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{{sideicon|X2}} |
{{sideicon|X2}} |
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+ | {{DISPLAYTITLE:''Final Fantasy X-2'' statuses}} |
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− | {{ |
+ | {{Image needed|HD remake icons}} |
{{expand|add what cures statuses and add tables for what causes statuses}} |
{{expand|add what cures statuses and add tables for what causes statuses}} |
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− | |||
[[File:FFX-2 Status Effects.png|right|thumb|250px|Characters and their enemy, inflicted with several buffs and debuffs]] |
[[File:FFX-2 Status Effects.png|right|thumb|250px|Characters and their enemy, inflicted with several buffs and debuffs]] |
||
The following is a list of all statuses found in ''[[Final Fantasy X-2]]''. |
The following is a list of all statuses found in ''[[Final Fantasy X-2]]''. |
||
− | == |
+ | ==List of statuses== |
+ | ===ACCU Up=== |
||
[[File:FFX-2 ACC Up Icon.png]] |
[[File:FFX-2 ACC Up Icon.png]] |
||
− | ACCU Up is a buff that raises Accuracy. Its effects stack. |
+ | ACCU Up is a buff that raises Accuracy. Its effects stack up to 10 times. |
− | ==[[Reraise (status)|Auto-Life]]== |
+ | ===[[Reraise (status)|Auto-Life]]=== |
[[File:FFX-2 Auto-Life Icon.png]] |
[[File:FFX-2 Auto-Life Icon.png]] |
||
Auto-Life is a buff that automatically revives the affected character when it is inflicted with KO. |
Auto-Life is a buff that automatically revives the affected character when it is inflicted with KO. |
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Auto-Life can be granted via the spell of the same name, though the spell itself can only be used once the player goes through all colored gates on the [[Garment Grid#Salvation Promised|Salvation Promised]] [[Garment Grid]] or the green node on [[Garment Grid#Supreme Light|Supreme Light]]. Auto-Life is also available from the [[Lady Luck (Final Fantasy X-2)|Lady Luck's]] Magic Reels, in which gaining three Staves will cast Auto-Life on a random ally. |
Auto-Life can be granted via the spell of the same name, though the spell itself can only be used once the player goes through all colored gates on the [[Garment Grid#Salvation Promised|Salvation Promised]] [[Garment Grid]] or the green node on [[Garment Grid#Supreme Light|Supreme Light]]. Auto-Life is also available from the [[Lady Luck (Final Fantasy X-2)|Lady Luck's]] Magic Reels, in which gaining three Staves will cast Auto-Life on a random ally. |
||
− | ==[[DEF Up]]== |
+ | ===[[DEF Up]]=== |
[[File:FFX-2 DEF Up Icon.png]] |
[[File:FFX-2 DEF Up Icon.png]] |
||
− | DEF Up is a buff that raises Defense. |
+ | DEF Up is a buff that raises Defense. Its effects stack up to 10 times. |
− | ==EVA Up== |
+ | ===EVA Up=== |
[[File:FFX-2 EVA Up Icon.png]] |
[[File:FFX-2 EVA Up Icon.png]] |
||
− | EVE Up is a buff that raises Evasion. Its effects stack. |
+ | EVE Up is a buff that raises Evasion. Its effects stack up to 10 times. |
− | ==[[Haste (status)|Haste]]== |
+ | ===[[Haste (status)|Haste]]=== |
[[File:FFX-2 Haste Icon.png]] |
[[File:FFX-2 Haste Icon.png]] |
||
Haste is a buff that increases the speed at which the ATB Gauge recharges, but not casting speed. It is also granted through the use of SOS Haste (only after passing through all the gates on [[Garment Grid#Highroad Winds|Highroad Winds]] [[Garment Grid]]) and Auto Haste (only after passing through all the gates on [[Garment Grid#Mounted Assault|Mounted Assault]] Garment Grid). It is shown in battle as the ATB bar turning red for no-wait abilities. |
Haste is a buff that increases the speed at which the ATB Gauge recharges, but not casting speed. It is also granted through the use of SOS Haste (only after passing through all the gates on [[Garment Grid#Highroad Winds|Highroad Winds]] [[Garment Grid]]) and Auto Haste (only after passing through all the gates on [[Garment Grid#Mounted Assault|Mounted Assault]] Garment Grid). It is shown in battle as the ATB bar turning red for no-wait abilities. |
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− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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|} |
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− | ==[[Invincible (status)|Invincible]]== |
+ | ===[[Invincible (status)|Invincible]]=== |
[[File:FFX-2 Invincible Icon.png]] |
[[File:FFX-2 Invincible Icon.png]] |
||
Invincible is a buff that nullifies all damage, but not status effects. |
Invincible is a buff that nullifies all damage, but not status effects. |
||
− | Invincible is a status gained by using the [[ |
+ | Invincible is a status gained by using the [[Final Fantasy X-2 items#Hero Drink|Hero Drink]] item, stolen from [[Shuyin (boss)|Shuyin]] or as a rare drop from [[Node (Final Fantasy X-2)|Node]]. The status may also be obtained through the ability Excellence, found in the [[Psychic]] [[dressphere]] in the International and the [[Final Fantasy X/X-2 HD Remaster|HD Remaster]] versions, which requires 120 AP to master and Physics Guard to be mastered beforehand. |
− | ==LUCK Up== |
+ | ===LUCK Up=== |
[[File:FFX-2 Luck Up Icon.png]] |
[[File:FFX-2 Luck Up Icon.png]] |
||
− | + | Luck up is a buff that raises Luck. Its effects stack up to 10 times. |
|
− | ==[[MAG Up]]== |
+ | ===[[MAG Up]]=== |
[[File:FFX-2 MAG Up Icon.png]] |
[[File:FFX-2 MAG Up Icon.png]] |
||
− | MAG Up is a buff that raises Magic. Its |
+ | MAG Up is a buff that raises Magic. Its effects stack up to 10 times. |
− | ==[[MDEF Up]]== |
+ | ===[[MDEF Up]]=== |
[[File:FFX-2 MDEF Up Icon.png]] |
[[File:FFX-2 MDEF Up Icon.png]] |
||
− | MDEF Up is a buff that raises Magic Defense. Its effects stack. |
+ | MDEF Up is a buff that raises Magic Defense. Its effects stack up to 10 times. |
− | ==[[Null Magic]]== |
+ | ===[[Null Magic]]=== |
[[File:FFX-2 Null Magic Icon.png]] |
[[File:FFX-2 Null Magic Icon.png]] |
||
Null Magic is a buff that nullifies magic damage. |
Null Magic is a buff that nullifies magic damage. |
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[[Yuna]]'s special [[dressphere]], [[Floral Fallal]], has access to [[Barrier (ability)|Barrier]] which nullifies magic damage done to the user. The [[Psychic]] dressphere has the ability Magic Guard which nullifies all magical damage done. It takes 80 AP to learn and Gravity Eater must be mastered. |
[[Yuna]]'s special [[dressphere]], [[Floral Fallal]], has access to [[Barrier (ability)|Barrier]] which nullifies magic damage done to the user. The [[Psychic]] dressphere has the ability Magic Guard which nullifies all magical damage done. It takes 80 AP to learn and Gravity Eater must be mastered. |
