While Altana soars on wings of freedom, Promathia is bound in chains; his confinement is said to be a limitation he has placed upon himself. Can this legend be true? And do rumors of the frightening phenomenon occurring in faraway lands have any relation to Promathia? The unfolding mystery of Chains of Promathia will bring adventurers ever closer to the astonishing truth behind Vana'diel's origin.
From Chains of Promathia box
Final Fantasy XI: Chains of Promathia (also referred to as CoP) is the second expansion pack for Final Fantasy XI.
This expansion pack brings several new areas, quests, and a new mission storyline to the game. No additional jobs were released with the expansion.
This list does not include reskinned enemies of the same genus or unique bosses.
Listed in order of implementation.
- Additional Orb Battles
- Empty Notorious Monster (ENM)
- Lumoria NM System
- Dreamworld Dynamis
CoP also allows the player to challenge Diabolos and acquire his summon, though this possibility was not present when the expansion first came out.
Chains of Promathia was once considered the hardest expansion in the game.The vast majority of the areas must be unlocked, and many of the areas have a level restriction on them, not to mention enemies that can see/hear through stealth effects. Out of all expansions, it involves the most amount of battlefields and NM fights that need to be won. In spite of this, Chains of Promathia is known by some to be the most epic storyline in Final Fantasy XI.
As of the June 2010 update, the level caps of the Chains of Promathia areas and mission battlefield events have been lifted, and now only apply to empty notorious monster (ENM) battles and Chains of Promathia quests with level restrictions such as "The Big One" and "Return to the Depths". Provided a character is sufficiently leveled, many early missions can now be completed solo with relative ease. Many later missions, however, are still designed to provide a challenge for groups of high level players.