On a continent to the east... A majestic empire is said to exist... The land of Aht Urhgan
Final Fantasy XI: Treasures of Aht Urhgan Game Trailer
Final Fantasy XI: Treasures of Aht Urhgan is the third expansion for Final Fantasy XI. It takes place in the Empire of Aht Urhgan, the first new nation added to Final Fantasy XI, in the lands of the Near East.
Service for Treasures of Aht Urhgan commenced on April 20, 2006 (JST).
New additions[]
Job Classes[]
- Blue Mage: Blue Mages are masters of the legendary arts of Aht Urhgan—blue magic. Along with their elegant curved swords for close-ranged combat, Blue Mages can employ abilities learnt from enemies to protect themselves and decimate enemies.
- Corsair: Corsairs are descendants of Near Eastern pirates. Adept in the use of their signature Hexagun, Corsairs also make use of luck-based dice roll abilities to buff their allies and shift the tides of battle in their favor.
- Puppetmaster: Masters of the Aht Urhgan invention known as the automaton, Puppetmasters are agile wandering performers who rely on hand-to-hand attacks and the use of their customizable puppet to confound their enemies.
Enemies[]
This list does not include reskinned enemies of the same genus or unique bosses.
Areas[]
New Regions[]
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Gameplay systems[]
Listed in order of implementation.
Content | Image | Entrance Zones | Rewards |
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Besieged | Al Zahbi | Gil
Imperial Standings | |
Assault | Various Battlefields | Assault Points | |
Imperial Standings NM Battlefields (ISNM) | Various Battlefields | Chocobo Eggs
Various Gear | |
The Ashu Talif (Assault) | Al'Taieu | Assault Points | |
Salvage | Alzadaal Remnants | Alexandrite | |
Nyzul Isle Investigation (Assault) | Alzadaal Remnants | Assault Points | |
Chocobo Racing | Chocobo Racing Association Office:
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Chocobucks | |
Einherjar | Hazhalm Testing Grounds | Therion Ichor | |
Pankration | Abdhaljs Isle-Purgonorgo | Jettons | |
Zeni NM System | Various Zones | Various Rewards |
Mythic Weapons[]
A second ultimate weapon type was added towards the end of this expansion called "Mythic Weapons". Each of these weapons are designed for a single job, rather than a single weapon type as Relic Weapons are. This makes Mythic Weapons the 'weapon-analogue' to the job-specific armor and accessory sets. Mythic Weapons require participation in a plethora of content added through Treasures of Aht Urhgan including Assault, Salvage, Einherjar, and the Zenni NM System.
Characters[]
- The adventurer - The player-created character that acts as an informant for the middle land nations on the affairs of the empire of Aht Urhgan.
- Aphmau - A young woman who holds the position as the palace puppet master. She has a deep longing for freedom, is often accompanied by her two puppets, Ovjang and Mnejing.
- Razfahd - Grand Vizier of the empire of Aht Urhgan. The empress, Nashmeira, relies on his leadership and vision to rule the empire. Razfahd has a plan to bring peace to the entire world.
- Raubahn - An immortal blue mage of high rank and the right hand man of Razfahd.
- Luzaf - Leader of the corsairs and prince of the ancient kingdom of Ephramad that was destroyed by the empire two hundreds years ago. Luzaf has come back from the dead to antagonize the empire, and he has brought his ship and it's crew with him.
- Naja Salaheem - President of the Salaheem Sentinels, she hires mercenaries to bolster the empire's military might. Her business practices are rarely ethical, as she has an insatiable hunger for wealth and glory.
- Abqubah - He is Naja's assistant at the Salaheem Sentinels. Those who work with Naja often find Abqubah more helpful than the president herself.
- Gessho - A mercenary employed at the Salaheem Sentinels. Gessho is a yaguda with a keen interest in the affairs of the empire.
Story[]
The story begins as the Empire of Aht Urhgan opens it borders to visitors after years of isolation and has also started to actively recruit mercenaries.
Eastward Bound[]
The adventurer obtains a boarding permit from the Tenshodo and takes a ship from Mhaura to the Near East. They arrive at Al Zahbi and deliver a supplies package to the Immortals at the behest of Naja Salaheem, the president of a mercenary organization. The adventurer pledges as a mercenary to Naja Salaheem's company, Salaheem's Sentinels, and proceeds to undertake missions as a mercenary through the Commissions Agency.
