
White Mage:
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This article can be improved in areas such as listing all abilities and not grouping them together: an example would be HP: +◯, flavor text from the game should be italicized.
Please refer to the Manual of Style or editing help to get started.
Please refer to the Manual of Style or editing help to get started.

This is a full list of passive abilities in Final Fantasy XIII. Passive abilities automatically take effect on party members equipped with a certain accessory or weapon.
Note on stacking abilities[]
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When increasing character parameters (HP, Strength, and Magic), abilities stack normally.
When increasing character resistances (Fire, Physical, Damage, Deprotect, etc.), the percentages are subtracted from 100% and multiplied together.
Abilities without numerical values do not stack.
Accessory effects[]
| Name | Description | Accessory |
|---|---|---|
| HP: +◯ | Increases maximum HP by ◯. | Iron Bangle, Silver Bangle, Tungsten Bangle, Titanium Bangle, Gold Bangle, Mythril Bangle, Platinum Bangle, Diamond Bangle, Adamant Bangle, Wurtzite Bangle |
| Strength: +◯ | Increases Strength by ◯. | Power Wristband, Brawler's Wristband, Warrior's Wristband, Power Glove, Kaiser Knuckles |
| Magic: +◯ | Increases Magic by ◯. | Magician's Mark, Shaman's Mark, Sorcerer's Mark, Weirding Glyph, Magistral Crest |
| Resist Fire: +◯% | Increases fire resistance by ◯%. | Ember Ring, Blaze Ring, Salamandrine Ring |
| Resist Lightning: +◯% | Increases lightning resistance by ◯%. | Spark Ring, Fulmen Ring, Raijin Ring |
| Resist Ice: +◯% | Increases ice resistance by ◯%. | Frost Ring, Icicle Ring, Boreal Ring |
| Resist Water: +◯% | Increases water resistance by ◯%. | Aqua Ring, Riptide Ring, Nereid Ring |
| Resist Earth: +◯% | Increases earth resistance by ◯%. | Clay Ring, Siltstone Ring, Gaian Ring |
| Resist Wind: +◯% | Increases wind resistance by ◯%. | Zephyr Ring, Gale Ring, Sylphid Ring |
| Resist Physical: +◯% | Increases physical resistance by ◯%. | Black Belt, General's Belt, Champion's Belt |
| Resist Magic: +◯% | Increases magic resistance by ◯%. | Rune Bracelet, Witch's Bracelet, Magus's Bracelet |
| Resist Damage: +◯% | Increases both physical and magic resistance by ◯%. | Royal Armlet, Imperial Armlet |
| Resist Deprotect: +◯% | Increases Deprotect resistance by ◯%. | Metal Armband, Ceramic Armband |
| Resist Deshell: +◯% | Increases Deshell resistance by ◯%. | Serenity Sachet, Safeguard Sachet |
| Resist Debravery: +◯% | Increases Debrave resistance by ◯%. | Giant's Glove, Warlord's Glove |
| Resist Defaith: +◯% | Increases Defaith resistance by ◯%. | Glass Buckle, Tektite Buckle |
| Resist Slow: +◯% | Increases Slow resistance by ◯%. | Glass Orb, Dragonfly Orb |
| Resist Poison: +◯% | Increases Poison resistance by ◯%. | Star Pendant, Starfall Pendant |
| Resist Imperil: +◯% | Increases Imperil resistance by ◯%. | Pearl Necklace, Gemstone Necklace |
| Resist Curse: +◯% | Increases Curse resistance by ◯%. | Warding Talisman, Hexbane Talisman |
| Resist Pain: +◯% | Increases Pain resistance by ◯%. | Pain Dampener, Pain Deflector |
| Resist Fog: +◯% | Increases Fog resistance by ◯%. | White Cape, Effulgent Cape |
| Resist Daze: +◯% | Increases Daze resistance by ◯%. | Rainbow Anklet, Moonbow Anklet |
| Resist Death: +◯% | Increases Death resistance by ◯%. | Cherub's Crown, Seraph's Crown |
| Critical: Protect | Casts Protect when HP is low for 120 seconds. Functions only once per battle. | Guardian Amulet |
| Auto-Protect | Casts Protect at the start of battle for 60 seconds. | Shield Talisman |
| Critical: Shell | Casts Shell when HP is low for 120 seconds. Functions only once per battle. | Auric Amulet |
| Auto-Shell | Casts Shell at the start of battle for 60 seconds. | Soulfont Talisman |
| Critical: Veil | Casts Veil when HP is low for 120 seconds. Functions only once per battle. | Watchman's Amulet |
| Auto-Veil | Casts Veil at the start of battle for 60 seconds. | Shrouding Talisman |
| Critical: Bravery | Casts Bravery when HP is low for 120 seconds. Functions only once per battle. | Hero's Amulet |
