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While Altana soars on wings of freedom, Promathia is bound in chains; his confinement is said to be a limitation he has placed upon himself. Can this legend be true? And do rumors of the frightening phenomenon occurring in faraway lands have any relation to Promathia? The unfolding mystery of Chains of Promathia will bring adventurers ever closer to the astonishing truth behind Vana'diel's origin.

From Chains of Promathia box

Final Fantasy XI: Chains of Promathia (also referred to as CoP) is the second expansion pack for Final Fantasy XI.

This expansion pack brings several new areas, quests, and a new mission storyline to the game. No additional jobs were released with the expansion.

Story

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Chapter 1: Ancient Flames Beckon

On Qufim Island, the Ducal Guard led by Wolfgang rush to Delkfutt's Tower and order all adventurers to stay away. Jeuno scientists in the tower are baffled when the flow of energy in the northern crystal line reverses.

In the sea to the north of the tower, the ruler of the skies, Bahamut, emerges from the water. He issues a warning to the children of Vana'diel, stating that the arrival of the Keeper of the Apocalypse is near and calls for his minions to spill the blood of the gods.

Back in the tower, an explosion occurs, presumably killing all the scientists. The Ducal Guard investigate and find an unconscious boy who survived the explosion and take him to the infirmary in Upper Jeuno.

Monberaux, the physician in Jeuno, does not find any wounds on the boy and knows not what is wrong with him. When the player visits the infirmary, the mysterious boy awakens. The boy gives the player an amulet and shows him a vision of a mysterious place. The Ducal Guard, together with a Jeunoan diplomat Nag'molada, attempt to bring the boy in for questioning, but he runs out of the infirmary and vanishes.

In Ru'Lude Gardens, the player comes across Ducal Guards discussing telepoint crystals that have shattered at Holla, Mean and Dem. When he goes to investigate, he is drawn into the dark realm of Promyvion. After climbing to the spire within Promyvion and defeating monstrosities known as the Empty, the player arrives at a giant crystal known as the mothercrystal. Nag'moloada appears and tries to kill the player to prevent harm to the crystal. He is stopped by the mysterious boy who appears and blocks the pursuers with shrouds of darkness. The boy gives the player another vision, that of Yve'noile foretelling the final battle between the Twilight God Promathia and the Dawn Goddess Altana.

At the second crag the player explores, the mysterious boy appears at the mothercrystal again and shows him a vision of a young girl dreaming.

The player arrives at the third crag and is ambushed by Nag'molada who has been waiting for him. Nag'molada orders Wolfgang to kill the player but he hesitates for lack of proof of crimes committed. When the mysterious boy appears, Wolfgang strikes him down without a fight. The boy however appears unhurt even after being smote and draws them into Promyvion.

At the third mothercrystal that the player reaches, Nag'molada claims the enigmatic boy has released Emptiness, a dark destructive force, on the crystal. The boy is able to touch the crystal, much to Nag'molada's surprise and shows the player yet another vision. The vision is of Eald'narche, pledging his faith in the mothercrystal and Yve'noile stating that there is no salvation for the world.

Chapter 2: The Isle of Forgotten Saints

Chapter 3: A Transient Dream

Chapter 4: The Cradles of Children Lost

Chapter 5: The Return Home

Chapter 6: Echoes of Time

Chapter 7: In the Light of the Crystal

Chapter 8: Emptiness Bleeds

Spoilers end here.
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New Additions

Enemies

This list does not include reskinned enemies of the same genus or unique bosses.

Areas

New Regions

Movalpolos

  • Newton Movalpolos
  • Oldton Movalpolos
  • Mine Shaft #2716

Tavnazian Marquisate

  • Tavnazian Safehold
  • Sealion's Den

Tavnazian Archipelago

  • Lufaise Meadows
  • Misareaux Coast
  • Phomiuna Aqueducts
  • Riverne - Site #A01
  • Riverne - Site #B01
  • Sacrarium
  • Diorama Abdhaljs-Ghelsba
  • Abdhaljs Isle-Purgonorgo
  • Monarch Linn

Promyvion

  • Hall of Transference
  • Promyvion - Dem
  • Promyvion - Holla
  • Promyvion - Mea
  • Promyvion - Vahzl
  • Spire of Dem
  • Spire of Holla
  • Spire of Mea
  • Spire of Vahzl

Lumoria

  • Al'Taieu
  • Grand Palace of Hu'Xzoi
  • The Garden of Ru'Hmet
  • Empyreal Paradox

Limbus

  • Apollyon
  • Temenos

New Zones

Gameplay Systems

Listed in order of implementation.

CoP also allows the player to challenge Diabolos and acquire his summon, though this possibility was not present when the expansion first came out.

Chains of Promathia was once considered the hardest expansion in the game.The vast majority of the areas must be unlocked, and many of the areas have a level restriction on them, not to mention enemies that can see/hear through stealth effects. Out of all expansions, it involves the most amount of battlefields and NM fights that need to be won. In spite of this, Chains of Promathia is known by some to be the most epic storyline in Final Fantasy XI.

As of the June 2010 update, the level caps of the Chains of Promathia areas and mission battlefield events have been lifted, and now only apply to empty notorious monster (ENM) battles and Chains of Promathia quests with level restrictions such as "The Big One" and "Return to the Depths". Provided a character is sufficiently leveled, many early missions can now be completed solo with relative ease. Many later missions, however, are still designed to provide a challenge for groups of high level players.

Music

Gallery

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External Links

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