
I couldn't miss the chance to practice my drawing!
The following is a list of all statuses found in Final Fantasy XIII-2.
Contents
- 1 List of statuses
- 1.1 Bravery
- 1.2 Faith
- 1.3 Haste
- 1.4 Vigilance
- 1.5 Enfire
- 1.6 Enfrost
- 1.7 Enthunder
- 1.8 Enaero
- 1.9 Protect
- 1.10 Shell
- 1.11 Veil
- 1.12 Regen
- 1.13 Reraise
- 1.14 Debrave
- 1.15 Defaith
- 1.16 Deprotect
- 1.17 Deshell
- 1.18 Poison
- 1.19 Imperil
- 1.20 Slow
- 1.21 Fog
- 1.22 Pain
- 1.23 Curse
- 1.24 Daze
- 1.25 Provoke
- 1.26 Doom
- 1.27 Wound Damage
- 1.28 Dispel
List of statuses[edit | edit source]
Bravery[edit | edit source]
Raises the target's Strength stat, increasing the damage inflicted by physical attacks (+75% Strength). Opposing ailment: Debrave.
Faith[edit | edit source]
Raises the target's Magic stat, increasing the damage inflicted by magical attacks (+75% Magic). Opposing ailment: Defaith.
Haste[edit | edit source]
Increases the rate at which the ATB gauge fills (+33% ATB Gauge speed). Most commonly seen by successfully achieving a Preemptive Strike. Opposing ailment: Slow.
Vigilance[edit | edit source]
Decreases target's odds of being interrupted (+20 "Keep" to all actions). Reduces Wound damage (+33% resistance to Wounds). Opposing ailment: Curse.
Enfire[edit | edit source]
Imbues attacks with the fire element and strengthens fire attacks.
Enfrost[edit | edit source]
Imbues attacks with the ice element and strengthens ice attacks.
Enthunder[edit | edit source]
Imbues attacks with the lightning element and strengthens lightning attacks.
Enaero[edit | edit source]
Imbues attacks with the wind element and strengthens wind attacks.
Protect[edit | edit source]
Increases the target's resistance to physical attacks (+25% resistance to physical attacks). Opposing ailment: Deprotect.
Shell[edit | edit source]
Increases the target's resistance to magical attacks (+25% resistance to magical attacks). Opposing ailment: Deshell.
Veil[edit | edit source]
Increases the target's resistance to status aliments (+50% resistance to status ailments).
Regen[edit | edit source]
Gradually restores the user's HP. Cannot be dispelled.
Reraise[edit | edit source]
When HP reaches zero, this automatically revives the user. Cannot be dispelled.
Debrave[edit | edit source]
Diminishes the victim's Strength stat (-50% Strength). Cure: Remedy, Unicorn Horn, Bravery, Bravega, Esuna.
Defaith[edit | edit source]
Diminishes the victim's Magic stat (-50% Magic). Cure: Remedy, Unicorn Horn, Faith, Faithga, Esuna.
Deprotect[edit | edit source]
Reduces the target's resistance to physical attacks (+30% damage from physical attacks). Cure: Remedy, Unicorn Horn, Protect, Protectga, Esuna.
Deshell[edit | edit source]
Reduces the target's resistance to magical attacks (+30% damage from magical attacks). Cure: Remedy, Unicorn Horn, Shell, Shellga, Esuna.
Poison[edit | edit source]
Deals gradual damage until removed or the effect expires. Cure: Antidote, Remedy, Unicorn Horn, Esuna.
Imperil[edit | edit source]
Reduces the target's resistance to elemental attacks by one tier (Resistant -> Halved -> Normal -> Weakness). Cure: Remedy, Unicorn Horn, Esuna.
Slow[edit | edit source]
Reduces the rate at which the target's ATB gauge replenishes (-33% ATB Gauge speed).
Fog[edit | edit source]
Disables magical abilities for the affected character or monster. Cure: Mallet, Remedy, Unicorn Horn, Esuna.
Pain[edit | edit source]
Prevents the afflicted character or monster from using physical abilities. Cure: Painkiller, Remedy, Unicorn Horn, Esuna.
Curse[edit | edit source]
Increases the chance that attacks will interrupt the use of abilities by the victim (-20 "Keep" to all actions). This also heightens "Wound" damage (+33% damage from Wounds). Cure: Holy Water, Remedy, Unicorn Horn, Vigilance, Vigilaga, Esuna.
Daze[edit | edit source]
Stuns the target and increases the damage they sustain through attacks (target takes double damage; removed once target is attacked). Cure: Foul Liquid, Remedy, Unicorn Horn, Esuna.
Provoke[edit | edit source]
Sentinel role ability that, when successful, causes enemies to temporarily attack the caster. This allows Sentinels to shield other party members from taking damage.
Doom[edit | edit source]
Starts a countdown for the afflicted character. Once this expires, they die immediately. Cannot be cured, but will wear off when KO'd.
Wound Damage[edit | edit source]
Reduces the target's maximum HP for the duration of the battle. Cure: Wound Potion.
Dispel[edit | edit source]
Removes status enhancements from the target.