White Mage:
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This article can be improved in areas such as listing all abilities and not grouping them together: an example would be HP: +◯, flavor text from the game should be italicized.
Please refer to the Manual of Style or editing help to get started.
Please refer to the Manual of Style or editing help to get started.
This is a full list of passive abilities in Final Fantasy XIII. Passive abilities automatically take effect on party members equipped with a certain accessory or weapon.
Note on stacking abilities[]
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When increasing character parameters (HP, Strength, and Magic), abilities stack normally.
When increasing character resistances (Fire, Physical, Damage, Deprotect, etc.), the percentages are subtracted from 100% and multiplied together.
Abilities without numerical values do not stack.
Accessory effects[]
Name | Description |
---|---|
HP: +◯ | Increases maximum HP by ◯. |
Strength: +◯ | Increases Strength by ◯. |
Magic: +◯ | Increases Magic by ◯. |
Resist Fire: +◯% | Increases fire resistance by ◯%. |
Resist Lightning: +◯% | Increases lightning resistance by ◯%. |
Resist Ice: +◯% | Increases ice resistance by ◯%. |
Resist Water: +◯% | Increases water resistance by ◯%. |
Resist Earth: +◯% | Increases earth resistance by ◯%. |
Resist Wind: +◯% | Increases wind resistance by ◯%. |
Resist Physical: +◯% | Increases physical resistance by ◯%. |
Resist Magic: +◯% | Increases magic resistance by ◯%. |
Resist Damage: +◯% | Increases both physical and magic resistance by ◯%. |
Resist Deprotect: +◯% | Increases Deprotect resistance by ◯%. |
Resist Deshell: +◯% | Increases Deshell resistance by ◯%. |
Resist Debravery: +◯% | Increases Debravery resistance by ◯%. |
Resist Defaith: +◯% | Increases Defaith resistance by ◯%. |
Resist Slow: +◯% | Increases Slow resistance by ◯%. |
Resist Poison: +◯% | Increases Poison resistance by ◯%. |
Resist Imperil: +◯% | Increases Imperil resistance by ◯%. |
Resist Curse: +◯% | Increases Curse resistance by ◯%. |
Resist Pain: +◯% | Increases Pain resistance by ◯%. |
Resist Fog: +◯% | Increases Fog resistance by ◯%. |
Resist Daze: +◯% | Increases Daze resistance by ◯%. |
Resist Death: +◯% | Increases Death resistance by ◯%. |
Critical: Protect | Casts Protect when HP is low. Functions only once per battle. |
Auto-Protect | Casts Protect at the start of battle. |
Critical: Shell | Casts Shell when HP is low. Functions only once per battle. |
Auto-Shell | Casts Shell at the start of battle. |
Critical: Veil | Casts Veil when HP is low. Functions only once per battle. |
Auto-Veil | Casts Veil at the start of battle. |
Critical: Bravery | Casts Bravery when HP is low. Functions only once per battle. |
Auto-Bravery | Casts Bravery at the start of battle. |
Critical: Faith | Casts Faith when HP is low. Functions only once per battle. |
Auto-Faith | Casts Faith at the start of battle. |
Critical: Vigilance | Casts Vigilance when HP is low. Functions only once per battle. |
Auto-Vigilance | Casts Vigilance at the start of battle. |
Critical: Barfire | Casts Barfire when HP is low. Functions only once per battle. |
Auto-Barfire | Casts Barfire at the start of battle. |
Critical: Barfrost | Casts Barfrost when HP is low. Functions only once per battle. |
Auto-Barfrost | Casts Barfrost at the start of battle. |
Critical: Barthunder | Casts Barthunder when HP is low. Functions only once per battle. |
Auto-Barthunder | Casts Barthunder at the start of battle. |
Critical: Barwater | Casts Barwater when HP is low. Functions only once per battle. |