Some time later, the adventurer is introduced to Raillefal, a former Elvaan knight from San d'Oria who has recently joined Salaheem's Sentinels. Raillefal is suspicious of the Empire and decides to find out more about it, befriending the Yagudo monk Gessho in the process. Gessho shares information about a national treasure sealed in the Hall of Binding known as the Astral Candescence. It is said to have the power to stir astral wind and emanate a sweet inaudible melody that draws people to it. However, the Astral Candescence is housed in a part of Al Zahbi that can easily be attacked by the three beastmen factions residing in the Near East.
The adventurer sees through Raillefal's disguise. Raillefal, who is actually Prince Trion, sends the adventurer to deliver a letter of his findings to Halver back in San d'Oria. At Chateau d'Oraguille, Halver, Prince Pieuje, and the commanders of the two knight orders learn about the situation in Aht Urhgan from Trion's letter, the adventurer's own account and that of Travialce, a bodyguard who had secretly been sent to protect Prince Trion from the shadows. On discovering that Aht Urhgan might be on the verge of a conflict on the scale of the Crystal War, Prince Pieuje calls for an emergency summit with the three other nations of Vana'diel.
Confessions of Royalty[]
The adventurer and representatives of the four nations convene in Ru'Lude Gardens. Their discussion reveals that the Astral Candescence sealed in the Hall of Binding is guarded mainly by mercenaries and Aht Urhgan's most elite soldiers, the Serpent Generals, and yet kept in a poorly defended quarter of Al Zahbi. Shantotto deduces that the Astral Candescence is bait to lure beastmen to attack the city but cannot find the reasoning for this. The allied nations task the adventurer to return to Aht Urhgan and find out more through their work as a mercenary.
Learning of the events in Jeuno, Raillefal returns to San d'Oria. The Empress of Aht Urhgan, in her discussions with the Grand Vizier, gets word of the summit held in Jeuno as well as the adventurer's attendance, claiming that they have taken the bait.
Salaheem's Sentinels receive a commission from the Aht Urhgan Archeological Research Institution (A.A.R.I.), which conducts investigations of the ancient Ruins of Alzadaal. Naja sends the adventurer for the job of patrolling the ruins but does not reveal to them that the commission had specifically requested for their presence.
During the adventurer's patrol, they meet with Ghatsad, his assistant, as well as two Immortal bodyguards, Rishfee and Amnaf. Ghatsad explains that the ruins date back 900 years to the reign of Emperor Alzadaal, but appear to be fully functional. The A.A.R.I.'s true purpose in the ruins is to locate missing Astral Candescences, as the one in Al Zahbi is not the only one in existence. He requests the adventurer's aid in the search for the missing candescences and provides an astral compass in the hope it would pick up astral waves emanating from other candescences during the adventurer's travels in Aradjiah. He also requests for his identity as chief of the A.A.R.I. to remain a secret.
The Grand Vizier Razfahd informs Empress Nashmeira that the "bell" has been set on the mercenary adventurer and that their efforts are going according to plan. When Razfahd orders Raubahn to deal with otherworldly fiends who threaten their progress, Nashmeira demands to know more about them. The Immortals report that there have been rumors of a ghost ship menacing the waters of the Cyan Deep. This ship, bearing the name of the famous shipwreck Ashu Talif, is said to actually be the Black Coffin, a pirate ship of the lost Kingdom of Ephramad. The rumors continue to claim that Prince Luzaf, the ship's captain who perished 200 years ago, has also returned.
The Empress wishes to find out more, but the Immortals dismiss the rumors as being set by the rebel group Seagull Phatrie and Razfahd is reluctant to mobilize troops based on a rumor. Nashmeira instead tasks the court puppetmaster Aphmau and her automaton Ovjang to find out more with the help of mercenaries.
At Salaheem's Sentinels, Naja receives orders from the Empress to uncover the rumors of the ghost ship and assigns the adventurer to assist Aphmau. Arriving at Nashmau, the adventurer meets with a Qiqirn ghost hunter Pyopyoroon who teaches them how to communicate with a special ghost found in the cemetery on Azouph Isle. The ghost, a knight by the name of Sir Jazaraat, attacks the adventurer before leaving an Ephramadian gold coin on his gravestone.
Heeding Naja Salaheem's orders on a reported sighting to the west of Dvucca Isle, the adventurer arrives at Arrapago Reef there and is granted passage to the Black Coffin on a cutter run by a ghost using the Ephramadian gold coin as his fee. Although the adventurer is ambushed on board the Black Coffin, Gessho shows up to assist them and together they defeat the ship's ghostly crew. However, they are cast off the ship by its captain's supernatural powers.