||
− | ==[[Null Physical]]== |
+ | ===[[Null Physical]]=== |
[[File:FFX-2 Null Physical Icon.png]] |
[[File:FFX-2 Null Physical Icon.png]] |
||
Null Physical is a buff that nullifies all physical damage. |
Null Physical is a buff that nullifies all physical damage. |
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Null Physical is also an auto status effect for the enemies [[Aeshma (Final Fantasy X-2)|Aeshma]] and [[Protean Gel]]. It enables them to be permanently immune to physical attacks. The party must use magic to defeat them. |
Null Physical is also an auto status effect for the enemies [[Aeshma (Final Fantasy X-2)|Aeshma]] and [[Protean Gel]]. It enables them to be permanently immune to physical attacks. The party must use magic to defeat them. |
||
− | ==[[Reflect (status)|Reflect]]== |
+ | ===[[Reflect (status)|Reflect]]=== |
[[File:FFX-2 Reflect Icon.png]] |
[[File:FFX-2 Reflect Icon.png]] |
||
− | Reflect is a buff that reflects magic attacks |
+ | Reflect is a buff that reflects magic attacks away from the target. |
− | Reflect can be granted to party members through the [[White Magic (Final Fantasy X-2)|White Magic]] spell [[White Magic (Final Fantasy X-2)#Reflect|Reflect]], the item [[ |
+ | Reflect can be granted to party members through the [[White Magic (Final Fantasy X-2)|White Magic]] spell [[White Magic (Final Fantasy X-2)#Reflect|Reflect]], the item [[Final Fantasy X-2 items#Star Curtain|Star Curtain]], and the accessory [[Final Fantasy X-2 accessories#Star Bracer|Star Bracer]]. [[Yuna/Gameplay|Yuna]] can give herself (and all parts) of [[Floral Fallal]] Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well. |
− | ==[[Regen (status)|Regen]]== |
+ | ===[[Regen (status)|Regen]]=== |
[[File:FFX-2 Regen Icon.png]] |
[[File:FFX-2 Regen Icon.png]] |
||
Regen is a buff that allows the character to regenerate HP over time. |
Regen is a buff that allows the character to regenerate HP over time. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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|} |
|} |
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− | ==[[Protect (status)|Protect]]== |
+ | ===[[Protect (status)|Protect]]=== |
[[File:FFX-2 Protect Icon.png]] |
[[File:FFX-2 Protect Icon.png]] |
||
Protect is a buff that temporarily halves physical damage. |
Protect is a buff that temporarily halves physical damage. |
||
− | {|class="full-width table X2" style="text-align:center" |
+ | {|class="full-width article-table X2" style="text-align:center" |
|-class="a" |
|-class="a" |
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!style="width:25%"|Game Element |
!style="width:25%"|Game Element |
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|Casts Protect when HP is low. |
|Casts Protect when HP is low. |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy X-2 accessories#Adamantite|Adamantite]] |
|Accessory |
|Accessory |
||
|Generates constant Protect and Shell effects. |
|Generates constant Protect and Shell effects. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy X-2 accessories#Defense Bracer|Defense Bracer]] |
|Accessory |
|Accessory |
||
|Generates constant Protect and Shell effects. |
|Generates constant Protect and Shell effects. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy X-2 accessories#Shining Bracer|Shining Bracer]] |
|Accessory |
|Accessory |
||
|Generates constant Protect effect. |
|Generates constant Protect effect. |
||
|} |
|} |
||
− | ==[[Shell (status)|Shell]]== |
+ | ===[[Shell (status)|Shell]]=== |
[[File:FFX-2 Shell Icon.png]] |
[[File:FFX-2 Shell Icon.png]] |
||
Shell is a buff that temporarily halves magic damage. |
Shell is a buff that temporarily halves magic damage. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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|} |
|} |
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− | ==[[Spellspring]]== |
+ | ===[[Spellspring]]=== |
Spellspring is a buff that negates the cost of magic and abilities. |
Spellspring is a buff that negates the cost of magic and abilities. |
||
− | Spellspring is gained from the [[ |
+ | Spellspring is gained from the [[Final Fantasy X-2 items#Twin Stars|Twin Stars]] and [[Final Fantasy X-2 items#Three Stars|Three Stars]] items. The accessory [[Final Fantasy X-2 accessories#Ragnarok|Ragnarok]] grants Spellspring, and can be obtained by blaming Rikku for the [[Mi'ihen Highroad Mystery]] in Chapters 4/5. Spellspring can also be cast by MP Mambo, a dance for the [[Songstress]]. Interestingly, Spellspring also negates the HP cost of the [[Dark Knight (Final Fantasy X-2)|Dark Knight's]] [[Darkness (command)|Darkness]]. |
− | MP Mambo requires the [[key item]] [[ |
+ | MP Mambo requires the [[key item]] [[Final Fantasy X-2 items#Magical Dances, Vol I|Magical Dances, Vol I]], which is given to the player after they defeat all the bosses in the [[Den of Woe]] in Chapter 5. The effect is also gained with the [[Lady Luck (Final Fantasy X-2)|Lady Luck]] [[dressphere]] with the mastered ability [[Critical ability|SOS]] Spellspring whenever the character falls in [[HP Critical]] health. |
− | ==[[STR Up]]== |
+ | ===[[STR Up]]=== |
[[File:FFX-2 STR Up Icon.png]] |
[[File:FFX-2 STR Up Icon.png]] |
||
− | STR Up is a buff that raises Strength. Its effects stack. |
+ | STR Up is a buff that raises Strength. Its effects stack up to 10 times. |
− | ==ACCU Down== |
+ | ===ACCU Down=== |
[[File:FFX-2 ACC Down Icon.png]] |
[[File:FFX-2 ACC Down Icon.png]] |
||
− | ACCU Down is a debuff that decreases Accuracy. Its effects stack. |
+ | ACCU Down is a debuff that decreases Accuracy. Its effects stack up to 10 times. |
− | ==Action-cancel== |
+ | ===Action-cancel=== |
Action-cancel is a debuff that causes the current pending action of the character to be canceled. |
Action-cancel is a debuff that causes the current pending action of the character to be canceled. |
||
− | ==[[Berserk (status)|Berserk]]== |
+ | ===[[Berserk (status)|Berserk]]=== |
[[File:FFX-2 Berserk Icon.png]] |
[[File:FFX-2 Berserk Icon.png]] |
||
− | Berserk is a debuff that increases a characters' Attack but loses control of that character. It wears off on its own. Wearing an accessory (like [[ |
+ | Berserk is a debuff that increases a characters' Attack but loses control of that character. It wears off on its own. Wearing an accessory (like [[Final Fantasy X-2 accessories#Faerie Earrings|Faerie Earrings]]) to counteract the Berserk effect cast by Assault does not work. |
− | {|class="full-width table X2" style="text-align:center" |