| Auto-Bravery | Casts Bravery at the start of battle for 60 seconds. | Morale Talisman |
| Critical: Faith | Casts Faith when HP is low for 120 seconds. Functions only once per battle. | Saint's Amulet |
| Auto-Faith | Casts Faith at the start of battle for 60 seconds. | Blessed Talisman |
| Critical: Vigilance | Casts Vigilance when HP is low for 120 seconds. Functions only once per battle. | Zealot's Amulet |
| Auto-Vigilance | Casts Vigilance at the start of battle for 60 seconds. | Battle Talisman |
| Critical: Barfire | Casts Barfire when HP is low for 120 seconds. Functions only once per battle. | Flamebane Brooch |
| Auto-Barfire | Casts Barfire at the start of battle for 60 seconds. | Flameshield Earring |
| Critical: Barfrost | Casts Barfrost when HP is low for 120 seconds. Functions only once per battle. | Frostbane Brooch |
| Auto-Barfrost | Casts Barfrost at the start of battle for 60 seconds. | Frostshield Earring |
| Critical: Barthunder | Casts Barthunder when HP is low for 120 seconds. Functions only once per battle. | Sparkbane Brooch |
| Auto-Barthunder | Casts Barthunder at the start of battle for 60 seconds. | Sparkshield Earring |
| Critical: Barwater | Casts Barwater when HP is low for 120 seconds. Functions only once per battle. | Aquabane Brooch |
| Auto-Barwater | Casts Barwater at the start of battle for 60 seconds. | Aquashield Earring |
| Critical: Haste | Casts Haste when HP is low for 120 seconds. Functions only once per battle. | Hermes Sandals |
| Auto-Haste | Casts Haste at the start of battle for 60 seconds. | Sprint Shoes |
| Critical: Tetradefense | Casts Protect, Shell, Veil, and Vigilance for 60 seconds the first time HP is low. | Tetradic Crown |
| Auto-Tetradefense | Casts Protect, Shell, Veil and Vigilance for 30 seconds at the start of battle. | Tetradic Tiara |
| CP: ×2 | Double the CP awarded after battles. | Growth Egg |
| Improved Potions | Double the restorative effect of Potions. | Doctor's Code |
| ATB Advantage | Charges a single ATB gauge segment prior to battle. | Whistlewind Scarf |
| First Strike | ATB gauge is fully charged at the start of battle. | Aurora Scarf |
| Improved Evasion | Increases the evasion chance of the Sentinel's Evade ability by 10%. | Nimbletoe Boots |
| Time Extension | The target time becomes 1.1 times the normal. | Gold Watch |
| Victory: TP Charge | Very slightly improves TP gain from winning battle. | Champion's Badge |
| Shroud Scavenger | The enemy group's shroud drop % increases by 5. | Survivalist Catalog |
| Item Scavenger | The enemy's normal item drop % becomes 1.5 times the normal rate. | Collector Catalog |
| Item Collector | The enemy's rare item drop % becomes 1.1 times the normal rate. | Connoisseur Catalog |
| Kill: Libra | Provides information from a defeated enemy. | Hunter's Friend |
| Kill: ATB Charge | Restores 50% of an ATB slot each time an enemy is defeated. | Speed Sash |
| Kill: TP Charge | Restores a small amount of TP each time an enemy is defeated. | Energy Sash |
| Resist Elements: +◯% | Increases all elemental resistances by ◯%. | Entite Ring |
| Rapid Recovery | Reduces the duration of status ailments on the character. | Goddess's Favor |
| Resilience: +◯% | ◯% resistance to all negative statuses. | Ribbon, Super Ribbon |
| Uncapped Damage | Raises the damage cap from 99,999 to 999,999. | Genji Glove |
| Random: Fire Eater | Occasionally absorbs fire damage as HP. | Fire Charm |
| Random: Ice Eater | Occasionally absorbs ice damage as HP. | Ice Charm |
| Random: Lightning Eater | Occasionally absorbs lightning damage as HP. | Lightning Charm |
| Random: Water Eater | Occasionally absorbs water damage as HP. | Water Charm |
| Random: Wind Eater | Occasionally absorbs wind damage as HP. | Wind Charm |
| Random: Earth Eater | Occasionally absorbs earth damage as HP. | Earth Charm |
| Random: Nullify Damage | 5% of the time reduces damage to 0. | Twenty-sided Die |
Weapon effects[]
When a tier two weapon is upgraded into an ultimate weapon, it keeps the tier two passive ability alongside the ATB+1.