Auto-Barwater | Casts Barwater at the start of battle. |
Critical: Haste | Casts Haste when HP is low. Functions only once per battle. |
Auto-Haste | Casts Haste at the start of battle. |
Critical: Tetradefense | Casts Protect, Shell, Veil and Vigilance the first time HP is low. |
Auto-Tetradefense | Casts Protect, Shell, Veil and Vigilance at the start of battle. |
CP: ×2 | Double the CP awarded after battles. |
Improved Potions | Double the restorative effect of Potions. |
ATB Advantage | Charges a single ATB gauge segment prior to battle. |
First Strike | ATB gauge is fully charged at the start of battle. |
Improved Evasion | Increases the evasion chance of the Sentinel's Evade ability by 10%. |
Time Extension | The target time becomes 1.1 times the normal. |
Victory: TP Charge | Very slightly improves TP gain from winning battle. |
Shroud Scavenger | The enemy group's shroud drop % increases by 5. |
Item Scavenger | The enemy's normal item drop % becomes 1.5 times the normal rate. |
Item Collector | The enemy's rare item drop % becomes 1.1 times the normal rate. |
Kill: Libra | Provides information from a defeated enemy. |
Kill: ATB Charge | Restores 50% of an ATB slot each time an enemy is defeated. |
Kill: TP Charge | Restores a small amount of TP each time an enemy is defeated. |
Resist Elements: +◯% | Increases all elemental resistances by ◯%. |
Rapid Recovery | Reduces the duration of status ailments on the character. |
Resilience: +◯% | ◯% resistance to all negative statuses. |
Uncapped Damage | Raises the damage cap from 99,999 to 999,999. |
Random: Fire Eater | Occasionally absorbs fire damage as HP. |
Random: Ice Eater | Occasionally absorbs ice damage as HP. |
Random: Lightning Eater | Occasionally absorbs lightning damage as HP. |
Random: Water Eater | Occasionally absorbs water damage as HP. |
Random: Wind Eater | Occasionally absorbs wind damage as HP. |
Random: Earth Eater | Occasionally absorbs earth damage as HP. |
Random: Nullify Damage | 5% of the time reduces damage to 0. |
Weapon effects[]
Name | Description |
---|---|
Attack: ATB Charge | Recharges an ATB slot by 10% each time an enemy is attacked. |
Attack: ATB Charge II | Recharges an ATB slot by 20% each time an enemy is attacked. |
Improved Raise | The base recovery amount of Raise increases by 50%. |
Improved Raise II | The base recovery amount of Raise increases by 100%. |
Leadenstrike | ATB charges 70% slower. |
Ironstrike | ATB charges 40% slower. |
Stagger Lock | Prevents staggering of enemies. Can still build chain as normal, apart from bringing the target across the stagger threshold. |
Quick Stagger | Staggers enemies as soon as they are in near-stagger (95%-96% chain gauge, enemy flashing red). |
Stagger: TP Charge | Regain small amount of TP when staggering an enemy. |
Stagger: TP Charge II | Regain TP when staggering an enemy. |
Chain Bonus Boost | Increases all abilities' base chain bonus value by 1.0. |
Chain Bonus Boost II | Increases all abilities' base chain bonus value by 2.0. |
Improved Cure | The curative spells' recovery amount increases by 10%. |
Improved Cure II | The curative spells' recovery amount increases by 20%. |
Ally KO: Power Surge | Boosts Attack and Magic by 110% while an ally is KO'd; double if both allies are KO'd. |
Ally KO: Power Surge II | Boosts Attack and Magic by 130% while an ally is KO'd; double if both allies are KO'd. |
Critical: Power Surge | Boosts Attack and Magic by 20% while HP-Critical. |
Critical: Power Surge II | Boosts Attack and Magic by 40% while HP-Critical. |
Improved Debuffing | The success rate of Debuffing type abilities becomes 1.2 times the normal. |