+ | {|class="full-width article-table X2" style="text-align:center" |
|-class="a" |
|-class="a" |
||
!width=25%|Game Element |
!width=25%|Game Element |
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|} |
|} |
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− | ==[[Confuse (status)|Confusion]]== |
+ | ===[[Confuse (status)|Confusion]]=== |
[[File:FFX-2 Confuse Icon.png]] |
[[File:FFX-2 Confuse Icon.png]] |
||
Confusion is a debuff that causes the afflicted character to use random actions on enemies and allies alike. It wears off on its own. Confused characters appear with two spinning stars above their head. |
Confusion is a debuff that causes the afflicted character to use random actions on enemies and allies alike. It wears off on its own. Confused characters appear with two spinning stars above their head. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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|Inflicts Confusion and [[Silence (status)|Silence]] on all enemies. |
|Inflicts Confusion and [[Silence (status)|Silence]] on all enemies. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Final Fantasy X-2 auto-abilities#Confuseproof|Confuseproof]] |
|Auto-Ability |
|Auto-Ability |
||
|Prevents Confusion. |
|Prevents Confusion. |
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|} |
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− | ==[[Curse (status)|Curse]]== |
+ | ===[[Curse (status)|Curse]]=== |
[[File:FFX-2 Curse Icon.png]] |
[[File:FFX-2 Curse Icon.png]] |
||
Curse is a debuff that disallows the character to spherechange. It wears off on its own. |
Curse is a debuff that disallows the character to spherechange. It wears off on its own. |
||
− | ==[[Blind (status)|Darkness]]== |
+ | ===[[Blind (status)|Darkness]]=== |
[[File:FFX-2 Blind Icon.png]] |
[[File:FFX-2 Blind Icon.png]] |
||
Darkness is a debuff that makes physical attacks more likely to miss. It does not wear off on its own. |
Darkness is a debuff that makes physical attacks more likely to miss. It does not wear off on its own. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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− | ==[[Doom (status)|Doom]]== |
+ | ===[[Doom (status)|Doom]]=== |
[[File:FFX-2 Doom Icon.png]] |
[[File:FFX-2 Doom Icon.png]] |
||
Doom is a debuff that causes a timer to appear over the target's head, and when it hits 0 the target instantly dies. Wears off upon death or when the battle ends. |
Doom is a debuff that causes a timer to appear over the target's head, and when it hits 0 the target instantly dies. Wears off upon death or when the battle ends. |
||
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The Doom spell is available for [[Dark Knight (Final Fantasy X-2)|Dark Knight]] [[dressphere]]. Both the spell Doom and the enemy abilities Harbinger (used by [[Lucil (boss)|Lucil]]), and Tick Tick Boom! (used by [[Volcano (Final Fantasy X-2)|Volcano]]), can inflict the status. When inflicted on the party, the counter will always start at 3. |
The Doom spell is available for [[Dark Knight (Final Fantasy X-2)|Dark Knight]] [[dressphere]]. Both the spell Doom and the enemy abilities Harbinger (used by [[Lucil (boss)|Lucil]]), and Tick Tick Boom! (used by [[Volcano (Final Fantasy X-2)|Volcano]]), can inflict the status. When inflicted on the party, the counter will always start at 3. |
||
− | ==Delay== |
+ | ===Delay=== |
Delay is a debuff that increases the ATB bar of the character's current pending action. Its effects stack. |
Delay is a debuff that increases the ATB bar of the character's current pending action. Its effects stack. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!style="width:150px"|Game Element |
!style="width:150px"|Game Element |
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− | ==[[Deprotect (status)|Defense Down]]== |
+ | ===[[Deprotect (status)|Defense Down]]=== |
[[File:FFX-2 DEF Down Icon.png]] |
[[File:FFX-2 DEF Down Icon.png]] |
||
− | Defense Down is a debuff that decreases Defense. |
+ | Defense Down is a debuff that decreases Defense. Its effects stack up to 10 times. |
− | ==[[Eject]]== |
+ | ===[[Eject]]=== |
Eject is a debuff that forcefully removes the target from battle. It is different from KO in that the character cannot return to the current combat with [[Raise (Life 1)#Final Fantasy X-2|Life]], [[Reraise (ability)#Final Fantasy X-2|Auto-Life]] or [[Phoenix Down#Final Fantasy X-2|Phoenix Down]], but also does not need revival after the combat either. |
Eject is a debuff that forcefully removes the target from battle. It is different from KO in that the character cannot return to the current combat with [[Raise (Life 1)#Final Fantasy X-2|Life]], [[Reraise (ability)#Final Fantasy X-2|Auto-Life]] or [[Phoenix Down#Final Fantasy X-2|Phoenix Down]], but also does not need revival after the combat either. |
||
− | ==EVA Down== |
+ | ===EVA Down=== |
[[File:FFX-2 EVA Down Icon.png]] |
[[File:FFX-2 EVA Down Icon.png]] |
||
− | EVA Down is a debuff that decreases Evasion. Its effects stack. |
+ | EVA Down is a debuff that decreases Evasion. Its effects stack up to 10 times. |
− | ==[[Itchy]]== |
+ | ===[[Itchy]]=== |
[[File:FFX-2 Itchy Icon.png]] |
[[File:FFX-2 Itchy Icon.png]] |
||
Itchy is a debuff that disables all commands except Escape and [[Dressphere|Spherechange]]. Once the change has been made, the effect is canceled. Itchy can also be removed by using a [[Holy Water]] on the character. |
Itchy is a debuff that disables all commands except Escape and [[Dressphere|Spherechange]]. Once the change has been made, the effect is canceled. Itchy can also be removed by using a [[Holy Water]] on the character. |
||
− | The Itchproof auto ability grants immunity to the effect. It can be gained by wearing the [[ |
+ | The Itchproof auto ability grants immunity to the effect. It can be gained by wearing the [[Final Fantasy X-2 accessories#Favorite Outfit|Favorite Outfit]], [[Final Fantasy X-2 accessories#Shmooth Shailing|Shmooth Shailing]] and [[Final Fantasy X-2 accessories#Ribbon|Ribbon]] accessories, and is also learned by the [[Berserker (Final Fantasy X-2)|Berserker]] dressphere. |
− | ==[[Instant Death|Death]]== |
+ | ===[[Instant Death|Death]]=== |
[[File:FFX-2 Death Icon.png]] |
[[File:FFX-2 Death Icon.png]] |
||
Death is a debuff that cause the target to be unable participate in battle. It can healed with [[Raise (Life 1)#Final Fantasy X-2|Life]], [[Reraise (ability)#Final Fantasy X-2|Auto-Life]] or [[Phoenix Down#Final Fantasy X-2|Phoenix Down]], either during combat or afterwards. |