| Name | Description | Weapon |
|---|---|---|
| Attack: ATB Charge | Recharges an ATB slot by 10% each time an enemy is attacked. | Axis Blade |
| Attack: ATB Charge II | Recharges an ATB slot by 20% each time an enemy is attacked. | Enkindler |
| Improved Raise | The base recovery amount of Raise increases by 9%.[1] | Lifesaber |
| Improved Raise II | Raise always revives an ally at 36% of their max health.[1] | Peacemaker |
| Leadenstrike | ATB charges 70% slower. Canceled by ATB Rate +X% | Organyx, Aldebarans, Tigerclaw |
| Ironstrike | ATB charges 40% slower. Canceled by ATB Rate +X% | Apocalypse, Sadalmeliks, Wyrmfang |
| Stagger Lock | Prevents staggering of enemies. Can still build chain as normal, apart from bringing the target across the stagger threshold. | Hauteclaire, Durandal, Rigels, Polaris Specials, Unsetting Sun, Midnight Sun, Alicanto, Caladrius, Heavenly Axis, Abraxas, Taming Pole, Venus Gospel |
| Quick Stagger | Staggers enemies as soon as they are in near-stagger (95%–96% chain gauge, enemy flashing red). | Lionheart, Ultima Weapon |
| Stagger: TP Charge | Regain small amount of TP when staggering an enemy. | Punisher |
| Stagger: TP Charge II | Regain TP when staggering an enemy. | Banescissor Spear |
| Chain Bonus Boost | Increases all abilities' base chain bonus value by 1.0. | Antares Deluxes |
| Chain Bonus Boost II | Increases all abilities' base chain bonus value by 2.0. | Fomalhaut Elites |
| Improved Cure | The curative spells' recovery amount increases by 10%. | Healer's Staff |
| Improved Cure II | The curative spells' recovery amount increases by 20%. | Physician's Staff |
| Ally KO: Power Surge | Boosts Attack and Magic by 110% while an ally is KO'd; double if both allies are KO'd. | Mistilteinn |
| Ally KO: Power Surge II | Boosts Attack and Magic by 130% while an ally is KO'd; double if both allies are KO'd. | Erinye's Cane |
| Critical: Power Surge | Boosts Attack and Magic by 20% while HP-Critical. | Rebel Heart |
| Critical: Power Surge II | Boosts Attack and Magic by 40% while HP-Critical. | Warrior's Emblem |
| Improved Debuffing | The success rate of Debuffing type abilities becomes 1.2 times the normal. | Belladonna Wand |
| Improved Debuffing II | The success rate of Debuffing type abilities becomes 1.4 times the normal. | Malboro Wand |
| ATB +1 | Adds 1 segment to ATB. | Third tier weapons |
| Improved Guard | Damage reduction % from Guard abilities increases by 8. | Paladin |
| Improved Guard II | Damage reduction % from Guard abilities increases by 16. | Winged Saint |
| Improved Ward | "Ward" abilities' defense % increases by 8%. | Umbra |
| Improved Ward II | "Ward" abilities' defense % increases by 16%. | Solaris |
| Improved Counter | Character deals 1.4 times more damage with Counter abilities. | Gae Bolg |
| Improved Counter II | Character deals 1.8 times more damage with Counter abilities. | Gungnir |
| Critical: Shield | Boosts physical and magic resistance by 15% when HP is low. | Airwing |
| Critical: Shield II | Boosts physical and magic resistance by 30% when HP is low. | Skycutter |
| Defense Maintenance | The duration of Defensive buffs becomes 1.2 times the normal. | Vidofnir |
| Defense Maintenance II | The duration of Defensive buffs becomes 1.4 times the normal. | Hresvelgr |