When the adventurer returns to Al Zahbi to report to Naja, she informs they have received a personal invitation to the palace from the Grand Vizier and tags along, citing the importance of her knowledge of palace etiquette. The Empress receives an audience with Naja and the adventurer and presents the latter with a reward of a Glory Crown. Naja later claims the adventurer's reward as her own outside the Aht Urhgan Whitegate.
Razfahd returns from the warring Eastern Front to learn that the Empress had used his name to invite the adventurer to the palace. He chastises her, telling her to only perform the functions she is entrusted with and to leave Aht Urhgan's dark secrets to him. He reminds her that she cannot do anything alone. After leaving the palace, Naja calls Abquhbah who was waiting behind a courtyard post to recite the various business articles that the adventurer violated. This reduces the adventurer's pay, and Naja takes the glory crown from them, claiming she deserves it.
When the Adventurer gets back to the Salaheem Sentinels, they are greeted by Abquhbah frantically helping Naja prepare for the arrival of the Windurst Federation’s Ambassador, Lady Karababa. In truth, Lady Karababa is Shantotto feigning a different identity to keep from rousing suspicion in Aht Urhgan. Upon her arrival, she is greeted by another Windurstian citizen working in Aht Urhgan, Rodin Comidin, along with several soldiers, the immortal Amnaf, and Mnejing. Amnaf promptly escorts Shantotto to the palace, but the King of Hearts and Mnejing begin fighting over which is the better Automata. After the scuffle, Lady Karababa declines the escort to the palace, claiming she wants to sample some Aht Urhgan delicacies first. Meanwhile, in the palace, Aphmau makes preparations with Ovjang to sneak out once again.
Gessho meets with Travialce at the Shararat Teahouse to discuss the hidden intentions of Windurst behind sending Shantotto to Aht Urhgan despite the pre-existing union between Aht Urhgan and the middle land nations. Travialce assures Gessho that there is nothing to be concerned about. The adventurer joins them to discuss the ill practices of the Salaheem Sentinels before Travialce leaves. Gessho explains his findings from studying the three beastmen forces attacking the Empire before Shantotto attacks Gessho. Shantotto demands the adventurer's assistance in looking for a certain treasure in the ruins of the Aydeewa Subterrane while Aphmau sneaks up and eavesdrops on their conversion.
Puppet in Peril[]
Aphmau and Ovjang get to the ruins and find the treasure before Shantotto and the adventurer, but are attacked by a group of qiqirn. When she calls out for help, Shantotto goes to rescue her. Aphmau and Ovjang still harbor frustrations with the King of Hearts for the trouble he caused Mnejing. King of Hearts causes a magical explosion, knocking Aphmau and Ovjang unconscious. They take the treasure from Ovjang before leaving the adventurer and the ruins behind. A small flying creature takes Ovjang from the unconscious Aphmau, and the Immortals along with the Grand Vizier retrieve Aphmau, while asking the adventurer not to tell anyone of the priority they place on Aphmau's safety.
Aphmau wanders the palace searching for Ovjang, but fails to find her. Razfahd tells her to put her childish obsession with the automata away before he and Raubahn discuss the Immortals' current reports. They have learned that Luzaf, captain of the Ashu Talif, and ancient enemy of Aht Urhgan, has been spotted docking his ship in Halvung, the Troll city. Shantotto meets with Naja to voice her frustrations with the adventurer's performance in the Aydeewa Subterrane. After Naja fails to find another mercenary to take the adventurer's place, Shantotto settles for the adventurer again for her next task: to be escorted to the Navukgo Execution Chamber within Halvung.
Meanwhile in Halvung, Luzaf and Flit, Luzaf's henchmen and the creature that stole Ovjang, meet with the troll king to discuss the terms of their alliance. After Luzaf leaves, the adventurer and Shantotto arrive to inquire of the troll king regarding a certain egg that Shantotto is interested in. The adventurer and Shantotto are attacked, but defend themselves. Upon Shantotto's return to the Salaheem Sentinels, she praises the adventurer's performance in Halvung, and suggests that Windurst might be in need of Naja's business. Before Shantotto leaves the Empire, the adventurer is sent to meet her at the docks and collect payment for Naja. After Shantotto pays the adventurer, she reminds them of their true task in Aht Urhgan. While Shantotto finishes her business in Halvung and the Empire, Flit watches her and the adventurer from afar before reporting back to Luzaf. This takes place while Aphmau mourns the loss of Ovjang.