Death is a debuff that cause the target to be unable participate in battle. It can healed with [[Raise (Life 1)#Final Fantasy X-2|Life]], [[Reraise (ability)#Final Fantasy X-2|Auto-Life]] or [[Phoenix Down#Final Fantasy X-2|Phoenix Down]], either during combat or afterwards. |
||
− | {|class="full-width table X2" |
+ | {|class="full-width article-table X2" |
|-class="a" |
|-class="a" |
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!style="width:150px"|Game Element |
!style="width:150px"|Game Element |
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− | ==LUCK Down== |
+ | ===LUCK Down=== |
[[File:FFX-2 Luck Down Icon.png]] |
[[File:FFX-2 Luck Down Icon.png]] |
||
− | LUCK Down is a debuff that decreases Luck. Its effects stack. |
+ | LUCK Down is a debuff that decreases Luck. Its effects stack up to 10 times. |
− | ==[[Deshell (status)|Magic Def. Down]]== |
+ | ===[[Deshell (status)|Magic Def. Down]]=== |
[[File:FFX-2 MDEF Down Icon.png]] |
[[File:FFX-2 MDEF Down Icon.png]] |
||
− | Magic Def. Down is a debuff that decreases Magic Defense. Its |
+ | Magic Def. Down is a debuff that decreases Magic Defense. Its effects stack up to 10 times. |
− | ==[[Defaith (status)|Magic Down]]== |
+ | ===[[Defaith (status)|Magic Down]]=== |
[[File:FFX-2 MAG Down Icon.png]] |
[[File:FFX-2 MAG Down Icon.png]] |
||
− | Magic Down is a debuff that decreases Magic. Its effects stack. |
+ | Magic Down is a debuff that decreases Magic. Its effects stack up to 10 times. |
− | ==[[Petrify (status)|Petrification]]== |
+ | ===[[Petrify (status)|Petrification]]=== |
[[File:FFX-2 Petrify Icon.png]] |
[[File:FFX-2 Petrify Icon.png]] |
||
Petrification is a debuff that turns the target to stone. The character will shatter if physically attacked and removed from the fight. It does not wear off after battle. |
Petrification is a debuff that turns the target to stone. The character will shatter if physically attacked and removed from the fight. It does not wear off after battle. |
||
− | {|class="full-width X2 table" style="text-align:center" |
+ | {|class="full-width X2 article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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− | ==[[Virus (status)|Pointless]]== |
+ | ===[[Virus (status)|Pointless]]=== |
[[File:FFX-2 Pointless Icon.png]] |
[[File:FFX-2 Pointless Icon.png]] |
||
Pointless is a debuff that causes the character to not receive EXP or AP during or after battle. It does not wear off after the battle. The character inflicted will start flashing slowly. It can be cured with [[Holy Water]]. |
Pointless is a debuff that causes the character to not receive EXP or AP during or after battle. It does not wear off after the battle. The character inflicted will start flashing slowly. It can be cured with [[Holy Water]]. |
||
− | ==[[Poison (status)|Poison]]== |
+ | ===[[Poison (status)|Poison]]=== |
[[File:FFX-2 Poison Icon.png]] |
[[File:FFX-2 Poison Icon.png]] |
||
Poison is a debuff that causes a character to take damage over time. Does not wear off after battle. Its effect stack. |
Poison is a debuff that causes a character to take damage over time. Does not wear off after battle. Its effect stack. |
||
− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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− | ==[[Silence (status)|Silence]]== |
+ | ===[[Silence (status)|Silence]]=== |
[[File:FFX-2 Silence Icon.png]] |
[[File:FFX-2 Silence Icon.png]] |
||
Silence disables [[White Magic (Final Fantasy X-2)|White Magic]], [[Black Magic (Final Fantasy X-2)|Black Magic]] and [[Sing (Final Fantasy X-2)|Sing]]. Silenced party members do not speak during battle, or say their victory lines if the battle was ended silenced. |
Silence disables [[White Magic (Final Fantasy X-2)|White Magic]], [[Black Magic (Final Fantasy X-2)|Black Magic]] and [[Sing (Final Fantasy X-2)|Sing]]. Silenced party members do not speak during battle, or say their victory lines if the battle was ended silenced. |
||
− | {|class="full-width X2 table" style="text-align:center" |
+ | {|class="full-width X2 article-table" style="text-align:center" |
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− | ==[[Sleep (status)|Sleep]]== |
+ | ===[[Sleep (status)|Sleep]]=== |
[[File:FFX-2 Sleep Icon.png]] |
[[File:FFX-2 Sleep Icon.png]] |
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Sleep is a debuff that causes a character to be unable to act. It wears off by itself or if physically attacked. |
Sleep is a debuff that causes a character to be unable to act. It wears off by itself or if physically attacked. |
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− | ==[[Slow (status)|Slow]]== |
+ | ===[[Slow (status)|Slow]]=== |
[[File:FFX-2 Slow Icon.png]] |
[[File:FFX-2 Slow Icon.png]] |
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Slow is a debuff that causes the ATB Gauge takes longer to refill. It wears off by itself. The ATB bar is turned gold for the duration of the effect. |
Slow is a debuff that causes the ATB Gauge takes longer to refill. It wears off by itself. The ATB bar is turned gold for the duration of the effect. |
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− | ==[[Stop (status)|Stop]]== |
+ | ===[[Stop (status)|Stop]]=== |
[[File:FFX-2 Stop Icon.png]] |
[[File:FFX-2 Stop Icon.png]] |
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Stop prevents all movement animations from triggering, meaning affected units cannot be [[Chain (term)|chained]] because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared. |
Stop prevents all movement animations from triggering, meaning affected units cannot be [[Chain (term)|chained]] because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared. |
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− | ==[[Debrave (status)|Attack Down]]== |
+ | ===[[Debrave (status)|Attack Down]]=== |
[[File:FFX-2 STR Down Icon.png]] |
[[File:FFX-2 STR Down Icon.png]] |
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− | Attack Down |
+ | Attack Down decreases Strength. Its effects stack up to 10 times. |
− | {{Status |
+ | {{Status section|Final Fantasy X-2}} |
== Gallery == |
== Gallery == |
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{{navbox statuses}} |
{{navbox statuses}} |
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{{navbox X2}} |
{{navbox X2}} |
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− | [[Category:Status |
+ | [[Category:Status effects in Final Fantasy X-2]] |
− | [[Category: |
+ | [[Category:Status effect lists]] |
Revision as of 11:04, 22 August 2020
Template:Sideicon
I couldn't miss the chance to practice my drawing!
