Final Fantasy XI: Scars of Abyssea is the second of three "Battle Area Add-ons" for Final Fantasy XI released in 2010. It continues the adventures in the parallel universe of Abyssea across three new areas, and introduces new varieties of equipment, such as the head, legs and foot pieces in the iconic Empyrean Armor sets. Like Final Fantasy XI: Vision of Abyssea, the content of Scars of Abyssea caters mainly to players above level 75.

Scars of Abyssea requires players to have both Final Fantasy XI: Rise of the Zilart and Final Fantasy XI: Wings of the Goddess expansions registered and installed to play. Characters must be level 30 or above to access Abyssea-related content.

Service for Scars of Abyssea commenced on September 9, 2010 (JST).

New additions[edit | edit source]

Quests[edit | edit source]

Scars of Abyssea does not formally include missions, but contains quests that mark the main storyline of the Abyssea add-ons. Similar to Vision of Abyssea, this add-on does not come with battlefields or special Notorious Monsters, and all Notorious Monsters that are required to progress in the storyline come from NMs that are part of Abyssea battle system.

Other new quests are also available for players to undertake. Lua error in package.lua at line 80: module 'Dev:Context-link' not found.

Areas[edit | edit source]

New zones[edit | edit source]

Enemies[edit | edit source]

This list does not include reskinned enemies of the same genus or unique bosses.

Gameplay systems[edit | edit source]

Characters[edit | edit source]

The adventurer and a number of non-playable characters take on significant roles in the Scars of Abyssea storyline.

  • Joachim is the first Abyssean who meets with the Adventurer. He introduces the Adventurer to the realm of Abyssea and serves as the first point of contact between the Adventurer and the survivors of his own world.
  • Gilgamesh of the parallel reality of Abyssea was once the pirate leader of Norg, but now serves as an officer of the resistance effort against the hordes of invading monsters.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

(The story continues from Final Fantasy XI: Vision of Abyssea.)

Gilgamesh at La Theine Plateau.

Champions of Abyssea[edit | edit source]

After the adventurer rescues five Abyssea areas from the vile creatures that menace it, Joachim informs him that Gilgamesh wishes to meet with him again at the stone circle in La Theine Plateau.

Gilgamesh tries to reason the cause of the calamity that has befallen Abyssea. He explains that there once existed Champions of Abyssea, who were adventurers not unlike those found in Vana'diel. They, including the adventurer's own Abyssean alter-ego, have disappeared and Abyssea has been breaking down in a lattice pattern and the world has undergone radical changes. Gilgamesh fears that even worse events will soon transpire, resolving to seek answers from the "lil' mistress" and leaves.

(The story continues in Final Fantasy XI: Heroes of Abyssea.)

Spoilers end here.

Music[edit | edit source]

Final Fantasy XI Original Soundtrack - Plus.

Lua error in package.lua at line 80: module 'Dev:Context-link' not found. Like Vision of Abyssea, Scars of Abyssea utilizes the same two new tracks unique to Abyssea areas.

Notes[edit | edit source]

  1. 1.0 1.1 Discontinued as of March 2016.


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