The adventurer is summoned to the royal palace by Razfahd, the Grand Vizier, and is ordered to search for Aphmau. Reports claim that she went missing after searching for Ovjang in the Aydeewa Subturaine. The Immortal, Rishfee, was sent to find her, but never returned. The adventurer arrives at the Aydeewa Subturaine to find an unconscious Rishfee who was attacked by Gessho without realizing it. Upon the Immortal's awakening, Rishfee says that Aphmau was headed to Walahara Temple.
The adventurer and Rishfee run into Gessho when they meet at the temple in search of Aphmau who was in the Hall of Binding with the astral candescence. Aphmau ignores the adventurer and Rishfee's request to return to the temple, insisting that she must find Ovjang. Gessho saw a puppet taken to Mount Zhayolm that fits Ovjang's description, but is unsure of whether it was truly Ovjang. He dismissed himself, claiming he had business in Mamook, the capital of Mamool Ja. Rishfee becomes suspicious of Gessho after determining he has no official business in the capital of the Mamool Ja. Aphmau decides to follow Gessho to Mamook, and insists the adventurer and Rishfee join her.
Upon arriving in Mamook, they overhear Gessho talking with Gulool Ja Ja, the Autarch of the Mamool Ja. Gessho discusses Ovjang with them, explaining that Ovjang's creation was the result of Aht Urhgan's research in the Alzadaal Ruins. The ruins of the ancient civilization are revealed to be the remnants of the Celestial Avatar, Alexander, that destroyed Alzadaal. Gessho tells Gulool Ja Ja that, with the automata technology, Aht Urhgan seeks to resurrect the Iron Colossus and use it as a weapon against their enemies. Gessho proposes a union between his country and the beastmen forces against Aht Urhgan to keep the Empire distracted from obtaining such a powerful weapon.
When the adventurer reveals their presence, Gessho is so ashamed of being caught that he escapes. Aphmau demands that Gulool Ja Ja return Ovjang, but Gulool Ja Ja has Gaheel Ja, one of his powerful allies, attack them. The adventurer and Rishfee fend off Gaheel Ja, while Aphmau tries to recover Ovjang, but Luzaf and Flit appear to steal Ovjang back. Luzaf opens a portal to leave Mamook with Ovjang, but Aphmau jumps through the portal with him. Reinforcements arrive to attack the adventurer and Rishfee. Seeing there are too many enemies to handle, Rishfee sacrifices himself to save the adventurer and take out as many of the Mamool Ja as he can.
Path of Darkness[]
Aphmau and her puppets find themselves stranded on the Ashu Talif. Within their chambers, they discover the painting, Age of Judgement, that depicts the Dark Rider, Odin, at war with the Iron Colossus, Alexander, in their battle that destroyed Alzadaal 900 years prior. Luzaf walks in on them admiring the painting and he shows them more hospitality than they were expecting from him. Luzaf alludes to the Empire's use of the Lamiae as a weapon of war and how much pain this caused him personally. Aphmau does not believe this as the Lamiae are the Empire's enemies. Luzaf takes Aphmau to Arrapago Reef where they discover Razfahd training Lamiae. After being saved from Mamook, the adventurer looks for the Ashu Talif in Arrapago Reef.
When Aphmau sees what Razfahd is doing, she confronts him. Razfahd tells Aphmau that she does not have the will of an empress, which is why he must ensure the safety of the Empire by any means necessary. Aphmau, who is revealed to be Empress Nashmiera, asks why he has not taken the throne from her then. Razfahd says that in his youth, he required the blood of Lamiae to survive a fatal incident. After seeing his bloodline contaminated in Razfahd, the previous emperor made Nashmeira the next in line for the throne. Luzaf is enraged at Razfahd's justification for using Lamiae. He summons Odin to destroy the Lamiae before falling unconscious. Before Razfahd can attack him, Nashmeira orders Flit to take Luzaf and herself back to the Ashu Talif.
Razfahd is summoned back to the palace to speak with Ghatsad about his progress on reconstructing the Iron Colossus. Ghatsad says that they have everything ready, all of the astral candescence have been unified, but they are still missing a control center. Razfahd says that the blueprints for the control center are stored within Gordeus, the relic in the Walahra Temple, and Aphmau already understands the Gordeus. Upon the adventure's return to Naja, she is infuriated by their initial unwillingness to discuss the events at Arrapago. Naja shares some newly gathered intel on the Ashu Talif and orders the adventurer to go after Luzaf. On the Ashu Talif, Nashmeira cares for the unconscious Luzaf while his crew show her their gratitude.