Oh, shut up and help me remodel the Final Fantasy X-2 statuses page!
- add what cures statuses and add tables for what causes statuses.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
The following is a list of all statuses found in Final Fantasy X-2.
List of statuses
ACCU Up
ACCU Up is a buff that raises Accuracy. Its effects stack up to 10 times.
Auto-Life
Auto-Life is a buff that automatically revives the affected character when it is inflicted with KO.
Auto-Life can be granted via the spell of the same name, though the spell itself can only be used once the player goes through all colored gates on the Salvation Promised Garment Grid or the green node on Supreme Light. Auto-Life is also available from the Lady Luck's Magic Reels, in which gaining three Staves will cast Auto-Life on a random ally.
DEF Up
DEF Up is a buff that raises Defense. Its effects stack up to 10 times.
EVA Up
EVE Up is a buff that raises Evasion. Its effects stack up to 10 times.
Haste
Haste is a buff that increases the speed at which the ATB Gauge recharges, but not casting speed. It is also granted through the use of SOS Haste (only after passing through all the gates on Highroad Winds Garment Grid) and Auto Haste (only after passing through all the gates on Mounted Assault Garment Grid). It is shown in battle as the ATB bar turning red for no-wait abilities.
Game Element | Type | Effect |
---|---|---|
Haste | White Magic | Increases speed of target. |
Hastega | White Magic | Grants Haste to party. |
Assault | Swordplay | Grants Berserk, Shell, Haste, and Protect to the party. |
Jitterbug | Dance | Grants Haste to party as long as user is dancing. |
Moogle Regen | Kupo! | Grants Haste and Regen to one ally. |
Moogle Regenja | Kupo! | Grants Haste and Regen to party. |
Floral Rush | Fallalery | Grants Haste to party. |
Booster | Machinations | Grants Haste to party. |
Pumice Feather | Sinistral Arts | Inflicts Haste to party. |
Express | Psionics | Grants Haste to user as well as increasing Accuracy and Evasion by 10. |
Haste Bangle | Accessory | Grants SOS Haste. |
Speed Bracer | Accessory | Grants Haste at the start of battle. |
Wring | Accessory | Grants Haste, but at a price. |
Chocobo Wing | Mix | Casts Haste on all party. |
Final Wall | Mix | Casts Protect, Shell, Reflect, and Haste on all party members. |
Invincible
Invincible is a buff that nullifies all damage, but not status effects.
Invincible is a status gained by using the Hero Drink item, stolen from Shuyin or as a rare drop from Node. The status may also be obtained through the ability Excellence, found in the Psychic dressphere in the International and the HD Remaster versions, which requires 120 AP to master and Physics Guard to be mastered beforehand.
LUCK Up
Luck up is a buff that raises Luck. Its effects stack up to 10 times.
MAG Up
MAG Up is a buff that raises Magic. Its effects stack up to 10 times.
MDEF Up
MDEF Up is a buff that raises Magic Defense. Its effects stack up to 10 times.
Null Magic
Null Magic is a buff that nullifies magic damage.
Magical Masque makes the party immune to magical damage. It is learned on the Songstress dressphere for 20 AP, but the key item Magical Dances Vol II is needed to learn it. It is the reward for defeating the Experiment in Chapter 5 when all its stats are at level 5.
Yuna's special dressphere, Floral Fallal, has access to Barrier which nullifies magic damage done to the user. The Psychic dressphere has the ability Magic Guard which nullifies all magical damage done. It takes 80 AP to learn and Gravity Eater must be mastered.
Null Physical
Null Physical is a buff that nullifies all physical damage.
Yuna's special dressphere, Floral Fallal, can learn Shield which makes the user immune to physical damage. The Psychic dressphere has the ability Physics Guard which nullifies all physical damage done. It takes 80 AP to learn and Magic Guard must be mastered.
Null Physical is also an auto status effect for the enemies Aeshma and Protean Gel. It enables them to be permanently immune to physical attacks. The party must use magic to defeat them.
Reflect
Reflect is a buff that reflects magic attacks away from the target.
Reflect can be granted to party members through the White Magic spell Reflect, the item Star Curtain, and the accessory Star Bracer. Yuna can give herself (and all parts) of Floral Fallal Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.
Regen
Regen is a buff that allows the character to regenerate HP over time.
Game Element | Type | Effect |
---|---|---|
Regen | White Magic | Grants Regen, restoring HP over time. |
Mighty Guard+ | Item Reels | Grants Regen, Protect, and Shell to party. |
Moogle Regen | Kupo! | Grants Regen and Haste to one ally. |
White Honey | Fallalery | Grants Regen on party. |
Moogle Regenja | Kupo! | Grants Regen and Haste to party. |
Auto-Regen | Ability | Automatically start battle with Regen. |
SOS Regen | Ability | Automatically gain Regen while in HP Critical. |
Recovery Bangle | Accessory | Grants SOS Regen. |
Regen Bangle | Accessory | Grants Regen at the start of battle. |
Healing Spring | Item | Grants Regen to party. |
Protect
Protect is a buff that temporarily halves physical damage.
Game Element | Type | Effect |
---|---|---|
Protect | White Magic | Reduces damage done by physical attacks. |
Assault | Swordplay | Grants Berserk, Shell, Haste, and Protect to the party. |
Flurry Guard | Flurry | Restore one character's HP and cast Protect. |
No Fear | Bushido | Bestows Protect and Shell on the user. |
Moogle Wall | Kupo! | Casts Shell and Protect on one ally. |
Moogle Wallja | Kupo! | Casts Shell and Protect on party. |
Tough Nuts | Fallalery | Reduce physical damage inflicted on the party. |
Protector | Machinations | Cast Protect on the party. |
Auto-Protect | Ability | Automatically casts Protect. |
SOS Protect | Ability | Casts Protect when HP is low. |
Adamantite | Accessory | Generates constant Protect and Shell effects. |
Defense Bracer | Accessory | Generates constant Protect and Shell effects. |
Shining Bracer | Accessory | Generates constant Protect effect. |
Shell
Shell is a buff that temporarily halves magic damage.
Game Element | Type | Effect |
---|---|---|
Shell | White Magic | Reduces magical damage. |
Mighty Guard | Blue Bullet | Inflicts Shell and Protect to party. |
Assault | Swordplay | Grants Berserk, Shell, Haste, and Protect to the party. |
Flurry Shield | Flurry | Grants Shell and recovers a small amount of HP. |
No Fear | Bushido | Grants Shell and Protect on user. |
Moogle Wall | Kupo! | Grants Shell and Protect to one ally. |
Moogle Wallja | Kupo! | Grants Shell and Protect to party. |
Hard Leaves | Fallalery | Grants Shell to party. |
Shellter | Smash | Grants Shell to party. |
Auto-Shell | Ability | Automatically start with Shell status. |
Choco-Shell | Enemy Ability | Grants Shell. |
Not-So-Mighty Guard | Enemy Ability | Grants Shell and Protect to party. |
Defense Bracer | Accessory | Automatically start with Shell and Protect status. |
Moon Bracer | Accessory | Automatically start with Shell status. |
Wall Ring | Accessory | Automatically gain Shell and Protect when in Critical. |
Lunar Curtain | Item/Enemy Ability | Grants Shell to party. |
Spellspring
Spellspring is a buff that negates the cost of magic and abilities.
