Template:Infobox CVG

While Altana soars on wings of freedom, Promathia is bound in chains; his confinement is said to be a limitation he has placed upon himself. Can this legend be true? And do rumors of the frightening phenomenon occurring in faraway lands have any relation to Promathia? The unfolding mystery of Chains of Promathia will bring adventurers ever closer to the astonishing truth behind Vana'diel's origin.

From Chains of Promathia box

Final Fantasy XI: Chains of Promathia (also referred as CoP) is the second expansion pack for Final Fantasy XI.

This expansion pack brings several new areas, quests and a new mission storyline to the game. This is the only Final Fantasy XI expansion that didn't add new jobs.


  • Al'Taieu (also referred as sea)
  • Apollyon
  • Attohwa Chasm
  • Bibiki Bay
  • Carpenters' Landing
  • Grand Palace of Hu'Xzoi
  • Lufaise Meadows
  • Misareaux Coast
  • Newton Movalpolos
  • Oldton Movalpolos
  • Phanauet Channel
  • Phomiuna Aqueducts
  • Promyvion - Dem
  • Promyvion - Holla
  • Promyvion - Mea
  • Promyvion - Vahzl
  • Pso'Xja
  • Riverne - Site A01
  • Riverne - Site B01
  • Sacrarium
  • Sealion's Den
  • Tavnazian Safehold
  • Temenos
  • The Garden of Ru'Hmet
  • Uleguerand Range

CoP also allows the player to challenge Diablos and acquire his summon, though this possibility was not present when the expansion first came out.

Chains of Promathia is considered the hardest expansion in the game. The vast majority of the areas must be unlocked, and most of the said areas have a level cap on them, not to mention enemies that can see/hear through stealth effects. In spite of this, Chains of Promathia is known by some to be the most epic storyline in Final Fantasy XI.


Impresario-ffvi-ios.pngThis section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Community content is available under CC-BY-SA unless otherwise noted.