After Luzaf awakens, he thanks Nashmeira for her care. He tells her of how he died. He was once a prince, studying abroad when the Empire attacked and destroyed Ephramad. Upon his return, he sought vengeance. He raised a fleet of corsairs to war against Aht Urhgan who eventually destroyed his fleet and sank his ship. After he died, he made a pact with Odin, stating that if the avatar gave him another chance at revenge, he would become the next Rider and destroy Alexander in the coming age of Judgement. Aphmau convinces Luzaf that the Ephramad citizens in the Empire yearn to see their kingdom restored. She convinces Luzaf that his efforts would best be spent rebuilding Ephramad. Aphmau promises to not let the Empire attack the restoration efforts. The adventurer is spotted aboard the ship and Aphmau rushes out to the deck to defend them, explaining that they do not pose a threat. Luzaf tasks the adventurer with protecting his treasures at Talacca Cove while he and Aphmau go to Hazhalm to break his pact with Odin.
When the adventurer gets to Talacca Cove, they find Gessho there waiting to take the treasures. After a fierce battle between Gessho and the adventurer, Gessho collapses. He tells the adventurer what his role in Aht Urhgan was as he is a far eastern spy, but has a newfound confidence in the adventurer's capability to resolve the issues of Aht Urhgan.
Upon arriving at Hazhalm, Luzaf summons Odin and attempts to void his pact. Odin asks "Hast thou sated thy Rage?" Luzaf tries again to convince Odin, but the avatar does not listen, repeating his question. Flit tells Luzaf that vengeance is what he is destined to do. After reminding him of his pain, Luzaf points his gun at Nashmeira. Out of the corner of his eye, Luzaf sees the adventurer hiding on the other side of the portal. Luzaf asks Flit for the whereabouts of the adventurer and Flit claims they are still in Talacca Cove. Luzaf sees that Flit has no loyalties to him and shoots Flit and attacks Odin. The avatar retaliates before leaving. Odin claims that the pact is still active, and Luzaf will continue to be his servant. After Odin disappears, Razfahd and the Immortals ambush Luzaf and his crew. Razfahd strips Nashmeira of her authority and sends the adventurer away. Before the adventurer is transported, Nashmeira asks for the help of the Salaheem Sentinels.
After Razfahd returns to the palace, he and Ghatsad discuss the final details of the Iron Colossus. Still missing the control panel, Razfahd gives Nashmeira an ultimatum: give up the information that they need or Luzaf will not be spared. Ghatsad asks Razfahd if he would really spare Luzaf after getting information from Nashmeira, to which he emphatically denies.
After relaying Nashmeira's message to Naja, the adventurer goes to meet with the representatives of the middle land nations to discuss what actions they should take in light of the coming conflict. After several discussions, Naja gives the adventurer a summons from the Allied Council to meet with them in Jeuno.
At the Allied Council meeting, Shantotto informs the council of the gravity of the situation. She claims that the conflict they are getting involved in has to do with the war between Alexander and Odin that took place nine hundred years ago. The calamity that a war with Aht Urhgan would bring would be catastrophic. The adventurer and Naji arrive at the council and inform them of how advanced Razfahd is in his plan. The entire council agrees to make preparations for war when Shanototto says that there is already a war fleet positioned outside Aht Urhgan. Naji then protests the declaration of war. He says that both Luzaf and the empress want peace. They would be able to save countless lives if they focus their efforts on restoring the positions of those vying for peace. The council agrees and all four nations send Naji and the adventurer off to see that the war is avoided.
Meanwhile in the royal palace, Ghatsad reprograms the Nashmeira’s puppets to unlock the secrets of the Gordeus. The parents of Razfahd and Nashmeira give Razfahd a warning through the puppets, but Razfahd dismisses this message as a trick Nashmeira was playing. After the puppets unlock the Gordeus, it transforms into an Iron Colossus automaton and the puppets are destroyed in the process.
Naji and the adventurer take a Bastokian airship to Aradjiah, but Razfahd uses the new Iron Colossus to shoot down the airship over Wajaom Woodlands. The Adventurer and Naji survive the crash. While Luzaf is being escorted by the immortals, he feels the power of the blast of the Iron Colossus and declares that the age of judgment has arrived.