Spellspring is gained from the Twin Stars and Three Stars items. The accessory Ragnarok grants Spellspring, and can be obtained by blaming Rikku for the Mi'ihen Highroad Mystery in Chapters 4/5. Spellspring can also be cast by MP Mambo, a dance for the Songstress. Interestingly, Spellspring also negates the HP cost of the Dark Knight's Darkness.
MP Mambo requires the key item Magical Dances, Vol I, which is given to the player after they defeat all the bosses in the Den of Woe in Chapter 5. The effect is also gained with the Lady Luck dressphere with the mastered ability SOS Spellspring whenever the character falls in HP Critical health.
STR Up
STR Up is a buff that raises Strength. Its effects stack up to 10 times.
ACCU Down
ACCU Down is a debuff that decreases Accuracy. Its effects stack up to 10 times.
Action-cancel
Action-cancel is a debuff that causes the current pending action of the character to be canceled.
Berserk
Berserk is a debuff that increases a characters' Attack but loses control of that character. It wears off on its own. Wearing an accessory (like Faerie Earrings) to counteract the Berserk effect cast by Assault does not work.
Game Element | Type | Effect |
---|---|---|
Soul Swipe | Flimflam | Inflicts Berserk. |
Assault | Swordplay | Grants Berserk, Shell, Haste, and Protect to the party. |
Kogoro Shock | Kogoro | Inflicts Lightning-elemental damage as well as Berserk. |
Pesky Ghiki | Ghiki | Inflicts non-elemental damage and Berserk. |
Berserk | Instinct | Grants Berserk as well as increasing Attack power. |
Berserk Knife | Cutlery | Inflicts non-elemental damage and Berserk. |
Mad Seeds | Fallalery | Inflicts non-elemental magic damage and Berserk. |
Berserk Missile | Machinations | Inflicts physical damage and Berserk. |
Crazy Wing | Dextral Arts | Inflicts non-elemental magic damage and Berserk. |
Cat Nip | Accessory | Gives the wearer the SOS ??? ability. In the International and HD Remaster versions, Cat Nip gives the wearer Auto-Berserk and Auto-Slow. |
Confusion
Confusion is a debuff that causes the afflicted character to use random actions on enemies and allies alike. It wears off on its own. Confused characters appear with two spinning stars above their head.
Game Element | Type | Effect |
---|---|---|
Confuse | Arcana | Inflicts Confusion. |
Tantalize | Lady Luck command | Inflicts Confusion on all enemies. |
Panic Floralysis | Fallalery | Inflicts physical damage and Confusion on all enemies. |
Confuse Missile | Machinations | Inflicts non-elemental damage and Confusion. |
Crazy Wing | Dextral Arts | Inflicts non-elemental magic damage and Confusion. |
Fright | Full Throttle command | Inflicts non-elemental damage, Confusion, and delays enemy's attack. |
Spinner | Festivities | Inflicts Confusion and physical damage to one enemy as well as ignoring Protect. |
Brainstorm | Psionics | Inflicts Confusion and Silence on all enemies. |
Confuseproof | Auto-Ability | Prevents Confusion. |
Bloody Breath | Enemy Ability | Moderate non-elemental damage as well as Poison, Darkness, Silence, and Confusion. |
Confuse | Enemy Ability | Inflicts Confusion. |
Futile Resistance | Enemy Ability | Minor non-elemental damage and Silence, Confusion, Darkness, and Poison. |
Karma | Enemy Ability | Inflicts damage equal to 1/2 of remaining HP and MP and inflicts Petrify, Confusion, and Poison. |
Muddle Wing | Enemy Ability | Moderate non-elemental damage and Confusion. |
Ochu Jiggle | Enemy Ability | Damages party by 1/8 of max HP and inflicts Confusion. |
Pernicious Powder | Enemy Ability | Inflicts Petrify, Sleep, Darkness, Silence, Poison, Confusion, Itchy, Berserk, and Stop as well as reducing Magic and Strength levels by 10 on the party. |
Radular Grudge | Enemy Ability | Minor non-elemental damage as well as Poison, Silence, Darkness, and Confusion. |
Really Bad Breath | Enemy Ability | Inflicts Poison, Darkness, Silence, Confusion, Berserk, Slow, and Curse to the party. |
Curse
Curse is a debuff that disallows the character to spherechange. It wears off on its own.
Darkness
Darkness is a debuff that makes physical attacks more likely to miss. It does not wear off on its own.
Game Element | Type | Effect |
---|---|---|
Blind | Arcana | Inflicts Darkness. |
Bad Breath | Blue Bullet | Inflicts Darkness as well as other statuses to all enemies. |
Darkness Dance | Dance | Inflicts Darkness to all enemies while dancing. |
Kogoro Blaze | Kogoro | Inflicts Fire-elemental damage as well as Darkness. |
Ghiki Gouge | Ghiki | Inflicts non-elemental damage and Darkness. |
Dark Knife | Cutlery | Inflicts non-elemental damage and Darkness. |
Silent White | Fallalery | Inflicts physical damage as well as Darkness and Silence on all enemies. |
Blind Shell | Machinations | Inflicts physical damage and Darkness. |
Blind Mask | Festivities | Inflicts physical damage and Darkness. |
Blackout | Enemy Attack | Inflicts non-elemental damage as well as Darkness and Slow. |
Blinding Meridian | Enemy Attack | Inflicts 100 HP of damage and Darkness. |
Bloody Breath | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party. |
Ebon Powder | Enemy Attack | Inflicts Darkness on party. |
Futile Resistance | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Mors Certa | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party. |
Night Game | Enemy Attack | Inflicts non-elemental damage and Darkness. |
Pain | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses. |
Pernicious Powder | Enemy Attack | Inflicts Darkness and a myriad of other statuses to party. |
Poison Smog | Enemy Attack | Inflicts non-elemental damage as well as Poison and Darkness to party. |
Quadruple Attack | Enemy Attack | Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit. |
Radular Grudge | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Really Bad Breath | Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to party. |
Scum Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness. |
Sludge Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness and Poison. |
Triple Shock | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, and Sleep. |
Umbral Gaze | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Dark Proof | Auto-Ability | Prevents Darkness. |
Darkness Grenade | Item | Inflicts non-elemental damage and Darkness to all enemies. |
Flash Bomb | Item, Enemy Attack | Inflicts minor non-elemental damage and Darkness to all enemies. |
Brimstone | Mix | Deals 3 hits of 150 damage and causes Darkness to random enemies. |
Abaddon Flame | Mix | Deals 3 hits of 300 damage and inflicts Darkness on random enemies. |
Doom
Doom is a debuff that causes a timer to appear over the target's head, and when it hits 0 the target instantly dies. Wears off upon death or when the battle ends.
