | - | 47 | 75 | 108 | 141 | 184 | 241 | 316 | 415 | 545 | 716 | 942 | 1,241 | 1,745 |
Fang | - | - | - | - | 90 | 118 | 155 | 206 | 276 | 372 | 502 | 671 | 885 | 1,251 |
Other stats[]
Weapons and accessories level[]
Regular components have an EXP value that can be added to weapons and accessories through the Upgrade option, increasing the chosen item's Level.
Passive abilities[]
Role summary[]
Each role and sub-role combined have different effect and adding bonuses to character.
Resistance[]
This part shows the elements of character can withstand.
Cut and keep[]
Cut and keep values determine whether an action can be interrupted by another. The cut value determines how likely an ability is to interrupt another, while the keep value determines how difficult it is for an ability to be interrupted. All abilities have associated cut and keep values, and all party members and enemies also have a base keep for when they are not performing an action. Being interrupted can cancel an action or prevent the unit from initiating one. Physical abilities tend to be better at interrupting targets' actions than magic abilities, and are more resilient to being interrupted as well. The status enhancement Vigilance raises the target's cut and keep, whereas the opposing ailment Curse lowers these values.
Staggered targets usually have their keep values fall to 0.
Rise[]
The abilities that raise the target in the air have an associated "rise" value, such as Launch and -ga spells. The higher the rise value, the higher the target is raised. Attacks against airborne targets keep them suspended midair, and further rise abilities can lift them even higher. To raise an enemy, the cut value of the ability with rise must surpass the target's keep value. However, some enemies resist or are immune to being raised. As staggered enemies usually have no keep, they are especially easy to launch in the air.
Citations[]
- ↑ 1.0 1.1 1.2 Final Fantasy XIII - The Complete Official Guide , p.186