Light of Judgement[]
Rodin-Comidin meets with the Adventurer and gives him a Nyzul Isle Route denoting the path Luzaf’s captors took him. The adventurer follows the route to free Luzaf, but runs into Amnaf, the immortal who attacks them. In the battle, Naja shows up to help the adventurer fight Amnaf. Amnaf loses control of her power and becomes a soulflayer. The adventurer and Naja were able to fend the monster off, but Raubahn approaches and kills his fallen comrade.
When Naja and the adventurer return to the Salaheem Sentinels, the Adventurer finds that Nashmeira has been hiding there since the Iron Colossus was built. Naja offered the office to her as a place to hide from the immortals. When Nashmeira learns that the adventurer went to Nyzul Isle to rescue Luzaf, she thanks them and insists that she cannot continue hiding while her brother puts the world in danger.
In Nyzul Isle, Razfahd learns of the war fleet the middle land nations have positioned outside Aht Urhgan. He and Ghatsad make plans to destroy the entire fleet with one use of the Iron Colossus’s cannon when the adventurer and Nashmeira arrive. Nashmeira tells Razfahd that if Alexander does inhabit the new body, Aht Urhgan will be destroyed just like Alzadaal before it. Razfahd reassures her that they have full control of Alexander’s body, and they aren’t at risk of having the Avatar claim it. Nashmeira says that they should seek out peace with their fellow countries rather than threaten war. Razfahd claims that the other countries have already chosen war, hence their fleet of warships on the empire’s outskirts. Razfahd reactivates the Iron Colossus before he and Raubahn attack Nashmeira and the Adventurer.
The adventurer and Nashmeira defeat Raubahn, but Razfahd loses control of the Iron Colossus as Alexander inhabits the automaton. The adventurer fights Alexander while Nashmeira attempts to override the automaton with the control panel. After a fierce battle, Alexander appears to be defeated. Luzaf arrives at the scene to aid them, but Nashmeira informs him that Alexander has been defeated.
Alexander takes control of the Iron Colossus again, fatally shooting Nashmeira. Odin emerges from Luzaf to destroy Alexander. Their first clash results in Alexander being pierced by Gungnir, but this does nothing to hurt Alexander. As the Avatars prepare for a greater clash, Nashmeira uses the last of her strength to cry out, demanding that they stop. As Nashmeira dies, her consciousness is taken to speak with the Razfahd. Because he was in the Iron Colossus when Alexander took control, he remorsefully tells her that he refuses to let the Avatars destroy Aht Urhgan with their clash, knowing that this will kill him. Luzaf forces Odin to sheath his blade while Razfahd breaks Alexander’s link to the Iron Colossus.
After Luzaf dismisses Odin, he takes Nasheira’s corpse to the Astral Candescence. He requests that Odin take whatever life he was gifted and give it instead to Nashmeira. Odin uses the Astral Candescence as a medium to transfer Luzaf’s life to Nashmeira. When Nashmeira awakens, Luzaf uses his final words to tell Nashmeira to be a proper empress to the citizens of Aht Urhgan and Ephramad. Luzaf dies in Nashmeira’s arms while she promises to follow his wishes.
Some time later, the Adventurer returns to the Salaheem Sentinels. Naja shows her gratitude to the adventurer by asking if they would escort Naja to Nashmeira’s coronation ceremony. When they get there, they see many leaders from the middle nations present as well. Just as the ceremony begins, Nashmeira interrupts by addressing those from the middle lands. She promises her commitment to a stronger union with the middle land nations, and officially relinquishes all pursuits of the power of the Iron Colossus on behalf of Aht Urhgan. Just before she is crowned, Ghatsad admits that he melted the crown down to use its metals in the repair of Ovjang and Mnejing. Nashmeira welcomes back her puppets and asks for the adventurer’s blessing, as that is all that she wants for her coronation.
Music[]
Treasures of Aht Urhgan adds 24 new music tracks to Final Fantasy XI. All tracks from the expansion are composed and arranged by Naoshi Mizuta with the exception of composer credits to Nobuo Uematsu for the Chocobo theme.
Two new chocobo tracks are introduced as a part of Treasures of Aht Urhgan, due to the introduction of a Chocobo Circuit where players can participate in Chocobo races.
Following the tradition started in Chains of Promathia, a new track "Vana'diel March #4" is played once in place of the "Vana'diel March" on the Final Fantasy XI title screen after Treasures of Aht Urhgan is installed.
Three tracks introduced with this expansion—"Iron Colossus", "Ragnarok" and "An Invisible Crown"—are not included in its Original Soundtrack due to them being released after the OST itself. They have since been included in the Final Fantasy XI: Wings of the Goddess Original Soundtrack.