The Doom spell is available for Dark Knight dressphere. Both the spell Doom and the enemy abilities Harbinger (used by Lucil), and Tick Tick Boom! (used by Volcano), can inflict the status. When inflicted on the party, the counter will always start at 3.
Delay
Delay is a debuff that increases the ATB bar of the character's current pending action. Its effects stack.
Game Element | Type | Effect |
---|---|---|
Delay Attack | Swordplay | Damages the target and inflicts Delay. |
Delay Buster | Swordplay | Damages the target and inflicts strong Delay. |
Mach Fan | Enemy Ability | Damages all targets and inflicts Delay. |
Defense Down
Defense Down is a debuff that decreases Defense. Its effects stack up to 10 times.
Eject
Eject is a debuff that forcefully removes the target from battle. It is different from KO in that the character cannot return to the current combat with Life, Auto-Life or Phoenix Down, but also does not need revival after the combat either.
EVA Down
EVA Down is a debuff that decreases Evasion. Its effects stack up to 10 times.
Itchy
Itchy is a debuff that disables all commands except Escape and Spherechange. Once the change has been made, the effect is canceled. Itchy can also be removed by using a Holy Water on the character.
The Itchproof auto ability grants immunity to the effect. It can be gained by wearing the Favorite Outfit, Shmooth Shailing and Ribbon accessories, and is also learned by the Berserker dressphere.
Death
Death is a debuff that cause the target to be unable participate in battle. It can healed with Life, Auto-Life or Phoenix Down, either during combat or afterwards.
Game Element | Type | Effect |
---|---|---|
Death | Arcana | Inflicts Death. |
Carrier Flurry | Flurry | Inflicts Death. |
Death Flurry | Flurry | Inflicts non-elemental damage and Death. |
Zantetsu | Bushido | Inflicts Death. |
Shin-Zantetsu | Bushido | Inflicts Death to all enemies. |
PuPu Platter | Wildcat | Inflicts Instant Death to all enemies. |
Arsenic Knife | Cutlery | Inflicts Instant Death. |
Death Petals | Fallalery | Inflicts Death. |
Death Missile | Machinations | Inflicts Death. |
Death | Full Throttle | Inflicts Death. |
Death Blast | Enemy Attack | Inflicts damage equal to remaining HP and Death. |
Gun Payback | Enemy Attack | Inflicts physical damage and Death to a Gunner, Gun Mage, or Alchemist. |
Killer Fang | Enemy Attack | Inflicts physical damage and Death. |
Mage Payback | Enemy Attack | Inflicts physical damage and Death to a White or Black Mage. |
Russian Roulette | Enemy Attack | 1st version. Inflicts physical damage and Death. |
Sword Payback | Enemy Attack | Inflicts physical damage and Death to a Warrior, Samurai, or Dark Knight. |
Deathproof | Auto Ability | Prevents Death. |
LUCK Down
LUCK Down is a debuff that decreases Luck. Its effects stack up to 10 times.
Magic Def. Down
Magic Def. Down is a debuff that decreases Magic Defense. Its effects stack up to 10 times.
Magic Down
Magic Down is a debuff that decreases Magic. Its effects stack up to 10 times.
Petrification
Petrification is a debuff that turns the target to stone. The character will shatter if physically attacked and removed from the fight. It does not wear off after battle.
Game Element | Type | Effect |
---|---|---|
Stone Breath | Blue Bullet | Inflicts Petrify on all enemies. |
Stone Flurry | Flurry | Inflicts non-elemental damage and Petrify. |
Cait Blizzard | Wildcat | Inflicts Ice elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Fire | Wildcat | Inflicts Fire elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Thunder | Wildcat | Inflicts Lightning elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Water | Wildcat | Inflicts Water elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Stone Knife | Cutlery | Inflicts non-elemental damage and Petrify. |
Ash Floralysis | Fallalery | Inflicts Petrify and non-elemental damage to all enemies. |
Break Missile | Machinations | Inflicts Petrify and non-elemental damage. |
Rock Wing | Dextral Arts | Inflicts non-elemental damage and Petrify. |
Petro Mask | Festivities | Inflicts non-elemental damage and Petrify. |
Breath of the Gorgon | Enemy Attack | Inflicts damage equal to half of remaining HP and inflicts Petrify to party. |
Karma | Enemy Ability | Inflicts damage equal to half of remaining HP and MP and inflicts Petrify. |
Pernicious Powder | Enemy Attack | Inflicts Petrify as well as other statuses. |
Russian Roulette | Enemy Attack | Inflicts non-elemental damage as well as Petrify or other statuses. |
Stone Fang | Enemy Attack | Inflicts Petrify and non-elemental damage. |
Stoneproof | Auto-Ability | Protects against Petrify. |
Petrify Grenade | Item Enemy Attack |
Inflicts Petrify and non-elemental damage to all enemies. |
Pointless
Pointless is a debuff that causes the character to not receive EXP or AP during or after battle. It does not wear off after the battle. The character inflicted will start flashing slowly. It can be cured with Holy Water.
Poison
Poison is a debuff that causes a character to take damage over time. Does not wear off after battle. Its effect stack.
Game Element | Type | Effect |
---|---|---|
Bio | Arcana | Inflicts Poison. |
Envenom | Instinct | Inflicts non-elemental damage and Poison. |
Poison Flurry | Flurry | Inflicts non-elemental damage and Poison. |
Cait Blizzard | Wildcat | Inflicts Ice-elemental damage and Poison/Petrify. |
Cait Fire | Wildcat | Inflicts Fire-elemental damage and Poison/Petrify. |
Cait Thunder | Wildcat | Inflicts Lightning-elemental damage and Poison/Petrify. |
Cait Water | Wildcat | Inflicts Water-elemental damage and Poison/Petrify. |
Poison Knife | Cutlery | Inflicts non-elemental damage and Poison. |
Poison Leaves | Fallalery | Inflicts non-elemental damage and Poison to all enemies. |
Bio Missile | Machinations | Inflicts non-elemental damage and Poison. |
Venom Wing | Dextral Arts | Inflicts non-elemental damage and Poison. |
Poison Mask | Festivities | Inflicts physical damage and Poison. |
Poison Fang | Enemy Attack | Inflicts non-elemental damage and Poison. |
Poison Needle | Enemy Attack | Inflicts non-elemental damage and Poison/Sleep. |
Poison Smog | Enemy Attack | Inflicts non-elemental damage as well as Poison/Darkness to party. |
Poisonproof | Auto-Ability | Prevents Poison. |
Silence
Silence disables White Magic, Black Magic and Sing. Silenced party members do not speak during battle, or say their victory lines if the battle was ended silenced.
