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==Provoke== |
==Provoke== |
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[[File:Provoke.png|right]] |
[[File:Provoke.png|right]] |
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+ | Sentinel role ability that, when successful, causes enemies to temporarily attack the caster. This allows Sentinels to shield other party members from taking damage. |
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==[[Doom (Status)|Doom]]== |
==[[Doom (Status)|Doom]]== |
Revision as of 10:48, 18 January 2014
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Oh, shut up and help me remodel the Final Fantasy XIII-2 statuses page!
The following is a list of all statuses found in Final Fantasy XIII-2.
Bravery
Raises the target's Strength stat, increasing the damage inflicted by physical attacks (+75% Strength). Opposing ailment: Debrave.
Faith
Raises the target's Magic stat, increasing the damage inflicted by magical attacks (+75% Magic). Opposing ailment: Defaith.
Haste
Increases the rate at which the ATB gauge fills (+33% ATB Gauge speed). Most commonly seen by successfully achieving a Preemptive Strike. Opposing ailment: Slow.
Vigilance
Decreases target's odds of being interrupted (+20 "Keep" to all actions). Reduces Wound damage (+33% resistance to Wounds). Opposing ailment: Curse.
Enfire
Imbues physical attacks with the fire element.
Enfrost
Imbues physical attacks with the ice element.
Enthunder
Imbues physical attacks with the lightning element.
Enaero
Imbues physical attacks with the wind element.
Protect
Increases the target's resistance to physical attacks (+25% resistance to physical attacks). Opposing ailment: Deprotect.
Shell
Increases the target's resistance to magical attacks (+25% resistance to magical attacks). Opposing ailment: Deshell.
Veil
Increases the target's resistance to status aliments (+50% resistance to status ailments).
Regen
Gradually restores the user's HP.
Reraise
When HP reaches zero, this automatically revives the user.
Debrave
Diminishes the victim's Strength stat (-50% Strength). Cure: Remedy, Unicorn Horn, Bravery, Bravega, Esuna.
Defaith
Diminishes the victim's Magic stat (-50% Magic). Cure: Remedy, Unicorn Horn, Faith, Faithga, Esuna.
Deprotect
Reduces the target's resistance to physical attacks (+30% damage from physical attacks). Cure: Remedy, Unicorn Horn, Protect, Protectga, Esuna.
Deshell
Reduces the target's resistance to magical attacks (+30% damage from magical attacks). Cure: Remedy, Unicorn Horn, Shell, Shellga, Esuna.
Poison
Deals gradual damage until removed or the effect expires. Cure: Antidote, Remedy, Unicorn Horn, Esuna.
Imperil
Reduces the target's resistance to elemental attacks by one tier (Resistant -> Halved -> Normal -> Weakness). Cure: Remedy, Unicorn Horn, Esuna.
Slow
Reduces the rate at which the target's ATB gauge replenishes (-33% ATB Gauge speed).
Fog
Disables magical abilities for the affected character or monster. Cure: Mallet, Remedy, Unicorn Horn, Esuna.
Pain
Prevents the afflicted character or monster from using physical abilities. Cure: Painkiller, Remedy, Unicorn Horn, Esuna.
Curse
Increases the chance that attacks will interrupt the use of abilities by the victim (-20 "Keep" to all actions). This also heightens "Wound" damage (+33% damage from Wounds). Cure: Holy Water, Remedy, Unicorn Horn, Vigilance, Vigilaga, Esuna.
Daze
Stuns the target and increases the damage they sustain through attacks (target takes double damage; removed once target is attacked; enemy-only ability). Cure: Foul Liquid, Remedy, Unicorn Horn, Esuna.
Provoke
Sentinel role ability that, when successful, causes enemies to temporarily attack the caster. This allows Sentinels to shield other party members from taking damage.
Doom
Starts a countdown for the afflicted character. Once this expires, they die immediately. Cannot be dispelled or removed; only used by a handful of enemies.
Wound Damage
Reduces the target's maximum HP for the duration of the battle. Cure: Wound Potion.
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