| Siphon Boost | Recover ×1.5 times the ATB from Siphon abilities. | Otshirvani |
| Siphon Boost II | Recover ×2.0 times the ATB from Siphon abilities. | Urubutsin |
| Improved Debilitation | The success rate of Debilitation type abilities becomes 1.2 times the normal. | Pandoran Spear |
| Improved Debilitation II | The success rate of Debilitation type abilities becomes 1.4 times the normal. | Calamity Spear |
| Augment Maintenance | The duration of offensive buffs becomes 1.2 times the normal. | Spica Defenders |
| Augment Maintenance II | The duration of offensive buffs becomes 1.4 times the normal. | Sirius Sidearms |
| Stagger Maintenance | Extends the duration for which enemies remain staggered by 10%. | Procyons |
| Stagger Maintenance II | Extends the duration for which enemies remain staggered by 30%. | Betelgeuse Customs |
| Enfeeblement | Physical attacks deal 50% less damage. | Feymark |
| Hindrance | Physical attacks deal 30% less damage. | Soul Blazer |
| Stifled Magic | Magical attacks deal 50% less damage. | Simurgh |
| Fettered Magic | Magical attacks deal 30% less damage. | Tezcatlipoca |
| Paper Tiger | Reduces maximum HP by 60%. | Malphas, Pleiades Hi-Powers, Sacrificial Circle |
| Silk Tiger | Reduces maximum HP by 40%. | Naberius, Hyades Magnums, Indomitus |
Synthesis abilities[]

| Name | Description | Ability Power | |||
|---|---|---|---|---|---|
| 2 Items | 3 Items | 4 Items | 5 Items | ||
| Physical Defense | Reduces incoming physical damage by ◯. | Physical Wall: 5 | Physical Wall: 10 | Physical Wall: 20 | Physical Wall: 30 |
| Magic Defense | Reduces incoming magic damage by ◯. | Magical Wall: 5 | Magical Wall: 10 | Magical Wall: 20 | Magical Wall: 30 |
| Damage Reduction | Reduces incoming damage by ◯. | Damage Wall: 5 | Damage Wall: 10 | Damage Wall: 20 | Damage Wall: 30 |
| High HP | Increases damage dealt to enemies when HP is 90% or above. | High HP: Power Surge | |||
| Low HP | Increases damage dealt to enemies when HP is below 10%. | Low HP: Power Surge | |||
| Ultimate Physic | Immune to physical damage but can only be healed by items or Eidolons. | — | Ethereal Mantle | ||
| Ultimate Magic | Immune to magical damage but can only be healed by items or Eidolons. | — | Magic Damper | ||
| Affinity | Increases elemental damage by ◯%. | Elemental Damage: +20% | Elemental Damage: +30% | Elemental Damage: +50% | — |
| Boost | Increases the rate at which the ATB gauge charges by ◯%. Cancels Leadenstrike and Ironstrike before increase. | ATB Rate: +10% | ATB Rate: +15% | ATB Rate: +20% | ATB Rate: +30% |
| Debuff Resistance | Shortens negative status duration by ◯%. | Debuff Duration: -20% | Debuff Duration: -40% | Debuff Duration: -60% | — |
| Positive Effect | Extends positive status duration by ◯%. | Buff Duration: +30% | Buff Duration: +50% | Buff Duration: +70% | Buff Duration: +90% |
| Adamancy | Absorbs 1% of damage dealt to enemies as HP. | — | Vampiric Strike | ||
| Gestalt |
|
Random: Instant Chain | Gestalt/TP Boost | ||
| Independent | Does not belong to a synthesis group. | — | — | ||
Citations[]
- ↑ 1.0 1.1 ximaus (n.d.) . Final Fantasy XIII – Game Mechanics Guide. GameFaqs. Archived from the original on 13/07/2025.