Auto-abilities in Final Fantasy X-2: Last Mission are gained by equipping a specific combination of dresspheres or an accessory. Auto-abilities obtained through Dressphere combinations have a corresponding accessory with the same effect that is obtained after the player gains enough AP while having the auto-ability.
Auto-Abilities[]
Ability | AP | Effect | Usable via |
---|---|---|---|
1/2 Damage | 87 | Halves all damage received. | Dresspheres: Gun Mage + White Mage + Mascot Accessory: Soldier's Bandana |
50% Discount | 70 | Items are 50% cheaper in shops. | Dresspheres: Warrior + Samurai + Dark Knight Accessory: VIP Card |
Accuracy Training | 50 | Accuracy goes up easier when leveling up. | Dresspheres: Gun Mage + Songstress Accessory: Third Eye Rune |
Berserkproof | 40 | Prevents the Berserk status. | Dresspheres: Thief + Festivalist Accessory: Flower Hairpin |
Confuseproof | 55 | Prevents the Confusion status. | Dresspheres: Gunner + Dark Knight Accessory: Rune of Sanity |
Curse Guard | 40 | Prevents the Curse status. | Dresspheres: Lady Luck + Festivalist Accessory: Hex Ward |
Darkproof | 55 | Prevents the Darkness status. | Dresspheres: Samurai + Festivalist Accessory: Radiant Mascara |
Darktouch | 60 | Inflicts Darkness when attacking physically. | Dresspheres: Gun Mage + Dark Knight Accessory: Dusk Choker |
Detect Enemies | 40 | See all fiends' location on current floor. | Dresspheres: Alchemist + Mascot Accessory: Moon Goggles |
Dress Guard | 40 | Prevents dresspheres from being removed. | Dresspheres: Alchemist + Songstress Accessory: Body Chains |
Defeat to Heal HP | 65 | Recover HP after defeating an enemy. | Dresspheres: Warrior + Songstress Accessory: Asuran Seal |
Defeat to Heal MP | 75 | Recover MP after defeating an enemy. | Dresspheres: Gunner + Festivalist Accessory: Larva Claw |
Defensive Training | 50 | Defense goes up easier when leveling up. | Dresspheres: Thief + Berserker Accessory: Fighter Headband |
Detect All Traps | 75 | All traps from the current floor are shown on the mini-map. | Dresspheres: Thief + Trainer Accessory: Trap Sensor |
Detect Nearby Traps | 50 | Reveals traps if the character walks close to them. | Dresspheres: Black Mage + Lady Luck Accessory: Ninja's Comb |
Doomproof | 60 | Prevents the Doom status. | Dresspheres: Samurai + Dark Knight + Trainer Accessory: Longevity Charm |
Double Gil | 50 | Doubles earned gil. | Dresspheres: Psychic + Festivalist Accessory: Sure Hands |
Evade Traps | 75 | Traps do not activate under any circumstance. | Dresspheres: Songstress + Thief + Psychic Accessory: Stealth Cape |
Evasion Training | 50 | Evasion goes up easier when leveling up. | Dresspheres: Lady Luck + Mascot Accessory: Steel Sandals |
Fireproof | 30 | Nullify Fire-elemental attacks. | Dresspheres: Gunner + White Mage Accessory: Extinguisher Hood |
Gil for EXP | 60 | Receive gil instead of EXP. | Dresspheres: Gunner + Psychic Accessory: Silver Spoon |
Gil for Damage | 60 | Receive gil equivalent to damage received. | Dresspheres: Thief + Samurai Accessory: Thrifty Purse |
Gil Guard | 40 | Prevents the Gil Drop status. | Dresspheres: Samurai + Mascot Accessory: Purse String |
Grace Under Pressure | 45 | Doubles damage dealt when HP is critical. | Dresspheres: Samurai + Psychic Accessory: Swan Feather |
HP Heal Over Time | 65 | Restores a small amount of HP every few turns. | Dresspheres: White Mage + Trainer + Mascot Accessory: Bandage |
Iceproof | 30 | Nullify Ice-elemental attacks. | Dresspheres: Berserker + Songstress Accessory: Heating Pad |
Immobileproof | 40 | Prevents the Immobile status. | Dresspheres: Warrior + Psychic Accessory: Windy Pedicure |
Impenetrable Front | 97 | No damage taken from frontal attacks. | Dresspheres: Warrior + Berserker + Psychic Accessory: Armored Vest |
Lightning Eater | N/A | Absorb Lightning-elemental attacks. | Accessory: Ltng. Dragon Ring |
Lightningproof | 30 | Nullify Lightning-elemental attacks. | Dresspheres: Black Mage + Trainer Accessory: Lightning Rod |
Magic Defense Training | 50 | Magic Defense goes up easier when leveling up. | Dresspheres: Alchemist + Black Mage Accessory: Spirit Emblem |
Magic Training | 50 | Magic goes up easier when leveling up. | Dresspheres: Dark Knight + White Mage Accessory: Witch Earrings |
Marksman | 75 | Attacks never miss. | Dresspheres: Gunner + Gun Mage + Alchemist Accessory: Sniper Cuffs |
MP Cost Protection | 40 | Prevents the Double MP status. | Dresspheres: Gun Mage + Trainer Accessory: Fiendlord Sigil |
MP Heal Over Time | 75 | Restores a small amount of MP every few turns. | Dresspheres: Gun Mage + Dark Knight + Black Mage Accessory: Waxing Moonstone |
Physical Training | 50 | Strength goes up easier when leveling up. | Dresspheres: Warrior + Trainer Accessory: Wristband |
Poisontouch | 70 | Inflicts Poison when attacking physically. | Dresspheres: Berserker + White Mage Accessory: Viper Fang |
Secret Items | 87 | Additional items appear in shop inventories. | Dresspheres: Mascot + Festivalist Accessory: Special Pass |
Shoplift | 75 | Steal items while in a shop. | Dresspheres: Gunner + Thief + Lady Luck Accessory: Thief's Card |
Silenceproof | 40 | Prevents the Silence status. | Dresspheres: Songstress + Black Mage Accessory: Megaphone |
Sleepproof | 55 | Prevents the Sleep status. | Dresspheres: Alchemist + Berserker Accessory: Vigilance Sash |
Slowproof | 55 | Prevents the Slow status. | Dresspheres: White Mage + Lady Luck Accessory: Fairy Socks |