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The following is a list of all statuses found in Final Fantasy XIII-2. Statuses give temporary effects to the affected, either positive or negative.

Each enemy has a set resistance to each ailment that they are susceptible to, and every time the player's Saboteur casts the ailment on them, it lowers their resistance by a set amount until the affliction sticks.

List of statuses[]

Bravery[]

Raises the target's Strength stat, increasing the damage inflicted by physical attacks (+75% Strength). Opposing ailment: Debrave.

Faith[]

Raises the target's Magic stat, increasing the damage inflicted by magical attacks (+75% Magic). Opposing ailment: Defaith.

Haste[]

Increases the rate at which the ATB gauge fills (+33% ATB Gauge speed). Most commonly seen by successfully achieving a Preemptive Strike. Opposing ailment: Slow.

Vigilance[]

Decreases target's odds of being interrupted (+20 "Keep" to all actions). Reduces Wound damage (+33% resistance to Wounds). Opposing ailment: Curse.

Enfire[]

Imbues attacks with the fire element and strengthens fire attacks.

Enfrost[]

Imbues attacks with the ice element and strengthens ice attacks.

Enthunder[]

Imbues attacks with the lightning element and strengthens lightning attacks.

Enaero[]

Imbues attacks with the wind element and strengthens wind attacks.

Protect[]

Increases the target's resistance to physical attacks (+25% resistance to physical attacks). Opposing ailment: Deprotect.

Shell[]

Increases the target's resistance to magical attacks (+25% resistance to magical attacks). Opposing ailment: Deshell.

Veil[]

Increases the target's resistance to status aliments (+50% resistance to status ailments).

Regen[]

Gradually restores the user's HP. Cannot be dispelled.

Reraise[]

When HP reaches zero, this automatically revives the user. Cannot be dispelled.

Debrave[]

Diminishes the victim's Strength stat (-50% Strength). Cure: Remedy, Unicorn Horn, Bravery, Bravega, Esuna.

Defaith[]

Diminishes the victim's Magic stat (-50% Magic). Cure: Remedy, Unicorn Horn, Faith, Faithga, Esuna.

Deprotect[]

Reduces the target's resistance to physical attacks (+30% damage from physical attacks). Cure: Remedy, Unicorn Horn, Protect, Protectga, Esuna.

Deshell[]

Reduces the target's resistance to magical attacks (+30% damage from magical attacks). Cure: Remedy, Unicorn Horn, Shell, Shellga, Esuna.

Poison[]

Deals gradual damage until removed or the effect expires. Cure: Antidote, Remedy, Unicorn Horn, Esuna.

Imperil[]

Reduces the target's resistance to elemental attacks by one tier (Resistant -> Halved -> Normal -> Weakness). Cure: Remedy, Unicorn Horn, Esuna.

Slow[]

Reduces the rate at which the target's ATB gauge replenishes (-33% ATB Gauge speed).

Fog[]

Disables magical abilities for the affected character or monster. Cure: Mallet, Remedy, Unicorn Horn, Esuna.

Pain[]

Prevents the afflicted character or monster from using physical abilities. Cure: Painkiller, Remedy, Unicorn Horn, Esuna.

Curse[]

Increases the chance that attacks will interrupt the use of abilities by the victim (-20 "Keep" to all actions). This also heightens "Wound" damage (+33% damage from Wounds). Cure: Holy Water, Remedy, Unicorn Horn, Vigilance, Vigilaga, Esuna.

Daze[]

Stuns the target and increases the damage they sustain through attacks (target takes double damage; removed once target is attacked). Cure: Foul Liquid, Remedy, Unicorn Horn, Esuna.

Provoke[]

Sentinel role ability that, when successful, causes enemies to temporarily attack the caster. This allows Sentinels to shield other party members from taking damage.

Doom[]

Starts a countdown for the afflicted character. Once this expires, they die immediately. Cannot be cured, but will wear off when KO'd.

Dispel[]

Removes status enhancements from the target.

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