Improved Debuffing II | The success rate of Debuffing type abilities becomes 1.4 times the normal. |
ATB +1 | Adds 1 segment to ATB. |
Improved Guard | Damage reduction % from Guard abilities increases by 8. |
Improved Guard II | Damage reduction % from Guard abilities increases by 16. |
Improved Ward | "Ward" abilities' defense % increases by 8%. |
Improved Ward II | "Ward" abilities' defense % increases by 16%. |
Improved Counter | Character deals 1.4 times more damage with Counter abilities. |
Improved Counter II | Character deals 1.8 times more damage with Counter abilities. |
Critical: Shield | Boosts physical and magic resistance by 15% when HP is low. |
Critical: Shield II | Boosts physical and magic resistance by 30% when HP is low. |
Defense Maintenance | The duration of Defensive buffs becomes 1.2 times the normal. |
Defense Maintenance II | The duration of Defensive buffs becomes 1.4 times the normal. |
Siphon Boost | Recover ×1.5 times the ATB from Siphon abilities. |
Siphon Boost II | Recover ×2.0 times the ATB from Siphon abilities. |
Improved Debilitation | The success rate of Debilitation type abilities becomes 1.2 times the normal. |
Improved Debilitation II | The success rate of Debilitation type abilities becomes 1.4 times the normal. |
Augment Maintenance | The duration of offensive buffs becomes 1.2 times the normal. |
Augment Maintenance II | The duration of offensive buffs becomes 1.4 times the normal. |
Stagger Maintenance | Extends the duration for which enemies remain staggered by 10%. |
Stagger Maintenance II | Extends the duration for which enemies remain staggered by 30%. |
Enfeeblement | Physical attacks deal 50% less damage. |
Hindrance | Physical attacks deal 30% less damage. |
Stifled Magic | Magical attacks deal 50% less damage. |
Fettered Magic | Magical attacks deal 30% less damage. |
Paper Tiger | Reduces maximum HP by 60%. |
Silk Tiger | Reduces maximum HP by 40%. |
Synthesis abilities[]
Name | Description | Ability Power | |||
---|---|---|---|---|---|
2 Items | 3 Items | 4 Items | 5 Items | ||
Physical Defense | Reduces incoming physical damage by ◯. | Physical Wall: 5 | Physical Wall: 10 | Physical Wall: 20 | Physical Wall: 30 |
Magic Defense | Reduces incoming magic damage by ◯. | Magical Wall: 5 | Magical Wall: 10 | Magical Wall: 20 | Magical Wall: 30 |
Damage Reduction | Reduces incoming damage by ◯. | Damage Wall: 5 | Damage Wall: 10 | Damage Wall: 20 | Damage Wall: 30 |
High HP | Increases damage dealt to enemies when HP is 90% or above. | High HP: Power Surge | |||
Low HP | Increases damage dealt to enemies when HP is below 10%. | Low HP: Power Surge | |||
Ultimate Physic | Immune to physical damage but can only be healed by items or Eidolons. | — | Ethereal Mantle | ||
Ultimate Magic | Immune to magical damage but can only be healed by items or Eidolons. | — | Magic Damper | ||
Affinity | Increases elemental damage by ◯%. | Elemental Damage: +20% | Elemental Damage: +30% | Elemental Damage: +50% | — |
Boost | Increases the rate at which the ATB gauge charges by ◯%. | ATB Rate: +10% | ATB Rate: +15% | ATB Rate: +20% | ATB Rate: +30% |
Debuff Resistance | Shortens negative status duration by ◯%. | Debuff Duration: -20% | Debuff Duration: -40% | Debuff Duration: -60% | — |
Positive Effect | Extends positive status duration by ◯%. | Buff Duration: +30% | Buff Duration: +50% | Buff Duration: +70% | Buff Duration: +90% |
Adamancy | Absorbs 1% of damage dealt to enemies as HP. | — | Vampiric Strike | ||
Gestalt |
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Random: Instant Chain | Gestalt/TP Boost | ||
Independent | Does not belong to a synthesis group. | — | — |