I couldn't miss the chance to practice my drawing!
The following is a list of all statuses found in Final Fantasy XIII-2.
- 1 List of statuses
- 1.1 Bravery
- 1.2 Faith
- 1.3 Haste
- 1.4 Vigilance
- 1.5 Enfire
- 1.6 Enfrost
- 1.7 Enthunder
- 1.8 Enaero
- 1.9 Protect
- 1.10 Shell
- 1.11 Veil
- 1.12 Regen
- 1.13 Reraise
- 1.14 Debrave
- 1.15 Defaith
- 1.16 Deprotect
- 1.17 Deshell
- 1.18 Poison
- 1.19 Imperil
- 1.20 Slow
- 1.21 Fog
- 1.22 Pain
- 1.23 Curse
- 1.24 Daze
- 1.25 Provoke
- 1.26 Doom
- 1.27 Dispel
List of statuses
Raises the target's Strength stat, increasing the damage inflicted by physical attacks (+75% Strength). Opposing ailment: Debrave.
Raises the target's Magic stat, increasing the damage inflicted by magical attacks (+75% Magic). Opposing ailment: Defaith.
Increases the rate at which the ATB gauge fills (+33% ATB Gauge speed). Most commonly seen by successfully achieving a Preemptive Strike. Opposing ailment: Slow.
Decreases target's odds of being interrupted (+20 "Keep" to all actions). Reduces Wound damage (+33% resistance to Wounds). Opposing ailment: Curse.
Imbues attacks with the fire element and strengthens fire attacks.
Imbues attacks with the ice element and strengthens ice attacks.
Imbues attacks with the lightning element and strengthens lightning attacks.
Imbues attacks with the wind element and strengthens wind attacks.
Increases the target's resistance to physical attacks (+25% resistance to physical attacks). Opposing ailment: Deprotect.
Increases the target's resistance to magical attacks (+25% resistance to magical attacks). Opposing ailment: Deshell.
Increases the target's resistance to status aliments (+50% resistance to status ailments).
Gradually restores the user's HP. Cannot be dispelled.
When HP reaches zero, this automatically revives the user. Cannot be dispelled.
Diminishes the victim's Strength stat (-50% Strength). Cure: Remedy, Unicorn Horn, Bravery, Bravega, Esuna.
Diminishes the victim's Magic stat (-50% Magic). Cure: Remedy, Unicorn Horn, Faith, Faithga, Esuna.
Reduces the target's resistance to physical attacks (+30% damage from physical attacks). Cure: Remedy, Unicorn Horn, Protect, Protectga, Esuna.
Reduces the target's resistance to magical attacks (+30% damage from magical attacks). Cure: Remedy, Unicorn Horn, Shell, Shellga, Esuna.
Deals gradual damage until removed or the effect expires. Cure: Antidote, Remedy, Unicorn Horn, Esuna.
Reduces the target's resistance to elemental attacks by one tier (Resistant -> Halved -> Normal -> Weakness). Cure: Remedy, Unicorn Horn, Esuna.
Reduces the rate at which the target's ATB gauge replenishes (-33% ATB Gauge speed).
Disables magical abilities for the affected character or monster. Cure: Mallet, Remedy, Unicorn Horn, Esuna.
Prevents the afflicted character or monster from using physical abilities. Cure: Painkiller, Remedy, Unicorn Horn, Esuna.
Increases the chance that attacks will interrupt the use of abilities by the victim (-20 "Keep" to all actions). This also heightens "Wound" damage (+33% damage from Wounds). Cure: Holy Water, Remedy, Unicorn Horn, Vigilance, Vigilaga, Esuna.
Stuns the target and increases the damage they sustain through attacks (target takes double damage; removed once target is attacked). Cure: Foul Liquid, Remedy, Unicorn Horn, Esuna.
Sentinel role ability that, when successful, causes enemies to temporarily attack the caster. This allows Sentinels to shield other party members from taking damage.
Starts a countdown for the afflicted character. Once this expires, they die immediately. Cannot be cured, but will wear off when KO'd.
Removes status enhancements from the target.