I couldn't finish 'em. Looks like this's gonna get complicated.
This is a list of all items that can be obtained in Final Fantasy X-2: Last Mission. Most items can be found on the ground inside Iutycyr Tower or bought in shops.
Medicine[]
Medicines do not deal damage when thrown at foes, instead, they will have the same effect as if they were consumed by the player character (this does not apply to the items that change level).
Item | Buy | Sell | Effect |
---|---|---|---|
Antidote Drink | 180 | 45 | Removes the Poison status. |
Viper Extract | 250 | 63 | Inflicts the Poison status. |
Echo Nectar | 180 | Removes the Silence status. | |
Silence Juice | 250 | Inflicts the Silence status. | |
Vision Ale | 180 | Removes the Darkness status. | |
Dark Oil | 250 | Inflicts the Darkness status. | |
Esuna Salve | 600 | 150 | Removes the Poison, Silence and Darkness statuses. |
Wind Droplet | 600 | 150 | Inflicts the Haste status. |
Yubimello | 400 | Inflicts the Slow status. | |
Ether | 100 | 25 | Restores 10 MP. |
Turbo Ether | 150 | 38 | Restores 30 MP. |
Premiere Ether | 300 | 75 | Restores 50 MP. |
Elixir | 875 | Fully restores HP and MP. | |
Enhancing Potion | 1000 | Gain 1 level. Bestows a random positive status effect when used on an enemy. | |
Growth Tonic | Gain 2 levels. Bestows a random positive status effect when used on an enemy. | ||
Evolutionary Water | 1375 | Gain 3 levels. Bestows a random positive status effect when used on an enemy. | |
Weakening Potion | 700 | 175 | Lose 1 level. Inflicts a random negative status effect when used on an enemy. |
Regressive Venom | 475 | Lose 2 levels. Inflicts a random negative status effect when used on an enemy. | |
De-evolving Ooze | Lose 3 levels. Inflicts a random negative status effect when used on an enemy. |
Folios[]
Folios have a varying number of pages, when the player reads a folio once, it loses a page, and when the last page is used, the tome vanishes. The selling and buying price depends not only on the folio, but on the number of pages as well. When thrown at foes, they always deal 10 points of damage.
Item | Buy | Sell | Effect |
---|---|---|---|
Basic Healing | 1400 (1) 1800 (2) 2200 (3) |
450 (2) 750 (5) |
Restores 30 HP. |
Invigorating Tales | 1900 (1) 2300 |
475 (1) 575 (2) |
Restores 100 HP. |
Essence of Healing | 3000 (2) 3400 (3) |
650 (1) 750 (2) |
Restores 400 HP. |
Quake Records | Damages all enemies in the room. | ||
Demi Lexicon | 575 (2) | Reduces the HP of all enemies in the room by half. | |
The Quiet Life | Inflicts the Silence status on all enemies in the room. | ||
Bedtime Novel | 525 (2) 825 (5) |
Inflicts the Sleep status on all enemies in the room. | |
Cursebreaking | 500 (2) | Removes the Curse status from an item. | |
Tidying Up | 425 (1) | Send an item to the Vault. | |
Trap Evading Primer | 350 (1) 450 (2) |
Remove all traps from the floor. | |
The Seeing Book | 325 (1) | Reveal the entire mini-map, traps, enemies and items of the current floor. | |
Remaking Basics | Transform an item into another (random) item. | ||
Copy Techniques | 725 (1) 825 (2) |
Copy one item except Notebook and Copy Techniques. | |
Find Secret Rooms | 475 (1) 575 (2) 675 (3) |
Opens a teleporter to a secret room. | |
Restart Guide | 900 (4) | Warps the player outside the tower, keeping all gil, levels, items and Dresspheres. | |
Shop Guide | 350 (1) 450 (2) |
Warps the player to the Item Shop. | |
Dress Shop Guide | 650 (2) | Warps the player to the Dressphere Shop. | |
Fleeing Manual | Warps the player near the elevator. | ||
Dress Fusion Secrets | 1700 (1) 2100 (2) 2500 (3) |
425 (1) 525 (2) |
Allows the player to fuse two Dresspheres of the same type. |
The Dressmaker | 425 (1) 525 (2) 625 (3) |
Creates one Lv. 1 Dressphere of the player's choice. | |
Hope: A Memoir | 975 (1) 1075 (2) |
Revives a Dressphere with full health when its HP drops to 0, consuming a page. Reading has no effect. | |
Goon Bookmark | 425 (1) | Transforms the character into a Leblanc Syndicate member. She will not be able to use items, change Dresspheres or use unique abilities, and will suffer from reduced stats. However, every ability will cost only 1 MP or HP. Lasts until the player leaves the floor. | |
Notebook | 825 (2) | Transcribes one folio. Number of pages depends on the Notebook's number of pages. | |
Save Memo | 175 (1) 275 (2) |
Allows the player to save after using an elevator on every floor, consuming a page. Reading has no effect. | |
Selling Tips | 888 (7) | Allows the player to sell one item from inventory for half of its purchase price (as opposed to a quarter of purchase price in Shops). |
Dresspheres[]
Unlike Final Fantasy X-2, Dresspheres are treated as items and occupy an inventory slot. The selling and buying price depends on the Dressphere's level. To fuse Dresspheres of the same type, the player needs the Dress Fusion Secrets folio. When thrown at foes, they always deal 15 points of damage.
Accessories[]
Most accessories can be created by gaining enough AP while having a corresponding auto-ability, others must be obtained through Yuna's Dig ability from the Trainer Dressphere, stolen from the Founder on specific floors, or bought in shops. They are treated as items and occupy one inventory slot. They are the only items that cannot be found on the ground. When thrown at foes, they always deal 40 points of damage.