Game Element | Type | Effect |
---|---|---|
Silence | Arcana | Inflicts Silence. |
Bad Breath | Blue Bullet | Inflicts a myriad of statuses, including Silence, to all enemies. |
Samba of Silence | Dance | Inflicts Silence on all enemies while dancing. |
Ghiki Gag | Ghiki | Inflicts damage and Silence. |
Silence Knife | Cutlery | Inflicts damage and Silence. |
Silent White | Fallalery | Inflicts damage and Silence/Darkness on all enemies. |
Silence Shell | Machinations | Inflicts damage and Silence. |
Mute Wing | Dextral Arts | Inflicts damage and Silence. |
Silence Mask | Festivities | Inflicts physical damage and Silence. |
Brainstorm | Psionics | Inflicts Confusion and Silence to all enemies. |
Bite the Bullet | Enemy Attack | Inflicts damage and Silence. |
Bloody Breath | Enemy Attack | Inflicts a myriad of statuses, including Silence, as well as damages all party members. |
Futile Resistance | Enemy Attack | Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion. |
Hush Grenade | Enemy Attack | Inflicts damage and Silence to the party. |
Mors Certa | Enemy Attack | Inflicts non-elemental damage as well as Silence, Darkness, and Poison to party. |
Mute | Enemy Attack | Inflicts damage and Silence. |
Pain | Enemy Attack | Inflicts non-elemental damage as well as a myriad of statuses, including Silence. |
Pernicious Powder | Enemy Attack | Inflicts Silence as well as many other statuses to the party. |
Quiet Meridian | Enemy Attack | Inflicts 100 HP of damage and Silence. |
Radular Grudge | Enemy Attack | Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion. |
Really Bad Breath | Enemy Attack | Inflicts a myriad of statuses, including Silence, to the party. |
Russian Roulette | Enemy Attack | Variation 4. Inflicts physical damage and Silence. |
Silence Punch | Enemy Attack | Inflicts physical damage and Silence. |
Silent Wing | Enemy Attack | Inflicts damage and Silence. |
Sleep
Sleep is a debuff that causes a character to be unable to act. It wears off by itself or if physically attacked.
Game Element | Type | Effect |
---|---|---|
Sleep | Arcana | Inflicts Sleep. |
Sleepy Shuffle | Dance | Inflicts Sleep on all enemies while dancing. |
Kogoro Deluge | Kogoro | Inflicts Water-elemental damage as well as Sleep. |
Sleep Knife | Cutlery | Inflicts non-elemental damage and Sleep. |
Dream Pollen | Fallalery | Inflicts non-elemental damage and Sleep to all enemies. |
Sleep Shell | Machinations | Inflicts non-elemental damage and Sleep. |
Lazy Wing | Dextral Arts | Inflicts non-elemental damage and Sleep. |
Sleep Mask | Festivities | Inflicts physical damage and Sleep. |
Benchwarmer | Enemy Attack | Inflicts non-elemental damage and Sleep. |
Ochu Dance | Enemy Attack | Inflicts MP damage and Sleep on party. |
Pernicious Powder | Enemy Attack | Inflicts non-elemental damage as well as Sleep and many other statuses to the party. |
Sleep Needle | Enemy Attack | Inflicts non-elemental damage and Sleep. |
Triple Shock | Enemy Attack | Inflicts non-elemental damage as well as Sleep, Poison, and Darkness. |
Sleep Proof | Auto-Ability | Prevents Sleep. |
Slow
Slow is a debuff that causes the ATB Gauge takes longer to refill. It wears off by itself. The ATB bar is turned gold for the duration of the effect.
Game Element | Type | Effect |
---|---|---|
Bad Breath | Blue Bullet | Inflicts Slow as well as many other statuses to all enemies. |
Slow Dance | Dance | Inflicts Slow on all enemies while dancing. |
Intimidate | Instinct | Inflicts non-elemental damage and Slow. |
Sticky Honey | Fallalery | Inflicts non-elemental damage and Slow to all enemies. |
Slow Shell | Machinations | Inflicts non-elemental damage as well as Slow. |
Blackout | Enemy Attack | Inflicts non-elemental damage as well as Darkness and Slow. |
El Nino | Enemy Attack | Inflicts non-elemental damage and Slow to party. |
Lingering Gaze | Enemy Attack | Inflicts non-elemental damage and Slow. |
Really Bad Breath | Enemy Attack | Inflicts multiple statuses, including Slow, to the party. |
Slow Attack | Enemy Attack | Inflicts non-elemental damage and Slow. Only in the International version. |
Squirt Gun | Enemy Attack | Inflicts Water-elemental damage and Slow. |
Slowproof | Auto-Ability | Protects against Slow. |
Silver Hourglass | Item | Inflicts Slow. |
Gold Hourglass | Item | Inflicts Slow to all enemies. |
Stop
Stop prevents all movement animations from triggering, meaning affected units cannot be chained because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared.
Game Element | Type | Effect |
---|---|---|
Borrowed Time | Flimflam | Inflicts Stop. |
Brake-dance | Dance | Inflicts Stop on all enemies while dancing. |
Kogoro Freeze | Kogoro | Inflicts Ice-elemental damage and Stop. |
Stop Knife | Cutlery | Inflicts non-elemental damage and Stop. |
Congealed Honey | Fallalery | Inflicts non-elemental damage and Stop to all enemies. |
Stop Missile | Machinations | Inflicts non-elemental damage and Stop. |
Still Wing | Throttle | Inflicts non-elemental damage and Stop. |
Stop Mask | Festivities | Inflicts physical damage and Stop. |
Beguiling Mire | Enemy Attack | Attacks target three times and inflicts Stop. |
Cease and Desist | Enemy Attack | Inflicts minor non-elemental damage and Stop. |
Gooey End | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Halting Gaze | Enemy Attack | Inflicts Stop and minor non-elemental damage. |
Heavenly Strike | Enemy Attack | Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target. |
Looming Glacier | Enemy Attack | Inflicts Stop and reduces MP to 0. |
Pernicious Powder | Enemy Attack | Inflicts Stop as well as many other statuses to party. |
Sticky End | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Stop Attack | Enemy Attack | Inflicts non-elemental damage and Stop. Only in International version. |
Tempus Laxit | Enemy Attack | Inflicts minor non-elemental damage and Stop to party. |
Stopproof | Auto-Ability | Protects against Stop. |
Attack Down
Attack Down decreases Strength. Its effects stack up to 10 times.